Villainous Ideals Ep 2

Ah, there's something I've been meaning to ask Minsuh. I want to ask her if she thinks she can take control Jörmungandr and Lady Ka'lin with 9 Days of Torment. It is very important information for my plans to take over the world. Remind me to vote to ask this later.

Also, next post is our birthday. We need to have a birthday party. Let's go paint the town red.
 
Things we may want.
Anti Upgrade (Teleportation Wings)​
This upgrade uses a process similar to Minsuh's teleportation, but modified. With this, Anti is capable of teleporting himself in an instant. Has a small charge up of five seconds, and a range of 500 feet depending on line of sight, or safe zones known. Out of vanity, Revan has fashioned the upgrade to look like a skeletal pair of wings. They must be spread somewhat to allow the teleportation to be successful, but only need one pinion on each side intact to work.​
-5 quarts of restricted chemicals. 10 pounds Titanium diboride. lv 3 Material Manipulations. 1 Pound Uranium. 48 hours.​
Anti Upgrade (Monomelecular Blade)​
A specially designed blade about half the size of a human male. When Anti is holding it, he is capable of activating it. When active, this blade can cut through anything. Period.​
-1 quarts of restricted chemicals. 10 pounds Titanium diboride. lv 4 Material Manipulations. 1000 hours inside a a fabricator with appropriate configuration. (Miniture tools)​
Brilliance Upgrade (Electromagnetic shield)​
An upgrade for Brilliance that lets her project a shield capable of repelling munitions. This will stop dead any physical rounds, from tank shots to mundane handgun shells. So long as it has a certain velocity and mass, it will be repelled. Very energy intensive.​
-1 Quart Exotic Fuel. 16 hours work.​
Brilliance Upgrade (Exotic Frame)​
Using new material sciences, this upgrade will reduce her weight, increase her speed, and make her far more durable.​
-20 pounds Nano-Carbon. 10 Computer Chips. 5 quarts restricted chemicals. 4 Large batteries. 96 hours of work.​
Brilliance Upgrade (Sonic Capabilities)​
Allows Brilliance to use her vocal system for things other than speech. She can use it to deafen, shatter solid materials, and stun enemies briefly. Has a short range.​
-1 quart restricted fuel. 16 hours work.​
Buzzbot: Expendable bot designed for distractions, recon and quick offense response. Loud, relatively fast, and very obvious, these bots won't win many awards for beauty, but they make up for it in ease of creation. Appearance wise they are about the size of a volleyball and basically look like a hovering red eyeball. Armed with a short ranged electric blaster that can stun a full grown human with a single shot. Not a particularly smart bot, or durable.​
-2 Pound aluminum. Large Battery, 1 Computer Chip. 8 work hours​

Air Fortress: A massive creation capable of flying and carrying up to four thousand pounds of cargo, ordnance, or other various cargo. This is a veritable doomsday device capable of flying indefinitely, blanketing a city with ECM, and furthermore does not show up on conventional radar.

-2,000 Pounds Hardened Steel. 100 quarts industrial chemicals. 100 hours. Fabricator (Large) to make. Power Plant installed. Helecopter Pad (Large Base).
 
evillevi said:
The requirements are part of why I want the Material Manipulations.

It's possible that with some and some levels in it and research, we will be able to fabricate some of the higher end materials ourselves rather then being reliant on outside sources.
 
jwolfe said:
The requirements are part of why I want the Material Manipulations.

It's possible that with some and some levels in it and research, we will be able to fabricate some of the higher end materials ourselves rather then being reliant on outside sources.
Point. However currently the 3 into business is somewhat popular largely because we can use it to gain something during the break. Most other ideas just say get Material,Dimension and build/research, which is what we are always doing all the time*.

* and is as such our default standard action which some judge is inferior to 3 into business

Also more things for everyone
Blueprints you could possibly have later below.

Advanced Bot Fabricator: Doable

Weapons Fabricator: Doable

Construction Frame: Not doable

Director Upgrade - Tactical Genius: Doable. In fact, you just need more hardware and I will give you the appropriate blueprint

Carbot: Doable. Could only carry 4 bots though. If you get lv 4 creation would like you make a truck sized version.

Skybot: Rather would overlap with other blueprints, but if you like I can make something similar.

