The Young Xian of the Celestial Realm: Space Cathay 4x Warhammer 40k Quest

Turn 4 (2-300, M42) Part 1 (Fluff)

Turn 4, Year 2-300 of M42


Xiang slouched further back in his chair as he finished typing onto his mechanical keyboard. He was at best half dressed, having not bothered to dress himself in more than a t-shirt and shorts while he worked in his office. By the Imperial Calendar, another century had passed, though of course time was a rather difficult to pin down thing at a cosmic scale with the oddities of warp travel and relativity at play. Decades separated him from the experiences of the Moradash war, and right now he was more worried with the endless pages of text on the screen in front of him than military campaigns.

"COMRADE ZHU, FOR YOUR CONSIDERATION"

However fast he was, there always seemed to be another report asking for his direct attention. He could go through a hundred in a moment, and there would be ten thousand more.

He didn't need to go through all of them, but he had a dearth of better things to do at the moment and he had to maintain a quota of actual work done in order to not slip into a habit of turning into a lounge lizard.

He spun around in his wheeled chair for a bit of relief, stopping before hitting reply on the latest message he had finished writing his response for.

He was a scholar, but even he could succumb to tedium after dealing with a nation's worth of requests, forms, and solicitations. Though he did find some amusement in reading through the odder requests like asking him for romantic advice since like most dragons he had gone through a great many lovers and maintained one of "healthy complexity" to the present.

He ate from his plate of Vurdani rice, vegetable, and poultry curry at a temperature that would have scalded the interior of the mouths of a human and burned in a non-spicy way all the way down to the oesophagus, taking from a plate that would have been able to feed an entire party. His tongue tilted the spoon in his mouth while tabbed over to some more pleasure oriented browsing, nodding his head to some music he had playing.

Life had settled into a sense of normalcy, and he did appreciate the fact that he could spend much of his day just...not doing a whole lot of productive value. The right to just be lazy sometimes was crucial, and he did enjoy the days when he could sit back and catch up on some of his favourite comics, though he was irked to see an advertisement for a manhua clearly based on him and his sister whose cover art gave him strong siscon vibes.

They were free to make such things, but it never failed to make him feel awkward to know there were people who thought of him and his twin in such a...vulgar way. She was beautiful, talented, and possessed of a splendid personality; the thought of being romantically involved with her also made him want to throw up, especially as he knew all the little things about her that needled him right in the quick of the claw as only a twin brother could; and so she of him.

For one thing, her habit of just letting out a burp after downing a carbonated drink had annoyed him ever since they had hatched. At the same time, she considered his obsession with geometrically perfect interior decorating to be outright maddening, especially when he moved half the furniture every week when they shared a room. Not to mention that her body, no matter what form she took, did absolutely nothing for him. The two simply could not see each other that way.

When she entered, in basic shorts and a tanktop, he didn't even give her form a second glance, just a quick bit of eye contact before she helped herself to his personal space to look at his screen and scrutinise the manhua he was reading.

"He dies in the next chapter." She said, pointing to a major rival character and drawing a scandalised expression out of Xiang and a yelp of not inconsiderable outrage while she cackled like a demon.

"You really are evil!" He protested while she flicked his forehead and got a light chop to her nose from his other hand in response, a little slap coming to his arm followed by a halfhearted smack to her shoulder before they entered an outright slapfight with the energy and power of kindergarteners arguing over who would get the first scoop of chocolate ice cream.

One of the Vermillion Dragon Guard entered the room, their armoured frame illuminated by holoposters and standing out amidst the decorations while the guandao in their hands was tapped against the ground to signal that they were standing at attention.

The two's hands stopped moving as they looked towards the guard.

"Comrades Zhu, if you would please dress quickly, you have business from Asahikyo awaiting you. Comrades Taiyoko and Tsukito ar-" The guard said before the two dragons shot the man a glance.

"If it's Taiyoko and Tsukito tell them to come in! I haven't used the baths yet and it'd be great to catch up with them!" Xinyi said, a grin from ear to ear.

"Well...it is always nice to catch up with good company, and Taiyako and Tsukito are company at the Onsen I'd never turn down.." He said while the Guard let out a sharp exhale.

"Is this necessary?"

"Yes." They said in unison.

...

Yamamoto Tsukito and Taiyoko were dragons much like Xinyi and Xiang, and much like them, tended to spend most of their time in human form simply for the greater convenience of being smaller and also for using infrastructure generally meant for more humanoid body plans than the serpentine Celestial Dragon or the winged Infernal Dragon body types. All of their bodies trended towards lean but highly physically fit, the bodies of athletes and warriors, not models or bodybuilders, agile and toned rather than bulky or curvy.

As their names entailed, Tsukito was a man of the moon, Taiyoko a lady of the sun. Taiyoko's hair was shorter than Xinyi's, Tsukito's was longer than Xiang's. Tsukito's hair was Purple with white streaks and flecks of harvest moon yellow, and Taiyoko's was yellow with black streaks like sunspots and flecks of coronal purple. While everyone at the onsen was fully nude, for dragons, appearance, as something that was entirely up to the specific dragon's tastes, was merely part of a package. Not to mention that the atmosphere was far too casual and friendly for it to have any real erotic flair, though that could change at a moment's notice.

"You certainly have put a great deal of effort into trying to impress, haven't you?" Taiyoko said with an impish smirk before sipping from a goblet.

"Kin are kin. It'd reflect poorly on us if we didn't have something ready for fellow dragons." Xiang replied, briefly flicking through something on a tablet before Xinyi pushed the device gently out o fhis hands and onto the floor behind him.

"We have guests, ge ge.[1]" She said with a finger wag to her brother who let out a sigh, a roll of his eyes, and a pronounced huff.

"Terrible." He murmured while Tsukito let out a belly laugh.

"Siblings born of the same clutch are your greatest friend and worst enemy no matter the clan." Tsukito chuckled while he helped himself to a moon cake offered by one of the automata, munching with his mouth open until Taiyoko flicked his nose with her middle finger to make him close it.

"Well, what brings you from the Domain of Sun and Moon?" Xinyi said, her tone switching from that of a gremlin sister to a refined diplomat as if someone had flicked a light switch.

"Does everything have to be a state visit Xin-xin?" Tsukito folded his arms and made a mock huff. "Can't we just say hello sometimes? What happened to you being the fun sibling?"

"You indicated to the guard that you had important business, so please try to get that out of the way first before we engage in horseplay."
Xiang said folding his hands atop his lap beneath the water.

"Why can't you be more like that Tsuki?" Taiyoko teased, getting a breathed out "bite me" in response before he cleared his throat.

"We were wondering if and when you could expand horizons beyond your current enclaves in Vay-gir There are several things we could do if we committed to some joint operations. What the Imperials call Hive Armada Baphomet, or Tsuchigomo to us, threatens both of our peoples." He said, relaxing himself and settling into a more serious form of conversation.

"Right now, we are only allocated advisory positions over four territories. However, we have plans to deal with the black legion presence in this galaxy to cement the transfer of command." Xinyi replied, her chin in her hand while her eyes scrutinised the other's face.

"Araghast's minions have been mostly focused on the Imperium of Man, and quite frankly I don't see much of a reason to not let the close-minded occidental barbarian bigots rip each other to shreds." Taiyoko sneered, nose crinkly at the thought of lending a hand to the savages of the Imperium.

"The Terran humans have the culture of a fencepost, the brains of rocks, and coal mines for hearts. Quite frankly, we should just let them weaken each other and finish off the winner and then uplift their civilians from their barbarism. The Imperium would do the same to us, so why give them mercy we would never get from them?" Taiyoko finished.

"It is true that they are a loudmouthed bunch of xenophobic savages and backwards-looking bigots indoctrinated into death cults, but we should consider practicality here." Xiang said, folding his own arms over his chest while Xinyi internally cringed at his choice of words.

"Chaos cannot be coexisted with, it seeks the ruination of the collective until the individual's all-consuming id leads to his own destruction. And to ensure its containment, we must give people solidarity in their homes and work, a wealth to their commons, and a security in their future." Xiang mused, casually waxing philosophical between sips of wine.

"If we can force the imperium's outposts here into a dependent relation with a debt owed to the harmonious peoples, we can innoculate the region against chaos, and steer its suffering people away from the teachings of their tinpot Terran tyrants and their primitive religious teachings and towards righteousness." He said, Xinyi and Tsukito outright grimacing at this point.

"Well...we should at least keep options open. Besides, these talks aren't formal anyway. So don't get too committed to the ideas we're throwing around here." Xinyi harrumphed, trying to rerail this conversation back away from...whatever this was.

"The necrons are also drastically increasing their activities. One of the minor satellites of Vay-Giir has been entirely overrun by the Marakesh dynasty, and from what the shinobi can report, the dynasty's rulers have no interest in negotiating for what they deem to be rightly theirs." Tsukito added, using a bit of illusion magic to highlight confirmed Marakesh dynasty territories across the Bentsui cluster.

"Stopping the Necrons is something never done without great cost. We are shadows of what we once were, while the dynasties have preserved great portions of their might...campaigns against them would require immense resources." Xiang pointed out, in the time he had fought the reawakened Necrons, he had seen entire squadrons of ships have to die to simply inflicting meaningful damage on a single one of the souless ones' vessels of the same weight class.

"But if the necrons are allowed to amass in strength, it might be too late to stop them when the Marakesh turn their eyes elsewhere." Tsukito countered.

"We aren't exactly well positioned to do anything about them however, and as dreadful as they are on the battlefield, they aren't impossible to reason with." Xinyi sighed, stretching with one arm raised high and another folded to help keep it affixed in a straightened position.

"Xinyi does have a point, our resources are great, not infinite, and we should prioritise problems that need our attentions straight away, rather than problems for later." Taiyako's finger flicked to her counterpart before being raised to the ceiling, to indicate local space.

"Though speaking of corpses, the Unliving are sallying forth against our realm." Xinyi added, pursing her lips and having herself a think about the consequences of the current direction of things. "And where the undead rain, they will eventually pour, unless stamped out soon enough." She continued.

"We are in the time of a Dark Omen, the Undead will be restless from one end of the universe to the other. But do you think you can handle everything on your own?" Tsukito asked.

"The corpse-spawn fear the sun, if we act decisively enough we should cut the beast off at the head and let the body fall back to the grave from whence it came." Taiyako of course, had quite little to fear from the unliving, being such a blazing conduit of Hysh as she was.

"Attacking first would disrupt their momentum, especially if we can cull the necromancers in sufficient numbers. Allowing a war of attrition would be of course, a mistake just as much as it would be with the Taotie or the Greenskins."

"Ah, there you are!" Another voice called out, another dragon, the Gojingukese accent making Xinyi whip her head around fast enough to produce a snapping sound.

"...the Tae twins?" Xiang murmured before an orange, gunmetal, and green haired young man cannonballed straight into the water, spraying the four other dragons flinching in response, while the sister followed suit, synchronizing her cannonball to make the largest possible splash.

Xiang blinked and frowed while he quickly became the centre of everyone's teasing laughter, dripping wet and clearly not happy about it while Xinyi remained bone dry, the water simply flowing away from her like the red sea from the staff of Moses.

"...Yu-Jun and Young-Mi...delightful." He said before yet more of his kind helped themselves into their section of the springs, what had once been a rather secluded and private place now an outright roost for dozens of dragons both Infernal and Celestial.

"Well...it seems that negotiations are over for the moment." Xinyi beamed.

...

Rogue Trader


"Where is Lady Elizabeth?" Ambassador Li Rong asked, folding her hands on the desk while looking at the fresh faced Imperial Youth in front of her, a young man who carried himself with the age he seemed to be instead of with the experience that one can expect from someone who had been on rejuvenants for a while.

"Back at our primary Estate Station to deal with succession issues. You know how it is." He said, blond hair catching in the light while the black haired Ambassador quirked a brow beneath her AR spectacles.

"This is a republic." She said simply.

"...Haven't you got an Emperor and an Empress and your dragon nobility?" He asked before she narrowed her gaze even further and drew her lips into a fine line.

"Those are mistranslations. Power is invested in the populace through the Jianyi. But enough of that particular diversion." She said, rotating the physical display screen over to him, eyes briefly flicking over to a secondary monitor as she typed up some commands into the cogitator and made a few clicks to bring up what she wanted.

Blue eyes looked over a pile of information regarding distant threats.

"Eh..why are you showing me all the basics?"

"You are new here, it's just a courtesy so that you aren't in the dark." She said, gloved hands popping some of her knuckles while he had himself a cursory look.

"Anyway, my name is..."

"Jacen." She finished.

"Right, up and coming scion of the House of York." He flashed a nervous grin.

"You don't strike me as a crazed monodominant so I'm expecting this conversation to be somewhat productive." She said with calculated casualness, expecting the Rogue Trader to be neck deep in noble etiquette and unused to being spoken to by a foreigner as just a person.

"Were you...like this with gran?" He asked.

"Often. We're on a rather casual basis."

"Throne, Cog, and Keep I'm not ready..." He muttered, making the aquila on his chest.

"Excepting that...uhh..." He stammered as he reached for a dataslate handed to him by a servoskull that Rong looked at like she was staring at a partial-birth abortion's aftermath.

"...At least it's not a Cherub..." She murmured, grateful that the abominable things were outright forbidden from entering this building for "sanitary reasons".

"What's wrong with it? Has it got dirt on it?"

"No, it's because it's a human skull following you around like a necromancer's familiar." She replied.

"By Terra's former seas I'd never cavort with bloody necromancers. On the honour of this household we have kept the living dead at bay wherever we find them for a thousand generations!" He huffed.

The fact that he had to specify that Terra only once had seas for his exclamation made her endeavour never to visit Domain Solaria in her lifetime lest she get a whiff of air rumoured by the Cosmonet to be more chemically toxic to breathe for unaugmented human lungs unfiltered than Pre-terraformation Venus'. And that planet apparently used to be mostly Carbon Dioxide and Sulphuric Acid by atmospheric content.

Of course, what she didn't know is that Terra wasn't quite that polluted. Sure it had bloated into a megastructure of ecumenopoli shells built atop each other in a nested series of layers around what had once been a normal planet, sure it contained more humans than many galaxies did in their entirety, and sure it was a sprawling mess of habitats, hydroponics, military garrisons, recycling facilities, religious infrastructure, esoteric structures, manufacturing facilities, and administrative offices, but the air was technically breathable without a respirator thanks to a lengthy pollution standards campaign started after one of the high lords of terra was melted into sludge by superacidic rain.

And it only took the deaths of a number of labourers best expressed in scientific notation from poor working conditions and the summary execution of about ten trillion officials on Terra alone.

"What I am at liberty as per the Governing Council's mandate, to share with you is that the Imperium is preparing a major troop surge into the Cluster to secure it against the forces of the archenemy and other myriad foes. A crusade has been called, and we would like for you to at the very least, remain neutral towards it as it is not in either of our interests to engage in a war between our two great empires." He said, letting her flick through the tablet to get her eyes on all the information she deemed relevant.

"We would also like a guarantee of the protection of those of our faith within your territory to quash rumours that our faithful are being pressured into conversion by those of pagan or sceptical persuasions within the Celestial Realm." He said, once again making the Aquilla in reverence to the Emperor, the Empress, and the Omnissiah.

"So long as a faith does not repeatedly commit to the sponsoring of terrorism or sectionalism at an organisational level, they have nothing to fear from the Security Commissariat." She replied, looking up without tilting her head away from the tablet.

"Be that as it may, we both know that the status of the Triune Creed, the Cult Mechanicus, and the Imperial Truth within Harmonic space are subject to political convenience and that charismatic preachers are often cited in your propaganda as dangerous extremists."

"What else would you call preachers calling for violence?"

"Don't you advocate for revolution?"

"In the abstract, that if the gains of the people are threatened by violence, that it be responded to with defensive violence in return, but not with specific calls of liquidation of specific groups of people who have yet to engage in anti-social criminality." She replied flatly.

"Anti-Social criminality is a term defined by the society." Jacen retorted.

"True but meaningless. What are you offering in exchange?" She said, making it clear that if this conversation was to get anywhere it would have to be a two way street.

"We are prepared to offer joint operations against some of our mutual enemies as had happened in the Ork War. And a further increase in the flow of trade between our two nations through the appropriate channels." He said, getting her to tap her stylus on her desk in thought.

"That's a start, at least."

...

A Dark Omen


The dead do not rest, for they do not tire.

Under the auspices of Ahkenaten and the other great Mortarchs sworn to Nagash, the Dark Omen has fallen upon the stars and the legions of death spill forth in numbers to darken every sun in every sky. The skeletal hosts move with witchfire in their empty eyesockets, while the necromancers wind their unliving tissue tight with Nagash's teachings to let them dance the danse macabre.

The undead are as feared as Chaos by those who know of them, for as the saying in high gothic goes "Mors vincit omnia", death conquers all, mortals try to run from it, the Imperial nobility sinks vast fortunes into delaying their final appointment with it, many creatures think themselves above it, cultures have defined vast sections of their life to coping with it. But with enough time, with enough years, everything dies. Even Black Holes have a finite lifespan, though it is a span beyond human comprehension. Even things that exist as purely social constructs; religions, nations, culture, societies, languages, even fashion trends or slang parlance; they also die one day.

So Nagash calls himself the God of Everything, the Deus Deorum Omnia, for in his teachings, everything passes into his domain sooner or later. He cannot be avoided, he cannot be denied, not forever, and he cannot be defeated, only kept at bay until time crushes all things material beneath its trod and leaves only dust and ghosts. And his presence gnaws at the afterlives of all life, a gaping maw within the warp into which all souls seek to fall one day, whether it is as part of the natural cycle, or when he annexes the afterlives of those lesser death gods who can no longer keep the great Pharaoh from collecting his toll.

He is a whisper in the back of all minds, a fear in every heart, a chill down every spine. If you believe his sacraments as the greatest portion of the cults of undeath do. The One who will bring peace to the living by bringing it in harmony with death at last, who will subsume all nations, all castes, and all creeds into one truth that will eliminate all divisions of class, faith, and race beneath the One True God. There will be many and they will all be One and it shall be good.

But Nagash was not the sole master of the undead, no matter how much he wished it so. The unliving of Shardarat held to the doctrine advanced by the Republican Conspiracy of Academics. A term that belied how truly sinister it was, undead who advocated for dominance by magical and knowledge power alone, not by bloodline and lineage, not by religion or cult. A nation of death by the masters of death who build the necropolis with their own mastery, to advance a nation of death by the practitioners of the invincible truth that all die and those who control death control all.

This was the creed declared by the invasion of Shyalarad by forces from Shardarat. Ships bedecked in gargoyles and cursed icons dedicated to the ideal of Necrorepublicanism, the commonwealth of Magocrats who would rule a nation of the masters of dark magic for the masters of dark masters. Space Hulks would anchor their sinister fleet, sent as a probing force to see if the dead could make a conquest here, and the skies of countless worlds darkened with the shape of landing shuttles and drop pods.

Void Fortresses would open up with staccato brackets of fire, while defensive patrol monitors turned their gaze towards the sinister fleets shrouded in balefire mist and the winds of shyish, and the Relay nodes soon broadcasted their signals across the realm's outposts to warn the command councils of the incoming threat.

The fleets of the undead focused on both large ships bedecked in the means to spread magic as well as swarms of fodder craft, though the Academic Republic's craft also included plenty of cruisers that were the host to many necrocrats who would command both the machine spirits of the ships themselves and their rather literal skeleton crew. Heavy long range bombardment would erupt from countless prow mounted weapons and a field of stars would emerge from the carriers and missile boats sliding through the void.

Stars that upon close examination, were flocks of strike craft and missiles racing into the teeth of interceptors scrambled in short order to meet them and walls of flak and CIWS fire. Surface to Void weapons trained upwards, fixating on the signals they detected and splitting the heavens with massive gamma-ray laser pulses or titanic mass driver rounds, silos opening up to release long-distance missiles in titanic numbers until the clouds were as contrails and assembly points filled with soldiers ready to defend their homes away from home.

With the undead weight of numbers, many still closed to land on planets en masse, waves of rotting flesh and bone shambling and marching forwards while ghosts shrieked in the heavens above, swarming in patterns like locust plagues while making their unearthly death wails. Drop pods full of densely packed together bone would slam into the ground whenever they weren't shot down first, necro-crystals humming to life and stirring the charnelhouse with animus that made the bones assemble into skeletons that grabbed their equipment from bottom hatch compartments and then march out in that odd, synchronised stepping pattern.

Fossils and things that once contained fossils or the bones of the dead ripped free from the ground in an army of tainted earth and stone, shambling towards the drop pods containing weapons to arm the "fresh recruits" even while being bombarded by enough artillery to make the ground heave and liquefy. Even when alchemobaric warheads exploded in their midst from rocket launcher batteries to disintegrate all traces of a body to leave nothing to animate, the dead did not increase their pace.

Haunted tanks rolled forward, ghost light emanating from even the smallest of crevices cannons barking as they shot at everything in sight without hesitation. Sponson guns erupted to life, and stabbing lances of retaliatory fire would strike at shielding, armour, or points of penetrability. The dead did not care, the Republic would progress forwards under the sight of its haunted knights and trundling supervehicles, the skies darkening with aircraft and winged beasts as well as the flaming wreckage of those taken down by anti-air fire.

Tracers danced out in patterns thick enough that one could imagine getting out of their plane and simply walking all the way down to the ground on them. Sigils started to glow, trying to keep the haunted incorporeal monsters at a distance while those who could even retaliate against ethereal horror were mobilised. The streets became quiet, once bustling with life and people just going about their day whether for work or pleasure. The Citizens had been moved to shelter complexes while the Celestial People's Liberation Army commandeered their facilities for war, and the speakers of the harmonious path and the shrine spirits made their offerings and prayers to ward from evil.

...
[h1][/h1]

Commissariat of Research and Development


Jiang Xiao looked through his notes on the screen, adjusting the light robes of office he wore to indicate his position as a scientist. Somewhere between labcoat and scholar's robes, his outfit was white for the same reason that labcoats were generally white, and he was feverishly reviewing the data his team had recorded on another screen.

"These materials demonstrate a wonderful potential in enhancing the capabilities of our armour and building materials. Even lower grades can allow for rapid construction of vital civilian infrastructure in huge quantities." He typed into his notes, transcribing the data onto the other document with a few flicks of the hologram and taking a moment to adjust anything the Construct Mind said that he felt wasn't what the report needed.

"For example, from tests conducted, we can conclude that while in its standard form, the psychoreactive materials will offer an advantage to our psykers and sorcerers, integrating it into building materials will allow for greater resonance with geometric semiotics and engraved characters to amplify their effect." He continued, briefly confirming the choice of words with Ling Ying who gave it a once over before offering him a nod.

"Comrade, I would also make note that this does serve as an important stepping stone into other psychoactive forms of research. For example, the lost wisdom of semiotic alchemy may be rediscovered through this." Zhang Yun cut in, the younger researcher stepping a bit closer to Xiao as he was speaking to Ying.

"Semiotic Alchemy is a bold claim to make, comrade Yun, do you have evidence?" He asked, hopeful but guarded.

"Of course, I would not wish to make an ass of myself or this team. But perhaps you will find these files of interest?" He transferred data from his personal cogitator to the mainframe, the Construct Mind in charge going over the information before its feminine avatar appeared and gave a nod.

"This report is within an acceptable degree of deviation from my own observations of comrade Yun's activities for me to consider it truthful within a one-in-a-trillion range of confidence." Kongxi said, her frame dressed sharply in modern, trendy clothes in her holographic avatar, with a small face and youthful pigtails to give a "research team's little sister" vibe.

"And your subteam is confident we can expand on this into deeper breakthroughs soon?" Ying asked, tapping her augmented reality spectacles with the end of her stylus to relieve a sense of building restlessness in her fingers.

"Indeed, while I do not think we will be able to catch up to the Eldar's wraithbone and psychoplastic particularly soon, if we expand on this, we could achieve a major step on the road to reclaiming our old glories in the art of thaumaturgic engineering." He said, offering a small bow to his seniors.

