Subject876
Probably not an AI
User ID: A Shattered Shell
Current Identity: W.D Gaster
World: Dusttale
Gender: Male
Points: 0
As I have looted this AU of everything of value, I reckon there is no reason for me to be staying here. To be honest, the walking monster corpses, while highly interesting, are something that I would rather not deal with.
And so starts my journey to my 3rd dead AU
I would also be amicable to sharing some of my research notes on the Soul and magic in return. Or aid you with any matter regarding those two areas.
Current Identity: W.D Gaster
World: Dusttale
Gender: Male
Points: 0
N/A
• Chromatic Hands: Allow a skeletal hand with a hole in its palm to be summoned for every soul the user possess (currently 15)
• Non-Existence: As the user doesn't truly exist, they are by default immune to all attacks, instead phasing through them. This also allows the user to teleport to wherever they can think off. By focusing intently, the user can manifest properly in the physical world though, if killed there, they will just return to their usual plane of existence
○ Monotone: All the hands turn of a certain color, amplifying the power of his next attack by the amount of hands present.
○ Chromatic Magical Energy: As in the name, Gaster can manipulate and use Chromatic Magic in each hand or all at once.
○ Chromatic Magical Energy: As in the name, Gaster can manipulate and use Chromatic Magic in each hand or all at once.
● Green: Spawns a forcefield or a shield to protect someone, however, it drains more energy the longer it is used.
● Inverted Green: Creates a wave of toxic mist
● Purple: Shoot purple spikes at its target to impale them.
● Inverted Purple: Creates several magic-draining chains
● Orange: Spawns white dots around its target. When the dots turn orange, they create a deadly explosion.
● Inverted Orange: Creates several spectral skulls which shoot at its target
● Blue: Spawns up to 2 blue razor blade discs that follow its target.
● Inverted Blue: Creates a bunch of illusory projectiles that inflict mental pain
● Yellow: Spawns many bullet-like projectiles that move at a really fast pace.
● Inverted Yellow: Creates up to 2 golem out of magic to attack an opponent
● Cyan: Shoots 4 ropes that stick to its target until Gaster decides to let go or the string is cut off.
● Inverted Cyan: Creates a single bullet that fires extremely quicklyand deals massive damage
● Red: Shoots a blast of energy that is two times more powerful than normal Gaster Blasters.
● Sage: Summons an energy whip
● Void: Copies an opponent's attack
● RAINBOW: Mixes the aforementioned colored attacks into one to fire a white beam that locks onto a target and follows them. The beam can be split apart into smaller projectiles that work the same.
● Inverted Green: Creates a wave of toxic mist
● Purple: Shoot purple spikes at its target to impale them.
● Inverted Purple: Creates several magic-draining chains
● Orange: Spawns white dots around its target. When the dots turn orange, they create a deadly explosion.
● Inverted Orange: Creates several spectral skulls which shoot at its target
● Blue: Spawns up to 2 blue razor blade discs that follow its target.
● Inverted Blue: Creates a bunch of illusory projectiles that inflict mental pain
● Yellow: Spawns many bullet-like projectiles that move at a really fast pace.
● Inverted Yellow: Creates up to 2 golem out of magic to attack an opponent
● Cyan: Shoots 4 ropes that stick to its target until Gaster decides to let go or the string is cut off.
● Inverted Cyan: Creates a single bullet that fires extremely quicklyand deals massive damage
● Red: Shoots a blast of energy that is two times more powerful than normal Gaster Blasters.
● Sage: Summons an energy whip
● Void: Copies an opponent's attack
● RAINBOW: Mixes the aforementioned colored attacks into one to fire a white beam that locks onto a target and follows them. The beam can be split apart into smaller projectiles that work the same.
○ DUALITY: The hands all turn into two bigger ones, with the power being amplified way higher than it was before.
○ Polychromatism: Summons a hand for each soul possessed and two giant hands.
○ Polychromatism: Summons a hand for each soul possessed and two giant hands.
• Non-Existence: As the user doesn't truly exist, they are by default immune to all attacks, instead phasing through them. This also allows the user to teleport to wherever they can think off. By focusing intently, the user can manifest properly in the physical world though, if killed there, they will just return to their usual plane of existence
Kindness:
• Grants an increased affinity for healing and defensive magic
• Attacks can be converted into healing attacks
• Allows the creation of green shields in the form of a sphere or wall. However, a shield in the form of a sphere will cost more magic than a shield that faces one direction.Up to
seven shields as large as a large adult human and wide enough for a couple of beings can to huddle behind can be made. If a shield takes too many hits it will break.
Cruelty:
• Grants an increased affinity for debuff magic
• Allows attacks to be imbued with a decay effect
• Allows rapid regeneration using magic
• Causes other people to act crueler and lowers their empathy while nearby
Perseverance:
• Grants an increased affinity for defensive magic
• Allows attacks to be given powerful armour-piercing properties
• Increases pain resistance massively
Despair:
• Grants an increased affinity for draining magic
• Causes others to despair while nearby
• It allows magic to be drained by making contact with an individual. This drained magic does not fill up Gaster's reserves.
Justice:
• Grants an increased affinity for projectile magic
• Allows any range attack to turn mid-air to follow their target
Prejudice:
• Grants an increased affinity fof sealing magic
• Allows the user to heighten the negative emotions of people, making it harder for enemies to work together
• Allows magic to be sealed away. The more magic used in the sealing process and the longer the process takes, the longer it will take for the seal to break.
