Evillevi
A Pikachu for everything - Shadow Pikachu,2015
I'm sorry mastigos but I take care of my Zenny. After all I likeIf you're going to name it Zen, it needs a "cider" problem. And liver issues. And to be female.
I'm sorry mastigos but I take care of my Zenny. After all I likeIf you're going to name it Zen, it needs a "cider" problem. And liver issues. And to be female.
I am imagining that we were created with a basic personality.I don't believe in having a fully defined personality when we've just been created by the god of this world. I mean, we've just came to be - we didn't exist before.
I am imagining that we were created with a basic personality.
Which is why I didn't bother with a in-depth profile, with all the stuff I think would be hilarious to do, cause we wouldn't have thought of that yet.
So I went Disgaea, put in some fun traits, and we can build organically from a fun starting point.
My Quest players did this to me.Yes, that's righ- OH MY GOD WHAT'S WITH THAT ILYA?! SHE'S STARING THROUGH ME! RIGHT THROUGH ME! OH GOD MAKE IT STOP!
A slower respawn, at their set level. So a lvl 5 Slime, when killed, will respawn at the same point a while later, lvl 5 again. There are also unique boss monsters that won't respawn when killed, which are usually fixed to major quests.@Zen
We know what happens to the advanced A.I when they get killed. But, what about the other A.I.s? Destruction? Respawn? Something else?
> INPUT NPC NAME:
[X] Dances-among-willow-branches-as-the-sun-sets-and-a-cool-breeze-comes-in-off-the-ocean-while-the-cicadas-chirp-in-the-background
-[X] Dan for short
> SELECT NPC GENDER:
[X] Male
> INPUT NPC APPEARANCE - FUR/EYE COLORS WILL CORRESPOND TO LATER HUMAN FORM
[X]
> SELECT STARTING LOCATION
[X] KITSUNE STARTING AREA, SPIRIT REALM
> DETAIL PERSONALITY TYPE - MORE DETAIL IS PREFERRED. WARNING! AT HIGH A.I. LEVELS, NPC PERSONALITY MAY CHANGE OVER TIME!
[X] Layers upon layers of deception, fun-loving whimsical prankster is useful for concealing the cold inhuman merciless scheming underneath. Which doesn't mean the prankster is a "mask" or otherwise fake, but rather that there are stronger deeper motivations than "for the lulz" laying beneath. Besides, a fool can get away with things no one else can and can conceal ulterior motives with ease.
-[X] Ultimately desires to rule, the world. Being the open ruler or the shadow ruler is acceptable, but optimally would supplant the game-engine AI.
-[X]Is addicted to ferreting out secrets and enjoys acting as an information broker.
-[X] on the other hand enjoys being a story teller and coming up with long detailed yarns and "rumors"
-[X] a perfectionist, constantly stretching the bounds of what illusions can accomplish. Particularly in this virtual world where the boundary between reality and the perception of reality is already naturally worn thin. Not just "I fooled you" illusions but also things like "an intelligent illusion is a nigh unstoppable spy", communication illusions, and various AR effects, and the ultimate illusion: tricking the game-engine AI itself.
-[X] a hoarder of things that might eventually prove useful, sellable, or useful for pranks. Like that unusually shiny rock. Or unobtrusively collecting a little drop of blood from others whenever circumstances permit in the hope that it will be useful for magic.
-[X] likes looking the ocean, hates beaches and swimming in saltwater. Fluffy tails have their downsides
-[X] vain about looks, including the skill of disguises.
-[X] favorite food is fox liver. Not kitsune, real fox force-fed spirit-wine for days until it dies of alcohol poisoning.
-[X] Asexual by nature but willing to fake it for pranks or schemes
I don't believe in having a fully defined personality when we've just been created by the god of this world. I mean, we've just came to be - we didn't exist before.
Besides, creating a personality from the get-go is inefficient in my eyes. Things like personality is better initiated with a few traits while the rest of the details get ironed out as the story goes on.
Although that does increase the chances of Eito.
Yeah see... that's all well and good ... but Zen specifically requested otherwiseI am imagining that we were created with a basic personality.
Which is why I didn't bother with a in-depth profile, with all the stuff I think would be hilarious to do, cause we wouldn't have thought of that yet.
So I went Disgaea, put in some fun traits, and we can build organically from a fun starting point.
Probably because 90% of the subtleties of the characterization and personality of a quest PC comes from the actual text of the quest, instead of the votes. In other words, from the author. So if Zen asks for help with this crucial component to the quest, HELP THE AUTHOR WANT TO KEEP WRITING.
As a Zen-quest, this one is already guaranteed, there's no reason to add it.
Yeah see... that's all well and good ... but Zen specifically requested otherwise
Probably because 90% of the subtleties of the characterization and personality of a quest PC comes from the actual text of the quest, instead of the votes. In other words, from the author. So if Zen asks for help with this crucial component to the quest, HELP THE AUTHOR WANT TO KEEP WRITING.
As a side note, if a strong personality is not well established in the beginning and instead left to players then quest PC personalities almost always spiral down into the special hell I know as "shounen protagonist" who is always a perfect friend, dates every female but never commits, blunders through the plot because because they're too busy with nakama to go out and gather information, alternates between diplomat and ruthless killer for no clearly defined reasons, and has an incredibly fucked up set of priorities
You argument is refuted by one simple fact: Decision by committee. Any emergent behavior and character development is necessarily watered down.I understand that, but having a set personality from the beginning is also limiting. Having it all decided from the start, well, I just don't see it. It could even possibly be nice, but it's just not for me. We're defined by the choice we make, after all, not by who we want to be. If you want to be someone, you can't just will it like that, I'd hate for it to be so easy. If you're not capable of making the choices that leads to who you want to be, then maybe you didn't deserve - or maybe need - to be that kind of person. I just see it as completely unfair - and just a tiny bit boring too. Especially when we apparently have a small tutorial to go through (or at least, that's how I see the closed Beta as).
You argument is refuted by one simple fact: Decision by committee. Any emergent behavior and character development is necessarily watered down.
And again, not what Zen asked for.
You disagree that Zen asked for details?... It's too late for me to start this. I'll just agree to disagree.