Turn, Turn and Turn [A]gain! (Turn A Gundam Quest)

Votes so far:

Corin & Arisa.
6 votes for
[X] Change the subject.
--[X] "What is a Gundam anyway?"
--[X] "What was life like before the Calamity?"



Dianna.
3 votes for
[X] Try to be understanding. Let her know you're an open ear and if she wishes it you'd keep anything she speaks of private.

3 votes for
[X] Try to be reassuring.
--[X] "Are you alright?"



The vote will remain open for one more hour. If the stalemate has not been resolved by then I'm rolling a 1d2.

EDIT: Rolling.

1 means
[X] Try to be understanding. Let her know you're an open ear and if she wishes it you'd keep anything she speaks of private.

2 means
[X] Try to be reassuring.
--[X] "Are you alright?"
Iceblocks threw 1 2-faced dice. Reason: Tiebreaker Total: 1
1 1
 
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Vote closed. The winners are:

Corin & Arisa.
[X] Change the subject.
--[X] "What is a Gundam anyway?"
--[X] "What was life like before the Calamity?"



Dianna.
[X] Try to be understanding. Let her know you're an open ear and if she wishes it you'd keep anything she speaks of private.
 
Week 10
Week 10 Interbellum


[X] Change the subject.
--[X] "What is a Gundam anyway?"
--[X] "What was life like before the Calamity?"



"So…" You say, desperate to change the subject. "What is a Gundam anyway?"

Corin and Arisa instantly look over to you. "A Mobile Suit with a stylized face and a V-shaped set of decorations on its head. They're usually painted in white and the primary colors."

Wow…they said that completely in sync.

"See, Gundams are a recurring element. They happen in every cycle." Arisa explains. "Sort of. In the Cosmic Era most Earth Mobile Suits were Gundam-shaped, but the name belonged to their operating system and not the machines themselves. Only Kira really called them Gundams that time around."

You understood like half of that, so you latch on to the question burning on your lips. "Recurring element?"

"Yep. The first Gundam killed trillions of people during the past million and change years." Corin airily explains. "This created a Memory Relationship that may or may not have been broken when we beat the Turn A two thousand years ago."

"A what?"

"A Memory Relationship." Arisa answers. "Think of it as a spiritually charged packet of knowledge that is transmitted through time by latching onto people's souls, even across interstellar distances. It is how languages and people's names are more or less the same no matter when and why this continent is always called some variation of America."

Huh. "Where did you learn all this?"

"The commander of the DHS told us after bringing us all back." She shrugs. "I didn't really believe him when he talked about it. At first I just thought I just understood the others because we had spent the past few hundred thousand years being dead together, but nope! Even the writing was something all of us could understand!"

You are about to ask her what the flying fuck she means about being dead when Corin starts crowing. "Ha! I never died! I met the commander during my own cycle and he put me on ice to bring out to the rest of you!"

This needs to stop. You've had enough insanity for today. "So what was life like before the Calamity?"

Corin instantly shifts gears to the more mundane. "More or less the same as it is now, but we never really left the Moon so what do I know. I do remember there being a few more cities, and there were other space nations so the Moon Kingdom actually had enough resources to keep people fed without putting billions in the freezer."

"We kept the Turn A away from the Moon, so damage to it was minimal. I think even some of the space infrastructure from before survived." Chimes Arisa as she is climbing down the kneeling White Doll's arm. "The rest of the solar system wasn't so lucky though. We knew what was happening when the Jupiter Sphere suddenly went dark, all those deaths kinda stand out to those with the right senses, but by the time we were ready to respond Mars had already followed suit."

From there the conversation moves to how Corin and Arisa lived their daily lives before the Calamity, with the odd anecdote about the times after the Calamity thrown in for flavor.


*


[X] Try to be understanding. Let her know you're an open ear and if she wishes it you'd keep anything she speaks of private.


"Miss Kihel?"

Dianna-as-Kihel stops arranging files and looks over at you, her face revealing nothing. "Yes, Loran?"

"I…" You never imagined that you would one day try to offer comfort to Queen Dianna, but here you are. "I just wanted to let you know that I have an open ear if anything is bothering you-"

Your mouth clicks shut as the disguised Queen deflates. "Is it that obvious?"

"I'll…keep everything between us?"

"Loran." She sighs. "I understand what you are trying to do and I thank you, but please leave me be."



