The fish traps fail to provide enough food for everyone, and ten of your people starve to death.
Opinion and morale hit. -10 Naga.
Some of your naga die to opportunistic predators taking advantage of your vulnerable populace (Not the lurker this time).
Opinion and morale hit. -5 Naga
3 Babies are born this turn.
Military:
Naz'jan is furious about the failure of his forces to protect your people last year and vows that you need only give the word and they shall direct all their efforts to hunting down this monster of the deeps. Temporary +1 (Pick 3)
Form up your military forces: While far too small to be called a true army, it is never the less necessary to organize your meagre military forces into a single cohesive whole so you aren't working at crossends. Time: 2 Turns; Reward: Your forces actually approach something resembling competence in group undertakings, the size of your military is expanded; Chance of Success: 80%
(90)
The initial procedures go exceptionally well, new recruits taking well to the training and veterans adapting quickly to new organizational measures, but these sorts of things simply take time and it will be another couple of years before your military is completely improved.
Result: Everything goes very smoothly. Larger crop of recruits that initially expected.
Hunters: Rather than constantly using his precious warriors to bring in food, Naz'jan has suggested that they train a cadre of dedicated hunters so that they can focus on their other duties. Time: 1 Turn; Reward: Hunters increase available food after the turn ends; Chance of Success: 70%
(87)
The training goes well and soon you have a number of skilled hunters to bring in food for your Naga. This doesn't come in time to save those who starved during the training though.
Result: Food improved to Deficit.
Lurker no More: So many people vanishing in the same manner is no coincidence. There is something specific, or a group of somethings, that is targeting your Naga. It is proposed that you set a trap for this beast. Several warriors under a sleep spell, surrounded by more, invisible warriors. Once the terror makes its appearance to devour the sleeping, the watchers would release flash spells to stun it, dispel the sleep on the other warriors, and kill the beast with the full magical fury of the Naga. Time: 1 Turn; Reward: Dead Lurker; Chance of Success: ??
(28)
Due to personal action, this becomes a event. Incoming battle update.
Stewardship
Vashj seems to be growing into her new role, gaining confidence and skill. You hope she continues to mature into a fine steward.(Pick 1)
Grand palace: You require a palace. You require a palace now. One worthy of your magnificence. Who cares if the Naga are worse than unskilled labourers, they've all you got and they better get on building one right now. [LOCKED IN] Time: 4 More Turns; Reward: Somewhat shoddily constructed palace Chance of Success: 75%
(76)
Work continues to go very smoothly though this is no small undertaking. Much remains to be done.
Continues for 3 more turns.
You suppose they need to eat: It might be wise to secure some sort of food source for your Naga. Fish perhaps? This could take some work. Time: 2 Turns; Reward: Primitive fish farms constructed, your people have a somewhat steady food supply; Chance of success: 65%
I can taste the essence of your soul... it is sweet...
(27)
Sadly this project fails to go anywhere this turn. The workers fail to get past the first two obstacles, making a suitable enclosure to hold fish, and obtaining a breeding population of said fish. Both problems appear to be more difficult than they had first appeared, any large enclosure being nigh impossible to make fish proof, and the failure to catch enough of any one type of fish to establish a breeding pool of them.
Result: Wasted Effort. Hungry bellies remain hungry.
Learning
Zar'jira, one of your most intelligent, and powerful, arcanists is positively brimming with ideas that she wishes to implement to meet the challenges of your new home. (Locked In)
Transcribing knowledge: Whatever books survived the descent into the ocean are by now no doubt unreadable waterlogged garbage. Zar'jira proposes to begin carving the most essential of knowledge into stone tablets while it is still fresh in the mind of your subjects, lest the knowledge be lost to the ravages of time and misfortune [LOCKED IN] Time: Finishes this turn; Rewards: Some knowledge is preserved; Chance of success: 100%
(19)
The work finishes without further incident. You now have a small library of the core knowledge of your civilization.
Reward: Collection of stone tablets containing information on mathematics, magic. Crude Burning Finger writing methodology.