"Militarily, this work also holds significant promise for not merely armour and construction, but the construction of better projectiles and melee weapons. Of course, such applications will be more the work of the engineering departments than our own." Kongxi added with a chipper voice as she ran a number of models through her digitised mind, not perfect as this involved an element of warpcraft, but enough to give a good idea of where she was going with her train of thought.

"...Interesting...give us some time to go over all the results before we publish them within the internal network." Xiao said, mind aflame with possibilities.

...


Schoolyard Days

As one could expect from what was often called the Academic Socialist Republic by some, the Celestial People's Realm put a tremendous amount of emphasis on education. Even on backwater planets schools were given a tremendous deal of resources for their construction and staffing, with both adult and child education being considered of paramount importance. On the Drae Nang capital world, Tylanius; renamed Zhujian by the vote of the planet's populace in honour of Xiang and Xinyi; there were academic complexes that were as cities unto themselves, where people could live and work as well as learn.

These grounds had once surrounded a Cathedral of the Cult Mechanicus, the property up to the very limits of the Mechanicus' grounds bearing a massive estate devoted to the House Ferrozaitus which owned the Calybean Industrial Concern, one of the largest corporations within the territory. Though the Mechanicus Cathedral remained, house Ferrozaitus' estate had been largely demolished and replaced save for places of historical value or interest such as the estate "chapel" (more a cathedral of the Triune Creed in its own right) to make room for the Zhuyuan Secondary School.

Where there was once an opulent monument to a corporate dynasty able to outright buy a title of nobility, there was now a great and sprawling campus building, with statues of magical beasts as well as flagpoles bearing the red banner of the People's Celestial Realm flapping in the breeze. Most of what had once been an Imperial Hive had been replaced with a multi-use arcology that had ample green spaces to allow docile flora and fauna to mingle with the populace, such as some of the planet's feathered pterosaur-like fliers roosting atop alcoves, bringing food to squawking chicks while more avian like animals swooped through the twists and turns, chasing down arthropods.

The fact that this was once a centre of pollution was a distant memory, with blue sky gleaming clearly above through opened panels after determining that the outside environment was pleasant enough to not need to button up. Most of the old architecture had been torn down and replaced entirely over the past few centuries due to not meeting safety and health standards, Hip-and-gable Xieshan style roofs and Pagodas had replaced most of the old spires and steeples, while guardian animal statuary had supplanted the prior gargoyles.

Servitors had been banished entirely, with truly menial labour entirely managed by fully mechanical constructs, and the once omnipresent purity seals and devotional monuments were largely crowded out by idols for good fortune, talismans, shrines to incorporeal spirits invited to live amidst the populace, and odds and ends brought by a thousand, thousand different nations. Whether it was Ogor elemental cooking halls, Eldar Groves, Dawi ancestor hearths, Asahikijin Jinja, Vudrani Mandira, Epsilon Advent shuls, Sarhuadin Tidehomes, Q'Orl Gods' Nests, Sigmarite Churches, Kadeshani Masjids, or one of any number of other religions; the omnipresence of the Triune Creed, Cult Mechanicus, and Imperial Truth were distant memories.

Though the eclectic mixture of beliefs often called the Xiandao, the way of the immortals; a tradition born of the teachings of the Tian Shenxian and a great many philosophers both native and foreign to the Tian'Chao; had become the majority spiritual belief, the People's Celestial Realm was open to all faiths that would acclimate to the path of harmony. So long as they did not use it to organise problems, there was no issue with the Cult Mechanicus or the Ancestor Gods, but monodominant Triune Rabblerousers were only slightly less unwelcome than the Cults of Chaos or Nagash by the sole virtue of having less immediate supernatural danger behind them. That being said, Triunists who were willing to take advantage of the loose nature of the Ecclesiastic faith to integrate rather than agitate were also welcome.

Into this cosmopolitan nexus born from an edifice to imperial cartel greed we find our heroine of the hour on her way to Zhuyuan's campus, riding in a train with headphones over her ears to listen to some music from Asahikyo while scrolling through posts on her hand-cogitator , hastily writing out a 20 character dunk when she saw some exceptional tomfoolery.

Mao Qingling, first-year secondary student, ninth-generation resident of Zhujian, stood up from her seat as she felt the train come to a stop walked from the train station that was built into the Campus with rather casual clothes. The rigid uniform system of the Imperium of Man's decentralised educational system was a distant memory, and children largely wore what they wanted. And whereas once even the abhumans were largely segregated, multiple species now mingled together, at least where similar maturation rates and physiological needs permitted. Her skirt flowed with her movements, long socks covering up most of the skin not hidden by the skirt while her boots lacked onto the ground.

Her blouse was kept closed, adjusting a bowtie on her neck while she dragged a wheeled rucksack behind her, carrying things she couldn't fit into her backpack or the totebag she also carried slung over her shoulder as if to advertise to the entire world that she was the sort of person who didn't like to travel light, even with a pair of helper automatons, one flying, one walking, carrying some more of her things with her.

"Mao! Mao! Wait up!" Long Li said, the boy waving over to her as he quickly stepped off the train and caught his breath.

"Oh you're actually coming today?" She asked as Li straightened himself, ignoring the Ratling who flipped him off for cutting in front of him to catch up to Mao.

"...I don't take that many remote lessons." Li frowned visibly at her words while she smirked, the two passing by an old Aquila statue, with a plaque simply noting it as "one of the rare Aquilla icons that survived the Khornate occupation before the liberation war, preserved as a memorandum of an earlier age" As the Imperial era increasingly passed from public memory, the Jianyi's stewardship towards the relics of that imperial era had shifted to mostly considering it an interesting quirk of the place's past rather than a lived experience.

But it didn't stop some people from claiming some of that past for clout.

"You know, my ancestors fought alongside Xiang and Xinyi! Even took a shot at Gartak that helped them win" Li said, raising a finger in triumph while Qingling's purple eyes scrutinised him for bullshit.

"You're still saying that even in front of the statue, huh?" She teased, smirking visibly with mischievous intent.

"Because it's true Qi-qi!" He insisted, though her doubt raised even further by his use of a pet nickname, his optional to wear school uniform fully buttoned up like some kind of dork that made him stand out amidst more casually dressed students.

The two passed by a statue of Xiang and Xinyi in dragon form, driving a sword and a guandao through a writhing dragon ogor at their feet, marking the spot where Gartak had died centuries ago. More than ten generations ago in fact...ancient history.

"See that's the deathmark from the shot my tenth grandfather Long Zhou took!" He said, gesturing at a discolouration of Gartak's ruined body in metallic form.

"...He was roasted inside out and bashed apart! How would one gunshot matter?" She argued, her ponytail blowing in the wind while they approached the doors of the academy, students scuttling around from one room to the next, many stopping at one of the myriad eateries to request something to eat. The two of them were arguing all the way to a table where she ordered grox ramen and he got a plate of an assortment of Jianbinng; crepe style dishes with myriad fillings.

Janice Aytara pulled herself a seat, sitting down with her blonde hair moved to the side to prevent herself from sitting on it. She was an imperial, descended from Meredith Aytara. Blue eyes couldn't help but stare at the two as she tried to piece together the context of their prior conversation.

Meanwhile, they couldn't help but stare at her plate of lightly salted rice omlette and sausage with the faintest dusting of pepper as if she'd brought in a dead body.

"Eating all that without any seasoning or sauce?" Qingling asked, crinkling her nose.

"I put on some pepper." She said sheepishly while Li shook his head.

"You eat like you're depressed Janice." He said, passing her some ketchup to at least experiment a little.

"Oh pishposh I'm fine." She huffed, taking a bit and chewing thoroughly while pulling out a portable cogitator to go through some assignments.
Pointing to one set of files, she looked at Qinngling in a somewhat pleading way to get across her intentions without speaking, prompting her to lead in and have a look.

"That project isn't expected for review in a month, we haven't even had the workshop about how to do it." She said, a scolding glare present in her eyes while Janice frowned.

"...Really? Is that i-oh throne I've read the date wrong." Colour tinged her cheeks while she realised all at once that she'd played herself for a fool, a belly laugh coming out of Li in response.

The remainder of their breakfast and homeroom passed largely uneventfully, mostly a notice that someone important would be visiting the school which got some idle speculation going.

"It's probably an idol." Takeda Izumi proposed, smug enough to have a proud smirk at the clear genius of his suggestion. "I bet it's Akane, she's supposed to be visiting the planet for a tour right? Who's to say she wouldn't be coming here?"


"What for? To see the idol club? Come on be realistic, it's probably a local councillor or some scientist." Gao Peng responded with a dismissive laugh.

"Could be some Rogue Trader asked to speak?" Janice suggested before being met with even more disbelieving looks.

"They'd never let an imperial agent here, come on." Li dismissed with a wave of his hand.

"Maybe they'll be well-behaved?" She said.

"Oh sure and the Zhu twins will offer a history lecture." Izumi snorted, prompting an argument that was stopped by Qingling's shoulder shake to both Li and Izumi.

She noted that the Epsilon Advent professor'; Tevye Gurion; gaze, though never easy to tell impossible to tell the exact direction of through their one way visor, did seem to be fixated on them for the moment.

"As much as lively discussion is encouraged in this facility, you should best prepare to move to your next period." The suit-clad abhuman said with a mysterious echo to their voice, black gloves steepling their fingers together in a scholarly manner.

"And Mao...six cases is entirely too much things for one person to carry." He said, looking at her robotic luggage helpers and her multitude of cases.

"You should prioritise what you actually need." He added before the chime sounded and he dismissed them with a wave.

The history lecture though, did provide rather more excitement, as the usual teaching team head; Jiang Shenhe stepped to the side to allow someone else take the main podium as everyone gathered at one work desk or the other, crowding into their usual groups.

Devices were plugged in, team assistants conferred briefly with the white haired madame Jiang, and a quick run of the stock of reading material was done for those students who preferred physical texts at designated shelves in the octagonal room. Material for activities was handed out, with students quickly taking a look at the physical curios and the programs being distributed, including the curious addition of learn through play software onto their cogitators, whispers going through the rather cozy, warmly lit room.

The wings, the blue hair, the square AR glasses, the purple tinges to the suit he wore...

Whispers were already going through the class' students, speculations...could it be?


"Good day comrades, I am Chen Haoyu-" The screeching and squealing of excitement made his next words die in his throat as he closed his eyes and maintained a smile, small wings coming from his temples to cover up his ears. He may have been a legendary hero who could stare down a Great One, but a bunch of twelve year olds shouting at once was a bit beyond his comfort zone. Leaving it up to Shenhe to calm everyone down with a murmured "thank you" from the Fenghuan.

"I'm here to introduce you to some of the history of this territory as someone who participated in it. Especially the work we did building the Wu Jin magistra-" He said before one student, Yi Han, raised her hand, quickly getting a "yes?" from the bird.

"What about the liberation wars?" She asked, Haoyu's smile growing a bit more nervous as he made a small, awkward chuckle.

"Look, military history is not really important for children to learn outside of civil defence courses unless you've taken it as an elective." He said, trying to let her down gently.

All youth in the Realm were required to take civil defence as a course every year to teach them up to a reservist level of military readiness by the time of adulthood, with many going on further to take commander courses. Such helped ensure a lack of divide between the military and civilian spheres, and also ensured that mass mobilisation could be done quickly. Qingling herself had gotten high praise for her marksmanship and creative thinking in these courses, but to hear one of the Xian Shenren say not to stress about it when he had the military record he did…

"Comrade Chen!" Qingling blurted out, though she didn't signal a desire to speak, Haoyu allowed it.

"Yes?" He said, letting his glasses confirm things. "Comrade Qingling, your question?" He continued.

"How can expect us to not ask about the battles you fought? Are you naive?" She said, Janice's eyes growing wide while Li barely stifled a laugh.

"While that's a fair point, I can't exactly be a regular at this facility, and I wanted to show how we got from this." He said, pulling up an image of what had once been Nodnol hive, a shockingly dirty layer cake arcology with a life expectancy below retirement age, to the city of Zhujing.

"Xiang really hated the proposal to rename the city to Zhujing you know?" Haoyu chuckled as he pointed to the changed characters.

"Said it felt embarrassing, though you'd never hear him say that in public." He said, Qinglinng's eyes briefly darting to Peng furiously typing something into her BL fic document in response, tongue slightly sticking out while Qingling tried her best not to giggle.

Shenhe tapped his shoulder and he cleared his throat. "Oh right, sorry, time that's…anyway…if you open the arcology simulator programs on your cogitators and set them to the late Nodnol time period, can any of you list some reasons why people didn't live very long?" He said, trying to outpace the barrage of questions he was sensing coming his way.

Qingling clicked and brought up the program, eyes scanning through its GUI, looking through statistics that read out all sorts of health concerns and samples of the average resident.

"People lived like this?" Izumi asked, a frown on his small face as he leaned in.

"Lots of them still do, in the Imperium." Li responded.

"They have the resources for a palace like that? These labourers' bedrooms are too small to stand in!" Peng said when she tried to play around with settings to deal with the listed common complaint of poor sleep quality among the working class.

Qingling looked at the statistics for the healthcare system and felt her ramen trying to jump out of her stomach when she saw that many of the poorest had to try and distill their water from the actual sewage system.

She pinged the lead lecturer's desk before one of the assistants could have a look at their table.

"Because all their resources go into luxury and power for people who don't do anything while the workers live in filth!" She said after Haoyu gave an approving nod.

"They work fourteen hours a day for five days straight to make nice things for the rich but half of them are eating food paste and powdered nutrient drink mix! It's disgusting!" She exclaimed.

"That is what we call exploitation. The Imperial citizens were very hard workers who used great machines to produce massive amounts of goods. But this group of people." Haoyu said, opening up the program to highlight the owner classes, cartel families, hugely wealthy ecclesiarchs, rogue trader dynasties, administratum overlords, nobility; sectioned off into rentiers and proprietors and into hereditary and non-hereditary.

"Are what we call the ruling class, who do not do much labour, but draw the majority of the value of production anyway because the law says they are entitled to it without the say of any Jianyi." He said, he didn't have to explain the role of the Jianyi or the Factory Committees and other elements of common planning and organisation, those were taken for granted at this age.

Qingling made another ping, and got another affirmation.

"So they…just let these people get all this luxury and did nothing? They just accepted drinking sewage while these people had their own airships and castles?" She asked, not comprehending it all, surely they would have just shot the people making them suffer like this.

"Well, that's where false consciousness comes in, making them believe this is just and natural and giving just enough of them hope that they could have it better, and that anyone who tried to change it was dangerous." Haoyu frowned grimly as he prepared for a barrage of questions.



Rats!

Across a front many thousands of lightyears across, the ramshackle ships of the Under-Imperium emerged from the underway to hit both Imperial and Celestial space. The Skaven were as unwilling to fight without numerical superiority in space as they were on land, and so by habit preferred to concentrate their fleets in larger formations rather than spread them out to deal with weaker targets of opportunity.

Their admiralty sought to achieve rapid dominance following the failure of their Eshin mercenaries to spark conflict between the two, invading into the territories of Iladrani and Taradranar from the Skaven strongholds of Veektok with a horde of sinister fascist rodents.

The Skaven always liked to keep some distance if they could help it, fighting with the usage of long range plague-rails, warp lightning casters, jezzail cannons, missiles, and more belched out from the more sophisticated craft produced by clan skyre while moulder void beasts and slaveships would take point, testing the batteries of defences prepared for them.

Stealthcraft designed to the standards of Clan Eshin would do their best to slip aboard stations and ships, releasing trained agents to sneak their way through obstacles and strike at points of vulnerability or importance. Turrets shut down or redirected, officers assassinated, power supplies sabotaged, munitions set ablaze. But it wasn't fool proof, many of them were caught and gunned down by defences both automated and manned. The Celestial Automata and the Astartes were not easily fooled and fortresses were designed with the intent of repelling secretive infiltration as much as overt attack.

Furthermore, in a large battle, there was only so much work special forces could do truly unnoticed, they could decide engagements and tip the balance of firefights, but not decide battles, not wars.

Furthermore, the Skaven didn't intend to rely solely on their elites, with Clanrats pouring into boarding engagement or raining upon planets in reinforced lander cities. As the name entailed, they would descend towards the planet to smash into the surface and dig in, allowing the skaven to access underground passages and establish their centres of production straight away. It was a tactic they had copied from the Ogors and the Orks, and one that while prone to causing quite a few Skaven deaths, served well to allow for rapid deployment of overwhelming numbers.

The Ratmen loved their trenches, digging them wherever they went to allow them to take cover and set up heavy weapons in safety as well as quickly reach their preferred underground spaces. And with how proficient they were at digging, this crawling trench warfare hardly slowed down their advance, anchored by the mass death of their slaves whose lives would fuel dreadful rituals and pressed by clanking machines and howling monstrosities.

The rats took disproportionate losses to be sure, but the daemons of the horned god would walk the materium in response to the slaughter of the slaves and the rituals cast by the lords of rodents. And there were always more of the ratspawn to take the places of those who fell, driven by gas mask fulls of chemicals to fill them with the musks of aggression to push past their cowardly instincts. While they did not rule the skies due to their disdain for one man fliers, they had amassed more than enough anti-air and the swirling vortices of air denial spells to help reduce their weakness in this regard.

Yet another century, yet another war.

 
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Turn 4 (2-300 M42) Mechanics

Mors Mihi Lucurm

Staff Sergeant Delta Tertius 331-Pierre was not a proud man, he had nothing to be proud of. His people, his home, they had betrayed the Emperor, the Empress, the Human Spirit. They had tainted their souls in a way that would be seen within the Argent Heaven by the Empress, and would draw the frown of he on the Golden Throne. Krieg had sinned, they had sinned, they were sinful.

The Spirit of Man demanded they atone, demanded they bleed. The tubemother had whispered how they were wrong from the moment of conception, the officers had told them of their crimes. They were born damned, and damnation awaited for those who did not die with their ledgers cleansed.

He thumbed the safety off his lasgun, the terrifying groaning sound of Ratmen machinery approaching sending a PDF trooper into a panic before he stared down the conscript with his soulless armoured gas mask, breathing in and out.

"Have faith in the Three, believe, and you shall be saved child. The Emperor, the Empress, and the Spirit bless and keep your world, for it has not yet been unforgiven." He said to the girl, maybe twelve as she shakily brought her magnoculars back up to her helmet's visor, if it would mean not having a conversation with him.

"Are we going to die? There's so many of them!" An older but even less experienced PDF recruit said, hastily fitted knockoff Cadian patterned flaksuit rattling slightly as the woman who'd seen a few too many winters shook from the bombardment of Plaguecannons tearing through row after row of terrain feature.

"All die. Death is what the Empress has decreed is to unite the whole universe, and it is through her Emperor, our Emperor, that Death shall be delivered to the foes of the Three, and we through our unity in the human spirit shall make it so." He said, not even thinking about it while the other Kriegers gave a hasty "amen" in response.

"Fear not death, for life everlasting in the Argent Paradise awaits for those who can stand before the Silvered Tower lit by the Golden Throne and see the judgement of both Him and Her on Terra. Argenta is our reward, Aura our grace. And for the heathen, the infidel, the heretic, the apostate, the rebellious machine, and the alien there will be naught but the great abyss and a void of flame." Chaplain Gamma Secundus 117-Michelle said, quoting the scripture from memory, even as the sensation of the ground rumbling apart at the seams grew more intense to the point that one could feel it in their bones.

"Aw come on! Of all the fucking trenches we have to be stuck in it's the ones with you killjoys! Shut the actual fuck up already!" Catachanner, exposed skin, disdaining the mass produced flak and carapace suits in exchange for lighter armour because their forms were just barely dancing on the edge of abhumanity, with unnatural resistance to toxin and injury and Pierre was sure, because they were a lewd people who revelled in nakedness.

"You would utter profanity when you hear the scriptures?" 117-Michelle asked in a cold voice.

The bare-armed and bare-faced woman laughed an unfiltered laugh, she seemed to be able to handle the fumes of the battlefield just fine without chemical warfare gear, though she wore her laser-glare protection goggles all the same. Her voice was deep, strong, loud, she was more than a head taller than a Krieg woman of her age and rough physique would be. Unnatural, different.

"You think reading from the manual's all there is to faith?" She said, glancing to the sharp eyed whiteshield sentries as the bombardments began to subside.

"Hey, Sally, you see anything?" She said with a heathenous degree of softness. This child was asked to do her duty, why try to speak to her as if she was on the playground.

"Uhh...IFVs...the um...Rattle Wheels, coming fast, Captain Alice...Ma'am." She said, hand signalling in multiplicatives to indicate number, trying to salute the Catachan Officer who adjusted the carapace plates she wore over her rather minimalistic uniform and often just exposed skin he'd seen break rolled homogeneous steel kitchen knives against it in a bar fight. She tapped the side of her helmet, offered some commands in the barbaric dialect of that benighted death world and its colonies.

Pierre zoomed in with the eyepieces of his gas mask, magnifying upon the wheel shaped infantry fighting vehicles of the ratmen. Unlike the brutal simplicity of the works of those men who accepted the authority of Terra these were ramshackle, ugly things, belching tainted exhaust with components squealing loud enough to be heard from this distance. They wanted them to know they were coming, nobody would make so little effort at stealth otherwise.

He also noticed waves of technicals, civilian, or what passed for civilian in the ranks of Skavendom, vehicles given slapdash uparmouring and carrying teeming piles of Skaven inside of buses or trucks fitted with wide, low pressure wheels. He signalled to one of the fireteams in the company he was attached to, and the Kriegsman nodded simply and emerged from a prepared position and slammed the missile launcher into a fireport.

A round was slammed in, and backblast space was given before the anti-tank missile flew forwards, followed by dozens, hundreds, countless more. Lascannon embankments hummed, whined, and then pulsed while field gun positions shook the ground with the bark of their muzzles, tanks dug into special bunkers rotating and opening fire.

"Heavy bolters, Longlas weapons, and multi-lasers can deal with the technicals, conserve heavy weapons fire for more armoured vehicles." 331-Pierre advised another squad, this one of fresher recruits.

"They won't reach us right?" The old PDF lady asked.

"This is the easiest part of trench warfare." He replied, only to be bemused by her relief.

"For the attacker." He appended, drawing no joy from her expression of shock from her opened facemask.

"The hardest part in trench warfare is not the initial assault, it is holding the ground once you have taken it with overextended and exhausted soldiers facing disciplined counterattack." He said, as if this were just the simple facts of the universe.

He retained his calm, even when the belching contraptions and hideous monsters of the ratmen reached their positions, warpfire throwers engulfing some of the hardened bunkers in green death hot enough to melt rockcrete and leave nothing but vapour.

Poorly clad Skavenslaves scurried in their teeming multitudes, driven forward by chemicals and fear ahead of the teams of clanrats who often leapt off the tanks they had ridden on the backs of straight into the invisible lances of light from laser fire.

A Leman Russ Punisher Platoon roared to life, hull and sponson mounted heavy rotor cannons joining the standard rotor weapons in the pintle and coaxial mount, all drowned out by the chugging of the main guns pitting six thousand hypersonic rounds a second.

The machines sung their praise of the Trinity, their roar hymnal devotions to the Emperor, Empress, and Human Spirit and their tracers a solid line of offering. He only wished he could be so endlessly devoted as a machine.

More and more storms of tracer fire lit up the darkness, more and more Rat body parts fell apart, Lasguns barked, bolters shrieked, autocannons chugged, explosives detonated, but the beady lens shielded eyes of the vermin only got closer.

"Fix bayonets." 331-Pierre said calmly, his squad calmly affixing vibration capable cold steel onto their lasguns, covered by the sweep of multilaser emplacements on overwatch duties and the weapon specialists popping up to let loose with grenade launchers.