"I'll be around." You whisper. And with that you leave.

You see a dark-haired woman, only a few years older than you, in an expensive-looking white and red dress enter Lord Guin's office on your way out. What, is 'Laura' not good enough for him anymore?



You are not jealous.


*


The next week is more of the same. Scout around, find nothing, mark down trails and good campsites, return to report and refuel the Leos. The boxy mobile suits aren't exactly fuel guzzlers, but they spend all day flying and that adds up quickly. Luckily their flight units can run on the stuff they use in the Kapools, but Corin still gave the Militia engineers a recipe for proper Leo booster fuel.

All Systems gain +1 Condition!

You still find time in your shifts to set the week's Priority Repair System.


[] Keep it working on the Lightwave Maneuvering Thrusters (Flight Mode).

[] One of the White Doll's systems. (System gains 1d100 Condition)
--[] Write in System.

Weapons


Type-TX Beam Pistol 6/500 (Heavily Damaged. Ranged)
Attacks Per Turn: 1d2
Damage: 2
Critical Hit: On Critical Success.
Special:
-Penetration 1: +1 to target's Armor Save DC.
-Unreliable: Unusable for one Turn on Major Failure. Unusable for all following Turns in a Scene(Update) upon Critical Failure.



Defensive Systems.


Turn-Type Armor (Non-Combat Mode).
Armor Grade: 6
Armor Save: 1+
Special:
-Beam Resistant 1: Beams that hit this unit lose one level of Penetration vs Armor.
-Nano Lamination 2: Damage from non-Penetrating Kinetic and Explosive attacks is reduced by 2 (to a minimum of 1). Nullifies damage from Point Defense Weapons.


Left Arm Lightwave Shield 95/200 (Damaged)
Shield Grade: 4-1
Shield Size: Medium.
Shield Save: 4+
Shield Integrity: 4
Special:
-Lightwave Shield: Does not block lasers.
-Regenerate 1: Regains 1 Integrity at the end of each Turn.


I-Field. 181/500 (Heavily Damaged)
Field Density: 6-3
Dissipation Save: 4+
Field Integrity: 4
Special:
-I-Field: Barrier against Ranged Beam Attacks only. Immune to Beam Penetration.
-Dampening: Whichever Ranged Beam Attack breaks through the I-Field has its Damage reduced by remaining Field Integrity.
-Regenerate 1: Regains 1 Integrity at the end of each Turn.



Mobility Systems.


Landskimmers. 10/200 (Damaged)
-Speed +: Hidden -15 modifier to speed DC while on the ground.


Lightwave Maneuvering Thrusters (Flight Mode). 181/200 (Damaged)
-Flight: Unit can fly. Terrain modifiers ignored.
-Lightwave Propulsion: This system requires no fuel, only energy.
-Slow Flight: No speed DC modifier.


Lightwave Main Propulsion (Voiture Lumiere). 10/500 (Heavily Damaged, Unstable)
-Extreme Speed: Hidden -45 modifier to speed DC while in the air or in space.
-Unstable: +1d45 modifier to speed DC while in use.
-Demanding: +30 to Condition DC after three Turns or one Engagement of usage with Pilot Skill below 4.
-Lightwave Propulsion: This system requires no fuel, only energy.



PSI Systems.


Psycommu System.
-Psyco-Control: Pilot Level may not go below 1. May control the White Doll while outside the cockpit at NT-Level 3.
-Requirement: Requires NT Level 2 to use.


Psychoframe.
-NT-Amp: Allows the usage of MS scale NT powers.
-Requires NT Level 2 to use.


NT-D Mode.
-NT+: Allows the usage of NT power one level above that of the user's Level.
-Demanding: +100 to Condition DC after three Turns or end of Engagement if the user is not NT Level 4 or above.
-Exclusive: Cannot be used at the same time as Bloody Siege Mode.


Bloody Siege Mode.
-Mode Change: Splits the mobile suit into pieces, nine in total (ten with backpack). Each piece (except backpack) has its own I-Field. Can be used within gravity.
-Requirement: Requires Pilot Level 4 and NT Level 4.
-Excusive: Cannot be used as the same time as NT-D Mode.



Stealth Systems.


Invisible Umbrella 10/500 (Heavily Damaged)
-Cloak 1: -10 modifier to various DC as the White Doll disappears from passive sensors. Breaks when the White Doll enters Medium Range or attacks.


