Towards the Golden Throne (Warhammer 40k Xianxia)

[X] [Schism] Orthodox. You side with Mars, stalwart in your opposition to this new heresy that would see you throw aside five thousand years of tradition and virtue
[X] [Sect] Omnissiah Igvita
[X] [Gender] Male
 
[X] [Sect] Omnissiah Igvita
[X] [Sect] Stygian Mystery

[X] [Schism] Radical. You side with the Divine Trinity of Moirae, rejecting the authority of Mars to dictate what is or is not a valid Path to Enlightenment.

[X] [Name] Nemo DXP-090
[X] [Gender] None

[X] [Character] Nemo's defining trait is their desire for anonymity. In the pursuit of it, they have expunged most identifiable traits, such as gender, from their body and mind. The knowledge of their original name has been erased as well. Notable augmentations are a vox-coder of an unusual quality allowing for an expanded range of voice profiles to imitate as well as a modular face-plate capable of being rearranged at any time to change their facial profile.
 
[x] [Sect] Omnissiah Igvita
[x] [Sect] Metallican Soul
[x] [Sect] Graian Crown

fighting styles based on zoom, boom or mecha are all super cool, I'd be fine with any of them winning

[x] [Schism] Radical. You side with the Divine Trinity of Moirae, rejecting the authority of Mars to dictate what is or is not a valid Path to Enlightenment.

nail that list to the church.


[x] [Gender] None

gender is for people who have not replaced the majority of their body with cybernetics and forsaken flesh.
 
[x] [Sect] Graian Crown

[x] [Schism] Radical. You side with the Divine Trinity of Moirae, rejecting the authority of Mars to dictate what is or is not a valid Path to Enlightenment.

[X] [Name] Miraxa SH-43893
[X] [Gender] Female
 
[X] [Sect] Omnissiah Igvita
[X] [Sect] Graian Crown
[X] [Schism] Radical. You side with the Divine Trinity of Moirae, rejecting the authority of Mars to dictate what is or is not a valid Path to Enlightenment.
[X] [Name] Juna L80 - from the prestigious L80 gene-clade (a mere three characters!) and with an ancient personal name, surely this young lady is meant for great things.
[X] [Gender] Female
[X] [Character] From a prestigious gene-clade and with her primary donor a Magos of no small repute, she is weighed down by both expectations and the fact that only one of her batch-siblings can earn the position of research assistant with their gene-donor - and the rivalry with her batch-siblings is fierce and sometimes lethal.
 
[X] [Sect] Omnissiah Igvita
[X] [Sect] Graian Crown

[X] [Schism] Radical. You side with the Divine Trinity of Moirae, rejecting the authority of Mars to dictate what is or is not a valid Path to Enlightenment.

[X] [Name] Miraxa SH-43893
[X] [Gender] None
 
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Reject the weak flesh. Seek the purity found in steel through divine alchemy. Because even though this is unlikely to win at this point, it speaks to me.

[X] [Sect] Metallican Soul
[X] [Schism] Radical. You side with the Divine Trinity of Moirae, rejecting the authority of Mars to dictate what is or is not a valid Path to Enlightenment.
[X] [Name] Miraxa SH-43893
[X] [Gender] Female
[X] [Character] From a prestigious gene-clade and with her primary donor a Magos of no small repute, she is weighed down by both expectations and the fact that only one of her batch-siblings can earn the position of research assistant with their gene-donor - and the rivalry with her batch-siblings is fierce and sometimes lethal.

...Hey @Maugan Ra, can we maybe follow at some point pick up a second path to follow? And would Radical/Orthodox affect the chances of this if its possible in the first place? How much Xianxia-protag are you willing to let us go?
 
Realms of the Path Mechanicus
Ok, I am going to call the vote there. It looks like you are playing an Adept of the Omnissiah Igvita Sect, seeking enlightenment through contemplation and understanding of the glorious incandescence of Plasma and Solar Fusion. It also looks like you are perhaps a bit of an oddity in such a prestigious and orthodox Sect, for you have found the words of the Moirae to be compelling and so believe in a future where Mars is no longer in such a dominant position and the traditions of the Ministorum and Mechanicus have been brought into ever-closer alignment.

There is no majority consensus on name or character, but my best approximation based on the votes I do have would place you as... arguably the Young Mistress of the Sect, or perhaps one of several claimants, who now needs to prove herself worthy of inheriting such a prestigious and powerful position. To that end you perceive the disorder and anarchy wracking the galaxy as a sign of opportunity, for while the dangers are high so too are ways for the worthy to rise to prominence.

I will also take this opportunity to provide a guideline for the Realms through which you must ascend in order to master your Path.

