Warhammer Fantasy: Thirteen Tolls - An Apocalypse Quest

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What's weird is that they are going after minotaurs in the first place instead of normal livestock, really.
For the same reason wife-beaters refer to women as 'meat' and the historically omnipresent masculinity-con-artists feature a meat-heavy diet in their sales pitch. It is ideological and oppressive. It is Carnism. It is Patriarchy. It is the dark excesses of Masculinity, stripped of any empathy or honor. Men are in charge, they rule over their 'lessers', women and animals. Because they have dominion over these 'things', they can use these 'resources' as they see fit. And of course, the more meat you control, the more you are seen consuming, the more manly a man you are. And what's more manly than eating the meat of a big bull, rich in protein and vital energy? Read Upton Sinclair's The Jungle, watch 1999's Ravenous, there's decades of research and creative expression on the links between meat and discrimination out there.

Yes, the greatest city of humans in the old world, the one that birthed the Skaven, is going to have alot of very familiar political issues within its fantastical trappings.
 
All this talk of the Name being the last thing we need to figure out what the ritual is in full has gotten me a little nervous. Our illustrious author has, after all, admitted to being a fan of Fallen London, and, Well...

Now we have the wax (which is the streak beneath our skin) and the wick (which is the faith we have skeined) and the tinder (which is the harm we have done to those who loved us) and the flint (which is the name, the Name, the treasure of music stilled). Now. It will hurt, we must render ourselves a little, there will be scars, but one more scar, what is that?

Those god-guillotines evoke in me a fear of a tiny church on a spit of rock, bedecked with a thousand thousand tallow candles.
 
All this talk of the Name being the last thing we need to figure out what the ritual is in full has gotten me a little nervous. Our illustrious author has, after all, admitted to being a fan of Fallen London, and, Well...

Now we have the wax (which is the streak beneath our skin) and the wick (which is the faith we have skeined) and the tinder (which is the harm we have done to those who loved us) and the flint (which is the name, the Name, the treasure of music stilled). Now. It will hurt, we must render ourselves a little, there will be scars, but one more scar, what is that?

Those god-guillotines evoke in me a fear of a tiny church on a spit of rock, bedecked with a thousand thousand tallow candles.
I freely admit that I have no idea what the significance of any of that is. Why does a tiny church with a ton of candles instill fear?
 
I freely admit that I have no idea what the significance of any of that is. Why does a tiny church with a ton of candles instill fear?
Unbelievable amounts of spoilers for one of the most dreaded pieces of content in any video game ever.
The Chapel of Lights is a church of cannibals, who make their candles from human fat. They have a lot of candles. They worship the Drowned Man, the last echo of a betrayed and Eaten god, and they are very, very hungry. Near to the endpoint of the storyline in which they appear, you travel to the chapel and (EVEN WORSE SPOILERS) they cut off your head in a ceremony similar to the god-guillotines depicted here, fill your corpse with wax (making you a candle) as an effigy of the Drowned Man, and resurrect you to seek his Name further North. Anything evoking the Chapel and the Seeking Road is to be rightly feared.
 
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@Graf Tzarogy what does xenophon know about the origins of the brotherhood of moulder? Seems like a very unique organization to tylos. Also who has oversight over them from the government?

The Brotherhood is one of the original magical orders of the Cities. In legend, Tullus the first Moulder Brother was an exile from the Belthani druids. Tyleus welcomed him after he had nearly escaped execution for delving into magics the Belthani considered reserved for only their gods, upsetting the balance of the seasons. This kindness was repaid when Tullus made a harvest that midwinter, avoiding a great famine. The Brotherhood is descended from Tullus and his students, Summerland their historic academy. They carry on their founder's original "heresy" - that the natural world is something for man to conquer, rather than merely something to be propitiated.

The Brotherhood has effectively no oversight. Summerland governs and polices itself, the only higher body being the Senate (of which Moulder has a seat) and the Princeps himself. Politically, it's a stronghold of the Whites; Orderis has been their representative for fifty-odd years. Whatever internal methods the Brotherhood uses to administer itself are also unknown to Xenophon - unlike the Lodge and the Flame, which have clear hierarchies, in the Brotherhood, all are (at least nominally) equal, making it extremely unclear who holds power where.
 