Holo-Decoy 10/500 (Heavily Damaged)
-Decoy 1: Produces a faint afterimage.



Misc Systems.


LUNA Energy Transference Module 10/500 (Heavily Damaged)
-Universal Compatibility: The White Doll can use most types of equipment by wirelessly transferring power to them.


Carapace Backpack.
-Armory Backpack 5: Can store 5 weapons for later use.
-Adaptive workings: Will alter itself to carry MS weapons no matter their shape. Within limits.
-Carapace I-Field 10/500 (Heavily Damaged)
-Carapace Flight Mode 10/200 (Damaged)


*


All the bustle of near-daily scouting and mapping missions aside, there are only a few short days left until your time on the commandeered train is up and the rest of the Militia has to walk to the rendezvous point to link up with the Luziannan Militia.

You still have the odd hour free…


Choose 2

[] Continue your training under Arisa and Corin.

[] Talk with Arisa and Corin.

[] See if you can find Sochie and Miashei anywhere.

[] Experiment with Pressure.

[] Check on Sid, see what he has been up to lately.

[] Go on some extra patrols.

[] Spend time with the disguised Queen Dianna.
 
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[x] Keep it working on the Lightwave Maneuvering Thrusters (Flight Mode).

So the Turn A is basically the Devil, I see. I mean, there's no way that the same MS would end up in the hands of someone who would use the Butterfly at full ELE power every time, which means the cause must be the common factor: The Turn A.

I wonder what order the cycles were in? And what happened to the ELS? They should be immune to the Butterfly because it's a molecular scale disassembler keyed to technology and the ELS A. aren't technology and B. doesn't have molecules in the same sense that anything non-ELS does. Which means that if the Turn A wants to take down ELS 00Q it has to do so in a conventional mech fight against a peer MS with combat time regen.


[x] Continue your training under Arisa and Corin.


We got something like 5x the XP we've gotten before.

[x] Talk with Arisa and Corin.

Need backstory/AU information.

 
[x] Keep it working on the Lightwave Maneuvering Thrusters (Flight Mode).

[X] Continue your training under Arisa and Corin.
[X] See if you can find Sochie and Miashei anywhere.

Hope they hadn't gotten in trouble
 
[x] Keep it working on the Lightwave Maneuvering Thrusters (Flight Mode).

[X] Continue your training under Arisa and Corin.
[X] Spend time with the disguised Queen Dianna.
 
[x] Keep it working on the Lightwave Maneuvering Thrusters (Flight Mode).

[X] Continue your training under Arisa and Corin.
[X] See if you can find Sochie and Miashei anywhere.
 
Votes so far:


Priority Repair.
4 votes for [X] Keep it working on the Lightwave Maneuvering Thrusters (Flight Mode).


Actions.
4 votes for [X] Continue your training under Arisa and Corin.

2 votes for [X] See if you can find Sochie and Miashei anywhere.

1 vote for [X] Talk with Arisa and Corin.

1 vote for [X] Spend time with the disguised Queen Dianna.
 
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Week 10 Result + End of the Interbellum
[X] Keep it working on the Lightwave Maneuvering Thrusters (Flight Mode).


A quick tap of a holographic key has it continue to work on the White Doll's flight mode.


Roll 1d100 Priority Repair = 75! Lightwave Maneuvering Thrusters (Flight Mode) is now 181+75!

Lightwave Maneuvering Thrusters (Flight Mode) have been completely repaired!



Judging from how the symbol for the Flight Mode goes green, you would say that it has been completely repaired. The lack of stuttering and the increased speed is another hint.

Lightwave Maneuvering Thrusters (Flight Mode).
-Flight+: Unit can fly. Terrain modifiers ignored. Hidden -20 Modifier to Speed rolls while flying.
-Lightwave Propulsion: This system requires no fuel, only energy.


*


[X] Continue your training under Arisa and Corin.


In your free time you continue your training under Arisa and Corin whenever the situation allows. They work you hard in the unpopulated wilderness of northern Floria, but you are definitively improving.


+10 Pilot XP.


*


[X] See if you can find Sochie and Miashei anywhere.