Realms of the Path Mechanicus

To the eyes of the Mechanicus, "to command something" and "to understand something" are one and the same. There are no freaks of nature within their ranks, no idiot-savants or born geniuses who merely intuit what others must study; one advances through the Realms through learning and enlightenment, not mere 'instinct' or 'will'. While the use of spiritual reagents, pills and specially prepared meditation chambers are as common within this Path as any other, they are aids to enlightenment, not the means by which it is attained. No method will allow one to break through into a higher realm without fully understanding exactly what one is attempting. While this sharply limits the ability of natural prodigies to defy expectation and grasp the fire of heaven in their hand, it does guarantee a much higher 'floor' of consistent quality across Adepts of all Sects.

With that in mind, the Realms acknowledged by Mechanicus Orthodoxy are as follows:
  • The Menial Realm - Unenlightened mortals, the common ranks of humanity. Every Sect maintains a large supply of this 'raw material', testing and separating it as a prospector sifts through dross. The Omnissiah Igvita Sect organises its menials according to the results of comprehensive and mandatory testing, often employing breeding programs and genetic manipulation to encourage the proliferation of desirable traits.
  • Lexical Realm- Menials are subjected to rote education and a high-pressure academic environment, with options for further gruelling training made available on a voluntary basis. Those whose hunger for knowledge burns brightest will chase such opportunities, and in finding them become enlightened. There the learning continues, with vast quantities of raw data, tools and theoretical frameworks provided to the self-motivated learner. Notably, not all of this information is accurate or reliable.
    • Breakthrough into the Second Realm requires an Adept to realise that the data they are being fed is flawed, and to then identify and isolate the lies and untruths rather than succumbing to doubt or blind obedience. Having discovered the supremacy of reason and the value of trusting ones own judgement over the comforts of blind acceptance, they ascend.
  • Runic Realm- Adepts in the Runic Realm are often frustrated by the condescending nostalgia with which their seniors treat them, for freed of their chains the universe in all its infinite wonder stretches out before them, a treasure trove to be savoured and understood. They are as children again, and with their creativity and lateral thinking they are able to provide useful service to their seniors at last.
    • Breaking out of the Runic Realm is deeply challenging, for it feels to many Adepts like a regression. They must realise the limits of improvisation and lateral thinking and come to recognise the beauty of the fixed and eternal rules and structures of the universe. Crucially, they must do so without succumbing to cynicism or apathy.
  • Material Realm- Though the name is somewhat misleading, it is true that Adepts of the Third Realm spend their time examining and comprehending the systems and structure of the universe around them, often serving as mechanics, engineers and architects for clients as part of their study.
    • Breakthrough is generally triggered when an Adept encounters something new - not merely unknown, but a true mystery of the cosmos, something which seems impossible yet undeniably is. Accepting that something may be beyond understanding, yet striving to understand it anyway, the Adept ascends.
  • Priestly Realm - Having ascended beyond mere observable facts and logical rules, the Tech-Priests of the Mechanicus now grapple with the sublime nature of the ineffable divine, grasping at that which defies conventional analysis. Naturally, this is the realm at which the most intense factionalism and rivalry occurs.
    • Breaking out of the Priestly Realm requires that an Adept succeed at their seemingly impossible task. They must accept that the divine cannot be known or comprehended, and yet find a way to grasp at it even so, invoking miracles of purest principle upon demand.
  • Artisan Realm- Having learned to invoke the shadow of the divine, Artisans practice the synthesis of the sublime and the material, creating works that seem to violate the rules of the world in a way that only a god should.
    • Breaking through to the Sixth Realm occurs when an Adept attains true and total Mastery over their field. Within their area of focus, they know all, comprehend all, are all, and in that transcendent moment they are as the Omnissiah in miniature.
  • Magos Realm - The Magi are the true masters of the Mechanicus, for each and every one of them knows their domain on such an intimate level that the boundaries between their existence and their knowledge have begun to fade. Those who do not go on to found Sects of their own inevitably take up senior positions within their original orders.
    • To ascend beyond the Magos Realm, an Adept must not merely be content with knowing and being everything within their domain - they must strive to expand it, to create new truths that take precedent over those of the existing universe.
  • Genator Realm - Figures of awe and terror, the Genators are those who move beyond merely what is to create that which should be. Each is a law unto themselves, reshaping the galaxy as they pass. From this point on, the methods of breaking through to a higher Realm are unknown, as are the nature and limits of each remaining Realm. It is simply impossible for one who is not on the threshold of breakthrough to even understand, much less comprehend.
  • Locum Realm
  • Fabricator Realm
  • Imperial Realm - Generally understood to be the closest equivalent to the Realm occupied by Goge Vandire.
  • Divine Realm - Orthodox Dogma claims that there is and can only be one being of this Realm - the Omnissiah.
Scheduled vote count started by Maugan Ra on Apr 24, 2022 at 8:24 AM, finished with 72 posts and 64 votes.
 