They carry on their founder's original "heresy" - that the natural world is something for man to conquer, rather than merely something to be propitiated.
*frantically and vigorously points at Ravenous*
So the Belthani are a group of humans who migrated north from south of Nehekara. Apparently they got into a pissing match with Karak Zorn and lost that badly. They first wound up here, but started spreading north and would eventually found many of the religious places and ideology that would become associated with Taal, and eventually the Jade Order.

But more interestingly… they knew of the Ogham Stones. They may have had tutelage from the Old Ones akin to A Certain Island Of Mists.
The Brotherhood has effectively no oversight. Summerland governs and polices itself, the only higher body being the Senate (of which Moulder has a seat) and the Princeps himself. Politically, it's a stronghold of the Whites; Orderis has been their representative for fifty-odd years. Whatever internal methods the Brotherhood uses to administer itself are also unknown to Xenophon - unlike the Lodge and the Flame, which have clear hierarchies, in the Brotherhood, all are (at least nominally) equal, making it extremely unclear who holds power where.
… five bucks says it's one giant high school. Grades and swirlies in equal measure.
 
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For the same reason wife-beaters refer to women as 'meat' and the historically omnipresent masculinity-con-artists feature a meat-heavy diet in their sales pitch. It is ideological and oppressive. It is Carnism. It is Patriarchy. It is the dark excesses of Masculinity, stripped of any empathy or honor. Men are in charge, they rule over their 'lessers', women and animals. Because they have dominion over these 'things', they can use these 'resources' as they see fit. And of course, the more meat you control, the more you are seen consuming, the more manly a man you are. And what's more manly than eating the meat of a big bull, rich in protein and vital energy? Read Upton Sinclair's The Jungle, watch 1999's Ravenous, there's decades of research and creative expression on the links between meat and discrimination out there.

Yes, the greatest city of humans in the old world, the one that birthed the Skaven, is going to have alot of very familiar political issues within its fantastical trappings.

Erm, there's a lot to unpack here, much of which I am not sure I want to involve myself into, but your theory would cast the Brotherhood and their clients as well... idiots.

After all, Chaos is afaik widely known to be a thing, and I can't imagine that the Twin Cities are ignorant of its corruptive touch, Beastmen being one of the prime examples of it. .

Now, I grant you that I can easily see the Brotherhood being arrogant enough to believe that they are knowledgeable and powerful enough to ensure purification of Beastmenflesh through some special measures of their design (in fact, since taming the wilds/nature seems to be their core philosophy, it seems even likelier), or for them to be heartless enough to feed their customers impure meat while abstaining themselves, but for them to just straight up consume Beastmen/Minotaur flesh without any precaution?

That would be... wow. Quite a thing.
 
@Graf Tzarogy your Insightful reacts fill me with dread.
your theory would cast the Brotherhood and their clients as well... idiots.
Or, the Brotherhood are corrupted already, and their clients trust them enough that their immediate assumption is not that they're corrupted, but that they fucked up this once and it's fine.
 
Or, the Brotherhood are corrupted already, and their clients trust them enough that their immediate assumption is not that they're corrupted, but that they fucked up this once and it's fine.
It also doesn't help that they seem to have, if not a monopoly, then at least a decent stranglehold on food production.

Keeping full bellies excuses a lot of sins, especially when said bellies don't know what they're eating or don't care to check.
 
to just straight up consume Beastmen/Minotaur flesh without any precaution?
It should also be noted that most of the Cities presume Minotaur steaks to be a relative marketing gimmick. Moulder doesn't actually let anyone in to see what they're butchering, and actual Beastmen have not been seen except on the fringes of the colonies for a few generations at least thanks to the Legions. In cultural memory, Beastmen are closer to, well, beasts than men - some wild things that were cleared to make room for Empire, and are now in the dustbin of history.
 
Erm, there's a lot to unpack here, much of which I am not sure I want to involve myself into, but your theory would cast the Brotherhood and their clients as well... idiots.
QM input on ideology and knowledge now given, I am going to agree with you: Yes. These people are idiots. They're stupid enough to think they can beat Chaos just by being Manly Man, Dominators of The World. They're stupid enough to think this god-making plot isn't going to have horrible consequences.

They're just the idiots you and I see on TV and social media every day, if given the opportunity to wield magic and seemingly usurp the gods.
 