Your chance to go look for Sochie and Miashei doesn't come until after you have left the train behind to fly the rest of the way to the rendezvous point, the rest of the trainborne Militia stomping ahead below. You find them as they are busily setting up their tents in what is to be a shared camp for at least three Militias, and with some effort manage to reserve a spot near them for yourself and the rest of the Laura Rola Autonomous Mechanical Doll Corps.

An improvised airfield the Militia set up a bit to the north takes care of scouting the area, which leaves you free to spend the rest of the day with Sochie and Miashei.

"You were flying pretty fast there." Miashei comments while polishing the top of her Kapool. "What gives?"

"The White Doll finished repairing its flight capability the other day." You explain. "Flying has been a lot smoother since then."

"I still prefer my Kapool." Says Sochie, puffing out her chest as she pats the side of her Mobile Suit. Speaking of…

"Are those maxim guns?" You ask, drawing attention to the Militia machineguns crudely strapped onto the backs of the Kapool's hands. Three on each hand, what the heck…

"Yep!" Sochie proudly confirms. "Let's see those armadillos try something with this amount of lead getting thrown at them!"

At least she doesn't think that they will be any use against anything bigger than a WaD.

You also notice a man in a blue uniform, who proudly announces himself as a lieutenant colonel of the Luziannan Militia, arrive with an escort of a few trucks of soldiers and camp followers. That can't be all. Can it?



As the sun goes down a panicked scout runs into camp.

"Alert! Unknown mechanical dolls are approaching from the north!"

From the North? You rise to your feet, Sochie and Miashei right on your heels. The White Doll is waiting right where you left it, and its sensors quickly scan the approaching mobile suits.

Most of them are painted dark green with a single purple sensor 'eye' moving forwards and backwards as they scan the surrounding area. They are either carrying kinetic rifles or bazookas.



The one exception is painted black and brown, and seems to be more lightly armored than the others.



"Do not fear!" Calls an unfamiliar voice from Lord Guin's tent. It is the Lieutenant Colonel of Luzianna. "These are the mighty Borjarnon of Luzianna! We have found several of these mechanical dolls in our land, and we expect to find many more!"


As you decide on what to do a man rappels down from the black and brown Mobile Suit. Once he lands on solid ground he joins the Lieutenant Colonel beside Lord Guin and Colonel Michael.


[] Approach them.
--[] Introduce yourself.
--[] Ask about their Mobile Suits.

[] Go do something else.
--[] Write in.

[] Write in.


*************************************

End of the Interbellum

Zaku II


Integrity: 5
Armor Grade: 2
Armor Save: 5+
Special:
-Shoulder Shield: -1 to Armor Save DC vs Attacks from targeted Enemy.


Weapons:

Zaku Machinegun.
Attacks: 2d6
Damage: 2
Base AP: 2
Critical Hit: On Critical Success.
Special:
-Medium Range Weapon: +20 to Hit DC for shots at Long Range.


Zaku Bazooka.
Attacks: 1d1
Damage: 4
Base AP: 3
Critical Hit: On Critical Success.
Special:
-Missile: +20 to Hit DC, but no Long Range Penalty.
Zaku I Stats.


Integrity: 4
Armor Grade: 1
Armor Save: 6+
Special: None.


Weapons:

Zaku Machinegun.
Attacks: 2d6
Damage: 2
Base AP: 2
Critical Hit: On Critical Success.
Special:
-Medium Range Weapon: +20 to Hit DC for shots at Long Range.


Zaku Bazooka.
Attacks: 1d1
Damage: 4
Base AP: 3
Critical Hit: On Critical Success.
Special:
-Missile: +20 to Hit DC, but no Long Range Penalty.
Updated Kapool Stats.


Armor Grade: 2
Armor Save: 5+
Integrity: 5
Special:
-Amphibious: No penalties from operating in or under water.

Weapons:
Missile Launchers (Inoperable)
Attacks: 2d4
Damage: 2
Base AP: 2
Critical Hit: On Critical Success.
Special:
-Missile: +20 to Hit DC, but no Long Range Penalty.

Eye Laser (Inoperable)
Attacks: 1d1
Damage: 1
Base AP: 1
Critical Hit: No.
Special:
-Point Defense: -20 Hit DC to strike Ordnance. -2 to Target Armor Save DC.
-Laser: -20 to Hit DC.

Hand Machineguns.
Attacks: 6d6
Damage: 1
Base AP: 1
Critical Hit: No.
Special:
-Point Defense: -20 Hit DC to strike Ordnance. -2 to Target Armor Save DC.

