Unbound (Homeworld/Mass Effect)

"You picked on one of our civilian fleets. This is one of our military fleets. Since you insist on war, enjoy a taste."
Quite possibly the next step, yes.

Not guaranteed, but unless someone or something manages an interrupt - and that's not exactly easy anymore - that's where it's most probably going. The Hiigarans really don't need to stay anywhere near the relay network, after all.

If it's a "strike back once and destroy theese fleets" plan (picking up anything they want from the wreckage), "leave nobody behind" plan or "kill them all and salt the earth" plan? That remains to be seen.
 
Basically, only really possibly trying for diplomacy once the military situation is not in their favour, and after having acted like violent thugs a few times already? The word of the Council will be worth approximately... nothing.
Or, they can lay all the blame on the Turians. With even some justification; and their practice of fielding fleets by species instead of as an integrated Citadel fleet makes it that much easier.

I wonder if that's on purpose? It does seem an Asari kind of thing to do to not push for an integrated fleet so that if necessary they can let those "overly aggressive Turians" serve as the fall guys if they ever run into someone they can't handle.

Now that makes me wonder what they'll think if they saw a Death Star from Star Wars or planetoids like Dahak from the Fifth Imperium.
...A smallish Precursor craft?

EDIT: In fact it occurs to me that when they hear the Citadel races act all impressed by how big their ships are...they are going to be pretty amused by it, given that their standard for "implausibly huge" is going to be measured against the leftovers of the Precursors.

"What? This little thing, you consider 'impossibly large'?"
 
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I wonder if that's on purpose? It does seem an Asari kind of thing to do to not push for an integrated fleet so that if necessary they can let those "overly aggressive Turians" serve as the fall guys if they ever run into someone they can't handle.
I feel like the rest of the Council isn't going to be passive here. They're definitely going to panic when they hear of the giant doom fleet. Also, Couldn't that backfire? Because the next and most logical question is: "Why haven't you [The Council] moderated this behavior before?"
 
Was Sajuuk yellow? I remember it being more grey or beige, but it's been a long time since I played Homeworld 2. Yellow with a red stripe reminds me more of the Taiidan mothership, the mega toaster.
 
There was that two-kilometer-tall monster of a ship, drifting free of one of those big rectangle energy fields… then almost a half-dozen more just like it, just with different paint schemes and subtle differences in profile.
So if im getting it right they made copies of the Pride of Hiigara(HW2 mothership).


The Kharos seems to be either looking like the Vaygr supercarrier or more likely the Progenitor Mothership.
 
Turian rule #1 seems to be "follow orders". Sanity, laws etc seems to be at #2 and below, if you go by canon - at least for most.

There is a military concept most Human militaries develop sooner or later, that the Turians seem to entirely lack - standing orders.

Standing orders are a semi-permanent set of orders from the commanding officer of a unit. That unit could be anything from a single squad to an entire nation's military. Standing orders can only be countermanded by a higher ranking officer in the same command chain - even a same-rank officer who is not the CO of that unit can't countermand them.

Military personnel are normally required to obey the most recent orders of a superior officer they are given, most commonly the officer standing right in front of them, even if they contradict older orders from someone of higher rank than the one issuing the newer orders. They might protest to the new officer that they already have orders - and a smart officer will check with his own superior at that point - but if the new officer insists, it's an act of insubordination to refuse his orders.

Standing orders from a unit CO are different. Standing orders are treated as if the CO was present, and had just given them, at all times. So if you have standing orders from a Colonel, it doesn't matter that the Colonel isn't present when a Captain gives you conflicting orders, the standing orders remain in effect. Even another Colonel can't countermand your Colonel-CO's orders, unless he has just relieved your CO of his post.

The most common form standing orders take are Rules of Engagement. There are also military laws that have that status - soldiers are expected to recognize and reject illegal orders. Disobeying standing orders is always insubordination, even if you do so to comply with orders from the officer right in front of you. An officer with sufficient command presence can sometimes bully low-ranking soldiers into ignoring standing orders, but when that happens, both the bully officer and the soldiers who obey him will be in a LOT of trouble!

Turians seem to wholly lack that concept in their military, however. Or at least, they don't regard obeying laws to be a standing order. As a result, when an ambitious officer orders them to break the law, the fact they swear oaths to obey above all else means they obey those illegal orders without hesitation.
 
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This is the sort of screw up that gets the Turians removed from their position on the council.
 
Shaping up to be excellent but just please one request.
Nothing about the Farixen treaty or joining the Citadel, especially as a subordinate race or paying reparations etc. Extremely common in ME first but what you have shown is not a defeated race, but a nation on par with if not more powerful than the citadel with its own pride and culture.

Apart from that, let me just say you are a master at building suspense
 
Maybe they are upgrade Shipyards, the Mothership (both of them) needed of huge infraestructure, first the Scaffold and then the Tanis Shipyards
Maybe they recovered the Forge of the Progenitor Mothership and transformed into a hub...
I dont know but... we know they are so Royaly Fcked and that is if they didnt recuperated both Progenitor Dreadnoughts those Phase Array Cannons have lot of range without puting the Sayuuk into the list
 
The Original Mothership had all of 4 point defence guns.