Turn Four Results (Part 4) - Friends


Blessed be the ignorant, for their world is eternal. To know is to be aware of change – that the world was not always as it is, for it to become this it must have been that. And with that cruelty of time means the understanding of loss; that what is, is not necessarily what could have been, and from there – regret, fury, grief.

Sanguine sits before you in a white bed in a white room. Bimar is well kept, you'll say that; not a speck or a stain. Even you had to change into white clothes to come in – color's an aggravation, the orderly said. Just as pure and blank is the old priest's mind. He remembers little and knows less.

"A God of Death seems awful gloomy" he says, pale blue eyes wide.

"But you were devoted to Him." you explain for the umpteenth time.

"If I was, I'm not now, thanks very much. And you should do the same if you've got any sense. Plenty of better things to do – pass me the pie, would you?"

You cut a slice (cherry) and bring it over from the side-table. It's his ninth since you've gotten here.

"You have no memory of any faith?" you say.

"Neither in past nor future" he replies. There's been a few odd responses like that – slight nonsense. You can't make heads or tails of it.

"You're a young man, and the Gods will always be here" he snickers, like that's some private joke. "You should try and enjoy yourself too. The material world – (chomp, slurp) – has its pleasures. Another slice please!".

You cut another and hesitate. "Service to Morr is my own pleasure – are you sure you aren't full?"

Sanguine pats his stomach and gives a quizzical look. "When it hurts, I should stop, shouldn't I?"

You are well and truly baffled. "Yes?"

He grins. "Thanks for the advice. No more then, please. But to your point – I'm changed, I know, but that's not so bad. It's inevitable."

You're getting tired of this folksy pseudo-wisdom. "One thing does not" you say with ire "Memento mori."

But Sanguine just tilts his head and giggles. "For the Raven that stands before me, sure, but not for the Raven true."

You storm out.



[FLIP: Internal Immigration – Heads (Success)]

Next up on the schedule, perfect to relax, is smuggling fugitives in the Roost in the dead of night. Marcus left you a note to meet a cheese merchant, who then gave you the address to a warehouse, in which was a carriage driver taking his break who told you, by-the-by, he was booked to deliver some people to the Roost tonight, so you'd better be expecting guests. You spend a little money getting ready; you move the rest of the Brothers into an house adjoining the Garden, and hire a few nurses to care for them. You're not giving anybody else up to anymore "treatment" in this godsforsaken place. But that clears out the lowest cells, which, conveniently, are already set up to be secure and comfortable enough for some people to stay all day. They are still catacombs, but, you know, runaways can't be choosers.

What you're expecting is some bedraggled slaves or some legion deserters – scruffy, poor, and desperate. Marcus is a Friend of the House, at you're reasonably sure is linked up with some degree of military conspiracy, so you don't imagine anything than the ordinary treason that's becoming relatively commonplace. Hence you are extremely surprised, when, of all people, Her-Ben, the missing Liche Priest and him alone pop out of a carriage. He's got a hideous wound cutting across his face, clearly missing an eye, dried blood crusted around the bandages. He's limping, almost listing to one side; you have to rush up to catch him as he almost falls descending from the vehicle. He's light as a feather – unhealthily so. His skin, mottled and wrinkled, has gone paper thin, and near translucent. His heart isn't beating; instead, you feel, still too slow for a pulse, ever other second, a burst of divine magic. Revivification, over and over, to keep a dead man walking.

You call for help as soon as you get into the Garden proper, and Maban and Santo help you carry Her-Ben down into the ossuary. Camilla readies some tea, while Caecilia kneels before him, and begins to recite prayers for peace and soft dreams. Iefyr and Pelops go to guard the gate. Novices they are, but with hearts equal to the greatest masters.

Her-Ben's been wheezing and coughing this whole while, each with the dry heaving of a last breath. Only when he takes and drinks some tea does the crease of his brow soften, and his breathing calms.

"My… gratitude…. son of Usirian." He draws his palm across his face, the ancient greeting of your order.

You return the gesture. "Gods speed you. What brings you here in such a state, Brother Priest?"

"Who else?" he replies, squeezing his eyes in pain. "The Black Pharoh. The Great Betrayer. NAGASH." The room goes silent.

"In the city?" Caecilia asks? "In Tylos – never!"

Her-Ben groans. "Here. Now. They attacked the temple. They stole my holy books. They stole the Cloak of the Dunes!". He prostrates himself against the floor, with a cry of pain, weeping. "Forgive me Lord Khsar! I was weak! Forgive me!"

