Under the Open Sky (CWMGQ Spinoff)

[X] Stay under medical supervision until tomorrow morning. (+2 Merit)
[X] Travel to Moral High Ground and start examining those tanks they want you to fix.
[X] Save It.
 
...I think I meant two free actions, there was quite a bit of back and forth there.
Alright, then my full vote is:

[X] Travel to Moral High Ground and start examining those tanks they want you to fix.
[X] Stay under medical supervision until tomorrow morning. (+2 Merit)
[X] Save It.

The Tanks were the original reason we're here to begin with. And the Merit bonus from staying under medical supervision is a good start towards fixing my rather stupid idea from the fight.

Besides, if we get enough merit, but get the idea through everyone's heads that we don't... exactly, follow the regular "chain of command" (kek) they might get used to our stupid ideas and just roll with them.

Or us killed.

One or the other.
 
[X] Travel to Moral High Ground and start examining those tanks they want you to fix.
[X] Stay under medical supervision until tomorrow morning. (+2 Merit)
[X] Save It.
 
Allied Injuries: Magical Girl Summit is missing her eyes. Poor! +1 EXP

oh come on! if you are going to penalize us for every minor injury we are always going to get flack for tha!

[X] Travel to Moral High Ground and start examining those tanks they want you to fix.
[X] Stay under medical supervision until tomorrow morning. (+2 Merit)
[X] Save It.
 
Last edited:
oh come on! if you are going to penalize us for every minor injury we are always going to get flack for tha!
What Anna looks like at the moment:


Maimed Magical Girls is a major penalty, you only avoided losing Merit because Summit doesn't need eyes.

Allied Injuries results (slightly dependent on scale):
No Damage to Allies: Perfect!
No Allies Incapacitated: Good!
Nobody Important Incapacitated / Nobody Dead: Adequate.
Nobody Important Incapacitated / Some Deaths (~20%): Passable.
Nobody Important Dead / Some Deaths (~40%): Acceptable.
VIP Crippled / Lots of Death (~60%): Poor!
VIP Dead / Mass Casualties (~80%): Awful!
Any mission that Magical Girl Summit participates in has at least one VIP (herself). If it makes you feel better I think Summit has a better record than Nepgear :V.
 
[X] Stay under medical supervision until tomorrow morning. (+2 Merit)
[X] Travel to Moral High Ground and start examining those tanks they want you to fix.
[X] Save It.

Where we're going we don't need eyes to see
 
Since the voting is heavily favoring one set of options...

Tally:


veekie

[X] Report to Commander Black. (Get a Magical Girl to restore your eyes)
[X] Travel to Moral High Ground and start examining those tanks they want you to fix.
[X] Save XP


ltmauve, Decim, crystalwatcher, nekcihc, random_npc, wingstrike96

[X] Stay under medical supervision until tomorrow morning. (+2 Merit)
[X] Travel to Moral High Ground and start examining those tanks they want you to fix.
[X] Save XP



If anyone is curious what the intended way to deal with the Horror was, it went like this in my mind: Start with Wave Force. Kite it with Full-Auto for a turn while it runs at Blue Bandit. Teleport to Blue, wait for Shifting to refresh. Blue uses Bolt From the Blue and is then teleported on top of the stunned Horror to Frenzy it into little pieces.

Edit:

