Upon This Sword of Fire (CKII Quest)

Prologue 2/3 - Chargen II
You are Illona, The Uncertain, weak and sickly as a child you lived to see this day where you would become queen. And queen of the largest province of the Scarlet Empire at that. You glance at your desk, where a crinkled map lies unfurled next to a half-starved candle. Old and worn, it was the best you could find of the province in the palace library. You spent hours last night staring at it, fighting the stress sickness in your stomach as you tried to memorize the land that was to be yours, unable to sleep. You've never even left the Capital, but now you must move to the furthest city of any in the Empire, to rule a land you scarcely know. A year ago, this would have been a nightmare for a princess last in succession.

But here you are, your coronation is tomorrow along with your sisters. The thought fills you with dread, it's only been a month since your eighteenth birthday. You're barely a woman grown, and now...now the weight of the world is on your shoulders. You may be sheltered but you're not ignorant, you've heard the rumors. Seen the worried looks on the court members as they came and went. Elita has withdrawn into her room again. Even Sauliā looks tired and worn, heavy bags surround her eyes when you eat with her. That worries you more than anything. The only one who looks the same is Valda, that same grim face she always wears is still there.

But there is no turning back now. To do so would be to turn your back on everything you've ever known. No, the only thing you can do is push through the fear and the doubt, to brave the path ahead with all its challenges. There's nothing else you can do. Who knows? Maybe you'll even be a good Queen, you have your strengths and weaknesses just as anybody. Well, everybody except your Mother. But she is gone now, and you'll just have to make do with the skills you have, and work with those you don't. Which are:

Aptitude & Handicap - Pick a Trait to roll at 4d6h3, and one to roll at 4d6l3. The rest will be rolled at 3d6.
[ ] Diplomacy - How good you are at interacting with other people, and how much those people like interacting with you. Higher gives a bonus to relation scores, lower gives a malus.
[ ] Martial - How good you are at hitting things very hard, and also telling other people how you want them to hit things very hard. Influences quality of troops and their morale, combat stat and the chances of armies led by you
[ ] Stewardship - How good you are with the business of numbers and ruling. Affects taxes, the cost of building projects, the costs and benefits of trade as well as upkeep costs.
[ ] Intrigue - How good you are seeing things in the shadows. Affects espionage actions taken by you, higher chance for you and lower chance for enemies. A low score is vice versa
[ ] Learning - How knowledgeable you are of the world, and how good you are at figuring out the unknown. Affects research outcomes
[ ] Piety - Your faith in the First Flame and his servants, as well as the belief in and predilection for the esoteric. Affects your relations with your family and various religions, as well as the supernatural.

But it's is not just you abilities that make you who you are. Everyone has quirks, things that help them be who they are. You're self-aware enough to realize that you have them just as well. Most of all, these are the thing you are going to carry with you into your new life. More important than all the clothes and servants in the world, these are what make you, you. So, what are they?

Trait Selection: Pick three, the three with the highest votes will be chosen.
Weapons Training: You have received some training in the art of the short axe, the traditional weapon of your people. You're still a novice, but you can at least hold your own in a fight. +1 Martial, +5 Combat Skill

Passionate: The first point of the complete soul, the fires of passion burn bright within you. You throw yourself into everything you do with admirable spirit, but you have been known to act...rashly, and with a short-temper. +4 Martial, -1 Diplomacy & Stewardship. Bonus to Fertility (Can be inherited)

Sharp: Your mind is keen instrument +1 to all stats (Can be inherited).

Persuasive: A silver tongue can be the best key, and yours is gilded indeed. +2 Diplomacy and better chance to persuade people.

