In terms of damage, Wave Force won't work for the same reason METEOR didn't work. It's got an ability that makes Scale to Target read its Maximum Health as a lot lower than it actually is.
Are you intending to attack the main body or one of its limbs?-[X] Equip Heavy Caliber, Multi Shot, Danmaku, and Adamantine when dealing with the crab, then get to work
Well, for one thing, Horrorslayer requires spending some EXP.Hmm...fair points. Ok then, how about this:
[X] Plan Delay the crab
-[X] Cast Guardian Touch on Arc Mastermind
-[X] Equip Horrorslayer, Multi Shot, Danmaku, and Heavy Caliber, then start attacking Massy's legs. Be sure to toss a Wave Force at the shadow or Lunatic Psyker if you can make it hit, two on one isn't a good thing.
-[X] If Arc Mastermind is in trouble, help her out by switching your Panoply to Omni Caster level 4, then start Wave Forcing until Arc is in a better position. Once she is, return the Panoply to its previous configuration and focus on the legs again.
Ok, Horrorslayer should let us kill the legs and arms soon. Focusing on the legs first slows it down, and getting rid of the arms takes away it's main offensive weapons. With Arc boosted with her spell and Guardian Touch, aided by the occasional Wave Force from us, she should be able to hold out long enough for us to delay Massy.
If she really needs help, then we'll help her with long range attacks in the form of Wave Force, then get back to work on the crab.
Of note, we do have the XP needed for this, and it isn't exactly a bad investment anyway considering the number of enemies we face that have it.
Yes, I know, otherwise I wouldn't have suggested it. I was just pointing out that Reaper's plan used Horrorslayer without including an EXP spending plan.Of note, we do have the XP needed for this, and it isn't exactly a bad investment anyway considering the number of enemies we face that have it.
Huh. Good idea. Might get something Anti-Light out of it. More limited use for us, but enemy MGs might always have that affinity.Out of curiosity, do we still have Micah's spear? If we do we should probably absorb it or decide if we can stab people with it.
Wait. really, the exact same damage/damage reduction result? Wow.(Ramming Speed: 1700 Base Damage, +246 Dice, +850 Head-On Collision = 2896 Damage
Herokiller Mica: 999 Resilience, +698 Dice, +1200 Herokiller's Mantle, +5792 False Existence, -5993 Juggernaut, +200 Bigger Object in Collision = 2896 Damage Reduction
0 End Damage)
Saaay... Would anyone mind if we nom on this spear? I think we might get Juggernaut out of it without paying for it from our Ability Ladders. Author, please state your opinion on whether we can eat it, whether we will be allowed to, and whether we'll get Juggernaut or something else out of it?This has repercussions for your plan. Maybe she's vulnerable to her own weapon? You grab her spear from where it's fallen.
Mica pushes herself up with her wings and shoots you a look of pure scorn. "You've accomplished nothing. I'm going to make flower girl wilt and nothing-"
Error: System Overload, too much mass.HEY! I have a wild idea!
We know we can Shift someone else with us. Even if it's unpleasant.
What happens if we try to Shift or Gate Massy somewhere a few miles back?
Yeah, kinda figured out that would be the case.
Scavenging the battlefield for interesting things to eat, such as Mica's spear, will also give a significant amount of EXP.Yeah, kinda figured out that would be the case.
On a different note, we might want to save ourselves (300+310+320+330+340+70)=1670 XP to get Panoply 35 and Instant Manufacture if we're staying here for the repairs after tonight... Or for contacting Machine Code for her ideas. IM would probably speed up our restoration of the tanks, and we'd be able to repair about 50 of them in short-ish order. This will allow us to recoup some 500+ XP, and will earn us quite a bit of Merit. Bonus is we're at the next tier of Panoply abilities as well. Thoughts?
So in short, the Grand Dispel of Wave Force should instakill Lunatic Psyker's shadow since its a construct made of pure magic, and once we get a little bit of practice in, we'll be able to block spells by tossing a Quell in their path.Discord said:Me:
I guess we can ask @The Workshop. Do magical golems cease to function when hit by Grand Dispel, is there a way to write "Spell-Cancel, but lasting until the end of the turn", and does an spell with Spell-Cancel need Intercept (False) in order to protect yourself from an enemy spell?
Crystalwatcher:
Depends on the level.
Ranges from frizting up for a turn to spontaneously disentigrating until theyre re-summoned.
Me:
So, if attacked by
Wave Force
-Summit riles up the space between dimensions, then flings it at an enemy.
Level 20
Base Damage: 80% of target's max health
Magic Modifier: 400 +20 per level
Affinity: Discovery
Ability: Unstoppable | Scale To Target | Grand Dispel
Crystalwatcher:
If the golem is purely magical it'll desintigrate, or otherwise get permanently disabled until it's owner resummoned/reenchants it.
Me:
Good to know
And what about spells that have Spell-Cancel? Do you need Intercept (False) to use them to block spells?
Crystalwatcher:
Depending on the way the dispel works, yes.
Me:
In this case, attempting to use
to protect yourself fromQuell
-A scattering of green sparks.
Level 1
Base Damage: 1
Magic Modifier: N/A
Affinity: Protection
Ability: Spell-Cancel
Hellfire
Level 30
Base Damage: 18,000
Magic Modifier: 6,000
Affinity: Fire | Horror
Ability: Apocalypse
Crystalwatcher:
It'll keep you alive, but unlikely for anyone else standing close to you.
Me:
Good enough. Only other person in range is a high growth affinity MG
Would using that defensively require some true or false version of Intercept?
When you're far enough away from the attacker that melee combat is impossible.
Crystalwatcher:
False would likely be necessary.
Out of curiosity, do we still have Mica's spear? If we do we should probably absorb it or decide if we can stab people with it.
You've got it. The spear is too big to Fuse presently, but you could ask someone to break it into bite-sized pieces later. Or smack people with it if you needed Juggernaut more than Protean abilities.Huh. Good idea. Might get something Anti-Light out of it. More limited use for us, but enemy MGs might always have that affinity.
The typical limit for Shifting is that Summit can lift it. Unwilling Shift targets also must have substantially less Magic to yank them with you.HEY! I have a wild idea!
We know we can Shift someone else with us. Even if it's unpleasant.
What happens if we try to Shift or Gate Massy somewhere a few miles back?
Wave Force can't be spammed because the Grand Dispel prevents Summit herself from casting any spells for the remainder of the turn (unless she uses the 'slow' version of Wave Force). We can help out Arc Mastermind once Team GEAR arrives to actually kill the crab.[X] Plan Delay the crab
-[X] Cast Guardian Touch on Arc Mastermind
-[X] Equip Horrorslayer, Multi Shot, Danmaku, and Heavy Caliber, then start attacking Massy's legs. Be sure to toss a Wave Force at the shadow or Lunatic Psyker if you can make it hit, two on one isn't a good thing.
-[X] If Arc Mastermind is in trouble, help her out by switching your Panoply to Omni Caster level 4, then start Wave Forcing until Arc is in a better position. Once she is, return the Panoply to its previous configuration and focus on the legs again.
[X] EXP Plan Kill
-[X] Purchase Horrorslayer (420)
Remember that we can't block the spell with Quell unless we first practice to get Intercept (False).If it looks like Massy is going to use a spell, prepare your Quell spell
Good to know.You've got it. The spear is too big to Fuse presently, but you could ask someone to break it into bite-sized pieces later. Or smack people with it if you needed Juggernaut more than Protean abilities.