"Child, ready your bayonet so that you may die for Them taking the alien with you." Pierre ordered the twelve year old spotter as she took potshots with her lasrifle, sending skaven slave bodies to the ground while clanrats threw themselves into cover, snarling in queekish while dirt fountained from nearby explosions.

"But the commissar said I s-should fall back if we're gonna get overrun!" She protested.

Pierre looked up and then dead on at one of the PDF commissars shouting encouragement and political catechisms to the troops under his command.

"PDF unit, are you this child's commissar?" The staff sergeant asked, signalling to the specialists with rapid fire las weapons to take positions to cover him while he approached the commissar, whose facemask betrayed no expression but whose posture gave away that he was afraid of the krieger suddenly in his face.

"I…yes, private Sally is in my care, but as a whiteshield she should not be needlessly exposed to danger even if the situation calls for every pair of hands to hold a gu-" He managed to say before the Sergeant's laspistol fired off a blast at full charge into the Commissar's eyepiece, reducing his brains to vapour within his helmet.

"You will not retreat. You will bring victory for Him on the Throne, Her in the Keep, and the Spirit in us all. Or die." Pierre said to a trembling, terrified Sally and her fellow whiteshields as the Skaven drew closer, chittering, screaming, and then shouting.

"DIE-DIE MAN-THING DIE-DIE!" One shouted as a grenade was thrown, only for Pierre to note that it had not been properly armed, grabbing it from the air and pulling its pin before tossing it back, Skaven parts flying while he impassively pumped the attached grenade launcher on his gun and blasted another set of rodents into oblivion.

"No retreat, only glory." He said with a voice colder than the winter snows that shied away from gouts of warpfire.



Shas'O'Kau'Res was old, even with life extension technologies, her body was mostly machine to stave off the decay of her cells, meanwhile Wang Zi Rui was as she saw him more than a hundred Terran years ago, a fresh face, unchanged by time or injury. While she knew him to be a shapeshifter, part of her felt some small envy in that his face could never be marred by the ages.

"It is not often that I receive a social visit from an assassin." She said, her own face a mass of synth flesh over cybernetic replacement teeth removed by injury and age, wearing her hair in a free, untamed style as was common on her home Sept, letting it flow in the breeze as his bob-cut green and white hair did.

"Spymaster is a more accurate description of my duties, Kau'Res." He replied, his speech in her language without flaw or accent to a degree the human; or even the felinid; he took the shape of could never actually manage with the differences in nasal structure and lung systems.

It was honestly more disconcerting than if he had to make those adjustments to account for physiology, as her eyes kept looking for nasal slits that weren't there.

"But you are right, I'm not the most social of my kindred." He said, folding his gloved hands together and leaning on the balcony, looking out at the starry field of citylights below.

"You bring death where you tread, Wang. You do not stink of it the same way your sister does when she shows her true colours, but I can tell from the way you carry yourself when you are not putting on a mask that you are a killer." She replied, noting the economy of his every movement when he wasn't pretending to be…normal, no movements wasted, no unnecessary steps or twitches made, complete awareness of his every bodypart's location at all times.

He was older than her nation, than a great many nations in fact, older than many religions and languages. And she could tell that many threads in the long thread of his life were cut by an unfortunate encounter with him. His were the hands that killed, but yet…

He touched some of the plants when they caught his eye, his relatively casual outfit shuffling just a bit while his hands let out an energy she still saw with apprehension. Thermodynamics was violated, the plant grew in size and opened fresh bulbs of red petals where it had been dying only seconds before, to join its kin in bloom.

He smiled, satisfied, and she figured that in a life as long as his, he could not simply be a taker of life.

"Yin and Yang, where there is life there is death, where there is death there is life. Beginnings have ends, ends have beginnings." He said, a high voice more fit for a college boy than an ancient enigmatic eminence. She could at least appreciate that he had his hobbies.

"But why come here, to meet with me? You have an eternity awaiting you. My own time will run out one day, and I am not even one of your countrymen." She asked.

"You impressed me when we fought against the Tekeli-Li, and I thought that at least once, I should get to meet you as a person rather than an ally of convenience." He said, pushing himself a bit away from the balcony towards his full height, looming over her as a giant would.

"You are an old fool wearing a young prodigy's face." She said with a wry expression of gentle scorn, the sort one gives when playfully scolding a friend.

"Life without sentimental waste is a task for unfeeling machines. I just like interesting company, and you're still alive, so why not while I'm in the proverbial neighbourhood?" He said, pouring her a drink after reaching for cups and a pitcher with his mind science.

"Is this what some of your kind call a "one night stand"?" She said, the snort from his nose followed by a riotous laugh.

"I mean this with the gentlest of intentions, but you're not my type." He said as he made himself a cup and sipped, letting the liquid roll around in his mouth while she took one of the proffered cups from him.

"I don't really associate in that way with those with finite lifespans. And I don't really like just to leave it at one night anyway. And as for relations…I don't like attending funerals." He said, a sad smile on his face.

"Is that why you prefer to work with commandos than line personnel?"

"The idea that special forces are especially good at avoiding casualties comes more from action films and tactics games than reality." He shook his head.

"There are others better suited for being the public face of things than me. I'd rather teach what I am best suited for." He finished.

There was a minute or so of silence, the awkward quiet of two people who'd run out of things to talk about but had no real reason to depart from the area just yet. Enough time for Kau'Res to give it some thought before finding her next line of questioning.

"Why do you dance with death when you hate to see its ceremonies?"

"Sometimes the best ways to ensure that life prospers are not pretty or pleasant. And someone needs to provide a counterweight to Chao-Xing."

"So it is out of love for your sister as much as duty?"

Now it was his own time to pause before he decided on how to word this, nodding slowly but affirmatively, then making a hand gesture that the T'Au would recognise as an affirmation as well.

"We are cubs of the same litter and she's been my best friend for thousands of your years. We know all the ways to annoy each other and how to comfort one another when we cry…how could we not love each other?" He said before pausing for a beat.

"Family, found or by blood, is precious to us. And no matter what, she'll always be my friend and confidant." He added.

"This sounds like a specific denial."

"There are…people who like to think that relations between Yin-Yang Shenren sibling pairs are…less familial than they really are. Nervous habit." He explained, getting a nod out of her as she pondered. The sexuality of those who did not regulate it to sanctioned release valves and times was truly strange.



"Gnoblar warboss Sneakalotz iz reportin' fer duty sir-ma'am!" A huge nosed creature poked his head into Xinyi's working space, prompting her to look up and raise a brow at the dopey looking thing in a surprisingly smart looking uniform.

"Oh, Raug told me that he had great confidence in your ability to be part of our guiding council, Haggis Sneakalotz. But you don't need to salute me, we are comrades here after all." She said, adjusting her positioning in her cushioned, wheeled chair and laying her hands on her thighs.

"That's right 'e did! Cuz I'z da bestest Gnoblar uv da whole lot I iz. I gotz me the knowwotz fer all kinda cunnin' an' clever traps and tricks I do and I speakz da language uv da workers!" He said, letting his hand fall away from his imitation commissar cap with the Red Star upon the yin and yang symbol behind it and a golden dragon's head upon it resting prominently above the visor.

His uniform was made in imitation of the Tianchao People's Celestial Liberation Army officer dress uniform, and his beady little eyes glowed a bit behind the flaring rim of his gigantic nostrils, a toothy grin plain as day on his face. While he was technically a greenskin, Gnoblars were not connected to the Waaagh, while possessed of a wired desire to serve the Ogors, they were not compelled to violence.

She could even smell it with her mind's nostrils, the calmer, more free-to-move aura around him, lacking the killing intent that lingered beneath the surface of even the most harmless-looking orkoid fungal spore. Instead, she found him just a little silly, enough for a smirk to form on her face.

"I'z also a strategy undahstandah and a taktikz knowwotz who's gotta sharp eye fer operations I do! I wont disappoint ya if ya'll 'ave me sir-ma'am!" He said, standing at attention before she gave the "at ease" signal.

She looked to her brother, then noticed he was neck deep in conversations with the Presiding Committee of the Supreme Jianyi and shrugged, looking back at him.

"Comrade will do fine, and you are already approved, comrade Sneakalotz." She said, getting an immediate thumbs up from the gnoblar commander.

"I wuz finkin' dat if yooz willin' ta invest in me lads, da gnobboz could 'elp with yer problem dat ye don't got a lotta boyz 'oo's fine wiff snuffin' it." He said, Xinyi almost dropping her Stylus as she looked at him quite intently.

"We are not in the business of wasting life." She said, though there was a curious timbre to her voice as she tilted her head.

"Yeah yeah I know, yoo lot will save even yer tin 'eadz I gets it. But sometimez ya need some gitz 'oo well…it ain't like we wontz ta die, an' maw knows we workz overtime ta keep ourselves in one piece, but we'z small an' plentiful ya know? We can fight where lots of yer boyz can't." he explained as she gave it thought, writing it down onto a tablet with her stylus to make note.

This got the gnoblar to grin from ear to ear as she inscribed the characters at lightning speed, tapping on her screen to open up a new document before starting off with her introduction.

"I'z also gotz wif me dis big ol' Yhetee lad, Xamno da Unkillable 'ulking Fing." He said, gesturing only to notice that the Yhetee had not actually arrived, prompting him to shout again, louder this time.

"OI XAMNO YER UP YA DAFT GIT!" He shouted again before letting out a loud whistle, the signal for the massive snow ape to barrel inside, snarling and roaring from the confines of its cryosuit, like the inversion of a furnace mixed with a refrigerator and a tank, clad over some huge, white furred beast that pounded the ground with enough force to lift Xinyi and Xiang out of their seats briefly.

"XAMNO IS HERE! WHAT I'D MISS?!" He shouted, seeming to have been awakened by the shouting being done.

"BOSS LADY AN' 'ER BRUV WANNA TALK TO YA!" The Gnoblar said, snapping his fingers and getting the shaggy primate's attention at the Dragonness who waved, and the Dragon who continued typing as if nothing happened.

"Oh…sorry boss lady." Xamno said with a lowering of his head, the tusks on his helm touching the floor.

"As per your personnel file, you specialise in bodyguarding right?" She said, letting him know that it was no big deal.

"Yeah, nuffin' gets past me no ma'am." He boasted, straightening himself into more of a knuckle walk position. He had more arms than was standard, a result of having consumed a pyrohydra as well as a trog king, and his form exuded the sort of strength that legends were made around.

"Excellent, you'll do great in the work we have ready for you then!" She said with a smirk.



A shell exploded against the first layer of void and barrier shielding, then another, and another, and another. Then the shells were replaced by the rupture of bioplasma and organic explosives, while the ground rumbled and shook beneath the tread and above the burrowing of obscene things.

"We are honoured to have you join us, comrade Kyn." One of the Blaze Lancer officers said to a Kahl who had given a stiff salute in response to being called.

"Here we have the robotic hordes of the Numerians in one sector, the Green tide in another, the Taotie in a third, and the Undead in a fourth. The Rak'Gol and Necrons regularly come to visit, and the Dark Eldar are raiding again. We keep busy here." She said with wry humour.

"Uh…comrade where do ya want dat big gun pointin'?" One of the Ogors said, saluting her as she gestured to one direction in particular, the Ogor nodding and grabbing some extra shells to heft to a grand mortar whose crew had been set up in a hastily established dugout in the lower fortifications ahead of the walls. He jumped down, a heavy crack and thunderclap audible from the ground before he started jogging over with the multitonne ammo.

"I dinnae suppose ye have a plan beyond "hold out till the stars burn out" do ya lassie?" The Votanni commander asked.

"We have reinforcements able to reach us. Whether they will, of course, is up to fate to decide." She replied.

"Well, ye got at least some of them lassie, when the Kyn hold a line, it bloody well holds!" He shouted, getting shouts of affirmation from the other, nearby Kyndred.

She nodded in response, as the distant bellows of "WAAAAAGH!" grew louder, Gargants and Krawlas dominating the horizon while Ork fliers buzzed at the dome shield, poking for weakness.

"Ancestors bone's they're a stubborn lot aren't they? Dinnae worry, we'll sort 'em out!" The Kahl boasted, but the brief sound of a bit of debris being dislodged made Mei Ling freeze.

"Is something amiss comrade Mei?" One of the Blaze Lancers managed to say before he heard, just briefly, something make contact with his neckguard, moving slow enough to slip through his low-drain shielding.

There was a loud, violent snap, and everyone turned at once, firing away as bodies were thrown off the wall.

A blaze lancer was engulfed by a stream of electrified arthropoids that revealed themselves in coruscating glory, shorting out shielding as a barely there figure swung mantis claws with enough violence to form cracks in armour plating for powerful rending claws to punch through.

She shot her mass driver; replacing the more usual electro-beam in the face of Raiju's fondness of lightning; in a disciplined spread. Something hissed, but armourbreaker heavy cannons put a stop to that, sending at least one limb flying.

Votanni flamers lit up, forcing tendrilled things to leap and dive out of the way.

"Lictors!" One of the Heartkyn shouted before a leaping thing tackled him off the wall, smashing him into a guardrail and the through, spinning itself to clamp onto the sides of the bastion while the kyn plummeted to his doom.

"Taotie!" She shouted, realising all too late that the Tyranids had infiltrated their position with sinister stealth organisms.

She needed to get off this wall, she realised, signalling to her troops to join her in a jump off the wall. Hasty, quick, firing off retrothrusters before impact to hit the streets of the military city while the beasts emerged from food warehouses, a rampaging screamer killer clawing its way out of the walls of one such storehouse with its blue bioplasmic scream erupting to vapourise Terracotta soldiers on guard.

Behind the beast, the food had been turned into Tyranid spawning structures, infected by minute particles of alien matter and waiting for the signal to give birth to this terrible, brute beast swinging talons through Assault Troopers, bio-energy wreathing the scythe-like claws.

Bolt rounds from the Votanni bounced off its shell, while gaunts tore their way free of egg shells and amniotic fluid to release swarms of borer beetles.

Sewage grates tore open, the disconnected floes of water infested all the same by tyrannoformation mass that had waited for the right signal of their terrible gestalt. Snaking monsters crawled out, engaging with soldiers within seconds of their "birth."

As she fought, firing away from what cover she could find, she felt a rising panic, realising that the Tyranids had been playing the garrison for fools. The great beasts were merely the obvious threat, the other aliens here cunningly used as a distraction.

"The Taotie are in the city! Repeat the taotie are in the city, we need reinforcements at the Xia district!" She shouted, rotor guns sweeping through rippers to mash them into pulp, flamers engulfing hormagaunts with purple-black tongues of raw heat.

She took a shot, finishing off a wounded Warrior by removing its head from it, but the arrival of exocrines bearing bioplasmic cannons would force her position to yield.

Miniature suns of raw heat detonated around her formation, the phallic gunbeasts guarded by shield monsters whose limbs bore huge flanges of thick carapace, deflecting incoming hits while electromagnetic actions spat spines of organic metal.

Something hit her, throwing her to the ground, shields sputtering in protest. She looked at the burnt shard of spike that had bounced off her shielding and grimaced, taking a look at her HUD to confirm the status of her troops.

Half gone already, and that was before a stampede of at least nine screamer-killers and no less than twenty seven lesser carnifexes hurled themselves at her little platoon

The lead pack of three screamer-killers tackled into a load bearing section of the closest building at cannonball speeds, muscle and tissue squeezing the strength needed to carve half of the tower's ground floor in seconds, massive limbs carving through construction like paper and send it tipping over, falling down upon troops moving to reinforce.

Another screamer killer and carnifex stampede emerged from behind, then the left, then the right. Everywhere. There were more screamer killers than she had soldiers and at their feet was a thicket of monsters who despite their density would shift to dodge incoming fire whenever one of their kind saw them being aimed at.

Bioplasmic streams wiped two squads from existence, the charge crushed more. She would fire upon the stampede, trying to at least take out an eye as organs and limbs from "dead" taotie pulled free from bodies and crawled to melt into injured monsters that were regenerating before her very eyes or those who had a need for new equipment or sought greater power. But the coruscating field of an electric barrier deflected her shot as the screamer killer's form shimmered with storm power.

Spines crackled, rattled, and then clapped together as the beast roared, sending lightning into her body like a finger being jabbed into her face as it flexed an arm.

Her armour lasted just long enough before it, and she, disintegrated, for her nerves to register searing pain.



A world was dying, burning, smouldering underneath the tread of a metallic foot. It bled, it screamed, its wounds tore apart, and golden optics watched it suffer with satisfaction.

She was High Phaerakh Tudukepha of the Attite dynasty and these worlds that had grown infested with the touch of the unwelcome would be given the attention of a harsh gardener.

Air was bleeding away from this world, its blood spinning into space, its dying groans rumbling through stone and magma. Some days ago, it was hit with the bare minimum force needed to spin it off into space as a new asteroid belt, so that she could walk upon its corpse and witness its doom with her eyes.

Containment fields had even spared some of the wreckage and ruin, some of the cadavers and detritus, so that their macabre remains could join her in exultation.

"Do you understand why your people are being killed?" She asked of one of those she had deliberately spared, and brought in a skinshield to watch the doom of all she had known.
She looked upon the alien, a small thing, miniscule next to the Phaerakh's metallic bulk. A reptilian creature whose turreted eyes flicked around with incomprehension. Such a weak thing, such a small thing.

"Because you are a monster." She hissed like a tea kettle.

"No, a monster destroys because it is what it is. It's born too tall, too strong, too hungry. It's tragic. I, however, chose to do this. And I chose to do this because of why?" She asked, gesturing towards some of the reptilian's surviving family also forced to watch the doom of a planet.

The Sikrakti bubbled saliva in her mouth, orange scales almost seeming to shrink as she made herself look smaller, less worthy of scorn next to the Phaerakh.

"Answer or I start deciding which order they die in." She said with clear impatience.

"Because we insulted you." She admitted, lowering her head.

"Very good! This, you see, is all your fault." She said, stabbing a finger into the reptilian's chest without poking through the field or drawing blood.

"Because you responded to my generous offer to vacate the planets you, in your ignorance, deigned to inhabit while we slumbered and be relocated to worlds far better suited to your kind with and I quote "not until the stars grow cold and the rock burns hot." And now look up." She said, gesturing to where the system's sun had once been, before they compressed it into something incapable of fusion and sectioned off the pieces, leaving only cold gas in a dark sky.

"These things have come to pass, and all because you decided to run your mouth, Madame President." She scowled as she grabbed the reptilian by the throat and lifted her up to her optic level.

Her bassy voice was now hot, hotter than the bleeding, dying world, hotter than the star once was. Venom so vicious once could imagine it melting cities to puddles dripped from the metallic tones of her voice.

"You are at fault. Everyone who died here, died because of you. That is the legacy of your administration, you little, insipid, mouthy, cretin." She snarled before she dropped the other woman, her Royal Court sending barb filled text messages to each other in mockery of the former first family.

They should have seen this coming, they should have known the consequences of refusing to leave an Attite world when asked, especially when offered a gift of another place to settle. They should have had more sense than to try and make a clever comment. And now look at the raggedy things.
"You are evil incarnate." The president of nothing replied.

"Evil? No, merely honest. I told you of what would happen if you continued to trespass. I gave you every warning and you remained defiant. We lived on those worlds first, it is because of our artifice that they existed, that you evolved on them from the chemical ponds that once dominated your planets when we slumbered billions of cycles of your pale stars ago." She was laughing, vindictively, with a sneer evident in her voice.

"You probably descended from some stubborn microbe that clung to our craft, show a little respect for your creators." Calmness was evident in her voice as she straightened herself, looking dead on.

"Will we give them to Szeras, your grace?" One of her courtiers asked, the Cryptek offering her a genuflection of respect.

"No, no. Nothing so extreme. Contact the Charnovokh and tell Trazyn he can have the last first family of this Republic." She finished.




Turn 4 Mechanics


Level Up


Xinyi, Xiang, Chao-Xing, Zi Rui, Kexin, Haoyu, Dagra advance to level 4. Raug advances to level 5. (Mercenary characters and new Ogors will be covered separately)

Zhu Xinyi Gains:

Dragon Bard: Can easily use magic in performances to achieve large scale effects, particularly supportive, morale based, or mind affecting both in and out of combat, magic using music or choreography is more powerful. Gains an "Azure Idol" bonus to diplomacy with cultures susceptible to "Idol Culture". Gain Lore of Shadows, Lore of Music.

Zhu Xiang Gains:

Urbanist Nerd: Xiang's fondness for urban planning allows every territory to contain 20% more employed POPs rounded up to the nearest whole number. Developing territories (this includes constructing megastructures) costs 20% less, rounded down to the nearest whole number. Settling refugees costs 25% less, rounded down to the nearest whole number. Gain Lore of Metal, Lore of Light.

Wang Chao-Xing Gains:

Shroud of the Realm: Counter-espionage actions are more likely to succeed with less investment and are more likely to detect enemy espionage efforts in early stages. Special forces gain a bonus. Gain an additional free intelligence report per turn. Gains Lore of Death.

Wang Zi Rui Gains:

Fertility Jade: Zi Rui's energies increase natural population growth by 20% and save 20% when encouraging population growth, rounded up and down to the nearest whole integer respectively. Gains regenerative immortality, will always return to action within the same combat action if critically injured. Gains Lore of Life.

Chen Kexin Gains:

Mistress of Beasts: Unlocks Celestial Beast Research and units, Start with Elemental beasts, Seasonal Beasts, and Auspicious Beasts unlocked. Deathworlds are more habitable, allowing for territories to employ 10% more pops (rounded up) per level of development, applied last. Animal units gain a bonus, reduced beastmen activity in territory. Gain Lore of History, Lore of Fortune.

Chen Haoyu Gains:

Teacher of a New Generation: Gain one free research slot. Per turn, one single research slot cost technology will be autocompleted. If you are researching down lines of technology with tags that you haven't done before, you receive a discount for "novel innovation", wth the discount declining the more entries you take in that category. Gain Lore of Future, Lore of Fate.

Dagra Gains:

The Big Boss: Every time Dagra wins a fight, they exude a stacking amplifying bonus to all Ogor units within the territory and the adjacent territories to them. Dagra gains a strong duelist bonus and reduces the cost of Ogor fleethordes by 20% for both maintenance and hiring. Dagra attracts a number of free Ogor POPs to your territories equal to 10% of your overall pops, rounding up to the nearest whole integer.

Raug Gains:

Cookmaster General: Can declare "feast wars" that attract free Ogor reinforcements to any combat at the targeted territory, allowing them to maintain full strength no matter the damage they take. Ogors on a feast war also gain bonuses, particularly to shock and clash phase, and his magic is more powerful while committed to a feast war.

The Gastromancer: Gain access to special buffs depending on what sorts of actions he takes per turn, randomly determined but always beneficial. Increased magical power. Gains a bonus to purifying areas tainted by esoteric effects such as Strangeness, Chaos, Undeath, Skaven, or Greenskins. Gain Lore of Regeneration, Evolution, and Life.

Your mercenaries have not gained any new abilities with their current level up, but have gained better stats and an enhancement to their present abilities.

New characters


Haggis Sneakalotz: Gnoblar Strategy finker.
Personal Combat Capability: Low
Magical Ability: None known
Type: Ogor Gnoblar, Strategist
I'z got yer planz!: Sneakalotz can change out one detail of a plan per phase to finetune them to something more suited for the situation on the ground or to counter an unexpected enemy move through his military genius.
I speakz da language uvv da workers!: Sneakalotz offers bonuses to subterfuge actions that involve sparking up revolutions behind enemy lines and inciting rebellions and makes similar such things less likely to happen to you.
I'z smart!: Sneakalotz gives a general leadership bonus to most phases of combat, albeit small, however it cannot be nullified unlike magic buffs. He also provides a 5% efficiency boost to the RP production of any territory he's in as he makes his little adjustments with his "finkboyz".
I'z inside their 'eadz!: Sneakalotz has a knack for knowing at least one major detail of the enemy's intentions by "me guts instinct!", Sneakalot can reveal one aspect of an enemy plan per phase of battle in a combat he's involved in.

