Through the Ages (Exalted CK2 Style Empire Builder)

Getting the entire army that good will probably require a rank beyond even Champion of Heaven, but Champion of Heaven should allow us to turn even a unit of relative rookies able to stand up against a bunch of Dragonblooded.
Problem is that if we don't have some form of army-wide bonus, any unit we're not in will be in trouble.
I really hope Champion of Heaven will have a very army-centered focus instead of just individual combat, because DBs don't beat Solars through fighting one on one.
 
I doubt that, to be honest. We're talking about thousands of dragon blooded here.

I said 'a bunch.' Thousends of Dragonblooded is not a bunch.

Problem is that if we don't have some form of army-wide bonus, any unit we're not in will be in trouble.
I really hope Champion of Heaven will have a very army-centered focus instead of just individual combat, because DBs don't beat Solars through fighting one on one.

Champion of Heaven will still boost our Martial Skill, so it will also make us a better commander and better able to pick the battles and the strategic situation.
 
I still think the two leading votes are more Chapter 4 material than something we need now. At least we're helping Neiya develop.
 
Infernal Monster Style is a trap anyway, and I suspect that Alectai is using the "it's what happens when Solar punches shit" flavor over the mechanics of Solar Hero Style.
 
Infernal Monster Style is a trap anyway, and I suspect that Alectai is using the "it's what happens when Solar punches shit" flavor over the mechanics of Solar Hero Style.
Solar Hero Style is the natural unarmed combat style of Solar Exalts. It's less "what happens when a Solar punches shit" and more "this is the default way a Solar will punch shit". Subtle distinction.
It is kind of a trap, though. It's good for akuma (people who sold their soul to the Yozi for power), but not so much for Infernals.

Shockwave Technique. You grab one opponent and use them as an improvised weapon against another one.
World-Breaker Grip and Screaming Meat Shield are core parts of IFM, and require only the Form charm. Shockwave Technique is the capstone, and using people as weapons isn't a significant part of any other core SHS charm. (Also, WBG is 3 charms into IFM, whereas ST is 8 charms into SHS. Just sayin'.)
Ergo, "hit a motherfucker with another motherfucker" is more IFM than SHS.
This is kind of tangential to what Altren will do, though, because he isn't going to have exact mechanical corollaries to the charms we're familiar with.
 
Problem is that if we don't have some form of army-wide bonus, any unit we're not in will be in trouble.
I really hope Champion of Heaven will have a very army-centered focus instead of just individual combat, because DBs don't beat Solars through fighting one on one.
Definitely need Alectai to input on that since charm wise the main way for a Solar to use his charms on his whole army is to combine the whole army into one megablob, though I doubt we'd get an answer before voting closes.
 
Definitely need Alectai to input on that since charm wise the main way for a Solar to use his charms on his whole army is to combine the whole army into one megablob, though I doubt we'd get an answer before voting closes.
Which is why I hope the ones who go for that are right, and it lets us apply whatever we get to our whole army.
 
[X] Accept

[X] Silver Standard

[X] Exotic Goods

[X] Patrol with Karasu

[X] Explore integrating swordplay with other combat styles (Loses Trait: Sword Saint. Gains Trait: Champion of Heaven)
 
Looks like Accept, Jade Standard, Research Hospital, Spend time with Neiya, and Champion of Heaven won, according to my skimming.
 
Intermission Two: End
Intermission Two, Part Two
The Lucky Sevens: Kaiden Sacre--the God-Blooded leader of the Lucky Sevens--thinks you've done a solid job in the past few years, and he's offered to serve on your payroll as a permanent retainer. Something of a windfall. As an added bonus, you'd get someone who's familiar with the tips and tricks of diplomacy working with you--and in the days ahead, that could be useful indeed.

[X] Accept: Lucky Seven Couriers permanently attached to Yilali, Kaiden Sacre is hired as a Diplomacy Advisor for Chapter Three, +1 Diplomacy Action

The deal is done, and the Lucky Seven Couriers are now an official, crown-sponsored organization, serving as elite messengers across your land. Their master is getting on a bit on years, despite his improved longevity, he's not a boy anymore--but he's perfectly willing to advise you in the days ahead.

Kaiden Sacre recruited as a Diplomacy Advisor!

