North Zul'Gurub Raiding: The Bloodscalps currently control the north of Zul'Gurub. That's where the now ruined temples of the Bat Loa Hir'eek and Panther Loa Bethekk are. Not to mention the shattered remains of your general market district used to be. Well, there's also Hakkar's Temple…but you aren't planning on repairing that thing anytime soon. Heck, maybe you should destroy it after you take control of that part of the city? Regardless, send Zul'Jo in to raid for supplies and kill some Bloodscalps. If they aren't going to work with the Gurubashi, then they don't get to be in Zul'Gurub! Time: 1 Year. Chance of Success: 100% Reward: Dead Bloodscalps, 500+5d100 Gold.
Gnawing Arms: You know, it isn't too hard to keep up a sustainable food supply, but that doesn't mean it's that the best eating. Maybe you need some new flavors? At the least you could have Zul'Jo go raiding the other tribes food supplies, and maybe grab a few new trolls to taste on. Either way, your people get some much needed supplies, your foes lose a few fighters, and your people get to eat something that isn't…your people. Time: 1 Year. Chance For Success: 100%. Reward: Dead Bloodscalps and Splinterskulls, food and random amount of gold and supplies.