World On Fire: Shadow Ops [a Fantasy WWII Quest]

Should I make a thread in CD&W for you to make characters and draft nations?

  • Ye

    Votes: 4 40.0%
  • Ne

    Votes: 0 0.0%
  • Put the system in this thread

    Votes: 6 60.0%

  • Total voters
    10
  • Poll closed .
Voting is open
London Calling Pt. III
[><] Satou
[><] Mouth of Truth

Just so y'all know, making decisions based purely on OOC information? Sonic sez that's noo good, and studies into the (in)effectiveness of polygraphs didn't really become a thing until the 1980s.
The decision is obvious, really.

A polygrahph test would no doubt take too long, not just due to the setup required to make one work as designed against someone capable of using magic. Purely chemical truth serum made one woozy for hours, and magic-based truth serum adds nausea and suggestibility to that. And hypnosis? Well, you've yet to meet a hypnotist that wasn't a bit of a pervert on some level. That much power over the human mind just does things to people.

You walk up to the Mouth of Truth, close your eyes, and stick your hand in.

Besides an electric tingle, nothing happens to it.

<<Excellent,>> says the Analyst, <<then we can begin. We already asked your name, but let's start with that...>>

An hour passes, give or take. There's no clock on the wall, which is probably a deliberate move. At the end, you are handed new identification papers (quick-burning, by the feel of them) and a patch with what is either a torch or a dagger on it, you aren't quite sure which. As you put the patch in a pocket, you are at last given permission to leave the room. Ethel meets you at the door.

"Ah, good, you passed. I mean, I knew you would, because I recommended you, but still. Follow me." She maintains a brisk pace through the facility, and even without being blindfolded and spun like a top at every corner, you suspect that if you weren't following her specifically you'd no doubt have gotten lost by now. Eventually, you arrive in front of a pair of expensive-looking wooden doors.

"Here's the briefing room for us in Charlie Company," she says as she pushes open the door.

While the rest of the building fulfills the 'not-quite-bombed-out-but-getting-there office' feel, the briefing room does not. Indeed, it feels less like a briefing room than it does some posh English noble's study - all warm colors, bookshelves, armchairs, couches, and maps - the only thing fully lit in the room is the maps, and there were dozens of them, all of England, France, and the Low Countries. A man sat at an enormous desk, smoking a cigar, facing away from all of you. The placard on the desk indicated him only as 'M'.

All of you, indeed - besides yourself, Ethel, and Doris, there's the woman in the red suit from before (currently smoking a cigarette), the Gurkha, the French sailor, a man in a slouch hat who looks the picture of the Australian cattleman - or would were it not for the sick-looking silver bayonet at his hip. There are others, but in the dark light they are little more than shapes. You can maybe tell that one of them is black, and that most are part of British or dominion forces, but that was about it.

M turns to face you, squashing out his cigar. He is a dignified, groomed man in his thirties, but he also bears the signs of sleepless nights on his eyes, and possesses the noticeably harshened voice of the chain smoker. His outfit consists of a refined Saville Row suit, which contrasts with the stern, used look of its owner. Even then, there is something deeply fascinating about him, buried under the tired look of a busy mission planner. His eyes still sparkle with inventiveness and a certain outspokenness, both rare things in British intelligence this early in the war.

"Ladies, gentlemen," he says as he presses a button. Several of the maps behind him rise into the ceiling, and a screen descends in their place.

"I am Lieutenant Commander Fleming of the British Navy, and Head Mission Planner, Agent Handler and Executive Manager of the special task force known as Shadow Command, or SHADOCOM. My duty is to set, monitor, and ensure the success of the mission goals which you will undertake."

"Many of you have already heard this, and most of you likely know what we are about by now, so I will move right on to it." A projector springs out from the floor, and what few lights were still on by this point shut off completely.

OPERATION ROUND SHIELD: MISSION MATERIAL

"This mission is sudden, but if Beckett's information is correct, which it gives every indication of being, time is of the essence. Your next mission will take place in Dover." He clicked a button, and a map of the English Channel appeared. Another click, and there was a grainy photo of zeppelin pens somewhere in France. Zeppelin sabotage?

