Thebigpieman
I've got this, I think.
- Location
- United States
Since you're doing this anyways think you can include the rolls as well?
Since you're doing this anyways think you can include the rolls as well?
Sure, I'll add them.Since you're doing this anyways think you can include the rolls as well?
Oh ok.
Give it some time, it has only been little over an hour.
1st Roll (Torpedo Accuracy): 1d20-1d4 (Final Result: 17)
2nd Roll (Torpedo Accuracy): 1d20-1d4 (Final Result: 15)
3rd Roll (Torpedo Damage): 1d20-1d4 (Final Result: 8)
4th Roll (Torpedo Damage): 1d20-1d4 (Final Result: 9)
5th Roll (Akagi's Mobility): 1d20-1d4 (Final Result: 4)
6th Roll (Akagi's Armor): 1d20+1d2 (Final Result: 8)
7th Roll (Akagi's Armor): 1d20+1d2 (Final Result: 19)
... You do realize that in real life, the Torpedo squadrons didn't sink any Japanese ships? Successfully nailing the Akagi would be the alt-history, if we don't then things will almost certainly just go as they did in real life, if a little better for the USN due to more Imp CAP being shot down earlier.I'm here to explore alternate history. (With magic.) The Battle of Midway turning into a draw or even a USN loss counts as alternate history, right?
Oh dear, it seems that the IJN has some kind of surprise in store for us.Thinking of being merciful with the rolls.
though even if Akagi no-sells the torps, you'll still get a boss fight, just a different one
That would mean that 3 torps do damage.Lesse: There are 10 torps being launched, divided among 2 d20s for damage.
Let's say only 17 or higher is a complete no-sell, 13-16 is only 1 torp does damage, 9-12 is 2 torps damage, etc. Should we go with that, or no?
Totally-Not-Rimoo-Hackery.Oh dear, it seems that the IJN has some kind of surprise in store for us.