This...is a Quest (OR..."Come Sail Away: A Council/Riot Hybrid Quest Where You're Trying to Build a Ship")

For sake of simplicity and to give me fewer things to keep track of, I request that signup votes be made only during official voting rounds. If you are not present on THE POST OF PARTICIPANTS, please include a signup vote while voting, otherwise you may not be added and your vote will not be counted.
Ah, I did forget about this by the time I caught up with the quest. My bad
 
wait. the council is on my farm.
They are on my danm farm
THEY ARE ON MY FARM WITHOUT ME.

Edit: i swear to Reality Around us, if they break somthing, I am going to depose them and go join the nay sayers.
Fear not, rioter! The council, in its wisdom, has developed a fool-proof plan! By doing the things everyone else does, we should be able to make a success out of this farming session!

Let's see what everyone else does... Wait, what do you mean they use fertilizer... And proper irrigation systems?... Well, fear not! The council will figure it out... hopefully
 
Fear not, rioter! The council, in its wisdom, has developed a fool-proof plan! By doing the things everyone else does, we should be able to make a success out of this farming session!

Let's see what everyone else does... Wait, what do you mean they use fertilizer... And proper irrigation systems?... Well, fear not! The council will figure it out... hopefully
If a single leaf is broken when I get back. You all are going into the river.
 
By the way, shouldn't the Council add a rule that only players that actively cast a vote consume food, so that inactive players don't accidentally act as a drain on overall resources unintentionally?

Edit:

[X] [Riot!] Go Northwest, do not eat any food and in general explore until you drop
 
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By the way, shouldn't the Council add a rule that only players that actively cast a vote consume food, so that inactive players don't accidentally act as a drain on overall resources unintentionally?

Edit:

[X] [Riot!] Go Northwest, do not eat any food and in general explore until you drop
Well, then that would mean that someone who just forgets to vote gets punished by taking a malus. Just because they didn't vote doesn't mean they don't need to eat.
 
Fair point, but we could always go "people who forget to vote are now in stasis, no mechanical penalties or benefits are placed on them/the Quest" instead?
um, yea

What if someone has gone on a family vacation? or has to deal with the passing of a loved one? I dont think we should be making people who have real life priorities come back to, possibly, find that their character starved to death. this should really be a stasis thing, so that its a non-issue for everyone
 
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Vote is locked.
Scheduled vote count started by Space Jawa on May 19, 2024 at 4:44 PM, finished with 33 posts and 22 votes.
  • 19

    [X][Riot!] Gather Resources
    -[X] Anything edible from the swamp.
    [x][Riot!] Address Problem
    -[x] Food!
    --[x] You are a chef! and a conquerer of nature! Go forth and feed people! Return to the forest to find more food!
    [X][Riot!] Crafting
    -[X] Fire Pit
    --[X] 2 Short Sticks, 1 Medium Stick, Sod for kindling and the bow drill.
    [X][Riot!] Recovery turn, as even ghosts need rest once in a while.
    [X][Riot!] Crafting
    -[X] Bone scalpel
    --[X] Dirtworm Bone Scalpel Assembly Package
    [X][Riot!] Gather Resources
    -[X] Chop trees with hatchet. Hopefully without getting distracted by baseless feelings again.
    [x][Riot!] Address Problem
    -[X] Boneless Dirtworm Corpse at risk of going bad
    --[X] Smoke cure the corpse, take one eighth for yourself and not eat it( want to do magic, this time potions next turn)
    [X][Riot!] Gather Resources
    -[X] Ropevine from the Swamp to our south
    --[X] Take the stone Knife
    [X][Riot!] Gather Resources
    -[X] gather kindling and dry branches from the forest
    [X] [Riot!] I go to the Council again, but I don't actually do anything this time. I just stand there. Menacingly.
    [X][Riot!] Gather Resources
    [x][Riot!] Address Problem
    -[X] Boneless Dirtworm Corpse at risk of going bad
    --[X] Slice off thinner slices of the meat to dry
    [x][Riot!] Write In!
    -[x] Untraveled Road
    --[x] While you were mostly resting last turn, the council was attacked. Unfortunately, you were unable to assist. With all these newfangled "complications" the quest is having, it's best to ensure the safety of your fellows on their dangerous undertakings... even if one or more not-recovered people in a group isn't a bright idea- oh my god, someone is approaching the council again.
    ---[x] Grab the Short Stick that's conveniently near the Council and the approaching rioter, make vague threatening motions at both groups, and just watch everyone go about doing cool stuff while you're stationary and imposing.
    [X][Direct Action] Work on Project
    -[x] Quest Lab
    --[X] Use the Fine Stone Shovel to dig out the lab, the Craftsman told you to put these babies to use
    ---[X] Follow the instructions of the lab guy
    [X][Riot!] Crafting
    -[X] Craft hunting equipment and distribute it to anyone attempting to hunt
    [X][Riot!] Define chicken coop
    -[X] A wooden rectangle. Has a "door", a hatch that is held in place by slats and can be moved away. The inside will be padded with straw, or similar.
    [X][Direct Action] Work on Project
    -[X] Farm
    --[X] search for grains. Look in hilly area's or the swamp.
    ---[X] while looking for grains, if anything looks domesticatble or edible, grab it, focus on domesticatable over edible If nessary.
    --[X] take the stone knife with you to help harvest the whole plant worth of seeds.
    [X] [Riot!] Grab a stone shovel and some sticks to make a firepit.
    -[X] Claim that I'm doing this with my supernatural powers and that this is a pit to hell
    --[X] Cook the Dirtworm above the Hellpit if it's allowed in this same turn.
  • 3