The Flow of Coin: With trade and the economy of Yilali booming, it might be wise to establish a permanent currency to cut down on the headaches, Morgan--the young Water Aspect of House Cloudrunner--offered you a few proposals one morning after getting back from shadowing some of the local traders.

[X] The Jade Standard: The traditional form of coin in Creation is the Jade Standard, backing your currency with actual value. With copper and bronze coinage serving to keep trade flowing at the lower levels, and moving to blue jade coins at the higher levels--this is a currency that is respected even by the Gods of Creation, and evidently assists in defending against the Wyld. Unfortunately, the flipside of this is that Jade is valuable, and it ensures that you won't have quite as much of it as you used to. On the other hand, it's also a currency respected worldwide. Jade Currency is established in the Kingdom of Yilali.

Ultimately, the benefits of the Jade Standard win out over the Silver Standard--especially with your proximity to the Wyld. Approximately 30% of the Skyreach Mine's output is put to use in the mint--producing the coinage, ingots, and slabs of the precious stuff. Even beyond that, another small portion of your take is shaved down into small shards, which are etched into silver coins to serve as a transition between a proper Obol and the more common pennies, bronzes, and silvers that serve as the primary low-level currency you're making use of. Overall, between young Morgan's accounting, and your own support of the measure, the changeover goes well--and the new Crowns seem a respectable innovation even towards the Guild, recognized as a good way of carrying greater coinage without dipping too deeply into precious Jade supplies. It's rated at approximately ten Dinars, and are much easier to carry around then the half pound of silver you'd need for that same amount.

Jade Standard established and codified!

Deepwood Grove: The newly discovered Wood Manse has potential--and if you clear out most of the rest of your surplus, you could have something together in a hurry. The question is what would be the best use of your money?

[X] Research Hospital: Disease and Plague aren't unheard of, and you'd like to keep them from spreading. Maya and Nari put their heads together and came up with an idea for a research hospital for these kinds of studies--both, producing potent medicines--and finding stronger treatments for ailments. It'll also serve to train your doctors in the finest of healing techniques, both magical and mundane.

This doesn't do much to help your own ailing treasury, but the investment was worthwhile--as once the Deepwood Hospice was constructed, it served as the nucleus of a small town on your borders--away from most of the hustle and bustle of the rapidly growing core provinces--and between the Green Jade reserves and the strong healthcare provided by the Clinic. That they're constantly testing new medicines and training healers for the rest of the High Kingdom has also helped everyone else.

Money well spent in your eyes.

Personal Time: What do you do in your rare moments off, in this moment of peace? (Choose 2)

[X] Get to know Neiya better

Neiya is... Strange. Quiet when she chooses to be--but more often, she prefers to hide in plain sight, watching people from afar, and travelling on the edges of your territory. She comes and goes where she pleases--but ultimately, she always comes back home.

"Well, all my stuff is here" She mentions when asked one morning. "I've got friends here, it's a nice place to live, and frankly, what I've heard of my fellows since I got here tends to be all over the place" She sticks her tongue out. "Bleh, you've got a couple of big names running around that even I've heard of, but most of 'em are either crazy and frothing guys, or all brooding. I can understand they'd be upset, but come on, it's been what, 1,500 years now? They really need to grow up and get on with the times."

You weren't aware that she was in contact with them.

"I'm really not" She mentions when you ask. "I just snuck into one of their little gettogethers and took a look--lot of chest-thumping, some people with good ideas getting marginalized... While they had a few neat tricks going for them, I can't really say I agree with the rhetoric--they're just too..." She wiggles her hand around. "Our magic doesn't really work the same way yours does--it's all about changing yourself to better solve problems. A lot of the modern people like me are just... They're too afraid, they talk big, but ultimately, they stay where it's safe, and come up with a bunch of ways to justify why they can't actually do more. "

She sighs, and goes back to staring at the passing crowds from her perch. "It's... Kind of sad--everyone today is just too afraid to do the right thing. Big huge oppressive empire? Hide because they'll totally kill you dead if they see competition! Exploit the people on the fringes to serve as your weapons against them!" She pouts. "You can't really go too far without being willing to take risks, and even with all that talent, they just don't know what to do about it."

Neiya curls up in place. "I kind of want us to be better... That's probably why I've stuck around here so long--you're not like those people--you care about everyone beneath you, and you're not afraid to take risks either. I hope you don't forget that in the future Altren."

