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...I think I meant two free actions, there was quite a bit of back and forth there.
...I think I meant two free actions, there was quite a bit of back and forth there.
Alright, then my full vote is:...I think I meant two free actions, there was quite a bit of back and forth there.
Allied Injuries: Magical Girl Summit is missing her eyes. Poor! +1 EXP
What Anna looks like at the moment:oh come on! if you are going to penalize us for every minor injury we are always going to get flack for tha!
No clue. But for reference, the Tsar Bomba is 8 meters long with a diameter of 2.1 meters. So we'd need around level 41-45 to fuse it depending on the bombs exact geometry. So regardless, it would take a lot of XP for that. XP we desperately need for other things.I wonder what level of Fuse we need in order to grab a Brahmastra.................
It would be worth it though. Think for a moment about what abilities that would give us!No clue. But for reference, the Tsar Bomba is 8 meters long with a diameter of 2.1 meters. So we'd need around level 41-45 to fuse it depending on the bombs exact geometry. So regardless, it would take a lot of XP for that. XP we desperately need for other things.
Obliterate: Auto-kills "Mortal" enemies that get hit, and allows the weapon to bypass Beyond Good and Evil.
As a quick rule of thumb Summit doesn't get armor piercing or lingering damage (so no Burn, Murder, etc.). Also expect XP values to be toned down a bit from the first examplesSo I've been thinking about things we could totally yoink with Fuse. And here's what I've come up with and possible benefits:
Bah. Seems arbitrary as hell. I don't really understand the limitation on Armor Pierce. As the Panoply stands, Anna can only use one ability at a time, and usually we'd do more damage with Crush or Full-auto regardless. So why not let her use Armor Pierce? As for the damage over time abilities, I can guess why you don't want her playing with white phosphorus or flamethrowers, though I still don't see how you would fluff that.As a quick rule of thumb Summit doesn't get armor piercing or lingering damage (so no Burn, Murder, etc.). Also expect XP values to be toned down a bit from the first examples.
Good to know, though if the helicopter was Counter Force, there's a good chance the engine was actually turbine driven and not piston driven.I'll point out that she's already eaten most of the components of a crashed helicopter and a broken Humvee. So she already has engines of diesel, electric, and gasoline flavors, as well as radar. Right now she just 'hears' the waves, but this can be improved after purchasing Diamond Mind.
Does that mean that we can't eat a Fragarach in order to gain access to Obliterate? Does that count as armor piercing despite not actually dealing damage?As a quick rule of thumb Summit doesn't get armor piercing or lingering damage (so no Burn, Murder, etc.). Also expect XP values to be toned down a bit from the first examples.
Yeah, gotta second this. Why?Bah. Seems arbitrary as hell. I don't really understand the limitation on Armor Pierce. As the Panoply stands, Anna can only use one ability at a time, and usually we'd do more damage with Crush or Full-auto regardless. So why not let her use Armor Pierce?
We can't eat a Fraga because like fuck is anyone giving us a Fraga to eat.Does that mean that we can't eat a Fragarach in order to gain access to Obliterate? Does that count as armor piercing despite not actually dealing damage?
Summit's Affinities are Discovery, Protection, Implacable, and Legend-Maker. She also has really good defenses for her tier and a fairly weak, but versatile, weapon. The Panoply is primarily a Discovery effect, it picks up on how things act based on their form and method, but inherently acts in a way that frustrates armor-piercing. An attack that possessed Juggernaut before wouldn't work properly within the Panoply because the Discovery element wants to examine the defenses instead of bypass themBah. Seems arbitrary as hell. I don't really understand the limitation on Armor Pierce. As the Panoply stands, Anna can only use one ability at a time, and usually we'd do more damage with Crush or Full-auto regardless. So why not let her use Armor Pierce? As for the damage over time abilities, I can guess why you don't want her playing with white phosphorus or flamethrowers, though I still don't see how you would fluff that.
Remember that sacrifice grants power. Humanities magical nukes gain a lot of oomph from the fact that they destroy themselves when used. Keeping that in mind, do you think Summit would want to use Obliterate at any point? Burn herself up completely to make a bigger boom?Does that mean that we can't eat a Fragarach in order to gain access to Obliterate? Does that count as armor piercing despite not actually dealing damage?
...so, upgrade it to 'aggressively assimilate' a target's armor and equipment?The Panoply is primarily a Discovery effect, it picks up on how things act based on their form and method, but inherently acts in a way that frustrates armor-piercing. An attack that possessed Juggernaut before wouldn't work properly within the Panoply because the Discovery element wants to examine the defenses instead of bypass them
Aggressive Absorption...so, upgrade it to 'aggressively assimilate' a target's armor and equipment?
We hadn't eaten any enemies recently
Well that's informative. I actually figured that you did the no Armor Pierce and Burn/DoT restrictions mostly from a meta standpoint. I still don't entirely think that no Armor Pierce makes all that much sense, but I can live with it at least. Maybe we just need a different approach? Could we replicate how a HEAT round works? Fire a shot of magic that explodes and turns most of that energy into a concentrated, hypersonic jet of magic on impact? Seems rather gamey and I'm not sure if I like it or not.Summit's Affinities are Discovery, Protection, Implacable, and Legend-Maker. She also has really good defenses for her tier and a fairly weak, but versatile, weapon. The Panoply is primarily a Discovery effect, it picks up on how things act based on their form and method, but inherently acts in a way that frustrates armor-piercing. An attack that possessed Juggernaut before wouldn't work properly within the Panoply because the Discovery element wants to examine the defenses instead of bypass them
Lingering damage and some of the more esoteric Abilities (Vampire, Time Walk, etc.) are hard to get, again because the element is Discovery mimicking an effect instead of actual material. Attacks can copy multi-shot and explosive behaviors, but poison and ignite are effects of delivering a specific substance to a target, which in Summit's case is just a blob of magic energy/of magic flowing metal.
Really it's just one of the blinds spots she has.
Sounds like the primary constraint here is that her perception just isn't fast enough to make it work. Fair enough. And yeah, just checking the sky for radar returns wouldn't be useful except in edge cases. If we need to check the sky for enemy action, let's just contact whoever has an actual radar (AWACS, ATC) and have them vector us in on the targets.As for the radar thing, it's something she can do if she tries, but Summit can't tell how long it takes for the return just yet (it's all instant to her right now). If she wanted she could get a feel for how far something is, but only if she knew it was there.
Or Summit could sweep beams over the sky to check spots where she gets a return, I'm not sure how useful that is.
Sweet Merciful [PEACE], that's brutal.Aggressive Absorption
Grab and Fuse anything you can get your hooks into.
Level 0
Base Damage: 20
Magic Modifier: 10
Affinity: Discovery | Implacable
Abilities: Disintegrate | Consume | Hit-By-Level
Something like this?
It's extra horrifying with Spell-Boost, enough that I'm debating whether it should just have the MM grow and keep the Base Damage constant.Edit: I did the math in a spreadsheet. 1900 XP invested in that spell for level ups plus however much for making it in the first place, and it'd do over 10k average damage. Doesn't quite have it over Wave Force in terms of lethality against the truly dangerous threats, but, um... okay.
I thought about Spell-Boost, but as far as I was aware, that was not on the table yet. If at all. As for the mistake... Gah! Urk! *falls over*It's extra horrifying with Spell-Boost, enough that I'm debating whether it should just have the MM grow and keep the Base Damage constant.
And your numbers are off, the Base Damage and MM don't change from level 0 to level 1.