Turn, Turn and Turn [A]gain! (Turn A Gundam Quest)

[X] "I am afraid I will have to turn you down."

Politics aside, our girlfriend is loyal to Inglessa, and Lily's also still very much lying, even if only by omission. I don't trust her one bit. At least I have a decent idea of where we stand with Guin. Plus, why would we even want to defect to the Luziannans? It's not as if they're going to be more reasonable than the Inglessans about brokering peace with the Dianna Counter, and pulling shit like this could very easily start sowing discord among the various factions that make up the Earth forces.
 
Week 18
Week 18 (Week 8 of the Lunar-Amerian War)



[X] "I am afraid I will have to turn you down."



"I am afraid I will have to turn you down." You finally say after some thought.

Lady Lily is disappointed, but not seriously so. "That is a shame." She says playfully. "But I will learn to live with it. By the way:" She continues as she begins to lead her bodyguards back to her Gallop. "Corado has joined the war in support of the Tejans, bringing with them their 'Black Doll' and whole divisions of Dark History vehicles."

"Lady Borjarno." Your words make the Luziannan noblewoman stop in her tracks and turn halfway around. "What is it that you want?"

She smiles, again showing you her true face. "The same thing that Lord Guin wants, albeit with some details changed: Unification" Her smile widens, and with that said she turns away and leaves.

Unification? Of Ameria? She didn't lie to you, so that has to be what she meant. And Lord Guin too…


*


Lord Guin calls you over the phone the next morning. Partially to thank you for preventing an incident and partially to admonish you for disobeying your orders to stay put. With Corado's entry to the war, he cautions, the risk of an incident on the western front grows. Corado suffered a lot during the War of the Albam Succession, and they have never really recovered from the economic damage of the war, so their Militia might feel like it has something to prove.

He suggests that he might be open to let you leave Kingsley Valley at some point, but for now you are not holding your breath.

All Systems gain +1 Condition!

Whatever the Coradan Militia decides to do, they should technically be obligated to follow Lord Guin's lead. It is out of your hands either way, you muse as you set this week's task for the Priority Repair System.


[] Keep it working of the I-Field (3/200 Condition)

[] Another of the White Doll's systems. (System gains 1d100 Condition)
--[] Write in System.


Weapons


Type-TX Beam Pistol 14/500 (Heavily Damaged. Ranged)
Attacks Per Turn: 1d2
Damage: 2
Critical Hit: On Critical Success.
Special:
-Penetration 1: +1 to target's Armor Save DC.
-Unreliable: Unusable for one Turn on Major Failure. Unusable for all following Turns in a Scene(Update) upon Critical Failure.



Defensive Systems.


Turn-Type Armor (Non-Combat Mode).
Armor Grade: 6
Armor Save: 1+
Special:
-Beam Resistant 1: Beams that hit this unit lose one level of Penetration vs Armor.
-Nano Lamination 2: Damage from non-Penetrating Kinetic and Explosive attacks is reduced by 2 (to a minimum of 1). Nullifies damage from Point Defense Weapons.


Left Arm Lightwave Shield (Non-Combat)
Shield Grade: 4
Shield Size: Medium.
Shield Save: 3+
Shield Integrity: 6
Special:
-Lightwave Shield: Does not block lasers.
-Regenerate 2: Regains 2 Integrity at the end of each Turn.


I-Field. 3/200 (Damaged)
Field Density: 4-1
Dissipation Save: 4+
Field Integrity: 8
Special:
-I-Field: Barrier against Ranged Beam Attacks only. Immune to Beam Penetration.
-Dampening: Whichever Ranged Beam Attack breaks through the I-Field has its Damage reduced by remaining Field Integrity.
-Wide Guard: Expands the I-Field to cover a large area, cutting its Integrity in half in exchange for shielding everyone within close range of the White Doll.
-Regenerate 2: Regains 2 Integrity at the end of each Turn.




Mobility Systems.


Landskimmers. 18/200 (Damaged)
-Speed +: Hidden -15 modifier to speed DC while on the ground.


Lightwave Maneuvering Thrusters (Flight Mode).
-Flight+: Unit can fly. Terrain modifiers ignored. Hidden -20 Modifier to Speed rolls while flying.
-Lightwave Propulsion: This system requires no fuel, only energy.