Xamno the Unkillable Hulking Thing: Yhetee Bodyguard
Personal Combat Capability: Great
Magical Ability: Non-spellcasting
Type: Yhetee mutant, bodyguard
The Unkillable Hulk: Having consumed both a pyrohydra and a trog king, Xamno's regeneration is virtually impossible to suppress. He cannot be removed from play in the course of a battle and will always return to action immediately after incapacitation, though he can still lose duels.
Nothing gets past the Hulk: Xamno is an expert in interposing himself into duels or against assassination attempts, he must be deployed with at least one other special character, but when he is, he will prevent them from suffering incapacitation as long as he is paired with them, and passively interferes with enemy assassination espionage actions.
The madder I get: The more wounds Xamno takes during the course of a duel, the more attacks he can deal, allowing him to ramp up as long as his foe does not outright knock him out.
Bodyguard: Xamno can always intervene in combats in a battle he's part of, even if it's normally a one on one or retinue on retinue duel, splitting the wounds his charge would suffer with himself and keeping them safe.






For convenience's sake, TPs will be listed with an Alphanumeric designation to distinguish between galaxies. Vay-Gir is Galaxy 0 and thus has no designations.

There are a great many galaxies of note in the Bentusi Cluster, but once you reach a certain critical mass of TPs and total fleethorde magnitude, standard TPs will be consolidated into higher metric prefixes (Deka, Hekta, Kilo etc) and so on to keep the numbers of zeroes manageable. Once you consolidate sufficiently in the Bentusi cluster, we'll also start grouping galaxies together in descriptions, eventually getting to the point of grouping clusters. As a note, a fleethorde can cover as many TPs at once as its unmodified RP maintenance and your ships can generally arrive anywhere I describe within the turn, but as we expand in scope your speed factor will grow more important in deciding whether the fleethorde can move again after travelling a sufficient distance factor. Though this is a rather densely populated and developed part of space.

After extensive theorycrafting other galaxies will generally be represented as territory groups and my trademark "shitty hand-drawn maps" to try and cut down on the amount of images I'll have to use and save some work. This will also be the only galaxy where TPs are not grouped up for convenience.


Vay-Gir Galaxy​



People's Celestial Realm of Tian'Chao Territories:
Square 36: Drae Nang (Tian'Chao) A newly assimilated territory of Tian'Chaoren, and the first territory to be overseen by the Tian Long twins; Xiang and Xinyi. Heavily developed and fortified, the territory now produces a great deal of resources and is home to, for a relative backwater such as this galaxy, a rather considerable amount of military force. (Heartland, Ridiculously Defended)
30: The Tarandar Territory, a former Territory of the Imperium of Man conquered by Waaagh! Muchkill and then by the Celestial Realm of Tian'Chao, currently still crawling with Feral Greenskins in need of being cleared out with some of the space within being held by the Eldar and the Imperium of Man. A standoff has ensued between the Imperium and the realm thus far. (Heartland, Ridiculously Defended)
42: Hae Tan Territory, Once devoid of all intelligent life due to a Necron purge, the Hae Tan territory is now a bustling centre of the Celestial Realm's rapidly growing presence in this galaxy, albeit one on the watch to its east for the warring powers of Chaos and the Strangers. (Heartland, Ridiculously Defended)
35: Shyalarad Territory: Formerly uninhabited territory now teeming with the people of the Celestial Realm, Shyalarad cuts between the starlanes that the T'Au and southern Imperial territories in this part of Vay-Gir were massing forces on the border of and now presents a dangerously prickly tripwire obstacle between some of the most direct routes to go to war with one another. (Heartlands, Ridiculously Defended)

New Phoenix Kingdom Territories:
6: Aeldari Territory of Baradesh: The Phoenix Kingdom has made its mark here, hoping to help with the rebirthing of the Eldar ways of old even in the face of an often hostile universe.
34 (A): Zhardan A: Now populated by the might of the Phoenix Kingdom, Zhardan is extensively fortified and militarised, occupying an inauspicious place between two empires at war with each other.
12: Phoenix Kingdom Territory of Aradash: With the Skaven put to flight, the Eldar have taken to purifying this place and making it a bastion of light and order.

Stranger Territories:
1: The Arcane Veil Territory: Long lost to the infrareality distortions of the strangers, a nightmare place where horrid things creep and crawl out of.
2: The Southern Arcane Veil Territory: Long lost to the infrareality distortions of the strangers, a nightmare place where horrid things creep and crawl out of.
4: Estranged Territory of Ordania: The Imperial bastions against the incoming army of the starless night proved unable to stop the crawling horrors that slithered free, overwhelming them with stampedes of Planet-Terrors and reality breaking horror.

Leagues of Votann Territories:
22: Ortanak Territory; Held by the Votann League of Vorgan; dedicated to the establishment of profit and trade, doing business as they see fit as their holds and kindred spread through their designated part of the core.
21: Gologhor Territory: Held by the Votann League of Vorgan; dedicated to the establishment of profit and trade, doing business as they see fit as their holds and kindred spread through their designated part of the core.

Dawi Karaz Ankor Territories:
28: Katanak Territory; Held by the Dawi Kingdom of Uzkazar, who has been here since the end of the war in heaven, long before the Umgi ever arrived.
27: Vagralkar Territory, Held by the Dawi Kingdom of Uzkazar, who has been here since the end of the war in heaven, long before the Umgi ever arrived.

Reality Distortions:
23: Undead Warp Rift, the Jaws of Death; a realm of the undead and nightmarish Shedim, the dead animating nearby in growing numbers as the efforts to contain the creatures of the Mordei start to break down.
46: The Vortex of Woe looms close but increasingly isolated, weakening from the power of the Lizardmen Astromantic Web and the rituals to dispel Chaos from Moradash. The Black Legion however, is amassing in greater numbers within, seeking to launch their own front of the Black Crusade.

Lizardman Territories:
45: Quetzitzanl Tlahtanoyan Territory of Xokitalan, a territory of the enigmatic Lizardmen. Full of ancient megastructures and restlessly preparing its legions for some purpose.
50: Quetzitzanl Tlahtanoyan Territory of Tenotacala, a territory of the enigmatic Lizardmen. Contains a substantial population of Amazons, a substrain of humanity created by the Lizardmen from human refugees in their space.
47: Quetzitzanl Tlahtanoyan Territory of Moradash, recently conquered by the Lizardmen with the aid of the Celestials and the T'Au, this territory is still being cleansed of remaining Chaos ad Strange holdouts, but will inevitably succumb to the machinations of the Firstborn.

Skaven Territories:
18: Skaven Under-Imperium Territory of Veektok: While the Skaven tend to stay in the "Underway", their perverse, less reliable parody of the Webway or the Webway itself whenever they can get purchase into it, the Skaven openly rule here over a ramshackle nightmare empire. Being invaded by the Imperium of Man.
38: Skaven Under-Imperium Territory of Tevok: While the Skaven tend to stay in the "Underway", their perverse, less reliable parody of the Webway or the Wwebway itself whenever they can get purchase into it, the Skaven openly rule here over a ramshackle nightmare empire.
11: Skaven Territory of Vidar: Overrun by the Skaven, these places are now full of left-over guerilla wars and imperial reinvasion attempts, but the Ratmen are refusing to budge anytime soon.

Greenskin Territories:
16: Greenskin Territory of Morktrok: Formerly held by myriad powers that rose from the general collapse of the Maetar Dominate, Waaagh! Gitkilla the Fun recently krumped the whole lot of them, expanding from territories directly to the west.
17: Greenskin Territory of Kidar: Conquered by WAAAGH! Gitkilla the Fun, Kidar has been trampled beneath the boot of the Ork against both spikey and non-spikey humans.
10: Greenskin Territory of Gorktrok Centre: Held by Warlord Gitkilla the Fun who arrived here via the "Gorkamorka Tunnel" Wormhole recently, Gorktrok is the origin point for a growing Greenskin force.
5: Greenskin Territory of Wotdazog: Formerly held by myriad powers that rose from the general collapse of the Maetar Dominate, Waaagh! Gitkilla the Fun recently krumped the whole lot of them, expanding from territories directly to the east.

Imperium of Man Territories:
24: Iladrani Territory, reconquered by the Imperium of Man in the Iladrani crusade and has largely completed reconstruction, has finished a warp-gate connecting it to Imperial territory elsewhere.
8: Imperial Territory of Algoran, Generally regarded as the centre of the Imperial presence in Vay-Gir, Algoran at its heart has the Aevalus Wormhole that helps connect the Imperium to this place.
14: Imperial Territory of Soradar: Containing the heart of the Viridian Star Chapters of Astartes' operations, this populous and longstanding territory of the Imperium of Man is full of recruiting worlds for the chapter raised to safeguard the Imperium's operations in one of the many, many galaxies it hopes to rule over.
3: Imperial Territory of Elsonar: Largely dominated by the Mechanicus which exploits the large number of supernovae induced during the war in heaven's creation of many heavy element-rich worlds and bodies to produce many wonders and extensively studies the old human presence here.
7: Imperial Territory of Jaldis: Mostly dominated by the Ecclessiarchy, Jaldis was the birthplace of the Galactic Patron saint, Evenia.
9: Imperial Territory of Asdavaria: A portion of the Imperium of Man well known for being something of a cartel playground bloated from wealth funnelled through rogue trader dynasties interacting with the leagues.


T'Au Sphere Territories:
33: T'Au Territory of Sha'Dra'Nan: A former Maetar territory under T'Au occupation and being converted to the philosophy of the Greater Good and populated by massive numbers of vat grown colonists of the T'Au Spheres' major species.
39: T'Au Territory of Sha'Dra'Nan: A former Maetar territory under T'Au occupation and being converted to the philosophy of the Greater Good and populated by massive numbers of vat grown colonists of the T'Au Spheres' major species.
40: T'Au Territory of Kal'Dor'Ae: a very standard territory of the T'Au spheres.
41: Delen-Man Territory, a territory of the T'Au Spheres that has grown into a fully-fledged series of septs under the guidance of the T'Au'Va.
44: T'au territory of Moroktar: The T'Au Empire has finished conquering all Maetar territories in this galaxy as it aims to finish its conquest of what had once been one of the great powers of the supercluster within its Fourth Sphere of Expansion.
43: T'au territory of Voktar: A recently overrun Maetar territory, the conquest of this place cements the T'Au as the territorially greatest power in this galaxy at the moment and is being garrisoned against the likely inevitable responses from the Undead, Necrons, and Tyranids.
34 B: Zhardan Dwarf Galaxy: A dwarf Galaxy in the process of being consumed by Vay-Gir, the Zhardan Dwarf galaxy is coterminous with the Asur territory of the same name and serves as a major T'au outpost towards the Galactic South.
34 C: Zhardan Dwarf Galaxy: The other portion of the Zhardan Dwarf Galaxy, these resource rich stars provide the Earth caste with a great deal of income as they extract the wealth of these stars.
34 D: Zhardan Minoris Dwarf Galaxy: An even smaller dwarf galaxy, the Zhardan Minoris Dwarf Galaxy is full of regions largely run by the Fire Caste.

Chaos Territories:
37: Chaos Empire of Toradarak: Home to many warbands of Chaos dedicated to Tzeentch who have erected their fortresses here, as a safe place where they can plan their raids.
19: Chaos Empire of Malgonash: Primarily dominated by traitor legionaries of the Knights Glorious, this place of vanity and arrogance is bedecked in monuments to the triumphs of the traitor Primarch Mordra's villainy.
13: Legion Territory of Ordorat: Conquered by forces fighting for the Black Legion Lord Druxus Bale who has claimed it in Abaddon's name.

Undead Territories:
20: Undead Empire of Asherakh West: Ruled by the Liche King Askorakh and backed by astartes of the Night Lords legion, the Empire of Asherakh is building its forces for something.
26: Undead Empire of Asherakh Centre: Ruled by the Liche King Askorakh and backed by astartes of the Night Lords legion, the Empire of Asherakh is building its forces for something.
32: Undead Empire of Asherakh East: Ruled by the Liche King Askorakh and backed by astartes of the Night Lords legion, the Empire of Asherakh is building its forces for something.
29: The Shardarat Territory: Overrun by the Undead while still recovering from the Khornate attack and a surprise strike by the Death Guard, the Unliving of the Jaws of Death have conquered this territory and made it a haunted place of ghosts and the restless remains of the unquiet dead. Preparing an invasion force aimed at Tian'Chao space(!)
15: Undead Territory of Aekorna: The Undead have come to this place and have come to stay, erecting the dread banners of Nagash and the Primarch Atraya, the wealthy cartels embracing the promises of eternal unlife.

Necron Territories:
25: Marakesh Dynasty Territory: The first elements of the ancient Marakesh dynasty in this Galaxy have begun to awaken from the long sleep and are eradicating everything that they deem to be unwelcome trespassers in their ancient land, which is just about everyone.
31: Necron Territories of Vash-Gorand: The Dawi Zharr fought hard and fought furiously but ultimately succumbed to the deathless tide of the Necrons all the same. Their temples have been cast into ruin, their cities wiped clean of their presence, their fleets shattered in orbit over their worlds while pylons scour the touch of Hashut clean.


Tyranid Territories:
49: Baphomet Territory of Graktar: The Maetar Dominate proved unable to resist the advance of Hive Armada Baphomet and its worlds have been, after having the most easily accessed materials scraped off by the rapacious bioships, tyrannoformed by stay-behind organisms into quivering centres of Tyrannic biomass.
48: Baphomet Territory of Sektar: The Maetar Dominate proved unable to resist the advance of Hive Armada Baphomet and its worlds have been, after having the most easily accessed materials scraped off by the rapacious bioships, tyrannoformed by stay-behind organisms into quivering centres of Tyrannic biomass.
51: Tyranid Territory Argalik: The powers of the Dark Gods ultimately did not protect their followers from the lining the gullets of the Tyranids, who have scoured these stars of their presence and covered it in their biochemically bizarre structures and presence, a quivering foothold for the Hive Armadas to invade further into these stars.


Territory Groups


Only territories currently in your reach will be detailed. Reach is defined as the farthest territory that you can maintain any sort of practical logistical influence over.

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Territory Groups


(Check the bottom tab)

Only Territory Group Gimel is currently available. Only territory clusters listed below are interactable due to issues of range, with range being defined as the maximum distance you can maintain lines of communication without unacceptable sacrifices.

Territory group Gimel: Nimrod Subsector



Gimel A1 to B-2: Advent Aserat Knesset: Four TP, The Epsilon Advent typically lives in the remote reaches of dark space, and in this expanse of void, they make themselves at home to ponder the mysteries of the universe amidst cold stars and dark matter clumps. When they do settle galactic space, they usually do so around centres of psionic power or cosmic oddities. The Epsilon of the Aserat Knesset are no different.

Gimel A-5 to B-5: Asahikyojin Department of Kantaku: Four TP, Yamamoto Tsukito and Taiyoko manage many territories within the Bentusin Supercluster, with these territories being particularly productive. though under threat by Tyranids from Hive Armada Raiju, or as the Imperium referred to it "Hive Armada Brontes", the Storm bringers. Kantaku is heavily defended, and its moors bear many ships of the proud Solar and Lunar navy.

Eastern Virgin Territories: Diffuse and sparsely populated by stars and other forms of active matter, developing these territories will generally require double the normal RP investment per stage of development.

Gimel C-3 to D-4: Tianchao Department of Yaobei: 4 TP, Under the tutelage/management of the Xuanwu twins Bao Xiao and Bao Heng, Yaobei is a fortress under attack by multiple sets of monsters; the Orks of Waaagh! Gitkrakka, the Tyranids of Hive Armada Raiju, the Undead of the Cyborg Reapers, and the Numerians of Subroutine Darkstar, with the aid of the Advent, the Asahikyojin, the Eldar of the Kushan Kiithid, and vassal Ogors.

Gimel A-14 to B-14: Asahikyojin Department of Nanshiku: Four TP, Also under the loose guidance of Tsukito and Taiyoko, these less embattled territories are a valuable source of civilian productive industries and are a centre of exchange due to their proximity to a number of prominent wormholes and warp currents, Lothiergian merchants from the Holy Alliance are a particularly common sight, as are the Aeldari and Dawi and Ogors.

Gimel A-15 to B-16: Tianchao Department of Dan Yue: Four TP, working alongside Bao Xiao and Bao Heng, are Yu Mingze and Yu Mei, the spirit carp twins of Turquoise and Carnation. As they tend to work in civilian affairs more often, they find Dan Yue's relative placidity quite well suited to their specialties, receiving all manner of guests and overseeing the production and research efforts of the Realm's outposts in these stars.

Gimel A-19 to B-20: Advent Sekhesh Knesset: Four TP, The Advent of this Knesset are more militarised than their northern counterparts, faced with an onslaught of Rak'Gol attackers against the holdings of these reclusive Abhumans. The holdings of the psionic abhumans is rumoured to guard the prison of one of the Great Ones of the Strangers, as many of the defences of Sekhesh are clearly meant to keep something inside rather than just attackers out.

Gimel C-19 to E-23: Rak'Gol Empire of Thrakadash: 12 TP, The Rak'Gol are an enigmatic and hyperviolent people whose sophoncy is a matter of questioning. Obscenely fond of nuclear fission and nuclear power, these radiophilic prosthetic addicts do not bother with mercenary work or even communication, they simply arrive in overwhelming numbers with even more overwhelming violence and leave nuclear winter frozen wastes in their wake that are as paradise to them.

Gimel C-6 to D-9: Hive Armada Raiju Forward Bases: The Storm Fleet brings forth devastating electromagnetic power wherever it goes, its fleet well designed for the creation of energy through biological processes and the creation of energy generating biomorphs. Of particular note is its mastery of electricity and magnetism, and heavy usage of the biometallic Kyberdon strains.

Gimel D-5 to G-5: WAAAGH! Gitkrakka: Six TPs, Waaagh! Gitkrakka is a subordinate Waaagh! that indirectly reports to the up and coming Overlord Skullkrak through one of his more direct subordinates. Gitkrakka is here for a great fight, and for a chance to outgrow the shadow of Warlord Bigstomp, and he certainly has found a great fight as his Grots, Trogs, and lads battle in all directions.

Gimel D-9 to F-7: The Republican Academic Conspiracy's Campus of Dharaktal: Six TPs, these territories of the Undead Academocratic Republic engages in grandiose plots to build its dreamed up Necrocratic, Thaumatarchic, and Academic republic that will achieve a level of dark enlightenment to cast the universe into the abyss. The Campus of Dharaktal is part of a great node feeding off the deaths and dark magic of vast quantities of space for the Cabinet Cadaverous' ambitions.

Gimel E-1 to G-2: Numerian Subroutine Darkstar March: The Numerians, like the Tyranids, come from someplace far away, from beyond the rim of the Garden and beyond the work of the First Ones who had set the stage in the distant past. They come to the stars with an all-consuming desire to destroy every possible threat they detect, which seems to be literally everything besides themselves to the galaxy-smothering machine mind network.

Gimel B-8 to C-10: Eldar Protectorate of the Kushan Kiithid: The Kushan Kiithid seek to engage in a project of holding and expanding territory in the belief that the Asuryani are doomed to eventually be let behind by the Asur, the Druchii, and other Eldar strains who actually seek to build a future rather than run and hide. This protectorate, Falastain, represents a great deal of hope for the Craftworlders, who have collaborated with the Asrai and Asuryani in the hopes of building a new future for their kind.

Gimel B-11 to D-10 and C-16 to D-17: T'Au Prefectures Quai'Lon: 8 TPs The T'Au efforts to expand into a superpower, whether through the creation of the Pech Pact as their own multinational alliance, their increasing investment into more and more sophisticated means of faster than light travel and communications, and their efforts to create more T'au citizens through vat growth to populate every reach of their growing Spheres. The T'au here have found that Bentusin is called the furnace of war for good reason though.

Gimel D-19 to E-21: Marrakesh Dynasty Nomes of Askehtekh: 6 TPs, the time for slumber has ended, the Marrakesh dynasty rises across its countless tomb worlds at the call of its High Phaeron, the silent legions seeking to subjugate or drive out those who do not recognise the authority of the Risen King of Kings or would dare to profane the works of this place's rightful lords. THeir black fleets emerge in ever greater numbers, tearing through world after world while the High Phaeron's Emissaries go to nation after nation, demanding tribute if they do not wish to provoke the wrath of the Monarch of the Black Sands.

Assorted Ogors: The Ogors are a wide and far-ranging people whose innate mastery of warp travel allows them to appear just about anywhere. The Great Tyrants of this place eagerly amass glory and riches and grow quite literally fat off of the tolls they enact as they instinctively create warp channels that make their territory suited for stopovers while crossing to other destinations. Most of the Ogors pay their respects to the great Dagra if not always outright loyalty.

Gimel A-20 to B-23: Itzecanl Node Cluster of Paskantiany: Four TPs within interaction range, these Territories are managed by the all powerful will of the Slann Communion and the councils of the other breeds of the first ones, as well as with their allied peoples such as the Amazons, Gargareas, the Ghirallons, and more.

Gimel E-12 to E-15: Thyrrus Troupes: Four TPs, the Thyrrus are truly inscrutable and their actions obey a logic known only to themselves. Interact with them at your peril.

Gimel E-16 to G-20: Waaagh! Smashdakka: Ten TPs in interactable range: This Waaagh, under Da Shootsmakk King or (Dee Ess Kay for short) Greenlotz Bigkill Smashdakka is a long lasting scourge of these stars, a great expanse of space subsumed within the green tide. Smashdakka is, of course, warring with everything around him as the Orks tend to do.

Gimel F-10 to G-12: Imperial Themata of Silverland: 10 TP within interaction range: Silverland is a deeply coveted Themata and also one that is under no small amount of threat. The Argent Justicalist Chapter of Astartes makes its home in this Themata, and Chapter Master Juan Domingo Peron is noted for having far more of an opinion in how politics are managed than is typical for Space Marines.

Gimel F-20 to G-21: Votanni League of MacDonald: 4 TP within Interaction Range, the League of MacDonald is the preeminent power of the Gimel Grouping, with a vast amount of territory sprawling thirty two territories and deep reserves of manpower and materiel paired with their high technology present within the Urghermeister Kindred. Many come to them to trade for a portion of their enormous wealth, many more come to test their defences, all have found that the Urghermeister Kindred's pockets are as deep as their defensive lines.

Gimel F-22 to G-23: Dawi Zharr Dark Holds of Khazdrakal: The Cruel Dawi Zharr seek to wage war upon the League of MacDonald, seeing the cloned abhumans as a disgusting insult to the perfection of the Dawi Form brought about by the loathsome Umgi, one that they will not tolerate without bringing the full weight of their siege craft.


Available Mercenaries​

Mercenary Fleethordes, Legions of Legend, Characters, and detachments are always more expensive than your own forces but are available for use immediately upon hire and may contain capabilities that you are lacking. Detachments are attached to a fleethorde to augment them with the capabilities of that detachment.


Fleethorde​


League of Urist freekyndred (Leagues of Votann Hernkyn)​

These Hernkyn warriors come with the massive ships that the leagues are famous for as well as cataclysmic siege capabilities as the devices used to shatter a planet for ease of mining can also be used to obliterate fortifications or crack open planetary shielding not able to withstand such firepower. As far as they are concerned, as long as the experiences they can bring back to their Votann is good and the payment clears, they are willing to fight for just about any cause so long as it does not shame their holds.
Tier: Extremis (High Quality, Elite)
Strengths: Supercapitals, Artillery, Behemoths, Vehicles, Subterranean Combat, Infantry
Weaknesses: Hit-and-run warfare, Screen Ships, Skirmish,

Price: x2 standard fleet upkeep and build cost or x1.5 standard fleet upkeep and build cost but one megastructure point in a territory they help take is tithed to them as they build megastructural mining facilities. Can hire Battle planetoids.
Mercenary Master reduces this to x1.5 standard upkeep and build cost and 1.125 if allowed to mine.
Special Discount(!): Further 25% off due to good will from leagues for helping their Ancestor Cores run better down to x1.125 standard upkeep and build cost and 0.85x standard cost if special price is paid.