"According to documents seized from an Abwehr agent this morning, Hitler is getting impatient, and Goering is getting desperate. The Luftwaffe has yet to gain air superiority over our RAF, and if the numbers of tonight's expected raid are correct, Goering must think he won't get another chance to gain it. He plans to throw everything he's got at us."

Click. A different angle of the zeppelin pens, this one showing dozens, more by far than had been on any raid of England barring August 13th, and even then there weren't as many zeppelins in the air as there were in that picture. Another click, and at least as many Heinkel bombers. A third, and at least as many Junkers bombers.

"Goering currently has approximately two hundred sixteen zeppelins of every type lined up in France, and enough bombers to do no small amount of damage to London even if the weather continues to cooperate with us."

Another click, this one showing the expected routes of all craft in the German's raid. "The RAF can handle the aircraft, but even with ground support they cannot deal with that many zeppelins. That is where we come in, and where Beckett's information comes in. The Abwehr agent was apparently sent to signal the commanding vessel for the first of six waves, each consisting of six flights of zeppelins. Experience shows that the wave lead has documentation identifying the commanding vessels for all other waves, as well as the leads for each flight."

Another click, this one showing the typical layout of a typical military zeppelin. "Your task is to board this zeppelin, find these documents, and relay the information to the RAF so that they may target the flight leads and hopefully break up their unit cohesion. You will be provided with heavy-duty flying carpets upon arrival in Dover in order to board the vessel, but how you go about reaching the documents, and what you do afterwards, will be left up to your commander's discretion."

He pauses, sitting back down in his chair. "I will field questions now, should they be relevant to the mission; after all, there are a few new faces among us. Name and rank, if any."

[ ] Write in questions

OOC VOTE: This subsequent vote is for your mission after the prologue. The current planned one is marked as such.

[ ] One Lion's Roar - Operation Catspaw - May 15-??, 1942.
Operation to prevent German/Italian occupation of Malta, using a combination of air and naval conventional power, and a combination of submarines and sea monsters from a recently-identified base in a partially undersea cave in the Mediterranean. Due to size of the target and equipment, Charlie Company will need to take a ship. Submersible aircraft carrier provided as transport and support by the United States Navy, ID as USS Gettysburg. [This is the current planned first mission]

[ ] Run To The Hills - Operation Cossack - January 23-??, 1942. Remnants of Soviet magical community located in the Kola Peninsula. The Soviets have their hands full and have asked us to 'deal with them'. The mission is very simple. Escort the group across Finland to neutral Sweden, avoiding drawing attention from Soviet forces, and prevent something more than a potential diplomatic incident. They have obtained a number of vehicles for this purpose. The Finnish government has communicated to us that they will not intervene, however the majority of forces that far north are German, and Germany has (obviously) not done so.

[ ] Kvaðning - Operation Coalsack - April 3-??, 1942. Operation Gauntlet last year revealed possible cache of Vril-ya technology in Svalbard. Further investigations in January revealed this to be true, but Commando team sent to investigate lost under 'unknown circumstances'. Charlie Company will locate and either obtain or destroy alleged cache of Vril-ya technology consisting of both documentation and examples. German presence expected to be minimal, but something wiped out the commando team, and it wasn't coal miners.

[ ] Pillars In The Sand - Operation Crater - March 2-??, 1942. While Persia capitulated largely without incident and largely with the apparent support of its generals, not all were happy with being put back under Britain and Russia's influence. A Persian 'archaeological expedition' has entered the Rub' al Khali with a sizable amount of 'protection', some of it British, some of it Soviet, but some of it Italian. Under normal circumstances, British Intelligence would dismiss what is most likely an expedition to find Iram of the Pillars as superstitious nonsense, but this war hasn't been normal since day one now, has it?
 
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Haven't thought about questions yet, but mission wise--

Looks like 2 relatively mundane missions and 2 probably magical missions. Which one depends on what you want to opt in to fight--Nazis or what screams to me as probably some kind of magical horror show.
 
More or less, but there's mundane/magical stuff even in the magical/mundane missions.
 
[X] Pillars In The Sand - Operation Crater - March 2-??, 1942. While Persia capitulated largely without incident and largely with the apparent support of its generals, not all were happy with being put back under Britain and Russia's influence. A Persian 'archaeological expedition' has entered the Rub' al Khali with a sizable amount of 'protection', some of it British, some of it Soviet, but some of it Italian. Under normal circumstances, British Intelligence would dismiss what is most likely an expedition to find Iram of the Pillars as superstitious nonsense, but this war hasn't been normal since day one now, has it?

