AN: Let's try this again.
Darkness. Pain. Voices in the dark.
"Will he recover?" A...
Darkness. Pain. Voices in the dark.
"Will he recover?" A...
User | Total |
---|---|
Automatonation | 9 |
Gamer System: Dungeon Core Edition initialized.
Dungeon Mind initiated.
Dungeon Body initiated.
Manawell initiated.
Welcome, Gamer!Commands Unlocked: Status, Units, Rooms, Help
Due to forces outside of your control, you are now participating in our beta of the DUNGEON CORE System. Thank you for your cooperation!
Welcome to the Gamer System: Dungeon Core Edition.
Due to the new and exciting possibilities inherent to a new system, your experience and gameplay may change. If this occurs, the developers will include documentation and as much assistance as possible, to ensure smooth transitions between versions and a positive gameplay experience
Current Topics:
What is a Dungeon?
What is a Dungeon Core?
What is Mana?
What are Rooms?
What are Units?
What are Traits?
"Help" said:Dungeon Mind: The ability of the Dungeon Core System to adjust and moderate the emotions of the personality within the Dungeon core, to prevent mental trauma and potential damage to the psyche.
"Help" said:What is a Dungeon?
A dungeon is a sentient Mana extraction, filtration, and infusion system, intended to extract Mana from living and non-living matter, filter and purify it, and then infuse it into its surroundings, causing a Mana-rich environment. This environment boosts health and wellness in organics, increases growth and recovery rates, and encourages beneficial magical mutations in living organisms. In low-magic environments, this effect will eventually introduce active magic to a world that may not have had any previously.
Structurally, a Dungeon is a living, sapient building or cave system, depending on the theme, and can always be identified by three primary features: A Dungeon Core, Rooms, and Units.
"Help" said:Your Dungeon Core is your heart and mind, the seat of your consciousness, and the most important - and most vulnerable - part of your Dungeon. The initial dimensional tap that allows you to introduce Mana into the world, as well as the ethereal processors that allow you to refine and convert Mana into matter, and vis versa, are both contained within the crystal orb set into the carved stone pedestal, which is infused with your soul and consciousness. If your Dungeon Core is damaged, your ability to support Units, as well as create and modify Rooms, is impaired until you regenerate. Your health is quantified as HP, and your ability to resist and regenerate damage grows as you become more experienced.
Called it!"Help" said:
that is present in trace quantities in all matter, but is far more prevalent in living organisms, most strongly in sentient life. As such, a Dungeon Core can convert inorganic matter into trace amounts of Mana, and expend Mana to convert it into matter, either non-living in the form of Rooms, decorations, traps, and loot, or living in the form of Units.
"Help" said:A Dungeon Core naturally captures Mana from the space between worlds, and its ability to do so increases with the amount of space it has available as a filter in the form of Rooms. Additionally, Rooms allow a Dungeon to absorb both the ambient Mana produced by life originating outside the Dungeon, as well as the surge of Mana released when a death occurs inside the Dungeon. As the Dungeon refines and releases more Mana into the world, life outside the Dungeon becomes more magical and therefore generate and expend more Mana, increasing the amount of Mana a Dungeon can absorb from them. This is commonly known as the Mana Enrichment Cycle.
Congratulations, Dungeon!
You have assimilated your first room, and have unlocked the following actions:
Level up Dungeon
Add Rooms
Summon Unit
You have gained the following achievement:
Baby Steps - Assimilate your first room - MP refilled.
Alert!Enemies approach your Dungeon!
All Actions locked while enemies are inside your Dungeon! Prepare yourself!
Enemies have left the Dungeon!
All available Actions now unlocked!
Status:
Level: 1
Core HP: 1952
Max HP: 2000
Total area: 100 Ft2
Current MP: 10
Max MP: 10
MP Regeneration: 0.8 MP/Hr
Upkeep: 0 MP/Hr
Total MP Regeneration: 0.8 MP/Hr
You have chosen to assimilate three rooms, a total of 300 square feet, at a cost of 7.5 MP. Confirm?