    [X][Riot Boost] Finding food
  • 3

    [x][Council] Make or Change a Rule
    -[X] From now on, the Rioters will have a special [Cooperation] vote in addition to their [Riot!] vote each turn. The most voted [Cooperation] option will be done as an additional (collective) action, and can't be used for actions that are perjudicial to any individual or collective Rioters or Councillors (for example, it could be used to get more food! or to build something!)
  • 3

    [X][Direct Action] Work on Project
    -[x] Farming
    [X][Direct Action] Find more food. By, uh, farming? Yeah, let's go with farming
  • 2

    [X] Eat Food
    -[x] Belch and say "man I love food. I'm so glad the council has let our tongues be blessed with delicious cuisine rather than boringly ignore reality! I should listen to them more"
    [X] Eat Food
  • 1

    [X][Signup] Rioter
    -[X] Password (Third update) Whatever Have I Gotten Myself Into?
  • 2

    [X][Eat] Something edible, preferably food.
    [X][Eat] Make sure that the Farmer eats 1 food, we need to know how much a rioter needs to eat
    -[X] Direct him to the Tomato Pulp so that we can use the container later
Oh, guess I'm 8 days late. Might as well still post a template of what I'm planning to do when Round 16 is done.

[] [Signup] Rioter
-[] (Password)
-[] Thora the Changeling, Male, looks a MLP:FIM Changeling (Basically a bug-like pony-sized alicorn that can shapeshift and feeds on the energy from positive emotions)

[] [Riot!] Quartz Dart tries build a stasis chamber for Inactive Rioters.

(List of other positive emotions here)
Love = 5 Food (Husband and Wife), 2.5 (Boyfriend and Girlfriend), 1 (Crush), 0.5 (Family or Best Friend), 0.25 (Friend)
 
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Round 16 Results (Part I) - Hoe Down
The council continues to make effort to attend directly to an issue that they of course had absolutely nothing to do with, why would you ever imagine such a thing? As the Rioters turn direct focus on other matters, the council tends to the farm, ensuring that everything continues to run smoothly. And smoothly run it does, and little changes in any obvious manner. Not a thing goes wrong, not even so much as a broken leaf, though one might question if that can just as easily be credited to there not being much in the way of leaves to be broken yet. Crops do require time to grow, after all, they don't immediately spring up overnight.

For now, the crops are stable and growing. A lot of that is owed to the fertilizer added to the soil previously. However, you only have so many bones to grind up into fertilizer, presuming nobody wants to use those bones for something else. Long term, it will undoubtedly be important to look at your farming techniques to ensure it can remain a long-term operation. Or at least long enough to actually get a flying ship built.

As the Council works on the farm, they discuss the current divides that plague the quest and how to address the matter. An idea comes to them - why not inspire them to cooperate directly? Implement some kind of team-building exercise?

The Council members agree that this is a wonderful idea, then pat each other on the back for being such fine leaders for this quest and those poor Rioters that would be lost without them.

Starting with Round 17, the Rioters will have a [Cooperation] Vote in addition to their [Riot!] vote. This vote will be a simple majority vote by which the Rioters will gain what amounts to a bonus collective action dedicated to some task that benefits the Quest as a whole in some way.

More specific rules on how this process will work TBA.




It's not much, but it does actually get the Round 16 results on the board and starts the ball rolling to actually get the round completed.
 
Round 16 Results (Part II) - Gather Together
With the farm not yet ready to produce, the chicken having run off setting that option back to square one, and without other methods of acquiring food really having been developed or looked into, gathering remains the premiere means of keeping the quest fed and not starving to death. Appropriately, it receives the most concentrated attention.

The bulk of the harvesters make for the swamp to see what else can be scrounged up from the moist terrain. The swamp being the source of some of your current crops, there is a great feeling of confidence hanging over your search party.

Most of your party focus on what you know already works - Tomatoes and Ponata. The tomatoes you grab a fair share of, though the Ponata you're able to acquire far more of because the way they grow makes them well-suited for being carried in large numbers.