Haven't thought up questions to ask yet, but this is my choice for mission.
 
[X] Pillars In The Sand - Operation Crater - March 2-??, 1942. While Persia capitulated largely without incident and largely with the apparent support of its generals, not all were happy with being put back under Britain and Russia's influence. A Persian 'archaeological expedition' has entered the Rub' al Khali with a sizable amount of 'protection', some of it British, some of it Soviet, but some of it Italian. Under normal circumstances, British Intelligence would dismiss what is most likely an expedition to find Iram of the Pillars as superstitious nonsense, but this war hasn't been normal since day one now, has it?
 
[X] Kvaðning - Operation Coalsack - April 3-??, 1942. Operation Gauntlet last year revealed possible cache of Vril-ya technology in Svalbard. Further investigations in January revealed this to be true, but Commando team sent to investigate lost under 'unknown circumstances'. Charlie Company will locate and either obtain or destroy alleged cache of Vril-ya technology consisting of both documentation and examples. German presence expected to be minimal, but something wiped out the commando team, and it wasn't coal miners.
 
[x] One Lion's Roar - Operation Catspaw - May 15-??, 1942. Operation to prevent German/Italian occupation of Malta, using a combination of air and naval conventional power, and a combination of submarines and sea monsters from a recently-identified base in a partially undersea cave in the Mediterranean. Due to size of the target and equipment, Charlie Company will need to take a ship. Submersible aircraft carrier provided as transport and support by the United States Navy, ID as USS Gettysburg. [This is the current planned first mission]

can't think of any questions...
 
[x] Kvaðning - Operation Coalsack - April 3-??, 1942


EDIT: Well, this is embarassing
 
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[X] Do we know if there's any magical enemy presence around (witch escort?) or aboard the target?

[x] One Lion's Roar - Operation Catspaw - May 15-??, 1942. Operation to prevent German/Italian occupation of Malta, using a combination of air and naval conventional power, and a combination of submarines and sea monsters from a recently-identified base in a partially undersea cave in the Mediterranean. Due to size of the target and equipment, Charlie Company will need to take a ship. Submersible aircraft carrier provided as transport and support by the United States Navy, ID as USS Gettysburg. [This is the current planned first mission]
 
[X] Do we know if there's any magical enemy presence around (witch escort?) or aboard the target?

[x] One Lion's Roar - Operation Catspaw - May 15-??, 1942. Operation to prevent German/Italian occupation of Malta, using a combination of air and naval conventional power, and a combination of submarines and sea monsters from a recently-identified base in a partially undersea cave in the Mediterranean. Due to size of the target and equipment, Charlie Company will need to take a ship. Submersible aircraft carrier provided as transport and support by the United States Navy, ID as USS Gettysburg. [This is the current planned first mission]
 
[X] Run To The Hills - Operation Cossack - January 23-??, 1942. Remnants of Soviet magical community located in the Kola Peninsula. The Soviets have their hands full and have asked us to 'deal with them'. The mission is very simple. Escort the group across Finland to neutral Sweden, avoiding drawing attention from Soviet forces, and prevent something more than a potential diplomatic incident. They have obtained a number of vehicles for this purpose. The Finnish government has communicated to us that they will not intervene, however the majority of forces that far north are German, and Germany has (obviously) not done so.

I support saving these remaining Shamans and Witches etc.
 
[X] Run To The Hills - Operation Cossack - January 23-??, 1942. Remnants of Soviet magical community located in the Kola Peninsula. The Soviets have their hands full and have asked us to 'deal with them'. The mission is very simple. Escort the group across Finland to neutral Sweden, avoiding drawing attention from Soviet forces, and prevent something more than a potential diplomatic incident. They have obtained a number of vehicles for this purpose. The Finnish government has communicated to us that they will not intervene, however the majority of forces that far north are German, and Germany has (obviously) not done so.

Option that provides some people survive.

Are these missions not going to succeed if we don't join up?
 
Inserted tally
Adhoc vote count started by Zoosmell on Dec 4, 2019 at 1:15 PM, finished with 13 posts and 9 votes.

