[A Humble Petition - FLIP:
Tails (Failure)]
When a reaper bolt – six feet of barbed black iron, faster than an Elven sky-ship – implodes Mother Mercy's head; as a fragment of her skull launched at cannon-ball speed scratches a gouge across your forehead, and blood blinds your left eye; as people scream and a stampede begins, you hear a little boy scream what has struck deep terror in countless peoples across the breadth and length of the world:
"The Druchii are coming! The Druchii are coming!"
…
Mother Mercy had been very convincing. An old woman, bent, with snow-white hair but piercing gray eyes, had come to you at the Roost to speak priest-to-priest. As a devotee of Shallya she came for what else from Morr but sympathy and aid.
It appears your actions in the Casino had won yourself a measure of significant celebrity among the Reds. The labour strikes had begun against, among others, Orderis & Morganis; the last time you saw Morganis, he had been reduced to a pile of quivering viscera due to an intimate encounter with the agents of the Tempter. As the story went – pushed hard by the League of Salvation, you're sure – you had, with the power of Morr, defeated the threat of Chaos pushed by the decadent industrialist, and thusly overnight had because a Hero Of The Working Class.
Perks of being the last survivor, you suppose. Hard to give a counter-narrative when you're dead.
One thing had led to another, and you were at the head of a column of ten thousand, snaking through the Cloisters, thin, winding streets. Above you, old women and children cheered, tossing rice and confetti from apartments smaller than the average gravesite. Crumbling stone buildings give a last hurrah dressed in countless crimson banners, and with the sun high in the sky, all seems – at first – to be well.
To your left is Mother Mercy, her normal troupe of "sons" – big burly fellows, each armed with a constructor's shovel with the edges sharpened to kill – clear the way in front. To your right is the red shock of hair and blue tunic of Gregorios, who's blushing, for once, not out of embarrassment or anger, but of pride.
Behind you marching in legion lockstep is the first strikers, the Friendly Society of Working Soldiers. They even have a standard – with golden eagle perched on top – black on red, a twelve-pointed star. Behind them are the United College of Apprentices, Conjurers, and Hedge Mages, Gregorios' pals. The dropout and leftovers of Thunderdome and Summerland, they make to reclaim their magical glory as where they walk flowers bloom (albeit dandelions) and rainbow sparks rain (and are desperately beaten out when they catch on hanging laundry). Behind them is Ditatis, seemingly unbowed by the banning of his electoral campaign, with his gang of followers. There are few Dwarves and Elves among the rest of the column, sure, but there are none with him; just a gaggle of old scowling men and overexcited boys, all armed with swords engraved with the words "LONG LIVE THE DESTINY OF MAN". Behind them are the peoples of the cities – freedmen and workers alike. The Shambles has poured in for this, and much of Circus and Brass Quarter too. You see a few people with the broken shackle of Casino, and to your surprise, not a few with the raven of Morr. You agreed because you were aware what the League was doing with putting you here – Gregorios had been the one to recommend you to Mother Mercy. They got a figurehead with wide popularity. You, despite being in a room half-filled with the corpses of the city elite, got a degree of political immunity, especially with the election so close. You were becoming a symbol – and you're not so sure how you felt about that.
But there was little time to dwell, as the rising chorus of your following – singing of bread and roses, justice and peace – meets with a whoop the Dockworkers' Union, and you see the spikes of the "Heartbreaker" – your destination. The Dockworkers have maintained a blockade of the "private security" hired by Orderis & Morganis;, now Orderis alone. The strike-breakers had been confined to their obvious irritation and boredom – yet it was here, a site of his nominal defeat, where Orderis had chosen to meet. You realize, in hindsight, perhaps you should have been more suspicious, but you could not begrudge the man for choosing to meet, among others, the one he thought killed his business partner somewhere he had some degree of protection.
Not just them, though – soldiers all along the parade route, blocking the way to the north and east, and the richer districts that way. But they seemed friendly – fraternizing with the crowd, especially the veterans, so they seemed hardly a threat.
Violence, you suppose, was unthinkable. There were children in the crowd; housewives, grandfathers. This was Tylos-Kavzar! There had been violence, yes, but from outside forces – irregular, bizarre. Worrying sure, but aberrations, oddities. We were, at the end, civilized people. The most civilized people, in all the world. We were not Elves, to fight among ourselves. Pre-election nerves; it would soften itself out. They had a democracy, flawed as it was. It could not – would not – should not happen here.
