The courtyard has picked up a few more notable individuals since your fly-by. Primary Wiccan is humming something while listening to distorted music. You don't see Crimson Hood anywhere. A blonde Magical Girl with angel wings is fidgeting with said wings (Angel, Hope, Myth-Maker) near another dark-skinned Magical practicing with her sword (Night, Faith, Story).
The Angel girl tenses up when she spots you, but gives an energetic wave, "Hi there! I'm Angel Feather, who are you?"
"Magical Girl Summit." you state.
"Neat. Are you one of the CF girls or did you just hire-"
"You're Summit?" the other girl stops and stares at you.
"-Uh. That is who she said she was…" Feather says after a moment where none of you talk.
"I was expecting more somehow." the dark-skinned girl crosses her arms.
"She's Dusk Rose." Feather interjects, "How fast can you fly? Would you like to do a quick race?"
"More than 70 meters per second."
"Just 70? I think I can beat that, from the tip of the roof and back sound good?"
Rose makes a 'settle down' gesture, "Please just try to be calm for this."
The race offer appears to have been withdrawn. You think over her speech for a second.
"I've been part of the Counter Force for, I think, a week. There was a day change when I arrived."
Feather beams at you, "Cool! I joined up a few months back. It's nice to meet someone newer than me. Dusk Rose is happy to teach people."
"She's not a novice Feather. Can't you feel the power within her form? See how quickly she reacts to you?" Rose lectures.
Feather stands up straighter and looks you over again. Her wings droop and she shifts a foot back slightly.
"I've been taking novices and teaching for years. This battle is making me nervous too." Rose says.
You nod and duck away from the pair.
Feather runs a hand over her wing, "It's fine. I'll be careful. We've been through worse."
"Let us hope that holds true."
Insight runs through the surrounding trailers, "Summit! You're here. Great, I just heard that my engineering group found an entrance to the tunnels. Can you sneak over to them and make sure they don't get wrecked?"
That's it? "Is that all? I don't need to build anything?"
"That's it. Really. This isn't even my idea, one of the Fairy leaders cooked this up more than a year ago. You just have to provide security and make sure the equipment stays in one piece." Insight explains, "The sneaky part is relevant, try not to draw attention."
A trio of missiles rise from Machine Code's location, leaving wide trails of white smoke.
"I am sure I can manage. How do I find this team?"
Insight pantomimes working a touchscreen, "There's a reckoning system. Go into the location app on your datamine, pull up the options tab, and go to the set target location menu. The coordinates are…"
----
You reach the coordinates by dropping in. Which is to say, you teleported and climbed into the air until you had gotten high enough, then literally dropped the rest of the way down.
Fighting appears rather sedate. Napalm flies in a few place, and a magic purple laser beam is destroying trenches, but organized resistance to the Counter Force isn't manifesting. A large gap has been blasted into the line of tank traps. Small packs of Anti Demon Tanks are arranging themselves behind cover closer to the UD's territory. Columns of elves are marching into the area as well. You spot a large blast of Darkness splash off an invisible dome, so the area has already been fortified against hostile magic.
There's also a haze of smoke crawling over everything. Several marching elves had been wearing black bandannas over their mouths. An idle thought about westerns crosses your mind.
Oil burns next to a crater, where a dozen cloak-wearing elves are arranged with human squad weapons. A fairy with large wings (Water) is poking at something resembling a few funnels and several glass spheres. There are also a pair of magic-possessing humans: one of the cadets you had met before (Courage), and a man with a pistol and spotless outfit (Skill).
"Hi Summit." the cadet waves at you.
"Welcome. I understand you're our champion." one of the elves states, holding a very large shotgun pointed downward. She stands out somehow despite wearing the same camouflage as the rest of her team.
"It's a surprise to see you here. Weren't you being used as a magic battery?" you ask the cadet.
He, W. Blazkowicz by his name patch, shrugs, "That's what I usually do, but I'm a bit like you: really powerful magic. Enough that CF admissions judges that I'm in danger anywhere. Sometimes I get to shoot things."
The other guy pipes in, "I'm helping keep track of him. Babysitting wasn't what I was hired for, but they pay enough."
"Anything I should know?" you ask the group.
The fairy glances at you and resumes poking the device.
"There's a tunnel entrance under the rocks. Kill anything that emerges, keep Hazel and her machine in one piece, and don't wander into our fire zone." the elf commander explains briskly.
Blazkowicz grins, "It's called a Noah Device. We're flooding the place."
The fairy twists one of the spheres and water starts pouring from the funnels. Lots of water, like a trio of oversized fire-hoses were turned on full tilt. The pool under it grows even faster than the water pouring in could explain. Soon it's become a small river rushing into the crater, large enough to you to immerse yourself where it pours over the edge.
The elven commander wraps her cloak closed and goes prone, "If we are lucky this will be boring. Stay alert."
For a couple minutes you watch water drain into a hole while an army shifts around you. Two groups of Magical Girls fly overhead and fire notable waves of magic around. You also spy Atlantis Ether's magic striking down something overhead.
The smoke is rather annoying.
"This feels a little useless." you say after thinking it.
"I know the feeling." Blazkowicz shrugs.
"Everyone else is doing something useful."