Characters
  • Urist, clone of Urist of the League of Urist: Thrice-Urist as he's often called is a wizened Grimnyr who seeks experiences and ancient wisdom to bring to the Ancestor Cores, though perhaps a bit overly fond of his bru, he somehow makes using his Barrier technosorcery work even when drunk on enough alcohol to instantly kill an elephant. (Unlocked at Magnitude 1 hire, Kyn, Psyker, Level 3)
    • Grants one additional High Magic Action.
    • Primarily utilises defensive or supportive abilities.
    • Decent Duelist
    • Can contact the Ancestor Cores to reduce the cost of three researches per turn by a random amount.
    • Expertise can be tapped to shave off slot costs for esoteric projects and esoterica-mechanical interface.
    • Reduces likelihood of Perils of the Warp.
  • Olga the Wise: A Brokhyr Technosmith of formidable pedigree, Olga has taken the Dawi art of runecrafting taught to the Kyn by the Dawi and integrated it into her works as part of a line of innovative clone lineages. Also an architect of significant talent and a multidisciplinary scientist, Olga brings many things to the table, though of course she never works for free. (Unlocked at Magnitude 3 Hire, Kyn, Engineer, Scientist, Level 3)
    • Provides a bonus to the usage or destruction of fortifications and artillery.
    • Expertise can be tapped to shove off slot costs for mechanical, industrial, or conventional weapons projects.
    • Decent duelist
    • Reduces megastructure build cost by 20%.
    • Offers one extra free research slot per turn so long as she is hired.
    • Builds d3 random techno-artefacts per turn for character use.
Legion of Legend

  • The Earthbreakers: A renown force of incredibly destructive siege warfare experts, the Earthbreakers are known for being able to challenge even Dawi Zharr hold worlds and breaking open the fortresses of the Iron Warriors and the Skaven. Using weapons carefully tuned by generations of Brokhyr, they are also masters of the defence and have built many fortresses that have endured for thousands of years. (Unlocked at Magnitude 1)



The Carnage Legion (Barghesi Sell-Jaws)

The Barghesi have a bit of a reputation, a species evolved in the harshness of a deathworld they conquered through sheer might, cooperative numbers, predatory genius, and berzerker aggression, the Barghesi are the subjects of bedtime stories used to scare children into sleeping on time just about everywhere they are commonly known. Four meters tall on average when ready to mate (though they will continue to grow throughout their lifetimes), clad in natural armour over thick slabs of muscle, capable of regenerating entire lost limbs and healing up wounds alarmingly quickly, and with enormously powerful jaws and claws; the Barghesi are most infamous for their ability to enter a sort of controlled berserker state. While able to still aim and direct themselves, they become completely numb to pain and any injury that isn't instantly fatal and push their body to its fullest limits while trying to kill their enemies with extreme prejudice. Their bodies will also heal to be more resistant to the prior form of trauma that injured them, allowing them to engage in a sort of personal evolution to adjust to nearly any environment or battlefield.

The Barghesi are so feared by the Imperium that the Imperium has established a policy of, as they have never been able to vanquish the xenos; to try to cordon them away from the Tyranids, fearing what may happen if their vitality is able to be incorporated into the Gestalt Chorus. Of course, no cordon is perfect, and the Barghesi have a strong aversion to staying in a place for too long lest they overtask its resources. The Carnage Legion is one such band of migrant Barghesi, infamous across millions of parsecs for their warrior fury and their warships' typically Barghesi design qualities of straight line speed, brutal prows and rows of flexible turrets to fire while knee deep in enemy formations after a preliminary bombardment. On land, the barghesi deploy with massive tanks, smaller robots to fit into spaces they cannot, and some of the deadliest infantry around. The Carnage Legion's prices generally include homes for its warriors and a path to citizenship for its fighters for those willing to take them, while those who are not must pay a steeper cost in resources and weapons.

Tier: Primus (Elite, High Quality)
Strengths: Clash, Skirmish, Shock, Penetration, Infantry, Capital Ships, Massives
Weaknesses: Withdrawal, Non-Automated Screenships, Urban Warfare, Confined Spaces

Price: 1.2x normal fleet build and upkeep costs.
Mercenary Master discount: Down to 0.9x normal fleet build and upkeep costs
Note: For every magnitude of Barghesi hired, you will gain 1 Barghesi pop per turn from the Carnage Legion's soldiers settling down. Hiring at least three magnitudes of Barghesi will unlock a Barghesi integration revolutionary breakthrough project that will add Barghesi auxiliary units and technologies to your main roster.

Characters
  • Warmaster Gydrash: As much as the Barghesi are known for their violent streaks, they are also known for an instinctive appreciation for mass organisation, tactics, and strategy as they adapted to their homeworld and defeated its predators through not just strength of numbers or form, but cunning and the ability to dedicate long-term planning to victory. Gydrash has applied this to be a victor in many battlefields for many clients or of his own accord. Gyrdash has a hide weathered and hardened by many battles but does not tire of it. However, he understands that many of his kind simply fight to earn their keep, and does not begrudge those who do not stay in the Carnage Legion for life. (Barghesi, Warlord, Level 3)
    • Provides a bonus to Shock and Clash, and a moderate chance of improving cascading bonuses or decreasing the enemy's bonuses.
    • Top Tier Duelist, Gets Stronger with every fight he survives.
    • Regenerates (Can recover from mortal injuries within the same battle).
    • Makes Barghesi troops unbreakable.
    • Reduces cost of building pops by 50% by attracting Barghesi migrants.
    • Provides a reduction to the cost of Alien integration research.
  • Witchmaster Zhurlok: The Barghesi are like a great many species, capable of manifesting a connection to the empyrean. Though Magic in the form of the Winds is rarer amidst them than it is with humans, Psychic abilities have only been increasing in frequency as the Barghesi undergo a sort of spiritual evolution. Zhurlok studies this extensively, her keen mind constantly on the lookout for pieces of what she believes is the destiny of the Barghesi to achieve a sort of enlightenment that will allow them to finally master the beast within and achieve an ancient dream of conquering death so that their overpowering drive to survive will no longer sit at the back of their minds; the great terror of their kind. (Barghesi, Psyker, Wizard (Anima [Wind of Energy]) Level 3)
    • Provides for another High Magic action in combat she is involved in.
    • Good Duelist.
    • Regenerates (Can recover from mortal injuries within the same battle).
    • Provides for a bonus to relations with any uncorrupted Barghesi polities.
    • Can lead purification actions to clear TPs with warp type corruption.
    • Can forge artifacts by combining her knowledge of machinery with her mastery of Energy Magic and psychic engraving.
Legions of Legend
  • The Darwinian Legion: Nobody is quite sure who the hell "Darwin" is supposed to be or why his name is associated with evolution, but Luigi Garibaldi once called them the Darwinian Legion and the name kind of stuck, even if he said that "though they're probably more lamarckian". The Darwinian Legion is made out of a host of Barghesii elites who have survived a great many battles and grown strong from their adaptations to them, hardened super soldiers who accept only those who have been bloodied in at least a hundred battles to adapt and hone themselves. The Darwinian Legion are infamously destructive man for man fighters, and their special ships are distinguished by their predatory markings to strike fear into the enemy as they close in for a brutal thrashing. (Unlocked at Magnitude 1)


Maria's Magnificents (Remean Dogs of War)​

Remea is famous for producing many mercenary bands often known as the Dogs of War, pricy but potent. Maria's Magnificents are a proud fleet lead by Maria Romano, heir to a patrician line of mercenary commanders stretching back more than a thousand years that she is immensely proud of. Many of the officers of her force have been in this travelling warband for generation after generation, children rising to the ranks their parents held. Highly diverse, highly eclectic, and highly eccentric, Maria's Magnificents are famous duelists, bold attackers, diehard defenders, and passionate travellers with a fire for life and adventure but a keen sense of pride and an even deeper sense of making sure they'd paid what they're owed when they want it.

Maria's Magnificents are an oddball bunch, not only do the famous Reman Condottieri of the Remean States find themselves here but a bizarre mixture of various other forms of humans, abhumans, xenos, and AIs can find themselves under Maria's employ so long as they do their orders and don't cause problems with the cohesion of the force. The Condottieri themselves are hardened professional soldiers who have modified themselves for a lifetime of war as their daily profession. This includes biological, technological, cybernetic, chemical, and even empyreal forms of enhancement to make themselves better soldiers and enjoy greater comforts with the wealth they earn. And as relentless professionals, they are doggedly loyal to their current paymaster, fearing the reputation that comes with being willing to betray a current employer for a better offer straight away.

Tier: Primus (Elite, High Quality)
Strengths: Infantry, Vehicles, Ships of the Line, Screen Ships, Penetration, Exploitation, Skirmish, Clash, Smallcraft, Aircraft, Grab-bag of differing units
Weaknesses: Supercapital Ships, Bombardment, War Engines and Massives, Cannon Fodder, Incoherent

Price: 1.5x standard fleet build and upkeep costs.
Mercenary Master Discount: Down to 1.125x standard fleet and build upkeep costs.

Characters

  • Luigi Garibaldi: Also known as the "man who laughs at death", Luigi is an old soldier with a university boy's face. Refusing to explain why he never seems to need new rejuvenant treatments or his habit of surviving what should have been certain doom and containing far more strength and combat prowess than his body should be able to hold; the truth is that Luigi is actually a Dark Age Android capable of Noospheric software transfer and using his nanyte "blood" to produce spare bodies over time that can be kept in "storage" as seemingly innocuous masses. Designed as an Assassin Synth in a now long lost age, his default appearance was meant to appeal to certain tastes in more delicately proportioned men to close to a target, study them in exacting detail, and then remove them. In the aftermath of the dark age and age of strife he's wandered on without a cause, going through many personas with Luigi simply being the latest out of many. A great commander and a master at making specific people very dead, Luigi is in de facto command of the local Magnificents. (Dogs of War, Dark Age Android, Level 3)
    • Top Tier Assassin duelist (Great stand up fight duelist).
    • Augments chances of seizing or increasing advantages while inflicting a penalty on the enem.y
    • Gives a bonus to skirmish, penetration, exploitation, withdrawal/pursuit, commandos, specialists, screen ships, lights, and stealth.
    • Increased chance of locating Dark Age of Technology type relics and can more easily interface with them and reduces tech costs for reverse engineering such relics.
    • Immortal (Can return to action after being wounded/killed within the same battle, will never age out).
    • Gives a bonus to espionage actions, especially Assassination actions.
  • Giana Romano: Eldest daughter of Maria Romano, Giana lives for the thrill of adventure and the chance to amass fortune while deployed far from the formal territories of the Remean States. Her enhancements are, out of her vanity, mostly biological or subdermal, acquired at great expense and without altering the form of her body. Her highly baroque suit of power armour with its fluted plating and distinctive plating. However, much of her extreme drive to succeed is in actuality, born of trying to compensate for the aggressive unpopularity her pariah genes impose upon her. She rubs people the wrong way, every criticism people have in their minds gets blurted out, and the esoterically sensitive actively avoid her and she's had to settle for a lesser inheritance than the second oldest; Julia due to the impossibility of her serving as a good face for the household. However, it has driven her to seek out as many blanks as possible, to build a legion of them. (Dogs of War, Human Pariah, Level 3)
    • High Grade Blank (shuts down Esoteric abilities and Supernatural entities near her unable to overcome her blank magnitude), Top Tier duelist against casters she is able to shut down, good in assassination type actions, only decent in general combat against non-esoterics.
    • Gives a cost reduction to researching Blanks, Pariahs, Blackstone, and other forms of anti-esoterics.
    • Gives units she's attached to a bonus against enemy esoterics, esoterically corrupted enemies, and supernaturals whether defensively or offensively.
    • Increases the recovery time for banished daemonic (or similar entity) fleethordes, detachments, legions, and characters.
    • Allows for early unlock of Null related technologies.
    • Decreases the amount of Unreal Magnitude non-material enemies are able to call upon.

Legions of Legend
  • The Silent Band: A collection of Blanks and Pariahs that typically assemble piecemeal due to the strange effects that occur when they gather together, the Silent Band are a rare but proud lot. While maybe one person in a million has the combination of power, desire, and circumstances to become part of the Silent Band, even in the Kelesh supercluster alone there are a very large number of possible recruits to join their ranks. But each Silent Soldier is rare enough to be carefully augmented and presented with the best equipment available, and trained to the highest standard, but it is their ability to crush enemy supernatural abilities and cause empyreal armies to simply collapse in their presence that is truly valued, even if the dreadful emptiness people feel when they gather in large formations is terrible to experience to the point that suicide rates increase dramatically when they gather in bulk and Crypteks eager to create more Pariahs often hunt them.


Lances of the Stars​

An Eldar Corsair (or Anhrathe in the most common strain Eltharin) host infamous across many clusters for both its code of honour and also its tendency towards derring-do, the Lances of the Stars are in it for the glory more than the gold. Lead by the dashing Corsair Queen Raelaya Veledhaine the Drake Mistress, while Tian'Chao finds the entire thought of a dragon serving as the mount of a humanoid to be shameful and humiliating, she enjoys teasing the Tian Longs about putting a saddle on them much like she does with their winged Tempest Dragon counterparts. In particular, she is fond of teasing and needling Xiang who is especially opposed to the idea of ever being anyone's mount and regards the prospect of being "tamed" by either her or her First Mate, Prince Aevarian Elathranii the Voidmaster who has, to Xiang's horror; also partaken in needling the proud Tian Long.

The Anhrathe are perhaps the Eldar who were the closest to the spirit of the late Old Phoenix Kingdom, free-spirited and wild, with a sense of their own invincibility strong in their hearts but not utterly consumed by sadism as the Drukhari, nor the imperious malice of the Druchii, the frightful murderlust of the Khaineth, the shadowbound terror of the Mandrakes, the somberness of the likes of the Idoneth or the endlessly labouring Vauleth. They are not bound to the paths of the Asuryani, the traditions of the Asur, the rusticness of the Asrai, the technological rigidity of the Ithilyani, the sense of duty-bound purpose of the Lumineth, or the religious zeal of the Harlequins. They are free.

Tier: Maximus (High Quality, Elite)
Strengths: Light Units, Elite Infantry, Commandos, Specialists, Battlecruisers, Grand Cruisers, Screen Ships, Esoterics, Skirmish, Penetration, Exploitation, Pursuit/Withdrawal, Individuals of Importance
Weaknesses: Attritional warfare, low numbers of very large units, Clash, Shock, Artillery, Poor at static defence.

Characters
  • Queen Raelaya Veledhaine the Drake Mistress: The first thing many ask about Raelaya is why is she so far away from the regions of space that contain her native Craftworld Confederation of Saim-Hann. The second thing many ask is if the rumours of her fondness for dragons is more than professional. A formidable warrior who is never far from her bonded companion; the Mighty Dragon Kavreirth the Resplendent. With her enchanted spear and carbine and her almost ostentatious knightly armour, she is a tried and true warrior born. (Eldar Corsair, Mounted on Unique Dragon, Level 3, unlocked at Magnitude 1 purchase)
    • Top Tier Duelist.
    • Comes with Dragon Mount.
    • Bonus to espionage, scouting, and piracy actions (piracy is a form of diplomatic action that can be used to reduce the enemy's economic strength).
    • Bonus to diplomacy with most Eldar substrains.
    • Bonus to Cruisers, Capital Ships, Screen Ships, Small Craft, Vehicles, Infantry, and Support.
    • Bonus to the chance of recovering relics.
  • Prince Aevarian Elathranii the Voidmaster: A young man by Aeldari standards but one who has established a rapport with the Zhu twins all the same; a distant relative to Raelaya and a noted archaeologist, explorer, admiral, and dragon whisperer who is as knowledgeable as he is fun-loving. (Eldar Corsair, Mounted on Unique Dragon, Level 3, unlocked at magnitude 1 purchase)
    • Unlocks Eldar & Tempest/Occidental dragon Integration projects.
    • Good Duelist, Comes with Dragon Mount.
    • Eldar Psyker and Sorcerer.
    • Bonus to Skirmish, Elite Infantry, Esoterics, Super Infantry, Exploitation, Penetration, and Pursuit Withdrawal.
    • Cost reduction to Eldar technologies/psykana.
    • Heightened chance of finding Old Phoenix Kingdom and Old One Relics.
Legions of Legend
  • The Cloud Wing Cohort: It is rare for an Eldar to remain an Anrathe for particularly long by Eldar standards. Usually at most perhaps a few centuries in a species that never really dies of old age so much as they simply tire of life in their current body and seek to move on when ennui fully consumes them; a process of millennia. For most its a phase of youthful wanderlust and rebellion, living life on the edge, others still die in battle for piracy is not a safe trade, and a few fall to darker things whether it be the bloodlust of Khaine, the thrill of the Drukharii, or the promises of Undeath or they indulge in obsessions too deeply and let Slaanesh step in. Most though, simply grow out of it and come back home. Not the Cloud Wing Cohort, who recruit solely from those who have plied the Anrathe way of life for the equivalent of six hundred and thirty-seven Terran years; or a hundred Solar Cycles by the reckoning of the old homeworld. They are committed, and time has made them stronger and wiser, their ships festooned with markings honouring their many triumphs and their names sung in many shanties. Of particular note is their mastery of Strike Craft combat and the usage of the Webway, as well as lightning quick and lethal precision boarding strikes.

Missions



Ergatocratic People's Celestial Realm

Eliminate Black Legion Forces

Description: The Black Legion, while primarily focused on the Imperium out of its longstanding grudge against the Terran government, is a force that the superior Jianyi have deemed is in need of being pruned to weaken the resurrected Araghast the Pillager's war efforts across the Bentusi Cluster. This will mean both eliminating the Black Legion's holdouts in Territory-17 and also thwarting their offensive actions with forces both within and without this galaxy, and eventually closing or fully containing the avenues out of the Vortex of Woe. Furthermore, the Chaos Lord Vantas Obsidius the Black must be killed and the Daemon Prince Sylathrax the Unbound must also be banished from the Materium.

Further reward will be granted for defeating any other Chaos Forces that may be present (Chaotic xenos such as Skaven will also be counted for this purpose) but is not necessary for the full reward. The Itzecan, the Asur, and the Asihikijin will be partaking in the eventual assault on the Vortex of Woe, though when the assault on the Vortex of Woe will begin is up to you to decide. It is likely that the Black Legion will be reinforced by Technobarbarian Tribes of Chaos, Beasts of Chaos and the Dark Mechanicus within the Vortex of Woe.

Note: Vantas Obsidius as a Chaos Lord and an Astartes at that, cannot long suffer insults to his pride. One way to draw him out is to commit a character to an act of challenge that will eventually draw Vantas Obsidius from his campaigns elsewhere to deal with the offending character. As for the Daemon Prince, the Jianyi will be dispatching a weapon known to be effective against the Daemon Prince, the Force Ji known as the Tear of Platinum, a pole-arm used by the Xuanwu Yin-Yat-Sen to impale Sylathrax through the neck and decapitate him. Of course, there is only one such weapon, so you will need to decide who is given the Hysh infused anti-daemonic weapon.

Reward: Two Boon Rolls, New Legion of Legend, confederation with extra TPs; Bonus, Extra Legion of Legend.

Time Limit: 4 turns

Assist forces in the Gimel Group

The territories of your countrymen and allies are under intensive attack by swarms of enemies and only the sheer intensity of defensive works have served to hold the line so far. Reinforcements are needed to ensure victory against overwhelming odds. With the weight of the forces being arrayed against Bao Xiao and Heng, they would prefer that reinforcements arrive as soon as possible.

Assist in a victorious resolution of the current attacks on Tianchao territories in western Gimel.

Reward: Unlock Biao Xiao and Bao Heng. Progress towards confederation of Gimelish Tian-Chao TPs, progress towards unlocking Yu Mei and Yu Mingze, one Boon Roll.

Time Limit: 2 Turns


Craftworld Asuryani

Acquire Soulstones

Description: Every Aeldari of every craftworld needs their own soulstone until the owner of a previous one passes on and their soul is emptied into the infinity circuit. This is, above all other things, the primary bottleneck on Asuryani populations. However, Soulstones come primarily from Crone Worlds, former Aeldari settlements consumed by the warp through which Isha's tears can crystallise into solid form. This makes harvesting them immensely dangerous for it means tangling with the spawn of the Empyrean. While places overrun with the powers of Order, Light, Life, or Creation are reasonably safe to harvest from; demand outstrips such supply and so expeditions to places consumed by Chaos, Darkness, Death, and Destruction must be mounted.

As a sort of cruel joke, places suffused with Slaanesh's power have by far the most plentiful supply of spirit stones, enough for single raids by an individual Wraith-host on lone daemon worlds to provide enough soulstones for a century's worth of newborn for an entire craftworld. Of course, for an Aeldari to so much as set foot in a place suffused in Slaanesh's ideogrammatic warp presence is virtually suicidal, leaving this work to the Wraithhosts who have already died. However, others can harvest these soulstones, and that is where Farseer Vrailius has requested a favour. There are, of course, Daemon worlds and small warp rifts in your territory that have yet to be closed, befitting the average density of such things. The Khornates in Drae-Nang of course viciously purged any trace of Slaanesh they could, but they could not do so with all of them.

Major raids and invasions have a chance of inflicting some extra losses to your fleethordes or wounding characters/weakening legions sent to do them. However there is the potential of gaining experience for them at the same time, and the Aeldari greatly appreciate any effort to provide them with Soulstones. These rifts can also be closed, though this will reduce the rate that soulstones will form dramatically but allow for a more stable and less risky harvest. The choice of what to do is up to you.

Reward: Asuryani Craftworlds will permanently establish themselves in one of your TPs adding the "Craftworlder presence" modifier that will ensure that the Craftworlders will help to defend the TPs, and adding a variable amount of trade RP per TP they are present in. This also means you can supplicate the Aeldari to provide military assistance in offensive operations, and that they may share their foresight with you.

Time Limit: N/A, Repeatable

The Elemental Pantheon (Ogors)

Eating Contest

Description: The Ogors see the Tyranids not as a terror, but rivals in gluttony, one that they would never shame themselves by allowing to consume more and more greedily than they could. As such they desire a chance to fight with the Hive Armadas of Raiju and Baphomet.

Engage in combat against Tyranid fleethordes, achieve victory, and retake at least one Tyranid occupied TP from Baphomet and one from Raiju.

Reward: Credit for Ogor evolution, confederation of some Ogor TPs.

Time Limit: 5 Turns

Trade Offers

Spheres of T'Au'Va


"To the honourable followers of the Harmonic Way,

We of the Spheres of T'Au'Va would like to congratulate you on your triumphs in Moradash and the honour and skill your soldiers have displayed. While our relations have often been marked by a scepticism only natural from a civilisation as ancient as yourselves towards one as young as our own, we believe that you are both wise and blessed with great foresight. Enough so that we may establish an agreement that will allow our peoples to reap mutual profit and benefit and ensure our joint security against mutual enemies.

We appreciate that you wish to remain uninvolved in the present conflict between the Pech Pact and the Imperium of Man, and understand the reluctance of any nation to allow foreign armies within its borders. However, we would like to assure your resplendences that we have no ambitions of conquest towards the Ergatocratic People's Celestial Realm. As such, we would rather engage in a trade of technologies. We know that you are busy engaging in major research with the Demiurge, and as such would offer our aid to this cause to allow for its completion, if you would but humour our desire for some understanding of your mind sciences.

While the T'Au themselves are of relatively dim potential in such things, we have many allies such as the Kroot and Nicassar who would benefit greatly from an academic exchange and a chance to learn of your arts in your resplendent academies. We also would wish to establish foreign quarters for the purposes of exchange with your peoples, though of course we are not so hubristic as to ask for these quarters to allow for exemption by our Earth Caste merchants from your laws. If you would be so kind as to reciprocate with us of course."


