Also I want us to put our bonuses into the Intrigue this turn to improve the quality of the Intrigue hero and how much damage we do to the trolls
So you don't want more settlements?
Wintergrasp is a settlement and we've been doing Settlements almost every turn, there are a lot more important things to do this turn. At least for now.
 
Yes but we also need golems, and potions give us some pretty decent army-wide benefits.
Actually, wouldn't potions be able to help fix him up?
I don't think plain potions are powerful enough to cure his deeper injuries. He needs to get his voice back if he is to give battle commands,

... Either that, or we teach him to write in scarabs.
 
Also I want us to put our bonuses into the Intrigue this turn to improve the quality of the Intrigue hero and how much damage we do to the trolls
I'm for putting RA on diplomacy and DD on fucking with the trolls.

Wintergrasp is a settlement and we've been doing Settlements almost every turn, there are a lot more important things to do this turn. At least for now.
Eh, fair enough.
I've been arguing in favor of getting involved with titan stuff so this works for me.

I don't think plain potions are powerful enough to cure his deeper injuries. He needs to get his voice back if he is to give battle commands,

... Either that, or we teach him to write in scarabs.
But goddammit, we've got the Scourge happening next Turn, we can't afford to not aim for the 3 research actions that could help us out here.
 
....I kind want to put our bonus in diplo this turn Id hate to get this far with the idea of diplmatic relations only for it to foul
Yea, I plan to put RA on Diplomacy again to make sure Idea has all the bonuses for it's last turn.

Not positive where I'll vote for DD, maybe on disrupting the ritual.
 
Alright, RA on Diplo and DD on Interruptions. This turn need to get Troll blood potion for our general, and I'd say Enchantment. For Stewardship I'd say Wintergrasp and we need Bigger Roads. Turn after I'd say Protodragon Nests and turn after that I'd say Reinforcement.
 
Alright, RA on Diplo and DD on Interruptions. This turn need to get Troll blood potion for our general, and I'd say Enchantment. For Stewardship I'd say Wintergrasp and we need Bigger Roads. Turn after I'd say Protodragon Nests and turn after that I'd say Reinforcement.
Why enchantment?
Why not golems?

I mean I don't agree with troll blood right now, but still, why would enchantment be better given it's limited to hero units?
 
It takes just as long to get golems as potions, I think we should research both so at least one of them finishes in time for any prospective assault on Gundrak. We may actually need those golems to break up fortifications.
 
Why enchantment?
Why not golems?

I mean I don't agree with troll blood right now, but still, why would enchantment be better given it's limited to hero units?

i agree with with Krain, Golems are gonna be incredibly useful against the scourge.... mostly because they can't raised by the scourge.
 
Military: Anub-Rekhan seems a bit relieved as of late after his rousing success against the Magnataurs. While he can't talk he does have a Seer to interpret for him and has once again brought you a list of concerns and proposals. (Pick 1)




Exterminate:



No mercy.

Diplomacy:
You appointed your first Queen, Azhar-Menthas, as your diplomatic advisor. Some would complain about it, she would quickly prove them wrong. She is nearly as good as you after all and frees you up for other things as well. With that in mind she's eager to start on a number of things.(Pick 1)

The Intellectuals: The recent uproar you caused among the scientific community three years ago is still ongoing. Damage control needs to be done. A number of incidents have been reported by Nexar-Azret, numerous acts of sabotage on various kinds' experiments done by rival factions. Injuries are mounting, but no deaths yet. It's getting worse.
Time: 1 year. Chance of Success: 75%. Rewards: Rivalries die down. Civil scientific war prevented.


Because we postponed this, we need to do this ASAP. I'll refrain from crowing.

Intrigue: Nezar-Azret has settled into her role well these past years as your new Spymaster. Her information network and stores of intelligence continues to grow. From her nest in the Royal Library she has given you some more proposals to do. (Pick 2)

A Leader:

Interruptions:

Elite hero and pissing off rivals. Win win.

Stewardship: Elder Nadox continues to remain at his post. He is an old, venerated leader among the Vizier Caste, but still eager to help administrate the Empire and its new King. Seeing as you want to make a mark on the long and ancient history of the Empire, he has number of new projects for proposal as always. (Pick 2)



Bigger Roads:
Proto-Dragon Nests:


Next year, we can get the Titanium.


Research: The Empire has a literal army of scientists, scholars, blacksmiths, craftsmen, and those skilled in professions of various kinds as befitting of a nation who values these traits. While many work by themselves on numerous personal projects, all are at your service in the name of the Empire. Lead by Mael Shelub, who was recently kicked out his position and replaced by your 2nd Queen, Anu-Surket. (Pick 2)



Enchantment!: A number of your Master Enchanters have gathered together and petitioned you for extra funds. It seems that they have hit a shortage of regents in the pursuit and learning of Grand Master-class enchantments by themselves. Their previous Grand Master died in his workshop after setting off an accidentally explosion, vaporizing all his work.
Time: 2 years. Costs: 4,500 Gold. Chance of Success: 65%. Rewards: Grand-Master Enchantments for weapons and armor available for Elite and Hero units.

Golems:

Troll Blood:

Cheap, quick to do in one case, and useful.

Personal Actions: Running an Empire is busy work, even if it is as decentralized as yours. You delegate a lot, but you have a lot of responsibilities too. Luckily, you have time for yourself this year. (Pick 2)

Sneaky, Underhanded Stuff:
Your Brood:
 
RA on Diplomacy. That's what I said.

We need Anub-Rekhan to be able to lead our armies so Troll Blood. With that we can cure his major injuries, give him his voice back, and gain his loyalty even more because we obviously care about him.

I don't really have an arguement for Enchantments, so we could do Golems. Potions though I think we can do next turn if we get Troll Blood this turn.

Edit: How do quotes work on this site? This is only my second day of using SV.
 
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My argument for Enchantments is that it feels something that was supposed to be basic and fundamental. I want them done as it seems something that we should have gotten in the first place.
 
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