"I know the feeling. But don't tempt fate please. Fido isn't much for defenses, he likes to hide behind his wall and bring in big monsters to make his shadows. Chief says it's all to slow us down since we can't leave the tunnels or the mountains or other things alone when we move forward. So you might yet save the day by stopping something powerful from breaking things." he says after a bit of a pause.
"Less chat, more watching." one of the elves says.
The leader raises an arm, "It's fine. Magical Girls have spirit-raising chats all the time. She'll still notice trouble before you do."
"How much longer?" you ask.
Blazkowicz points at the Skill Practitioner, "I'm curious too. How long Bruce?"
The indicated person, presumably Bruce, sighs and starts ...chirping?
No, it's not just falsetto chirps. There's something with changing tones and a whisper of magic as well. Parts of it repeat, like he's leaning on the simpler words.
The fairy talks back in the same manner. She's more melodic, you don't think a human could chime that fast.
There is something she repeats, sort-of.
"Almost a quarter done already? That's just over ten minutes." you say once she finishes.
Bruce stares at you, "You speak fairy?"
You shake your head, "I just thought she said something like 'halfway of halfway' and guessed the rest."
"A pity, I would have liked to introduce Link to another linguist. What she said was the device is just over three quarters full. It's possible the tunnels will finish flooding before then."
You nod and arrange yourself behind cover again.
A few minutes later the flow slows down. Link flutters about frantically adjusting the device right before a spike of magic pulverizes the rocks covering the tunnel entrance and sends a spray of water over everything.
A dark figure (Chaos) flies out of the mess and through a hail of gunfire.
You teleport behind it and zap it with Wave Force. It falls apart into motes of energy promptly.
Blazkowicz goggles from where he's thrown himself to the ground, "Oh damn…"
"More will arrive, stay alert!" the commander barks.
A few seconds later several of the scattered rocks merge together into some kind of magically-wielded bludgeon. You blast it to pieces before it can swing into anybody.
"Fall back, we're spotted!" the elves move like a well-oiled machine away from the crater.
You can't see very far into the turbulent water. Something tells you that a foe is there anyway. You take a breath and dive in.
Once submerged you shine a bright light from your Panoply. A pair of shadows (Chaos) are latched onto the sides of the tunnel and emanating a haze of power. It's the work of a few moments to crush them and fly back out.
The flow already seems more stable.
"Huh, still feel useless?" Blazkowicz mutters.
"Two down. I didn't look very far." you state.
"Well done." Bruce claps his free hand against the back of his pistol hand once.
Link makes some insisting chimes, Bruce translates, "It's leaking pretty bad downhill. Time to pack up and maybe flood something further up."
The elf commander raises a sword, "Get the charges ready. I want to re-seal that tunnel in 30 seconds!"
A person dressed in black leaps out of the water-filled crater (Horror, Skill). Just looking at her sends a jolt down your spine.
"Rejoice all those who have despaired. I have arrived to bring you peace." she shouts while readying a shotgun.
"Drop it! Now!" the commander shouts while you fly into the air.
Link does something that makes orbs of water rise around her. Bruce aims his pistol in a relaxed manner, Blazkowicz peeks out with a blocky weapon from behind a rock. Two crew-served machine guns are aimed at her. The woman doesn't appear to care.
She starts firing just as the elven gunners fire. The dull boom of a shotgun echos twice a second, killing an elven gunner with every shot. While the scream of heavy machine guns and lines of tracers impacting do less than rain against a windshield.
(Crew-Served Machine Gun: 800 Base Damage, +400 Inspired, +9 Dice, +160 Full-Auto, +160 Full-Auto, +160 Full-Auto, +160 Full-Auto, +160 Full-Auto = 2009 Total Damage
Crew-Served Machine Gun: 800 Base Damage, +400 Inspired, +2 Dice, +160 Full-Auto, +160 Full-Auto, +160 Full-Auto, +160 Full-Auto, +160 Full-Auto = 2002 Total Damage
X2 Hail of Bullets X3 Kill-Zone!
8022 12033 Unified Damage
Nightmare of Thomas: 50 Resilience, +115 Dice, +24066 False Existence, -100 Standing Still = 24131 Damage Reduction
Attack Ineffective!)
(Bottomless Shotgun: 1500 Base Damage, +63 Dice, +300 Full-Auto, +300 Full-Auto, +300 Full-Auto, +300 Full-Auto, +300 Full-Auto = 3063 Damage
Elven Gunner (x3): 75 Resilience, +37 Inspired, +47 Dice, -56 Not The Face = 103 Damage Reduction
2960 End Damage
Elven Gunner (x3): 300 - 2960 = -2660 Health)
You dive towards her, still worried you're going to do something wrong. A feeling that she's waiting for you to act is nagging at you…
----
Status of Forces
Summit: Unharmed
Bruce Rook: Unharmed
William Blazkowicz: Unharmed, In cover
Link Ruby: Unharmed, Diving for cover
Elven Commander: Unharmed, Pulling out her fancy sword
Elven Gunners (x8): Unharmed, Inspired (+50% Damage/Resilience, Fearless), Kill-Zone active
Greater Nightmare?: Unharmed
----
[X] Battle Plan?
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+3 EXP Waited for a little bit
+30 EXP Killed 3 Dark Star Grunts
+5 EXP Another Nightmare?
+20 EXP Tunnels are flooded
2980 + 58 = 3038 EXP
[X] [EXP] EXP Plan?