Iron Nails (Melee)
Attacks: 2d2
Damage: 2
Base AP: 3
Critical Hit: On Critical Success.
Special:
-Long Reach: May attack targets outside of Melee Range.
 
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Those human scale MGs are going to be worthless against MS's unless someone show up in a Correl, aren't they.


[x] Approach them.
--[x] Introduce yourself.


Edit: Hell, the Correl might have meaningful armor against a 50 cal ... and the Correl is the mobile suit that was ripped apart by the Gundam X's head vulcans.
 
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Week 11
Week 11 (Week 1 of the Lunar-Amerian War)



[X] Approach them.
--[X] Introduce yourself.



Sochie and Miashei invite themselves when you start walking towards where Lord Guin is talking to the new arrivals. The ruler of Inglessa is not the first to notice you, that would be the young woman in the red and white dress, but he is the first one that draws attention to you.

"And this is Captain Laura Rola. This flower of Inglessan courage-" You wince internally, making Sochie quietly chuckle at the no doubt obvious effect on your Pressure. "Is the pilot of Inglessa's White Doll and leader of the Laura Rola Autonomous Mechanical Doll Corps."

"Charmed." Says the woman. You are not quite certain if you like that look in her eye, expecially when paired with that particular tinge of Pressure.

"Yeah." Agrees the man who came out of the black and brown Borjarnon before he follows Lord Guin's finger to look at the White Doll. "So that is Inglessa's White Doll, eh? Looks kinda spindly compared to my Borjarnon."

Lord Guin declines to comment and instead gestured towards the Luziannans. "Laura, this is Lady Lily Borjarno, the daughter of Lord Borjarno of Luzianna."



"This is Lieutenant Colonel Mallygan of the Luziannnan Militia."



"And this is Captain Gavane Gooney, the-"



Captain Gavane cuts him off. "I am the leader of the Special Suicide Squad, also known as Luzianna's Mechanical Doll forces!" He declares proudly. "You can rest easy now that we're here to turn the tide!"



You suppose you cannot fault him for a lack of optimism. "Greetings to you all," You begin. "My name is-"


[] "Laura Rola."

[] "Loran Cehack."




*


The Luziannans settle in for the night and spend most of the next day making a proper camp on the other side of the nearby river. You and the other members of the Inglessan Militia help out where you can, but you are pulled away by your own duties.

All Systems gain +1 Condition!

Of course, you still find to set the week's Priority Repair System.


[] One of the White Doll's systems. (System gains 1d100 Condition)
--[] Write in System.

Weapons


Type-TX Beam Pistol 7/500 (Heavily Damaged. Ranged)
Attacks Per Turn: 1d2
Damage: 2
Critical Hit: On Critical Success.
Special:
-Penetration 1: +1 to target's Armor Save DC.
-Unreliable: Unusable for one Turn on Major Failure. Unusable for all following Turns in a Scene(Update) upon Critical Failure.



Defensive Systems.


Turn-Type Armor (Non-Combat Mode).
Armor Grade: 6
Armor Save: 1+
Special:
-Beam Resistant 1: Beams that hit this unit lose one level of Penetration vs Armor.
-Nano Lamination 2: Damage from non-Penetrating Kinetic and Explosive attacks is reduced by 2 (to a minimum of 1). Nullifies damage from Point Defense Weapons.


Left Arm Lightwave Shield 96/200 (Damaged)
Shield Grade: 4-1
Shield Size: Medium.
Shield Save: 4+
Shield Integrity: 4
Special:
-Lightwave Shield: Does not block lasers.
-Regenerate 1: Regains 1 Integrity at the end of each Turn.


I-Field. 182/500 (Heavily Damaged)
Field Density: 6-3
Dissipation Save: 4+
Field Integrity: 4
Special:
-I-Field: Barrier against Ranged Beam Attacks only. Immune to Beam Penetration.
-Dampening: Whichever Ranged Beam Attack breaks through the I-Field has its Damage reduced by remaining Field Integrity.
-Regenerate 1: Regains 1 Integrity at the end of each Turn.



Mobility Systems.


Landskimmers. 11/200 (Damaged)
-Speed +: Hidden -15 modifier to speed DC while on the ground.