Proud: Daughter of the Divine, here you stand. The blood that flows through your veins is God's blood, and you will be treated with the station you deserve. +4 piety, -2 Diplomacy. Increased relationship with Family. (Can be inherited)

Tenacious: The second point of the soul. You are granite in the face of adversity, never backing down from a challenge, and others look to you for strength. But sometimes you are impossible to argue with. +2 Martial & Stewardship, -2 Diplomacy (Can be inherited)

Honest: You do right by others, so they will do right by you. In all things, the truth will set you free. +3 Diplomacy, -2 Intrigue

Beautiful: Your beauty and grace is the stuff of song, instantly recognizable by any who have beheld it. For good or ill. +4 Diplomacy, -2 Intrigue. Boost to Fertility (Can be inherited)

Faithful: The third point of the soul, and the most important. Your faith in the legacy of your Mother, and the First Flame are unshakable. You are Sylltāji through and through . +5 Piety, increased relationship with family, severally decreased relationship with anyone from another faith. (Can be inherited)

Unorthodox: You're always trying to push the envelope and challenge the old way of thinking. Sometimes it works, sometimes it blows up in your face, but you always do things your own way. +3 Learning, -2 Stewardship, Larger Variance in Research rolls

Perfectionist: If you're going to do something, you get it right the first time. Failure is intolerable to you. Everything you do is polished to perfection, but that takes time, so in the heat of the moment you can be left stumbling. +3 Stewardship, -2 Martial

Languid: You disdain physical acts. That's not to say you are lazy, but you prefer to spend your time on more mental pursuits, rather than the barbarity of violence and subterfuge. +6 Stewardship & Learning, -5 Martial & Intrigue, -5 Combat Skill

Deceptive: You hide who you truly are through a mask of smiles and lies. You can smile to a hated enemy, and lie to a friends face with equal ease. Just don't expect people to trust what you say. +3 Intrigue, -2 Diplomacy

Hidden Potential: A whisper in your ear, a shadow in your eye and a feeling in your chest. You've always felt different, perhaps something more lurks inside you. Something much sought and long forgotten, but beware, those legends rarely end well for anyone. So perhaps it's better if it's nothing. +2 Piety, +1 Diplomacy. ???
---
Author's Note: And with this concludes the Chargen. Are you happy to have that over with (Well, there's still the voting, but who cares about that). Do note that you can gain and lose traits as the game goes on, mostly through personal actions on your part. As well, certain traits can build off one another to make new (higher level) traits, for better or worse. After this comes your coronation and arrival in Qūr-dalan and then Turn 1 shall commence.

If anyone has any questions about the setting or other information they wish to know, please feel free to ask. I thrive on questions.
 
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Aptitude
[X] [High] Learning

Handicap
[X] [Low] Martial

Traits
[X] Persuasive
[X] Unorthodox
[X] Hidden Potential
 
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[X] [High] Intrigue
[X] [Low] Martial

I see these fitting Ilona pretty well: poor relationship with Valda, so not fond of physical things, and more subtle in general, but more withdrawn than Sauliā. Let her do the social thing. Cloak and dagger for Ilona.

Also, I like the idea of the two splitting up duties that way — the description of Ilona's relationship with Sauliā notes that Ilona made several mistakes here as a child, so maybe she was spurred on by those???

[X] Hidden Potential.

Because of course the mystery box.

[X] Deceptive.

My chosen course for miss MC.

[X] Faithful.

This or Proud, for my third vote. A theocratic empire can't be led by a non-believer, can it?
 
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[X] [High] Diplomacy
[X] [Low] Martial

[X] Hidden Potential
[X] Faithful
[X] Persuasive
 
[X] Aptitude: Intrigue
[X] Handicap: Martial

[X] Faithful: The third point of the soul, and the most important. Your faith in the legacy of your Mother, and the First Flame are unshakable. You are Sylltāji through and through . +5 Piety, increased relationship with family, severally decreased relationship with anyone from another faith. (Can be inherited)
[X] Persuasive: A silver tongue can be the best key, and yours is gilded indeed. +2 Diplomacy and better chance to persuade people.
[X] Sharp: Your mind is keen instrument +1 to all stats (Can be inherited).

Skipping the Hidden Potential because the wording indicated that the ??? was a bad thing.
 