Intrigue:
Enthusiastically expounding on how fish-spies would help you to locate the Lurker plaguing you, Sira'kess awaits your orders.(pick 1)
The fish know all the secrets. They know the cold. They know the dark: What if we could subjugate fish, turning them into our eyes and ears? Sira'kess believes it is possible and has in fact already devised a method to begin carrying it out. She awaits only your permission before she starts setting up your aquatic spy network. No secrets will be able to be kept from you. Time: 2 Turns; Reward: A fishy spy network; Chance of Success: 85%
(53)
Sira'kess acquires a couple of fish from the fish traps for use in this project, despite the protests of hungry mouths. The work seems to go smoothly so far and Sira'kess is very happy about the information she is getting from her nascent network so far. Sadly it is not yet developed enough to be of use in cracking down on the Lurker.
Result: Beginning stages of the fish network have been created. Grumbling about the waste of good food.
Personal:
Though the keen edge of your mind may be slightly blunted currently, you are still Azshara. While the wards you have erected should be equally effective whether you are awake or not, it would seem that self-evident that your
active guard
is however weakened, or possibly gone entirely, when you are unconscious. Two, mutually exclusive, solutions to this problem occur to you. (Pick two)
*buzz*
Bringing in Assistance: If you cannot guard yourself when you sleep, why not get others to do it for you? Contact your most trusted and skilled mage elite to guard your dreams each night. This would however of course require letting other people know that your dreams are being attacked by something that you cannot adequately guard against yourself, and worse that this is a nightly occurrence.
(80)
It doesn't take you long to assemble some of your more skilled and, most importantly,
trusted arcanists for a secret meeting. Though it leaves a bitter aftertaste, you explain the situation as best you can to them, while revealing the minimal amount of information. They take it surprisingly well, simply showing concern for their beloved ruler and vowing to help however they can. The first nightly vigil, though any delineation of night and day in these lightless depths are purely arbitrary, is a rousing success, and you experience you first peaceful slumber in months!
You awake refreshed, you didn't realize how much of an effect the dreams have been having on you until they stopped. You feel full of energy, like you could take on the world. Or perhaps that bothersome lurker? Though on a more worrisome note, the arcanists have all been reporting that they've been getting horrible headaches and experiencing strange buzzing noises at the edge of hearing.
Result: Each night a group of wizards guard your dreams against the intrusions of the Whispers. They appear to be suffering from mild Whisper infestation themselves now though. Bonus to rolls against the Lurker.
This Ocean isn't big enough: For the two of you.
Personally hunt down this lurker that has dared to steal
your property.
Opinion Boost if successful. If taken in combination with Lurker no More chances of successfully killing the Lurker increases.
Battle update incoming.
Piety:
(Pick 1)
There can be only one Goddess: And that Goddess is you. While you are sure your divinity is apparent to all, perhaps you could subtly propagate the notion among your populace.
Removes Elune Worship revival as a option if successful. Time: 2 Turns; Reward: Cult of Azshara founded; Chance of Success: 45%
(49)
It seems you were
too subtle. You nudges fail to cause any noticeable reaction and the seeds you plant do not sprout. Nothing bad came out of your efforts either though, which is something at least.
Result: Nothing much one way or the other.
Diplomacy:
A male by the name of Xis has recently come to your attention. An accomplished womanizer back before the Sundering, his skills in conversation seem not to have been diminished one whit by his transformation, and indeed two of the children born over the last few years are his, though by different women. And remarkably enough neither seems to mind that he was not faithful to them. You have decided to snatch up this interesting specimen to serve us your public relations official.(Pick 1)
Everything is fine: It is of paramount importance that you maintain a facade of well-being to the masses. Though you have been slipping up slightly recently, no irreparable damage has been done. You could utilize your superb acting skills to appear to the very picture of vim and vigor while making several very public appearances. Time: 1 Year; Reward: Worries of your subjects over your wellbeing are lessened greatly; Chance of Success: 70%
(21)
They aren't buying it. You do your best, but even you make the occasional slip. This combined with the dire food situation this here leads to rise in concerns regarding the health and mental soundness of their great Queen. People are worried. While this situation hasn't become unsalvageable, it has become much more serious.
Result: Concerned populace.
AN: Lol. Those rolls. It seems diplomacy doesn't like you for some reason.