@Zoosmell - will there be any mechanical difference between the different carriers? For example, the
Kaga is a converted Battleship hull and is thus "tougher" than the other carriers, but also slower. Meanwhile, the
Hiryuu and
Sohryuu are Japan's first purpose-built fleet carriers, and thus zippy little shits, but also literally made out of paper mache. The
Akagi is, of course, the Kido Butai's flagship. Will nailing it impact the rest of the fleet with some kind of debuff? Just want to know how much thought we should be putting into this, essentially.
Now, then we have to consider how many carriers we want to hit. There are a couple factors to consider here - we have twelve torpedo bombers, assuming that none get shot down before the run, which means that we'll be rolling to hit twelve times. If we split up, that means it'll be divided to six, and there'll be an overall debuff due to less force concentration. We also have to consider the infamous unreliability of early war American torpedoes, which presumably reduce the chance of success further. On the other hand, these Japanese carriers are atrociously constructed and their DamCom is
awful. I'm completely certain that only a single torpedo hit will be required to knock them out of action and in all likelihood send the hull to the bottom of the sea, which gives us a fair bit of flexibility. Finally, however, we have to keep in mind that we're not the only attack being sent at the fleet. Yorktown's torpedo bombers and all the dive-bombers will both be making their own runs soon enough, and the latter alone proved sufficient to destroy three carriers at once.
With all of this in mind, I believe we're best off targeting a single carrier, and if there's no mechanical difference between them we might as well chose the
Hiryuu.