Subject876
Probably not an AI
User ID: A Shattered Shell
Current Identity: W.D Gaster
World: Danmachi
Gender: Male
Points: 0
I do not believe that I have yet shared my actions here in Danmachi with the rest of you here yet.
On my first day here, I decided to go searching for a God or Goddess to give me access to Falna as part of their Familia. I soon ended up stumbling upon a Goddess searching for some people to join her Familia. She introduced herself as Ereshkigal, a Goddess that did not appear in the volumes of the canon novel that I read, and I decided to join her. I spent the rest of the first day filling in the paperwork required for a new Familia and to become an adventurer.
The second day I spent in the Dungeon. Using my Chromas, I was able to quickly and safely travel to some rather deep floors (at least for a Level 1) and rapidly increase my STATS that way. My Magic was the first one of my STATS to hit 999, likely due to my constant use of it.
It was around the third day that I noticed something curious. It seemed that due to me possessing seventeen SOULs, I recieved far more Excelia than I should have. This naturally pleased me as it would allow me to achieve my goals of getting perfect STATS far far easier.
Today, my fourth day, I upgraded my unwieldy trident into a far more usable staff and managed to level up my other STATS by quite a large quantity. Nowhere near my desired perfection yet, but far closer than they were before.
And before I forget, have you figured out what your SOUL Trait is? If so, what are its effects?
Current Identity: W.D Gaster
World: Danmachi
Gender: Male
Points: 0
World: Danmachi
Objective: Clear the Dungeon, slaying the Black Dragon on the final floor.
Rewards: 196,608 CP
Objective: Clear the Dungeon, slaying the Black Dragon on the final floor.
Rewards: 196,608 CP
• Epic Chromatic Hands Lv.14 (1492/1500): Allow an enhanced skeletal hand with a hole in its palm to be summoned for every soul the user possesses (currently 17)
• Non-Existence: As the user doesn't truly exist, they are by default immune to all attacks, instead phasing through them. This also allows the user to teleport to wherever they can think off. By focusing intently, the user can manifest properly in the physical world though, if killed there, they will just return to their usual plane of existence
○ Fusion: Hands can fuse together to double the amount of power of each attack for every hand that fuses. Currently only a maximum of 4 hands can be fused, leading to a maximum multiplier of 8x.
○ Monotone: All the hands turn of a certain color, amplifying the power of his next attack by the amount of hands present.
○ Chromatic Magical Energy: As in the name, Gaster can manipulate and use Chromatic Magic in each hand or all at once.
○ Monotone: All the hands turn of a certain color, amplifying the power of his next attack by the amount of hands present.
○ Chromatic Magical Energy: As in the name, Gaster can manipulate and use Chromatic Magic in each hand or all at once.
● Green: Spawns a forcefield or a shield to protect someone, however, it drains more energy the longer it is used.
● Inverted Green: Creates a wave of toxic mist
● Purple: Shoot purple spikes at its target to impale them.
● Inverted Purple: Creates several magic-draining chains
● Orange: Spawns white dots around its target. When the dots turn orange, they create a deadly explosion.
● Inverted Orange: Creates several spectral skulls which shoot at its target
● Blue: Spawns up to 2 blue razor blade discs that follow its target.
● Inverted Blue: Creates a bunch of illusory projectiles that inflict mental pain
● Yellow: Spawns many bullet-like projectiles that move at a really fast pace.
● Inverted Yellow: Creates up to 2 golem out of magic to attack an opponent
● Cyan: Shoots 4 ropes that stick to its target until Gaster decides to let go or the string is cut off.
● Inverted Cyan: Creates a single bullet that fires extremely quicklyand deals massive damage
● Red: Shoots a blast of energy that is two times more powerful than normal Gaster Blasters.
