0. Quest Mechanics and Details
0
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                         NOTICES
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Cacophonous Interlude is NOT active
  (the QMPC does NOT hear what you write right now)
Next story update : Sometime in July would be nice
Next vote closing : TBD
Progress toward next update : 3,146 words
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Anything I post that's not in text blocks or in spoilers
may be understood to be said by the QMPC, with the
exception of the Collaboration Post
  (see Collaboration Post for details on itself)
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Players do not need to use code blocks or spoilers
outside of cacophonous interludes

If you use code blocks, please limit yourself to 32 lines
and your lines to 57 characters, so that people on mobile
can read them without scrolling within the code block
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This is not meant to be Plagiarism Quest.

You're not discouraged from using outside reference
material or quoting other sources.  When you do, please
cite your sources in spoilers or a code box.
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 I have added some players who contributed a fair amount
the last two times as thread collaborators who can update
   the collaboration post. If you'd like to update the
collaboration post too, contact me by PM and we'll talk
                        about it.




Check the Collaboration Post and read the latest story post in the Threadmarks to get a rough idea of where things are at.

If you're not already involved in the game, portions of either of these may be difficult to follow. But you can skip to the line that says "B R E A K" in the latest threadmarked story post and skim from there to get an idea of what's going on.

If there's no corresponding Closing The Vote post in the Informational threadmarks for the latest story post in (normal?) Threadmarks, then the game is in a cacophonous interlude and the QMPC will hear what you post, unless you do so with spoilers or code boxes. The NOTICES portion at the top of this post should also tell you if the game is in a cacophonous interlude.

So you can engage with other players, make suggestions, ask questions, and propose plans and you can compose a message to the QMPC all whether or not the game is in a cacophonous interlude. And once it is, you can vote and/or send a message to the QMPC by creating a post in the thread.

If you want to vote, simply do so as you would in other quests on this board. You may look at other players' votes to see how yours should be formatted. And you may check the tally to see that yours are counted as you intend them.

If you want to send a message to the QMPC, though, keep in mind that they are a creature of their time. They may not understand what you mean if you don't take the time to make it clear. This game rewards and demands work from its players. When a player wants to introduce a concept or tool or technology to the QMPC, that player will probably need to expend effort to explain it carefully, and take into consideration the limits of the QMPC's understanding of the world.

I think this is similar enough to Graeber's 'interpretive labor' that we can use the term colloquially to describe what is being asked of players. Put yourself in the mind of the QMPC and ask yourself how such a person can be made to understand what you want to tell them.