  • [X] Pillars In The Sand - Operation Crater - March 2-??, 1942. While Persia capitulated largely without incident and largely with the apparent support of its generals, not all were happy with being put back under Britain and Russia's influence. A Persian 'archaeological expedition' has entered the Rub' al Khali with a sizable amount of 'protection', some of it British, some of it Soviet, but some of it Italian. Under normal circumstances, British Intelligence would dismiss what is most likely an expedition to find Iram of the Pillars as superstitious nonsense, but this war hasn't been normal since day one now, has it?
    [X] Do we know if there's any magical enemy presence around (witch escort?) or aboard the target?
    [x] One Lion's Roar - Operation Catspaw - May 15-??, 1942. Operation to prevent German/Italian occupation of Malta, using a combination of air and naval conventional power, and a combination of submarines and sea monsters from a recently-identified base in a partially undersea cave in the Mediterranean. Due to size of the target and equipment, Charlie Company will need to take a ship. Submersible aircraft carrier provided as transport and support by the United States Navy, ID as USS Gettysburg. [This is the current planned first mission]
    [X] Run To The Hills - Operation Cossack - January 23-??, 1942. Remnants of Soviet magical community located in the Kola Peninsula. The Soviets have their hands full and have asked us to 'deal with them'. The mission is very simple. Escort the group across Finland to neutral Sweden, avoiding drawing attention from Soviet forces, and prevent something more than a potential diplomatic incident. They have obtained a number of vehicles for this purpose. The Finnish government has communicated to us that they will not intervene, however the majority of forces that far north are German, and Germany has (obviously) not done so.
    [X] Kvaðning - Operation Coalsack - April 3-??, 1942. Operation Gauntlet last year revealed possible cache of Vril-ya technology in Svalbard. Further investigations in January revealed this to be true, but Commando team sent to investigate lost under 'unknown circumstances'. Charlie Company will locate and either obtain or destroy alleged cache of Vril-ya technology consisting of both documentation and examples. German presence expected to be minimal, but something wiped out the commando team, and it wasn't coal miners.
    [x] One Lion's Roar - Operation Catspaw - May 15-??, 1942. Operation to prevent German/Italian occupation of Malta, using a combination of air and naval conventional power, and a combination of submarines and sea monsters from a recently-identified base in a partially undersea cave in the Mediterranean. Due to size of the target and equipment, Charlie Company will need to take a ship. Submersible aircraft carrier provided as transport and support by the United States Navy, ID as USS Gettysburg. [This is the current planned first mission]
    [x] Kvaðning - Operation Coalsack - April 3-??, 1942
 
Well, well, well, what do we have here? WWII science fantasy, fighting nazis, vampires, werewolves, and nazi vampires and werewolves with magic, occult tech and bayonet.

Now here's a Woolton Pie to sink your teeth into.
 
Firearms of a World on Fire
FIREARMS OF A WORLD ON FIRE
As per December 2, 1942. Additions (and corrections) welcomed. Post version as per 5 January 2022.

French Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
MAB Model A Type II117 mm (53 mm)380 g.25 ACP230 m/s (est)6<50 m
MAB Model B105 mm (50 mm)305 g.25 ACP230 m/s (est)5<50 m
MAB Model D178 mm (101 mm)760 g.32 ACP/.380 ACP213 m/s .32 ACP9/7~50 m
Pistolet automatique modèle 1935A197 mm (109 mm)730 g7.65x20mm Longue345 m/s7<50 m
MAS 1873/4240 mm (115 mm)1040 g11mm Mle 1873182 m/s6~50 m
Modèle 1892 Lebel240 mm (117 mm)915 g8mm French Ordnance225 m/s6<30 m

British Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Enfield No. 2260 mm (127 mm)765 g (unloaded).38 S&W189 m/s6~14 m
Webley Top-Break Revolver286 mm (152 mm)1100 g (unloaded).455 Webley Mk II190 m/s6~45 m
Colt New ServiceVarious (100-190 mm)Various.45 ACP/.455 EleyVarious6Various
FN/Browning Hi-Power197 mm (119 mm)1000 g (unloaded)7.65x21mmPara/9mmPara/.40 S&W335 m/s (9mmPara)13/15 (9mm) / 10 (.40 S&W)50 m
Welrod Mk II310 mm (83 mm)1000 g.32 ACP280 m/s823 m

