Vote tally:
##### 3.21
[] Regular Patrols
No. of votes: 12
ReaperofInterest,
jwolfe_beta,
massdefect76,
Derek58,
jean5,
x2ero,
bdun140,
Professor Vesca,
Dark Ness,
prince84,
Dark Abstraction,
Skybreaker
[] Bonechewers, Or, Look We're Sincere!
No. of votes: 12
ReaperofInterest,
Pathos,
massdefect76,
Derek58,
jean5,
x2ero,
bdun140,
Professor Vesca,
Dark Ness,
prince84,
Dark Abstraction,
Skybreaker
[] Fruit Pie Diplomacy
No. of votes: 15
ReaperofInterest,
Massgamer,
Pathos,
jwolfe_beta,
massdefect76,
Derek58,
Whumbly,
jean5,
x2ero,
bdun140,
Professor Vesca,
Dark Ness,
prince84,
Dark Abstraction,
Skybreaker
[] The Alliance
No. of votes: 13
ReaperofInterest,
jwolfe_beta,
massdefect76,
Derek58,
Whumbly,
jean5,
x2ero,
bdun140,
Professor Vesca,
Dark Ness,
prince84,
Dark Abstraction,
Skybreaker
[] Zang'rok
No. of votes: 12
ReaperofInterest,
Pathos,
massdefect76,
Derek58,
jean5,
x2ero,
bdun140,
Professor Vesca,
Dark Ness,
prince84,
Dark Abstraction,
Skybreaker
[] Investigating Bonechewers
No. of votes: 15
ReaperofInterest,
Massgamer,
Pathos,
jwolfe_beta,
massdefect76,
Derek58,
Whumbly,
jean5,
x2ero,
bdun140,
Professor Vesca,
Dark Ness,
prince84,
Dark Abstraction,
Skybreaker
[] Healing from Zangarmarsh
No. of votes: 15
ReaperofInterest,
Massgamer,
Pathos,
jwolfe_beta,
massdefect76,
Derek58,
Whumbly,
jean5,
x2ero,
bdun140,
Professor Vesca,
Dark Ness,
prince84,
Dark Abstraction,
Skybreaker
[] Northern Zangarmarsh
No. of votes: 3
Massgamer,
Pathos,
Whumbly
[] Bonechewers, Or, Look We're Sincere! - HA
No. of votes: 1
Massgamer
[] The Spore Folk
No. of votes: 2
Massgamer,
Pathos
[] Zang'rok
No. of votes: 3
Massgamer,
jwolfe_beta,
Whumbly
[]Regular Patrols: A good way to keep an eye on everything and protect Nagrand is to set up regular patrols who can travel along the roads looking for anything of note or concern. Wolf riders for farther areas and people who can walk on foot for otherwise. It's a way to get your people out there. For too long you have been sequestered in Garadar, and with the Pox finally draining away more and more with every passing day you need to ensure that your people do not become used to simply sitting around. Though for now it might do well to divert patrols around the draenei army. They still look a bit twitchy. Cost: 500. Time: Eh. Till you say stop. Reward: Patrolled land. Better morale for the people. Happier orcs. Exercise yay!
No. of votes: 1
Qeqre
[]Bonechewers, Or, Look We're Sincere!: Show the Alliance you mean business by organizing full scale strikes against the Bonechewers rather than the small rogue attacks you authorized before. Actually hit these damn Fel Orcs, get a full test of their mettle to see just what these poor idiotic monsters have done to themselves. It should fulfill a dual purpose, between taking down Bonechewers and showing the Alliance that you are not the same. Garrosh has personally volunteered some of the Warsong for this, they haven't had a real fight in ages, and he is interesting in seeing just how they react to the power of the Light from an orcish source. Cost: 500. Time: 1 Month. Reward: Dead Bonechewers, Alliance ??? Chance of Success: 65%
No. of votes: 1
Qeqre
[]Fruit Pie Diplomacy: The draenei are right there. This is the perfect moment to reintroduce Arechron to his people, and herald a new dawn between the orcs and greater majority of draenei. Both you and Velen have laid down your edicts, and perhaps you can heal wounds. One of the best ways to gain friends is to feed them, and as of the moment your people are producing enough food to spare. All of your friends are in agreement with this. Jorin especially, as he wants to know what the two words he knows in the draenei language actually tastes like. With the Acolyte Yrel there, you can facilitate a mutual exchange of hides and food. Surely the draenei must be hungry for foods not related to Zangarmarsh where Velen told you they had previously been staying. Cost: 1000. Time: 1 Month. Reward: Improved Draenei relations.
No. of votes: 1
Qeqre
[]The Spore Folk: You have heard rumors of the sporelings, confirmed by the reports of the draenei who apparently lived in Zangarmarsh for some time in hiding. But the actual location of their settlement is not known, or even if they have more. The heavy mists that cloak Zangarmarsh obscure visibility the further in one attempts to penetrate, but the chance of making contact with a new group peacefully is one that you cannot ignore. Sending out a diplomatic mission may make time, but again, peace over war...hopefully. Cost: 500. Time: 2 Months. Reward: ??? Chance of Success 65%
No. of votes: 1
Qeqre
[]Zang'rok: You have the gate contained, but unlike Twilight Ridge it is far harder to fully secure this gate. There are no natural walls to keep numbers contained. So you will have to make your own. Putting up walls and Watch Towers will perform a two fold duty of corralling the demons barrelling through the gate while also securing the area itself. The Zangar Gate is quite close to The Edge, as it were, and also an enormous lake nearby. A source for water, and whatever is edible and living in its waters? A very good resource to start securing. Cost: 2000. Time: 2 Months. Reward: Zang'rok founded in western Zangarmarsh, new settlement. Bonus to rolls against Zangarmarsh Gate. +500 Fishing Income.
No. of votes: 1
Qeqre
[]Investigating Bonechewers: They are here, and appear to be there to stay. You need to learn all you can about these new Fel Orcs, and the Bonechewers have provided themselves as the perfect subjects to do so. Not to mention learning just what it is the Fel Horde plans on doing to the rest of Draenor. Whatever their plans, they cannot be pleasant. But that is fine, you just need to know what they are so that you can stop them. While there, The Laughing Skulls could probably sabotage the Fel Orcs a bit to slow the reconstruction of their village as a base. Time: 1 Month. Reward: Dead Bonechewers, information.
No. of votes: 1
Qeqre
[]Healing From Zangarmarsh: You cannot deny that you were wounded. You need to take some time to yourself. Everyone insists, including Kaz, and you cannot quite deny your mate when she really tells you to sit down and shut up. Besides, maybe this is a blessing in disguise? Being able to spend some time at peace will allow you to truly process what has occurred with Garrosh and the Warsong, the world, the draenei, and everything. And besides, the sooner you let yourself heal, the sooner you can be back on your feet. Reward: Healing time. Time with Kaz.
No. of votes: 1
Qeqre
[] Bonechewers, Or, Look We're Sincere!
No. of votes: 2
jwolfe_beta,
Whumbly