Neiya has gained the Trait: Warden of Yilali

[X] Explore integrating swordplay with other combat styles (Loses Trait: Sword Saint. Gains Trait: Champion of Heaven)

Though it was presently a time of peace--you would aways be preparing for the next disaster. Your swordplay was peerless, but you felt there was greater secrets lying buried, needing only your attention to bring to the surface--but you had reached the point of diminishing returns long ago--you could already strike with the force of a Scorpion, and move like the whirlwind--your magic seemed stressed to the breaking point, and you simply could not grow stronger in that sense.

But swordplay wasn't the limit of your potential, even if you had explored the limit of your swordplay--you experiment with other battle styles, from archery, javelins, even barehanded combat--and you find that these fields had depths left untouched. Better still, you could cross-apply insights from one field to another, and strenghten the both of them beyond what you had thought possible. You could fire a ray of divine light from your bow--hurl a javelin and have it strike with the force of a thunderbolt--or you could easily exchange power for saturation fire. These alone allow you to effectively support your armies even while you were focused in another area.

You supposed that would have to do for now, with any luck, it would be enough to meet the challenges of your reign.

Altren has gained the Trait: Champion of Heaven
 
...So not going with what third edition is doing for Lunars, where they're setting up nations and doing pretty well in screwing with the Sidereals then?
 
...So not going with what third edition is doing for Lunars, where they're setting up nations and doing pretty well in screwing with the Sidereals then?

Oh, they're doing that, but Neiya's mostly been scurrying around the edges and looking in newly taken in Lunars, and watching how they're treated.

Which is to say "Essentially as more fire-and-forget weapons until they prove themselves deserving more responsibilites".

Even if they have a perfectly fine endgame in mind, she doesn't agree with how they treat the newbs.
 
So, new traits:

Trait: Champion of Heaven: You possess unmatched skill at arms, and can no longer merely be described as a simple Sword-Saint. All forms of warfare can be applied simultaniously, and you are fully capable of cross-applying your skills across disciplines with no reduction in your abilities. (+10 Martial. Altren may either add +15 to rolls of his attached unit, and +10 to all other allied units simultaniously. He is never considered unarmed under any circumstances.)

Trait: Warden of Yilali: Neiya cares deeply for the country that has been her home for longer then she had lived in the Ancient Days, and with this dedication has come a magnification in her talents. So long as she operates within the territory of the High Kingdom of Yilali, Neiya recieves a +10 to all rolls she is involved in. As a special exception, she may also apply this bonus to covert operations targetting a known threat to the land.
 
Trait: Champion of Heaven: You possess unmatched skill at arms, and can no longer merely be described as a simple Sword-Saint. All forms of warfare can be applied simultaniously, and you are fully capable of cross-applying your skills across disciplines with no reduction in your abilities. (+10 Martial. Altren may either add +15 to rolls of his attached unit, and +10 to all other allied units simultaniously. He is never considered unarmed under any circumstances.)

Trait: Warden of Yilali: Neiya cares deeply for the country that has been her home for longer then she had lived in the Ancient Days, and with this dedication has come a magnification in her talents. So long as she operates within the territory of the High Kingdom of Yilali, Neiya recieves a +10 to all rolls she is involved in. As a special exception, she may also apply this bonus to covert operations targetting a known threat to the land.

Excellent.
 
So, she now trolls the Wyld Hunt at an effective Intrigue of 50. :p

Did we lose the ability to have Altren be a unit of his own by switching to Champion of Heaven, though? I mean, we still shouldn't use it, but combined with the whole "never ever unarmed" thing it'd be hilarious to spring on a hypothetical ambush away from his soldiers.
 
OK Champion of Heaven is pretty nice.
40 Martial, with an additional +10 to every other unit that doesn't have our Solar around.
And Neiya has +10 to all rolls within our place AND will get +10 to rolls to screw with the Realm when they come for us (which would, if I'm reading this right, translate into a +20 for her, outside of even her artifact).
VERY worthwhile, I'd say.

Oh, they're doing that, but Neiya's mostly been scurrying around the edges and looking in newly taken in Lunars, and watching how they're treated.

Which is to say "Essentially as more fire-and-forget weapons until they prove themselves deserving more responsibilites".

Even if they have a perfectly fine endgame in mind, she doesn't agree with how they treat the newbs.
Ah, ok, good to know.
...Shame we can't get them to be fire-and-forget against the upcoming Realm invasion.
 
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