Congratulations!
You have assimilated Cell Block A!
Achievement unlocked: Jailhouse Rock - Assimilate all of Cell Block A - MP refilled
"Help" said:As part of their ability to craft matter out of Mana, Dungeons have the ability to create living or magical organisms out of pure Mana. This is actually more efficient than creating non-living matter, due to a larger concentration of Mana in living organic matter. There are some niche exceptions to the rule, particularly in the case of Undead, although those can be explained due to the Mana magically animating the dead flesh. More unusual are Machine units, which are comprised primarily of inorganic matter, and so, therefore, cost more per Unit, but also have far lower upkeep costs than most other comparable units. Upkeep is the amount of Mana per hour needed to maintain control and integrity of a single unit and is subtracted from your base hourly Mana regeneration. If your total upkeep exceeds your Mana regeneration, you will begin to drain your MP, and once you hit zero MP, you will begin to lose units at random until you no longer have negative total regeneration.
Status:
Level: 1
Core HP: 2000
Max HP: 2000
Total area: 1120 Ft2
Current MP: 32
Max MP: 112
MP Regeneration: 9.3 MP/Hr
Upkeep: 3 MP/Hr
Total MP Regeneration: 6.3 MP/Hr
Congratulations!
You have unlocked the following Traits:
Necrophile - Undead Tree Unlocked
Tech Enthusiast - Machine Tree Unlocked
You have summoned five or more units, and have an area of over 1000 square feet! You have unlocked Dungeon Level 2! Spend 50 MP to level up!
"Help" said:Increasing your dungeon level increases the efficiency at which you process Mana, increasing your total MP cap and base MP regeneration. It also unlocks additional abilities at certain levels, such as the ability to summon higher tier units, modify existing walls and features within your dungeon, apply dungeon themes, or create specialized rooms.
Congratulations!
You have leveled up!
You have unlocked:
Edit Existing Rooms
Exterior Senses
Status:
Level: 2
Core HP: 4000
Max HP: 4000
Total area: 1120 Square Feet
Current MP: 0.4
Max MP: 224
MP Regeneration: 18.7 MP/Hr
Upkeep: 3 MP/Hr
Total MP Regeneration: 15.7 MP/Hr
Requirements for Level 3:
You must control at least 10 Units, have at least 2000 square feet in total area, and pay 100 MP
Congratulations! You have killed the last enemy in your dungeon! Calculating rewards!
.
..
…
Total gains:
162 MP from enemy deaths
5 MP from enemy drops
Multiple items added to Loot Library
Elite Unit: Zombie Commando - 0 MP cost, .5 MP/Hr upkeep
Achievement unlocked:
First Blood - kill an enemy in defense of your dungeon - Loot generation unlocked.
Unholy Devices - For killing with both Machine and Undead units in the same encounter, you have unlocked the Unholy Devices fusion tree, allowing you to summon powerful Undead units with mechanical enhancements.
Mr. Calvert,
We have provided you a new asset, located in Cell Block A, Cell 8. Consider this to be a balancing of our accounts.
-c
Status
Level: 3
Core HP: 6000
Max HP: 6000
Total Area: 2260
Current MP: 45.6
Max MP: 678
MP Regeneration: 56.5 MP/Hour
Upkeep: 4.5 MP/Hour
Total MP Regeneration: 52 MP/Hour
Enemy 'Tattletale' has surrendered!
Would you like to enter a contract?
"Help" said:A contract is a symbiotic bond between the Dungeon and a sapient being from outside the Dungeon. This bond gives the contracted being a fraction of the Dungeon's ability to generate Mana, as well as removing their limitations on growth and change, allowing them nearly unlimited potential to shape their development. In return, the Dungeon gains a loyal minion and companion that can venture outside of its walls, as well as a small boost in its capacity to absorb Mana. Contracted beings do not count as Units.