Progress is slow :(
 
Last edited:
So I've been thinking about things we could totally yoink with Fuse. And here's what I've come up with and possible benefits:
  • Gatling style machine guns such as the M134 Minigun or M61 Vulcan - Danmaku, Ray
  • Armor samples from an Anti-Demon Tank - Brandcraft (Elemental Backup specifically), Thick Armor and it's derivatives
  • Mk 2 Dragon Armor Prototype - Brandcraft, Elemental Backup, Thick Armor and it's derivatives
  • Guided munitions like the AGM-114 Hellfire - Homing
  • Small radar sets included in AGM-114L warheads or mounted on jet fighters like the F-18 - extra bonus to High Speed Combat?, see and fight at beyond visual range?
  • IR goggles - see enemies hiding?, might be able to see in IR already thanks to Machine Talk
  • Scopes and binoculars - increased visual range and acuity (might be folded into Argus Watchfulness?)
  • Anti-material weapons - Armor Pierce and derivatives
  • Jet engines - boost to Flight, new Afterburner ability?
  • Diesel or gasoline engines - XP, info on how to build/rebuild them for the oncoming tank repairs
  • Server farm - something around massive data collection and computation?, already Fused our Datamine, unsure if we'd get anything
  • Self-Propelled Anti-Air Guns or anti-air missiles like the ESSM or the SM-2 - Anti-air ability
  • Flamethrowers - Burn and its derivatives
  • Grenades - Anti-infantry, Lethal Surprise
  • Flashbangs - Dazzle and its derivatives, Stun?
  • Chemical weapons - Murder, Poison, HIGHLY RESTRICTED
Also, thanks to writing all this up, I've realized that we have the potential for an absolutely absurd combo in the works. Machine Talk allows us to see and transmit across the entire electromagnetic spectrum. These combine with a very accurate clock (thanks Datamine!) allow for primitive radar. If we then add in Argus Watchfulness and utilize the malleability of the Panoply, we can dramatically improve our improvised radar set. If an actual radar set is Fused? Well, with the knowledge gained from it, we might as well be a full-sized radar. Tracking targets 30 km plus away? Easy. Killing them with the Panoply set to Laser? Doubly easy. The ability to be even harder to catch off guard? Summit laughs at Hell's sudden impotence against her.

One last thing, ground-penetrating radar exists. If we undertake an excavation in hostile territory again, we should really look into that. One is chance. Twice is coincidence. Three times is enemy action.
 
I like the way you think, but right now some of the things may be a bit too big to fit through Fuse's size limit right now. Hopefully Peerless Explorer expands on that.
 
I wonder what level of Fuse we need in order to grab a Brahmastra.................
No clue. But for reference, the Tsar Bomba is 8 meters long with a diameter of 2.1 meters. So we'd need around level 41-45 to fuse it depending on the bombs exact geometry. So regardless, it would take a lot of XP for that. XP we desperately need for other things.
 
No clue. But for reference, the Tsar Bomba is 8 meters long with a diameter of 2.1 meters. So we'd need around level 41-45 to fuse it depending on the bombs exact geometry. So regardless, it would take a lot of XP for that. XP we desperately need for other things.
It would be worth it though. Think for a moment about what abilities that would give us!

Although I guess technically we would get the same abilities from a smaller Fragarach warhead.

In particular, think what we could do with
Obliterate: Auto-kills "Mortal" enemies that get hit, and allows the weapon to bypass Beyond Good and Evil.
 
So I've been thinking about things we could totally yoink with Fuse. And here's what I've come up with and possible benefits:
As a quick rule of thumb Summit doesn't get armor piercing or lingering damage (so no Burn, Murder, etc.). Also expect XP values to be toned down a bit from the first examples :V.

I'll point out that she's already eaten most of the components of a crashed helicopter and a broken Humvee. So she already has engines of diesel, electric, and gasoline flavors, as well as radar. Right now she just 'hears' the waves, but this can be improved after purchasing Diamond Mind.

Repairing engines is not what the Anti-Demon Tanks need, they have plug-and-play engine packs. The ones they need Summit to look at are largely ones where the suspension is in various states of 'torn off'. The elemental countermeasures make repairing in place tricky (laughs at oxy acetylene cutters), and the road to send them back is too steep to tow or ship the huge things. At the moment they have someone negating the brandcraft and shipping them back to the factory in neatly-sliced pieces. This is slow and not what command would like to do with them.

Command is making a bet that Summit's Magical Girl Bullshit (tm) will let her expeditiously fix things. They're right, of course.
 
