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Magical Theory is Intelligence based and should be perfectly valid topic for both boosters.

Better question is should we take it, since bonuses to it are rather easy to get compared to other classes. We are bound to get tested into Personal Tutoring and will have TA duties. We are already at 31, and are bound to hit some kind of a cap with it sooner or later. I'm not actually sure if we can physically bring all the books needed to level it up if we pick it. We only have 2 Chips, and even if we borrow Madavians and buy some extra that is at maximum 12 books for three months with us having our enchanted memorization.

Spreading out may be necessary simply due to the fact we can't carry enough books which are needed for specializations.


[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)
 
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Magical Theory is Intelligence based and should be perfectly valid topic for both boosters.

Better question is should we take it, since bonuses to it are rather easy to get compared to other classes. We are bound to get tested into Personal Tutoring and will have TA duties. We are already at 31, and are bound to hit some kind of a cap with it sooner or later. I'm not actually sure if we can physically bring all the books needed to level it up if we pick it. We only have 2 Chips, and even if we borrow Madavians and buy some extra that is at maximum 12 books for three months with us having our enchanted memorization.

Spreading out may be necessary simply due to the fact we can't carry enough books which are needed for specializations.


[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)

I'm assuming Miranova will provide us with the necessary study materials, based on quote below. I'd also assume since she actually wants us to make use of the chamber, she won't make it not worth our while by forcing us to use the time chamber to read the same few books over and over again. Considering her reputation and willingness to sweeten the deal, I'm also hoping she might even be prepared to give us access to some restricted study materials (coughnecromancycough) which we would otherwise not have access to.

Miranova will supply you with food - basically you go in with a big ol' cart full of food, study materials, etc.
 
First time popping into this quest, and I like how it's set up! That said, it's been a hot minute since our purported rival had been relevant and it feels like he is increasingly losing prominence to things that actually matter.

[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)

On the one hand this is doubling down on all of Ulos' bad traits. On the other hand, it's also doubling down on all of his best traits.

After all, if we don't take them, someone else will. :V

That being said, I'm pretty partial to practical magic so if anyone better versed in this quest wants to convince me to see the error of my ways feel free.
 
Magical Theory is Intelligence based and should be perfectly valid topic for both boosters.
It would seem to be less memory based to me, because while you can remember stuff and it should help you, you also have to solve things with it to really advance.

Even still I agree that we have so many bonuses in normal life to Theory it would be a waste to study it in the Chamber.
 
[X] Kill with a Whisper
[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)


I am wary of the elixir, Ulos has been mind fucked more than enough. On the other hand the rune is exactly the kind of skill we need to cover some of his weak points.
The chamber is exactly the kind of hungry and desperate choice I come to except and love from him.
 
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[X] The Hyperbolic Undying Time Chamber (CRITICAL REWARD)
[X] Xayide Elixir (HIGH-END REWARD)


Big risk, hopefully big reward. I'm saying we go all in, and it's statistically unlikely that anything bad will happen.
Miranova is listing those two prizes for a reason.

Though, imagine if we roll a critical fail and forget about the curse of transferal.
 
Are the memories permanently lost though? Surely there are other alchemical concoctions that help with memory loss. But there's no guarantee we would get our hands on them.. This is really such a pivotal decision.

I'm so glad I ran into this quest. I've been bingeing since last night. Amazing writing and characterization.
 
Are the memories permanently lost though? Surely there are other alchemical concoctions that help with memory loss. But there's no guarantee we would get our hands on them.

My answer to this (as to many things) is almost certainly. But whether someone has discovered those concoctions yet and whether you'd be able to find the right person and gain access to them... generally speaking, almost anything is possible, but very many things are extremely unlikely.
 
Inserted tally
Adhoc vote count started by occipitallobe on Aug 15, 2020 at 8:43 AM, finished with 85 posts and 39 votes.
 