The QMPC has different values than we do. They have different assumptions about the world and objects and forces within it. Their goals may not align directly with number-go-up or color-get-big gaming agendas. But they want something, and will listen most attentively to players that tell them how to get more of or closer to what they want.
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                    Collaboration Post!
  1. The Quest Master posts story updates that have 3 parts.
    • Quest Master Player Character responses to player posts made during the last cacophonous interlude
    • An update by the QMPC following a break of varying length but usually some number of years, covering what the character believes is worth mentioning
    • Requests by the QMPC for direction on a number of issues, which the players will provide in the form of votes
  2. Following each story update, players posts are audible to the QMPC until voting is closed.
    This is the cacophonous interlude.
    • Players may convey any information they can represent in text.
    • No images, sounds, or hyperlinks will get through (this is my limitation, not a limitation of the game, so please do not try to transcend it with clever protocol tricks).
    • Players may use spoilers or code blocks to communicate with each other without doing so in ways the QMPC can hear.
  3. When votes are tallied, the QM collects player posts so that it may be known what the QMPC heard.
    • Votes are tallied in the conventional fashion. So only votes in the most recent post by each player are counted. [X] marks what the player is voting. And only identical write-ins accumulate.
    • Some votes are querying the players for their preference, in which case the only suboptimal answer is that which does not accurately reflect the preference of the players who nonetheless chose it (I don't think these kinds of misunderstandings can be helped).
    • Other votes are intended as puzzles where there is a choice the QM believes would best meet what they believe to be the goals of the players.
      • However, in these sorts of votes the QM has in mind a choice that would provide the players with what the QM thinks they most want, but which is not listed in the available votes.
      • In this way, clever write-ins are encouraged.
  4. QM reads player posts, researches their suggestions, checks notes for precedent, determines what the QMPC thinks they already know on the topic, what they're right or wrong about, how likely they are to engage with the topic, how likely the QMPC's followers are to follow-through in the matter, and finally what the result is going to be later on.
  5. QM composes QMPC's responses to player posts made during the cacophonous interlude and updates their notes.
  6. When narrative benefits from uncertainty and chance, QM devises tests for QMPC or other characters and makes those tests using die rolls on a post made just for that purpose.
    • Skill or attribute tests will be made with a largely undocumented homebrew modification of the Burning Wheel system, mangled to suit the format of this game. (The Burning Wheelis a good system and I encourage you to check it out.)
      • Tests may be a contest between two characters or against a static target with tiered results.
      • The rules being used and followed will be described in each post in which tests are made by die rolls.
      • Normal mortals count 7s and better as successes.
      • Heroic characters and characters who are otherwise innately magical count 6s and better as successes.
      • Demigod characters and characters who otherwise possess some spark of divinity count 5s and better as successes.
      • New gods and characters who have otherwise stolen the power of Old Gods count 4s and better as successes.
      • Old Gods count 3s and better as successes.
      • Sorcery and other magic skills lower the threshold of success by 1 to a minimum of 3 only when they are the skill being tested, not when they provide a bonus to other skills. Players may note that Old Gods' threshold of success does not improve when they use magic.
      • Bonus dice provided by Kahl's Warhorses and any incendiary devices more complicated than a burning arrow reroll 9s & 10s and keeps successes. These same bonus dice cancels successes on 1s & 2s, rerolls those, and additional 1s & 2s cancel additional successes. More 1s, 2, 9, or 10s mean more rerolling and more successes or cancelations, but only in the manner of the original die. That is, a 1 or 2 that comes up when a 9 on a bonus die is rerolled don't cancel successes or lead to further rerolling.
    • Research project results are determined by percentile dice with results falling into 5 tiers.
      • Uh oh: something has gone horribly wrong
      • Nuh uh: failure, but the boring kind
      • Huh: partial success
      • Uh huh: full success
      • Whoa: superior special case success
    • When players expect a test to be coming up -- for example if they vote for an invasion or to send a diplomat to manipulate a foreign leader -- they can improve the odds of the test turning out the way they want by providing the QMPC with advice specific to that matter. If the advice is not mistaken or outright bad, there will be at least a chance it will help. That is, decent advice adds dice.
  7. QM composes the QMPC's post-break update, player vote questions, and player vote options.
  8. GOTO 1
The QMPC is intended to be the only character the players will interact with in this game. (It's kind of possible that the players could maneuver the QMPC to surrender control of the Astute Cacophony to another character, but unlikely.)

The QMPC is a small, evil woman who knows magic and has not died, despite looking like she probably should have at some point. She goes by the name Bianca the Undying. Her early life took place in the Paleolithic, in which she has said that she traveled around quite a bit and came to understand the malleable nature of populations of people and animals and even the land itself. At some point she was trapped underground, to her displeasure. She remained trapped for a very long time.

When Bianca got out, she found her way to a community of eight tribes living pastoral and agrarian lifestyles in the local Copper Age. She made these people hers and they relied on her for magically enriching their fields so that they did not need to slash, burn, and move around a bit, unlike their neighbors. Bianca and her followers formalized their relationships into the Eight Ways Pact. Later, another tribe joined Bianca's followers bringing small horses and the Bronze Age and their pact was updated with a ninth directive.

Bianca has an agenda that requires her to have more power than she does right now. She believes that achieving divinity will get her that power.
 
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Gazark could be better for creation of organized state, but Bianca was very irritated by threat of violence without her orders, and this is also reasonable. Also, possible Erweh meddling. Or not, but whatever, Erweh can be our devil (...I hope that suggesting this was not too stupid).
 
Is this quest still active? I'm pretty lost as to the intricacies of this world's geopolitics, but I'd like to tell Bianca about quill pens and the benefits of war games.
 
I'm posting this in spoilers so that everything non-spoilered that I post in the thread is story. That doesn't mean anyone else needs to use spoilers outside of cacophonous interludes.
Is this quest still active? I'm pretty lost as to the intricacies of this world's geopolitics, but I'd like to tell Bianca about quill pens and the benefits of war games.
I mean to have another update out in a week or two.

I'd love to read any player's description of the setting's geopolitics, though. Or its magic system or history or really anything at all.
 