The Spheres of Tauva are asking for the opening of foreign quarters between your territories as well as a pact of noninterference (you do not meddle in their affairs, they won't meddle in yours), they are also offering trade worth 40 RP which can scale upwards with every joint research project with the Tau completed. However this significantly benefits Tau espionage against you and vice versa.

The current relations with the T'Au are CORDIAL and trending upwards.


Imperium of Man


"TO THE PRINCES ZHU XIANG AND ZHU XINYI

We are authorised to propose for the time being, an alliance of common cause against our mutual foe in the treacherous Skaven. The Vermintide comes for us both, and the ratmen are known neither for their mercy nor their temperance in the sheer rapacity of their barbarism. We consider you to have dealt honourably with the Imperium of Him and Her on Terra in campaigns against the Orks and in our continued relations of trade and border peace. If either of our territories were to fall to the Skaven's current offensive, the other would be imperilled.

As such we seek the commission of a joint fleet command against the Skaven invasion to last until the defeat of Clan Stabskab and the sharing of the great resources of our organisations towards this actuality. Given the propensity for widespread infiltration by our foe, the details of our negotiations will have to be decided in the conference room rather than abroad by communique that the enemy's agents are able and likely to intercept for security's sake. For reasons that we are quite certain you will understand. This will ensure maximal security, and minimise the likelihood of Skaven Nightrunners murdering our delegates.

In the hopes of ensuring our earnest intentions are properly understood, this offer comes with a gift that we hope you will reciprocate by acceding to our desire to parley. We hope that for whatever our differences are at the moment, they can be put aside against the legions of the Horned Rat. Time is of the essence, and we understand all too well the need to commit to many fronts of war, but if we can work together, we can perhaps lighten both of our burdens. "

The Imperium of Man is requesting that you form a joint combat front against the Skaven of Clan Stabskab, this means that your forces will fight as allies rather than as co-belligerents, allowing for some degree of boosts and buffs to bleed into each other's troops. They are giving you 60 RP as a measure of goodwill.


Your overall relationship with the Imperium is neutral, trending positive. The Kanthians are even at CORDIAL, while the Tardarians are at HOSTILE.

Marrakesh Dynasty


"To the red pets of the dragon princes, listen to the offer of the most generous and righteous High Phaeron Kahmun Sabah-Set, Lord of the Stars of Benshadsi, Conqueror of Dragons and Sages, Destroyer of Unangled Things, Scourge of Chaos, Bringer of True Death, Slayer of Krork, Bringer of Justice, Giver of Laws, Restorer of Order, Builder of Empires, Overlord of Overlords...[413,612 TITLES EXCISED FOR BREVTIY]

The crimes of your people in the time before are not forgotten by he who has [1,025 CLAIMS EXCISED FOR BREVITY], but in his limitless generosity, the great and mighty High Phaeron [1,111 EPITAPHS EXCISED FOR BREVITY] has in his mercy decided to offer you in good faith a bargain with which you can earn respite from your deserved punishment, spawn of Yin and Yang. You will tell your sycophantic democracy of labouring fools that we demand our owed tribute lest our gaze turn upon you, who face assault from innumerable directions already and can ill afford contest with the incomparable might of our legions who have found victory in such [123,456,789 BATTLES EXCISED FOR BREVITY] to name but a fraction of a percent of our glories.

Zhu Xiang and Zhu Xinyi, prince and princess of your commonwealth, know that your mother and father in spirit were known to the great and [826 ADJECTIVES EXCISED FOR BREVITY] High Phaeron and that he has great expectations that you will share an ounce of their wisdom and accept these demands without undue conflict. Know that we have weapons to render your suns into the yawing pits of gravitational collapse and your worlds into dust lesser than the least preon and to bring the abyss of time and the vastness of space crashing upon all your works should you resist us, and you need only see the results of our glorious and righteous campaigns against [968 OFFENSIVE OPERATIONS EXCISED FOR BREVITY] to name but a fraction of our martial achievements since our reawakening, to know what doom will befall upon your beloved workers should you deny us."

The Marrakesh Dynasty is demanding tribute to the tune of ten percent of your income per turn, or else they will launch an attack. In return, they will not attack. If rejected, they will attack. This is a very simple arrangement. The Marrakesh have yet to be defeated in any of their major operations since their reawakening.

Intelligence Reports


Genestealer Threat

Hive Armada Baphomet's genestealer cults have arisen in our territories, particularly those two closest to the advance of the Hive Armada by taking advantage of anti-ergatocratic reactionary religious movements such as the Righteous Scions of Throne and Keep and the Eternal White Heart Society. What had started as reactionary cloistered cults that served as fronts for sex crimes and anti-social terrorism proved easy for Genestealers to contaminate and present an interior threat, likely as a prelude to invasion. They have rooted themselves into a mix of Imperial nostalgists as well as our own, homegrown reactionary societies that despise the collectivist focus of our cultivation ethos and have both contaminated and simply misled assets at their disposal.

Recommendation: Dispatch at least one character to combat Genestealer networks and have at least one fleethorde within adjacency of your northern and easternmost territories in Vay-Gir.

Likely consequences of failure: Genestealer fleethordes will spawn to attempt to take over the territory with the aid of the Tyranid advance, Tyranids will gain maximum intelligence advantages against you.

Imperial House of Cards

The Tardarian faction of the Imperial government within Province Bentusia is outraged that the Imperium is taking such a "limpwristed and lackadaisical" approach to the "issue of heathens, infidels, and pagans" and has sought to bypass the Kanthians by issuing a petition to the Publicae level government to call for a crusade. As the Imperium is barely a cohesive government, the Kanthian faction has only so much power to stop this should the Publicae's Tribunus give it the time of day. Even if the worst comes to worse though, channels within the Kanthians indicate that they will endeavour to maintain good relations despite their counterparts' efforts. The issue of course, is that the Tardarians have good relations with among others; the deranged zealots of the Black, Grey, and White Templars as well as the Order of the Cleansing Flame, High Lord Inquisitor Francisco Cortes of the Ordo Paganus, and the ear of the Rogue Traders of the House of Capet, a house rumoured to have even been Kings on the Old Earth.

Recommendation: An assassination might sort this issue, but it might just produce a martyr, especially if a link back to you is proven. One might be able to direct the crusade to other directions, such as against the forces of Chaos though this is not guaranteed to work. What is guaranteed to work however, is bribing the Orks of Waaagh! Gitkilla the Fun to attack the Imperium's core territories within the Publicae, which will cost 100 RP and potentially lead to a major multi-galactic Ork empire, but will prevent a crusade from mobilising.

Likely Consequences of Failure: An imperial crusade will attack the territory groups you are presently active in and greatly increase the chances of imperial attack.

A Reckoning in Necrodermis

The Marrakesh Dynasty is joined in its awakening by the Phalastere Dynasty and the Attite Dynasty, leading to a dramatic increase in Necron activity across the Overcluster. Necron legions

Recommendation: Do surveys on any territory you take to make sure you aren't sitting atop of slumbering ancients.

Likely Consequences of Failure: Do you really want to be caught by surprise by the Necrons?


Technologies


Free Research Slots: 6

New:

Civilian Sector Efficiency: A series of urbanist improvements, reforms, and technologies that allow for territories to employ 10% more POPs per rung of development, rounded up to the nearest whole number. Revolutionary Breakthrough. Type: Urban Civics.

Communications Improvements: Improvements to faster than light communications inspired by the Leagues of Votann allow for a higher level of practical organised planning, expanding the radius that you can interact with and making POPs 10% more efficient in resource output. Revolutionary Breakthrough. Type: Communications.

Biological Streamlining: The standard human body is not terribly suited for war of this magnitude. However, genetic knowledge gleaned from the Leagues of Votann has offered the possibility of a "super soldier serum" that in tandem with a particular sort of radiation exposure can significantly improve the physique of soldiers at relatively low cost. Of course these augmentations are generally low grade and uninvasive, but can save many lives where reflexes, health, or strength matter. Cost: 5 Slots (Discounted). Effect: Improves infantry and manned strikecraft. Type: Biology.

Nanite Tanks: By the integration of self-repair nanites into armoured combat units, the irrecoverable losses to the AFV motor pool can be greatly reduced and damaged vehicles can be returned to the field in short order. It also serves as a good stepping stone into a more general advance into nanotechnology, inspired by the Asahikyojin's developments in the field. Cost: 3 Slots. Effect: Unlocks nanotechnology branch, vehicles and starships take fewer permanent casualties. Type: Nanotechnology.

Tachyon Ballista: Tachyonic weapons are a novelty at this point in time, with Asahikyojin Wave Force weapons being the primary example of such, but are purely direct fire only and so far only come in beam form, which while efficient at close range introduces significant wastage at long distances. The Tachyon Ballista aims to fix this, though initial prototypes are absolutely enormous and would have to function as spinal weapons for supercapital ships, the very largest of Ordinatus ground weapon platforms, or static defences. The effects though would be nothing short of spectacular, as prototype tests show the ability for a super-dreadnought fitted with a spinal tachyon ballistae to overpenetrate a line of captured Apocalypse class battleships impounded from the Iron Warriors for weapons testing from the prow on with a projectile velocity high enough (and retrocausal enough) to counter most conventional evasive action. Cost: 5 Slots. Effect: Improves bombardment for supercapital ships, fortifications, and behemoths. Unlocks Tachyon type weapon research. Type: Tachyonic Physics.

Plasma Catapult: While plasma weapons are generally thought of as relatively short ranged by the standards of void weapons, Plasma Catapults seek to improve on plasma railguns to allow them to function as proper artillery. Through League of Votann inspired designs, these will allow plasma turrets to launch their projectiles with range similar to that of conventional mass drivers while negating much of the drop off plasma weapons typically suffer at extreme range. This also has implications for ground warfare, such as allowing for much faster projectiles for plasma artillery which is generally considered more of a siege than battlefield weapon due to low velocity with indirect fire thanks to the buoyancy of plasma allowing for fairly easy evasive action against plasma descending in ballistic arcs. Cost: 2 Slots. Effect: Moderate improvements to Clash, Skirmish, and Bombardment in space, moderate improvements to long range weapons on the ground, especially artillery or vehicles. Type: Plasma Physics.

New Model Armour: Armour is always in need of improvement, even in a world such as this where armour has proved decisively ahead of firepower. The New Model Armour program seeks to use understanding gleaned from psychomaterial research to significantly improve the material hardiness of just about everything under the sun. Cost: 4 Slots. Effect: Casualties reduced slightly across the board with more effect for infantry, characters, and lighter vehicles. Type: Thaumaturgical Material Science, allows for further research into esoteric materials.

Adamantium Mass Production: The general demand for atomically perfect precision when synthesising adamantium, especially when electrically induced to allow for its strengthened binding effect at lower quantities of mass, has served to bottleneck the output of this material. But there are ways to improve upon this and allow for greater quantities and quality of synthetic adamantium. Cost: 4 Slots. Effect: Casualties reduced slightly across the board, with more effect for very large units and starships. Type: Quantum Material Science, allows for further research into advanced materials.

Gnoblar Kit: With a bit of investment, perhaps the gnoblars can be more than bipedal kickballs and menial labourers. This will start doing investment into gnoblar equipment to make them better at cannon fodder and other such duties, as well as looking to integrate them in Tianchao society. Cost: 1 Slot. Type: Gnoblar. Effect: Improves cannon fodder, unlocks further gnoblar research.

Ogor Heavy Gear: Heavier gear for the ogors such as purpose built guns and vehicles and improvements to their starcraft can dramatically improve their effectiveness on the battlefield. While lugging around heavy weapons is fine, there could be more done. Cost: 5 Slots. Type: Ogor Weapons, Effect: Improves Ogors in ground combat and in clashes, allows for design of new purpose-built ogor ground vehicles.



Old but Unresearched:


Empowerment Project, Part 1 - Biohacking: Begins to look at augmenting organic soldiers and populace, looking for useful traits to encourage and means of improving on the limits of biochemistry. Xiuxinzhe cultivation, the biology of the Tianren and their mixed blood descendants, existing augmentation regimens, and comparable programs from other polities will be looked at to provide a baseline. Revolutionary Breakthrough. Cost: 9 Slots (Discounted). Provides for a general enhancement of all biological units, increased casualty recovery, and improves health of biological pops. Offers a credit towards a tier up. Opens further Empowerment project branches. Type: Biology.

Enlightenment Project, Part 1 - Eyes of the Soul: Starts to look at how to spiritually augment the tutored peoples as was done in the past. Particularly in a way that is less time consuming than the current Ways of Enlightenment which rely on information often not-applicable to the current Pupil species with significant holes in the knowledge base. Revolutionary Breakthrough. Cost: 8 Slots (Discounted). Effect: Provides for a spiritual enhancement to units and increases resistance to corruption. Offers a credit towards a tier up. Opens further Enlightenment project branches. Type: Esoteric.

Tianren Cultivation Project, Part 1 - Mysteries of the Past: The need to ensure that the Tianren, often known as the Tianshou or Tianjia; the Celestial peoples such as Dragons, Qilins, Fenghuan, Baihu, Xuanwu, Fuzhu, or the Tian-He to name but a few of the most prominent are raised to be properly resistant to corruptive forces and the diminished knowledge of the Celestial Path has ensured that the recovery from the Wars of Vengeance has been slow, and that the Tianren are taking longer to mature than they once did. This was not always so, and recovery of knowledge from the past and divining paths of the future may help their numbers recover. Revolutionary Breakthrough. Effect: Allows for larger numbers of Tianren units to be present in armies and pops which helps with most things. Offers a credit towards a tier up. Enhances Tianren resistance to corruption. Opens further Tianren Cultivation branches. Type: Tianren.

The Star's Wisdom, Part 1 - Laws of Physical Understanding: Though their understanding of the laws of nature is extensive, it is clearly inferior to many. Understanding the laws of nature will allow for better power generation, better weapons, and better defences. It will also allow for a greater chance to understand many mysteries not rooted in the warp. Revolutionary Breakthrough. Effect: A small general boost to anything that derives its potency from physical sciences. Offers a credit towards a tier up. Opens further Star's Wisdom branches and unlocks some new technologies. Type: General Physics.

Alchemist's Creativity, Part 1 - Hermetic Lore: Alchemy is something that Tian'Chao prides itself in, not just simple physical chemistry but the mystic arts of transmutation and refinement. However true celestial Alchemy requires sorcery or at the very least some sort of Warp power. This limits the number of real alchemists who can exist to those who have the skills to avoid corruption from their art, and can lead to the formation of cults to Chaos, Darkness, Undeath, or other foul powers. Codification of this mystic knowledge may help. Revolutionary Breakthrough. Effect: A small general boost to anything made of matter as well as to alchemical gubbins while increasing the portion of your troops and pops who can practice alchemy. Opens further Alchemist's Creativity branches and unlocks new technologies. Type: Alchemy.

Dreaming Mysteries, Part 1 - Knowing the Unknowable: The Dreamtime, the more pleasant euphemism for what is more properly known as Leng by the Tian'Chaoren is a place that is deeply touched by the powers of the Dark Tapestry; the Strangers. Yet the Psionic gifts that it bestows are clearly of great value and power, albeit ones understood less than the Semiotic nature of calling upon the Warp through Sorcery, channeling the Winds of Magic in Wizardry, or channeling its might through Psykery. But they are needed to help battle against these eldritch terrors, and may hold the key to freeing the universe from the watchful eyes of the Abyss. Revolutionary Breakthrough. Effect: Enhances esoterics and individuals of importance, starts awakening more psionic potential and adds some resistance to the influence of Leng. Opens further Dreaming Mysteries branches and unlocks some technologies. Type: Psionics.

Mech Conversion: The Orks are truly mad to think of this. Still mad does not mean impossible. Our technology is far beyond their scrap. Surely we can produce our own mech transformation. This will be limited to vehicles on the smaller side, but still useful. It could be a potent and unexpected force in the right places. Cost: 4 Slots. Effect: Improvements to Skirmish, smallcraft, aircraft, and vehicles. Type: Mechanical.

Firepower Improvement: One thing the Imperium has is firepower. Massive numbers of cannons thundering to kill the enemy en-masse. Despite our technology advantage the Imperials have managed to hold an edge over us here. Still our engineers believe it can be rectified. Some small alterations to our shipboard weapons should give us a solid boost in that field. Cost: 4 Slots. Effect: General improvement to Clash and Bombardment. Type: Artillery.

Terracotta Armies: Legions of automata governed by a single overmind, these units are a metal skeleton wrapped in alchemically enhanced clay. While their outer frame is frail and easily cracked, the skeleton underneath requires much more effort to destroy. These units are not made with the typical artisanal quality of typical Tian'Chao units. Indeed, they can be mass produced in automated factories, while their enhanced-terracotta skin can be made in bulk by even apprentice alchemists. Cost: 3 Slots. Effect: Improvement to cannon fodder, boarding defence and attack. Type: Constructs.

Hornet-Nest: A tank size piece of machinery dedicated solely to housing wasp automata in droves. These inch-long fliers can be disassembled and stored easily, while reassembled quickly on the field. Each nest contains hundreds of thousands wasps parts ready to be constructed and let loose. Wasps are equipped with a laser stinger. Can be replaced with alchemobarbaric carrying lantern-flies or atomic suppressor carrying cicadas. Cost: 3 Slots. Effect: Improvement to Penetration, Exploitation, and boarding defence and attack. Type: Mechanical.

Mobile Walls: At the end of the day, fortifications are generally thought to be static, and even in this era, this is largely true. However, the defensive expertise of the Tian'Choren does not begin and end with conventional fortifications. The exact mechanisms of locomotion vary, but they generally use tank treads to move at something akin to a walking pace for infantry, due to the massive amount of material being moved, usually coming with basic armaments and mechanisms to avoid simply being overrun. In a pinch, a team of Ogors might work in concert to move one into place, but this is generally a byproduct of the enemy trying to immobilize the fortification as the obvious tactic to disable them, though having them brace it in the face of anti-fortification vehicles and occasionally (usually the Imperium's) an actual battering ram. In addition to the obvious use of simply plugging holes in pre-existing walls, they can be used to block roads and paths, and being made of materials resistant to tank and artillery fire, can more or less ignore infantry-scale attacks. This dramatically improves battlefield control. Bottlenecking, for example, is a viable strategy, closing off all other paths to force the enemy to run into the 'least prepared' zone of Tian'Choren lines. In an open field, they can be used as cover from higher-end weaponry. Cost: 3 Slots. Effect: Bolsters maneuver advantages and increases resistance to their loss, allows Tian'Chaoren forces to deploy with Light Defenses even in hostile battlefields, and improves Fortifications. Type: Fortifications.

Linked Space Automata-Overminds: Using the new breakthroughs, Tian'Chao engineers and programmers can work alongside automata volunteers to form a limited overmind among groups, which serves to connect and guide large groups by sharing senses. Cost: 3 Slots. Effect: Bonus to sloops, fighters, corvettes and frigates. Type: Constructs.

Linked Ground Automata-Overminds: Using the new breakthroughs, Tian'Chao engineers and programmers can work alongside automata volunteers to form a limited overmind among groups, which serves to connect and guide large groups by sharing senses. Cost: 3 Slots. Effect: Bonus to cannon fodder, infantry, and aircraft. Type: Constructs.

Yin Projector: An techno-magic engine that utilizes dense concentrations of Yin energy to project curses, illusions, and hostile spirits at the enemy. Cost: 2 Slots. Effect: Malus to enemy ground forces, leads to upscaled Yin projectors. Type: Esoteric.

Yang Generator: A techno-magic mechanism that uses dense concentrations of Yang energy to enhance the strength, speed, and firing speed of armored vehicles it is attached to. Cost: 2 Slots. Effect: Broad bonus to vehicles and support craft, leads to widespread Yang Generators. Type: Esoteric.


The Economy Stupid

250 from Trade (+20 Lizardmen, +60 Asahikyo)
+170 from Megaprojects
+60 from Gifts
+250 from Production

Total Income: 730

Upkeep: -42 Tian'Chao Fleethordes, -37 Mercenary Fleethordes (22 League of Urist & Maria's Magnificents, 15 Ogors), -4 Battle Planetoids, -12 Defences = -95

Net Total: 635 RP

Rolls


2 Techno-artefacts rolled from Olga

Gain: The Crash-hammer: Combining the best traits of a Votanni mass hammer with a thunderhammer as well as gravitic manipulators and inscribed with Votann warp runes, the Crash-Hammer has the following profile under the D24 modified warhammer statline system:

Strength x3, AP-12, IP-4, Damage 2d3+6, -4 to hit, Disorientating (inflicts a -4 to hit penalty on enemies struck by the weapon), Gravitic Shockwave (Roll 1d6 for other models in an enemy unit engaged with the user with each attack, on a 6 they take an automatic hit with halved damage, on a 4-5 they take an automatic hit with halved strength and quartered AP and D3 damage), Tractor Tow (Enemies without anti-gravity cannot withdraw to ranged combat against the wielder of the Crash-Hammer)

Gain: The Mantle of Inviolability: Armour made to Tianchao sensibilities, the Mantle of Inviolability provides incredible resilience.

Armour Save 2+ armour with 6 Armour hardness (removes six points of AP), 4+ Invulnerability with 6 IP Hardness (removes six points of IP) roll a d12 for each suffered wound every assault phase, recover on an 8+, can bring an incapacitated character back into action. Rolls a d6 whenever the wielder suffers any sort of negative stat modifier save for unwieldiness from weapons; on a 3+ that modifier is negated. Doubles the user's wound count and adds +4 to Strength and Toughness.

Boon Roll: 77, 46

Asahikyojin Fleethordes will arrive as allies to Vay-Gir, emerging from a four TP satellite dwarf galaxy they will have conquered between Turns 3 and 4, forming an allied polity with trade worth 60 TP.

They will dispatch a fleethorde to engage the Undead.

Imperial Politics Roll: 61

The Imperium of Man is presently focused on dealing with the 13th Black Crusade, Hive Armada Leviathan, the Ninth Dark Omen, Waaagh! Ghazghkull, and the Tenth Ghoul Blossom in about this order of priority,. The Imperium is presently neutral to the Harmonious Collective, Hostile to the Holy Alliance, and Tense towards the Ergatocratic Cooperative Security Organisation. The Imperium is at war with the Pech Pact, the Q'Orl Swarmhood, the Druchii Eternity Kingdom, the Sautekh Dynasty, the League of Sekholah (Sarhuadin), and the Obscurian Sphere (Fra'al) to name a few. The Imperium is neutral to the Dawi Karaz Ankor and to the Asur Phoenix Kingdom.

Chaos Rolls: 13, 56, 22

The Thirteenth Black Crusade is currently losing ground, the Red Corsairs are growing in strength, Slaanesh is presently ascendant amidst the dark pantheon.
 
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Sidestory: To my son, for whom I'm probably going to die for, a Guardswoman's letter
To my son, for whom I'm probably going to die for.

Sorry love, Mum's probably not gonna make it out of this shithole warzone. You, Emperor, be praised, will live. So I can at least die satisfied that I have done something worth doing in my miserable life. And I beg of you, please, for your own sake, find a way to live. If I die, I go to the Empress' Silvered halls because I chose to, so that you won't have to. Your father also made that choice, and I think it's time I meet him too.

We can't hold here. Honestly, I don't see how anything could have, short of divine intervention. Any time even a single Tyranid victory was had any progress on trying to kill them into submission was lost with interest. And we had to fight them for the lifeless dustballs and toxic gas giants and the newborn little stars too, not just the places with human life. They really do eat everything, even if they have to bring in some weird specialist...subnid army I guess.

Crystalline monsters for the rocks, organic metal for the things we can make machines with, creatures with strange nuclei in some kind of jelly to drink in energy itself and things of living, pure energy...seems they really do intend to slurp up everything and anything and replace it with those...things they build once their reserve fleets arrive at the shrivelled lumps the vanguard leave behind. Almost reminds me of how we colonise really, clear out the natives, strip down what's useful, plop in our own and build anew.

