Bad idea. There is such a thing as evil magic. Necromancy fits. Remember what happened to Kel'thazad. He started studying necromancy to find a way to protect people against it. Guess where that took him?
Our kingdom already has necromancy and Warlocks/Fel-magic users and has had them for some time. The reason we don't use the former that much is the created zombies etc just aren't very effective or useful.

Besides figuring out how the Lich King undead work could help is detecting him or his minions. Well that or counteracting the undeath plague which would be a major boon to every species on the planet except us.
 
Bad idea. There is such a thing as evil magic. Necromancy fits. Remember what happened to Kel'thazad. He started studying necromancy to find a way to protect people against it. Guess where that took him?
where did it say he stuided it to protect people against it?
cause in the wiki and other sources it says this about him

Kel'Thuzad later came to be considered somewhat of a maverick, due to his studies into the forbidden magic of necromancy. He became frustrated by what he saw as his peers' outmoded and unimaginative precepts.
also
A few powerful individuals across the world received a mental call from the Lich King, Kel'Thuzad amongst them. He then used every bit of will he had to communicate with the mysterious voice he heard. Deciding that the Kirin Tor were too weak to seek the power of the dark arts, Kel'Thuzad swore to learn all he could from the Lich King. After giving up his fortune and prestigious political standing, he went on a journey alone to Northrend where he saw the Lich King's power first hand
 




I honestly don't get why some people are saying about how not having hands hurts our fighting ability. We are a Spider Lord, we don't need hands we are hilariously killy right as we are with all the abilities Spider Lords come with.
 
Regarding necromancy, we can just try it next turn and see what it gives us or unlocks. I figure that at the very least it will unlock research options that allow us to do something to the undead, whether that be improving them or killing them easier. I mean, we will be raising them in a controlled environment while the Lich King has been severely weakened and has fled the continent. I am fairly certain we can take whatever happens.
 
I honestly don't get why some people are saying about how not having hands hurts our fighting ability. We are a Spider Lord, we don't need hands we are hilariously killy right as we are with all the abilities Spider Lords come with.
As far as Spider Lords go we are very pathetic. Even when we aren't stressed and tired we don't even hit 10 in martial.

Those shown capabilities are closer to what Anub-Rekhan our general can pull off.
 
So, does anyone know if a substance called elementium is a thing? I read about...somewhere, I don't recall exactly where, and it sounded like it could be useful in the Elemental research. Apparently it is supposed to be good for elemental enchantments. However, can someone please find out if this is actually a canon thing? Because if it is, then we should try to find some.
 
Elementium is a thing, but depending on the version it's either significantly weaker than pretty much everything currently used, or you'd be entirely reliant on elementals bringing it in from their native planes because it doesn't occur naturally on Azeroth.

Don't get your hopes up.
 
Our kingdom already has necromancy and Warlocks/Fel-magic users and has had them for some time. The reason we don't use the former that much is the created zombies etc just aren't very effective or useful.

Besides figuring out how the Lich King undead work could help is detecting him or his minions. Well that or counteracting the undeath plague which would be a major boon to every species on the planet except us.
Well for manual labor, we usually just go Spawn More Spiders, so that isn't much of a plus from the undead side. What Necromancy and Fel give us is basically expendable minions we can use on old gods stuff, and specialized tools to counter their wielders. It's one thing to just blow up undead and demons with the Light. It's another to be able to hijack their forces and throw them against each other.
 
More like a "You haven't seen the last of me! Muhahahahha! The Nerubian Empire will prevail! *adorable burrowing animation*" kind of boss, who shows up like five times before being defeated and even then possibly survives.
 
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Nah, we'll be one of those annoying fuckers that temporarily makes a PC into a hostile NPC through our glorious diplomancy
 

Hmm, is it me or did his voice got higher? Last i remember his voice is superbly deep and baritone, shouting 'Oblivion awaits!' and "I'll consume the living and the dead'

We could totally be a Raid boss, we'd just be one of the "summon tons of adds, then die a cutscene death" variety.

Nah, more like a wolf pack boss. You go into the raid dungeon and you first have to clear the minions around us, otherwise if you engage him every one will descend on you.

Then you need to destroy the general first, making sure that he doesn't come to assist Anub.(Spoiler, he still does but in quarter health.)

Then reaching the main room,you'll come to Anub with the three wives. Each of them having different aspect of fighting and spell, first they have to take down the wives. Each of them having their own challenge and minions coming to assist Anub. This is phase one. The raid need to down them quickly simultaneously or in order quickly.

Phase two would begin after downing the wives, in which Anub begin to retreat before slamming the ceiling open. Making Maexnna and her brood coming down, Anub will then burrow and begin spiking specific spaces or anyone who stay in one spot for too long. Creating a need for the raid to move around, in a circle, due to Maexna also spitting poison all the while the raid need to focus on tanking, moving and making sure to kill the adds in order not to be swarmed.

Phase three will be when you engage Anub personally but his general will come to assist. Leading to a two way battle and separating the raid into two. This time Anub will begin his diplomacy talk that randomly turns two raid members against the party while buffing Anub. These two will need to be CCed down to prevent them from doing harm.

All the while, the general will be desperate to reach Anub. And if he reach Anub then a buff will begin to stack on both of them. Making them tougher and harder to down, the objective is to either slow the general down, taunt or lure him away quickly if he reach Anub either by taunt or dark command. Then a countdown will begin when Anub reach 30%, if they don't down Anub fast enough, both him and his general will berserk. Effectively wiping off the entire raid.

Once Anub is done, the general can easily fall because of losing his king.
 
Hmm, is it me or did his voice got higher? Last i remember his voice is superbly deep and baritone, shouting 'Oblivion awaits!' and "I'll consume the living and the dead'
Basically they used the World of Warcraft voice actor instead of the Warcraft 3 voice actor.

It's something a lot of people have been complaining about for obvious reasons.

Especially so when you consider that Abathur's voice actor, Steve Blum, is the Warcraft 3 Anub'arak voice actor.
 
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