"Please, Brother, calm yourself" you say.

With a hiccup, he pushes himself sideways into a fetal position. Whatever stitching has torn; blood is pouring down his face. You tell Santo to run out and buy some opium at the druggist for the pain.
You kneel beside Her-Ben "What happened? Who took the cloak?". Forgive you for badgering an broken old man, but guarding against an attack by Nagash was far and above what you and Marcus had agreed to.

"That terrible creature – S-nefer-Ka had made an appointment, gods be dammed. Maybe, I thought, he finally comes to ask redemption for his blackened soul. But in the anteroom – I was hit over the head, and then it was dark and I woke and there was fighting in the Temple – in the TEMPLE to the GODS – forgive me, forgive me, forgive me – and a dead man on top of me, a rich man, gold rings on his fingers, and then soldiers ransacking and they were looking for me and it was Zandri again!" He grabs your lapels, screaming. "NO MORE ZANDRI, please! I run and I run and I run – please NO MORE NO MORE NO MORE"

Whap! Mervin knocks him out with the back of a broom. "My apologies, milord, but guests should be held to a certain standard of decorum."

You sigh, and call Santo back to pick the man up, and secure him in the catacombs. He gets medical attention, but the amount of sedative you slip him will knock him out for few days. Madmen in, madmen out. Zandri… Nagash took the city by storm in a rebellion seventy years ago, put the leaders out into the delta, bound, covered in honey, to be slowly eaten by bugs and birds. You'd bet Her-Ben's easily that old, and that'd explain why he's here, but you can't see any connection between that and an attack over a half-century later. Before the evening's out, you send Pelops on a runner to ask Marcus what the hell's going on. You get a note back within the hour.

"Bounty for him, five grand. No bounty for the Cloak, or the treasures taken. Secret too, which means its by a Senator or the Princeps – why's that, you think?"

You don't know.




Your final bit of work before the grand reconsecration is a meeting with Ambrose. Entirely professional, you know – that it's at one of the better restaurants in town, a seafood place with a chef from Cothique is neither here nor there.

Still, you dress well, for once abandoning your pitch blacks for a mere dark grey toga with hems of red velvet. Ambrose is also dressed handsomely, as ever – his sky-cloak at night a matching shade of midnight, speckled with beautiful stars.

"How was your week my fair fellow?" he asks with his ever-pleasant grin.

You think back to the execution in the deep, and the meat, and the lunatic in your basement (again). "Bad" you offer lamely.

A warm hand on your shoulder. "Well, let me be here to make it better."

And, shock and awe, he does.

Over some wonderful lobster bisque, you go over your options for ratlines. Ambrose has three suggestions – Tilia, Stalia, or far Araby. The first option is the Elven city of Tor Cynath. East of Tylos-Kavzar, it declared independence during the Sundering, refusing to side with either Malekith or Caledor. Declaring itself free until the Phoenix Crown was held by one uncontested, that day never came. Instead, it swore itself to Tylos-Kavzar as an early ally, and now quasi-vassal, though no one dares tell its Elvish residents that straight to their pointed faces. It is a strong and pretty city, with white walls and clean streets. The Cult of Morr is strong there, the second largest (or now, what you presume to be the largest Garden) outside the Twin Cities. You'd bet that's where your coward brothers went. The only risk is it's on the sea in the east, which is to say near the Dwarven border. If any war were to start, Tor Cynath would be one of the first to be attacked.

Second is on the edge of Stalia, the Red Vault of Estensa. A project by a long-dead Princeps, it was a city meant to survive at a time when the fleets of Nehekara threatened total destruction. A small cluster of settlements above a massive labyrinth underground, huge stores of resources and treasures were stored to last and preserve Tylosi civilization past the ending of all things. How good it is an open question, but it's certainly secure. Your only concern is that the town very much remains deeply engaged in the project of your people's empire, and how much freedom any refugees might get rather than being forced to reproduce the horrors of today is very much an open question.

Finally, is Araby, The newest of human realms, having just fought a hard won war against Ulthuan, led by the Mullah Aklan'd. He binds daemons, calling them Jinn, and presses all magic users, divine and holy into his cult of the One God, which you understand to be some variety of solar (or lunar?) faith. It's hot, it's sandy, you have no idea how well your people would do there. But the Mullah has put out a call to immigrants to rebuild his ravaged nation, so you would certainly be welcome – and it is far, so very far from any afterquakes for what happens here.