Just...much faster. Much more total. When they do choose to remould a place instead of just making it disappear, there's never any sign of who used to be there. Doesn't matter if its Ork, Eldar, Fra'al, Rak'Gol, Thyrrus, Q'Orl, Pagan, Traitor, Undead, Abominable Intelligence, Terra's own, or whatever else this blasted universe has to offer. When they're done, it's a clean slate. Clean as I make you clean your plate love.

And that chatter in the warp and on just about every signal channel you can think of...doesn't really let you know what's going on with them on their side of the fence unless you're fool enough to try poking through on nothing but recon. So we started following them not by the signs of their movements but by the silence they brought with them. Sector stops reporting in, 'nids probably got them, that sort of thing.

And may the Human Spirit curse them, they incite apostasy and heresy ahead of them wherever they go. Top-down through the useless bumfuck nobles, bottom-up through ingrateful menial labourers, middle-out through bored mid-stratums, edge-centre through politics. Doesn't matter, they can slip through anything because they don't really need to deal with all the rules of social dynamics when getting their unholy genome in you is all it takes. Course people willing to listen make good dupes, but one planet I was on; they just got some genestealer blood diluted into the water supply and ninety per cent of the planet was contaminated in a week. The only people left were offworld institutions like us in the guard or the cogboys who keep their own water separate.

Terra, that's just not bloody fair...even when they don't spread some smart contagion on the food to poison you from the inside, or turn your stockpiles of rations into more nids or mutate the fucking trees and grass into nids and nid accessories...nevermind that on the battlefield that these things are terror incarnate. Your whole soul screaming at you to run away, voices everywhere, good soldiers pissing their hardsuits like babies or falling under one spell or the other to turn on their own and everything and I mean everything is out to kill you.

The air is poison, the ground is a womb for monsters, the plants are twisted, the animals when they aren't eaten become them, the water is infested with worse and worse things until it becomes an ichor as hungry as the bugs themselves. It's like a disease as much as it is a swarm of monsters, and while I'm proud of my skill with a plasma gun I can't shoot shit smaller than what a visible light microscope can pick up. And the daft cunts who wanted to fight without full face helmets because they didn't want the restriction...I think they lowered the toxicity for a bit, on purpose.

Because once enough of us started doing it, the air went right back to being death. One moment people were fine, right as rain, the next and then melting from inside out as hungry little micro-buggers and chemicals and things that apparently aren't chemicals because that only applies to molecules and not weird quantum or metaphysical gobbldeguk with names I can't pronounce sprang into action like landmines and so many of us died because we fell for it like schoolchildren getting clapped with a practical joke. I dunno if the Hive Mind has a sense of humour or if its slaves do, but I bet they were laughing at us.

Even worse the Kriegers made up more and more of the formation and of fucking course they did because the high command can't get enough of the gas-masked freaks who haven't got a funnybone in their body and are about the only regiments I've ever heard of where the commissars are meant to stop them from attacking when they don't need to. Messhall banter went right to shit, and even the ministorum priests' found the creepy buggers' fixation on martyrdom in the sermons and bugger all else tiresome.

And by Terra it's best that they keep the masks on. I know they come out the assembly line, probably because not a single Krieger has ever shagged, but I didn't expect them to march into the field as young as that...Keep some of them had faces as old as the sixth-year kids in your schola. Makes me sick honestly, "Better to die for the Trinity than live for yourself" they say, but they leave out "Yet better still to enjoy Their blessing of life in Their name and act in Their glory." A corpse can't keep serving Golden Throne, Silver Keep, and Holy Ghost, and it's no your average everyday martyrdom that can be better than a lived life of good work, in my opinion at least.

I told them this but they babbled some poppycock about how because their province rebelled ages ago they need to atone by punishing every generation since. Fuck off with that bollocks, honestly. If our immortal lord and lady wanted us to be concerned with shit that happened millennia ago they'd have made us live forever, not have to earn rejuvenant treatment.

But enough of that...on the nids...what scares me is that some of the psykers, wizards, and the psions, the ones who don't die under all the voices...they think the awful things want us to say hello. Course any who does do it without the right protection, or just being lucky or skilled enough to bail out before the reply comes, and thus gets the notice of their Hive Mind, becomes a Nid themselves. Biomancy I think.

It's like the vidliths about the Callidus assassins, one second the weird bloke who talks to himself is as fine as any of the loonies get, the next he's growing a second mouth in his chest, hooves on his feet, another pair of arms out the shoulders, and is somehow going from sixty kilos soaking wet to bigger than a Leman Russ. Dimachaeron I think they call it, apparently an assassin beast though how something like that is sneaky is beyond me.

Throne...I still remember the blood, the screams, how it just ate and ate, getting stronger, faster, plasma guns made some burns on it but it just healed. Chief Commissar of our regiment died, Medical Chief popped like a zit, logistical master screamed down its gullet in a way I never thought a girl that petite could scream, our Jade Wizard, that nice almond-eye pretty boy I told you everyone liked...thought maybe could replace your father...Emperor thinking about what was left of his face after it just sprayed some of its salivae on him by roaring still makes my stomach jump.

The cogboy said it was because the nids could use the power of the warp to create mass where there wasn't, but then I asked why do the nids eat things if they can do that? I don't exactly understand the technobabble but they might gain something...metaphysical from the act of eating? Beyond just full stomachs or new genetic material. Makes me think that the Chaplain is right, these things are the Throne, Keep, and Ghost's punishment for all our sins.

I've done my service as an officer of our lord and lady's Astra Militarum, through thick and thin and across five wars. This is probably going to be my last. We're evacuating alright, but they're moving in from every direction. There is no frontline, no cohesive direction we can focus on. The province is fucked, we're all fucked as surely as a genestealer cult inductee. And I'm sorry if that's a bit blue for you John, but you're going to hear much worse language in all honesty.

I hope that we can meet again, but I'm not holding out hope. They can block warp travel, bubble drive's too slow for the kind of distance we'd need to travel to meet, and they're locking down the wormholes. In all honesty, there's probably too many of us who've been infected by Throne knows what to ever be allowed to leave.

That's the thing about fighting the nids, you never really stop. Some of it will follow you forever, even if its just the nightmares or the pain in your soul. Sorry that I don't have more tales of glory, but I'm not going to lie to you, my boy, by telling you that running away before the jaws can clamp shut is glorious and praiseworthy.

And in the very likely case I don't make it back, please keep your siblings out of trouble when the Schola Progenium comes for you. Let them know that I love them, and if I had to die like this a thousand more times for them, I'd do it every time.

I wish I had more to send, but the Astropaths say that the larger the message, the more the Shadow in the Warp will distort it. And if they're close enough or that, I don't think I have much time left. So I chose to write this just for you, because I know you're big enough to explain everything to your siblings. Don't lie to them, don't tell them I passed on or I'm away on some long campaign. If I can't make it back, it's because I'm lining some Keep Forsaken monstrosity's gullet.

I love each and every one of you, goodbye.

- Love, Mum.

OOC Note

"Regiment" in Guard Parlence does not mean "Regiment" the way it does in American military lingo as Regiment of course, derives from the British Empire's military system where it referred to the mainstay of the army that a general would be concerned with, building up larger formations such as corps or field armies while smaller things were beneath a general's notice. In American military lingo regiment specifically meant about one to six thousand troops, what is now called a brigade.

In the Imperial Guard, Regiments are self-contained units of variable size raised entirely from troops of a single "model" of Astra Militarum units, with the Imperium's deeply decentralised "federalisming so hard you reinvent feudalism and satrapies" system leading it to allow local areas to decide how to train, equip, organise, and uniform their troops. There is no actual size recommendation of what a regiment is or entails, beyond that it should be big enough to have at least one Colonel appointed to it. Of course this is peanut baby shit in terms of intergalactic warfare.

By tradition, a regiment are comprised of all the guardsmen a singular planet or habitat can raise for each tithe cycle out of their planetary defence force. If a planet has fifteen million soldiers deemed suitable for the Guard amidst its PDF for a particular tithe collection cycle, that tithe collection will produce a regiment of fifteen million organised as is deemed appropriate. This tradition of course leads to wildly variable regiment sizes.

Astra Militarum Commissioned Officer Ranks are as Follows:

Junior Officer Ranks
  1. Second Ensign (Part of a Grand Squad's Command Structure)
  2. Ensign (Commands a Grand squad)
  3. Senior Ensign (Part of a Platoon's Command Structure)
  4. Junior Lieutenant (Commands a Platoon)
  5. Second Lieutenant (Part of a Grand Platoon's Command Structure)
  6. Lieutenant (Commands a Grand Platoon)
  7. Senior Lieutenant (Part of a Company's Command Structure)
  8. Captain (Commands a Company)
  9. Senior Captain (Part of a Grand Company's Command Structure)
  10. Major (Commands a Grand Company)
  11. Junior Battalioneer (Part of a Battalion's Command structure)
  12. Battalioneer (Commands a Battalion)
  13. Second Tribune (Part of a Grand Battalion's Command Structure)
  14. Tribune (Commands a Grand Battalion)
  15. High Tribune (Part of a Grand Battalion Group's Command Structure)
  16. Chief Tribune (Commands a Grand battalion Group)
Senior Officers
  1. Sub-Colonel (Part of a Line's Command Structure)
  2. Junior Colonel (Commands a Line)
  3. Lieutenant Colonel (Part of a Grand Line's Command Structure)
  4. Captain-Colonel (Commands a Grand Line)
  5. Colonel-Major (Part of a Brigade's Command Structure)
  6. Colonel (Commands a Brigade)
  7. Second Brigadier (Part of a Grand Brigade's Command Structure)
  8. Brigadier (Commands a Grand Brigade)
  9. High Brigadier (Part of a Column's Command Structure)
  10. Grand Brigadier (Commands a Column)
  11. Sub-Commandant (Part of a Grand Column's Command Structure)
  12. Commandant (Commands a Grand Column)
  13. Lieutenant Commander (Part of a Division's Command Structure)
  14. Commander (Commands a Division)
  15. Grand Commander (Part of a Grand Division's Command Structure)
  16. Lord Commander (Commands a Grand Division)

General/Senior officer Ranks
  1. Subgeneral (Commands a Corps)
  2. Minor General (Commands a Grand Corps)
  3. Junior General (Commands a Banner)
  4. Staff General (Commands a Grand Bannner)
  5. Major General (Commands an Echelon)
  6. Lieutenant General (Commands a Grand Echelon)
  7. Captain General (Commands an Army)
  8. Colonel General (Commands a Grand Army)
  9. General (Commands an Army Group)
  10. Commander General (Commands a Grand Army Group)
  11. High General (Commands a Front)
  12. Grand General (Commands a Grand Front)
  13. Lord General (Commands a Section)
  14. Lord Commander General (Commands a Grand Section)
  15. Lord High General (Commands a Region)
  16. Lord Grand General (Commands a Grand Region)

Marshal Ranks ("High Command")
  1. Minor Marshal (Commands a Theatre)
  2. Major Marshal (Commands a Grand Theatre)
  3. Lieutenant Marshal (Commands a Milistratum)
  4. Captain Marshal (Commands a Grand Milistratum)
  5. Colonel Marshal (Commands a Military District)
  6. General Marshal (Commands a Grand Military District)
  7. Commandant Marshal (Commands a War Sector)
  8. Tribue Marshal (Commands a Grand War Sector)
  9. Marshal (Commands a Vexiliatus)
  10. Commander Marshal (Commands a Grand Vexiliatus)
  11. High Marshal (Commands a Proconsulate)
  12. Grand Marshal (Commands a Grand Proconsulate)
  13. Lord Marshal (Commands a Military Dominion)
  14. Lord Commander Marshal (Commands a Grand Military Dominion)
  15. Lord High Marshal (Commands a March)
  16. Lord Grand Marshal (Commands a Grand March)
 
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Turn 4 Wars (Part 1: Diplomacy by Standard means)
They're only sending one fleethorde. I doubt that will be enough to protect ourselves.

[X] Plan: Proactive Defense
-[X] (Trade - Tau) Accept
-[X] (Trade - Imperium) Accept
-[X] (Demand - Marrakesh Necrons) Accept (for now), Pay Tithe [64 RP]
-[X] (Square 36) Build Research Mega-Project 'Auspicious Seven Sects of Progress' [315 RP]
-[X] (Military) Upgrade Caihong Jandui Fleethorde to Mag 3 [30 RP]
-[X] (Military) Build Mag 3 High Quality Fleethorde 'Zhànzhēng Zhīwáng' [60 RP]
-[X] (Military) Build 4 Batches of Category Zero Sunsetting Billows Megacapitals [20 RP]
-[X] (Military) Build 2 Batches of Category One Adamant Tortoise War Moons [20 RP]
-[X] (Mercenary) Hire Carnage Legion at Mag 3 Fleethorde [41 RP]
-[X] (Deployment) Dispatch Xiang, Kexin, Haoyu, Heise De, the Carnage Legion, Maria's Magnificents, 2 batches of Sunsetting Billows Megacapitals, and 1 batch of Adamant Tortoise War Moons to defend against the Undead
--[X] Stockpile for Repairs [5 RP]
--[X] Give Mantle of Inviolability to Tian'Chao character most in need
-[X] (Deployment) Dispatch Xinyi, Haggis, Xamno, Huise Jandui, Caihong Jandui, 2 batches of Sunsetting Billows Megacapitals, and 1 batch of Adamant Tortoise War Moons to defend against Skaven attacks in coordination with the Imperium
--[X] Stockpile for Repairs [5 RP]
--[X] Give Crash-hammer to Xamno
-[X] (Deployment) Dispatch Dagra, Raug, Baise De, Munch, Crunch, the Urist Freekyndred, 2 batches of Sunsetting Billows Megacapitals, and 1 batch of Adamant Tortoise War Moons to aid in the defense of the Gimel Group
--[X] Have Raug declare a Feast War
-[X] (Deployment) Position Zhànzhēng Zhīwáng adjacent to Squares 35 and 42 in support of Operation Enforced Diet
-[X] (Research) Purchase 5 Research Slots (total of 11) [55 RP]
--[X] Enlightenment Pt. 1: Eyes of the Soul [2 slots + 5 Asur credits + Urist]
--[X] Communications Improvement [Ancestor Cores]
--[X] Empowerment Pt. 1: Biohacking [Ancestor Cores]
--[X] The Star's Wisdom Pt. 1: Laws of Physical Understanding [Ancestor Cores]
--[X] Nanite Tanks [1 slot + First Nanotechnology Novel Innovation Discount 2]
--[X] Taychon Ballista [3 slots + First Tachyonic Physics Novel Innovation Discount 2]
--[X] Plasma Catapult [First Plasma Physics Novel Innovation Discount 2]
--[X] New Model Armor [2 slots + First Thaumaturgical Material Science Novel Innovation Discount 2]
--[X] Adamantium Mass Production [1 slot + First Quantum Material Science Novel Innovation Discount 2 + Olga]
--[X] Gnoblar Kit [Autocomplete]
--[X] Terracotta Armies [2 slots + Second Constructs Novel Innovation Discount 1]
-[X] (General) Consumer Goods Production [5 RP]
-[X] (Espionage) Operation Productive Discussions
--[X] Target: The Tardarian Faction in Imperial Bentusia
--[X] Nature: Neutral
--[X] Resources Committed: Wang Chao-Xing [Max. RP]
--[X] Objective: Thwart Call for a Crusade
--[X] Process: Plant 'proof of heresy' among the faction's adherents, sabotage individual members with evidence trails pointing to Chaos or Undead aligned groups, create propaganda sockpuppets, and otherwise redirect the faction's ire (and a resulting Crusade) towards those targets.
-[X] (Counter-Espionage) Operation Enforced Diet
--[X] Target: Tian'Chao Territories in Vay'Gir
--[X] Nature: Hostile
--[X] Resources Committed: Wang Zi Rui [Max. RP]
--[X] Objective: Eliminate Genestealer Networks
--[X] Process: Utilize all appropriate means of investigation and elimination, strategically leak evidence of Genestealer infiltration to discredit other anti-ergocratic movements and recruit cooperative assets.
-[X] (Counter-Espionage) Operation Tomb-Checker
--[X] Target: Tian'Chao Territories in Vay'Gir
--[X] Nature: Neutral
--[X] Resources Committed: [20 RP]
--[X] Objective: Identify any Necron Tombs in Territories
--[X] Process: Use the fullest amount and array of sensor technologies available. Ask the Marrakesh Dynasty if any of their tombs are present, in the interest of avoiding offense.

Thanks to helping Sparta with the prep of this turn, I had plenty of time to work out this plan in advance. For now, pay off the Necrons, 10% is not an issue, particularly since we're hitting the 10 Fleethorde limit with this plan. The military intention is to drive off the Skaven and the Undead while using our Ogors and Carnage Legion, and the joys of what a Feast War can do to alleviate the pressure on Gimel.

Research-wise, using Asur credits to grab Enlightenment for cheap, while seeing how much Ancestor Cores can churn away at pertinent Revolutionary Breakthroughs. Since we're dealing with a lot of enemies that like attrition, I went all in on taking advantage of Haoyu's new Novel Innovation discount to unlock a bunch of new research fields that help preserve our forces, provide some ablative forces of our own, and boost firepower all the more.

Xinyi rarely deployed without her brother, as they worked together quite well and their harmonic resonance complemented one another to form a balance of Yin and Yang. However, Xiang elected to avoid a meeting with the Imperium of Man, whereas Xinyi had about as good a reputation with the scions of Terra as any of the Tian Long really could.

To the Votanni and the Imperium, the presence of the Dragon Yamamoto Tsukito was more of an enigma. The Imperium had rarely encountered the forces of Asahikyo, so distant were their core spaces, but now that the Lunisolar Domain had committed itself to aiding in the Celestial Realm's mission here, they would learn.

Surrounding the two as they wrapped up the last of their small talk were two sets of celestial dragons in human form, with Captain Zhang Long and Yoshikawa Yuri amidst them, watching a crowd of representatives of just about every sophontic polity in Vay-Gir worth mentioning, though the Imperium was as they say; fashionably late.

The Azure Dragon Guard, clad in their armour, kept close to their charge as always, advising her and keeping an eye for any signs of the works of Clan Eshin. When the Skaven were involved, it was best to assume that they were already attempting to assassinate you rather than waiting for the first sign.

Each a proud comrade whom she had taken a personal interest in the career of, each a trusted companion both on and off the battlefield, with Y-shaped visors partially covered by mouth shields to serve as the overall facemask of their finned helmets glaring impassively at the Votanni meeting halls.

Their Lunar Dragon Guard counterparts wore armour reminiscent of the colours of the moon and night, with far more samurai-like stylings to their armour. Covering their uppermost bodies were kabuto-like helms and prominent sode pauldrons crescent symbols adorned each of their helmets, while V-shaped visors and mouthguard hid their faces.

In terms of their gear, it was clear that contrasted to their Tien counterparts, there was much less of an emphasis on carriable shields and more on two-handed weapons.

Of course, one would be remiss not to mention the prominent guns that each had at the ready in case of an emergency, forged by expert Juki Kajiya to each guard's personal preferences.

"Are you ready for a hopefully productive conversation?" Tsukito asked, eyeing Xinyi as she stepped into his direct line of sight, her somewhat pointed ears shifting when she knew she was being spoken to.

"With good fortune, common sense and mutual interest should ensure that it doesn't end in total disaster." She replied with a casual nod, clasping her hands before her hips, the two briefly rubbing horns against one another in greeting afterwards before drawing back.

"But more seriously, I do have friends in the Imperium itself. And we're focusing on non-aggression over cooperation for the time being. I think we'll be fine." She added, stepping back and tilting her head ever so slightly upwards at him, lips drawn into a faint smile.

"The Imperium is a baffling riddle in all honesty. Sometimes I wonder how they've even lasted this long. But I think I've had enough encounters with Terra's children to have a good gauge for how they think." He replied, his hands briefly disappearing into the robe sleeves attached to his armour in a sagely manner.

"They would not have endured five digits of their years if they were completely stupid. They are corrupt, greedy, and wasteful. Nearly of them are cynics who don't believe a word of their own propaganda, nearly half are deluded fanatics, and there is that small sliver of reason between the two. But they aren't stupid." She said, getting a chortle out of Tsukito in response while he took a look at some of the gathered staff for the Imperial side of the room.

Then he locked eyes back with her, the Moon and the Water saying nothing and everything for a few moments before at last his reply came. "You are as bold as you've ever been, Xi-Xi. I don't know if I could ever be brave enough to insult the people I'm negotiating with." Tsukito's expression was now like a sly cat, and Xinyi scrunched her own face in response, a little laugh coming from her now.

This meeting was mediated by the Kyndred of Safrole, part of the League of Urist; which had good relations with most everyone involved here; human and xenos, shenren and mortal, yokai and mundane throughout the spacious but not wasteful interior.

With the T'au, Imperium, Asahikyo, Tianchao, Dawi, Itzecanl, and the Eldar under one roof, someone they could all at least tolerate was vital to ensure nothing got out of hand. All gathered here to face the Primordial Annihilator's Thirteenth God and his slaves, all fully aware of the seriousness of the situation.

Furniture was placed at logical intervals, negative space when allowed, only served an aesthetic purpose to highlight works of art or to provide a place for a screen to serve as windows would in a less structural integrity-obsessed society, while the lights were kept at an ambient, comfortable level; neither warm nor cold, not too bright nor dark.

Impressive for a facility they set up a few Terran days ago just for the purposes of these talks, insistent as they were that the Mechanicus be allowed nowhere near their lived spaces.

"Ye findin' this all to yer likin' longfolk?" One of the Kyn asked, a Grimnyr by the name of Woden with a braided white beard and teak-coloured skin, eyes hidden by his hood.

Next to him was High Kahl Vrigga Veldsbane, brought on to lay out the military side of the situation for the Kyn operated in nearby dwarf galaxies under threat by the Skaven, the woman's rather literally hard features giving her the impression of being made of stone.

"Your hospitality is most appreciated, Urls-San." Tsukito said with a small, polite bow that was mimed by Xinyi, the Grimnyr promptly belly laughing in response.

"Ah, dinnae worry about the flattery Lad. Getting all hands on deck against the ratspawn and the warp-maddened is more than fine enough." He said.

"We are all under threat here, so we will all contribute to a collective defence. It's just common sense." Xinyi said.

"Common sense you say...I recall you having a very different opinion of how widespread the logic of jolly cooperation was during the Byrkonian wars." Tsukito teased with only one eye opened and his chin between two of his fingers.

"It is not my fault that the Mirajarak and the Q'orl wouldn't agree on anything until we were knee-deep in Khrave!" She protested, huffing and puffing out her cheeks.

"Comrade, the Imperial delegates will be here soon. One Astartes, one Eccessiastic, one Mechanicus, and one Inquisitorial.." Zhang Long, the current Captain of her Guard, said with a quick note after browsing through the information feed in his helmet. Zhang Long was a multitalented polymath, and a close confidant and friend, albeit one who by the very nature of his job a bit of a worrywort.

His own garb had clear additions to the armour such as reinforced frames, a ribbed cloak, a more distinctive helmet, and an older mark of Fangtian Ji he could heft in one hand, a relic of a bygone age that seemed to have its own chill inducing killing intent.

"I must still voice my concerns about you attending this meeting personally, comrade. It puts you at risk when a delegate would do just fine." He said

"If the Skaven would be so bold as to attempt to murder our charges here, they are welcome to try. I could use the practice." Yoshikawa Yuri scoffed, the Captain of Tsukito's guard festooned with differing weapons, whether her Murata gun, her Muramasa blade, the one handed Wakizashi and the even shorter Tanto she carried on her, any of her pistols, her Naginata, or the collapsible gravity bow to name the ones she just let people see on her well-armoured frame.