Lightwave Maneuvering Thrusters (Flight Mode).
-Flight+: Unit can fly. Terrain modifiers ignored. Hidden -20 Modifier to Speed rolls while flying.
-Lightwave Propulsion: This system requires no fuel, only energy.


Lightwave Main Propulsion (Voiture Lumiere). 11/500 (Heavily Damaged, Unstable)
-Extreme Speed: Hidden -45 modifier to speed DC while in the air or in space.
-Unstable: +1d45 modifier to speed DC while in use.
-Demanding: +30 to Condition DC after three Turns or one Engagement of usage with Pilot Skill below 4.
-Lightwave Propulsion: This system requires no fuel, only energy.



PSI Systems.


Psycommu System.
-Psyco-Control: Pilot Level may not go below 1. May control the White Doll while outside the cockpit at NT-Level 3.
-Requirement: Requires NT Level 2 to use.


Psychoframe.
-NT-Amp: Allows the usage of MS scale NT powers.
-Requires NT Level 2 to use.


NT-D Mode.
-NT+: Allows the usage of NT power one level above that of the user's Level.
-Demanding: +100 to Condition DC after three Turns or end of Engagement if the user is not NT Level 4 or above.
-Exclusive: Cannot be used at the same time as Bloody Siege Mode.


Bloody Siege Mode.
-Mode Change: Splits the mobile suit into pieces, nine in total (ten with backpack). Each piece (except backpack) has its own I-Field. Can be used within gravity.
-Requirement: Requires Pilot Level 4 and NT Level 4.
-Excusive: Cannot be used as the same time as NT-D Mode.



Stealth Systems.


Invisible Umbrella 11/500 (Heavily Damaged)
-Cloak 1: -10 modifier to various DC as the White Doll disappears from passive sensors. Breaks when the White Doll enters Medium Range or attacks.


Holo-Decoy 11/500 (Heavily Damaged)
-Decoy 1: Produces a faint afterimage.



Misc Systems.


LUNA Energy Transference Module 11/500 (Heavily Damaged)
-Universal Compatibility: The White Doll can use most types of equipment by wirelessly transferring power to them.


Carapace Backpack.
-Armory Backpack 5: Can store 5 weapons for later use.
-Adaptive workings: Will alter itself to carry MS weapons no matter their shape. Within limits.
-Carapace I-Field 11/500 (Heavily Damaged)
-Carapace Flight Mode 11/200 (Damaged)


*


Your immediate duties are to locate Dianna Counter forces and bases so that the combined Militias can draw up a proper frontline. When not out scouting however…


Choose 2

[] Continue your training under Arisa and Corin.

[] Talk with Arisa and Corin.

[] Hang out with Sochie and Miashei.

[] See what Captain Gavane has to say.

[] Experiment with Pressure.

[] Check on Sid, see what he has been up to lately.

[] Go on some extra patrols.
--[] With Corin and Arisa (Default)
--[] Join up with the Inglessan Militia.
--[] Join up with the Luziannan Militia.

[] Spend time with the disguised Queen Dianna.

[] Seek audience with Lord Guin.
 
[X] "Laura Rola."
[X] One of the White Doll's systems. (System gains 1d100 Condition)
--[X] Left Arm Lightwave Shield 96/200 (Damaged)
[X] Continue your training under Arisa and Corin.
[X] Spend time with the disguised Queen Dianna.

Stick with the cover story!
 
[x] "Laura Rola."

[X] One of the White Doll's systems. (System gains 1d100 Condition)
--[X] Left Arm Lightwave Shield 96/200 (Damaged)
[X] Continue your training under Arisa and Corin.

[x] Go on some extra patrols.
--[x] With Corin and Arisa (Default)

I'd like to try out the combat system tweaks.
 
New
[x] "Laura Rola."

[X] One of the White Doll's systems. (System gains 1d100 Condition)
--[X] Left Arm Lightwave Shield 96/200 (Damaged)
[X] Continue your training under Arisa and Corin.

[x] Go on some extra patrols.
--[x] With Corin and Arisa (Default)
 
[x] "Laura Rola."

[X] One of the White Doll's systems. (System gains 1d100 Condition)
--[X] Left Arm Lightwave Shield 96/200 (Damaged)
[X] Continue your training under Arisa and Corin.

[x] Go on some extra patrols.
--[x] With Corin and Arisa (Default)
 
Week 11 Result
[X] "Laura Rola."