10.1.V - Week 10 Weekday Vote
Normally I'd give the vote more time, but I don't think there's any genuine prospect of the top two options not being chosen. Looks like Ulos is going into the chamber and taking the Elixir. Whether he uses the elixir in the chamber is yet to be decided.

And normally there wouldn't be two straight votes in a row, but Miranova isn't going to talk much about this now.

You are now in Week 10 - the last week prior to exams.

-----------------

You presently have 2 Willpower. 2 Willpower is locked behind your Locked Action, Tutoring Session: Magical Theory. 1 Willpower is locked behind Tutor Your Friends, giving Ulos a total of 2 Willpower per week. The pool regenerates after tnext turn.

Ulos will take 4 Actions, but one of these is locked in as Tutor Your Friends. You cannot unlock this without abandoning the Tutoring Sessions entirely. As such, only 3 Actions will be taken from this list.

Newly Unlocked Actions:


None at the moment.

Temporary/One-Off Actions:

None at the moment.

Exam Actions:

[ ] Exam Prep (Subject) - Begin exam preparations! DC 20/40/80/100/1?? vs relevant skill. This only increases your exam results and has no associated Training Roll or other benefit. Willpower Upgrade - gain a second roll.


Offensive/Defensive Actions:

[ ] Scout out your Rivals - Pretty standard. Go spy on your enemies. Roll vs your Rival's roll to avoid being scouted. If you beat their Roll, gain +20 on all Actions against them (defensive or offensive) for the remainder of the week. The Magical Map Offers an additional +40 to this Action, as well as +40 to Launch an Assault.

[ ] Launch an Assault! - You have Itching Powder now, you can do something terrible (ly amusing)! Make your enemies itch in class to humiliate them, douse their clothes in it to force them to miss valuable learning sessions, or even convince onlookers they have some sort of disease. Roll vs your Rival's roll to succeed. A regular success will cause an automatic failure on their next Action. A major success will cause an automatic failure on their next Action and their classes for that day. A critical success will cause both these effects and cause them to be humiliated, reducing all Relationships with anyone who observes this humiliation by one step. The Magical Map Offers an additional +40 to this Action

[ ] The Brickworks - Use your newfound tools and knowledge to carve up some sweet, sweet Slumbering Bricks. Litter the walkways with them, put them anywhere you tend to go as long as they can be reasonably hidden. Offers a chance for any confrontation to involve a Slumbering Brick that you and your friends can activate. Slumbering Bricks allow an automatic escape from almost any situation, or alternatively a free attack on your opponent. Will take a lot of time and effort. Roll against DC 20 (-1 from former Willpower upgrades) vs Craft: Rune up to 8 times, or until you fail. The first eight successes (this Action may be taken multiple times - successes refers to number of successes on all Brickworks Actions) will offer you and your three friends up to one brick apiece if they do not already have one, which offers a 50% chance to withdraw from a hostile situation. Each success after that offers a +5% chance for any confrontation on campus to involve a Slumbering Brick, which will offer an automatic withdrawal from hostile situations, capping at a 95% chance. Willpower upgrade - By focusing hard on this task and working to discover the best ways to etch runes in clay and bricks, all Clay Rune DCs are reduced by 1.

Current Bricks:
Ulos, Madavian, Henrietta, Abraham

No bricks on campus.


Training Actions:

[ ] Start Studying (Write-In Subject) - You have your textbooks. Next step is reading through them. Sort of nerdy, but hey, aren't you here to learn? Gain a Training Roll associated with the subject you choose. Willpower upgrade - spend 1 point to gain 2 Training Rolls. -1 to all Training Rolls of this sort due current roommate penalty.

