Turn, Turn and Turn [A]gain! (Turn A Gundam Quest)

So...I suppose theres no holding back on these or is it a matter of more skill needed?
The offensive ones all have the Merciless special rule so yes, no holding back. Using the Psycho-Field also causes Loran to suffer a level of Exhaustion at the end of the update (three Turns) due to the stresses involved, in addition to the lvl1 Psycho-Field being exhausted after 1 Turn.
 
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The offensive ones all have the Merciless special rule so yes, no holding back. Using the Psycho-Field also causes Loran to suffer a level of Exhaustion at the end of the update (three Turns) due to the stresses involved, in addition to the lvl1 Psycho-Field being exhausted after 1 Turn.
Does just turning on the NT-D for amping regular powers do that?

And what do we need to do for Awakened mode performance boosts from the Full Body Psychoframe?
 
Does just turning on the NT-D for amping regular powers do that?

And what do we need to do for Awakened mode performance boosts from the Full Body Psychoframe?
Amping regular powers is free. Only the Psycho-Field Disciplines cost a level of Exhaustion.

As for boosting the power of the Psycho-Field and getting more uses before Exhaustion sets in:
-Forming a Chorus (boost depends on size)
-Attain a higher NT-Level.
-Draw power and assistance from the next world.
-Convince Vestige to remove the Limiters on Loran's body. (This is also necessary for going above NT-Level 5)
 
Amping regular powers is free. Only the Psycho-Field Disciplines cost a level of Exhaustion.

As for boosting the power of the Psycho-Field and getting more uses before Exhaustion sets in:
-Forming a Chorus (boost depends on size)
-Attain a higher NT-Level.
-Draw power and assistance from the next world.
-Convince Vestige to remove the Limiters on Loran's body. (This is also necessary for going above NT-Level 5)
I was unclear, sorry.

I wasn't talking about the active discipline stuff.

I was talking about duplicating the way the Unicorn Gundam exceeds its design specs once Awakened Mode triggers.
 
I was unclear, sorry.

I wasn't talking about the active discipline stuff.

I was talking about duplicating the way the Unicorn Gundam exceeds its design specs once Awakened Mode triggers.
No. There are no hidden lightwave thrusters and the Turn X is already partially thought-controlled (it can be fully thought-controlled at any time but Loran is stuck in the habit of using the controls).
 
Week 18 Result Part 3
[X] "Did they ever meet any aliens?"


"Did they ever meet any aliens?"

Vestige shrugs.

A few. Some of them even sapient. The one that we had the most regular contact with would be the Debris Pests, or ELS as they called them during the AD cycle when they tried to invade Earth. They were a species of spacefaring liquid metal shapeshifters that communicated by fusing with other lifeforms, and had exterminated who knows how many lifeforms because they were too stupid to figure out simple telepathy.

Anyway, they moved around through space in clouds made up of trillions of individuals. Dangerous to isolated colonies, yes, but the better fortified ones had enough people in them to create a telepathic Psycho-Field telling them to fuck off. Usually worked, and if not, we just had to go on an expedition to cull the beasts.

As for non-pest species, there were these fungoid heaps of rot and sewage that would instinctively cling to anyone who gave them the time of day. They were pleasant enough to deal with, if you could tolerate the neediness, but the smell was awful. There was also this mental film they had, a byproduct of them being sapient slime mold, that made being near them feel spiritually unclean, but they weren't bad people.

On the other side of our territory there were these short mammals with oversized heads that worshipped something that translates to 'Property-ism'. They tried to steal some of our technology during the Space Warlord Era, before Satang unified humanity, and got their nearest worlds glassed for their trouble. We didn't see hide nor hair of them after that, not until Satang started wondering and sent a fleet to check if they still existed. They did, but their attempts to expand in our direction were anemic at best.

There were a couple more, like these giant whale things whose Psychic powers surpassed that of any non-assisted human. Agressive bunch, those were...we waged a lot of wars with them over the centuries, all of them bloody, grinding stalemates. They almost wiped themselves out in an AI rebellion that we helped put down, but after that they were never relevant on the galactic stage again.


