World On Fire: Shadow Ops [a Fantasy WWII Quest]

Should I make a thread in CD&W for you to make characters and draft nations?

  • Ye

    Votes: 4 40.0%
  • Ne

    Votes: 0 0.0%
  • Put the system in this thread

    Votes: 6 60.0%

  • Total voters
    10
  • Poll closed .
Alright, rolling for torpedo damage. Er, ignore the accidental second die.

Total: 12 - 4 = 8.
Taut_Templar threw 2 20-faced dice. Reason: Torpedo Damage #1 Total: 22
12 12 10 10
Taut_Templar threw 1 4-faced dice. Reason: Torpedo Damage #1 Malus Total: 4
4 4
 
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Torpedo Damage

Edit Please ignore the 12 as it was an accidental roll.
Yun threw 2 20-faced dice. Total: 22
10 10 12 12
Yun threw 1 4-faced dice. Total: 1
1 1
 
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Akagi Mobility rolls...

edit: ignore the 2nd D20, I clicked the wrong button to throw the difficulty die.
Spectrum threw 2 20-faced dice. Reason: Akagi Mobility Total: 15
5 5 10 10
Spectrum threw 1 4-faced dice. Reason: Akagi Mobility Difficulty Total: 1
1 1
 
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Well, it appears we're about to get our first active demonstration of the IJN's (in)famous DamCom!

I'm sure they've got it.
 
Torps are definitely hitting, damage is another issue.
 
I'm not going to lie, this is actually nail-bitingly tense. Our doomed flight has already defied the odds, and it'd be so painful for us to get all the way to the finish line but then come up short at the last second.
 
Getting this far but failing to sink Akagi, that would be a shame but still very dramatic twist.
 
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Since it's been a fair bit and it doesn't look like anyone else will roll, I think I'll give it a second go.

Akagi Armor: 7 + 1 = 8.
Taut_Templar threw 1 20-faced dice. Reason: Akagi Armor Roll #1 Total: 7
7 7
Taut_Templar threw 1 2-faced dice. Reason: Akagi Armor Bonus Total: 1
1 1
 
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Well an 8 vs 8... guess I'll do the second?

Edit: Once again my propensity for rolls shows itself...
Thebigpieman threw 1 20-faced dice. Reason: Akagi All Armored Up Total: 17
17 17
Thebigpieman threw 1 2-faced dice. Reason: Difficulty Total: 2
2 2
 
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So, here are the final results:
1st Roll (Torpedo Accuracy): 1d20-1d4 (Final Result: 17)
2nd Roll (Torpedo Accuracy): 1d20-1d4 (Final Result: 15)
3rd Roll (Torpedo Damage): 1d20-1d4 (Final Result: 8)
4th Roll (Torpedo Damage): 1d20-1d4 (Final Result: 9)
5th Roll (Akagi's Mobility): 1d20-1d4 (Final Result: 4)
6th Roll (Akagi's Armor): 1d20+1d2 (Final Result: 8)
7th Roll (Akagi's Armor): 1d20+1d2 (Final Result: 19)
 
Thinking of being merciful with the rolls.
though even if Akagi no-sells the torps, you'll still get a boss fight, just a different one
Lesse: There are 10 torps being launched, divided among 2 d20s for damage.
Let's say only 17 or higher is a complete no-sell, 13-16 is only 1 torp does damage, 9-12 is 2 torps damage, etc. Should we go with that, or no?
[ ] Yea
[ ] Nay
 
[x] Nay

I'm here to explore alternate history. (With magic.) The Battle of Midway turning into a draw or even a USN loss counts as alternate history, right?
 
[X] Yea
I'm here to explore alternate history. (With magic.) The Battle of Midway turning into a draw or even a USN loss counts as alternate history, right?
... You do realize that in real life, the Torpedo squadrons didn't sink any Japanese ships? Successfully nailing the Akagi would be the alt-history, if we don't then things will almost certainly just go as they did in real life, if a little better for the USN due to more Imp CAP being shot down earlier.
 
Thinking of being merciful with the rolls.
though even if Akagi no-sells the torps, you'll still get a boss fight, just a different one
Oh dear, it seems that the IJN has some kind of surprise in store for us.
Lesse: There are 10 torps being launched, divided among 2 d20s for damage.
Let's say only 17 or higher is a complete no-sell, 13-16 is only 1 torp does damage, 9-12 is 2 torps damage, etc. Should we go with that, or no?
That would mean that 3 torps do damage.

[X] Yea
 
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