"My name is Laura Rola." You say, deciding to play along with Lord Guin's charade. "It is a pleasure to meet you all."

Colonel Mallygan looks appraising. Captain Gavane is interested, if itching for a fight. Lady Lily, on the other hand, has to keep herself from laughing, and from her Pressure you can tell it has something to do with Lord Guin that has her in stiches.


*


[X] One of the White Doll's systems. (System gains 1d100 Condition)
--[X] Left Arm Lightwave Shield 96/200 (Damaged)



A few presses of the holographic keys sets the idle Priority Repair System to work on the White Doll's Lightwave Shield.


Roll 1d100 Priority Repair = 33! Left Arm Lightwave Shield Condition is now 96+33!


*


[X] Continue your training under Arisa and Corin.


In your free time you continue your training under Arisa and Corin whenever the situation allows. This week your training takes place in a rocky valley on the Florian-Luziannan border with nobody around for miles. It is hard work, but you are definitively improving.


+10 Pilot XP.


*


[X] Go on some extra patrols.
--[X] With Corin and Arisa (Default)



You volunteer the Laura Rola Autonomous Mechanical Doll Corps for a special scouting mission. Lord Guin is kind enough to give you options.


[] West. Luziannan rearguard elements have reported that the Dianna Counter has launched probing attacks near the western end of the Floria-Luzianna border. They have asked for help in locating where they are coming from and what routes they are taking.

[] Southwest. An extended mission to locate the Soleil's position, and with it the likely headquarters of the entire Moonrace invasion force.

[] South. There have been reports from the Florian Militia that they have clashed with the Dianna Counter while moving out of their home peninsula and they have asked for help mapping the Dianna Counter positions.



Fighting is not part of the mission, in fact you are supposed to stay hidden and disengage when possible, but if it comes to a fight your plan is…


[] Mobility.
--[] Stay on the ground with the Landskimmers.
--[] Take to the air with the Flight Mode.
--[] Take to the air with the Flight Mode and risk using the Voiture Lumiere.

[] Initial Left hand Weapon.
--[] Dober Gun.
--[] Leo Beam Rifle.
--[] Type-TX Beam Pistol.
--[] None.

[] Defenses.
--[] Activate the Lightwave Shield.
--[] Activate the I-Field.
--[] Activate both of them.

[] NT Systems.
--[] Stick to the Psychoframe.
--[] Risk using the NT-D Mode.

[] NT Power.
--[] Telekinetic Strike.
--[] Telepathic Strike.
--[] Telekinetic Barrier.
--[] NT Empathy.
 
[X] South. There have been reports from the Florian Militia that they have clashed with the Dianna Counter while moving out of their home peninsula and they have asked for help mapping the Dianna Counter positions.
[X] Mobility.
--[X] Take to the air with the Flight Mode.
[X] Initial Left hand Weapon.
--[X] Dober Gun.
[X] Defenses.
--[X] Activate both of them.
[X] NT Systems.
--[X] Stick to the Psychoframe.
[X] NT Power.
--[X] NT Empathy.

Recon kit
 
[x] West. Luziannan rearguard elements have reported that the Dianna Counter has launched probing attacks near the western end of the Floria-Luzianna border. They have asked for help in locating where they are coming from and what routes they are taking.

[X] Mobility.
--[X] Take to the air with the Flight Mode.
[X] Initial Left hand Weapon.
--[X] Dober Gun.
[X] Defenses.
--[X] Activate both of them.
[X] NT Systems.
--[X] Stick to the Psychoframe.
[X] NT Power.
--[X] NT Empathy.
 
[X] South. There have been reports from the Florian Militia that they have clashed with the Dianna Counter while moving out of their home peninsula and they have asked for help mapping the Dianna Counter positions.
[X] Mobility.
--[X] Take to the air with the Flight Mode.
[X] Initial Left hand Weapon.
--[X] Dober Gun.
[X] Defenses.
--[X] Activate both of them.
[X] NT Systems.
--[X] Stick to the Psychoframe.
[X] NT Power.
--[X] NT Empathy.
 
Votes so far:

Scouting Mission.
2 votes for [X] South. There have been reports from the Florian Militia that they have clashed with the Dianna Counter while moving out of their home peninsula and they have asked for help mapping the Dianna Counter positions.

