Sector Wide Strategy:
6 + 3 + 6 +22 Strategy = 37
You know that you are on the cusp of achieving a breakthrough, your name is being lauded publicly as well as in high circles, you know that the fleet facing you across the border has been dealt a perhaps mortal blow even as your own coffers swell with unimaginable wealth, half of the value of a capital ship yours alone. You have had significant wealth in the past, taking battleships during the war, but you always had to share the captain's portion with the commanders of other ships in the action not to mention the admiral's quarter never going your way. Right now you have more liquid cash than every credit that has ever passed through your hands put together.
Now is the time to seize upon the opportunity given you and go for the kill.
First, careful negotiations with the Governor General about retaining mercenaries to bolster the Imperial Army forces on Imhotep.
Diplomacy Roll:
1 + 5 + 1 + 12 Effective Diplomacy = 19, minor failure.
The Governor General does agree with your plan and acknowledge its merit but is not terribly happy about having to pay for additional troops out of his own resources while you move the fleet away from the ravaged planet. You have your orders from Fleet Command to show him but it has still cost you some sway and caused mild aggravation. The mercenaries do have forces equivalent to the marines of several cruisers though even if they will be lacking in orbital fire support.
-5 Political Capital.
Mercenaries will be despatched to Imhotep to aid suppressing the rebellion.
You also dip into the reserves of your sector budget to expedite work on the Peregrine, you need at least one light cruiser in flight even if she could probably do with more time in the yards. Whilst she has been out of action for a while the Peregrine does have the most experienced crew of any of your light cruisers now, having seen repeated action and avoided the devastating losses your smaller ships suffered at New Theia.
Sector Budget:
Budget 28, Reserves 13
Ships On Operation:
1 Heavy Cruiser 5.5 Wealth
1 Light Cruiser 3.5 Wealth
3 Escort Corvettes 4.5 Wealth
1 Fleet Corvette 1.8 Wealth
9 Patrol Cutters 9 Wealth
Ships in Reserve:
2 Light Cruisers 3.5 Wealth
Expedite Repairs: 3 Wealth
Total spent 31, reserves remaining 10
Your patrol cutters you send out across the sector, reinforced by the literally gold plated vessels leant you by the Governor General, Commander Grigonz now has a dozen ships. Not enough but far more than you have been able to provide him on any prior occasion. You do not leave any to scout or screen for your heavier vessels.
Trade Control:
Smuggler Suppression, Scouting & Patrolling: 12 Ships out of 30 Optimal
Lord Commander Jeffry Asim Grigonz managing Patrol Cutters:
1 + 1 + 5 + 13 Strategy = 20, +9 from you. 29.
House Arril Smuggling: 21
House Jamoor Smuggling: 21
NASP Smuggling: 23
Independent Smuggling: 23
Major Success vs all smugglers, 40% coverage.
Significant level of suppression for all smuggling activities, smuggling levels will be reduced in future due to attrition and fear.
Lord Commander Jeffry Asim Grigonz reports widespread success across the sector as, for the first time, he is able to make serious inroads into the issues of smuggling, tax evasion and illegal cargos. While he does not really have enough ships he is with your advise able to catch a very high proportion of vessels attempting to evade Imperial law before their ships and cargos are sold at prize court. He thinks that this is going to be a significant deterrent to future criminals both out of fear and because they are losing a great deal of money in seized vessels.
The Governor General is also pleased as his own contribution more than pay for themselves, though their presence does ensure you have no choice but to enforce Imperial Law even against ships owned (now formally owned) but representatives of great ducal houses.
+20 Personal Wealth from caught smuggler ships and cargo, +22 Political Capital
+10 Political Capital from reduction in smuggling volume.
Governor General gets +7 Wealth from catching smugglers. Governor General is pleased. +1 Sector Budget.
Houses Arril and Jamoor are both unhappy.
Crews of Patrol Cutters increase to Regular (0) competence.
Flotilla Commander: Lord Commander Jeffry Asim Grigonz Increases Loyalty from 10 to 11.
Whilst this has been extremely profitable are you sure you want to keep this relationship with the Governor General?
[] Governor's Ships: Yes, his experienced crews and additional vessels are key to continued success in one of your primary missions as sector Commodore.
[] Governor's Ships: No, while the Governor General's aid has been welcome you think the back of the problem is now broken and their help will no longer be needed. Also you need the flexibility and would like the prize money for yourself.
Piracy:
Convoy Escorts: 3 Ships out of 10 Optimal
Baronet Commander Joyce Artis Rownett (Greyhound):
5 + 1 + 1 + 12 Strategy = 19, +9 from you, 28
Baroness Commander Kathra Ared Scolly (Whippet)
5 + 6 + 6 + 10 Strategy = 27, +5 from you, 32
Commander Lyna Ryante (Settler)
1 + 5 + 5 +10 Strategy = 21, +8 from you, 29
Obull Pirate Remnants = 18
Rogue Merchant Captains = 17
Overwhelming success vs both, 30% coverage. Every pirate raid intercepted with major advantage.