Vestige sighs.

Gidae slaughtered them all during that first culling, wiping out any spacefaring civilization before he came back to end the FC Cycle. I checked-

Vestige shudders, then snarls.

KREIS checked after he completed Turn X. Between cycles the Turn A would travel the galaxy and exterminate alien species. He never figured out the reason why.

"So I shouldn't expect to meet any aliens anytime soon." You conclude.

Probably not.


*


It is after hanging out with Miashei that you experience a new sense of foreboding. It feels just like when Gavane tried to break the ceasefire, but this time the ominous feeling is coming from the west. More distant than last time and yet, feeling so much more urgent

"I have to check something." You apologize as you break away from Sochie, who hurries to button her jacket back up before running after you.

The officer in the radio tent starts awake when you come charging in. "Get me Headquarters! I need to speak with Lord Guin!"

He hesitates, but complies, and soon enough you are on the phone with Lord Guin.

"Laura? What is the matter?" He asks tiredly. It is getting late after all.

"Sir, the White Doll's long-range sensors detected something." You lie. "Do you know if anything is happening to the west?"

"To the west? Is the Dianna Counter-" The sound of someone coming into Lord Guin's tent and putting something on his desk amid frantic whispering comes over the radio. "Excuse me, Laura. There is an emergency call from the Tejans. Please hold."

You are left sitting there for a few minutes as Lord Guin holds a hushed, if extremely tense, conversation with his Tejan counterpart. Just what is going on-

Lord Guin slams his hands onto his desk, making you jump in your seat. "DENVER!"

"Sir?" You ask into the radio, wondering if he can hear you. It turns out that he can't, for he finishes his conversation before coming back to you.

"Laura, the Coradans have broken the ceasefire. Prince Elbert Denver ordered the Corado Militia to launch an offensive on the northwestern front and the Tejans were forced to keep up lest they create a hole in the defense line." He sounds exhausted as he recounts the events of the evening to you. "Consider your confinement at Kingsley Valley at an end and prepare to move out. I will talk to you later."

Before he hangs up on you he tells you one last thing: "Now I must contact Queen Dianna and explain our side of things. Hopefully we can keep the situation from spiraling out of control."

You turn around, taking the hand of an ashen-faced Sochie as you go. The radio operators all heard what you and Lord Guin discussed, so there is a sullen mood in the tent when you leave it.

The war, it seems, is back on.


[] Stay at Kingsley Valley for now.

[] Rebase to the Military Hospital to the south.

[] Rebase to Headquarters.

[] Take the LRAMDC west and make camp in southern Luzianna.

[] Take the LRAMDC southwest and make camp by the border.
 
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[X] Take the LRAMDC southwest and make camp by the border.
 
Votes so far:
Adhoc vote count started by Iceblocks on Nov 7, 2017 at 10:52 AM, finished with 886 posts and 4 votes.

  • [X] Take the LRAMDC southwest and make camp by the border.
    [X] Rebase to the Military Hospital to the south.
    [x] Take the LRAMDC west and make camp in southern Luzianna.
 
Week 18 Result Part 4
[X] Take the LRAMDC southwest and make camp by the border.


Your first order of business is to find Lieutenant Dana and tell him that the ceasefire has been broken and that you are free to leave Kingsley Valley.

"We'll be headed for the border tomorrow afternoon." You tell him before looking for Corin and Arisa. "Make sure the Gallop is prepared to leave by then."

He fires of a salute before you turn away. "Of course, Captain."


*


The Laura Rola Autonomous Mechanical Doll Corps sets out noon the next day, Gallop loaded up with supplies. You have Ladderum and Lieutenant Dana with you on the bridge as you brief them on the current plan.

"To begin with we will be traveling in a southwestern heading, past the Tennes River, and make camp on our side of the borderlands." You explain, your fingers sliding across the map. "Once there we will assess the situation and plan where we go from there unless Lord Guin orders us otherwise."