Lightwave Main Propulsion (Voiture Lumiere). 18/500 (Heavily Damaged, Unstable)
-Extreme Speed: Hidden -45 modifier to speed DC while in the air or in space.
-Unstable: +1d45 modifier to speed DC while in use.
-Demanding: +30 to Condition DC after three Turns or one Engagement of usage with Pilot Skill below 4.
-Lightwave Propulsion: This system requires no fuel, only energy.



PSI Systems.


Psycommu System.
-Psyco-Control: Pilot Level may not go below 1. May control the White Doll while outside the cockpit at NT-Level 3.
-Requirement: Requires NT Level 2 to use.


Psychoframe.
-NT-Amp: Allows the usage of MS scale NT powers.
-Requires NT Level 2 to use.


NT-D Mode.
-NT+: Allows the usage of NT power one level above that of the user's Level.
-Demanding: +100 to Condition DC after three Turns or end of Engagement if the user is not NT Level 4 or above.
-Exclusive: Cannot be used at the same time as Bloody Siege Mode.


Bloody Siege Mode.
-Mode Change: Splits the mobile suit into pieces, nine in total (ten with backpack). Each piece (except backpack) has its own I-Field. Can be used within gravity.
-Requirement: Requires Pilot Level 4 and NT Level 4.
-Excusive: Cannot be used as the same time as NT-D Mode.



Stealth Systems.


Invisible Umbrella 18/500 (Heavily Damaged)
-Cloak 1: -10 modifier to various DC as the White Doll disappears from passive sensors. Breaks when the White Doll enters Medium Range or attacks.


Holo-Decoy 18/500 (Heavily Damaged)
-Decoy 1: Produces a faint afterimage.



Misc Systems.


LUNA Energy Transference Module 18/500 (Heavily Damaged)
-Universal Compatibility: The White Doll can use most types of equipment by wirelessly transferring power to them.


Carapace Backpack.
-Armory Backpack 5: Can store 5 weapons for later use.
-Adaptive workings: Will alter itself to carry MS weapons no matter their shape. Within limits.
-Carapace I-Field 18/500 (Heavily Damaged)
-Carapace Flight Mode 18/200 (Damaged)


*


Being grounded at Kingsley Valley gives you and your men a lot of free time. Come to think of it, your birthday is next week.


Choose 3

[] Talk with Arisa and Corin.

[] Find Miashei and hang out.

[] Spend time with Vestige.

[] Ask Sochie if she wants to experiment with Pressure together.

[] Check in on Sid.

[] Speak with Lady Lily.

[] Seek audience with Lord Guin.
 
[X] Keep it working of the I-Field (3/200 Condition)
[X] Talk with Arisa and Corin.
[X] Spend time with Vestige.
[X] Ask Sochie if she wants to experiment with Pressure together.

Is that a psyco gundam incoming? Think one showed up in the novel.
 
[X] Keep it working of the I-Field (3/200 Condition)
[X] Talk with Arisa and Corin.
[X] Spend time with Vestige.
[X] Ask Sochie if she wants to experiment with Pressure together.
 
[X] Another of the White Doll's systems. (System gains 1d100 Condition)
-[X] Invisible Umbrella
[X] Find Miashei and hang out.
[X] Spend time with Vestige.
[X] Ask Sochie if she wants to experiment with Pressure together.

Considering the situation we need stealth more pretty soon.
 
[X] Another of the White Doll's systems. (System gains 1d100 Condition)
-[X] Invisible Umbrella
[X] Find Miashei and hang out.
[X] Spend time with Vestige.
[X] Ask Sochie if she wants to experiment with Pressure together.
 
[X] Another of the White Doll's systems. (System gains 1d100 Condition)
-[X] Invisible Umbrella
[X] Find Miashei and hang out.
[X] Spend time with Vestige.
[X] Ask Sochie if she wants to experiment with Pressure together.
 
Votes so far:

Priority Repair.
3 votes for:
[X] Another of the White Doll's systems. (System gains 1d100 Condition)
--[X] Invisible Umbrella.


2 votes for: [X] Keep it working of the I-Field (3/200 Condition)

Actions.
5 votes for: [X] Spend time with Vestige.

5 votes for: [X] Ask Sochie if she wants to experiment with Pressure together.

3 votes for: [X] Find Miashei and hang out.

2 votes for: [X] Talk with Arisa and Corin.
 
Week 18 Result
[X] Another of the White Doll's systems. (System gains 1d100 Condition)
--[X] Invisible Umbrella.