Orderis was there in black mourning toga; and Mordrin Fellheart, with a brass mask shaped like a kraken, and a shining cloak of sea dragon scales. They stood, impassively, as the crowd grew, and grew, and then, with just a hand from Mother Mercy, fell silent, quiet flowing like waves through the human mass. Mother Mercy began reading – "The workers and toilers stand today – stand tall-!"
Someone threw a stone. You couldn't say who. You couldn't say where. But you watched it – a brick, solid, like it had been pried from a brand-new street. It sailed lazily though the air – where there was a flash; like you'd seen before; divine magic, like in the Theatre, and this time you could recognize Myrmidia, in her fury and her grace. Hands meant for the lute and the loom. Unused to violence, raised in fury – an inelegant shove. And even the Goddess did not know (too refined, too lovely) what she wrought when she bashed Orderis over the head and he fell ass over teakettle. The crowd laughed – in that hanging second, before the shots.
The barbarians are always at the gates. No one expects them at home.
…
You're running. There are crossbow bolts pinging into the walls around you, bringing down showers of tile and stone. You dodge left as a giant red banner smothers a group of five or ten, only to be stained with their blood as another volley of crossbow bolts scythes through your people. You are running over people underfoot, and you can't stop because there's people behind you who'd do the same. Somebody shouts "HYDRA!". "THIS WAY!" cries another! The soldiers are shouting – "STAY CALM!" "STAY WHERE YOU ARE!" but people just turn away from their lockstep lines as they push and shove forward and flee west as fast as they can.
You included – you're not staying. You run, and you run, and you run. People are screaming everywhere; you don't know where you've turned. You look up, and see elven spires, and think in one horrible moment you've somehow been teleported but no – it's Elftown – and it's burning.
The crowd's ran straight west, kettled as they were. You dodge just left as a man with one of Ditatisis' swords tosses what was a crystal ball onto the street followed by scrolls in delicate Eltharin, which are trampled by another comer into the mud. "DOWN WITH THE ELVES!" they scream. "DOWN WITH THE MURDERERS!". There are people running back towards the Cloisters, and people running further into Elftown. You see an elven woman in fine clothes run shouting for help as a group of striker-soldiers, with clubs, chase her, crying "LONG EARS! LONG EARS!".
KABOOM!
Another explosion, and you see an elf flying above, with the stupid bejeweled hat and golden staff of an archmage, shouting "BACK! BACK!" But before he can say more, three apprentices of the Lodge of the Harvest Moon link hands and scream, and as they themselves are electrocuted a bolt from the blue smashes the elf-mage into the earth. He does not rise.
Behind you – people keep streaming out of the Cloisters, bruised or bloodied or worse. You look past them, and you see – nothing. The Dark Elves are not chasing. There is no Hydra. It doesn't even seem – after the first volley – they even got off of their ship. No soldiers – either, chasing the crowd.
There is a great CRASH! in the distance, and the great dome of the Temple of Asuryan, made of glass imported from Caledor, shatters, as the green smoke of warpstone rises into the air.
Nobody would be marching with something like that.
This – the massacre, the panic, the riot – this was planned. Someone wanted this to end this way.
Who threw the brick? Who placed the soldiers? Who hates the Elves?
Suddenly, there's the sound of a trumpet above you – and you see, on a flying carpet, you saviour. The Emir Aklan himself, in long velvet robe, and a turban of white silk twice the size of his head. "MY HONORABLE PATRON!" he shouts over the sound of breaking glass and screaming innocents. "WE WERE PATROLLING. DO YOU DESIRE EXTRACTION?"
"YES!" you shout. And he heaves you up, and you're away – as the riot continues, and Elftown's painted Red.
…
The riots last three days. They burn themselves out. The Princeps, you note, is out of town, and the Senate to paralyzed between Red-White infighting so the chaos is just tolerated. You go for a wander and see terrified faces peeking through boarded windows; fine marble black with soot, beautiful statues, beheaded, bodies and trash filling the streets. You remember the Princeps is currently on campaign, to fight rebels aligned with Ulthuan. You stare out to sea, where far beyond the horizon, the countless warfleets of the Phoenix King will certainly be soon receiving news of this atrocity. And you wonder.
What's next?