Every combat is one sided and so they will be abstracted:
Greyhound:
2 + 6 + 3 + 2 (Veteran Crew) +12 (Tactics) = 25
Whippet:
3 + 3 + 6 -2 (Green Crew) + 6 (Tactics) = 16
Settler:
2 + 5 + 3 -1 (Mediocre Crew) +13 (Tactics) = 22
The sheer volume of piracy seems to be seriously reduced compared to the last few months, no doubt due to the awful losses that anyone trying their hand at such things has continued to suffer.
All three of your escort Corvettes see combat and thanks to the really rather capable work of your captains and your own sublime planning every single attempt at a pirate raid finds itself countered by one of your ships, not a single pirate attack succeeds in landing unanswered despite your ships being desperately short-handed.
Baroness Scolly with the Whippet carries out a particularly adept ambush, dropping out of hyperspace on a pair of armed freighters as they assembled prior to even making contact with the convoy she was escorting. Less adeptly, she gets her freshly rebuilt corvette badly damaged whilst inflicting only minor harm to the pair of pirate vessels as they scatter, perhaps expecting reinforcements to follow or believing themselves to be lucky in fighting an Imperial Corvette.
The Greyhound and Settler both report more success with one armed freighter destroyed and one of the last of the Obull pirate's raiders captured.
Whippet suffers 40% Readiness loss driving off pirates, now 60%
Greyhound captures a pirate raider
Settler destroys an armed merchant vessel.
Greyhound:
Baronet Commander Joyce Artis Rownett gets +1 Tactics, +1 Loyalty
Whippet:
Crew of Whippet increases to Mediocre (-1)
Baroness Commander Kathra Ared Scolly gets +1 Tactics
Settler:
Crew of Settler increases to Regular (0)
+7 Political Capital from thwarted pirate raiders and destroyed or captured ships.
+2 Wealth from captured pirate ship.
Imhotep:
Colonel Damien Chalet:
2 + 2 + 1 +14 Strategy = 19
Imperial Army:
3 + 4 + 3 + 10 Strategy = 20
NASP Special Forces: 26
PDF Remnants: 18
Rebel Masses: 21
Imhotep continues to smoulder, the mercenaries bolstering the Imperial Army forces and providing them with heavy punch and fire brigade units, allowing them to mangle out much of the resurgent PDF remnants. The mercenaries do however suffer serious losses to continued action from illusive NASP special forces and there is a general failure to recapture significant territory from rebels.
Intelligence:
Captain Waltin Sones
6 + 3 + 5 + 15 Subterfuge = 29
NASP Commodore:
3 + 1 + 4 + 10 (Skill) +6 (No scout vessels) = 24
Minor Success
Relying upon reports from Imperial Intelligence and information bribed or gathered from independent merchant vessels, Captain Sones is able to put together a decent idea of the state of affairs across the border.
Essentially the NASP 'party line' is that Imhotep was never actually ceded to the Empire in the peace treaty because the Rana Salient delineates a continuous border, as such their actions were entirely legitimate and the Imperial occupation is in violation of the peace. This is being less stridently claimed now that you have cut the heart out of their local fleet, also the Governor General is holding the thousands of crew you captured from those three strike cruisers over the disputed planet.
Right now they are being held in sparse but comfortable conditions on one of his estates upon Illam, housed in temporary barracks, properly fed, he has however informed the NASP authorities that if they push too hard, or try to claim retaliatory Imperial action is in violation of the treaty, he will have them all tortured and executed as murderous criminals.
The personnel you captured on your raid into New Theia are by contrast being paroled, ransomed and treated quite well, some of the officers have been appearing at parties as exotic guests.
Right now though the NASP core worlds are rushing heavy reinforcements to the border, a dozen or more older cruisers and possibly a squadron of battleships to reinforce New Theia. They will not arrive for some time though and right now every planet along the border region is jealously hoarding what ships they have. Where do you plan to strike?
The NASP sector fleet is believed to have been reduced to two light cruisers undergoing refit and six attack skiffs, based at New Theia.
You have The Endeavour, your veteran crewed heavy cruiser, at 95% Readiness. The Peregrine, an experience crewed light Cruiser at 75% Readiness and the Cirrus, Ranca's regular crewed Fleet Corvette with 70% Readiness and a depleted marine complement.
[] NASP Raid: Pandora II: Pandora II is not a rich target, it is a poor, bleak world, but it has light planetary defences and you believe it's pathetic 'fleet' to consist of only a few elderly corvettes or even armed merchant vessels. It does however have a huge, veteran military and Pandora's dictator loans these personnel to other NASP signatory worlds to cover their mandatory military contributions, crewing ships and staffing marine battalions.
[] NASP Raid: Chuang Mu: Chuang Mu is enormously rich, a densely inhabited star system with a population of over seven billion and extremely high productivity. You believe that it's defensive fleet contains at least one monitor as well as three modern corvettes but they also have a pair of light cruisers with veteran crews who patrol nearby systems and it would not be impossible that reports are wrong and the monitor is in fact a battleship.
[] NASP Raid: Dispersed Raiding: You are not going to attack one target heavily, you are going to raid border planets, hitting their deep space infrastructure and trade, destroying or capturing isolated patrols.
You were right! Scolly did it again, though she apparently did learn from the experience. You also made an absolute fortune from catching smugglers though that well is drying up if you keep at it, that said the political benefits are significant.
Edit: Also I forgot about the increase of living standards and will have to fold that into the next update/s, I guess setting up the right level of utter luxury takes a while.