The Gallop makes good time to the Tennes River, which can be forded by a Gallop in several places, with no upsets of note. The Dianna Counter used to launch a few probing attacks in this area before the combined Luziannan and Inglessan Militias secured the land route, but most of those attacks occurred further to the west. With the ceasefire broken it is likely they will start up again, but at least this time the Luziannans will be better armed.


*


You receive a call from Lord Guin right after your dinner with Sochie (Corin and Arisa are currently on standby in their Leos, so they will eat later). It regards the Coradans.

"They successfully broke through the Dianna Counter lines." He tells you as he recounts the events of the night battle. "According to Captain Trivil, whom I believe you have met, the Coradans have hundreds of large armored vehicles, each armed with a piece of Dark History artillery. They took massive losses to the Dianna Counter, but they triumphed nonetheless thanks to their Black Doll and sheer quantity."

Your hands clench on the armrests. "And the Tejans?"

"The southwestern front remains contested, though both sides have taken noticeable losses. The Tejan's seem unwilling to commit to Corado's high intensity strategy."

"Sir…" You say, thoughts racing as they try to think of what to say. "What would you have of me?"

"Nothing as of now. I am still receiving updates on the situation in the west. Try to avoid committing to long-term engagements and await orders."

You can do that.


*


As the Gallop nears your chosen destination the man on the radar detects some trucks. The men responsible for keeping watch say that they all have 'New Donkey Bakery' written on them, which you confirm by grabbing a pair of binoculars and watching where they are pointing, and that they are heading further south. Interesting.

You decide to leave them be for now. Making sure everything goes smoothly on the Gallop takes priority.



[] Take independent action.
--[] Perform reconnaissance in the western parts of southern Luzianna.
--[] Perform reconnaissance of the borderlands to the south.
--[] Perform reconnaissance deep to the south, behind the eastern frontline.

[] Investigate the New Donkey Bakery.

[] Stay put for now.
 
[x] Take independent action.
--[x] Perform reconnaissance of the borderlands to the south.
 
Week 18 Result Part 5
[X] Take independent action.
--[X] Perform reconnaissance of the borderlands to the south.



You spend the rest of the autumn daylight setting up a light base camp out of sight of anyone coming from the south. The next morning you set out in that very direction. You, Sochie, Corin and Arisa take your mobile suits into the borderlands, seeking to gain some intel in an area where the Dianna Counter has prevented proper mapping efforts by the Militias.

Your fellow pilots stay on the ground for the most part while the White Doll scouts ahead from the air, out here you need to conserve fuel. This is especially true for Sochie's Papillion-

Qubeley.

-which isn't as fuel efficient as the Leos. Vestige stirs at your silent observation.

That would be because it was never intended to operate in gravity, much less fly around in it. It can do it, but it won't last long. Best to save that for actual combat, and even then the others should probably stay in cover.

You hum in acknowledgement as you land the White Doll right below the crest of a hill. Peeking over it, your sensors detect another train of New Donkey Bakery trucks headed to the southwest. You have already decided to leave those for another day, so you take a few steps back down behind the hill and settle in to wait for the others to catch up.

As the three of them make their way to your position a voice comes over your team's channel. It is Sochie. "Um…Miss Gunhale?"

If Arisa is surprised by being addressed so suddenly she shows no sign of it. "Call me Arisa. What do you need?"

Sochie's face on your holoscreen is clearly uncomfortable, something easily confirmed just by extending your senses outside of the White Doll's cockpit, but she presses on. "When we talked you said that you had died and been brought back, was that true?"

"It was." Arisa nods. "I died of old age, and then was brought back to life more than seven hundred thousand years later. Why?"

Sochie hesitates. "I was wondering how such a thing was possible. Even with magic like mine and Loran's, it just seems so unreal."

"Try living through it!" Arisa laughs. "But seriously, I don't know exactly what Kreis did to bring me back. All I remember is giving him the go-ahead from the other side, then I woke up naked in a vat while inhabiting flesh and blood body. The Psychoframe Ghost in the Turn X can probably tell you the details."

Vestige lounges on thin air.