Doom Dirigible: Already blueprint available

Laser Rifle: Doable

Laser Cannon: Doable

Teleportation Array: Going to be an award later

Teleportation Beacon: See above. Would likely be the size of a manhole cover though, and likely heavier. Think Engie teleporter from team fortress.
 
A word of warning for those who is voting for [Y] 3 into business. We currently have absolutely nothing, that I can find to take advantage of our skill, So I suggest that you add a line saying that Revan sets up a company for XXXXXXX purpose, otherwise all you get would very well be nothing
 
It lets you break even on maintenance right now, but as your powerbase grows you are probably going to start to run into funding issues. Also to be frank civi side you are considered a rather poor boss.
 
Lost Star said:
It lets you break even on maintenance right now, but as your powerbase grows you are probably going to start to run into funding issues. Also to be frank civi side you are considered a rather poor boss.
If I'm getting this right, Currently most of our Business profit is being funded into our maintainence, and more importantly we need more Businessess(or passive income) in order to expand our powerbase by counteracting our passive Costs like Maintainence fees.

Currently how much more can we expand before the passive cost becomes an issue? For in character reasons, as a genius, Revan should at least know how much he can expand before he is crippled by the lack of resource.
 
You can technically expand so long as you have the materials. The big costs right now are the power requirements, rent for your civilian side, and food for you. Combined, you are roughly breaking even aside from the medium base. The big cost is the exotic fuel. Every 30 days it requires you paying $1000. Right now you are fine paying that, but it's a negative income. Revan is actually pretty energy efficient, but he's not totally independent yet.

This is however possible for you to do with the right tools. I wonder if people realize how you would go about doing that? :)
 
Lost Star said:
I wonder if people realize how you would go about doing that? :)
I can't help but think that this is a challenge.

......


God damit now I can't help but to find a way to make us Independant from others.

PS: I hate you Lost for giving us all the shinies:)
 
Lost Star said:
You are a supervillian in a quest for world domination. If you don't have the shinies you aren't doing it right :p
lol. I'm not sure if any of these paths are possible but hey, I'm giving it a shot

Plan Unlimited World Exploitation
1) Get dimensional Physics at 2/4
2) Get Mechanical Creation at 4
3) Get Material Manipulation at 2/3
3) Build something to manifest a relatively new world
4) Use Mega Dig bots to harvest anything we need in quantity, specifically the materials for exotic fuel.
5)???
6) Profit

Plan White Collar
1)Get Beracracy 3
2)Make a company to officially handle producing Exotic Fuel, Prefarably with loans from banks
3)Use Beracracy to steal from yourself

Plan I'm too lazy to make it up
1) Get Material Manipulation to 3
2) By raw materials for Exotic Fuel
3) Make Exotic Fuel

Plan Water is Key
1) Get the Pre req for Fusion generators.
2) Build Fusion Generators,
3) Save 1000$ a month by using water to fuel your base.

Plan shameless improvement
1) Improve powerplant To use less Fuel
2) Improve powerplant To use less Fuel
3)....
10)Profit
 
Another possibility is we go Material Manipulation at 2 and Business at 2.

At this point we may not be able to use exotic materials or get free blueprints but either is one level away.

At this point we can start turning a profit in any business and any scheme we do gives us more. Hell we could justify it by making a construction company that specializes in repairing supervillian damage and profit off our own insanity.

Edit.
Or as the GM hinted we can go mining with digbots.
 
Lost Star said:
Eh, why not. I'll give you a hint.

Lookit the Digbots.
=.=*
...
Ok then. I'm not sure what you meant by the Lookit but using digbots

Hmmm

1) Upgrade Digbots with something to help them search for the raw materials needed to make exotic fuel
2) Give them minitarized teleporters so they can zip back to base to deposit their findings
3) Profit

**********************

At any rate on to more meaningful voting discussion, currently I have absolutely no idea why people are putting [Y]3 into business without trying to max out our business in order to take advantage of our skills. And this led me to think about something important, And that is what would we follow up with our [3] into business. Because this is not an upgrade but a totally new game mechanic that has just open up to us. If we don't have a plan to take advantage of this then I believe it would be a waste of Skill points to add into [y]3 into Business.

