Ehh, most witches are weaker than the magical girls they came from, and I don't think we'll have four on our hands, after we tell her we came in a request for her worried dead father (ba dum tss). Also also, do you think the are stronger or weaker than we or our friend? :3
What do you think is gonna happen when our ally sees them witch out? My personal bet is a grief spiral. People don't tend to take that revelation well.
Ehh, most witches are weaker than the magical girls they came from, and I don't think we'll have four on our hands, after we tell her we came in a request for her worried dead father (ba dum tss). Also also, do you think the are stronger or weaker than we or our friend? :3
Niiiiiiiiice, we now have our front-line fighter/tank for our caster. I wonder if she will decide to become something other or will instead remain a MG without being a lich.
Edit: Holy shit, imagine our Evility against ppl who's SP are their lifeblood!
That is a...questionable statement. They are insane, meaning they fight stupid, but they are vastly stronger because the power constrains are gone. Sayaka's Witch could Raid Boss her whole MG team whereas Sayaka on her own would have been hard pressed to fight any one of them.
There is? I thought that spending magic corrupts the gem, therefore empting would do that. But well, at least i think that an empty tank should at least prevent heals and other MG specials.
There is? I thought that spending magic corrupts the gem, therefore empting would do that. But well, at least i think that an empty tank should at least prevent heals and other MG specials.
Well...magical girls are technically corpses animated by magic, so if they completely run out of magic without getting critical corruption(which should only be possible if something can drain their magic directly), they should just stop moving?
Well...magical girls are technically corpses animated by magic, so if they completely run out of magic without getting critical corruption(which should only be possible if something can drain their magic directly), they should just stop moving?
Yep, if a magical firl runs out of SP(magic) then the magic allowing her body to move also stops.
Corruption builds up at a rate equal to SP consumption(barring grief spirals and other such events) , so if a magical girl uses all her SP it's safe to assume her soul gem is completely filled with grief and a Witchout is emminent.
She can still recover from complete magic exhaustion but she's out of the figth until then.
But you're one hell of a threat anyway since everytime you hit a magical girl there's a chance she'll just drop for seemingly no reason for people who don't know about your evility.
But you're one hell of a threat anyway since everytime you hit a magical girl there's a chance she'll just drop for seemingly no reason for people who don't know about your evility.
You know, I'm kinda impressed there is a magical girl stronger than us in the "easy" quest, besides being rare for a magical girl to be that strong, compared to other universes (I mean, there are some that are completely bullshit, but most magical girls wouldn't beat people like Frieza, right?)
Also, we kinda are their counter, if you take our evillity into consideration? Of course, we have to hit them for that, and one of them is a sppedster of sorts, so there could be a problem...
You know, I'm kinda impressed there is a magical girl stronger than us in the "easy" quest, besides being rare for a magical girl to be that strong, compared to other universes (I mean, there are some that are completely bullshit, but most magical girls wouldn't beat people like Frieza, right?)
Also, we kinda are their counter, if you take our evillity into consideration? Of course, we have to hit them for that, and one of them is a sppedster of sorts, so there could be a problem...
It's the first mission, Shizuka's stronger than you by a few levels but honestly that's not too surprising, she's the mission's final boss and you're still weak for a demon.
Of course 'weak' by demon standarts isn't actually 'weak',I mean if you went to say, Tokyo Ghoul,you'd be damn near unstopable unless they brought out the big guns(Arima(Who's around level 50 with insane stats)would wreck you rigth now,but you could take on several entire CCG teams on your own(whose members are around level 10 with mehish stats. Basically generics.) and come out on top.)
And strength is discounting evilities and abilities, your evility is an hard-counter to magical girls in general so you have a massive advantage there.
Just as a curiosity, our evillity activates on spell damage aswell? Because if not that might be a problem later on, since we grow more as mages than as warriors.
Just as a curiosity, our evillity activates on spell damage aswell? Because if not that might be a problem later on, since we grow more as mages than as warriors.
Tamiko's roll:1d2=1
Not contracted yet
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Your search roll
Req: 50
Your roll: 76
You and Chiaki left the house and headed to the west if Kazamino, it's where the entretainment district is,surprisingly enough, and according to Chiaki the Capela hunting grounds are farther in,near the residential nearby.
Surprisingly enough the Capela are easy to find, Chiaki suggested looking near Witch Barriers and the suggestion pans out, you find a girl wearing a frilly dress standing near a Witch Barrier.
A quick stat check-up confirms that she is your target.
"What's the plan?" Chiaki whispers
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You
Name:Rina
Class: Death
LVL 11
Current HP:728/728
Current SP 962/962
ATK:165
DEF:196
INT:363
RES:300
HIT:110
SPD:100
Fire resistance: -30%
Wind resistance: 0
Ice resistance: 80%
Combat related skills
Reap!- Summon the prinny from the offize to distract the opponent while you ready a slash with your Schyte.