● Sage: Summons an energy whip
● Light Pink: Creates a small pink flower that heals the user's wounds and reduces fatigue
● Salmon: Shoots a ball of energy that redistributes the STATS of whoever it hits, making them all equal
● Void: Copies an opponent's attack
● RAINBOW: Mixes the aforementioned colored attacks into one to fire a white beam that locks onto a target and follows them. The beam can be split apart into smaller projectiles that work the same.
● Inverted Green: Creates a wave of toxic mist
● Purple: Shoot purple spikes at its target to impale them.
● Inverted Purple: Creates several magic-draining chains
● Orange: Spawns white dots around its target. When the dots turn orange, they create a deadly explosion.
● Inverted Orange: Creates several spectral skulls which shoot at its target
● Blue: Spawns up to 2 blue razor blade discs that follow its target.
● Inverted Blue: Creates a bunch of illusory projectiles that inflict mental pain
● Yellow: Spawns many bullet-like projectiles that move at a really fast pace.
● Inverted Yellow: Creates up to 2 golem out of magic to attack an opponent
● Cyan: Shoots 4 ropes that stick to its target until Gaster decides to let go or the string is cut off.
● Inverted Cyan: Creates a single bullet that fires extremely quicklyand deals massive damage
● Red: Shoots a blast of energy that is two times more powerful than normal Gaster Blasters.
● Sage: Summons an energy whip
● Light Pink: Creates a small pink flower that heals the user's wounds and reduces fatigue
● Salmon: Shoots a ball of energy that redistributes the STATS of whoever it hits, making them all equal
● Void: Copies an opponent's attack
● RAINBOW: Mixes the aforementioned colored attacks into one to fire a white beam that locks onto a target and follows them. The beam can be split apart into smaller projectiles that work the same.
○ DUALITY: The hands all turn into two bigger ones, with the power being amplified way higher than it was before.
○ Polychromatism: Summons a hand for each soul possessed and two giant hands.
○ Polychromatism: Summons a hand for each soul possessed and two giant hands.
• Non-Existence: As the user doesn't truly exist, they are by default immune to all attacks, instead phasing through them. This also allows the user to teleport to wherever they can think off. By focusing intently, the user can manifest properly in the physical world though, if killed there, they will just return to their usual plane of existence
Epic Blasters:
• Massively enhanced Gaster Blasters
• Multiple of them used at once can create explosions comparable to that of a nuclear weapon
• Their beams curve and chase down targets
• They can bite and ram opponents as well as fire beams
• Blasters can be combined in order to multiply the power of an attack
Bone Magic Enhancement:
• Allows Bone Bullets (of all types) to treat thin air as a solid surface
Denial of Death:
• The Eye slowly generates charges to a maximum of 3 (1 every month). The generation of these charges can be accelerated through the consumption of magical energy.
• For each charge the Eye holds, the wielder can cheat death
Code Manipulation:
• Allows the basic code that makes up every AU resident to be manipulated
• This allows the wielder to ignore injuries and keep fighting no matter the state of their body
• This allows the wielder to massively enhance the power of any SOUL related weapon
• Massively enhanced Gaster Blasters
• Multiple of them used at once can create explosions comparable to that of a nuclear weapon
• Their beams curve and chase down targets
• They can bite and ram opponents as well as fire beams
• Blasters can be combined in order to multiply the power of an attack
Bone Magic Enhancement:
• Allows Bone Bullets (of all types) to treat thin air as a solid surface
Denial of Death:
• The Eye slowly generates charges to a maximum of 3 (1 every month). The generation of these charges can be accelerated through the consumption of magical energy.
• For each charge the Eye holds, the wielder can cheat death
Code Manipulation:
• Allows the basic code that makes up every AU resident to be manipulated
• This allows the wielder to ignore injuries and keep fighting no matter the state of their body
• This allows the wielder to massively enhance the power of any SOUL related weapon
Kindness:
• Grants an increased affinity for healing and defensive magic
• Attacks can be converted into healing attacks
• Allows the creation of green shields in the form of a sphere or wall. However, a shield in the form of a sphere will cost more magic than a shield that faces one direction.Up to
seven shields as large as a large adult human and wide enough for a couple of beings can to huddle behind can be made. If a shield takes too many hits it will break.