Ambrose has managed figure out ways to book passage on ships heading out to any of these locales, week by week. Starting in a few days, you'll be able to offer tickets to those who you wish (and can convince) to get out of here. Hopefully, when they get there too, they'll send whatever help they can find to help you on the home front. Where do you choose?

[] Tor Cynath, City of Dew

[] Estensa, the Red Preserve

[] Copher, Port into Araby

After you give Ambrose your answer, as you're served a lovely steamed eel, he digs into his bag, and produces another ticket, this one just for one – to Lothern. It's got your name on it.

"Please" he says, handing it to you.

"What?" you say, shocked. His face is heartbreakingly earnest.

"You said what you saw. We're all going to die here. I don't want that for you."

"And not me for you! What makes you think I'm a coward!?"

He puts up his hands in surrender.

"I have a reason to be here. I need-" he looks around nervously "to end our mutual acquaintance. Pelops has nobody, so it makes sense for him to stay – even the rest of your merry band at your Temple, they've really got nowhere else to go – who's going to accept a band of former slaves and servants and ghost-hunters?"

You open your mouth to defend your clergy, but you're taken aback by the slight tears in Ambrose's eyes.

"You're talented – brilliant. Truly – in what, a month, you've made yourself something in this city from nothing at all. That's real and you can clearly go anywhere – and gods know why you chose the profession you did but it's transferrable and – you can leave! Why don't you leave? You've seen this place, the rats under the floorboards. Gods! You're eating dinner with me here, as if you've not seen – what I want, that I was sent by what might be your mortal enemy to spy on you? But you're here. You care. You care about all of this – and I don't understand why."

His green-hazel eyes are really very beautiful. His cheeks are pink from his ranting, his dark curly hair slightly tousled. You realize, at this moment, you want – this stupid, passionate boy, who thinks he's alone – to make him feel better, make him feel happy, make him realize you're here, by his side, and neither need to be so lonely in the face of the end of the world.

What's your answer?

[] For faith.

Morr guides and you follow.
You've cut yourself off for a reason.

[] For duty.

You were born Tylosi, and will die Tylosi. You are a citizen of these cities, and beyond their corruption their essence is good. They are mankind's greatest works, and you will fight and die to protect them.

[] For fury.

You hate this place, and its manifold evils, which only seem to multiply but the day. It has wronged so many, and it has wronged you, and you will be the one to bring this morass of sin crashing down and none other.

[] For love.

Your clergy is here. Your parents are here. Ambrose is here. Where else is there?

And do you kiss him?

[] Yes.

[] No.

AN: No plan vote, please, and this is fairly consequential, so a 24h moratorium.
 
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[] For fury.
The Tower must fall before its appointed time. The evil here is an affront to our withered faith, yes, but more than that it is an affront to our DECENCY. every blow we strike against it is a salve upon the conscience of our future self, a tonic to help us go to sleep at night with or without the aid or hindrance of Morr.
 
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Ah, I see that a daemon is making the best of being able to interact with the material plane through the husk of a former Morrite priest. Lovely.

And sorry folks, I don't know why, but I just somehow can't bring myself to trust Ambrose.
 
Sanguine sits before you in a white bed in a white room. Bimar is well kept, you'll say that; not a speck or a stain. Even you had to change into white clothes to come in – color's an aggravation, the orderly said. Just as pure and blank is the old priest's mind. He remembers little and knows less.

"A God of Death seems awful gloomy" he says, pale blue eyes wide.

"But you were devoted to Him." you explain for the umpteenth time.

"If I was, I'm not now, thanks very much. And you should do the same if you've got any sense. Plenty of better things to do – pass me the pie, would you?"

You cut a slice (cherry) and bring it over from the side-table. It's his ninth since you've gotten here.

"You have no memory of any faith?" you say.

"Neither in past nor future" he replies. There's been a few odd responses like that – slight nonsense. You can't make heads or tails of it.
Yeah, his soul definitely got ripped out, it's necromantic. There's nothing for a god to connect with. And that saying "no past or future faith". Makes me think of the zombie Iron Hands talking about logic failing.
You cut another and hesitate. "Service to Morr is my own pleasure – are you sure you aren't full?"