[X] Diplomacy 4d6h3
[X] Learning 4d6l3
[X] Hidden Potential
[X] Faithful
[X] Beautiful
 
Aptitude
[X] [High] Learning

Handicap
[X] [Low] Martial

Traits
[X] Persuasive
[X] Unorthodox
[X] Hidden Potential
 
[X] [High] Intrigue
[X] [Low] Learning
[X] Persuasive
[X] Hidden Potential
[X] Perfectionist

We're ruling a trade centre at the crossroads of many cultures and groups — Diplomancy, Stewardship or Intrigue seems useful. Diplomancy & Intrigue for handling the various groups, Stewardship for the trade aspects.
Result of traits: +2 Piety, +3 Stewardship, +3 Diplomacy, -2 Martial, ???

Faithful while nice, might not be such a good idea since we'll be regularly dealing with people of different religions. And Faithful would be counterproductive particularly if a diplomacy build is used.
If Piety is really desired, Proud seems like a better alternative.

EDIT: Would it be better to have a balanced character or one that is more specialised? Still new to CK2 style quests :p
 
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Our sovereignty is founded upon a divine right to rule, due to our direct descent from a goddess. I want to take that and run with it just as far as we possibly can. A haughty true believer would undoubtedly be a bit hard to palate for those that do not share their views, but those that keep the faith would greatly appreciate such a queen living up to her holy mother. And if there is more to their queen's divine lineage than mere words, then all the better.

Also, the Ash Maiden was not a diplomatic individual; she did not negotiate her sovereignty, she waged war for it. I imagine that a malus to Martial would be worse than a malus to Diplomacy, in that context.


Aptitude
[X] Piety

Handicap
[X] Diplomacy

Traits
[X] Proud: Daughter of the Divine, here you stand. The blood that flows through your veins is God's blood, and you will be treated with the station you deserve. +4 piety, -2 Diplomacy. Increased relationship with Family. (Can be inherited)

[X] Faithful: The third point of the soul, and the most important. Your faith in the legacy of your Mother, and the First Flame are unshakable. You are Sylltāji through and through . +5 Piety, increased relationship with family, severally decreased relationship with anyone from another faith. (Can be inherited)

[X] Hidden Potential: A whisper in your ear, a shadow in your eye and a feeling in your chest. You've always felt different, perhaps something more lurks inside you. Something much sought and long forgotten, but beware, those legends rarely end well for anyone. So perhaps it's better if it's nothing. +2 Piety, +1 Diplomacy. ???
 
[X] Faithful: The third point of the soul, and the most important. Your faith in the legacy of your Mother, and the First Flame are unshakable. You are Sylltāji through and through . +5 Piety, increased relationship with family, severally decreased relationship with anyone from another faith. (Can be inherited)
[X] Persuasive: A silver tongue can be the best key, and yours is gilded indeed. +2 Diplomacy and better chance to persuade people.
[X] Sharp: Your mind is keen instrument +1 to all stats (Can be inherited).
 
Aptitude
[X] [High] Intrigue
Handicap
[X] [Low] Martial

[X] Sharp
[X] Persuasive
[X] Beautiful

We're the family's wallflower ruling over a rich city distant from the capital. It's a prime opportunity for upstarts to take control from what they assume to be is a sheltered little girl.

We'll play their game. This wallflower thrives in the shadows and in the light, be it at public meetings or in the intrigue of the court.
 
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Aptitude
[X] Intrigue

Goes with what I was saying before

Handicap
[X] Martial

Same thing as above.

[X] Hidden Potential
Because Shiny and possibly FUCKING MAGIC!

[X] Sharp

An immediate boost to all of stats that can be inherited?! Fuck yes!

[X] Faithful

Gonna need this in the long run.
 
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Okay, so it seems that we're in the equivalent of a Khorasan/Parthian type area? We have a lot of land, but it's all mainly terrible either due to being destroyed or just of low value like a desert... at least, I'm assuming this is the case because we don't have many inhabitants and the ones we do have are mainly tough nomads aside from the river-dwellers. The stats we have are diplomacy, martial, intrigue, stewardship, learning, and piety, so we ought to keep in mind what should be useful.