The farmer, however, you're not satisfied with what you already know. Being the good farmer that you are, you very much want to diversify your options. The greater variety of crops you have, the better suited the farm will be - it'll be more visually, ensure that people are less likely to get bored of eating the same thing over and over again, and vastly decrease the chances that something going wrong will negatively affect everything.

You find a handful of new options, but its mixed news. Your searching reveals three new potential crops. First, you find one of the few grains that is well suited for growing in so wet a land as a swamp in the form of Sweetrice. Second, you find a rather delicious treat in the form of Swampberries. Third, you locate Watermelon.

What makes it 'mixed' is that while you could potentially grow these back at home, the farm is currently woefully unsuited to do so. The one that might actually survive is the Sweetrice, but the results would be rather subpar without providing your crops with enough moisture to keep their thirsts satisfied. The Swampberries and Watermelon, meanwhile, require far too much water to grow that trying to grow them with your current watering capabilities would be a non-starter.

Still, food is food, and you take samples of each back to the quest.

@Starman gets +2 SMT XP!
@Phervygbahrcaid gets +1 SMT XP! Smarts upgrades to 1d6!
@quantum lurker gets +2 SMT XP!
@thatguy99998 gets +2 SMT XP! Smarts upgrades to 1d6!

16 Tomatoes gained!
24 Ponata gained!
3 Sweetrice Pods gained!
4 Bunches of Swampberry gained!
1 Small Watermelon gained!



While most the scavengers make for the swamp, you focus on the forest.

Swamp? Why would anyone ever search for food in the swamp? The only food there is for the gators.

The forest? That's where the real food is.

Especially if you like Mushrooms. Because the forest has an abundance of Mushrooms. Several of which you gather up to take back for people to eat.

And for those who don't like Mushrooms, you also find a few other tasty treats in the form of a couple apples and strawberries.

@Crawkid gains +2 SMT XP!

8 Mushroom gained!
2 Apple gained!
2 Large Strawberry gained!



Still chugging along with more progress. There are of course still more updates to come.
 
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Reality? Hey, Reality? If you're going to add weather and stuff to our Quest, then you need to check this out. That guy? That guy over there?

He gathered mushrooms. Mushrooms to eat. You know what to do Reality
 
Round 16 Results (Part III) - Box Not Included
Having already assembled everything you need into a nice little package, you have no trouble finishing the scalpel of bone and wood.

@N39TUN3 gains +1 SMT XP! Smarts upgrades to 1d5!

1 Dirtworm Bone Scalpel Assembly Package has become 1 Bone Scalpel (Average Quality)!



'Hunting' isn't really a 'thing' that this quest has developed thus far. Mostly it's just been gathering, and even that's a recent development. But there are so many valuable uses to be had from killing wild animals for materials, not just food.

Hoping to inspire your fellow rioters to consider branching out, you take some of the quests dwindling supplies and craft something new in the form of a pair of spears.

Yes, those will do nicely indeed.

@Mindris gains +2 SMT XP!

2 Small Fine Rock, 2 Average Quality Long Stick, and 1 Medium Thick Ropevine have become 2 Stone Spear (Average Quality)!



The chicken situation has been...well, it's been a bit of a mess, if we're being honest. You caught one chicken, but didn't have a place to put it, then there was a scattered effort to put it somewhere, and now the chicken has run off but it's not like you'd have a place to put it if you did catch it again.

Hoping to get the chicken situation back on track, you try to put some solid plans in place. It is a solid plan, and should do a fine job in meeting your needs, but that assumes people actually listen to what you have to say...

@Dragonofelder gains +1 SMT XP! Smarts upgrades to 1d5!



So it continues...
 
ok, ok...so far, this is looking like some decent progress *looks at them apples* >> Dibs on one
 
Round 16 Results (Part IV) - Cookout
Arguably one of the most pressing matters at the moment is the dirtworm corpse. Now that the process has begun in cutting it apart, it's at risk of going bad if you just let it sit. That's a lot of potentially spoiled resources right there, whatever those resources might be used for.

The most obvious solution is to cook the meat. What you might do with it next you can decide later, but at least for now it'll have some measure of preservation. Plus, fire would probably be a good thing to have in general.

Two of you focus primarily on the first half of the problem by finally setting up basic fire. You take some wood, some sod, gather it together, dig a little hole, and arrange the materials.

The comes the drilling.

You drill, and drill, and drill, and drill, and drill, and drill, and d-you get fire!

You have discovered FIRE! A basic yet important tool. It is a powerful tool and ally, but a dangerous and harsh enemy and master. Wield it with wisdom, wield it with care.