Sanguine pats his stomach and gives a quizzical look. "When it hurts, I should stop, shouldn't I?"

You are well and truly baffled. "Yes?"
Slaanesh. They shoved a Daemon of Slaanesh into him. Pleasure, specifically of the gluttonous kind.
He grins. "Thanks for the advice. No more then, please. But to your point – I'm changed, I know, but that's not so bad. It's inevitable."

You're getting tired of this folksy pseudo-wisdom. "One thing does not" you say with ire "Memento mori."

But Sanguine just tilts his head and giggles. "For the Raven that stands before me, sure, but not for the Raven true."

You storm out.
Hm... That's definitely a taunt about Morr vs. Tzeentch being bird-associated. Maybe the soul isn't one specific Daemon, but a conglomeration?
What you're expecting is some bedraggled slaves or some legion deserters – scruffy, poor, and desperate. Marcus is a Friend of the House, at you're reasonably sure is linked up with some degree of military conspiracy, so you don't imagine anything than the ordinary treason that's becoming relatively commonplace. Hence you are extremely surprised, when, of all people, Her-Ben, the missing Liche Priest and him alone pop out of a carriage. He's got a hideous wound cutting across his face, clearly missing an eye, dried blood crusted around the bandages. He's limping, almost listing to one side; you have to rush up to catch him as he almost falls descending from the vehicle. He's light as a feather – unhealthily so. His skin, mottled and wrinkled, has gone paper thin, and near translucent. His heart isn't beating; instead, you feel, still too slow for a pulse, ever other second, a burst of divine magic. Revivification, over and over, to keep a dead man walking.
Whelp. Our party was talking about a Purge. Sounds like the Whites have started theirs.
You return the gesture. "Gods speed you. What brings you here in such a state, Brother Priest?"

"Who else?" he replies, squeezing his eyes in pain. "The Black Pharoh. The Great Betrayer. NAGASH." The room goes silent.

"In the city?" Caecilia asks? "In Tylos – never!"

Her-Ben groans. "Here. Now. They attacked the temple. They stole my holy books. They stole the Cloak of the Dunes!". He prostrates himself against the floor, with a cry of pain, weeping. "Forgive me Lord Khsar! I was weak! Forgive me!"
OK, so upon further checking, the whole Nagash deal is just the Liche Priest being insane and suffering severe cranial trauma.

What's nastier is that the Cloak of the Dunes is an artifact wrought by Khsar, the Faceless God. Much like destroying an idol destroyed a river god and the associated kingdom, feeding that to the Princepts grand machine may very well destroy Khsar.
"That terrible creature – S-nefer-Ka had made an appointment, gods be dammed. Maybe, I thought, he finally comes to ask redemption for his blackened soul. But in the anteroom – I was hit over the head, and then it was dark and I woke and there was fighting in the Temple – in the TEMPLE to the GODS – forgive me, forgive me, forgive me – and a dead man on top of me, a rich man, gold rings on his fingers, and then soldiers ransacking and they were looking for me and it was Zandri again!" He grabs your lapels, screaming. "NO MORE ZANDRI, please! I run and I run and I run – please NO MORE NO MORE NO MORE"
S-nefer-Ka may technically be serving Nagash, in a way. Nagash would rather devour the Nehekaran Gods, supplant and replace them, but if he cannot he's fine with them just being gone. He can eat others.
ou get a note back within the hour.

"Bounty for him, five grand. No bounty for the Cloak, or the treasures taken. Secret too, which means its by a Senator or the Princeps – why's that, you think?"

You don't know.
Local, small gods, that's one thing. But yet, isn't there more? What if, the Sons of Skavor aren't just digging to save their own skin? What if they want to get a stable portal to the Glittering Realm... so they can drag out Ghazul and feed him to the Unborn God? Yet now, we have proof they seek to kill a god of Nehekara.