The ones that I think would be the safest to discard would be intrigue and stewardship. Diplomacy is always of critical importance, particularly at a crossroads of cultuers; we need a good martial strength so that no one thinks it's worth the effort of overcoming our warriors to pillage our deserts; learning helps us to improve and make things better for the future; and as for piety... well, it's the very fundament that we derive our power from, so it's best to emphasize it. We should support religious efforts to gain legitimacy in line with many Central Asian empires, let's not be too fundamentalist though or we'll probably screw the pooch with foreign relations. If we can get our faith to spread, that will likely be in our best interests.

Intrigue I think we may have some help from our favored sister possibly, and as to the stewardship, well... I mean, you can squeeze a rock very hard but you're not going to get much water out of it. We want to set reasonable tributes so that our nomads don't rise up and our foreign traders don't get so fed up that they try to find a way around us entirely, but what sort of benefit are we getting from building projects and maintenance? We don't have many structures so much to start out with, and anything we build is going to be a tin can compared to the bigger stuff in the actual centers of civilization. I don't feel that selecting stewardship is playing to our strengths, so with that in mind...

[High] Diplomacy
[Low] Stewardship
Hidden Potential
Beautiful
Proud

So if I'm correct I think that those will give us a +6 Piety without being particularly antagonizing to others, +3 Diplomacy, -2 Intrigue with a boost to fertility and our family's relations with us as well, plus we'll likely have a better diplomacy and a dodgier stewardship than average anyway. Let's really sell folks on our religion, gain soft power and minimize conflict within the family, hopefully we can bring ourselves together a bit while allaying foreign assaults. Alternatively we could go the Tomyris sort of route and get a bunch of prickly warrior traits to go a-plunderin', I guess, I'm just leaning more towards the diplomatic edge of the scale this time around..
 
Hmm, what build should I argue for... Ooo, @OneirosTheWriter has a diplo build which looks interesting. Playing a soft build would be a really fun opportunity over the usual killcrushdestroy.

[X] Shark in a top hat.
 
Alright, the current tally is as follows:
Aptitude:
Intrigue: 8
Diplomacy: 6
Learning: 2
Piety: 1

Handicap:
Martial: 11
Learning: 3
Diplomacy: 1
Stewardship: 1

Traits:
Hidden Potential: 15
Faithful: 11
Persuasive: 10
Sharp: 7
Beautiful: 4
Unorthodox: 2
Proud: 2
Deceptive: 1
Perfectionist: 1

Okay, so it seems that we're in the equivalent of a Khorasan/Parthian type area? We have a lot of land, but it's all mainly terrible either due to being destroyed or just of low value like a desert... at least, I'm assuming this is the case because we don't have many inhabitants and the ones we do have are mainly tough nomads aside from the river-dwellers. The stats we have are diplomacy, martial, intrigue, stewardship, learning, and piety, so we ought to keep in mind what should be useful.
The closest real-world equivalent to the eastern portions of Väljad would be Khorasan and other central-Asian areas yes (Qūr-dalan itself is based in part off of Samarkand). However, there are other portions. The western part is extremely fertile, and rather heavily urbanized (though not to the same extent as Ahervare or Vana). However, that's under the control of various former princely states and petty rulers who are unreliable. Likewise, the northern-western portions are likely rich in all sorts of materials, but no one lives there, so you don't know. And the steppe is, of course, the steppe.
 
Prologue 3/3 - Long Live the Queen
You stride nervously through the halls of the Flame Palace, the...well soon to be former, capital of the Scarlet Empire. A stream of courtiers and other palace hanger-ons move through the hall behind you, all headed in the same direction. For now is the eve of your coronation, the dawn of a new era upon this earth. Your stomach has already worried itself sick over this moment, and you fidget in your dress as you walk. It's an impractical thing, richly embroidered with all manner of jewels and fur, and far too many layers, even for your normally conservative style of dress. It makes it difficult to move, far too much fabric in far too many places. But Sauliā insisted you wear it, and at least the physical discomfort takes your mind off heavier things. Plus it's not like you'll ever have to wear it again.