A quick tap of a holographic key switches the Priority Repair System's focus away from the I-Field and onto the Invisible Umbrella System.

Roll 1d100 Priority Repair = 25! I-Field Condition is now 18+25


*


[X] Spend time with Vestige.


Hey, Loran.

Vestige lazily greets you when you enter the White Doll's cockpit.

Are we heading out?

You shake your head. "Hello Vestige, but no. we are not heading out. I have some time to spare so I thought I would ask you some questions."


Choose 3.

[] "Do you remember how things were like before the Dark History started?"

[] "What was your former self's relationship with Queen Junno?"

[] "Can you remove the limiters on my body?"

[] "Why 'Turn X'?"

[] Ask about the White Doll.
--[] Write in.

[] Ask about a White Doll System.
--[] Write in.

[] Write in.




*


[X] Ask Sochie if she wants to experiment with Pressure together.


Vestige greets you when you and Sochie come to practice your powers.

Hello children. Try to avoid a repeat of three days ago, you hear?

"We hear." The two of you grumble in synch. From there practice proceeds like normal, but when you want to try your hand at the NT-D Mode Vestige is there to stop you.

I thought we could do something different today. You two have learned some basic Disciplines by instinct, and I've taught you some advanced stuff, but the higher arts and the many uses of Psycommu remain unknown to you.

"Like what?" Sochie asks, intrigued. She is always interested when the topic of more Pressure powers come up.

Allow me to demonstrate.

Vestige's Pressure fills the White Doll making it move. You and Sochie stare intently as it opens the Destruction Manipulator and brings its hands together as if praying.

And then the Destruction Manipulator rips the fingers off the left hand and throws them away.

You and Sochie's protests are silenced by Vestige.

Hush now. Watch and learn.

Before your very eyes the torn fingers float up and reattach themselves to the White Doll. Vestige's Pressure keeps them there for a few seconds before letting go, likely to let the repair nanites take hold.

This Discipline is called Psyco-Regeneration. It uses a Mobile Suit's Psycommu System, or any equivalent, to maintain and restore a Mobile Suit's shape. Of course, the moment your will leaves the frame the machine will fall apart, and enough punishment will destroy the Mobile Suit no matter how good you are. But still, very useful.

Moving on Vestige releases their Pressure into the area with a lot of Borjarnon-

Zaku IIs.

-and Kapools-

Capules.

-sending a net of sorts to trawl the air around them. Moments later, the White Doll's sensors register a weak effect similar to an I-Field around it. Vestige is happy to explain:

Psyco-Shroud. Use Pressure to draw floating Mega-Particles around you to repel incoming beam fire. If there is enough of them you can even create a Hyper I-Field. Remember though, the Shroud is separate from your I-Field and will not regenerate it.

Next Vestige has you and Sochie let them take over your Pressures, mixing them with its own miniscule reserves to create a small green-gold field of energy. Interestingly, the red lines across the White Doll also turn green.

The thing that appeared in my hand is called a Psyco-Field. Powerful stuff, lots of uses. But the way I made it is called a Chorus. It is the union of several wills towards one goal, directed by the one at the center. A Chorus can also include the power of the recently dead by drawing on their lingering sentiments.

"The dead." Sochie deadpans. "Really."

Vestige nods.

Really. To die is to Awaken, and that is enough to stay on this side of things for a while before passing on to the next world. Channeling that kind of power is a massive boost to any warrior. It is also possible to channel the long dead, but that requires some kind of link to them even if they are willing. 'Willing' is the keyword here, if they don't want to you are not getting anything. Only one way to force the issue, and I'm not giving you access to that.

"Wait." You say, having found your voice after the last minute of revelations. Arisa did mention being dead and the afterlife, but still…"So there is an afterlife?"

Yep. Never been there myself, for obvious reasons, but I got plenty of eyewitness accounts and Kreis channeled a lot of people while he was alive. Speaking of, those Lingering Sentiments? Also the reason we-

Vestige shudders before they growl in frustration.

Sorry. They are the reason that KREIS' people never bothered with Pressure-controlled remote weapons like the funnels on the Qubeley.

"The what?" Sochie asks.

You call them the Papillion, but anyway: They never bothered with that sort of weapon, not in real war at least. Too easy for the people you just killed to jump into them and shoot you in the face. I can teach you how to do that by the way, just without the 'dying first' part.

Vestige leans forward.

So what do you want to learn today?

You take a moment to think about it.