I'm posting this in spoilers so that everything non-spoilered that I post in the thread is story. That doesn't mean anyone else needs to use spoilers outside of cacophonous interludes.
I mean to have another update out in a week or two.

I'd love to read any player's description of the setting's geopolitics, though. Or its magic system or history or really anything at all.
I only read about halfway through, plus the last update. I remember:
  • A bunch of D&D style adventurers coming to slay Bianca, only for the Nine People to woo them with love, poetry, and partying.
  • A conflict with Forest Spirits and a Forest Tribe that ended when the forest was burned to ash. I think the ash has been used for making stuff. Have Bianca's Peoples run out of it yet?
  • At one point Bianca was asking for help as to what to do with her PTSD-afflicted warriors after some heavy fighting, since their family members were throwing them out into the snow. Was there ever a solution for that? I can think of one.
  • At one point, Bianca's people successfully conquered a city. Perhaps several. Dunno what became of that.
  • At one point, Bianca was asking for help with machines that ground themselves into uselessness. Did she find some kind of oil for the machinery?
  • What's the current state of the Nine/Ten People's agriculture anyway?
  • At one point a god tried to bully Bianca into tribute. I don't know what became of that.
  • Also, Bianca is saying something about a potential mass migration south? She lost me there.
 
I for one really hope to do more with the artificer this coming turn. I feel like we are more or less letting her run loose & maybe missing out on the utility of having a fellow immortal that owes a debt to Bianca.

I say that if she wants to perfect the human body, then she should learn how it works. Making detailed drawings and descriptions of dissection's should develop the sort of communications skills that she lacked when trying to spread the understanding of thresher construction.
 
@LoserThree For the purposes of communication, does Bianca speak English? For example, if I were to spell out a particular word or sentence, would she understand it?
 
@LoserThree For the purposes of communication, does Bianca speak English? For example, if I were to spell out a particular word or sentence, would she understand it?
Bianca does not speak English and would not understand things spelled out to her. The Ten Nations don't even speak a language from the local fantasy analog to Proto-Indo-European, though it's possible that the language spoken by the Sleomjash Tribe prior to them joining the Pacters was from that family. (That language is now lost to time and illiteracy as the Sleomjash mostly speak the same language as the rest.)

If Bianca knows the word for something then she hears the word she knows when players write the English word for that thing.

If Bianca doesn't have a word for something -- even if she has that particular thing -- then she'll perceive the word in a way that reflects its English etymology, if any.

Concerning alphabet, what the Tenners have for spelling isn't stable the way anglophonic writers in the Twenty-First Century might take for granted in their own usage of the Latin alphabet. Relevant authorities are still exploring disputes of dialect and regional grammars. They also dither over inclusion of phonemes specific to foreigners, orc-like Galugr, or even the Sleomjash if the leading authority is from Tash or Burgeck and feels like starting a fight.
 
Oh cool. This is still a thing. For some reason I feared that it had died, yet kept on reading anyway.

I have a great many questions for our fair lady, but I assume that she can't hear us right now, right?
 
Oh cool. This is still a thing. For some reason I feared that it had died, yet kept on reading anyway.

I have a great many questions for our fair lady, but I assume that she can't hear us right now, right?
That is correct. When that changes, I will update the sticky post to reflect that change.

And I'm glad to hear you've enjoyed reading. Thank you for expressing your enthusiasm.
 
Ahhaha, here I was hoping the alert was actually an update. Good to know this is still kicking around though.
 
Everyone is free to correct me, I may make some mistakes in my explanation ^^

[*]A bunch of D&D style adventurers coming to slay Bianca, only for the Nine People to woo them with love, poetry, and partying.

I think that they came to spread words of god Erweh, Bianca's enemy, but yes most were married into the Nations and forgot about their mission without issue. Anyway, it was around 100 years ago if I remember right.

[*]A conflict with Forest Spirits and a Forest Tribe that ended when the forest was burned to ash. I think the ash has been used for making stuff. Have Bianca's Peoples run out of it yet?

Now it's like 120 years after that event (edit2: my mistake, 107 years). In the remains of that place, there is now a vengeful god-like composite entity/great spirit of the dead Forest People that may cause issues.

[*]At one point Bianca was asking for help as to what to do with her PTSD-afflicted warriors after some heavy fighting, since their family members were throwing them out into the snow. Was there ever a solution for that? I can think of one.yet?

Mushrooms are now used and singers promote view that it's a wound of the mind, not weakness.