The Elves. That's the one fucking plot point I haven't fucking figured out until now! The point of the Elves in all this, and yet I may have an inkling: This is yet part of Malekith's war, or maybe even the Pleasure Cults! There must be a plot to feed some Elvish god to the Tower, likley one of the good ones but if it's Chaos-related maybe a bad one, we just haven't found it yet!
. The first option is the Elven city of Tor Cynath. East of Tylos-Kavzar, it declared independence during the Sundering, refusing to side with either Malekith or Caledor. Declaring itself free until the Phoenix Crown was held by one uncontested, that day never came. Instead, it swore itself to Tylos-Kavzar as an early ally, and now quasi-vassal, though no one dares tell its Elvish residents that straight to their pointed faces. It is a strong and pretty city, with white walls and clean streets. The Cult of Morr is strong there, the second largest (or now, what you presume to be the largest Garden) outside the Twin Cities. You'd bet that's where your coward brothers went. The only risk is it's on the sea in the east, which is to say near the Dwarven border. If any war were to start, Tor Cynath would be one of the first to be attacked.
Cynath. Name means Chill, death, silence, loneliness. Google gives me some people renaming Musillon to that in their Total War games. If it's west of here, it may be on this map unless I miss my guess. Plenty of Tilean cities are on elvish ruins.
Second is on the edge of Stalia, the Red Vault of Estensa. A project by a long-dead Princeps, it was a city meant to survive at a time when the fleets of Nehekara threatened total destruction. A small cluster of settlements above a massive labyrinth underground, huge stores of resources and treasures were stored to last and preserve Tylosi civilization past the ending of all things. How good it is an open question, but it's certainly secure. Your only concern is that the town very much remains deeply engaged in the project of your people's empire, and how much freedom any refugees might get rather than being forced reproduce the horrors of today is very much an open question.
Sorry, let's not play Fallout, Warhammer Fantasy Edition. We're not working with Vault-Tec unless we go full Revolution first.
Finally, is Araby, The newest of human realms, having just fought a hard won war against Ulthuan, led by the Mullah Aklan'd. He binds daemons, calling them Jinn, and presses all magic users, divine and holy into his cult of the One God, which you understand to be some variety of solar (or lunar?) faith. It's hot, it's sandy, you have no idea how well your people would do there. But the Mullah has put out a call to immigrants to rebuild his ravaged nation, so you would certainly be welcome – and it is far, so very far from any afterquakes for what happens here.
Safest in the immediate sense. Yet most dangerous and doomed in the long term.
After you give Ambrose your answer, as you're served a lovely steamed eel, he digs into his bag, and produces another ticket, this one just for one – to Lothern. It's got your name on it.

"Please" he says, handing it to you.

"What?" you say, shocked. His face is heartbreakingly earnest.

"You said what you saw. We're all going to die here. I don't want that for you."

"And not me for you! What makes you think I'm a coward!?"

He puts up his hands in surrender.

"I have a reason to be here. I need-" he looks around nervously "to end our mutual acquaintance. Pelops has nobody, so it makes sense for him to stay – even the rest of your merry band at your Temple, they've really got nowhere else to go – who's going to accept a band of former slaves and servants and ghost-hunters?"
Depends on where you got and who you know. Sure, Warhammer's a suspicious world, but you say the right things and pull your weight, even the most hidebound will let you live decently.
"You're talented – brilliant. Truly – in what, a month, you've made yourself something in this city from nothing at all. That's real and you can clearly go anywhere – and gods know why you chose the profession you did but it's transferrable and – you can leave! Why don't you leave? You've seen this place, the rats under the floorboards. Gods! You're eating dinner with me here, as if you've not seen – what I want, that I was sent by what might be your mortal enemy to spy on you? But you're here. You care. You care about all of this – and I don't understand why."

His green-hazel eyes are really very beautiful. His cheeks are pink from his ranting, his dark curly hair slightly tousled. You realize, at this moment, you want – this stupid, passionate boy, who thinks he's alone – to make him feel better, make him feel happy, make him realize you're here, by his side, and neither need to be so lonely in the face of the end of the world.

What's your answer?
... Are we drugged? Is this a t-er, an ambush? Maybe it's the paranoia getting to me but I can't help but feel there's a catch to this.
[] For duty.

You were born Tylosi, and die Tylosi. You are a citizen of these cities, and beyond their corruption their essence is good. They are mankind's greatest works, and you will fight and die to protect them.
I mean, we hate the rot and ruin of urban life more, but yeah kinda.
[] For fury.

You hate this place, and its manifold evils, which only seem to multiply but the day. It has wronged so many, and it has wronged you, and you will be the one to bring this morass of sin crashing down and none other.
Only reservation with this is that we do want to save as much as we can. So we're not gonna burn down knowledge just because "Science Bad" or whatever.
[] For love.