As a quick rule of thumb Summit doesn't get armor piercing or lingering damage (so no Burn, Murder, etc.). Also expect XP values to be toned down a bit from the first examples :V.
Bah. Seems arbitrary as hell. I don't really understand the limitation on Armor Pierce. As the Panoply stands, Anna can only use one ability at a time, and usually we'd do more damage with Crush or Full-auto regardless. So why not let her use Armor Pierce? As for the damage over time abilities, I can guess why you don't want her playing with white phosphorus or flamethrowers, though I still don't see how you would fluff that.
I'll point out that she's already eaten most of the components of a crashed helicopter and a broken Humvee. So she already has engines of diesel, electric, and gasoline flavors, as well as radar. Right now she just 'hears' the waves, but this can be improved after purchasing Diamond Mind.
Good to know, though if the helicopter was Counter Force, there's a good chance the engine was actually turbine driven and not piston driven.

Next, only 'hearing' EM radiation? The fuck? We can talk over radio, so clearly we can emit it. That's really all that's necessary to make a radar. Point a transmitter (our Panoply) in a chosen direction, emit a very short pulse of radio waves (Machine Talk), then time how long it takes for some of the emitted radiation to come back. Bam. Instant information on their location relative to you and their vector. Modern radar just does this millions of times a second to keep the data current and to search more area than older sets could.

Lastly, what gates 'Diamond Mind'?
 
As a quick rule of thumb Summit doesn't get armor piercing or lingering damage (so no Burn, Murder, etc.). Also expect XP values to be toned down a bit from the first examples :V.
Does that mean that we can't eat a Fragarach in order to gain access to Obliterate? Does that count as armor piercing despite not actually dealing damage?
 
we might not get obliterate, but we'd probably get something cool from the radiation and enchantments. Then we'd get in a lot of trouble with command.
 
Bah. Seems arbitrary as hell. I don't really understand the limitation on Armor Pierce. As the Panoply stands, Anna can only use one ability at a time, and usually we'd do more damage with Crush or Full-auto regardless. So why not let her use Armor Pierce?
Yeah, gotta second this. Why?

Does that mean that we can't eat a Fragarach in order to gain access to Obliterate? Does that count as armor piercing despite not actually dealing damage?
We can't eat a Fraga because like fuck is anyone giving us a Fraga to eat.
Besides, we'd probably just get Apocalypse off of it.
 
Bah. Seems arbitrary as hell. I don't really understand the limitation on Armor Pierce. As the Panoply stands, Anna can only use one ability at a time, and usually we'd do more damage with Crush or Full-auto regardless. So why not let her use Armor Pierce? As for the damage over time abilities, I can guess why you don't want her playing with white phosphorus or flamethrowers, though I still don't see how you would fluff that.
Summit's Affinities are Discovery, Protection, Implacable, and Legend-Maker. She also has really good defenses for her tier and a fairly weak, but versatile, weapon. The Panoply is primarily a Discovery effect, it picks up on how things act based on their form and method, but inherently acts in a way that frustrates armor-piercing. An attack that possessed Juggernaut before wouldn't work properly within the Panoply because the Discovery element wants to examine the defenses instead of bypass them

Lingering damage and some of the more esoteric Abilities (Vampire, Time Walk, etc.) are hard to get, again because the element is Discovery mimicking an effect instead of actual material. Attacks can copy multi-shot and explosive behaviors, but poison and ignite are effects of delivering a specific substance to a target, which in Summit's case is just a blob of magic energy/of magic flowing metal.

Really it's just one of the blinds spots she has.

As for the radar thing, it's something she can do if she tries, but Summit can't tell how long it takes for the return just yet (it's all instant to her right now). If she wanted she could get a feel for how far something is, but only if she knew it was there.

Or Summit could sweep beams over the sky to check spots where she gets a return, I'm not sure how useful that is.

Does that mean that we can't eat a Fragarach in order to gain access to Obliterate? Does that count as armor piercing despite not actually dealing damage?
Remember that sacrifice grants power. Humanities magical nukes gain a lot of oomph from the fact that they destroy themselves when used. Keeping that in mind, do you think Summit would want to use Obliterate at any point? Burn herself up completely to make a bigger boom?
 