[*]At one point, Bianca's people successfully conquered a city. Perhaps several. Dunno what became of that.

A giant mess. There are Homelands of the Ten Nations where families are still mostly equal in wealth.

There is conquered many decades ago city of Enonl, that now declared their King to be the "Ruler of the Ten Nations" and officially started the first civil war with the largest piece of Homelands.

There is the city of Biancvint ruled by the most educated (literate) "Judges" and Bianca's representative. The city of Wreol is, I think, governed in the same fashion.

And many lesser cities and villages of outsiders "owned" by Ten-Nations-Descended dynasties with shaky if any Bianca's control over them but with ironworking, black powder and cannons.

[*]Also, Bianca is saying something about a potential mass migration south? She lost me there.

She was very irritated when the people of Ten Nations started to murder each other and violate the Ten Ways Pact (the civil war). It's not any serious plan.

[*]At one point a god tried to bully Bianca into tribute. I don't know what became of that.

A war with the city of Wrul that was defeated and destroyed. Decades afterwards the city of Wreol was build on these ruins, and a tribe of lesser giants now lives in Wreol and worships Bianca.

But the god Erweh still exists and he surely is full of hate after his defeats.

Edit:

[*]What's the current state of the Nine/Ten People's agriculture anyway?

Given that we started at European-Bronze-Age-Savages level, pretty excellent I think. Crop rotation is perhaps done badly, but only because we lack diversified crop package and outside of selective breeding that's hard to change with advice. Otherwise, natural fertilizers are now widely used, and even horse-driven mechanical reapers and threshers are used (developing them consumed literally decades of time, and it's still a small miracle that craftsmen of pre-industrial tribal nations are mostly able to do that). Bianca knows basics of genetics and selective breeding, and importance of diversified human diet. Population seems to be exploding.

There is now a chance, I think, for iron and steel tools to become more common in agricultural uses.

Over all, I would prefer to live in the Ten Nations to lives of OTL medieval peasants (or even 1850-Russian or Polish peasants), and we started at the bronze age level.

I think that the only things that can be done now for agriculture consist of many small details, like for example, identyfing early wild carrots to breed these into carrots.


Edit2: Small correction after checking - the game started 107 years ago, not over 120 years ago (it was the High Chief Kuwutz who, thanks to magic, lived to be 123 - but he was born well before we started to provide Bianca with advice).
 
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20.b. Elaborations on liberty90's explanations
20b
Everyone is free to correct me, I may make some mistakes in my explanation ^^

I think that they came to spread words of god Erweh, Bianca's enemy, but yes most were married into the Nations and forgot about their mission without issue. Anyway, it was around 100 years ago if I remember right.
I had to go back and check the text. Specifically:
  • The wizard seduced one of Bianca's bard-sage-agents and left kind of early, taking his new student with him.
  • The fighter married into a prominent family, played politics, and lost some constitution after getting poisoned for his trouble.
  • After a fight with the thief and cleric over some magic item the three were convinced one of their number stole from the others, the ranger took off on their own, hung out with the orcs for bit, and was never heard from again.
  • The thief ended up drunk in a freezer and pissed of its ghost, but managed to get away with everything but the tip of his nose before leaving with the cleric.
  • The cleric left and returned to die in epic combat with Bianca much later.
Most of those male heroes who didn't get hitched still contributed their genetics to the locals. While there're still some advantages to having bio-dad around, the raising of children within a clan system -- what Bianca means when she says 'family' -- means that kids whose biological fathers are absent aren't necessarily missing too much.

Now it's like 120 years after that event (edit2: my mistake, 107 years). In the remains of that place, there is now a vengeful god-like composite entity/great spirit of the dead Forest People that may cause issues.
The entities within the Greater Haunted Forest now identify themselves as the Stormwoods Host.

Mushrooms are now used and singers promote view that it's a wound of the mind, not weakness.
I'm not sure how clear it was from the text, but what happened is that Bianca, her bard-sage-agents, and her bureaucrat-professor-officials made a survey of existing traditions of psychedelic mushroom use, picked the one they thought most approximated therapeutic intent, modified it as they saw fit along the lines of efficacy, legibility, and safety, and added it to the existing curriculum of adult education, such as it is.