At last, you come upon the two solid oak doors that herald the entrance to the palace church. They are propped wide open, and flanked on both sides by men of the Flame Guards. A litany of sights and sounds assault you as you near, and you pause by the open doors, your stomach is in your throat as you gaze into the room, this is your last chance, your last chance to turn back. Though you had prepared for this moment you freeze in place, staring there at the crowd. A sound to your right interrupts your revelry and you spare the guard there a glance as he motions for you to continue onward, his head bowed in deference. You take a deep breath to calm your nerves, and give him a small smile of thanks, but he remains impassive, his face hidden behind a helm. You summon your courage and take that final step, striding into the room with all the grace you can muster.

Past the hardwood benches that line the room, filled with nobles and courtiers from across the Empire, you spot your sisters. Seated along the very front row, they are each instantly recognizable. Sauliā with her hair tied in a complex pattern that stretches down her back, Elita with her simple but elegant twin braids running down her back, and Valda, with her hair cut brutally short. Passing by the assembled guests, some you recognize and many you don't, you slide down next to Elita.

"Well, well, look who has deigned to finally arrive for her own coronation." She nudges with you an impish smile, but it doesn't quite reach her eyes where the dark pillows lie. Though she tries to hide it you know she's been just as worried as you.

You reply with a smile of your own, though you can tell it must look just as fake as hers, "Yes, I wanted to get one last round of prayer finished in my chambers."

Elita just snorts, "Why am I not surprised?"

You frown in irritation, your realize she's just trying to calm her nerves, but the sentiments still annoy you. You're interrupted when Sauliā glances over and smiles beatifically at you. "You look beautiful Lona."

You blush slightly and smooth your dress under the gaze of the sister who all but raised you. Lastly Valda just gives you slight glance and an impassive nod to signify she knows you're there. With all of you present the ceremony can begin in earnest, and the High Priest of the First Flame steps forward to the altar. Behind him you can see the four crowns laying on a bed of red silk. You take another deep breath and try to lose yourself in the sermon being delivered. Faith has always been your strength before, so you endeavor to let it be so now.

As the sermon drags on you find yourself whispering the words beneath your breath in time with the High Priest, and they fill your mind with renewed courage. For the first time in what feels like ages the sick feeling in your gut recedes, and the cloud among your thoughts lifts. Fear still lives in your breast, but it is a healthy fear, and it is no longer your master.

Soon, the High Priest has said his last verse, and the aides emerge. Two women in full regalia now flank the High Priest, their voluminous robes covering all except their upper faces as is tradition for lower members of the clergy. With them they carry the tools for the rites of coronation. At long last, the moment is here.

Valda, as the oldest, is the first to go. Her steps rigid as she ascends the steps to the altar. It's hard to tell if there's any worry in her at all over these events. If there is, she's very good at hiding it. Maybe all those years on the battlefield were good for something after all. Or maybe she simply can't express her worry in a way you understand. You cannot tell one way or another. You push the thoughts from your mind as you sister begins the rites, a worry for another time. The sacred brand is pulled from coals and pushed into her right hand, as the priest mutters the blessings of coronation upon the mark. Even though the brand is red hot, you don't see her so much as flinch. Then, the crown is lowered onto her head as she kneels. Finally, she turns and bows to the assembled guests. You think you see the barest hint of tears in her eyes as she descends the steps, the first of you to be crowned, but you cannot say for certain. Valda has been crowned the Heiress-Queen of Vana. Long may she reign.

