Income growing ~6000/month is not justification to spend 23000 35000 when our current remaining treasury is 64018 post current turn expenditures. I referenced the wrong turn on my quick look, yes it's 19411 not counting the stewardship bonus (which is a little weird to apply to net income and not gross but whatever). There was a huge expenditure last turn also which brought the treasury from 112k to 67k. Don't forget the possibility of a lot of bounties being cashed in as well when that kicks in.
Accelerating a bunch of things now means we're just going to take it in the teeth later when we have yet more actions to pay for and even less money to do it with.
Bounty hunters will arrive in what? 3 months? More?
Last turn was just expensive. Not just because of the bonuses. We spent 28.500 on bonuses. True. But we also locked in some pretty expensive options in the Barracks(12.000) and Arcane Sanctum(10.000) in addition to raising our upkeep by 8.500(500 patrols, which also gave more refugees and 8.000 for the city guard).
Additionally, our current population is 63.793 people and we can feed 75.000 people. Expanding the Scarlet Enclave would add 30.000 to that.
The current influx of refugees and food production at 1500+8d100 means we could stop having a surplus in on turn 20 whereas if we start expanding the enclave next turn(turn 17) we'd see it finished on turn 19 at the earliest.
After that? We'd have to rely on cleansed land. And an attack by sea would destroy nearly our entire food income(and we only have half a month's worth of supplies).
As such, Coastline and Church need to be accelerated. The Mines? Are an attempt to skip the bronze refit(+1) and go straight to steel(+2) or something better. Which is going to be necessary if we plan to take out a scourge base without too many casualties but ultimately not too important.
The Roads are also technically not necessary but they barely cost us anything either. And I want that slot open to expand the Enclave(or to rebuild Darrowshire, as Corin's Crossing added 3.750 to our income).
Basically, we need to accelerate the stewardship options for more economy(which allows us to pay for the bounties without going into a recession) and to secure our food supply. We need the Piety options for a larger food supply and to ensure we won't lose too many troops to the Scourge. And we need to fortify the coast to secure our food supply.
The Mines, Roads and Zul'Mashar are the ones we could theoretically scrap. Though I'd rather not(especially the roads, need that option free for food soon).