A giant mess. There are Homelands of the Ten Nations where families are still mostly equal in wealth.
Clans in proximity to each other are mostly equal in wealth. External wealth mostly filters in through certain clans, those that engage most successfully in conquest and/or trade. So the further away those inlet clans are, the long it takes wealth to arrive. Within clans, politics will favor certain committed, procreative polycules -- what Bianca means when she says 'marriages' -- or individuals in the timeliness of meaningful accumulation of wealth. Wealth is always spreading in the Tenner Homelands, but loci of concentration persist due to geography and human behavior.

There is conquered many decades ago city of Enonl, that now declared their King to be the "Ruler of the Ten Nations" and officially started the first civil war with the largest piece of Homelands.

There is the city of Biancvint ruled by the most educated (literate) "Judges" and Bianca's representative. The city of Wreol is, I think, governed in the same fashion.

And many lesser cities and villages of outsiders "owned" by Ten-Nations-Descended dynasties with shaky if any Bianca's control over them but with ironworking, black powder and cannons.
Notably, those dynasties also possess Tenner writing and arithmetic, Tenner-derived traditions, values, and sensibilities, and an idealized conception of what life in the Tenner Homelands is like. But, yes, the fact that they know the making of iron, gunpowder, and cannons is easily the most immediately significant concerns to their neighbors and the world at large.

She was very irritated when the people of Ten Nations started to murder each other and violate the Ten Ways Pact (the civil war). It's not any serious plan.
There're good reasons that it takes a while before polities of Northern Europe start leaving their marks on the history of the rest of the world.

A war with the city of Wrul that was defeated and destroyed. Decades afterwards the city of Wreol was build on these ruins, and a tribe of lesser giants now lives in Wreol and worships Bianca.

But the god Erweh still exists and he surely is full of hate after his defeats.
Once again, I don't know how clear this has been in the text, but when Bianca says, "lesser giants," you should think orcs.

Edit:

Given that we started at European-Bronze-Age-Savages level, pretty excellent I think. Crop rotation is perhaps done badly, but only because we lack diversified crop package and outside of selective breeding that's hard to change with advice. Otherwise, natural fertilizers are now widely used, and even horse-driven mechanical reapers and threshers are used (developing them consumed literally decades of time, and it's still a small miracle that craftsmen of pre-industrial tribal nations are mostly able to do that). Bianca knows basics of genetics and selective breeding, and importance of diversified human diet. Population seems to be exploding.

There is now a chance, I think, for iron and steel tools to become more common in agricultural uses.

Over all, I would prefer to live in the Ten Nations to lives of OTL medieval peasants (or even 1850-Russian or Polish peasants), and we started at the bronze age level.

I think that the only things that can be done now for agriculture consist of many small details, like for example, identyfing early wild carrots to breed these into carrots.
Popular disputes around the dogma of crop rotation have largely moved from whether or not the same crops should be grown in the same fields year after year and on to what crops are right for what conditions and in what orders. The Tenners don't have a rotation of crops that will allow their land to produce at the level it 'currently' does indefinitely without Bianca's magical intervention, which is likely to become relevant one day. But they're working on it, however poor their methods are. And when improvements in crop rotation are discovered, there is a system present for them to fit into without the need for further cultural revolution.

Edit2: Small correction after checking - the game started 107 years ago, not over 120 years ago (it was the High Chief Kuwutz who, thanks to magic, lived to be 123 - but he was born well before we started to provide Bianca with advice).
Specifically, Kuwutz had recently come of age when the game started, and had rapidly accumulated political power. Even without Bianca, he'd have had a shot at heroic status and a place in his people's legends for generations to come. Now, of course, not only chance and happenstance but also the players have a say in the status or nature of his legacy.
 
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As a newconer, may I ask why pro-capitalist arguments constantly reach our Lady Bianca uncushioned? I for one am quite swayed by the elegant phrase of "you have so much and we so little and o ly you can right this wrong". Sure, it makes it harder for Bianca to control and manipulate the Ten Nations, but taken in a vacuum that is a feature, not a flaw.
 
Ahhaha, here I was hoping the alert was actually an update. Good to know this is still kicking around though.
You don't have to worry about it fully dying off without some notice. L3 is the honest sort. Wouldn't just let me keep giving him enough money to buy an entire gumball every workday of the month if he didn't intend to reciprocate with hours of authorial labor.
 