Lvl 1
Progress 0%
Damage based on weapon equipped.
+30% to hit roll when used.
Rank: C
Cost: 30 SP
Ice-Tier 1 ice spell
Lvl 2
Progress 60%
Can roll once to hit 2 targets.
Rank: E+20%
Cost: 24 SP
Fire-Tier 1 fire spell
Lvl 3
Progress: 0%
Can roll once to hit 3targets.
Rank: E+40%
Cost 28 SP
Wind-Tier 1 wind spell
Lvl 2
Progress: 40%
Can roll once to hit 2 targets.
Rank:E+20%
Cost 24 SP
Death Scyte
(Deals true damage based on INT)
(Seperates souls from body if the target hasn't been reaped yet.)
Class-related combat ability.
Mind killer- Standart death evility, 50% chance of dealing the atack roll damage to SP as well as HP.
3 Charred Newts
They taste good and recover health and magic, a super food if you do say so yourself.
Restores 200 HP
Restores 200 SP
Crooked staff
The wood came from the crooked forest.
Bonus damage when using magic
+40 INT
Fake sword
You migth poke an eye out!
Bonus damage to physical atacks and skills.
+40 ATK
Name:Chiaki Takemi
Class: Magical girl
LVL: 14
HP:870/870
SP:400/400
ATK:240
DEF:180
INT:120
RES:200
HIT:300
SPD:350
Fire: 50%
Ice: 0%
Wind: -50%
Experienced swordsman
+20 to hit rolls when using swords
+10% to all atack rolls when using swords
Magical girl
This character is removed from battle when her SP reaches 0
I wish To Be a Hero
When doing any action she deems as 'Heroic' Chiaki gets a +20 added to the roll
If it is a battle roll then it's increased by 20%
VS
Enemy
Name:Celina Vie
LVL 8
Class:Magical girl
HP:570/590
SP:460/460
ATK:300
DEF:100
INT:130
RES:170
HIT:200
SPD:560
Legendary fencer
+30 to hit rolls and +15 to dodge rolls when using swords.
Speedster
+5% to dodge rolls
(Granted by having more than 500 SPD)
Magical girl
If this character's SP reaches 0 she gets removed from the field.
Figth Fair
+30% to damage when figthing one on one( this applieds if the character's atack only hits one character.)
I'd recommend coming up with an actual strategy for this one, the Capela is going to be considerably harder to take out than Natalie and there's the usual risk of figthing magical girls.
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AN: So I rewrote the last chapter a bit before posting this, I'd recommend taking a look you got some more details about Capela and something related to the timeline.
Also in case your wondering about Toko and Shizuka, you don't know their stats because you haven't seen them yet.
Do anyone have a better idea than guerrila warfare, i mean fire atk with 3 targets, move back, and have Chiaki atk and/or guards us and move back with us? Obviously switch type of magic if fire isn't very effective but reducing sp is the most important part of our plan. Also, avoid chiaki vs celina fights.
We only need to activate our evillity, actually, that's probably the only way to end this fight with a victory and without bad consequences, so we should plan something to guarantee a hit (or some, since not auto-activated) against the speedster. If she is dealt with before we enter a fight with the other two, this should be somewhat easy, keep moving away and hitting from distance, kiting them. Of course, we still don't know how fast the other two are, but it is a certainty we need to deal with the speedster Celina first.
I think this is a really, really bad idea. I mean, not only we loose the chance for surprise, but we may even be giving time for them to regroup. Leaving power levels aside, it's still a battle 3 on 2 where we don't know their abilities, except for this one that has a massive advantage in speed, which means if she knows were there we can't retreat. I mean, it's not the most ethical move to simply attack her, but there is no reason we shouldn't since we won't be killing, only making her go back to her jewel, we can even do this and then leave to talk with her in a controlled environment.
[X] Plan Multi-hit is king
-[X] Sneak up, get the first hit by surprise if you can.
-[X] Rina - Open the fight with Fire, targeting all three opponents. If they aren't resistant to fire, continue using it to activate your Evility as often as possible on as many opponents as possible, otherwise switch to Ice or Wind to see if that works better.
-[X] Chiaki - Stay close and intercept any attacks on Rina. Goad opponents into using their magic as much as possible in order to attack Rina. Rina calls Chiaki her Hero to provoke HER Evility going off on purpose.
[X] Plan Multi-hit is king
-[X] Rina - Open the fight with Fire, targeting all three opponents. If they aren't resistant to fire, continue using it to activate your Evility as often as possible on as many opponents as possible, otherwise switch to Ice or Wind to see if that works better.
-[X] Chiaki - Stay close and intercept any attacks on Rina. Goad opponents into using their magic as much as possible in order to attack Rina. Rina calls Chiaki her Hero to provoke HER Evility going off on purpose.