"I want to learn how to-"


[] "Put a Mobile Suit back together."

[] "Form a Chorus on my own."

[] "Use the NT-D Mode."

[] "Create mega-particle fields."

[] "Hijack the Pressure-controlled weapons of others."

[] "Channel the energy of the next world."


*


[X] Find Miashei and hang out.


Miashei requested a transfer to Kingsley Valley once the spaceship became common knowledge a few weeks ago, so she has been around since before you decided to base yourself out of here. You have seen her at suppertime a few times, but Sochie is the only one who has been spending time with her. Speaking of Sochie, she invited herself along when you told her where you were going.

"It's been way too long since we just hanged out." Miashei comments as the three of you work together to clean her Kapool.

"True." You reply, eager to be finished so you can dry off. Being wet does not agree with the late October air. "We haven't really spent time together since…the restaurant back in Inglessa."

"The one that burned down?" She chuckles. "That was fun. Where did Nander find that-"

You stop her before she can remind you of more details of that night. "I don't know. By the way, what have you been doing since we left Inglessa? I saw you a few times here and around Headquarters, but other than that…"

"Raids and the odd assault on the Dianna Counter. Some of them went well." Miashei looks away, her expression sullen. "Others didn't go so well. After the spaceship was discovered I asked to be stationed here, so since then it's been patrols and garrison duty."

It is a shame, you muse, that recruiting her into the Laura Rola Autonomous Mechanical Doll Corps is unviable. Even if her Kapool wasn't a…Kapool, there just isn't any room on the Gallop for a fifth Mobile Suit.

Maybe if you strapped it onto the roof…

"Loran."

You give a small start as Miashei takes you out of your thoughts. "Yes?"

Miashei turns to you, her section of the Kapool clean. "How have things been treating you anyway? I heard Lord Guin's unhappy with 'Laura' at the moment, but nobody seems to know why."

"He thinks I mishandled the situation with the golden SUMO two weeks ago, so he grounded me here." You deflect. "Beyond that I've mostly just stayed around here because of the ceasefire."

She leans in. "You look a bit tense. Anything you want to tell me?"

You probably shouldn't say anything about Kihel and Queen Dianna, but some confessions might be in order.


Choose 3

[] "Sochie and I are together."

[] "I'm of the Moonrace."

[] "Sochie and I have magical powers."

[] No second confession.

[] No third confession.
 
[x] "Do you remember how things were like before the Dark History started?"

[x] "Why 'Turn X'?"

AFAIK there's no canon answer to this.

[x] Ask about a White Doll System.
--[x] Bloody Siege


If remotes weren't safe to use back then, why would it exist?

[x] "Use the NT-D Mode."

Awakened Unicorn is ridiculous, to the extent that the only clearly stronger canon unit are the Dark History Turn Units and maybe ELS 00Qant. It's only novel-exclusive abilities that even make the canon DH Turns superior to Awakened Unicorn 1v1.

[x] "Sochie and I are together.

Not sure on the others, not voting past that ATM.
 
[X] "Do you remember how things were like before the Dark History started?"
[X] "What was your former self's relationship with Queen Junno?"
[X] "Why 'Turn X'?"
[X] "Form a Chorus on my own."
[X] "Sochie and I are together."
[X] "I'm of the Moonrace."
[X] No third confession.

We have two of us. Synch up!
 
Votes so far:

Vestige.
2 votes for [X] "Do you remember how things were like before the Dark History started?"

2 votes for [X] "Why 'Turn X'?"

1 vote for
[X] Ask about a White Doll System.
--[X] Bloody Siege.

1 vote for [X] "What was your former self's relationship with Queen Junno?"


Discipline.
1 vote for [X] "Use the NT-D Mode."

1 vote for [X] "Form a Chorus on my own."


Miashei.
1 vote for
[X] "Sochie and I are together."
[X] No second confession.
[X] No third confession.


1 vote for
[X] "Sochie and I are together."
[X] "I'm of the Moonrace."
[X] No third confession.

Adhoc vote count started by Iceblocks on Nov 4, 2017 at 1:25 PM, finished with 863 posts and 2 votes.

  • [x] "Do you remember how things were like before the Dark History started?"
    [x] "Why 'Turn X'?"
    [x] "Sochie and I are together.
    [x] Ask about a White Doll System.
    --[x] Bloody Siege
    [x] "Use the NT-D Mode."
    [X] "What was your former self's relationship with Queen Junno?"
    [X] "Form a Chorus on my own."
    [X] "I'm of the Moonrace."
    [X] No third confession.
 
