You Think, Therefore You Are (A 5E D&D Slime Quest)

[X] Follow the man with book and robe. He's the first humanoid you've met and haven't tried to eat. Maybe you'll learn something.
 
[X] Examine the floating thing at the cave entrance.

There are a lot of people in the world, but not necessarily very many floating things.
 
but not necessarily very many floating things

There are loads of floating things in Faerun. Also I strongly suspect that this is a Wisp.

"They were wicked entities that consumed the potent emotions induced by horror, panic, and death. Posing as lanterns, they reveled in luring travelers away from safe paths, bewildering them, and finally leading them into deadly danger in the swamps, where they could then feast on their desperate emotions."

Someone died recently presumably in horror and panic, and the little glowy thing is an ethereal blue ball.
 
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Sure does. 14 int well spent.

Very well spend (Admittedly, I did forget about the 14 Int. Just chalk it up to getting used to the world.)

It's pronounced Dümas, thanks very much. (Would seriously vote for that name.)

Need to remember that. And I like the name.

Listen, PlotHookGuy? I get that you're impatient, and truly, I am sorry, buuuuuut... we've just discovered this nifty thing called thinking so let's go think at this random shiny thing, mmkay

I admit, I busted out laughing at that.

Congrats, the thread currently has Insperation!
 
[X] Examine the floating thing at the cave entrance

I thought to follow but i am intrigued. Also, the wizard will likely stick with us or look for us again anyway since he is (probably) party members with the bard.
 
Someone died recently presumably in horror and panic, and the little glowy thing is an ethereal blue ball.

What, like the guy we just killed and ate, you mean? That guy who probably died recently in horror and panic? :V

May as well check it out anyway. We're a slime. We aren't exactly in need of much other than food, and we can eat almost anything, so I'm not really feeling the urgency. Even if so, this makes sense for an insatiably curious and naive new being who understands very little of what's going on around them.
 
Alright, time for the first tally!
Adhoc vote count started by Novus Ordo Mundi on May 9, 2019 at 9:24 PM, finished with 20 posts and 14 votes.
 
Now, I need a favor from you guys. I need something for my signature, so that others may see it and be consumed... I mean join in the fun.

Selected signature gets a reward~
 
Now, I need a favor from you guys. I need something for my signature, so that others may see it and be consumed... I mean join in the fun.

Selected signature gets a reward~
Sure, I've got a couple. Not much has happened yet, but going off what has...

You Think, Therefore You Are -
-In which an easily distracted slime learns important life lessons such as murder, not murder, and music.
-In which a slime receives the Call to Adventure, only to be distracted by something shiny.
-In which a curious slime sets out to learn the true meaning of Art, one murder at a time.
 
Got it. 1d20, right?

Yep.

17 + 4 = 21.

Welp. That's going to be interesting. You get to hear exposition from a panicked Spoiler. And if you want to attack, you gain surprise! Of course, I should remind you that you are not the only one with agency here.

Rolling for Plothookguy's Wisdom Perception, then will work on update.

9 + 3 = 12. Congrats, he sees it as well!
Novus Ordo Mundi threw 1 20-faced dice. Total: 9
9 9
 
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A Whole New World 1.2
Why is there a glowing blue thing? Was it looking for something?

Could it have been looking for the hudry gurdy player? Was it looking for you? Or was it drawn to something in the cave? You never did examine the cave, though you don't remember much being inside it.

You want to know what it's doing. To satisfy your curiosity, if nothing else.

"Oh come on, I told you..." the humanoid started, but stops when he sees you aren't paying that much attention to him. "You already wasted my precious time with that silly cave, and there was nothing there! I don't..."

"Look over there." You quickly interrupt, pointing at the blue thing fluttering at the entrence. Of course, he can't see exactly what you do. He can't sense things around him quite like you can. But that's not important right now.

[Plothookguy Wisdom (Perception) 9 + 3 = 12]

"...huh, a will 'o wisp. Turns out your flight of fancies may actually be useful for once." the man said. "Well, it'd be useful for the collection. And we will get it, or my name isn't Herodius Ichorson!"

Wait, your name changes when you do or not do something? That doesn't sound right at all. Maybe it's a phrase or something. Well, either way, it's not important. What is important is that the floating blue thing - a will 'o wisp - is entering the cave. Maybe you can sneak up on it, and see witness a new thing doing new things! Oh, the experiences you can witness!

"Well, kill it and return the corpse! Or capture it, if you think you can manage it. Just don't do something stupid and die." Herodius says, handing you a jar. "I do need you, after all."

[Jar? Get!]

--

Now that you've got better grasp on existing as a thinking creature, you examine the cave where you existed and fed. It's not as interesting, to be honest. It's far darker, and the eroded walls are just rock. The ground isn't like sand or grass. It squishes beneath you as you move silently towards the Wisp

[Dexterity (Stealth) Check: 17 + 4 = 21]

Where iz it? Where fear? Wherez feelingz of dying?

The Wisp flitters back and forth, too distracted to notice your presence. It's really nothing more then a ball of blue light. No legs, arms, or head. Yet it speaks, and moves, and has being. You find it interesting. Obviously, the transference of what the bard knew is still filtering down, but just knowing something, and experiencing it, are two different matters.

I felt the terror! I felt it! Lossox knew living thing waz right here!

The wisps conundrum is distracting you from your own. What was it looking for? Could it have been the bard whose form you now take? Obviously it was distressed it couldn't find it. But why did it want it's terror. You knew instinctually what terror is. But you never actually felt it.

You look down at the glass jar Herodius gave you. You would like to capture it. Study it. Or maybe you should consume it? See what happens? But Herodius wanted it's corpse.

No. Need terror! Need food! Don't wanna ztarve. Don't wanna die again...

Or maybe you can talk to it? Feed it somehow?

--

The Will 'o Wisp does not see you. If you choose to attack it, you will have an advantage over it. You may choose to kill it, capture it, or try and talk with it. Plan voting is in effect.

Also, don't bother looking at the Monster Manual for this Will O' Wisp. I'm using something slightly different for this one...


[] Kill It
- [] Using your Feywild Rapier
- [] Using your Crossbow
- [] Using your Magic

[] Capture It
- [] Run up and put it in the jar!
- [] Incapcitate it, then capture it

[] Talk to It
- [] Say what?

[] Write In?
 
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[X] Capture It
- [X] Run up and put it in the jar!

Jar + wisp = happy plothookguy, yes? :-D :-D
 
[X] Capture It
- [X] Run up and put it in the jar!

Maybe It'll work like a fairy in a bottle. :V
Jokes aside, this seems like a very bard thing to do.
 
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