So for that I have a number of ideas
Plan Business
Skills
  • Business 1/4
  • Business 2/4
  • Business3/4
Tech
  • any Tech
Short Term Plans
  • Make as many Business as we can with half our current cash
Follow Up (for once our 100day break is over)
  • Put our first additional mania skill into Bureaucracy. This is to minimize risk of Businessesshutting down
Pros/cons
  • A lot more money
  • Additional Blueprints
  • Our forces would stagnate for the most part, and would have the lowest utility and firepower of all the four current plans
  • We don't have Beuracracy to safe guard our Businesses
Plan Artificial Heroes
Skills
  • Biology 1/4
  • Biology 2/4
  • Biology 3/4
Tech, Whichever is applicapable
  • Cloning
  • Bio-enginerring (For their experiments on clones)
  • Artificial Alein Heroes
Short Term Plans
  • Make Labs for conducting Biological SCIENCE!
Follow Up (for once our 100 day break is over)
  • None
Pros/cons
  • More Minion.
  • More Powerful Minions
  • Pre Req for making Biological Bodies for Anti and Briliance
  • Will limit our abilities as the Synergy between this and our Enginerring abilities are limited
  • We have no idea on how effective and efficient this process in on the Grand Scale of things.
  • We have no idea on how Loyal are the resultant Heroes/Viliians that we make through this process
Plan Anti & Warfair
Skills
  • Material Manipulations 2/4
  • Material Manipulations 3/4
  • Material Manipulations4/4
Tech, Whichever is applicapable
  • Alien Material
  • Alien Power source
  • Alien Communication
Short Term Plans. (If Lost Star would give us Blueprints for Maxing Material Manipulations)
  • Begin Making Anti's Mononucler Blade. (That which cuts everything)
  • Upgrade all bots with new power sources and start upgrading their chasis into something better
Follow Up (for once our 100 day break is over)
  • None
Pros/cons
  • Our Bots are Better. Period
  • We don't improve on any other aspect
Plan Exotic Variety
Skills
  • Dimensional Physics 2/4
  • Dimensional Physics 3/4
  • Dimensional Physics/Mechanical Creation 4/4
Tech, Whichever is applicapable
  • FTL Drive
  • Power Source
  • Anything
Short Term Plans
  • Make/design miniaturized/ protable devices to speed up and slow down time in an area
Follow Up (for once our 100 day break is over)
  • None
Pros/cons
  • Theft which is ridiculously faster and thus more difficult for heroes to interrupt
  • We lack the blueprints for most of the stuff that we would need in order to best use this Plan
Currently all Follow ups are for things we want to do after we get control back of Revan. I heavily suggest that any Skill choices be accompanied by Followups in order to maximise our choice of skills selected
 
....
TPDIGBOTS=Chrono Miners
We have to try and build the Allied, Soviet, Yuri and Imperial techbase. Then we improve them.
 
Changing to this.

[x] Skills
  • Business
  • Business
  • Material Manipulations

[x] Tech
  • Power source
  • Alien materials
  • Laser weapons
 
Currently My Plan involves the below

******************
[Y]Plan Exotic Variety(modified)
Skills
  • Dimensional Physics 2/4
  • Dimensional Physics 3/4
  • Business 1/4
>>>>>>>This will allow us to start having more elaborate and effective schemes
Tech, Whichever is applicapable
  • FTL Drive
  • Power Source
  • Anything
>>>>>>>General improve in our tech
Short Term Plans
  • Make/design miniaturized/ protable devices to speed up and slow down time in an area or just gives us an advantage in general.
  • Start setting Shell companies to make money off the repairs needed for the whole City. Use Half of our current cash as Capital
  • Start making a Fabricator or two.
  • Start cranking out some replacement Dumb Bots, and Bruiser bots
>>>>>This is to max out what we have right now and avoid wasting any time
Follow Up (for once our 100 day break is over)
  • We Rob Banks and generally target anything with high property repair cost but with minimum lives risked. Hopefully by the end of the three months our company would be generally trustworthy enough to get these contracts.
  • Put our first additional mania skill into Bureaucracy. This is to minimize risk of Businessesshutting down
  • Use our second Skill Point so we can stack up our profits with multiple bonusess.
>>>>>>>>Basically the idea is to damage the city, get bonus money from having multiple companies that can vie for the contract to repair stuff and outbid local companies, and get Bureucracy as soon as possible to shut Beatrix Down
 
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