The 'Pride of Banana' had all of 8.

The Kuun-lan had 8 Ultra-heavy Mass drivers retrofit to semi-homing plasma bursts based on a combination of plasma bomb and energy weapon techs, and could easily demolish enemy strikecraft or even frigates in a scrap.

Neither Banana could functionally kill a single strikecraft without help.

It's kinda sad.
We have to remember that the first mothership wasn't 100% completed when they had to flee Kharak. They were doing a shake-down of the hyperdrive (jump to the system edge and back) when they ran into the Turanic raiders. In the cutscene where they go back it's mentioned that 'final outfit of the Mothership must be accelerated in order to defend against possible future attacks'.
 
Nothing about the Farixen treaty or joining the Citadel, especially as a subordinate race or paying reparations etc.
Actually the Farixien treaty could be somewhat interesting, since it's based on the assumption that building a dreadnought is something difficult and time consuming. Imagine the reaction of the Citadel to the Hiigarans just looking puzzled and saying they don't see why anyone would bother with such a treaty, since of course if they went to war with the Citadel they'd naturally no longer consider themselves bound by any such treaty and just take a few hours to pump out a hundred-odd dreadnoughts anyway. So what's the point, right?
 
Actually the Farixien treaty could be somewhat interesting, since it's based on the assumption that building a dreadnought is something difficult and time consuming. Imagine the reaction of the Citadel to the Hiigarans just looking puzzled and saying they don't see why anyone would bother with such a treaty, since of course if they went to war with the Citadel they'd naturally no longer consider themselves bound by any such treaty and just take a few hours to pump out a hundred-odd dreadnoughts anyway. So what's the point, right?
Also technically the Kiith vessels aren't dreadnoughts the way ME sees them (except maybe Sajuuk considering the setup of the main cannon). Because ME dreadnoughts by defination use an immense spinal mass accelerator cannon that runs most of the ship's length. Only true spinal mount designs of that idea (running most of the ship length etc) I can think of in HW are the ion cannon frigates.
 
Vagyr battlecruisers have the spinal rail gun, as I recall?

Made them very easy to mission-kill, since sending strike craft to kill the engines left them spinning helplessly, unable to aim their main gun.
 
Ion frigates need the spinal mount to fire even One ion beam. Hiigaran Battleships have multiple ion beams on there sides, and i can't recall which but some have them on swivel mounts as well.

As for this place…

The Archangel class Somtaaw Dreadnought has what, Eight ion cannons in sequence across both front faces? Alongside there massive fucking mass drivers?

All of that is still Nothing compared to the power of Sajuuk, he who's hand shapes what is.

And remember! Insane as Sajuuk is, it's only real limit is distance. Its beam has a massive range, but its actually kind of short ranged by interstellar warfare standards.

That said, if it actually Hits something…

Whatever it hits Dies. Full stop. nothing can survive Sajuuk's Breath.
 
"According to the Doc, the Somtaaw alien's physiology seems so much like ours that if it wasn't for the fur on her head and her skin being the wrong color, she could be a Maiden.
Hmmm. Thinking about it, in this story that's likely not a coincidence, but due to both humans and asari sharing a common origin in the Progenitors. Just like all the "human aliens" in the Homeworld galaxy.
 
Ion frigates need the spinal mount to fire even One ion beam. Hiigaran Battleships have multiple ion beams on there sides, and i can't recall which but some have them on swivel mounts as well.

As for this place…

The Archangel class Somtaaw Dreadnought has what, Eight ion cannons in sequence across both front faces? Alongside there massive fucking mass drivers?

All of that is still Nothing compared to the power of Sajuuk, he who's hand shapes what is.

And remember! Insane as Sajuuk is, it's only real limit is distance. Its beam has a massive range, but its actually kind of short ranged by interstellar warfare standards.

That said, if it actually Hits something…

Whatever it hits Dies. Full stop. nothing can survive Sajuuk's Breath.

Hiigarans seem to have a preference for two ion cannons at the most on there super-capital ships. In the case of the Archangel-class, there's two heavy ion cannons mounted on the dorsal and ventral surfaces respectively, along with four energy cannons and six missile batteries. The only flaw the design had (in my humble opinion) was the placement of the repulsor emitters, which famously partially blocked the forward firing arc of the lower heavy ion cannon.

The battle cruiser of HW2 traded the missile banks for more turrets which gave it limited effectiveness against corvettes, with a dedicated hangar for strike craft. Like the Archangel though, they had a similar dorsal/ventral setup for their twin heavy ion cannons.

In fact, that design quirk goes all the way back to the Avatar-class heavy cruiser in the very first game, only that chonky boi was packing dual ion cannons in it's dorsal and ventral turrets, and those turrets wer placed much further forward in comparison to later designs.

As for Sajuuk and the somewhat weaker Progenitor Dreadnoughts... Well, let's just say this fic will be operating more on cutscene capability rather than in-game effectiveness.
 
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