Cruelty:
• Grants an increased affinity for debuff magic
• Allows attacks to be imbued with a decay effect
• Allows rapid regeneration using magic
• Causes other people to act crueler and lowers their empathy while nearby
Perseverance:
• Grants an increased affinity for defensive magic
• Allows attacks to be given powerful armour-piercing properties
• Increases pain resistance massively
Despair:
• Grants an increased affinity for draining magic
• Causes others to despair while nearby
• It allows magic to be drained by making contact with an individual. This drained magic does not fill up Gaster's reserves.
Justice:
• Grants an increased affinity for projectile magic
• Allows any range attack to turn mid-air to follow their target
Prejudice:
• Grants an increased affinity fof sealing magic
• Allows the user to heighten the negative emotions of people, making it harder for enemies to work together
• Allows magic to be sealed away. The more magic used in the sealing process and the longer the process takes, the longer it will take for the seal to break.
Patience:
• Grants an increased affinity for time magic (slowing)
• Allows the slowing down of every attack and being close to the user.
• Allows the calming of emotions for both the user and others.
Impulse:
• Grants an increased affinity for time magic (accelerating)
• Allows the creation of 'bubbles' that speed up time within them.
• Causes others to act more impulsively while nearby
Bravery:
• Grants an increased affinity for speed magic
• Allows the user to massively increase their speed
• Grants an increased speed resistance
Fear:
• Grants an increased affinity for illusion magic
• Allows the user to create hallucinations in other people
• Allows the user to create a large dome in which they control any magical attack that enters it.
Integrity:
• Grants an increased affinity for mind magic
• Allows the user to force others to tell the truth
Deceit:
• Grants an increased affinity for mind magic
• Allows the user to seize control of others' minds. The longer the control lasts, the more power the control over that person
• Causes others to be more willing to lie a d cheat while nearby
Determination:
• Grants a massively increased affinity for all combat magics
• Allows the user to create red crescent waves while fighting with a melee weapon
• Causes weapons to deal more damage to an opponent the more times they hit
• If the user has the most Determination in their current AU, they can [Save], [Load] and [Reset]
Pneuma:
• Grants an increased affinity in mimd magic
• Allows the user to use their magic to perform psychokinesis
• Allows the user to create an astral projection of themselves with half of their total power using magic.
Innocence:
• Grants an increased affinity for spiritual magic
• Allows the user to see the afterlife in their dreams
Equity:
• Slowly unlocks more abilities depending on how balanced the user is.
• [Current Balance Level: 0%]
Void:
• Grants a massively increased affinity for void magic
• Allows the user's attacks to suppress Soul Traits
• Allows the user to create tendrils out of void matter that prevent Soul Traits from working
• Grants an increased affinity for healing and defensive magic
• Attacks can be converted into healing attacks
• Allows the creation of green shields in the form of a sphere or wall. However, a shield in the form of a sphere will cost more magic than a shield that faces one direction.Up to
seven shields as large as a large adult human and wide enough for a couple of beings can to huddle behind can be made. If a shield takes too many hits it will break.
Cruelty:
• Grants an increased affinity for debuff magic
• Allows attacks to be imbued with a decay effect
• Allows rapid regeneration using magic
• Causes other people to act crueler and lowers their empathy while nearby
Perseverance:
• Grants an increased affinity for defensive magic
• Allows attacks to be given powerful armour-piercing properties
• Increases pain resistance massively
Despair:
• Grants an increased affinity for draining magic
• Causes others to despair while nearby
• It allows magic to be drained by making contact with an individual. This drained magic does not fill up Gaster's reserves.