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Breakthrough into the Second Realm requires an Adept to realise that the data they are being fed is flawed, and to then to identify and isolate the lies and untruths rather than succumbing to doubt or blind obedience.
*to then identify
  • Genator Realm - Figures of awe and terror, the Genators are those who move beyond merely what is to create that which should be. Each is a law unto themselves, reshaping the galaxy as they pass. From this point on, the methods of breaking through to a higher Realm are unknown, as are the nature and limits of each remaining Realm. It is simply impossible for one who is not on the threshold of breakthrough to even understand, much less comprehend.
  • Locum Realm
  • Fabricator Realm
  • Imperial Realm - Generally understood to be the closest equivalent to the Realm occupied by Goge Vandire.
  • Divine Realm - Orthodox Dogma claims that there is and can only be one being of this Realm - the Omnissiah.
Realm names cease being bolded at this point.

If you'd rather I not note stuff that looks like typos/errors, lmk and I'll knock it off.
There is no majority consensus on name or character, but my best approximation based on the votes I do have would place you as... arguably the Young Mistress of the Sect, or perhaps one of several claimants, who now needs to prove herself worthy of inheriting such a prestigious and powerful position. To that end you perceive the disorder and anarchy wracking the galaxy as a sign of opportunity, for while the dangers are high so too are ways for the worthy to rise to prominence.
Dope. FWIW, I'd prefer us being one of several claimants. Just feels like there's more opportunity for juicy drama and plots and such that way.
 
III. Beware the Jackal
Between earth and heaven, there is only chaos. On Terra a madman sits upon a blasphemous throne, attended by fanatics and sycophants, boasting of his virtue while his hands drip with blood. On Mars, men who claim to be wise put power over truth and slay those who speak out against them. On every border the enemy advances, from every shadow monsters prowl, in every home the fires of sedition are stoked by ambition and outrage. The world is not as it should be, and even now those who once knew better whisper of the ending of an age.

The circumstances will never be more in your favour.

You are no heretic or rebel, no traitor to the realm, but your eyes are keen and your mind unclouded by sentiment. The Imperium is wracked by chaos and disharmony, this is true, but this is as right and proper as any other state or time. Problems arise, compile, weaken the established order; those in power find their grasp slipping, and from their shadows new powers rise to set the world to rights. From the Age of Darkness, the Golden Emperor. From the Grand Heresy, the Prince in Blue. From the Realm Divided, the Grand Ecclesiarch. And now, from this Reign of Blood, this 'Age of Apostasy', you.

From the mouth of another, you should judge such sentiment as arrogant beyond measure, hubris taken to the point of madness, but you know yourself and you know your worth. You are Miraxa SH-43893, Young Mistress of the Omnissiah's Blood, gene-daughter to the Fabricator Igvita himself. Scarcely even eighteen years of age, already you stand an Adept of the Material Realm, third of the steps among the path to true enlightenment. Your blood burns hotter than fire, your mind is sharper than steel, your will unquestioned and your spirit unmatched between heaven and earth. Not for you a time of plenty, a life of indolence spent picking apart the secrets of the universe like an old woman worrying at her shawl. No, you are owed a life greater and more terrible than any who have come before, a life of merit and excellence, a life of mastery over the very stuff of knowledge itself.

It is not a choice. Your gene-father has many children, and though you are without question the best of them all, that is not a status retained by resting on one's laurels. The Fabricator Ryza will live for centuries yet at the least, more than likely millennium, and for every day from now until your inheritance comes due you must prove your worth anew or be cast aside and discarded for one more fitting. That was why you left the Sect behind - to cower behind its walls while the galaxy was consumed by chaos is not the way of a woman who will inherit the earth, and out amid those tumultuous stars there would be challenges and opportunities beyond measure. You would seek them out, master and overcome them, return to your Sect with a legend at your back and from there strike forth to tear down the Mad Tyrant from his bloodstained throne.

Such was the plan, at any rate.

It is said that jackals walk at the heels of all those who seek greatness, feasting on the scraps from their table when times are good and dragging them down to feast when the fates turn against them. You knew this truth, but in your naivety you assumed it to be a metaphor, a warning given to those who might otherwise rely on fairweather friends and the self-interested cynics. To be captured and betrayed by an actual Jackal, once a man and now a beast through the miracle of Akasha, is an interpretation far more literal than you were counting upon. Truly, the heavens laugh at the schemes of men.

