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Article: Total War: THREE KINGDOMS Patch 1.6.1
Total War: THREE KINGDOMS
Kate Fanthorpe
September 24 2020
The 1.6.1 patch for Total War: THREE KINGDOMS is now live in beta access.
In order to opt in to the 1.6.1 patch beta:
Headline changes include:
- Right-click on Total War: THREE KINGDOMS in your Steam library
- Click Properties and click the Betas tab
- In the drop-down menu, select the 1.6.1 option
- Close the window and your build will automatically update to 1.6.1
Before we dive into the rest of the fixes, we just want to reiterate that the best way to enjoy the breadth of updated content that came with the release of The Furious Wild is by starting a new save. With so many changes implemented with The Furious Wild release, you will be getting the best out of your game by starting afresh.
- The Timeless Character option no longer turns off if game settings – such as difficulty level – are changed mid-campaign, and is also available in multiplayer co-op
- Fixed issue where generic Nanman characters were not showing their weapons in battles
- Nanman now have extra bonuses to satisfaction
- Fixed issue where autoresolve values were wildly off if continuing a campaign from the launcher
If you want to continue with your campaigns from before this release, you can roll back your game to old_1.5.3 through the Betas tab in Steam.
The 1.6.1 patch addresses the following issues:
General
- Fixed issue where autoresolve values were wildly off if continuing a campaign from the launcher
- Timeless Character option now available in multiplayer co-op campaigns
- Timeless Character option no longer turns off if game settings such as difficulty level are changed mid-campaign
- Fixed issue where generic Nanman characters were not showing their weapons in battles
- Lu Zhi now has the correct bonuses from his career trait
- New armour for Li Ru, Wei Yan, and Xun You now show the correct value and have had their values updated
- Wei Yan can no longer unequip his armour
- Yellow Turban factions in 190 CE (Gong Du, He Yi, and Huang Shao) have regained their ability to annex Yellow Turban rebellions settlements (this fix will only apply to new campaigns)
- Factions declaring war against vassals are now considered to be the aggressors towards the vassal lord when resolving treachery and generating subsequent deals. This should prevent instances of the player gaining treachery penalties when their vassals are attacked. If you spot any other erroneous treachery penalties occurring in your games, please report it on our forums
- Shi Xie now correctly has access to spies at Duke rank
- We have made some balance adjustments to Gate Passes:
- Each level now gives bonuses to public order and reserves gain
- Increased reserves capacity of each level
- Sapping can no longer be used against Gate Passes
- They no longer take damage on the campaign map when under siege
- They now gain mounted artillery a level earlier, and gain one more piece of mounted artillery at the top level
- Corrected Bandit and Yellow Turban gate garrisons to no longer include cavalry
- Supply cost per turn on rivers and sea increased from -5 to -30
- Nanman now have extra bonuses to satisfaction
- Each major fealty gives +5 satisfaction to all characters
- Centralised Administration and Tribal Council reforms give +5 satisfaction to all characters
- Diplomatic Authority reform gives +10 satisfaction to all characters
- Nanman characters melee evasion, ranged block chance, and melee damage stats no longer change when recruited. This was caused by a hidden handicap applied to all Nanman armies that are compensated for by Fealties gained. This hidden handicap and bonuses gained from Fealties no longer apply to Nanman characters, so their stats remain consistent
- Fixed issue where emperor flags for Sun Jian, Sun Ce, Liu Bei, and Cao Cao were wrong in battles
- Fixed issue where Lü Bu's flag wasn't displaying correct in 194 CE start date
- Fixed issue where Sun Jian's flag wasn't displaying correctly in custom battle
- Fixed issue where some siege maps had the caltrop ground type covering most of the ground
- Additional localisation fixes made in Simplified Chinese
- Fixed issue where it was not possible to change UI scaling as it was before 1.6
- Swap retinue button now works correctly
- Removed triggering of some events that spawned characters that could result in items such as mounts being taken by the spawned character as these events were not meant to be spawning. This will reduce these instances of item "stealing"
- Fixed the issue with weird heights in the siege map for Pengcheng
- Based on community feedback, the colours of Liu Bei's flag and soldiers' uniforms have been updated. The flag now has a gold background, a darker green edge, and a white symbol/pattern around the edges
- Fixed issue where the gamma slider setting had gone missing from the graphics options
- Fixed issue where the Multiple Bolt Crossbow was not firing the right amount of bolts – it was wrongly firing one at a time instead of five
- Fixed a performance issue related to some of the new UI elements added to settlement labels on the campaign map. This could cause drops in framerate when zooming in and out
Article:
NO REST FOR THE TRAITORS!EDIT: I forgot to mention, but holding the Emperor now gives you access to a new mechanic where you can curry favor to gain bonuses (including faction-wide corruption reduction), declare other factions Enemies of the Han, and so on. You can also reinstate the Han Emperor once you reach Emperor (?) rank, if you want to roleplay loyalty to the Han.
Sure looks like it:EDIT2: I think there's also a faction council rework for everyone? But I may be misreading this so I'd appreciate a fact check.
Article:
Going by the FAQ, Liu Yan and Liu Zhang aren't actually FLC, they're part of the paid DLC - that seems to be because Cao Cao and Yuan Shao are both getting major faction reworks, and it does make sense to not want to split content out from basegame factions. Obviously Cao Cao and Yuan Shao do still get stuff in the DLC, but only the things relevant to the new start date seem to be part of the DLC side of it.FLC will be Liu Yan (190 and 194)/Liu Zhang (200), with 2 new units for this faction.
Fa Zheng can literally insult people to death.Fa Zheng's Mock ability sees him accost the enemy hero, wounding their pride and shaking them to the core. This ability, when activated, targets an enemy hero and reduces their melee attack rate as well as lowering morale and doing a small amount of AP damage.
That's what they do. Sue Han people are just written different.Zhuge Liang did him one better. He killed a man with a sharply worded letter. While dead (I think).
Article: [...] But hope is here for all proponents of peace. Three Kingdoms' next expansion Fates Divided, and the hefty update that rolls in with it, give aspiring emperors a suite of new tools to solve problems without poking them with a spear. And we're going to put them to the test.
First, the ground rules. To do this properly, I decide to be very strict in my approach to pacifism: I am not allowed to muster any armies, declare war, or even use spies (I know myself, and I would be too tempted to assassinate people. I've been informed this isn't very pacifist.) Instead, I'll rely on a strong economy to purchase settlements, and use the game's new tools to trick, bargain, and manipulate my way out of any hostilities. [...]
All of this said, playing Liu Zhang's Fates Divided campaign as a pacifist may have been the easiest Three Kingdoms playthrough I've ever had. I grow quickly thanks to his powerful character buffs, and forestall any problems before they get out of hand through the faction council. Confederation also lets me bring a majority of the game's best characters and ancillaries into my faction. It's all going swimmingly… until I reach the Three Kingdoms period.