[ ] Relentlessly Practice Magical Combat -
Use some of your little magic to practice your Spellweaving. Abraham will help you, using his progidious Magic Pool to help you deal with, avoid, and retreat from spells. Gain a Training Roll on the lower of Combat: Evasion and Combat: Retreat, as well as a Training Roll vs Channeling. This will help Abraham practice his own Magical Combat. Willpower Upgrade offers a second Training Roll for the applicable Combat Skill. Shooting at you with fireballs is not easy for Abraham, who will spend 1 Willpower undertaking this Action.

[ ] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room. Gain a Training Roll for Lore: Magical Theory of Magic or Lore: Six-Fox Pact. 20% chance for Relationship improvement (DC 80). Willpower upgrade - spend 1 point to gain two Training Rolls. Can only be taken twice per Week max.

[ ] Study to Resist Mind Magic -
You don't know anything about mind magic or illusions at all, but you figure you can probably find a way to learn to resist them some, surely? Then again, it's an elective. It might be more efficient to learn about this later... Gain a Training Roll associated with Lore: Illusions. With sufficient effort you can learn Skill: Perceive Illusion, and perhaps even Spell: Break Illusion. Willpower upgrade - spend 1 point to gain 2 Training Rolls.

[ ] Practice Spell (Write-In From Spellbook) -
Time to practice a spell. Get better, cast faster, cast cheaper. Roll against DC (??? depends on Spell). Takes ??? Magic Pool, where ??? is equal to a Spell's cost times 5. Character gains an additional Training roll if they still have more mana after practicing. Willpower upgrade - spend 1 point to gain an additional two Training Rolls if you have enough mana for it.

Diplomacy and Discovery Actions:

[ ] Hang Out With A Friend (Write-in Friend) - It's good to spend time with people you know. Maybe take a break, and hang with one of your friends. Available options include Madavian Junotrin, Henrietta Aufstadt, and Abraham Quincey. Increase Relationship by one step. Roll against DC (Variable, depending on friendship level). On success, increase Relationship by another step.

[ ] Madavian's Speed Dating Agency - With Madavian here to help you, you'll have an easier time of meeting new people. Gain two Diplomacy Rolls. Madavian's presence also offers one reroll, mitigating any unpleasant social consequences (reroll will be taken after both rolls, reroll will prioritize Critical Failures over regular Failures). Willpower upgrade - Spend 1 point to gain a third Diplomacy Roll.

[ ] Go Exploring - It's a big campus, and you haven't seen the half of it. Who knows what you could find? Roll 1D100 vs ???. Success offers ???, failure offers ???. Willpower upgrade - spend 1 point to gain a second roll. Spend 2 points to gain a third roll.


[ ] Study your Magic Pool - You need to learn to meditate, focus, and understand what is happening in the Ether, and in yourself when you draw from it. Gaining such inner understanding may shed light on your Curse's functionality. Gain a Training Roll for Skill: Arcane Meditation versus Willpower.

[ ] Suck Up To Inukar/Miranova -
Figure out what they like. Do the research. Then suck up. Not hard in theory. Roll against DC 80 (Inukar) and DC 40 (Miranova) vs Cha and the teacher's class Lore skill. Success increases teacher's Relationship by one step and future DC of this Action sharply.

Crafting, Gathering & Shopping Actions:

[ ] Gather Mushrooms - Unlocked by your knowledge of the Secret Mushroom Colony. Self-explanatory. Roll against DC ??? using either Lore: Alchemy or Lore: Magical Plants. On success, gain ???.

[ ] Go to the Marketplace - You have money to spend and items to sell. You need to spend some time gearing up, finding tutors, spells, artifacts, items, and more. Activates Shopping Mini-Turn with more Actions within it (including "Find a Buyer" for your items), allowing the buying and selling of items and services.

[ ] Search for Ingredients -
You don't know about a whole lot of Alchemical Ingredients, but you can go looking. Even if you don't find exactly what you're looking for, you can scout out good places. Roll against DC ???. On success, find Ingredients. On critical success find a Location with Ingredients.

