Why Did I Have To Be Isekai'd By A Novice Goddess?

First Flight
And the victor is obviously Ainsel.




You vaguely recall a fairytale of a boy and a fae who refused to give each other proper names, each going by Ainsel, in a kind of Odysseus "Nobody" style thing. You suppose it's fitting enough, and it's not like you can't change it later if it wears on you, after all.

Settled on Ainsel, you're surprised to find that as soon as you settle on it, your menu updates to reflect it, despite you not saying a thing, but you quickly shake it off, pondering what to do next. It's not like you can sit in this glade forever... well, maybe you could, you don't feel like you have to eat or anything, but it would be extremely boring.

You decide to test your new abilities, giving off a little giggle despite the surreal situation as you float into the air of your own power, a bit giddy at the realization that you can actually fly!

After swooping around and doing a few loops, you decide to see how high you can go, your excited mind giving itself the excuse that you can survey your surroundings if you go above the tree-line. Rising through the canopy, you startle a few birds as you rise past their branches, causing them to fly off, as you finally break through into direct sunlight.

As you float a certain level above the forest, you feel yourself start to struggle the higher up you go. Not enough to be alarming, and you don't think it has anything to do with the forest itself, but it's more that the higher you go, the more energy it takes, or the more difficult it is... kind of hard to tell which. Either way, you're plenty high enough for a good vantage point, as you look around from several hundred feet up. Minus the slight feeling of vertigo, it's a great view, and you quickly take note of where you were.

It looks like the pond you woke up in is pretty near the middle of the forest, which seems to have a giant tree rising from it dead center, in one of the greatest shows of cliché worldbuilding you've seen yet.

Off to the... east, you would guess, if the sun works the same way here as it does at home, you see a small town, a few specks of people hustling about, their pace frantic.

And to the west, on the other side of the forest, you see rising smoke, not a forest fire, but many more specks, some larger than others, what you would guess is hundreds of them, as you suddenly realize you're looking at what's probably an army encampment, a few of them breaking away, notably skirting around the forest towards the direction of the town.

Other than those notable things, it's largely open fields and patches of further out forests and farmland around you, as well as some winding roads from the town, heading northeast and southeast.

Now the question is what to do, if you're going to investigate, or something else?

[] Investigate the army

[] Check out the group that broke away from the army

[] Investigate the nearby town

[] Head to the Grand Sacred Mother Deku Tree or whatever

[] Write-in


And if you do investigate or move in close, are you going to try to be stealthy, or apparent?

[] Stealthy

[] Open



Vote close on the 5th, noon.
 
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[X] Head to the Grand Sacred Mother Deku Tree or whatever
[X] Stealthy


Not sure if the army would be dangerous to us at this point or the small group.
 
[X] Head to the Grand Sacred Mother Deku Tree or whatever

This is worded too well for me to not vote for it.
 
I don't know why, but writing a character who's passive aggressive about my own worldbuilding is kind of amusing.
 
[X] Investigate the army
[X] Stealthy
 
[X] Check out the group that broke away from the army
[X] Stealthy


I expect this is a scouting / raiding party, and that the army is what the goddess sent us here with urgency for?
 
[X] Head to the Grand Sacred Mother Deku Tree or whatever

Truly, a most glorious name
 
[X] Check out the group that broke away from the army
[X] Stealthy

Also, the more we know, the better. And alone men make for fine prey, if they get lost and see a lantern and end up dying by accident... no skin off our nonexistent nose.

And raiding bands tends to have loose tongues.
 
[X] Check out the group that broke away from the army
[X] Stealthy
 
With this one being a tie, I'll flip a coin on this post, though I haven't used the dice before.

1, or odds, depending on how the dice works, will be The Tree.

2, or evens, will be the scouting party.

Then I'll write it up in an hour or two.

Looks like it's the Tree.
Drakkius threw 1 2-faced dice. Reason: Tiebreaker Total: 1
1 1
 
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The Great Tree of Clichés
And from the tiebreaker coin flip, the tree wins.




Deciding to stay out of trouble for now, you enter the forest, deciding to investigate the giant tree, keeping on the down-low... well, as much as you can for a being that glows, now. Unsurprisingly, around the base of such a giant landmark, you stumble across a civilization, a cozy seeming village. What is interesting though, is the bustling marketplace, it's not half as regal as you may have expected, it doesn't feel old, or aged, and in fact, seems to be a bit of a hodgepodge mix of different cultures somehow meshed together in harmonious structure. And yet, there's a definite kind of power and grandeur here despite how small the community is.

One thing you note from a distance is that while you see several people at various stalls in the marketplace... most of them having gossamer wings, or pointed ears, many with both, fairies and elves you would guess... and some humans even mixed in, with a caravan wheeling through, and loading up with merchandise from one of the shops... the biggest thing you note is that you don't ever see currency changing hands, just a lot of talking. From a distance, concentrating, you see a few words over the stalls that you can't make out... apparently, you still can't read the local language, though a few of them do have symbols on their signs, one balancing scales, one with two circular arrows around a person, and one with what looks like a hastily stitched together doll, though that one is largely lacking customers. And notably, at the stall with the circular arrows, two demons seem to be talking out front, the few humans giving them very wary looks, while nobody else seems to pay them any mind.

You do see many other dancing lights aside from yourself, some seeming to contain tiny people in their centers, and some simply orbs like you, so you have to imagine you would at least fit in, if you decided to enter the area.

Looking towards the path into the town from the greater forest, which you couldn't see from above, you also see a tall fairy woman who, from the looks of things, seems to be some kind of greeter or guide.

Finally, oddest of all is that the tree itself doesn't seem to have any real protection, hell, there's even a few houses built into the side of the thing.

Absorbing all of this information, you ponder what to do next, now that you've scoped it all out.

[] Talk to the Greeter or Guide

[] Approach the stall with two circular arrows

[] Approach the stall with the scales

[] Approach the stall with the hastily stitched doll

[] Approach the other floating lights like you

[] Leave. You expected something a bit more mythical than a marketplace.

[] Write-in

Voting ends the 7th at Noon, every other day as always.
 
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[X] Talk to the Greeter or Guide

Well a greeter can probably tell us more about the other options.
 
Fractured Mirror was reincarnated as a nascent Hydra spawn.

I've really wanted to be a Hydra in a generic anime land where the heroes get classes from touching a rock that gets them classes.

And then get a different class for every head. Ninjabeserkerclericsorcererwizardsummonerbard hydra go!


[x] Talk to the Greeter or Guide

Talking to the person assigned to talk seems wisest.
 
[X] Talk to the Greeter or Guide
 
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