Villainous Ideals

[X] Take the deal.

[X] Deploy all of our bruiserbots to the caves.
-- [X] Show them whose boss. Conquer then and make them know who they serve as the Mastermind here.
 
We can make underground robots if we want burrowing minions. Robots that we can rely on to be loyal, rather than trying to conquer a race that can just dig their way to freedom after we enslave them. Think of how much Torment Minsuh could build up wiping out a race of mole people instead of just letting them run off when the fight starts going poorly for them.
 
But think how much mania we can gain from unleashing mole people on the city?
Sure, heroes will find the underground base after that. But we just turn it into a trap.
 
Robotninja said:
But think how much mania we can gain from unleashing mole people on the city?
Sure, heroes will find the underground base after that. But we just turn it into a trap.
Why not design underground robots that will actually be loyal and reliable instead? This way Minsuh can gain power to help our plans AND when we strike from underground we can do it in a far more effective manner. Using slave soldiers will never be as good as using our robots.
 
Mastigo said:
Am I correct that it would be trivial (take no mania) to redesigm our fabricators and charging stations so that they can be integrated into a cargo container?
The fabricator is about the size of a small car, so it can be fit inside a cargo container. About the biggest problem you would have is the power requirements. Your recharge station is the equivalent to a large generator, and about as big.
 
[X] Take the deal.

[X] Deploy all of our bruiserbots to the caves.
-- [X] Show them whose boss. Conquer then and make them know who they serve as the Mastermind here.
---[x] "Minsuh, your in charge of the campaign while i handle things in the city."
[x] have the fabber build bruiser bots (budget: $15,000)
[x] build another fabber
[x] design a shoulder mounted Flashbang RPG launcher for the Bruiserbots.
 
Lost Star said:
The fabricator is about the size of a small car, so it can be fit inside a cargo container. About the biggest problem you would have is the power requirements. Your recharge station is the equivalent to a large generator, and about as big.
What would Automation and Power Generation Skill trees look like?
 

Malbutorius said:
What would Automation and Power Generation Skill trees look like?
I would say those will fall under the mechanical creation part. It would feel a bit too limited otherwise tbh. If you can think up a good generalist set, I will be happy to have it official.

Otherwise, it would be a blueprint that you would need to have. Your recharge station is actually supremely efficient already, if a bit of a gas guzzler. (Seriously, it's probably the sole reason your junkyard isn't profitable to you.)
 
mc2rpg said:
Why not design underground robots that will actually be loyal and reliable instead? This way Minsuh can gain power to help our plans AND when we strike from underground we can do it in a far more effective manner. Using slave soldiers will never be as good as using our robots.
Because being practical isn't what gains mania. Being fun is. Unleashing mole people on the city is funny. It will gain tons of mania.
 
Mastigo said:
As much as I like the idea, there's a couple problems and opposing points:
  • If they're animals I don't think she'd get Torment
  • If they're people, do we really want to piss off the digger-people when all of our bases are underground?
  • Do we really want to spend mania on digbots when we could spend it to finally upgrade our mechanical creation (and thus, among other things, upgrade our fabricators to build birdbots)
  • we could make assignment to Minsuh as a ... toy, punishment duty
  • as organics they won't match our MO so we can send them out to do things we don't want connected to our identity. Like kidnapping various civilians to undergo the slavery spell.
  • most importantly, I don't think we CAN kill them all without a digbot. Maybe gassing them all might work, but if so then with only a little more effort we could have Minsuh cast her spell on their unconcious bodies.
1) If they are animals they shouldn't be able to declare war as a large group. They are at least smart enough to do that, so Minsuh should be able to get torment off making a bunch of at least semi-intelligent beings miserable or dead.
2) If they are people (which they probably at least partly qualify as) do we really want to enslave them? That is what domesticating intelligent beings is when you get right down to it. Now I don't really mind it in theory, but the general trend of the thread had me thinking this just wouldn't go over so well with the voters.
3) Using mania to invent a subterranean robot sounds like a great idea to me. This way we won't have to rely on the breeding rates of a bunch of intelligent moles, or slave rebellions. We can just order them to attack facilities and trust in the fact that it will happen.
4) Letting Minsuh torture sentient creatures as a punishment does move the general tone in a direction I like, so no disagreement here.
5) They won't match our MO for the very first time we use them. Then Beatrice will figure things out, because sooner rather than later it will become obvious they are coordinating with our other actions. The heroes here aren't stupid, they will connect the dots.
6) If we can't kill them all we certainly can't catch them. If we can't kill them all we certainly can't hold them long enough to get them properly enslaved.