I can, actually. It is actually very simple if you have a willing soul, the right materials and enough power. All you need is a small Psychoframe (as big as two fists put together at most), a vat with enough protein and water, a mix of Turn Nanites and DG Cells, and the consent of whomever it is you are resurrecting. You invite the soul into the Psychoframe, stuff it into the vat, release the nanomachines, and from there all you need to do is ensure that the ensuing body fits the soul. Once the body has been properly broken in by the soul you get them a bathrobe, a hot shower, and a change of clothes and then you are golden.

You relay Vestige's explanation to the others. The Psychoframe Ghost doesn't have the power to make themselves heard outside of the White Doll's cockpit.

"That seems…a little too simple?" Sochie mumbles over the channel. "No magical ritual, no catching lightning, you just speak with the dead and make a body for them."

Vestige huffs.

I swear, nobody appreciates the simple things anymore. Besides, if you are looking for something wondrous there is this unmatched weapon of galactic warfare right here.

"What about the Turn A?"

Vestige slides through the air to come to a rest on the devices in front of you.

Blew it up. It is gone. Gone forever.

You take hold of the White Doll's controls and take off again while Vestige giggles their face off. Sochie and the others have caught up and it won't do to slow down.


*


A slight touch of orange has entered the sky when you and the others reach a barren waste of broken rock with the odd river cutting through it. You are technically past the borderlands at this point, but you wanted to check if there were any outposts right inside of Dianna Counter territory.

"According to this map we should be at 'Lost Mountain'." Corin says suspiciously over the team channel. "Any of you heard of the place?"

Sochie is the one that speaks up. "I've heard of it. There is supposedly a lot of tunnels and underground rivers in the area, but nobody lives within tens of kilometers of here, so it has gone relatively unexplored for centuries."

"Up until now." You finish for her before sharing the White Doll's sensor feed with the other Mobile Suits. There is a small Dianna Counter outpost a few kilometers into the waste, mostly working suits but you can detect some WaDoms and their WaD complement. There is also a silver SUMO present, along with a landed pair of ships: One Almaiya and one Magogame transport.

An ill feeling settles in your gut when you see one of those White Machines wandering about southeast of your position.

Vestige stirs.

A Hashmal? Where did they find those? And why isn't it killing everything?

"I don't know." You mumble as you join the others behind a rocky outcropping. "All I know is that the Dianna Counter doesn't really know how to use them."

Huh. They must have done something to the AI to make it do anything other than try to exterminate humanity, much less make it follow orders. Hold up, what's this?

A holoscreen pops up to show you what Vestige noticed: A group of FLATs accompanied by a pair of WaDs performing a familiar arm dance as they approach the outpost. From what you can sense of their Pressure from here they seem annoyed.

"Loran." Arisa's voice comes over the channel. "What do we do?"


[] Attack.
--[] Wreck the outpost.
--[] Disable the RRET Team.
--[] Destroy the ships.
--[] Destroy the White Machine.
--[] Attack everything.

[] Stay and observe them for a while before heading back.

[] Explore the tunnel system.




Even if you aren't planning on fighting it helps being prepared should a fight break out.



[] Mobility.
--[] Stay on the ground with the Landskimmers.
--[] Take to the air with the Flight Mode.
--[] Take to the air with the Flight Mode and risk using the Voiture Lumiere.

[] Initial Left Hand Weapon.
--[] Dober Gun.
--[] Leo Beam Rifle.
--[] Type-TX Beam Pistol.
--[] Dainsleif Spear.
--[] None.

[] Destruction Manipulator Melee Weapon.
--[] Beam Saber.
--[] Beam Cutter.
--[] Shining Finger.

[] Destruction Manipulator Ranged Weapon.
--[] Beam Rifle.
--[] Buster Rifle.
--[] Beam Machinegun.

[] Defenses.
--[] Activate the Lightwave Shield.
--[] Activate the I-Field.
--[] Activate both of them.

[] NT Systems.
--[] Stick to the Psychoframe.
--[] Activate the NT-D Mode.

[] NT Power.
Choose 2
--[] Telekinetic Strike.
--[] Telepathic Strike.
--[] Telekinetic Barrier.
--[] NT Empathy.