You are not even sure how it happened. You were alone, you remember that much, guarded only by the strength of your arm and the retribution implied by your robes of scarlet and white. You remember blue skies and hot wind against your face, the taste of sweet wine upon your lips, the sound of someone calling your name. Then the pain, the sense of dislocation, one brief glimpse of a golden jackal with teeth of rubies. Some manner of disabling Art, some working of the Adept's path you have no doubt, but who would dare? Who would dream of tempting the fates so blatantly as to lay hands upon the Young Mistress of the Omnissiah Igvita?

Darkness, silent and cold, is your only answer.

-/-

Lucidity comes in fits and starts, your mind waging war against the darkness.

You lie on a cold iron table, illuminated by lamps that burn with an azure flame. The air is thick and foetid, laden with spoor and the stench of raw meat. Machinery hammers in the distance, thundering and roaring in its madness, purpose and harmony stolen away by… by what?

A child laughs, cold and cruel, and spikes of burning pain drag you under.

-/-

You are cold and silent, hanging like a puppet from some cruel harness that bites at your hands like a ravenous wolf. A mortal frame would be stretched to breaking by this abuse, but your flesh is perfect and your mind superior to base matter. You could spend eternity in this hell and walk out as fresh and able as when you entered.

You cannot move. Your ideal flesh, your sculpted muscles and hardened bones, will not obey you. You hang from the harness like a wet rag and your curses are strangled by a mouth that will not speak, a jaw that will not move. From the corner of one eye you can see a rod of stygian iron piercing the flesh of your shoulder, one of many that jut from your flesh like the quills of some monstrous beast. Nerve clusters, meridians, chakra points - all are pierced, all are made passive. Your captors know you to be an Adept then, as well they should, but for what purpose have they taken you?

Swamp lights ignite, braziers filled with green flame this time, not the blue that you dimly remember. In their flickering light you see the pool beneath your feet, dank and cold and slick with chemicals that dance a rainbow across the surface. You hang suspended above the watery depths like meat at the market, and from the shadows emerge the men who would bid upon your flesh. There are at least a dozen of them, hounds and serpents and pigs in the shape of men, and when you seek to divine the truth of their nature your thoughts slide away like silk against the ice.

There is debate between those beasts, grunts and mutters and the hawk of phlegm, and you can do nothing but listen and glare in mute defiance. If you had the use of your mouth you would curse them ten thousand times for this indignity, or perhaps pity them for the doom they have called down upon their heads, but your nerves are pinned in place and you can do nothing more than exist. If you were not an Adept you would have suffocated beneath your own weight by now.

A consensus is reached, a command is given, and with a dull rattle the chains holding your puppet's frame in place go slack. You sink, slowly and inexorably, into the cold and oily water. Restrained and immobilised, your body paralysed and your mind made dull, you can only rage inside your skull as the waters rise above your neck.

You drown. No, you don't. You… this isn't happening, you need to…

-/-

Ice. Sheets of it atop the water, layers of it caking the walls, patterns of frost that sparkle across your skin. Your mind races, unaffected by the cold, piecing together the clues. Cryogenic storage? Shipment to some barren world on the frontier? No, this is something else. Something worse. Something foul.

There is a coffin before you, floating in the void, twice your size and pierced through with needles. You recognise them. They were in your flesh not so long ago, that is your gore that stains the metal. But how can that be? You are unpierced, you are unbound, and yet still you cannot move.

The coffin opens. The spikes retract with a hiss of steam and the lid of the casket folds open like the petals of a flower. Inside is… debris, detritus, the broken remnants of flesh that once was a human being. No hair, no skin, no limbs or tongue. The ragged wounds where the needles pierced its flesh weep oily blood in trickling rivers, and you refuse to recognise the taste upon your tongue. It makes no sense. It cannot be real.

The ruin opens its eyes, and beneath the burning light of uncaring stars, you scream.

-/-

You wake, once again.

No false resurgence this time, no maddened visions of impossible monsters. You wake and roll to your feet in a single motion, feeling the burning pulse of akasha welcome you home. Your veins burn with power, chasing away the last lingering traces of incapacitating chill, and though for one brief moment you fear you might stumble already your strength and grace returns.

