WARHAMMER 40,000 Genestealer Management Quest

SISTERHOOD OF THE LEVITHAN
MIGHT: 0 | TREASURE: 2 | INFLUENCE: 0 | TERRITORY: 1 | SOVEREIGNTY: 1​

Planetary Company
Thedias Prime​
MIGHT: 1 | TREASURE: 6 | INFLUENCE: 2 | TERRITORY: 5 | SOVEREIGNTY: 3​
Defensive Psykers [MIGHT]: +2d to fight anyone who is using combat psykers against you.
Pleasurable Kiss [TERRITORY]: +2d to raise Sovereignty
Kelermorphs [Influence]: +2d to unconventional warfare (doing it)
Space Marines: +2d+MD to a single might or unconventional warfare roll per month.​
 
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And it will be pretty useful for that, although I'm not sure how helpful it would be against a facility that is specifically designed to stop attacks from above.
We just won't get that much out of risking the baby Leviathan. We have 2 rolls to inflict 3 damage. The first is Might 6 + Treasure 5, the 2nd is Might 5 + Influence 4. But we have space Marines to give an MD, and Kelermorphs will ad +2D to the 2nd role.

In the One Roll Engine we literally can never roll more than 10 dice. So throwing the kitchen sink at this won't help this early in the month, our dice pools are too high.
 
Also, like, the baby bioship...I kinda was thinking that it'd be one of the things you choose when the game transitions from one planet to a multiplanetary thing, like, do you use it to terraform Thedias, or use it to breed more ships, or what.
 
[X] Everyone on the Sky barge now! Move Move Move!
-[X] As many healthy infantry as we can gather immediately will load onto aerial transport, to deploy a drop pod attack against the facility. Attacks will be launched against both the lance itself and the reactor that powers it Our former Tech-priests will provide instructions of the rituals to safely shut down the reactor powering the lance and distribute these instructions among soldiers while we are in the air. If we can disable the lance before it fires then we will do so, failing that we will destroy it.
-[X] Troops who were still advancing through across the surface will redirect, move against the facility at best speed, enter the facilities below the lance's reactor through lower corridors and support the attack from below.
-[X] If they are ready, the two former Space Marines will take part in the drop pod attack, if not we go without them.
-[X] While the forces of Mechanicus took the Lance by surprise, leaving little opportunity for subverted PDF to prepare the grounds, the Sisterhood has been planting its hooks there for a while. It's not impossible that some data taps cogitator backdoors survived under the tech-priests scrutiny, giving the Cult a small, yet possibly vital intelligence advantage.

Also wondering if you could put together a wargame using the One Roll Engine...
 
Also, like, the baby bioship...I kinda was thinking that it'd be one of the things you choose when the game transitions from one planet to a multiplanetary thing, like, do you use it to terraform Thedias, or use it to breed more ships, or what.
I was tricked into thinking that there were multiple planets in this system by my brain, so rushing the local Hive planet isn't in the cards, but most-likely we'd want to get multi-planetary/space-based asap (not only because it's part of the goal, but also because it's very sensible). But I imagine w/ the remains of the Mechanicus and everyone working together we could get standard of living up to snuff and make mining both easy and safe to the point where the stars are what we'll end up going to (although obviously holding planets is far more efficient than holding only vacuum).
 
I was tricked into thinking that there were multiple planets in this system by my brain, so rushing the local Hive planet isn't in the cards, but most-likely we'd want to get multi-planetary/space-based asap (not only because it's part of the goal, but also because it's very sensible). But I imagine w/ the remains of the Mechanicus and everyone working together we could get standard of living up to snuff and make mining both easy and safe to the point where the stars are what we'll end up going to (although obviously holding planets is far more efficient than holding only vacuum).

Well, there are many planets in this solar system, it's just they're only very lightly inhabited - they're mostly gas giants and moons around gas giants that somehow clear Thedias in terms of lethality thanks to either being

1) Tiny
2) Tiny and in the radiation belt
3) tiny, in the radiation belt and full of cryovolcanoes
 
Well, there are many planets in this solar system, it's just they're only very lightly inhabited - they're mostly gas giants and moons around gas giants that somehow clear Thedias in terms of lethality thanks to either being

1) Tiny
2) Tiny and in the radiation belt
3) tiny, in the radiation belt and full of cryovolcanoes
Well, that probably means we'll have an absolute wealth of gaseous resources, so the main thing we'd probably want to do is set up bio-ship-works in coordination w/ converted mechanicus and mix the best of both worlds (along w/ mining using materials from any asteroids nearby) to construct a solid fleet. I think one of the characters talked about eventually stopping all the awful things in the galaxy from killing everything, so that might be a good next-step along w/ liberating more worlds.
 
I saw mention of Von Valancius at one point, if we're in the Koronus Expanse and the RT heir is going Iconoclast, it would be very good to ally with them.

You're not, Rogue Traders just...kinda get around. (Where you are exactly is, spoilers, going to be one of the first votes for the post-victory vote, since it determines what the cult's enemies and neighbors are from there.)
 