As a newconer, may I ask why pro-capitalist arguments constantly reach our Lady Bianca uncushioned? I for one am quite swayed by the elegant phrase of "you have so much and we so little and o ly you can right this wrong". Sure, it makes it harder for Bianca to control and manipulate the Ten Nations, but taken in a vacuum that is a feature, not a flaw.
M: Because liberty90 is a neoliberal ideologue. On the other hand we've made a point of advancing communist thought modified for the context.
 
My plans for the upcoming turn.
1. Describe the crystal structure of metals and the implications it has for metalworking.
2. Focus the Artificer on plant & animal dissections. Basics of lifelike illustration such as perspective.
3. Establish a dedicated effort to breed plants and animals in a scientific manner in the lands around Bianca's home.

I think #3 might be the sort of thing that will require your guys help to convince Bianca.
 
What happens if all voters focus on different perspectives of a single issue for an update?

Would there be some sort of aptitude or knowledge bonus to implementation?

Ex: 12 voters talk about training birds, dogs, and cats. Because that's 90% of what was discussed, would that near unanimity show in universe (or Bianca-centric) results? Or do conversations not get weighted that way?
 
... This is actually blowing my mind. I never knew this.
I've tried to reduce them to certain basics and build something new around that. But I have included the typical Five Peoples of Fantasy in this Fantasy Setting.
As a newconer, may I ask why pro-capitalist arguments constantly reach our Lady Bianca uncushioned? I for one am quite swayed by the elegant phrase of "you have so much and we so little and o ly you can right this wrong". Sure, it makes it harder for Bianca to control and manipulate the Ten Nations, but taken in a vacuum that is a feature, not a flaw.
M: Because liberty90 is a neoliberal ideologue. On the other hand we've made a point of advancing communist thought modified for the context.
It would be unfair to act as though the neoliberal position is uncommon or exclusive to liberty90.

It is widely accepted as true that progress relies on people seeking an advantage over their fellows. And a system where advantages are (relatively) quickly eliminated by equanimity would, under that widely accepted rule, be one opposed to progress.

The players in this game don't just want to guide the QMPC through the problems she recognizes as problems and asks about. Y'all also want to give Bianca's people science, medicine, industry, and prosperity.

And, desiring that progress, it's natural that people who hold the again commonly held neoliberal view on progress would advocate for capitalism.

By the way, though I've said it before I do want to restate that you should not imagine the Tenner way of life to resemble any communist utopia. These people probably live more brutally that the Copper Age tribesfolk that they're an imagined version of. The strong prosper and the weak have little say in their own lives, lives they only get to keep if they're fortunate enough to have some value to someone who is strong. Community politics are precarious and the consequences of errors or misfortune can easily get deadly. Joining the Tenners means entering their social structures on their terms and as an individual. Only three tribes regularly marry in outsiders. And there are two other tribes who will never accept those born as outsiders to be real Tenners.
What happens if all voters focus on different perspectives of a single issue for an update?

Would there be some sort of aptitude or knowledge bonus to implementation?

Ex: 12 voters talk about training birds, dogs, and cats. Because that's 90% of what was discussed, would that near unanimity show in universe (or Bianca-centric) results? Or do conversations not get weighted that way?
I think you're asking about how messages to Bianca influence tests, but I'm not certain.

So first of all, if there's a lack of consensus on the voting, Bianca will typically do what she feels like doing. And she usually feels like doing something evil.

And when players are trying to teach Bianca how to do something or how something works, different perspectives may add value by doing a better job of teach this or that part. There'd be no automatic increase in the chance of successfully reproducing the Confounded Bessemer Process just because five different players tried to describe it. They'd still have to communicate everything necessary to the task, one way or another.

Similarly, if three players had each said roughly the same thing about, for example, pincer maneuver tactics prior to the big battle against the Last King of Wrul, it would have given the same bonus as if one person had. But if one described the idea behind the maneuver, and another said how to use horns or drums to coordinate distant formations of troops to act together, and a third told Bianca that the soldiers should practice the maneuver in drills, each in their part, then they might have each added a bonus die, for a greater total bonus dice, maybe.

But if you're asking about using a novel voting category to compel Bianca to some action the way players made her learn to read and write, that has limits. For one thing, players can only compel Bianca in this fashion. They cannot otherwise flex their will to shape the setting.

For another thing, from Bianca's perspective what happened was very much like an cursed magic item taking over its user. She didn't want to spend the time to become literate. She'd decided to remain illiterate for her own reasons. Then that choice was taken from her.