Belgian Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
FN Model 1900172 mm (102 mm)625 g.32 ACP290 m/s7+1
FN Model 1903205 mm (127 mm)930 g (unloaded)9x20mmSR Browning Long320 m/s7<50 m
FN Model 1910/22178 mm~700 g (unloaded).380 ACP/.32 ACP267 m/s6/7 (.380) 8/9 (.32)<50 m

American Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Colt M1911A1210 mm (89/108/127 mm)1100 g (unloaded).45 ACP253 m/s7~50
Colt New ServiceVarious (100-190 mm)Various.38 Special/.357 MagVarious6Various
Colt Official PoliceVarious (102/127/153 mm)Various.22 LR/.32-20/.38S/.38S&W/.41LCVarious6Various
Colt Pocket Hammerless171 mm (95 mm)680 g.380 ACP7
Smith & Wesson Model 10Various (51/64/76/102/130/150 mm)907 g (unloaded w/102mm barrel).38 Long Colt/.38 Special/.38 S&W300 m/s (.38S) 209 m/s (.38 S&W)6Various
Smith & Wesson M1917270 mm (140 mm)1000 g.45 ACP232 m/s6~50 m

Soviet Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Nagant M1895235 mm (114 mm)800 g (unloaded)7.62x38mmR272 m/s746 m
Korovin127mm (67.5 mm)423 g6.35x15.5mmSR228 m/s8
TT-33194mm (116 mm)854 g7.62 Tokarev450 m/s850 m

German Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Mauser C96271 mm (99 mm)1130 g7.63 Mauser, 9mm Parabellum, .45 ACP425 m/s10 round box / 20-40 round stick175 m
Luger P08222 mm (100 mm)871 g9mm Parabellum400 m/s8 round box / 32 round drum50 m

Italian Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacity
Beretta M1934152 mm (94 mm)660 g (unloaded).380 ACP229 m/s7+1 box
Beretta M1935150 mm (93 mm)544 g (unloaded).32 ACP282 m/s8 round box

Japanese Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Nambu Type 14230 mm (117 mm)900 g8x22mm Nambu290 m/s850 m
Nambu Type 94187 mm (96 mm)765 g8x22mm Nambu305 m/s615 m

Polish Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacity
FB Vis205 mm (120 mm)950 g (unloaded)9mm Parabellum345 m/s8

Spanish Pistols

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacity
Astra 400225 mm (140 mm)1140 g9mm Largo335 m/s8
Ruby170-210 mm (80-120 mm)850 g.32 ACP250 m/s9
French Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Lebel Model 1886130 cm (80 cm)4.41 kg8x50mmR Lebel610-700 m/s10400 m
Bertheir Mle 1916 carbine94.5 cm (45.3 cm)3.4 kg8x50mmR Lebel640 m/s5~300 m (est)
MAS-36102 cm (57.5 cm)3.7 kg (unloaded)7.5x54mm French850 m/s5400 m

British Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Pattern 1914 Enfield117.5 cm (66 cm)4.25 kg (unloaded).303 British725 m/s5732 m
SMLE Mk III113.2 cm (64 cm)3.96 kg (unloaded).303 British744 m/s10~500 m
Lee-Enfield No. 4 Mk I112.9 cm (64 cm)4.11 kg.303 Mk VII SAA Ball744 m/s10503 m
Martini-Enfield / Carbine125.1/102.1 cm (77/53 cm)3.9 kg (unloaded).303 British670 m/s1910 m
Boys AT157.5 cm (91 cm)16 kg (unloaded).55 Boys747 m/s518.8 mm @ 460 m @ 90°

Belgian Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Mauser Model 1889 Carbine94 cm (44.7 cm)3.3 kg (unloaded)7.92x57mm Mauser640 m/s5~500 m
Gewehr 98125 cm (74 cm)4.1 kg (unloaded)7.92x57mm Mauser639 m/s5~500 m

American Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
M1903 Springfield110 cm (61 cm)3.9 kg.30-03/.30-06850 m/s51000 m
M1903 Air Service110 cm (61 cm)3.7 kg.30-06850 m/s251000 m
M1917 Enfield118 cm (66 cm)4.16 kg (unloaded).30-06853 m/s6549 m
M1 Garand110 cm (61 cm)4.31 kg (unloaded).30-06853 m/s8457 m
M1941 Johnson117 cm (56 cm)4.31 kg (unloaded).30-06866 m/s10

Italian Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Carcano M91/41117 cm (69 cm)3.72 kg6.5x52mm Carcano700 m/s61000 m

Soviet Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Mosin-Nagant M91/30123.2 cm (73 cm)4 kg7.62x54mmR865 m/s5>500 m
AVS-36123 cm (61.2 cm)4.3 kg7.62x54mmR840 m/s15600 m
SVT-40122.6 cm (62.5 cm)3.85 kg7.62x54mmR835 m/s10500 w/o scope

Chinese Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Hanyang 88125 cm (74 cm)4.06 kg7.92 Mauser620 m/s5500 m
Liao Type 13124 cm (74 cm)4.3 kg7.92 MauserN/A5500 m
Type 24 Chiang Kai-Shek111 cm (60 cm)4.08 kg7.92 Mauser810 m/s5500 m

Austrian Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacity
Mannlicher M1888128 cm (76.5 cm)4.41 kg8x57mm IS530 m/s5

Dutch Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Geweer M.95129 cm (79 cm)4.35 kg6.5x53mmR742 m/s5400 m

Japanese Rifles

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective Range
Type 38127.5 cm (79 cm)4.19 kg6.5x50mm Arisaka762 m/s5457 m
Type 99118 cm (65.7 cm)3.79 kg7.7x58 Arisaka/7.92 Mauser755 m/s5656 m
French SMGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
MAS-3863 cm (22.4 cm)4.3 kg (unloaded)7.65x20mm Longue350 m/s32100 m650 r/min

Australian SMGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
Austen52/73 cm (20 cm)4 kg (unloaded)9mm Parabellum366 m/s32/30500 r/min
Owen Machine Carbine81 cm (25 cm)4.23 kg / 4.86 kg9mm Parabellum366 m/s33123 m700 r/min

Soviet SMGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
PPD-4079 cm (27 cm)3.2 kg7.62 Tokarev490 m/s25/71200 m800-1000 r/min
PPSh-4184 cm (27 cm)3.6 kg7.62 Tokarev488 m/s35/71150 m>1000 r/min
PPS-4290/64 cm (27 cm)2.95 kg7.62 Tokarev500 m/s35150 m500 r/min

British SMGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
Sten76 cm (20 cm)3.2 kg9mm Parabellum365 m/s32"100" m500-600 r/min
Lanchester85 cm (20 cm)4.3 kg9mm Parabellum380 m/s32/50150 m600 r/min

American SMGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityROF
M1928A1 Thompson86 cm (30 cm)4.9 kg (unloaded).45 ACP285 m/s20/30/50/100600 r/min
M50 Reising90 cm (28 cm)3.1 kg.45 ACP280 m/s12/20/30550 r/min
M55 Reising90/57 cm (28 cm)2.8 kg.45 ACP280 m/s12/20/30500 r/min
M42 Marlin82 cm (30 cm)4.5 kg9mm Parabellum335 m/s25/50700 r/min

German SMGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityROF
MP 1883 cm (20 cm)4 kg7.63 Mauser/7.65 Parabellum380 m/s30~500 r/min
MP4083/63 cm (25 cm)4 kg9mm Parabellum400 m/s32525 r/min

Italian SMGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityROF
Beretta 38A95 cm (32 cm)4.2 kg9mm Parabellum420 m/s10/20/30/40600 r/min
French MGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
FM 24/29108 cm (50 cm)8.9 kg7.5x54mm French830 m/s25600 m450 r/min
Hotchkiss Mle 1914127 cm (77 cm)23.6 kg8x50mmR Lebel724 m/s30+2400 m450 r/min

British MGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
Bren Gun115.6 cm (63.5 cm)10.3 kg (unloaded).303 British743.7 m/s20/30/100550 m510 r/min
Lewis Gun128 cm (67 cm)13 kg.303 British/7.92 Mauser740 m/s47/97800 m~550 r/min
Vickers K93 cm (52.9 cm)13.4 kg (unloaded).303 British762 m/s60/100640 m~1075 r/min
Vickers-Berthier115.6 cm (60.7 cm)11.1 kg (unloaded).303 British745 m/s30600 m500 r/min
Browning Mk II96.4 cm (61 cm)14 kg (unloaded).303 British850 m/s250<1400 m>1200 r/min