Well, that probably means we'll have an absolute wealth of gaseous resources, so the main thing we'd probably want to do is set up bio-ship-works in coordination w/ converted mechanicus and mix the best of both worlds (along w/ mining using materials from any asteroids nearby) to construct a solid fleet. I think one of the characters talked about eventually stopping all the awful things in the galaxy from killing everything, so that might be a good next-step along w/ liberating more worlds.
I've always thought the tyranids could get a lot of use out of just eating a bunch of "dirty snowball" type outer system objects and then moving into the goldylocks zone for photosynthesis.
 
I mean, what about constructing a ring around a star and just growing ships forever. Honestly, the Nids might be strong but they're dumb.
Sunlight is useful, but they still need to get a source of materials to make biomass out of, they can't just convert energy to matter afaik. Still, there's a lot of gas giants you could slurp up for gasses with carbon and such in them, yeah. Iirc they do canonically suck up a lot of the stuff in the atmosphere of the planets they're able to fully conquer.
 
Sunlight is useful, but they still need to get a source of materials to make biomass out of, they can't just convert energy to matter afaik. Still, there's a lot of gas giants you could slurp up for gasses with carbon and such in them, yeah. Iirc they do canonically suck up a lot of the stuff in the atmosphere of the planets they're able to fully conquer.
There are stupid amounts of carbon in space and along w/ the other necessary materials. A simple set of bases could easily overwhelm everything. DC in particular just published a book recent about this scenario (where they were defeated despite this) w/ the serial numbers shaved off.
 
DC in particular just published a book recent about this scenario (where they were defeated despite this) w/ the serial numbers shaved off.

I did?

oh right!

I did!

the long shot is avaliable on amazon right now!!!!!!!! buy it please!!!! https://www.amazon.com/dp/B0DJZG8V87

the funny thing about the abomination in the long shot is that it is very stupid and it still manages to almost obliterate all life in the galaxy before it's stopped! which is very tyranid, now that I think about it...
 
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Btw, I realize after a night's sleep that an aerial attack against the lance may seem suicidal, but there are several factors that improve the odds

1) The STS lance is currently being oriented downwards to Exterminatus us. Reorienting it again for air defense again may take time and will also delay Exterminatus, giving ground forces more time to breach.

2) Quinn has been taken from her cell to aid in the planet's destruction, and we potentially have some surveillance within the facility, we may have warning if they reorient. If Quinn got the psychic warning to the our Magi she may be able to warn us again if the AM delay Armageddon to target our aerial attack.

3) Lastly, I don't see how we can get troops from headquarters to the lance in time otherwise. We are racing the clock here.
 
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Btw, I realize after a night's sleep that an aerial attack against the lance may seem suicidal, but there are several factors that improve the odds

1) The STS lance is currently being oriented downwards to Exterminatus us. Reorienting it again for air defense again may take time and will also delay Exterminatus, giving ground forces more time to breach.
I believe the Exterminatus relies not on lance per se, but messing with the geothermal powerplant it uses to trigger the Krypton-grade geological instability. That said, you might be right that they might be unable to shoot us if, for intance, they need to disconnect the Lance in order to do the thing with powerplant.
 
I believe the Exterminatus relies not on lance per se, but messing with the geothermal powerplant it uses to trigger the Krypton-grade geological instability. That said, you might be right that they might be unable to shoot us if, for intance, they need to disconnect the Lance in order to do the thing with powerplant.
Oh Crap, you're right.
One such budding leaf was, at this moment, in the command center of the STS lance battery mounted on one of the highest peaks of Thedias' most impressive mountain range. Not quite out of the cerulean fog of the acid shrouded planet, the weapon systems were still rated to punch holes in any ships that didn't belong in orbit, while also being hooked to enough power systems for one of the prison planets many failsafe systems in case of riot and succession. Essentially, if the STS battery crew became aware that Thedias had been about to fall to the prisoners and there was no other hope, the power cores could be overloaded.

Because the power cores were tapped atop one of Thedias' most massive calderaic superextinction sites. The jolt would have been enough to destory a mountain range, but seated here, it was able to both tap the caldera for limitless geothermal energy...while also, being a very inexpensive form of exterminatus. Many people on Thedias thought the world could not get more hellish. They were wrong.


Do you think we should try to move forces in by train? Or just risk it because we need the speed and if they are overloading the power cores they may not be able to fire?
 
We need the speed. Might be a good idea to add something to the plan, like prioritizing ashcans or hiding in the acid layer.
Okay, I have seen this term a few times but the first time in the thread it showed up was in Threadmark 0.7 and when I searched I couldn't get a solid answer: What is an Ashcan?

I've seen it referred to as a boxy vehicle but I don't know if it's ground or air.
 
Okay, I have seen this term a few times but the first time in the thread it showed up was in Threadmark 0.7 and when I searched I couldn't get a solid answer: What is an Ashcan?

I've seen it referred to as a boxy vehicle but I don't know if it's ground or air.
Seems to be a ground vehicle. Basically just a big crawler truck armored against the acid and killer winds.
 
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