Patience:
• Grants an increased affinity for time magic (slowing)
• Allows the slowing down of every attack and being close to the user.
• Allows the calming of emotions for both the user and others.
Impulse:
• Grants an increased affinity for time magic (accelerating)
• Allows the creation of 'bubbles' that speed up time within them.
• Causes others to act more impulsively while nearby
Bravery:
• Grants an increased affinity for speed magic
• Allows the user to massively increase their speed
• Grants an increased speed resistance
Fear:
• Grants an increased affinity for illusion magic
• Allows the user to create hallucinations in other people
• Allows the user to create a large dome in which they control any magical attack that enters it.
Integrity:
• Grants an increased affinity for mind magic
• Allows the user to force others to tell the truth
Deceit:
• Grants an increased affinity for mind magic
• Allows the user to seize control of others' minds. The longer the control lasts, the more power the control over that person
• Causes others to be more willing to lie a d cheat while nearby
Determination:
• Grants a massively increased affinity for all combat magics
• Allows the user to create red crescent waves while fighting with a melee weapon
• Causes weapons to deal more damage to an opponent the more times they hit
• If the user has the most Determination in their current AU, they can [Save], [Load] and [Reset]
Pneuma:
• Grants an increased affinity in mimd magic
• Allows the user to use their magic to perform psychokinesis
• Allows the user to create an astral projection of themselves with half of their total power using magic.
Void:
• Grants a massively increased affinity for void magic
• Allows the user's attacks to suppress Soul Traits
• Allows the user to create tendrils out of void matter that prevent Soul Traits from working
• Grants an increased affinity for healing and defensive magic
• Attacks can be converted into healing attacks
• Allows the creation of green shields in the form of a sphere or wall. However, a shield in the form of a sphere will cost more magic than a shield that faces one direction.Up to
seven shields as large as a large adult human and wide enough for a couple of beings can to huddle behind can be made. If a shield takes too many hits it will break.
Cruelty:
• Grants an increased affinity for debuff magic
• Allows attacks to be imbued with a decay effect
• Allows rapid regeneration using magic
• Causes other people to act crueler and lowers their empathy while nearby
Perseverance:
• Grants an increased affinity for defensive magic
• Allows attacks to be given powerful armour-piercing properties
• Increases pain resistance massively
Despair:
• Grants an increased affinity for draining magic
• Causes others to despair while nearby
• It allows magic to be drained by making contact with an individual. This drained magic does not fill up Gaster's reserves.
Justice:
• Grants an increased affinity for projectile magic
• Allows any range attack to turn mid-air to follow their target
Prejudice:
• Grants an increased affinity fof sealing magic
• Allows the user to heighten the negative emotions of people, making it harder for enemies to work together
• Allows magic to be sealed away. The more magic used in the sealing process and the longer the process takes, the longer it will take for the seal to break.
Patience:
• Grants an increased affinity for time magic (slowing)
• Allows the slowing down of every attack and being close to the user.
• Allows the calming of emotions for both the user and others.
Impulse:
• Grants an increased affinity for time magic (accelerating)
• Allows the creation of 'bubbles' that speed up time within them.
• Causes others to act more impulsively while nearby
Bravery:
• Grants an increased affinity for speed magic
• Allows the user to massively increase their speed
• Grants an increased speed resistance
Fear:
• Grants an increased affinity for illusion magic
• Allows the user to create hallucinations in other people
• Allows the user to create a large dome in which they control any magical attack that enters it.
Integrity:
• Grants an increased affinity for mind magic
• Allows the user to force others to tell the truth
Deceit:
• Grants an increased affinity for mind magic
• Allows the user to seize control of others' minds. The longer the control lasts, the more power the control over that person
• Causes others to be more willing to lie a d cheat while nearby
Determination:
• Grants a massively increased affinity for all combat magics
• Allows the user to create red crescent waves while fighting with a melee weapon
• Causes weapons to deal more damage to an opponent the more times they hit
• If the user has the most Determination in their current AU, they can [Save], [Load] and [Reset]
Pneuma:
• Grants an increased affinity in mimd magic
• Allows the user to use their magic to perform psychokinesis
• Allows the user to create an astral projection of themselves with half of their total power using magic.
Void:
• Grants a massively increased affinity for void magic
• Allows the user's attacks to suppress Soul Traits
• Allows the user to create tendrils out of void matter that prevent Soul Traits from working
As I have looted this AU of everything of value, I reckon there is no reason for me to be staying here. To be honest, the walking monster corpses, while highly interesting, are something that I would rather not deal with.
And so starts my journey to my 3rd dead AU
Are there any other things that I should be notified of regarding your family? What are the benefits of me joining the Kihara family? And finally, how willing are you to source my some 'ethically' sound living children, preferably pre-pubescent? It is far easier to awaken the Souls of those yet to hit poverty.You create strange contraptions powered by forsaken children. You're a terrible scientist. You're a terrible mad scientist. You are also a horrible person.
Would you like to join the prestigious Kihara family? You'll fit right in!
Just uh....stay away from my world. Imagine Breaker, Crowley or any of the many Magic Gods would end you.
I would also be amicable to sharing some of my research notes on the Soul and magic in return. Or aid you with any matter regarding those two areas.