1 vote for [X] West. Luziannan rearguard elements have reported that the Dianna Counter has launched probing attacks near the western end of the Floria-Luzianna border. They have asked for help in locating where they are coming from and what routes they are taking.


Battleplan.
3 votes for
[X] Mobility.
--[X] Take to the air with the Flight Mode.
[X] Initial Left hand Weapon.
--[X] Dober Gun.
[X] Defenses.
--[X] Activate both of them.
[X] NT Systems.
--[X] Stick to the Psychoframe.
[X] NT Power.
--[X] NT Empathy.
 
[X] South. There have been reports from the Florian Militia that they have clashed with the Dianna Counter while moving out of their home peninsula and they have asked for help mapping the Dianna Counter positions.
[X] Mobility.
--[X] Take to the air with the Flight Mode.
[X] Initial Left hand Weapon.
--[X] Dober Gun.
[X] Defenses.
--[X] Activate both of them.
[X] NT Systems.
--[X] Stick to the Psychoframe.
[X] NT Power.
--[X] NT Empathy.
 
Week 11 Result Part 2
[X] South. There have been reports from the Florian Militia that they have clashed with the Dianna Counter while moving out of their home peninsula and they have asked for help mapping the Dianna Counter positions.

[X] Mobility.
--[X] Take to the air with the Flight Mode.
[X] Initial Left hand Weapon.
--[X] Dober Gun.
[X] Defenses.
--[X] Activate both of them.
[X] NT Systems.
--[X] Stick to the Psychoframe.
[X] NT Power.
--[X] NT Empathy.


The issue, as Lord Guin and the two colonels explain, is that the Dianna Counter has at least one large forward operating base south of the Inglessan-Luziannan headquarters, out of which they are deploying forces to cut Floria in half and keep the Florian Militia from advancing out of their home peninsula. According to messages from the Florians they have found their own Mobile Suits, but so far the Dianna Counter's WaDoms have gotten the better of them in every engagement. In addition at least one Moonrace battleship is in the area.

Your mission is to locate and mark down Dianna Counter bases and patrol routes, locate the battleship, and get an estimate of the Dianna Counter forces present to the south of Headquarters. Combat is to be avoided if at all possible until the mission is complete.

With all this in mind, you lead the Laura Rola Autonomous Mechanical Doll Corps south.


*


You haven't really used the White Doll's stealth system up until now, but now that you are supposed to keep away from the enemy it proves to be quite useful. Not only is it a cloak system and a stealth system in one, it can even spread out the field to cover more units! Not very well, mind, but between you keeping your distance and taking care to stay out of sight no matter what kind of stealth you got, you think you will be fine.


DC60 Scouting = 87! Major Success!


You locate the Almaiya a few hours into the mission, and follow it from a distance for a few hours more until it lands at a Dianna Counter base. If you are reading your map right this place is almost directly south of Headquarters…

The base itself if a fenced-off landing zone with some prefabricated buildings on the inside and a handful of weapon emplacements on the outside. You don't recognize the make of the turrets, so what kind of weapons they are is unknown to you. There is also a transport present beside the battleship, but unlike the Almaiya it seems to have less people working around it.

Beyond that you count a pair of WaDoms and a complement of WaDs present at the base, as well as at least twice that number patrolling the area around the base.


*


With one base and the battleship located, you and the others make yourselves scarce.


DC75 Scouting = 37! Failure!


Searching southeast of Headquarters gets you nothing other than some WaDom footprints in a near-dry riverbed, at least a day old. Whatever they came here for, they are gone now.


*


Southeast was a longshot, but the west is closer to the core of Moonrace-occupied territory.


DC30 Scouting = 66! Success!


Hours later you find what you are reasonably certain to be their main base. Located to the southwest of the battleship base this forward camp is sitting near a pair of fords in the river that allow the Dianna Counter Mobile Suits to cross it at will. The base features more buildings and static defenses, as well as far more Mobile Weapons. There is even a pair of SUMOs present.

You manage to map some patrol routes before night falls, which leads to the question of 'what now':


[] Return to Headquarters.

[] Find a place to hide overnight and continue the mission tomorrow.

[] Link up with the Florians and spend the night there.

[] Consider the mission complete, and with it the order to avoid combat.


***************

Updated map. Red star is Headquarters. Blue pentagons are Dianna Counter Bases.
 
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