[X] "Do you remember how things were like before the Dark History started?"
[X] "What was your former self's relationship with Queen Junno?"
[X] "Why 'Turn X'?"
[X] "Form a Chorus on my own."
[X] "Sochie and I are together."
[X] "I'm of the Moonrace."
[X] No third confession.

We have two of us. Synch up!
oooh this looks perfect. A little drama and we get super important information.

[X] "Do you remember how things were like before the Dark History started?"
[X] "What was your former self's relationship with Queen Junno?"
[X] "Why 'Turn X'?"
[X] "Form a Chorus on my own."
[X] "Sochie and I are together."
[X] "I'm of the Moonrace."
[X] No third confession.


Why turn x? Im really curious what the answer will be
 
[X] "Do you remember how things were like before the Dark History started?"
[X] "Why 'Turn X'?"
[X] Ask about a White Doll System.
--[X] Bloody Siege
[X] "Use the NT-D Mode."
[X] "Sochie and I are together."
[X] "I'm of the Moonrace."
[X] No third confession.
 
[X] "Do you remember how things were like before the Dark History started?"
[X] "Why 'Turn X'?"
[X] "What was your former self's relationship with Queen Junno?"
[X] "Use the NT-D Mode."
[X] "Sochie and I are together."
[X] "I'm of the Moonrace."
[X] No third confession.
 
Week 18 Result Part 2
[X] "Do you remember how things were like before the Dark History started?"

[X] "Why 'Turn X'?"

[X] "What was your former self's relationship with Queen Junno?"



"Vestige?"

Hm?

"Do you remember how things were like before the Dark History started?"

Vestige hums as they float around the cockpit.

Wow. That's more than a million years ago. But yes, I do remember…

The Psychoframe Ghost finally seats itself on the air in front of the pilot seat.

Before I begin I should probably explain how First Human society worked. See, you have a group, right? And then someone either proves to be the strongest or convinces enough people that they have the best idea on how to proceed, so they become the leader. The group forms an empathic network, with the guys below feeding some of their power to those above, similar to a Chorus but not as deep.

This goes on for a while until the leader dies or is killed. Usually this means that the potential successors fight or debate it out, with the length of the conflict dependent on there not being a clear winner. If there is a clear successor then more often than not this stage is skipped. If the leader of another group beats the leader of group one, either violently or through argument, then the leader of group one becomes a follower of the leader of group two and starts to feed the power of their group up to them. As groups grow larger there manifests more layers of hierarchy, much like in pretty much every variation of humanity that appeared during the Dark History, and eventually one leader ends up ruling everyone. Said leader also receives power from everyone and serves as the center for the collective pseudo-Chorus.

The First Humans reached for the stars, colonizing the solar system. Then the leader died without a clear successor and the ensuing war almost wiped out mankind and bombed Earth back into the stone age. But they rebuilt, starting from the beginning to eventually reach for the stars again. And then the same thing happened. The third time they colonized space times were peaceful enough that the development of faster-than-light travel and the great Transference Gates were completed, allowing them to expand outside of our home system. The Gates made Manifest Destiny the thought of the era, and mankind spread throughout the galaxy.

When central rule collapsed centuries later the sheer distance between the colonized systems, even with the Gates, meant that the humans around each star didn't fight each other, but instead fractured or stuck together as unified polities under formerly subservient underbosses. A hundred years or so later, and a warlord by the name Satang Sang-Sang took over Earth and started working on the rest of the Sol System. When he made it to the Jovian Sphere he met a brilliant engineer by the name of Kreis Kreuz, and the rest is history.


Vestige sighs and begins to huddle in on themselves.

Kreis' talent laid in miniaturization, but what allowed Satang to successfully unify the First Humans into a galactic empire was the Jovian nanoforges and the DERB Missile.

DERB Missile? "The what?"

Directed Energy Reaction Beam Missile. Basically, a nuclear charge is placed within the warhead of a missile, which is detonated at extreme range, far outside of the range of any Jammer or Stampeder system. A powerful temporary I-Field ensures that the energy of the explosion is all channeled in one direction, creating a massively powerful beam that matches a Dreadnought Battleship's heavy turrets. The Sid VIII, the workhorse Mobile Armor at the time, had thirty-two missile tubes and were deployed in the hundreds of thousands in any major engagement. Unless the enemy warped out of the way or got clever with the positioning of their ships the battle was often decided by the alpha strike alone. It was only near the end when some of the more successful rulers started to deploy them against us, and by then there was enough of us to drown any single star system in numbers.