The Panoply is primarily a Discovery effect, it picks up on how things act based on their form and method, but inherently acts in a way that frustrates armor-piercing. An attack that possessed Juggernaut before wouldn't work properly within the Panoply because the Discovery element wants to examine the defenses instead of bypass them
...so, upgrade it to 'aggressively assimilate' a target's armor and equipment?
We hadn't eaten any enemies recently
 
...so, upgrade it to 'aggressively assimilate' a target's armor and equipment?
We hadn't eaten any enemies recently
Aggressive Absorption
Grab and Fuse anything you can get your hooks into.
Level 0
Base Damage: 20
Magic Modifier: 10
Affinity: Discovery | Implacable
Abilities: Disintegrate | Consume | Hit-By-Level

Something like this?
 
Summit's Affinities are Discovery, Protection, Implacable, and Legend-Maker. She also has really good defenses for her tier and a fairly weak, but versatile, weapon. The Panoply is primarily a Discovery effect, it picks up on how things act based on their form and method, but inherently acts in a way that frustrates armor-piercing. An attack that possessed Juggernaut before wouldn't work properly within the Panoply because the Discovery element wants to examine the defenses instead of bypass them

Lingering damage and some of the more esoteric Abilities (Vampire, Time Walk, etc.) are hard to get, again because the element is Discovery mimicking an effect instead of actual material. Attacks can copy multi-shot and explosive behaviors, but poison and ignite are effects of delivering a specific substance to a target, which in Summit's case is just a blob of magic energy/of magic flowing metal.

Really it's just one of the blinds spots she has.
Well that's informative. I actually figured that you did the no Armor Pierce and Burn/DoT restrictions mostly from a meta standpoint. I still don't entirely think that no Armor Pierce makes all that much sense, but I can live with it at least. Maybe we just need a different approach? Could we replicate how a HEAT round works? Fire a shot of magic that explodes and turns most of that energy into a concentrated, hypersonic jet of magic on impact? Seems rather gamey and I'm not sure if I like it or not.
As for the radar thing, it's something she can do if she tries, but Summit can't tell how long it takes for the return just yet (it's all instant to her right now). If she wanted she could get a feel for how far something is, but only if she knew it was there.

Or Summit could sweep beams over the sky to check spots where she gets a return, I'm not sure how useful that is.
Sounds like the primary constraint here is that her perception just isn't fast enough to make it work. Fair enough. And yeah, just checking the sky for radar returns wouldn't be useful except in edge cases. If we need to check the sky for enemy action, let's just contact whoever has an actual radar (AWACS, ATC) and have them vector us in on the targets.
Aggressive Absorption
Grab and Fuse anything you can get your hooks into.
Level 0
Base Damage: 20
Magic Modifier: 10
Affinity: Discovery | Implacable
Abilities: Disintegrate | Consume | Hit-By-Level

Something like this?
Sweet Merciful [PEACE], that's brutal.

Edit: I did the math in a spreadsheet. 1900 XP invested in that spell for level ups plus however much for making it in the first place, and it'd do over 10k average damage. Doesn't quite have it over Wave Force in terms of lethality against the truly dangerous threats, but, um... okay.



EDIT2: Fixed the Math!
 
Last edited:
Edit: I did the math in a spreadsheet. 1900 XP invested in that spell for level ups plus however much for making it in the first place, and it'd do over 10k average damage. Doesn't quite have it over Wave Force in terms of lethality against the truly dangerous threats, but, um... okay.
It's extra horrifying with Spell-Boost, enough that I'm debating whether it should just have the MM grow and keep the Base Damage constant.

And your numbers are off, the Base Damage and MM don't change from level 0 to level 1.
 
It's extra horrifying with Spell-Boost, enough that I'm debating whether it should just have the MM grow and keep the Base Damage constant.

And your numbers are off, the Base Damage and MM don't change from level 0 to level 1.
I thought about Spell-Boost, but as far as I was aware, that was not on the table yet. If at all. As for the mistake... Gah! Urk! *falls over*

A little help down here?
 
Back
Top