Justice:
• Grants an increased affinity for projectile magic
• Allows any range attack to turn mid-air to follow their target
Prejudice:
• Grants an increased affinity fof sealing magic
• Allows the user to heighten the negative emotions of people, making it harder for enemies to work together
• Allows magic to be sealed away. The more magic used in the sealing process and the longer the process takes, the longer it will take for the seal to break.
Patience:
• Grants an increased affinity for time magic (slowing)
• Allows the slowing down of every attack and being close to the user.
• Allows the calming of emotions for both the user and others.
Impulse:
• Grants an increased affinity for time magic (accelerating)
• Allows the creation of 'bubbles' that speed up time within them.
• Causes others to act more impulsively while nearby
Bravery:
• Grants an increased affinity for speed magic
• Allows the user to massively increase their speed
• Grants an increased speed resistance
Fear:
• Grants an increased affinity for illusion magic
• Allows the user to create hallucinations in other people
• Allows the user to create a large dome in which they control any magical attack that enters it.
Integrity:
• Grants an increased affinity for mind magic
• Allows the user to force others to tell the truth
Deceit:
• Grants an increased affinity for mind magic
• Allows the user to seize control of others' minds. The longer the control lasts, the more power the control over that person
• Causes others to be more willing to lie a d cheat while nearby
Determination:
• Grants a massively increased affinity for all combat magics
• Allows the user to create red crescent waves while fighting with a melee weapon
• Causes weapons to deal more damage to an opponent the more times they hit
• If the user has the most Determination in their current AU, they can [Save], [Load] and [Reset]
Pneuma:
• Grants an increased affinity in mimd magic
• Allows the user to use their magic to perform psychokinesis
• Allows the user to create an astral projection of themselves with half of their total power using magic.
Innocence:
• Grants an increased affinity for spiritual magic
• Allows the user to see the afterlife in their dreams
Equity:
• Slowly unlocks more abilities depending on how balanced the user is.
• [Current Balance Level: 0%]
Void:
• Grants a massively increased affinity for void magic
• Allows the user's attacks to suppress Soul Traits
• Allows the user to create tendrils out of void matter that prevent Soul Traits from working
I do not believe that I have yet shared my actions here in Danmachi with the rest of you here yet.
On my first day here, I decided to go searching for a God or Goddess to give me access to Falna as part of their Familia. I soon ended up stumbling upon a Goddess searching for some people to join her Familia. She introduced herself as Ereshkigal, a Goddess that did not appear in the volumes of the canon novel that I read, and I decided to join her. I spent the rest of the first day filling in the paperwork required for a new Familia and to become an adventurer.
The second day I spent in the Dungeon. Using my Chromas, I was able to quickly and safely travel to some rather deep floors (at least for a Level 1) and rapidly increase my STATS that way. My Magic was the first one of my STATS to hit 999, likely due to my constant use of it.
It was around the third day that I noticed something curious. It seemed that due to me possessing seventeen SOULs, I recieved far more Excelia than I should have. This naturally pleased me as it would allow me to achieve my goals of getting perfect STATS far far easier.
Today, my fourth day, I upgraded my unwieldy trident into a far more usable staff and managed to level up my other STATS by quite a large quantity. Nowhere near my desired perfection yet, but far closer than they were before.
If it is not too late for me to ask, would you mind giving me the Skull Heart? I would love to experiment with it and its power. I would make sure to pay you back as well. Perhaps I could make you some SOUL weapons?...boy, that one is a doozy. So, Double right? Shapeshifter of dubious age, guarding the Skull Heart. Tried to 'entice' me to her side when I went to the church. And before you ask why, it's because I was looking for Valentine. Haven't mentioned her here, but she's the nurse that worked at Lab Zero. The reason for her being there is a Story(TM), and I can't be arsed to write this all down, but know that I warned her of the incoming raid so she can get the heck out of dodge.
And before I forget, have you figured out what your SOUL Trait is? If so, what are its effects?