Vestige sighs.

After that there was peace for a while, but eventually things started to go wrong. The periphery started to think that they could do better on their own, and Satang had doubts of the security of the succession. His son, Gidae, wasn't ruler material and everyone knew it, so he wanted to pass on the mantle to a popular lieutenant. But to make sure things went smoothly, and to make the war be a short one if it didn't, he tasked Kreis to make him a new series of weapons, giving him free rein and near-unlimited resources.

Decades and dozens of prototypes and test types later, and Satang was presented with the lead unit of the new Gundam Series of Mobile Suits: The Turn A Gundam. You have to understand, Loran, the Turn A represented the feat of combining the power of an entire Dreadnought-led battlefleet and their Mobile Armor complement into one Mobile Suit, and that is before the power of the Moonlight Butterfly is added into the mix.


"The limiters?"

Vestige nods.

That too. The Moonlight Butterfly is a swarm of ftl-capable, psychoreactive nanomachines. They can serve as Limiters, dissolve technology into sand, and serve as extensions of the Turn Unit's Psychoframe and NT-D Mode. That last one is the only way that one can, for a limited time, force the recently dead to provide power to the pilot. Their souls are trapped by the Moonlight Butterfly and drained of power until there is too little left of them and they slip out of its grasp and pass on.

When Gidae stole the Turn A, it was the night before the grand unveiling. Most of the empire's upper crust was on Earth at the time, and several of the larger battlefleets were in the Sol System as part of a naval review. Once Gidae was finished with Sol he had hundreds of billions of souls adding power to his NT-D, and the empire has lost its leadership and all cohesion with it.

Gidae wiped them out with little trouble. Kreis survived because he was by the second Turn System at the time Gidae unleased the Moonlight Butterfly, and was the only human untouched by the Limiters once the dust settled on Earth. Since then, Gidae has regularly returned to send humanity back to preindustrial times, and Kreis never really found out why.


Vestige shrugs.

And then Kreis tried something new, started bringing people from the Dark History back to life, defeated the Turn A with the newly completed Turn X, and now we are here, with you using this anti-Galactic Empire war machine in a petty territorial conflict. Funny how things work out, eh?

"Yeah…Funny." You mumble, shocked at the sheer enormity of what Vestige has told you. One million years of that thing…"But why Turn X?"

Hm?

"Why 'Turn X'?" You ask, wanting to change the subject. "Does it mean anything? A 'Turned X' is still just an 'X'."

Heh. Just keeping with the theme.

Vestige laughs at you.

"Which is?" Theme? What are they talking about?

Mathematics. Turn A equals 'For All'. Turn X, which as you said is still just an X, equals 'Unknown'.

The odd entity claps its ethereal hands.

Mathematics.

"Oh." That's it? "That's kind of…" What do you even say to that?

Underwhelming?

At your nod Vestige continues.

Loran, not everything in this world has a grandiose or particularly deep meaning behind it. Kreis decided on a mathematical naming scheme for the Gundam Series, so the first one was named Turn A because it served as the blueprint for all Gundams to follow. He then named the second Turn Unit the Turn X because it doesn't look like a Gundam outside of its NT-D Mode. That is all.

Huh. "What about Junno?"

Hm? What about her?

You lean back in the pilot seat and elaborate your question. "What was your former self's relationship with Queen Junno?"

Oh boy.

Vestige cringes.

In a word: Complicated. Before Kreis and Junno met the Moon was a bit of a laughingstock, not to mention suffering from a sluggish economy and societal strife thanks to the policies of her idiot father Jannus. Junno was a little younger than you at the time and did what she could to limit the damage. She was intelligent, ambitious, driven…but she was stymied at every turn by those who profited off her father's regime.

Junno might have managed to reverse the Moon's fortunes on her own, people like her often find a way, but her timetable was accelerated when Kreis revealed himself to her and told her about the Dark History. They made a deal: Junno would allow Kreis to base himself, his projects and his army on the moon in exchange for helping Junno reverse the decline in any way she asked.

