Well hooray!
Potential for explosive fodder, here we come!
How would you feel if your mommy and daddy took you aside one day and told you your entire reason for being concieved is so you could explode, as you are a living acidic bomb?

How about instead of breeding suicide spiders, we just strap bombs onto the ones we already have.

Or better yet, invent napalm and just burn the bodies to ash before they can be raised.
 
How would you feel if your mommy and daddy took you aside one day and told you your entire reason for being concieved is so you could explode, as you are a living acidic bomb?
There's a difference between spiders and Nerubians.
I'm obviously not talking about using our actual citizens being turned into living acidic depositories here - just the warbeasts we've been breeding.

How about instead of breeding suicide spiders, we just strap bombs onto the ones we already have.

Or better yet, invent napalm and just burn the bodies to ash before they can be raised.
Would probably be logistically more challenging, but eh, suppose I wouldn't mind it.
I want one thing and one thing only; something that means that the lich king is looking at a war with us being something where even if he wins a battle he doesn't gain shit, while we can happily send our fodder units against his soldiers to destroy them.
 
There's a difference between spiders and Nerubians.
I'm obviously not talking about using our actual citizens being turned into living acidic depositories here - just the warbeasts we've been breeding.


Would probably be logistically more challenging, but eh, suppose I wouldn't mind it.
I want one thing and one thing only; something that means that the lich king is looking at a war with us being something where even if he wins a battle he doesn't gain shit, while we can happily send our fodder units against his soldiers to destroy them.
Thats going to be rather difficult, considering the lich king could just enslave the spirits of our dead and go with that instead.
 
Do spiders leave spirits?
...And I'll admit I don't know all about Warcraft necromancy, but wouldn't he still need bodies to do anything?
Yes? Animals and animal spirits are a thing. Everything leaves some kind of spirit behind.

You arent going to be able to shut down the Lich King by trying to deny him undead troops. Its not going to be that simple, fighting him.
 
Yes? Animals and animal spirits are a thing. Everything leaves some kind of spirit behind.

You arent going to be able to shut down the Lich King by trying to deny him undead troops. Its not going to be that simple, fighting him.

Maybe once we have access to the Light or a similar form of magic we can protect our troops spirits from being taken control of.
 
You know, considering the nerubian's scientific might... Why not try to develop highly acidic gas - examples of them exist in the real world. Why not take it a step further and magicaly enhance them by an order of magnitude or two? Why not take that even one more step further and create acidic gas elementals or golems generating it en mass?

Melt the scourge away, way, way!

Cleanup should also be fairly easy since it doesnt rain often in northrend - just dig out the top layers.
 
You know, considering the nerubian's scientific might... Why not try to develop highly acidic gas - examples of them exist in the real world. Why not take it a step further and magicaly enhance them by an order of magnitude or two? Why not take that even one more step further and create acidic gas elementals or golems generating it en mass?

Melt the scourge away, way, way!

Cleanup should also be fairly easy since it doesnt rain often in northrend - just dig out the top layers.

This is not a bad idea. Water/air elementals made out of acidic liquids or gas. Golems could have interior container that holds something similar. We can also use poison gas for living enemies in the Scourge. People sometimes forget that necromancers have to be alive to use magic.
 
You know, considering the nerubian's scientific might... Why not try to develop highly acidic gas - examples of them exist in the real world. Why not take it a step further and magicaly enhance them by an order of magnitude or two? Why not take that even one more step further and create acidic gas elementals or golems generating it en mass?

Melt the scourge away, way, way!

Cleanup should also be fairly easy since it doesnt rain often in northrend - just dig out the top layers.
Poison elementals sounds hilarious.
They might also be useful against Faceless Ones?
When shit inevitably goes down there, I mean.

Hm, I think geomancy or shamanism might be the start for getting elementals.
 
Poison elementals sounds hilarious.
They might also be useful against Faceless Ones?
When shit inevitably goes down there, I mean.
Well if you want non-standard elementals (Arcane magic users can summon and command water elementals in W3 so it's not just geomancy or shamanism) we can take a page from Order of the Stick and use Chlorine and Titanium elementals. Hey our people are well educated and I'm sure at least one mage passed basic chemistry so it shouldn't be too much of a leap.
 
If that's the case we need to talk to at least the Taunka next turn and maybe the Snobolds later if we can find them.
Mhm.
Well, in all honesty we want to talk to our neighbours anyway.

Well if you want non-standard elementals (Arcane magic users can summon and command water elementals in W3 so it's not just geomancy or shamanism) we can take a page from Order of the Stick and use Chlorine and Titanium elementals. Hey our people are well educated and I'm sure at least one mage passed basic chemistry so it shouldn't be too much of a leap.
Heh, yeah, that scene is exactly what I was thinking of.
 
So, for next turn, I think that two actions we need to do are Greater Reinforcements, and Succession. The first takes 4 years, and our 2-year project that we selected will be finished next turn. After next turn, we only select 1-year projects for the 2 turns after that. The latter is because if our Stewardship advisor dies without a successor, then we might lose an action. Plus, since I figure that our current advisor will be a good judge of a successor's skill, then if we choose one after he dies, the actions success % might go down, and we might not get an advisor of great quality. This sound good to all of you?
 
I think Greater Reinforcements will save our ass during the Cataclysm with Deathwing flying around causing natural disasters.
 
So, for next turn, I think that two actions we need to do are Greater Reinforcements, and Succession. The first takes 4 years, and our 2-year project that we selected will be finished next turn. After next turn, we only select 1-year projects for the 2 turns after that. The latter is because if our Stewardship advisor dies without a successor, then we might lose an action. Plus, since I figure that our current advisor will be a good judge of a successor's skill, then if we choose one after he dies, the actions success % might go down, and we might not get an advisor of great quality. This sound good to all of you?
That sounds good to me. Getting Reinforcements done soon means that our capital will be even more prepared for any possible attacks or calamities. And making sure we have a replacement for Stewardship before Nadox dies is an excellent idea. I also think that we should select Research actions that require rolls so that we get the most out of putting RA there for Saronite Ore.
 
Also, does anyone have any ideas on how we can increase our food supply, since I think we are doing Appeasement this turn? Our current food supply is Slight Surplus, which is one step above Stable. Since Appeasement decreases our food supply, finding a new way to increase it also sounds like a good idea.
 
Also, does anyone have any ideas on how we can increase our food supply, since I think we are doing Appeasement this turn? Our current food supply is Slight Surplus, which is one step above Stable. Since Appeasement decreases our food supply, finding a new way to increase it also sounds like a good idea.

I think the plan was that we would trade with the surface races for food. The Tuskarr especially because they hunt large amounts whales.
 
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