[To the Depths - FLIP:
Heads (Success)]
Speaking of the Elder Races, your next port of call is your long-awaited meeting with the Sons of Skavor. Blackmail, it turns out, had its uses. So, you arrive at Fafnir's home – the door a black obsidian slab from floor to ceiling, entirely unmarked. You were told to knock, so you do – it's ice cold – and the suddenly, like water, the glassy stone ripples, and then parts. You step into a room made of black basalt, formed in its characteristic natural-unnatural hexagons. Above you, a single rune on the ceiling gives a weak, yellowy light – much unlike the runes on Prince Stonehammer, of the Mountain Dwarves. In the flickering gloom, you can see the ceiling is encrusted with gemstones – period, ruby, diamond, emerald, opal, sapphire, beryl, jasper – every treasure beneath the earth; enough wealth to buy the Cities above twice over, kept in the dank dark. There is no furniture, but just as you think that, a chair is formed from the stone of the floor, and you're brought to sit as a table too mushrooms out. And from below, breaking through the ground like a man pushing off a blanket, Fafnir Fogfather appears. His beard is white, and is braided twice over itself, resting in a leather pouch. The Dwarf is mostly stone; below, he is solid crystal, spilling into the depths like a serpent. Hip up, he is flesh – but clearly ancient; though his long, grey robe of goat wool covers much. He has the same symbol below his eyes that all the Sons do – red beryls embedded in the skin, in triangles with bottoms that extend past their vertices, above which are uneven five-pointed stars. You can read the rune know, you read up before – for Skavor, and for remembrance, and for sorrow.
Fafnir inclines his head to you. "Hail, Guardian" he says in halting Tylosi, "Welcome to my hall" and he gestures to the dark all around you. He laughs; like iron against flint "All my hospitality is readied for you."
You, though already sitting, give the best to give a half-bow in your seat. "My thanks, Lord Senator." You glace, nervously into the nothing, just the little pinpricks of gem-glow above. "You honor me."
He laughs at that, deep and dark and harsh. "Honor! Honor! We well know this meeting can occur because - precisely because! – you and I have no honor left to speak of."
You prickle a little, at that, and Fafnir notice, for he puts a hand up. "For a Dwarf. I judge you, perhaps, too harshly, on a culture that is not your own. You have done us – well, not a kindness, but a mercy. We presume you have a cost. Give it here."
You have much in mind, but you've got to sate your curiosity first. "Three questions" you say. "If I may – not as a price, but as a gift, for a guest of your hall."
Fafnir stares at you, his grey-slate eyes unblinking. "You asked not to be judged by us, but you try to benefit from our custom. I grant it, for the right of mine on judgement upon you, and to not abide by your upper-world niceties."
You've got your opportunity, so you decide to hit for the fences. "First – what did Skavor do?"
A deep crumble – tectonic plates crashing in the earth; a rockslide; bad metal cracking in the forge. "Much" Fafnir says. "That rune" and he points up "His only one in these Cities". Another grumble. "To your meaning, though. He taught this art" and he makes a casual gesture, and suddenly your stone locks your arms to your chair. "It had a cost" – and he gestures to his legs – purple crystal "but it was more than those so-called "Ancestors" gave to failures themselves. The North waxed. The War came. Skavor failed. Who did not? Who could not, left alone by those who called him family? He saved who he could – I – he left some behind. What became of them, in the distant East – I could not say. But the Ancestors found us, barely alive, and ruled – not forgiveness! not love! not justice! But death. And we saw they would be no better than the daemons, and went west, and west, and west. And so we stand here – forbidden from those ancient halls, to make our own way in life. But in death-" and he pulls from the earth a sharp stalactite, which pushes under your chin and scrapes your jawbone. "In death, your folk still bar us. We cannot pass the threshold. There is nowhere for us to go. You saw Skavor that day; you saw where he lies still. We wait in stone until the day we find a way where His Father-"and he spits "has denied."
You watch as the purple crystal grows an inch up his stomach. He looks, and collapses into his seat, suddenly exhausted, the spike and your restraints dissolved.
"Ask on" he says "time waits for no Dwarf or man".
"Did the Princeps promise you a solution?"
"Yes" he says, eyes still closed, slumped down. "Every year we dig, with the power of our dead and dying. We dig deeper, and deeper into the Underrealm, and He Denies us! The flame and the sword! Denied, forbidden, damned. For living when we were meant to die, and for dying anyways. He promised a solution."