They began by overthrowing her father's regime. Jannus died from a telekinesis-induced brain hemorrhage in his sleep and the profiteers were turned or thrown in cells on corruption charges. Junno leveraged the pieces of Dark History technology that Kreis gave her make the Moon the premier space nation in Sol, and Kreis got to work on forming the Dark History Veterans.

A few years into this arrangement Junno did like you and Sochie and acted on her hormones like the dumb teenager she was. Her relationship with Kreis cooled to become strictly professional after he turned her down, and then she started to ask for military technologies.


Vestige giggles uproariously.

Corin never forgave her for turning down the Leos Kreis offered her. She said she didn't want the scraps of dead civilizations serving as the face of her forces, so Kreis designed some new Mobile Suits for her. That golden Mobile Suit we met a few weeks ago kinda looked like one of them, probably a successor unit.

This story is painting a wildly different picture of Junno than your schoolbooks did. "And what happened then?"

The Turn A appeared and started to kill everyone. Kreis and the DHV raced out to meet it and secured a mutual kill. Gidae, or rather the spiritually charged sludge he had become after a million years of being kept alive by Turn Nanites, was destroyed, but in his last moments he managed to shoot Turn X through the cockpit while attacking Kreis mentally. Kreis was torn out of the cockpit by the blast and burned up in the atmosphere. His spirit was torn to pieces by that last attack, some of them ending up with me, so he couldn't call the Turn X to him to save himself. I don't know where the other pieces went.

Was there anything else?


You have some time before you need to go back to work…


[] "Did they ever meet any aliens?"

[] "Tell me more about the First Humans."
--[] Write in.

[] "Tell me more about Junno."
--[] Write in.

[] Write in.



*


[X] "Use the NT-D Mode."


"I want to learn how to use the NT-D Mode." You decide after a moment's deliberation.

Very well. Now listen closely…

Vestige shoos Sochie out of the cockpit before beginning the lesson and as the time for dinner approaches you find yourself with a small green sphere in your hands.

That is a Psycho-Field. A territory where the laws of physics are a lot more loose than they usually are. This has advantages, but also dangers.

"Such as?"

A Psycho-Field allows for macro-scale telekinesis and telepathy, the physical manifestations of mental attacks and constructs, spatial distortions, limited time control, and matter/energy creation. Add the power of the Moonlight Butterfly and you get controllable matter/energy creation.

It goes without saying that I will stop you from trying that last one. Or anything too powerful for that matter.


"Why?" Why do they put their foot down on this?

Same reason I'm not waking up Turn X or letting you use the Moonlight Butterfly: It is too powerful to be used for something as petty as this territorial conflict. Not to mention difficult to control. The First Humans mounted the system on Second Rate Heavy Battleships, specifically the Possibility-Class.

Vestige's Pressure is filled with nostalgia at the mention of the ship. But one thing is bothering you: "Second Rate? Why not first rate?"

The NT-D Battleship and the DERB warhead were the end of the Dreadnought age, so any NT-D Dreadnought never left the planning stages before Gidae stole the Turn A.

Vestige blinks.

Wait, do you mean…Let me explain: The Ratings are not a measure of quality, but of size and power. Third Rates are the normal Battleships, which are the backbone of the Heavy Fleet. Second Rates are Heavy Battleships like the Possibility-Class, of which about half are left in their docks during peacetime while the remainder serve as flagships for the fleets. First Rates are the Dreadnought Battleships, gargantuan behemoths that are only activated during larger conflicts due to the sheer manpower and resources needed to operate them.

But anyway, our NT-D Battleships used Psycho-Fields as their main weapon by creating huge spatial distortions, and as another layer of defense by making mental barriers physical.

Now let us get back to the lesson…



Great Progress made on Loran and Sochie's NT development. Loran is no longer affected by the NT-D Mode's Demanding Special Rule. NT-D Disciplines unlocked.


*


[X] "Sochie and I are together."
[X] "I'm of the Moonrace."
[X] No third confession.



"Sochie and I are together."

The words fall out of your mouth before you know what you are doing. Miashei on the other hand, is stuck between gaping and smirking.

"Finally! I thought you would never get there!"

She drags Sochie aside, her Pressure burning with questions, leaving you to finish cleaning her Kapool by yourself. You simply shrug and get on it as Miashei grills Sochie for information. They'll be back before long.

Sometime before long they return, Sochie with a red face and Miashei grinning from ear to ear. "But seriously, guys, I'm happy for you. Any other bombshells you want to spring on me?"

"Well…" You hesitate as you drop your rag into a waiting bucket. "I'm of the Moonrace."