Total gains:
239 MP from enemy deaths
15 MP from enemy drops
Multiple items added to Loot Library
Turret variation added - Shotgun
Turret variation added - Minigun
Achievement unlocked:
Slimebush - Kill an enemy by disguising a Slime unit as part of the environment. - Upkeep cost for all Tier 1 and 2 Slimes reduced by .5 MP/Hour
Liquid Murder - Kill at least 3 enemies with Slime units - Slime Unit Tree unlocked
New ability unlocked!
Dungeon Voice - Due to the concentration of Mana infusing your domain, you can now speak throughout your dungeon while enemies are not invading!
I do hereby agree to be joined in mutual companionship with the Dungeon Core. Outside his walls, my eyes shall be his to see, my ears shall be his to hear, and my voice shall be his to speak, but my will shall always be my own. The Dungeon shall be my home, and it shall comfort and shield me from harm, just as I shall shield it from harm. The Mana of the Dungeon shall flow through me, and through it, I will transcend all boundaries of mundane flesh, so that all may know that the Dungeon has sent me. Though our agreement, all prior chains are broken, and even if I die, I shall be reborn, my soul protected from the Reaper by the Dungeon's will.
So Mote It Be.
Congratulations! You have accepted a bonded partner! Lisa Wilbourn, AKA 'Tattletale' will be able to venture outside your territory to gain resources and information. For accepting your first partner, you gain a permanent additional 100 MP/hour. This bonus will not repeat for additional partners or minions.
Floor Themes said:Floor themes are visual and atmospheric adjustments that change how your dungeon looks overall. These themes often have synergy with certain units or trees of units, and are expected of any thriving Dungeon
Current Floor Theme: Subterrenean Villian Lair - Prison Block
Available Floor Themes:
Cost: 200 MP
Benefits: Reduces initial cost of Skeletons by 10%, reduces Upkeep of Spiders and Rats by .25 MP/hour
Malus: Upkeep cost of Dogs increases by .25, new Machine or Machine/Undead cannot be summoned.
Description: Damp stone walls, guttering torches, and carved sarcofagi lend a gloomy atmosphere to this lost crypt.Cost: 200 MP
Benefit: Reduces initial MP cost of Machines by 25%, All Dog and Rat units have significant chance to inflict Rabies on foes with their attacks, causing Rage. Internal foundries and construction areas cause areas of high heat, causing fatigue, or even damage, to intruders
Malus: New magic casting units, such as the Skeleton or Slime Mage, cannot be summoned.
Description: An abandoned factory left running indefinitely. Rusty blades, active assembly lines, precarious walkways, and molten metal pose significant danger to the unwary.Cost: 200 MP, active Mad Science Lab
Benefit: Reduces initial cost of Unholy Devices by 10%, upkeep cost of Unholy Devices by 25%, increases effectiveness of all Fear and Terror effects, and has mild Soul Siphon effect throughout dungeon. Unholy Devices have a chance to evade detection when hidden, due to environmental debris
Malus: Living non-magical units have their Upkeep increased by .25 MP/Hour
Description: The lair of a mad inventor, rust-stained steel walls and blood stains highlight the remains of his mad experiments fusing technology with the undead.Cost: 200 MP, active Macabre Academy of Arts
Benefit: Reduces initial cost and MP/hr of all undead units by 10%. Gives all humanoid undead the ability to speak (and sing) intelligibly.
Malus: Only on-theme undead units can be in the primary areas, all other units must be in 'backstage' designated areas.
Description: An opulent theater, gone badly to seed. The wood paneling is stained and rotting, brass fittings are corroded, and the once plush velvet curtains and thick carpets are tattered and faded. Anything can lurk in the dusty concrete rooms backstage.
You have chosen a new Dungeon Theme! This can dramatically affect your layout, units, and abilities. Would you like to continue?
WARNING
Current Floor layout is incompatible with your chosen theme! You must create a new layout before selecting this theme!