Belgian MGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
Browning Mle 1930114.3 cm (50.8 cm)19.8 kg (unloaded)7.65x53mm Belgian732 m/s20792 m575 r/min

Soviet MGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
DP-27127 cm (60 cm)9.1 kg7.62x54mmR840 m/s47800 m550 r/min
DShK162 cm (107 cm)34 kg12.7x108mm850 m/s502000 m600 r/min

American MGs

NameLength (Barrel)WeightCartridgeMuzzle VelocityCapacityEffective RangeROF
M2 Browning165.4 cm (114.3 cm)38 kg (unloaded).50 Browning Machine Gun890 m/sUnlimited (belt-only)1800 m450-600 r/min
M191996.4 cm (61 cm)14 kg (unloaded).30-06850 m/s250<1400 m~500 r/min
M1918A1 BAR119.4 cm (61 cm)8.4 kg (unloaded).30-06860 m/s20/40~800 m500-650 r/min
M1941 Johnson110 cm (56 cm)5.9 kg.30-06853 m/s20300-900 r/min

New Zealander MGs

NameLengthWeightCartridgeMuzzle VelocityCapacityEffective RangeROF
Charlton Automatic Rifle115 cm7.3 kg (unloaded).303 British744 m/s10/30910 m600 r/min

Danish MGs

NameLengthWeightCartridgeMuzzle VelocityCapacityMaximum RangeROF
Madsden M/22117 cm10 kg6.5x55mm Krag824 m/s302000 m400 r/min

Czech MGs

NameLengthWeightCartridgeMuzzle VelocityCapacityMaximum RangeROF
ZB vz26116 cm9.65 kg7.92 Mauser764 m/s20-301000 m500 r/min
ZB-53110.5 cm21 kg7.92 Mauser823 m/s225N/A~550/850 r/min

Swiss MGs

NameLengthWeightCartridgeCapacityMaximum RangeROF
SIG KE7119 cm8.2 kg7.92 Mauser25~2000 m550 r/min

Chinese MGs

NameLengthWeightCartridgeMuzzle VelocityCapacityROF
Browning Type 3098 cm47 kg7.92 Mauser853 m/s250450 r/min
Type 24117.5 cm69 kg7.92 Mauser878 m/s250~475 r/min
American Shotguns

NameLength (Barrel)WeightCartridgeCapacityEffective Range
Winchester 1897100 cm (51 cm)3.6 kg (unloaded)12ga/16ga620 m
Winchester M1912125/76cm 119/71cm 115/66cm3.4 kg (unloaded, 12ga, 125cm)12ga/16ga/20ga6~20 m (est)
Browning Auto-5127 cm (71.1 cm)4.1 kg (unloaded)12ga/16ga/20ga3/5~20 m (est)
  • F1 (France)
  • F1 "Efka" (Soviet Union)
  • Mills bomb (Britain)
  • Mk 2 (United States)
  • Model 1914 (Soviet Union)
  • No. 68 AT (Britain)
  • No. 76 Special Incendiary (Britain)
  • No. 73 'Thermos' (Britain)
  • RG-42 (Soviet Union)
  • RGD-33 (Soviet Union)
  • RPG-40 (Soviet Union)
  • Limpet mine (Britain)
  • Castrator mine (Britain)
  • Camoflet mine (Britain)
  • Railroad mine (Britain)
  • Pencil detonator (Britain)
  • Nobel 808 (Britain)
  • Composition C (Britain)
  • M1 Flamethrower (United States)
  • M1A1 "Bazooka" (United States)
  • Type 93 Flamethrower (Japan)
 
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London Calling Pt. IV
[><] Do we know if there's any magical enemy presence around (witch escort?) or aboard the target?

You ask.

"As far as the papers indicate, the usual zeppelin-to-witch ratio for night raids." Two per zeppelin, then. That's still 432 witches to deal with, at night. Not quite every witch in occupied France, but close to it. Throwing 'everything he's got at us' indeed.