The fire burn, taking hold in the pit you have dug for it, slowly consuming its initial fuel. Now you just need to keep it fed and nurse that newborn baby fire into whatever fits your quests burning needs. Be careful what you feed it, though, especially at this stage, because the wrong 'fuel' may actually kill it.

4 Average Quality Short Sticks, 2 Good Quality Medium Sticks, and 4 Sod have become a Small Fire Pit (Simple Flame) ! To keep the fire going, you will need to keep feeding it fuel. To make it grow, you'll need to feed it even more fuel. Grow it hot enough and anything will burn!*

*Not everything, in fact, burns.

@The Froggy Ninja gets +1 SMT XP!
@WallFlower gets +2 SMT XP!

That's the first half of the equation.

The second half of the equation is the dirtworm itself. Despite your best efforts, you're not able to cook the dirtworm right away. A large part of it is due to figuring out how to cook it. The fire isn't nearly strong enough to cook it all in one go right now - if anything, you might well be at risk at killing the fire.

After much brainstorming, you concede that with what you have to work with right now, cooking the Dirtworm will require cutting it into pieces and then cooking all the individual pieces.

Somehow, you find a way to cut up the corpse. After much work - ugly work, sloppy work, but work that gets something done - you take apart the dirtworm corpse and are left with a large pile made of slabs of meat. Smart decisison would be to cook it as is ASAP, but if you're feeling bold and risky you could always try doing something fancy with it. Like trying to make wormburgers. Or bacon.

Your gut tells you that right now, though, you'd most likely just waste otherwise good meat. Best to get it prepped posthaste and not mess with it any more than necessary to make sure it doesn't go to waste.

@Dinfinity gains +1 SMT XP!
@GrayGriffin +1 SMT XP!

160 Slabs of Raw Dirtworm Meat gained!



You head out again to cut trees and gather wood, carrying the quest hatchet with you. You stop at the edge of the forest and first suitable tree you find. It's not a large tree, but it's still a very healthy size and would provide the quest with a lot of resources if you cut it down, hauled it back to the quest, and cut it apart.

You warm yourself up, steady your footing, take the hatchet firmly in hand, wind up, and launch that first swing.

Which is when things should have gone wrong. You're not sure what, you're not sure why, but both your mind and gut swear that you should have somehow messed this up.

But somehow, you don't. You can't put a finger on it, but you could swear that somehow, the hatchet is guiding your swing. It's like holding an ax is the most natural thing in the world, and as long as you're holding one, you don't have to do anything because the ax knows what to do for you. You just have to enable it to do its thing.

Time goes by in a blur. Your arms go back and forth. The rhythmic thumping of stone againt wood echos like music in the air.

When you finally come to your senses, you stand next to a freshly cut tree lying on the ground. Empowered, you haul the tree back to the quest where it can be properly and fully harvested for much needed wood.

@Sir Plusse gains +1 STR, +1 SPK, and +1 SPT XP! Strong upgrades to 1d5! Spunk upgrades to 1d5!

Sir Plusse has gained "AX-Man" Skill! When you specifically state the use of an ax-type equipment for your action, gain top priority for equipiment selection and gain double the equipment bonus! (For example, your bonus for using the Fine Stone Hatchet would go from "(+1d4 to Chopping; +2 to Other Relevant Uses) (+1 Fine)" to "(+2d4 to Chopping, +4 to Other Relevant Uses) (+2 Fine)".)

1 Medium Tree (Raw) gained!



Another important resource that there is a constant need for is ropevine. Technically rope, but right now ropevine seems to be the best resource you have for holding things together. You'll probably need to work out something else eventually, but for now, at this stage of the quest's technological development, no sense messing with what has been proven to work.

Heading back to the swamp with a knife, you have no trouble collecting a fresh supply of ropevine. Given how much is being used right now, however, you'll probably be back shortly for more.

@Jack727 gains +1 SMT XP!

1 Long Thick Ropevine, 1 Long Thin Ropevine, and 3 Medium Ropevine gained!



Either one or two more updates to finish out the round, depending on how I'm feeling when I actually do the next writeup.
 
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That was actually why I thought it might work. Ambiguous mass of dead rioter that we can't harvest for materials sounds like the perfect source of chaos aspected fuel.

Short (or maybe not) version is that the point is to deter people from looking at dead rioters as a resource so nobody gets the idea of creating characters for the express purpose of dying so their bodies can be used as a resource.

The idea is that players create characters, not an easily exploitable way of getting de facto free resources.
 
Short (or maybe not) version is that the point is to deter people from looking at dead rioters as a resource so nobody gets the idea of creating characters for the express purpose of dying so their bodies can be used as a resource.

The idea is that players create characters, not an easily exploitable way of getting de facto free resources.
Still, we can produce bodies so if we only need to use one to flavor the flame, that's not necessarily encouraging people to set up a corpse factory.
 
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