Now, that kind of goes with the territory when you're dealing with high end magic. There are consequences and some of them might involve violations of your agency. It's the cost of doing business when you're an undying evil sorceress or similar.

But if it happens too often or goes too far, then it would only be prudent to devise some protection against it. Maybe she already has. Maybe it won't come up again, anyway. Only time will tell.
 
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On the other hand we've made a point of advancing communist thought modified for the context.
We have? I admit that I haven't read most of the player comments, only Bianca's responses, but I didn't see much of that.
It is widely accepted as true that progress relies on people seeking an advantage over their fellows. And a system where advantages are (relatively) quickly eliminated by equanimity would, under that widely accepted rule, be one opposed to progress.

The players in this game don't just want to guide the QMPC through the problems she recognizes as problems and asks about. Y'all also want to give Bianca's people science, medicine, industry, and prosperity.
Eh. Most progress currently comes from Bianca smuggling "ancient" wisdoms into the populace through religious control. And altruistically speaking there's no reason to have Tenner internal R&D completely outpace that of their neighbors.

From a personal power perspective it might be the best idea to reinforce Bianca's ideas of deliberately spreading tech beyond her borders. Then foreigners can advance and perfect it while Bianca uses futuristic weaponry and anachronistic tools to conquer it back into her empire.

By the way, though I've said it before I do want to restate that you should not imagine the Tenner way of life to resemble any communist utopia. These people probably live more brutally that the Copper Age tribesfolk that they're an imagined version of. The strong prosper and the weak have little say in their own lives, lives they only get to keep if they're fortunate enough to have some value to someone who is strong. Community politics are precarious and the consequences of errors or misfortune can easily get deadly. Joining the Tenners means entering their social structures on their terms and as an individual. Only three tribes regularly marry in outsiders. And there are two other tribes who will never accept those born as outsiders to be real Tenners.
I'm a bit confused here. I mean rampant xenophobia is to be expected, but among "trueborn Tenners" how can the "you have so much and we so little" phrase simultaneously be effective enough to hinder progress and ineffective enough to not make for below average economic divides between families of the same tribe?
And she usually feels like doing something evil.
What does "evil" actually mean in this context? I mean we know that Bianca is selfish, power hungry and a bit lazy when it comes to having to personally resolve disputes. She also doesn't care about individual human lives or suffering beyond how useful they are to either her personally or the empire she built as a whole. But is there anything beyond that? Is she genuinely sadistic or are her elaborate spectacles of punishment just her best guess at effective and low effort messaging? Does she have any irrational hatreds beyond the dislike for heroes (which she has shown to be more than able to keep in check IMO)? Does she have any long term goals that are intrinsically inimical to the prosperity of mortal races more so than just having a certain amount of taxes go to a single individual God-Queen?
For another thing, from Bianca's perspective what happened was very much like an cursed magic item taking over its user. She didn't want to spend the time to become literate. She'd decided to remain illiterate for her own reasons. Then that choice was taken from her.
How much is she aware of these takeovers? Is it even felt as a takeover in cases where we vote for things that she proposed (i.e. not write-ins), but weren't her first choice? Could this be the reason that the frequency of use seems to become less and less? And how does it feel?
Because to be honest, I don't feel like this could be discerned from the text. Whenever we vote against her first preference (like when she learned reading) it read like she was annoyed but "saw sense" (or pretended to) and acquiesced, if there was any value judgement on her part at all.
 
I don't understand.

If you mean that you identify as plural, I still don't remember much in the way of advancing communist thought even just coming from your account. But as I said, I didn't actually read most of your messages sent to Bianca.
C: That's the "adjusted for context" part. We've talked about things like class theory, incentive structures, why it's important to ensure all people have their needs met as best as possible, why capitalism is a terrible thing that must never come to pass, and most of the other major communist talking points. We've just never come out and said the word communism.

Z EDIT: We've also been using purely pragmatic arguments for why these things should be done, rather than moral ones. We know our audience.
 
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C: That's the "adjusted for context" part. We've talked about things like class theory, incentive structures, why it's important to ensure all people have their needs met as best as possible, why capitalism is a terrible thing that must never come to pass, and most of the other major communist talking points. We've just never come out and said the word communism.

Z EDIT: We've also been using purely pragmatic arguments for why these things should be done, rather than moral ones. We know our audience.
Could you tell the chapter(s) where you did this so that I may reread them more closely?
 
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