[] Psycho-Field. (NT-D Mode only)
--[] Spatial Distortion.
--[] Deluge.
--[] Invasion.
--[] Dream Ward.
--[] Temporal Jaunt.
--[] Refrain from using a Psycho-Field ability.
 
[X] Explore the tunnel system.
[X] Mobility.
--[X] Stay on the ground with the Landskimmers.

[X] Initial Left Hand Weapon.
--[X] Dober Gun.

[X] Destruction Manipulator Melee Weapon.
--[X] Beam Saber.

[X] Destruction Manipulator Ranged Weapon.
--[X] Beam Machinegun.

[X] Defenses.
--[X] Activate both of them.

[X] NT Systems.
--[X] Stick to the Psychoframe.


[X] NT Power.
--[X] Telekinetic Barrier.
--[X] NT Empathy.
 
[X] Explore the tunnel system.
Hope curiosity doesn't kill us.
[X] Mobility.
--[x] Stay on the ground with the Landskimmers.

[X] Initial Left Hand Weapon.
--[x] Dober gun.

[X] Destruction Manipulator Melee Weapon.
--[x] Beam Saber.


[X] Destruction Manipulator Ranged Weapon.
--[x] Beam Machinegun.

[X] Defenses.
--[x] Activate both of them.

[X] NT Systems.
--[x] Stick to the Psychoframe.

[X] NT Power.
--[x] NT Empathy.
--[X] Telepathic Strike.
 
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[X] Explore the tunnel system.

[X] Mobility.
--[x] Stay on the ground with the Landskimmers.

[X] Initial Left Hand Weapon.
--[x] Dober gun.

[X] Destruction Manipulator Melee Weapon.
--[x] Beam Saber.


[X] Destruction Manipulator Ranged Weapon.
--[x] Beam Machinegun.

[X] Defenses.
--[x] Activate both of them.

[X] NT Systems.
--[x] Stick to the Psychoframe.

[X] NT Power.
--[x] NT Empathy.
 
[X] Explore the tunnel system.

[X] Mobility.
--[x] Stay on the ground with the Landskimmers.

[X] Initial Left Hand Weapon.
--[x] Dober gun.

[X] Destruction Manipulator Melee Weapon.
--[x] Beam Saber.


[X] Destruction Manipulator Ranged Weapon.
--[x] Beam Machinegun.

[X] Defenses.
--[x] Activate both of them.

[x] NT Systems.
--[x] Activate the NT-D Mode.


No reason NOT to use NT-D any more.

[X] NT Power.
--[x] Telepathic Strike.
--[X] NT Empathy.

[x] Psycho-Field. (NT-D Mode only)
--[x] Refrain from using a Psycho-Field ability.


I want to save this for an ace in the whole, TYVM.
 
[X] Explore the tunnel system.

[X] Mobility.
--[x] Stay on the ground with the Landskimmers.

[X] Initial Left Hand Weapon.
--[x] Dober gun.

[X] Destruction Manipulator Melee Weapon.
--[x] Beam Saber.


[X] Destruction Manipulator Ranged Weapon.
--[x] Beam Machinegun.

[X] Defenses.
--[x] Activate both of them.

[X] NT Systems.
--[x] Stick to the Psychoframe.

[X] NT Power.
--[x] NT Empathy.
--[X] Telepathic Strike.
 
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[X] Explore the tunnel system.

[X] Mobility.
--[x] Stay on the ground with the Landskimmers.

[X] Initial Left Hand Weapon.
--[x] Dober gun.

[X] Destruction Manipulator Melee Weapon.
--[x] Beam Saber.

[X] Destruction Manipulator Ranged Weapon.
--[x] Beam Machinegun.

[X] Defenses.
--[x] Activate both of them.

[x] NT Systems.
--[x] Activate the NT-D Mode.

[X] NT Power.
--[x] Telepathic Strike.
--[X] NT Empathy.

[x] Psycho-Field. (NT-D Mode only)
--[x] Refrain from using a Psycho-Field ability.


No reason not to use NT-D now that we're NT level 4.
 
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