[ ] Family Money - Madavian would be happy to send away for money on your behalf (or spend some of his money on you and then replenish it later). However, he'd need a good reason to do so. Reason must be written in if no reason has come up in the thread. No Skill gains. Madavian rolls Cha vs DC (Variable) to gain a Variable number of Coins.

Locked Actions:

[ ] Craft Alchemical Recipe (Write-In) - Time to get your Alchemy on! Get in there and make something useful! Roll against DC ??? (depends on Recipe). Success adds Recipe to Inventory. Locked. Requires at least 1 rank in Craft: Alchemy. Requires access to Alchemical Equipment.
 
[X] Exam Prep (Magical Theory)
[X] Hang Out With A Friend (Madavian)
[X] Launch an Assault


Might as well do some chilling with Madavian.
Also, we should sabotage our rivals at least once, right?
 
[X] Study Group
[X] Exam Prep (Magical Theory)
[ ] Relentlessly Practice Magical Combat
[X] The Brickworks - Willpower


I think an assault is better timed next week. I wouldn't be opposed to a defensive Scout though. I also would like Ulos to not be quite as much of a sitting duck as he is when he is deprived of a brick. I am also not opposed to further Brickworks, especially with Willpower. Ulos will have to start putting in the work eventually you know, and Clay runes are not the worst things to be working from...

I'm also kind of still interested in Explore actions even if they are mystery boxes...
 
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I think we're done with exam prep, and I'd rather scout this turn and attack over the weekend, just in case we fail the scouting roll.

I think the study group is a good option, as always. We might as well try to study our pool, it's not wasted time.

[X] Study Group - Willpower
[X] Scout out your Rivals
[X] Study your Magic Pool
 
Guys, we'll have four open actions with five willpower (and additional time bonuses) next week to sink into exam prep. Even if we were to only spend two willpower-enhanced actions on theory, that gives us four (+ unidentified time bonuses) rolls on theory prep. Any more and we start seeing serious diminishing returns on that action's effectiveness.

Regarding an assault on Thomas: he's a lock in for Alchemy, the exam of which is held in the second week. If we want to hit him hard, let's hit him then. A defensive scouting action however seems prudent.


[X] Scout out your Rivals
[X] Study Group
- Willpower

For action #3; anyone still see the use in a speed dating action? If not, no specific preference here.
[X] Madavian's Speed Dating Agency

[X] Study your Magic Pool
[X] The Brickworks

[X] Hang Out With A Friend (Madavian)
 
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[X] Scout out your Rivals
[X] Study Group
- Willpower

Conserving willpower for exam week shenanigans is for the best. This will be a prime time for the Rival to attempt something too. He has been uncharacteristically too quiet.
 
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[X] Study Group (Willpower)
[X] Exam Prep (Magical Theory)
[X] The Brickworks - Willpower
[X] Madavian's Speed Dating Agency


At this point I'd rather make more bricks than launch an assault or scout, since Thomas is more likely to make his move during the exam week, and our own assault would likely be more effective at that point as well.

Regarding an assault on Edward: he's a lock in for Alchemy, the exam of which is held in the second week. If we want to hit him hard, let's hit him then. A defensive scouting action however seems prudent.
Think you are talking about Thomas here, and not Edward.

Thomas is the rich Narubite asshole, while Edward is our Magical Theory tutor.
 
[X] Study Group - Willpower
[X] Scout out your Rivals
[X] Study your Magic Pool
[X] The Brickworks - Willpower

probably should get finished the brickwork and i think we've done enough examp prep
 
[x] Scout out your Rivals
[X] Study Group - Willpower
[X] The Brickworks

I think Siual has a good point about when the best time for an assault is.
And despite the +40 to the scouting roll, I'd rather have a buffer week in case something goes wrong. Same with Brickworks.
A final Study Group before exams seems like a must-do.
Practicing against mind magic is very important, but takes a backseat to exams and the assault.
Would the time in the chamber be a good time to practice it?
 
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