You are in a pit, perhaps thirty paces wide. The ground is covered with reeking sand and the detritus of old prisoners; scraps of wire, fragments of bone, the odd patch of blood and piss. The walls are wrought of thick and rusted iron, encrusted with strange iron grates and lights behind fragile mesh, reaching up to a rim some six metres above you. There is no sign of the sky, only clinging gloom and iron vaults, broken by the soft jangling of chains hanging from great gear-driven lifts in the chamber above. You are underground, you think, or perhaps in the most foetid guts of a starship owned by tramps. The walls are studded with blades, hooked and cruel and curved inwards to prevent anyone climbing the sides, but such obstacles are nothing to one such as you. You dismiss them, turning your attention inward.

You are naked. Your robes have been taken, your electoos excised, your implanted neuro-link torn out by the root. You feel no pain, no fear, no shame. Only rage and a grim resolve. You will find who did this, and you will pluck out their eyes and make them beg forgiveness for the slight offered to this craftsmanship of the Omnissiah Igvita. Such a task will take time, but you have the will to see it through, and for a blessing you lack any wounds that might hinder you in your task. For a moment you pause, remembering the spikes that paralysed you, that pinned you in place and robbed you of your strength. There is no trace of them now, no wounds upon your skin or weakness in your limbs, yet there must have been some method employed to keep you quiescent, to ensure that you only regained your strength now.

There is a low, rasping shriek, metal against metal and rust flayed as skin from bone. One of the grates on the wall slides open, slow and juddering, stuck halfway. There is a tunnel behind it, a shadowed maw that belches dust and echoes with the grinding roar of mechanical guts somewhere far beyond sight. You can hear skittering, glass on metal, the wet panting of something vaguely canine advancing at speed. Feeding time for whatever beasts are kept here, no doubt, and so you should be off. You should leap from the pit, be born aloft on pinions of flame, escape to somewhere safer or at least a better vantage. And yet…

You look down. There are others in the pit, twelve of them, and you the thirteenth. Menials, all of them, embraced by akasha yet unaware of its presence. Men and women of all ages, some starvation-thin, others padded with fat. None have regained consciousness - one has already died, his heart giving out beneath whatever was used to keep him down, and the others are insensate and likely will be for a while yet. If you leave here, they will likely all die.

Objectively, they are useless to you. Rationally they are doomed; even if you stand in their defence here there is no way for menials to escape this pit, much less pass through the mechanical guts of whatever broken leviathan has swallowed you all whole. Yet your heart still twinges at the thought of leaving them behind. It is your pride speaking, you suppose. The idea that you cannot save them offends you. Yes. That must be it.

The sounds are getting closer now. You will have to make a decision.

Article:
Choose one:

[ ] Leave. Hide your strength from any observers, conserve your stamina in this unknown place, and escape. You will avenge these poor souls a hundred fold upon the wretches that dared to take you.

[ ] Stand. Put yourself between the helpless and whatever creature will emerge from that vent. You will examine your reasons for doing so later.

[ ] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [ ] (Write in how. If you have a cool idea for a sect-appropriate art or technique that could help here, this is the time to vote for having retroactively always known it.)
 
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[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] A simple technique, the Star's Hearth Torch, one of the first few you mastered should solve this problem for you. The grate that bars the way of the beasts is in ill repair, you can use this elementary technique to cut it loose and weld it shut. A trivial expense for an Adept of the Third Level, and what better use for those simple arts you mastered in your childhood then when you are in a poor position?

TL;DR: We're a plasma cultivator, if we can't do a welding torch for cheapsies, we're a bad one, and those grates are obviously effective if they could deter the beasts before. They're also obviously in shitty condition, so modifying them shouldn't be hard.

Also, I like the idea of the Young Mistress putting a lot of focus on mastering the most elementary techniques before pushing onward, rather than focusing on wasteful and flashy arts. Those come after victory is assured to better show your glory!
 
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[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.

... I mean, that's just my vote but better written, so I'll just samevote that.

[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
so what style do the Custodian Guard practice?

Peerless Gilded Banana Style, naturally :V



[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
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[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.


Yeah this works
 
[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
[X] Improvise. Perhaps there is a way that you might remove the helpless from harm's way without depleting your strength in straightforward battle?
- [X] OPEN-PALM CORONAL BLOW. Once, on ancient Terra, a panting half-ape lifted its hand up to the sky, seeking to touch the glowing orb above. But man advanced by way of the Omnissiah's light, and now you literally hold stellar energies in your reinforced digital-manipulator armature. A few open-handed blows should sever the lifting mechanisms for the grate, slamming it closed again, and one or two more should let you fuse the grates shut with welding heat. And that should avoid a fight with the beast here and now.
 
[X] Leave. Hide your strength from any observers, conserve your stamina in this unknown place, and escape. You will avenge these poor souls a hundred fold upon the wretches that dared to take you.

Being a hero is for chumps.
 
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