"Which was?"
"An end to Gazul".
"And without a guardian –"
"The Glittering Realm was ours to take."
Not an unsympathetic motive. All deserved an ending; and you knew the Mountain Dwarves to be unyielding. But as you understood Morr, his guardianship of the Portal was what kept the gate open. Without a psychopomp – without Gazul – you were not so sure the realm beyond would be accessible – or (and this was a fear in your deep heart, in the shivering of your soul, at the seat of your spine) – if, without a God, the afterlife would exist at all. You'd been thinking of it as soon as you learned that Gods could die, when you saw a spirit sacrificed. Their realm – their spirits – their people? Whatever became of them?
But you could not focus on result, not when you knew so little of mechanism. "My last question, then. How? What were you to do for the Princeps?"
"What were we? Presumptuous of you to assume the past-tense. We were to deliver him a priest – one with a deep connection to that cursed God – and perhaps a few more. Why do you think we're getting close with our cousins?" The deepest laugh. Lava crackling as a volcano erupts. "They do think their holds secure."
Your mind reels, and you think of arrested priests. The High Hunter of Ishernos, you know, and if you hadn't intervened, Ahalt, and Her-Ben, so Khsar, and probably Ditatis soon, when the Princeps returned, for the riot, so Myrmidia – Gazul, another, and maybe, with Floridus ascendant, some lectors of the Gods of Order.
Why not you yet?
You look at your sword at your side and hear a cackle. Your connection to Morr has only grown as you've came to the City – and your brothers – the ones before you came, the ones better connected, they fled, because they had a prophecy of their own-
Shit. Shit. Shit.
You knew the prophecy of Morr – that to save the most, you had to drive Divinity out. But you had not quite cognized the logical reverse; that for the Princeps to fulfil his plan, he had to collect Divinity.
And you think of thirteen guillotine shrines, and the exploding of the Temple of Asuryan, and you wonder how many Elven priests just went "missing".
The Son of Skavor is watching you, with some dismay. "Have I offended my oh-so honored guest?"
"No!" you squeak out, as you consider the plan. Thirteen executions of thirteen priests to a monstrosity in the tower. That, somehow, would result in a God, if a "Name" was involved, that nature of which was still a mystery. The Princeps could have arrested thirteen priests a long time ago, so the missing "Name" must be necessary and yet unachieved. So, you had time – the Tower was not yet finished - but not much, if Suttar was already moving.
But there was still a gap – the prophecies implied the Princeps would be the God, but the sacrifices were to the Monster. Surely he couldn't be planning on simply stabbing the thing? Even for his capacious soul – well, you remember Mother Mercy's head exploding into gore.
But again - you couldn't think about ends before means. Thirteen Priests. You needed to make sure he had less. And before you was a potential ally.
"My Lord Fafnir" you say, "let's make a deal."
…
Xenophon has blackmail on the Skavorites. They are therefore willing to grant him concessions to keep him quiet. He may pick two of the options below. The Skavorites are not willing to cease their cooperation with the Princeps at this time, as it is their only current hope for an afterlife. All deals will also involve a follower to ensure Xenophon keeps to his oaths, detailed at the end of the options.
[] a large fortune in gemstones
Enough wealth to buy a house, hire another mercenary company, or keep the Roost in deluxe style.
[] to delay their scheme until the Election.
Mechanically, to the end of Turn 8. The Princeps' deadline is then.
[] A bodyguard of Hammerers
A Milita Follower. BONUS: They auto-succeed any Act that involves combat underground.
[] An airship.
The "Evacuate" Act may be freely taken once every other turn.
[] An excavation of the Roost.
Re-open the vaults left sealed by your Brothers. Enables new Risky Act: "Explore the Depths".
[] fine weaponry.
Both your existing Milita Followers gain the "Well-Armed" BONUS: Flip-twice and take the better when engaging any force not sponsored by the Cities' government, a magical District, or a foreign power.
[] A petrified Son.
The body of a dishonorable cousin. Unlocks the Risky Act: "Study the Curse of the Sons".
[X] Zaki
A dour faced Dwarf. A Follower. BONUS: N/A. He's watching.
AN: Apologies for the delay, bit slower with the start of term. Hope you enjoy – please vote by plan, and since it's been a little while, 24 moratorium on the votes, please.