Your clergy is here. Your parents are here. Ambrose is here. Where else is there?

And do you kiss him?

[] Yes.

[] No.
Sorry Ambrose, but I would rather wait on love until after we've been screamed at by a twice-broken God. Plus, an embrace right at the end, as death approaches, would be the perfect end to this story.
 
[] For duty.

You were born Tylosi, and die Tylosi. You are a citizen of these cities, and beyond their corruption their essence is good. They are mankind's greatest works, and you will fight and die to protect them.

Not too sure about where to send people for the ratline. Definitely vibing with duty as Xenophon's entire reason for coming back is to save as many as possible.

Still don't trust Ambrose at all and him trying to ship us away where we can't do anything rings alarm bells.
 
[] Copher, Port into Araby

[] For love.

[] Yes.

I personally don't trust Ambrose either, but Gods be damned do I want to see where this goes. The twin cities are doomed no matter what, might as well get comfy for the end.
 
[] Copher, Port into Araby

[] For fury.

[] Yes.

Xenophon a lonely, celibate guy desperately trying to save the few he can while everything collapse around him. Him being interested in a cute man and wanting to have some affection doesn't look very suspect.


Safest in the immediate sense. Yet most dangerous and doomed in the long term.
How so? Araby is still prosperous in the modern Warhammer era.
 
How so? Araby is still prosperous in the modern Warhammer era.
Araby is the Carthage of Warhammer: Strong mercantile power buys them some strength, but whenever a military power comes along they get bent. And there's alot of people lining up to kick them over.

Every time some new Tomb King, whether a servant of Nagash or some upstart with delusions of grandure wakes up, they go invade Araby. When the Vampires were forced to flee their stronghold, the first place they went, the place that has been a bedrock of Lamian influence, was Araby. Even Chaos goes down to fuck with them when some bright up and coming warrior wants to give the Dark Gods something unique. And that's not even getting into the times they got racist and tried colonialism: Got utterly fucked by coalition of all the Human Order factions, and have only won against Elves because they've only met High Elves who'd just rather use speed to evade bloodshed instead of easily crushing them but taking casualties.

Araby is not a safe or stable place to be. Don't go there. They get invaded alot, and periodically go on anti-nonhuman pogroms.
 
Araby is not a safe or stable place to be. Don't go there. They get invaded alot, and periodically go on anti-nonhuman pogroms.
The Empire and Kislev got invaded a lot too, and they still survived for millennia. Arabia survived till the modern era and stayed pretty powerful, which would be impossible if they got kicked as hard as you describe. And even if they have anti-human pogroms, that wouldn't be different than just any other human nation.
 
Can we do a write in?
[.] For the dread. What's happening to Tylos is horrifying and you are driven to the catastrophe like a moth to the flame. You just can't force yourself to turn back on people worth saving and blasphemies worth destroying. The doom of Tylos can't be stopped and so are you.
 
As an alternate take: Araby has the misfortune of being right next to the tomb kings and definitely suffers on that basis, but when it comes to mundane-humans vs mundane humans, what actually happens is Every So Often Araby Gets Forcibly Unified By Some Asshole(TM) and proceeds to be a massive problem for everyone else because problem-causers are the main sorts of people who want to unify Araby. Like even the post arguing they're weak has this:

Got utterly fucked by coalition of all the Human Order factions

You don't get an "every other non-chaos human faction" coalition together on a whim.
 
As an alternate take: Araby has the misfortune of being right next to the tomb kings and definitely suffers on that basis, but when it comes to mundane-humans vs mundane humans, what actually happens is Every So Often Araby Gets Forcibly Unified By Some Asshole(TM) and proceeds to be a massive problem for everyone else because problem-causers are the main sorts of people who want to unify Araby. Like even the post arguing they're weak has this:
Correction: Sultan Jaffar did not merely unify Araby. He went Colonialism. He conquered all of Estalia, which is what kicked off the Crusades.

And Araby has also made an on and off habit of trying to be racist to the High Elves, seizing land, expelling them from their cities, even a bit of lynch mobbing. The High Elves just chose not to make Araby regret their choices because they can just run faster and go fight Chaos, Orcs, and Dark Elves.

Whenever Araby expands, they get punched. Hard.
 
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