frankly the rolls needed to learn spells should be trivial for Mathilde
why you gotta tempt Ranald like that
It's certainly tied to the uncontrolled shadow, but like Mockery of Substance it's very similar to another spell on Mathilde's list - coils of shadow choking folks.
That's the thing - it's really, really not. It crushes enemies some of the time, but even then it doesn't choke them - it straight-up
crushes them. And other times it will stab instead, or pummel. From the taking of the East Gates:
So to hell with it. You reholster your revolver, summon Ulgu to you and shroud yourself in terror, draw your greatsword and allow yourself to rejoin the flow of dwarves, and in a few chaotic seconds you've been propelled into a unit of orcs, and you strike one down as your shadow crushes the life from another. A third orc lashes out and his crude axe smashes against your aethyric armour, driving the wind from you, and a moment later energy lashes out from your runic belt and tears the offending orc almost in two. You only have a moment to catch your breath before more are in front of you, and you lop the head from one before running through a second as your shadow pummels the third, granting the enemy no recourse as the next wave cautiously approaches, and you bisect one with a blow from shoulder to groin as your shadow impales two more, and another orc throws himself forward to throw himself at you but his hasty blow barely glances against your supernaturally-toughened skin.
The orcs hesitate instead of pushing forward once more to fill the void, and they seem on the verge of running when a bellow breaks through the din of battle and the leader of this section of orcs, an overgrown example of an orcish officer known simply as a Boss, pushes through the orcs to take you on. You tighten your grip on your sword and smile grimly as the creature approaches, ignoring the other greenskins who now direct their wrath solely at the dwarves to either side of you; some things are universal, and single combat is one of them. The creature's blows are fast and strong, but you deflect one and allow the other to graze harmlessly off your aethyric armour as you impale him through the chest, your shadow extruding a single thin spear to run him through and prop him up even as you withdraw your blade. The boss tries to pull himself free from the shadowspear but his hands pass straight through it, and your shadow releases him only after he goes limp. The rest of the orcs need no further encouragement to break and try to flee, but pressed in as they are by the crush of greenskins behind them, there's nowhere to run, and they're cut down by their own would-be allies as they try desperately to push through.
Emphasis added for the bits where our shadow is fucking orks up.
Melkoth believes that you spending less time in there wouldn't be practical
I guess I'm not clear on why, if attuning only takes a couple weeks. I'll stop picking at it, tho. And thanks for your responsiveness to and patience with my many questions and nitpickings!
[] Plan Fayhem
-[] [Guard] Don't get the item. (+2 CF refunded)
-[] Trade Delegation: Convince Wilhelmina and Markus to partner your network with the EIC, based on the value of market information. (NEW)
-[] Invest in Nightsoil: Begin the process of getting the EIC to harvest and sell the sewage of Wurtbad and possibly other towns.
-[] Have Emanuel spend some time working with the watch - watching out for signs of Vampiric magic
-[] Structure the administration of the Watch such that they can expand into other counties without your personal oversight.
-[] Cloister
--[] Apply Gambler to spell learning
--[] Doppelganger
--[] Take No Heed
--[] Illusion
--[] Universal Confusion
--[] Shroud of Invisibility
--[] Burning Shadows
--[] Throttling
--[] Dread Aspect
--[] Pall of Darkness
--[] Mockery of Death
--[] Shadow Knives
--[] Substance of Shadow
--[] Smoke and Mirrors
--[] Mystifying Miasma
-[] [Paper] Magical Inventions
-[] [Graduation] Mathilde's Matrix from Magical Inventions bundle
-[] (No AP cost) Have a proper, consecrated, idol added to the makeshift Ranaldian shrine in your underground palace. (-50g personal funds)
-[] (No AP cost) Commission a staff. (-20 CF for a Bright Order master staff crafter to do a personal fitting and generally go hard)
I know I was just talking up instilling the long-term good of the EIC as an important priority, but since we're cloistering we'll have a -10. So
because it's so important, I want to save that for one turn. The other delegation options are also largely stuff that should make them more able to function without as much of our management, since we're getting pulled in so many different directions lately.
If we can learn 14 spells in 4 actions worth of studying and go from knowing only Relatively Simple spells to learning Battle Magic, we will be Grey Order LEGENDS. Even with our various boni it may quite likely not happen of course, but I've tried to maximize the odds of it with this plan. I yoinked the list from LightLan, but fiddled with the order. I did that in a few places, but the big one is that I moved up Illusion and Universal Confusion by a lot - with KR's ruling on upper-level substitutes, with this order after our first 4 spells learned we'll already have a +1 to Magic from learning spells. That will help with every spell thereafter.
Ditto why I'm voting for cloistering and for getting a MEGASTAFF (the latter is also just really cool).
As far as Wolf's item, I'm cancelling it for now for two reasons. One, to afford the most mega of megastaffs we possibly can right now. Two, because next turn we'll have a bunch of CF again thanks to papers AND graduating, and since we'll be a Magister we'll be allowed to Windherd an item for Wolf like we originally wanted to. And having a higher Magic then means that the Aethyric Armor we'll be contributing will be a lot beefier, too. Also, just to remind everyone, we still need to enchant some Aethyric Armor robes for ourself, too.