I think we are better off letting Minsuh have her fun and gain more power, and just use the mole people as inspirations rather than slave soldiers.
 
mc2rpg said:
1) If they are animals they shouldn't be able to declare war as a large group. They are at least smart enough to do that, so Minsuh should be able to get torment off making a bunch of at least semi-intelligent beings miserable or dead.
If I found my house infested with rats I'd wage 'war' with them too. That doens't mean the rats are intelligent enough to have a society capable of a formal declaration of war.
 
mc2rpg said:
1) If they are animals they shouldn't be able to declare war as a large group. They are at least smart enough to do that, so Minsuh should be able to get torment off making a bunch of at least semi-intelligent beings miserable or dead.
2) If they are people (which they probably at least partly qualify as) do we really want to enslave them? That is what domesticating intelligent beings is when you get right down to it. Now I don't really mind it in theory, but the general trend of the thread had me thinking this just wouldn't go over so well with the voters.
3) Using mania to invent a subterranean robot sounds like a great idea to me. This way we won't have to rely on the breeding rates of a bunch of intelligent moles, or slave rebellions. We can just order them to attack facilities and trust in the fact that it will happen.
4) Letting Minsuh torture sentient creatures as a punishment does move the general tone in a direction I like, so no disagreement here.
5) They won't match our MO for the very first time we use them. Then Beatrice will figure things out, because sooner rather than later it will become obvious they are coordinating with our other actions. The heroes here aren't stupid, they will connect the dots.
6) If we can't kill them all we certainly can't catch them. If we can't kill them all we certainly can't hold them long enough to get them properly enslaved.

I think we are better off letting Minsuh have her fun and gain more power, and just use the mole people as inspirations rather than slave soldiers.
if the initial campaign fails we can shift gears to just pushing them out of the area we want.
 
These moles give me a idea. Harvest them for their brains, we can put them in a robot and use it to dig us a new base (when we want a new base that is).
 
Undead-Spaceman said:
If I found my house infested with rats I'd wage 'war' with them too. That doens't mean the rats are intelligent enough to have a society capable of a formal declaration of war.
Seeing as Lost Star told us we were at war with the mole people I am taking the wording seriously until proven otherwise. I don't see any reason to assume the mole people can't be smart enough to declare war.
 
Call them belligerent swarming mutant moles. Intelligent isn't exactingly something you would subscribe to them. More like ants then anything else.
 
mc2rpg said:
Seeing as Lost Star told us we were at war with the mole people I am taking the wording seriously until proven otherwise. I don't see any reason to assume the mole people can't be smart enough to declare war.
Point, but considering the humorous context of the scene, it's more likely the war between our bots and the moles is more like the one between those two guys in Mouse Hunt had with their rodent.
 
Oh if they aren't intelligent they aren't even worth domesticating. Our robots can do anything they could do once we design an underground one AND they can actually be part of a plan. If we try to domesticate these things we will be burning alot of time that we could use for more useful pursuits. Lets just kill them.
 
[X] Take the deal.

[X] Deploy all of our bruiserbots to the caves.
-- [X] Show them whose boss. Dive them away from our base or wipe them out.
---[x] "Minsuh, your in charge of the campaign while i handle things in the city."
----------[x]"try to herd them into the city"
[x] have the fabber build bruiser bots (budget: $15,000)
[x] build another fabber
[x] design a shoulder mounted Flashbang RPG launcher for the Bruiserbots.
 
Mastigo said:
Why just kill them when we can work them into a maddened frenzy and then lead them into town? Or even try to get them to just take up residence in the sewers.
I would actually be fine with this. My problem was the idea of domesticating them. If all we are doing is herding them into the city to cause chaos I don't have any objections. So I will change my vote.

[X] Take the deal.

[X] Deploy all of our bruiserbots to the caves.
-- [X] Show them whose boss. Dive them away from our base or wipe them out.
---[x] "Minsuh, your in charge of the campaign while i handle things in the city."
----------[x]"try to herd them into the city"
[x] have the fabber build bruiser bots (budget: $15,000)
[x] build another fabber
[x] design a shoulder mounted Flashbang RPG launcher for the Bruiserbots.
 
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