There aren't many questions asked after that, which surprises you as none of these people (besides Doris) look like they would have any normal familiarity with the interior of a zeppelin. Then again, you only know about the insides of a zeppelin because you watched one burn its way down to the ground over Kent; your CO had ordered you to make sure it didn't hit anything populated or excessively flammable.

The only really notable question was if the command zeppelins were expected to have more armor on the insides than their normal brethren. They were not, which meant incendiary ammunition (and magic) was probably going to be a bad idea.

With the last question asked, Fleming adjourns the briefing and orders everyone to the armory. You have to admit, as you leave the room, you're a little excited to see what sorts of equipment a magical commando/spy unit (as you understand it to be) would have. You and the rest of Charlie Company walk past unremarkable halls, filled with the sounds of scribbling pens and machine-gunning typewriters - the bombs had stopped, for now, and weren't expected to start again until you were well on your way to Dover. With your bare grasp of French, you understand the woman in the suit complaining about how the British had yet to get around to installing a faster means of travel.

"Oh, give it a bloody rest," replies Ethel, "this isn't even a permanent HQ."

Soon enough, you arrive at a large set of steel doors labeled 'ARMOURY' in blocky capital letters, and you get your answer.

In short, 'everything but the kitchen sink.' Almost every weapon the Allies had direct access to is here, from anti-tank rifles to zauberstabs (tl note: A wand, large and stiff enough to be used as a club. A club you can shank people with.) Weapons are sorted by country, type, and size/caliber, with guns along one wall, blades on the other, and purely magical instruments, along with anything blunt, at the back.

Doris makes a rather girlish squeak and heads straight for the guns.

[ ] Pick your loadout - anything from the most recent infopost goes, plus any (GENERIC mind you) magical weapon(s) you can think of, but keep in mind that you will be in a very flammable zeppelin with mostly long and narrow corridors
 
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anything from the most recent infopost goes,
Oh, well then, there's clearly only one reasonable choice.
[ ] M2 Browning .50
[ ] Boys AT Rifle
[ ] No. 76 Special Incendiary Grenade x10
Assuming we manage to lug our own body weight in firepower up to the zeppelin, we can immediately blow the whole thing up from the inside! ...What do you mean that's not the goal?

In seriousness, the BAR is what we were using for normal witchy things earlier, so I guess stick with that? I assume we'll still have our broom, and we might end up needing to escort the various non-flyers in/out of the zeppelin if there are too many planes. No idea what to do in terms of magical bits, though.
 
[x] FN/Browning Hi-Power
[x] M1918A1 BAR
[x] Szabla wz. 34 ( Polish sabre)
[x] Fairbairn–Sykes fighting knife
[x] Silver Bullets

Pistol if we need to fight in close range on a Zeppelin, BAR for planes, Sabre for swording stuff, knife as a holdout weapon, silver bullets for werewolves.

Have a few ideas for magical items but unsure about what they would actually do and if they would be available, Azusa Yumi (less likely to ignite a Zepplin while still on it/magic arrows?), Hand of Glory (darkness/paralysis/unlocking stuff?), sunlight grenade for vampires?
Generic magical items are hard to think of beyond sharper swords and self-loading guns which is just a dull choice...
 
"As far as the papers indicate, the usual zeppelin-to-witch ratio for night raids." Two per zeppelin, then. That's still 432 witches to deal with, at night. Not quite every witch in occupied France, but close to it. Throwing 'everything he's got at us' indeed.
That is a lot of witches.

[x] Plan Long, Narrow Corridors
-[x] Colt M1911A1
-[x] Vickers K
-[x] Szabla wz. 34 ( Polish sabre)
-[x] Fairbairn–Sykes fighting knife
-[x] Silver Bullets
-[X] Mills bomb


We'll be doing a lot of fighting in long, narrow corridors, so a slightly smaller mg with a larger magazine to lay down suppressive fire and pistol for close quarters. Mg also good with dealing with planes outside. Not overly penetrative guns, cause we don't want to accidentally blow up the zeppelin. Sword for melee and knife because never leave your home without one. And regular grenades. Once again, we don't want to blow up the zeppelin while we're still inside.

Edit.
Newer version of the plan ahead.
 
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