At this Miashei just shrugs. "Huh, that explains a few things. I think most people suspected something like that already because Nander and Gunhale were so eager to defect to you."



Alright then.

You decide to hold off on the revelation that you and Sochie have magical powers, instead just enjoying the needling you and Sochie get from your friend. God, you've missed this…



****************************************************************


First Human Dreadnoughts were the lovechild of the Trailblazer Ptolemaios II and the Death Star.

Will stat out the NT-D Disciplines later.
 
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Everything is complicate but better than what canon tried to do.
Well, look like they don't care about race but faction, huh.
Is Kreis Loran's dad?
 
Loran, not everything in this world has a grandiose or particularly deep meaning behind it
Ok I'm guilty of this. I thought it would be more but I'm not disappointed. It's kind if funny and it makes sense :)
decide to hold off on the revelation that you and Sochie have magical powers, instead just enjoying the needling you and Sochie get from your friend. God, you've missed this…
aww, cute stuff


[X] "Did they ever meet any aliens?"
 
Psycho-Field Disciplines:
Psycho-Field Disciplines:


Spatial Distortion Stats.
Attacks per turn 1d1.
Damage: 10
Base AP: 6
Critical Hit: On Major and Perfect Successes.
Special:
-Line of Sight Attack: Base Hit DC locked to 10.
-Critical+: Major Successes cause Critical Hits.
-Bypass: Does not affect and is not affected by any non-Armor defenses (barring Armor of Thought).
-Area of Effect (Close): Hits every enemy within Close Range of the Target.
-Warp: Deals half Damage on a successful Target Armor Save. The Damage from a Spatial Distortion can not be reduced by any Special Rule on a failed Target Armor Save or Critical Hit.
-Merciless: Damage inflicted by this Discipline cannot be reduced by the Mercy Modifier.

Deluge Stats.
Attacks per turn 1d1.
Damage: 4
Base AP: 4
Critical Hit: On Major and Perfect Successes.
Special:
-Clairvoyant Targeting: Hits all enemies within Very-Long Range. Hits every unit in a crowd separately.
-Line of Sight Attack: Base Hit DC locked to 10.
-Sunder: +1 Penetration for every second NT Level of the caster.
-Bypass: Does not affect and is not affected by the Target's non-Armor defenses.
-Merciless: Damage inflicted by this Discipline cannot be reduced by the Mercy Modifier.

Invasion Stats.
Attacks: 1d1
Damage: 3d4 Mental Damage
Criticals: On Critical Success.
Special:
-Breach: Base DC 1, Critical + (Critical Hits on Major Success) and Massive Criticals 1 (Extra strong Critical Hit on Critical Success) when striking targets with an NT-Level of 0
-Clairvoyant Targeting: Hits all enemies within Very-Long Range. Hits every unit in a crowd separately.
-Dream over matter: Enemy units take X/3 Integrity Damage, with X being the amount of Mental Damage the pilot has taken.
-Violator: Targets must reroll their first success at overcoming any mental damage inflicted by this Discipline.
-Merciless: Damage inflicted by this Discipline cannot be reduced by the Mercy Modifier.

Dream Ward Stats
Forms an additional layer of defense around the Mobile Suit.
Integrity: 10
Armor Save: 4+
Special:
-Regenerate 2: Regenerates 2 Integrity at the beginning of every Turn.
-Wide Guard: Covers all allies within Close Range.
-Armor of Thought: Defends against all forms of damage, including Mental damage and Spatial Distortions.
-Full Stop: Attacks that break the Barrier do not, in most cases, continue on to strike the unit.

Temporal Jaunt Stats
Alters the flow of time
Special:
-Enemy Jaunt: Downgrades one Enemy's Successes that Turn by one stage.
-Jaunt Self: Upgrade your Failures that Turn by one stage.

***

The offensive Psycho-Field Disciplines all have the Merciless special rule so yes, no holding back. Using the Psycho-Field also causes Loran to suffer a level of Exhaustion at the end of the update (three Turns) due to the stresses involved, in addition to the lvl1 Psycho-Field being exhausted after 1 Turn.
 
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Wait, Deluge hits every enemy on the battlefield?

JFC, we might be able to solo BOTH SIDES of this war with that!

Edit: I was hoping for just the basic Awakened NT-D paramater boosts when I voted for the NT-D, not Newtype God Mode Space Magic spells!
 
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