Next is Sauliā, and she ascends the steps with all the grace and purpose you would expect from her, but from the way her hands are clenched at her sides you can tell she is nervous. Of all your sisters, it is her presence that you will long for the most. For she has been with your for you entire life, from when you were on death's door as a child, to when you blossomed into adulthood she has always been at you side. But this is your life now, you and her are to be Queens, and with that comes separation. You only hope, even separated, you can maintain that bond into the future. But for now, you watch her kneel before the High Priest, and receive her own mark. Like Valda she does make a sound as her flesh is burned by the sacred instrument, but you're close enough to see her flinch. But soon she is crowned as well, and descends the step with yet more grace despite her earlier slip. Sauliā has been crowned Heiress-Queen of Runāja. Long may she reign.

Elita squeezes your shoulder as her turn dawns, and you try to give her a reassuring smile, but from the way she is clasping her hands and fidgets as she hesitantly ascends you don't think it work. Your closest sister has never been one for physical discomfort, or public displays, and you can see the hesitance in her posture as she kneels before the priests. Your sisters mastery is knowledge, and she lacks the stoic tenacity or the careful poise of her sisters. When the brand meets her skin, she shudders violently and you hear a short scream. But she still doesn't falter despite her lose of composure, and she too is crowned. Though as she descends she is visibly pale, but still she manages to give you a watery smile. Elita has been crowned Heiress-Queen. Long may she reign.

Now it is your turn. Your hearts hammers in your chest as you rise from your seat and ascend the steps. Your eyes are locked on the fiery coals and the snapping metal resting within it. You take a knee in front of the altar, the high-priest standing over you. He begins the rites, casting blessings upon you and your reign, and you hold your hand out. Your eyes watch as the brand descends and with a sizzle make cont-PAIN The rest of you thoughts cut off and all you know is pain. You...

[ ]...steel your mind. You grit your teeth and crush the feeling beneath you, it is merely pain, temporary at that. Though it grinds on your mind you succeed in fighting the agony back.
[ ]...conceal it. It would not do for you to show how you feel, better to mask it as best you can. You mostly succeed, though in the end you shudder underneath the onslaught.
[ ]...scream it out. It hurts. It hurts so much. You don't think you can contain these feelings within you, so you don't. Your response is a high-pitched scream, perhaps not the best start to your reign, but the pain seems to lessen as you do so.

After what feels like hours but is actually a short second the brand is lifted. One of the priests bandages your hand with salve with practiced motions. The rest of the rites pass by in a blur, you float along as if on a cloud, and it is only after you return to your seat that the truth sets in. You have been crowned Heiress-Queen of Väljad. Long may you reign.

[Gained Trait: Heiress-Queen] You are one of the Heiress-Queens of the Ash Maiden. Marked in fire and coronated with the ancient rites in full. You blood is divine fire, and your word carries great weight, even among those who wish it didn't. +2 Diplomacy

With numb fingers you feel the crown atop your head. You mutter a quick prayer to the First Flame with a strained voice. Even after all this it still feels like a dream. You look around, the High Priest is saying speaking once again, but you can't hear the words. You look at your sisters and similarly dazed expression sits on their faces as well. Now all that's left is to disperse, it's a months ride to Qūr-dalan for you, less for your sisters. But now is the end of the beginning for your old life. You look around again and realize everyone is filing out of the room. Listlessly you stand, only to be enveloped into a hug by Sauliā. You blink and realize you're crying, and only continue to do so into her dress as she strokes your hair. You savor this moment in its sweetness, and next few days to come, for you fear they will be the last of such kind on the path to come.
 
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[X]...conceal it. It would not do for you to show how you feel, better to mask it as best you can. You mostly succeed, though in the end you shudder underneath the onslaught.
 
[X]...steel your mind. You grit your teeth and crush the feeling beneath you, it is merely pain, temporary at that. Though it grinds on your mind you succeed in fighting the agony back.
 
[X]...steel your mind. You grit your teeth and crush the feeling beneath you, it is merely pain, temporary at that. Though it grinds on your mind you succeed in fighting the agony back.
 
[X]...steel your mind. You grit your teeth and crush the feeling beneath you, it is merely pain, temporary at that. Though it grinds on your mind you succeed in fighting the agony back.
 
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