"Do you enjoy tempting fate or is this just getting on my nerves?" Long groaned with deep familiarity.

"You need to learn to live a little, you can't always be the same walking risk-calculator you were when we were hatchlings." She huffed.

"We are bodyguards, taking risks isn't supposed to be our jobs!" He retorted, slightly indignant before Xinyi clapped her hands to end the argument.

"Enough of that. We have the dignity of our peoples to represent here." She said wagging a finger in a slightly but teasingly scolding way.

"Thank you." Tsukito said.

"But...multiple equal delegates for differing institutions?" He said, trying to steer the conversation back to business.

"Does the Imperium do this often?" Tsukito asked.

"They're something of a League of Nations rather than a singular polity. You'll get used to it. Just remember that an agreement with one set of them is often void to other sets." She explained, making his face twist into bemusement before he shrugged and exhaled.

As they eased themselves into chairs and waited, Xinyi took one last stock of the roster. As full ambassadors would be herself, Tsukito, the T'au Water Caste ambassador Por'O Yun'va Nel Tsua'm, Lord Ixzypi of the Slann, Queen Wallaya Ursbin of the Dawi, and the Eldar Farseer Macha to name the greater powers.

On the imperial side, Lord High Inquisitor Kent Woolworth of Montburg, Chapter Master Zarius Elberon of the Red Seraphs, Grand Magos Felicia Tayber, and Abess Minoris Jenna Baldwin of the Order of the Golden Lance. The Advisor and delegate list was rather larger, and as expected, more ad hoc.

She was at least relieved to see that York was on there, for a familiar face, albeit one attached to the Inquisitor. Between these would be Woden and his council, who were oathbound to ensure negotiations in good faith.

As for the Imperial delegation streaming in, the Giants of the Astartes were of multiple chapters. She was sure that, given the Ordo Malleus, Xenos, and Thanatos' interest in this series of wars; the Grey Knights, Deathwatch and the White Wards were on the case, but she expected them to contact her separately to maintain their obsessive desire for secrecy.

The Peregrinas in their power armour seemed minute next to the Space Marines; regardless of sex, but still more imposing than the Inquisitorial Stormtroopers. As for the Mechanicus, their ruination cultists could not help but have a certain violent aspect to their presence, given that most deliberately built their bodies to be huge and imposing.

Zarius wore artificer armour that gave the impression of an artist more than an armoursmith's work; designed like an angelic knight's garb, replate with a helmet designed in the likeness of Sanguinius' own, with three tones of Red; Scarlet, Maroon, and Wine.

Beneath his helmet was the face of a red haired young man who looked far too young for the five centuries of service studs on his forehead, just beneath medium-length, boyishly cut red hair that partially covered his right, burgundy-coloured eye.

The children of Sanguinius always lurked on a precipice with Khorne on one side and Nagash on the other. This one seemed to try and bury the temptation towards vampirism or frenzy in artistry and...based on the smell...hair care products.

But to Xinyi's eyes, he had the aura of someone skilled at talking to people. An energy that didn't recoil at scrutiny and a relaxed confidence in his posture betrayed familiarity with the board room even as Nel Tsu'am flinched slightly when their gazes met for but a moment.

He sat down with a surprisingly quiet motion for how clunky Imperial Power Armour always seemed to her, right next to the pile of machinery that made up Tayber's body.

And Tayber...in Xinyi's opinion Tayber's decision to have a mechanical replica of her organic face and body that nevertheless was still clearly mechanical instead of just going for the usual Mechanicus priest look or a "perfect replicant" frame made her uncomfortable, with the clear jaw separation of her mouth and the segmentation of her plasteel-adamantium composite body giving a deeply uncanny aspect to her, a mechanical replica of the human frame like on an expensive toy. Her hair...artificial as it was though, did look nice, even if her dragon eyes could tell it was fibrosilica.

The Inquisitor kept his helmet on, an impassive nozzle-less armoured gas mask with a top more akin to that of a firefighter's head gear with a crest bearing the seal of the Ordo Xenos, much of his power armour hidden by clothing worn over the armour plating such as the trench coat and a cloak as well as a tunic.

Often, his kind would pose as rogue traders, or work through them, as he often did through the Houses of York, Lancaster, Nottingham, Doverm and Coventry which he exercised great control over, but for whatever reason this campaign was important enough to demand his attention as a stand in for the inquisition as a whole by virtue of his seniority.

Finally, Jenna Baldwin looked like many Peregrinas did. Bowl Cut, white hair in mimickry of Gorge Vandire's slayer, full body coat of power armour bedecked in purity seals, robes, annd braziers that made Xinyi wonder how this woman was ever allowed into any libraries ever.

She had the face of someone who was good enough to avoid injury her whole career, though she oft lamented the lack of scars earned on the line of duty if the profile gathered by the Crowmen was to be believed. Nevertheless, she was perhaps the person in this meeting that Xinyi had the most apprehension towards, given the Peregrinas' well-earned reputation of violent fanaticism.

After a period of about three minutes of last minute conversations between advisors and the advised, the silence was finally broken by the Grimnyr.

"Ah welcome all ye travellers from far and wide into our abode to discuss matters that imperil all of us. Know that ye all be housed here under the adamant oaths of hospitality, and if any of ye violate that, ye cannae expect our wroth to fall upon yer heads fer generations to come." The Grimnyr declared.

"The Imperium of Man is willing to put aside its quarrel with the Spheres of T'au'va within these stars so long as the T'au make a show of good faith. In our mercy, we will table the question of reparations for a later date." The Inquisitor said, aristocratic accent loud and clear through his helmet's vocoders.

"These actions are in response to the aggression displayed at the second Damocles Gulf crusade, you cannot start our discussions with an implicit threat of seeking unjustified repayments simply by citing the decentralisation of your state." Nel Tsu'am responded.

"Perhaps it would be in our interests to avoid this line of discussion entirely, lest we tear asunder the very purpose of our gathering before it even begins." Macha said, sounding more disappointed than anything else, not surprised at all, but definitely disappointed.

"As a neutral party to that conflict, the Realm of Tianchao is also willing to intercede and mediate in the interests of a hopefully lasting peace." Xinyi cut in, the silliness with which she had interacted with her friends with having disappeared.

"The Peoples of Asahikyo are also willing to contribute to such an effort if you would allow such." Tsukito said with poised grace.

"Be that as it may, we are faced with many threats. Multiple major Waaaghs!, two large Tyranid Hive Armadas, Numerian Subroutine Swarms, the depredations of Chaos, a scourge of the Undead, a plague of Dark Eldar raiders and Shadow Eldar conquerors, the madtides of Strangeness, a rash of Rising Necron dynasties and Cruoran lineages just to name a few." The Inquisitor said, emphasising each unique entry into the list.

"Peace will not be achievable in our time. As ever, our lot is war. The question is, how do we fight the right wars so that we do not hang together?" He said with impressive restraint, for an Inquisitor who specialised in very imperial solutions to anything labelled xenos.

"We children of the great Angel seek new homes following the fall of so much of our home to the Tyranids, if we are granted a guarantee of places to make our own, you have our word as the heirs of the Ninth that we will ensure that fair dealings will be repaid fairly." Zarius spoke, hand laid atop where his normal, birth heart would be. His voice seemed so...light and boyish for someone as large as he, but Space Marines were quasimystical laboratory aberrations on their best day.

"This would be for the counterattacks correct? You are free to do as you wish with territory you take from the foe so long as there are no other clashing claims. It is hardly our prerogative to dispute the right of conquest." Xinyi replied with a shrug.

"And what claims do you have, dragon?" Jenna said.

"None specifically. We do not base our expansion on historical claims in a galaxy we are new to." Tsukito replied with the full, honest truth.

"It is pointless to argue about the legality of a matter primarily decided by facts on the ground. Put aside these matters off dispute and focus your energies upon the truth before you. A Dark Omen is upon us, and the Liche Dragon Falamaug has played his pieces, to name but one of the matters that brings us to speak with you." Ixzypi, the Foundation of Shadow psychically boomed.

The Itzecanl were generally quiet unless they felt the need to say something, the Slann in particular, and Ixzypi was a Slann of singularly cataclysmic potency. He was garbed in the armour of millions of years of experience annd the physical armour of lizardman arcanotech, and the Ulgu Slann's guards could be felt giving a flash of killing intent every time someone lingered their eyes upon his bulk for too long.

Even the Dawi and Aeldari would not test the patience of a Mage-Priest's guards for unwanted staring for long, and pointedly avoided making eye contact.

"Joint operations are probably too much to ask for, so we propose that we instead focus on sectors of responsibility and sharing of intelligence." Wallaya said.

"It would be for the best that we do not go out of our way to join our armies rather than agree to stay out of each other's way for the time being, agreed." The Inquisitor replied.

"One can hardly call it an alliance if we are strictly functioning as co-belligerents." Tsukito said.

"This was not intended to be an alliance, and we will likely never have one that comprises all parties gathered here. Our interests are too divergent to form some manner of United Nations, our relations too marred by past grievances. That being said, a detente of convenience is more than enough." Macha said with about as much politeness as a Biel-Tanni could muster towards non-Aeldari.

"Your realistic cynicism is refreshing." Jenna said with something approximating a smile.

"I have seen more truces made and broken than you have had dinners in your lifetime, human."

"Now is not the time for passive-aggressive remarks. While we are not here to form any long lasting sort of working arrangement, if we are to survive to deal with each other when the dust settles, there needs to be some basis of trust between us." the Pior'O offered, extending his four-fingered hands to urge calm.

"Ay, we cannae kill each other fer our longstanding grudges if we dinnae stop the mangy jackals trying to take a bite out of us first." Woden agreed.

"To that end, Tianchao will of course, focus its efforts upon the southern rim, in what you imperials call Segmentum Fortuna. The Skaven, Taotie, and Undead are at their apogee here, and all three present a broad threat to our interests." Xinyi cut in.

"Asahikyo will also concentrate in support of our noble ally in the southern rim of Vay-Gir. Where our interests coincide we will of course offer aid, but supporting Tianchao against the Academy and the Skaven takes priority." Tsukito said.

"We will endeavour to restrain what the Imperium refers to as Hive Armada Baphomet, you can ill afford another front with your present resources." The Slann said.

...

Long conferences affirming that trust was in short supply in the grim darkness of the far future were things that Xinyi had learned to steel herself against, but private meetings with Imperial War Councils always had her at least a little on edge.

The Inquisition's presence was akin to that of a trained snake. It might not bite you, it probably won't bite you in a place like this, but taking your eyes off of it is a fool's play.

Xinyi had only one eye open, and that one only half way, looking upon the Grey Knight who was attending this private war conference aboard the bridge of a black ship of the Ordo Xenos, the perhaps overconfidently named Invincible, personal flagship of Lord Woolworth. Even behind the eyepieces of his terminator armour's helm though, she could tell he was studying her.

"Why do we allow a Pagan Spirit upon this sacred Dreadnought?" A Canonian of the Peregrinas asked, the man's voice containing barely concealed outrage.

"Because in my observations of Zhu Xinyi, she has shown to be someone I would rather keep within arm's reach, rather than distant and unobservable." Woolworth replied, looking up to the significantly taller dragon in human form and then to Tsukito.

"You have proven trustworthy over a remarkable length of time, Lady Zhu, but do not think that I have forgotten the oaths of my office. You still hold the territory of the Palace's faithful." He explained, still not removing his helmet to the point where Tsukito telepathically messaged Xinyi to ask if he even had a face at all.

"That being said, pagans are not in my typical jurisdiction. And we do face a greater foe." He explained, prompting Xinyi to open both of her eyes at last.

"Must we allow the Gnoblar though?" The exasperated sigh of the Stormtrooper Commander could be heard plain as day through her vocoder.

"Oi, I'z da finky lad 'oo brings da taktikz knowwotz so I'z needz ta listen in to da strategizin' I do. Sir-Ma'am Komrad sez so." Haggis said, saluting Xinyi out of reflex and getting a giggle out of her.

"You heard him Daphne, he brings great tactical insight. I have studied his campaigns. They are quite illuminating." Woolworth said with absolute seriousness.

This got the Grey Knight Commander to corpse, a snicker being heard from the giant only for the inquisitor to stare him dead on in the helmet.

"That was not a joke."

"Yeah 'ee read me book!" The gnoblar said before producing a tome titled "Da stepz uv winnin'!" which the Inquisitor responded to by holding out his own copy of the text.

"...This is hell...I am in hell." The stormtrooper grumbled.

Tsukito coughed to rerrail the conversation that had gone so wildly off course already. "We will need to prepare counter-offensives, simply holding the Skaven back will not get us anywhere." He said plainly.

"Agreed, the Chaos-Rats are experts at wars of attrition. It would be a fool's endeavour to attempt to simply bleed them out, particularly when we have knowledge that the Grey Seer Kaskitt Gudrat is present, a chaos witch infamous for his daemonomancy." The Grey Knight commander finally said, gesturing to a pict of the Grey Seer in question at the helm of a host of the horned rat's daemons.

"The skaven are cowards to the last. If we break their spirit, their assault will also break. The difficulty is that their leaders are habitual paranoiacs and make no small number of efforts to safeguard their own lives. This is no Orkhunt where the Warlord will come charging out to respond to any sufficiently interesting provocation." Watchmistress Edna Allena Poe said, her pauldron marking her as a loan from the Raven Guard.

"We have mooncraft ready for deployment, should the need come, we can apply both hammer and anvil to cut our way through to the Skaven high command." Xinyi revealed, a finger flicking one of her pigtails.

"That is wise, targeted strikes on the Skaven rarely produce results without a conventional assault to anchor the gains of such moves. Their chain of command, such as it is, allows for a great deal of slack and redundancy in replacing those who perish, and their craven ambition means there is always new leadership to replace that which falls." The Commander, Varros, added.

"You speak from experience?" Tsukito asked.

"I have seen many a situation where my order was needed when overconfident commanders had believed their business with the Ratspawn finished, only to be overwhelmed when their replacements in line take their places and redouble their efforts."

"That matches with my own experiences with the Vermintide." Tsukito agreed.

"First, we need to stabilise the situation in the face of overwhelming enemy numerical advantage. We can hardly interdict their supplies through the underway, so we will need to simply pulverise their attacking formations. It will hardly be elegant, of course, but these sorts of wars rarely are." Xinyi added.

"Ratboyz iz tryin' ta get in da juicy bits an' muck up all yer gubbinz, so I finkz what we needz is givin' 'em a lil' nibble, lettem get stukk in, den spring da trap an' mash their 'eadz in. Itz awful 'ard killin' ratboyz faster 'n they can make 'em, but ya just need ta spook their bosses inta cuttin' an' runnin', then ya stab 'em big time when their backz iz turned." Haggis offered, standing on a stool meant for unusually short aides and then taking the stylus and drawing some plans on the hololith's map while the nearest Techpriest babbled angrily in binary.

"Hrm, we can definitely work with this as a starting point." Xinyi smiled, almost cruelly.
 
Turn 4 Wars (Skaven Front Part 1: The trouble with rats)

Rat war


The Skaven fleets tore their way out of the Underway and fissures into the Warp in a density that made it seem as though new fields of stars had suddenly emerged over their target worlds, each ship a collection of strange contraptions arrayed around central thrusters, a like a rocket that grew extra bits all over, with oversized engines ready to burn and quickly take them out of sticky situations and prominent retro and ventral thrusters to turn quickly. And of course, plenty of weapons towards the rear and flank arcs. The children of the Horned Rat were cowards to the last after all, even in the void.

The Crane wings of the celestial armada were arrayed in tight formation, overlapping with the fields of fire provided by star forts and orbital guns, and surface-to-space weapons in the face of the Vermintide. Torpedoes and strike craft launched from the lightly coloured fleets of the Asahikijin Crimson Navy had also been released in devastating volleys targeting ships whose signatures and extra defensive efforts indicated importance in the chain of command, while the Imperial Navy's ultra-long range cannonades ripple fired for effect to strike the first rows of Skaven ships and produce wreckage to obsruct other craft in the tightly packed vermin fleets.

With their dense formations, there was little room for Skaven craft to twist out of the way of the incoming guided torpedoes, so they relied on counter-fire to try and simply push their way through, even as stricken ships plumed atmosphere and reactor ejecta upon catastrophic failure after repeated barrages over days.

The night sky of thousands of worlds across a vast front blossomed with fire and flame, Skaven projectiles careening across the vastness of space in a tide of hate and spiteful, their gun craft looming from a distance while the fodder ships and grotesque Moulder abominations were ordered forwards by compulsion and pheromone control, moving to provide a living ablative CIWS screen for the actually important ships.

Warpstone Gigamissiles erupted in green cataclysms, crippled Celestial ships sputtering to a halt from sunrise like impacts while Imperial fleets splintered under warplightning and warplance fire, high speed shells erupting with atomic violence upon impact to hammer at hulls with thickness oft measured in kilometres.

Plasma Catapults ripped away dense armour plating exposed by Gatling Mag-Cannon barrages upon the hulls or haywire torpedo impacts, Wave-Force tachyon beams searing into impact points without mercy alongside devastating Macro-cannnon volleys. Cruisers, battleships, even dreadnoughts tore apart, vaguely ratlike star beasts bled their life's essence and silently screamed their deaths as even their unnatural regeneration could not keep them alive under such fire.

The admiralty pushed, advancing in adamantine fortress formations to hammer at the holes opened by the long range bombardments and come to grips with the children of the horned rat in frenzied melees, Lunisolar craft burning tachyon thrusters and kinetic impulsion drive to get to grips while the Imperial fleets spread for optimal broadside coverage, leaving the frontage craft of Tianchao to take the beast head on and hold its jaws open.

The Skaven wouldn't care if they had to shoot through their own ships to engage their foes, but trading long-range fire with a numerically superior foe seemed to be the peak of folly. And every shot that has to go through a Skaven vessel is one that is not hitting one of the coalition. A calculus elegantly brutal in its simplicity.

If the long-distance trade was fierce, the frenzy of close combat was barbarism. Ships smashing into ships, new fields of stars born of staccato explosions, and vox communications passing along every curse, oath, and swear known in a dozen languages.

The Skaven had numbers on their side, and the swiftness of the underway's travel systems, but they were facing some of the heaviest defences in this galaxy. Yet they seemed more than willing to pay the price in blood to advance, having so much blood to spare.

...

A Ratzer IV^IV Main Rat-Tle Tank was often known as the "Ratbox" for its exceedingly square shape, designed with fairly minimal sloping outside of the glacis and mantlet to save on complexity and maximise space for one of the most mass produced marks of Battle Tank in existence. With squeaking, grinding tracks and a punchy if not inordinately impressive Rat-tle cannon, these vehicles came in formations large enough that the only reason they didn't come in the usual sort of skaven thicket was the issue of pushing aside the wreckage of their own kind. Something fixed by Skaven Engineers making the tanks more likely to explode in such a way as to shatter it into small pieces if catastrophically penetrated in the sort of solution that only Skaven would consider acceptable.

The issue was not in any one Ratzer IV^IV, it was in the fact that they came in a belching, fuming horde to devour the horizon from one end to another, other vehicles such as metallic doomwheels and layers, Ratwagen Half-tracks, Mecharats, larger and smaller tanks joining in a rolling tsunami of metal joined by stampedes of moulder forged beasts that had sought to challenge the adamant walls of Tiachao fortifications a continent deep.

Multi-penetration munitions hacked deep, ragged lines in the vehicular formation, each destroyed vehicle slaying not only its crew but the mob of Skaven riding atop in dessant, but they would just keep coming as the Skaven enjoyed a numerical advantage over all their enemies combined, packmasters swinging the lash at beastmen bearing the Horned God's symbol from atop their vehicles to urge them into the fray.

Gatling Turrets would spin up, the roar of chugging electromagnetic guns and the dying shriek of beasts and machines ripped apart by the twinned rotor cannons as deafening as the cascades of atomic plasma vomited out of powerful fusion processes in Armillary turrets were hot. As armourcrusher troops bearing e-mag flak cannons levelled their weapons from within their bunkers and alchemobaric rockets decorated the ground with ash and flame, the Skaven were undeterred.

Lascannons hummed, then screamed, ghost-light visible only through the clouds of dust being kicked into the air; shield stripped vehicles having their armour worn down until what amounted to a directional explosion of sudden heat pierced through. Imperial krak missiles struck true, filling interiors with white-hot ejecta to leave charnelhouses of roasted rodents.

Ardent Warrior Class Battle Titans were brought up from elevators, each two-thirds of a kilometre tall, each built in the image of a great warrior's statue with an added mythic flare.



Conversion beams poked forwards, matter erupting into energy in mushroom plumes that seared divisions at a time from existence. The rats paused at that, at the rain of artillery that followed as the Skaven were now drawn into the open. Storm eagle rockets were descending like locusts, course correcting at the last moment to dive directly into the largest possible masses of Skaven before casting off their shells in fire.

The Skaven were still coming, but had brought up theatre shield projectors and subterranean tunneling machines to cover their advance now, adjusting their formations to reduce their target density. They had their own great beasts, thundering monstrosities of mutated flesh, twisted machinery, or both. Hellpit Mega-Abominations stood mountain tall, flesh too obscene to die knitting itself over and over from any injury able to pierce through building thick hides and crackling auras of corruption, crawling on too many limbs and roaring with too many heads.

Cybernetic weapons attachments screamed to life, and jets of warpflame jumped from gaping maws and green beams of disintegration jumped from beady, tumeric eyes. One with its guts blown open by Asahikijin wave force cannons simply threw multiplying, spasming intestines forward with a spare hand as a rope, to drag the offending titan killer cannon towards teeth that melted free of regenerating flesh and chomped down, mutagenic tongues wriggling free of butchery red and radioactive green meat with a piercing squelch and a wet slopping sound to capture the machinery until the wound had sealed.

But the Ginrai had arrived, towering Mecha that moved with darting grace by means of booster thrusters, stepping forwards with blades of skyscraper size that burned as suns did, sweeping flaming arcs through the flesh of the putrid monsters while their visors erupted with gouts of plasma and missiles exploded to release hungry nanites. Warhounds with inferno guns lathed beasts with scorching promethium, and atomic arrester beams shunted power being directed to mutated cells outwards into domes of heat around spheres of absolute cold.

This was a war of god machines and devil monsters, and so many little ants scurrying around the clash of titans to avoid being crushed by their feet and their falling bodies. Ragnarok in a can, the apocalypse in an afternoon, the Titanomachy of the hour, Tezcatlipoca's horde of jaguars bade to devour the world of the first sun, and Amaterasu shooting Amatsu-Mikaboshi in the balls until the void of night parted for the burning dawn of firepower. And it was just one of many such battles.
...



The Xuanwo Shihze, or the Maelstrom Bringer, Xinyi's custom flagship of first choice for the past few thousand years, emerged from the warp with its fleet. He was not the largest ship under Xinyi's command, though he was very much a mega-capital at nine hundred and ninety-nine li in length, his crew making usage of teleporters and hypersonic internal raillines to get around, but he was perhaps the most advanced. For he was the gift of Yin and Yang to a beloved daughter, one to serve as her home away from home, and one that she had deigned to start falling back upon as her go to option of choice once again.

As Xinyi was actively involved in the craft's design, he reflected who she was in many ways. He was elegant, with hydrodynamic angles and curves to its structure that made it look like it could have gone through the water as well as the void. He shared her colour palette of preference, multiple tones of blue and white with a bit of black, and the craft's side pylons were deliberately styled after the wings of a manta, her favourite type of fish, mounting additional weapons and power systems as well as hangars.

The prow was akin to the nose of a swordfish, a long, skewering appendage around the mouth of a great cannon that was his most deadly voice. A sailback on the top and bottom helped project additional shielding and energy at long range, anchoring the leet around his presence and his dorsal turrets were safely tucked away in elegant recesses until battle was upon them, emerging from their housing to make it clear he was here for war.

He, because to Xinyi, the craft was like a son. She had specified that the shipmind should be a bit rambunctious, a bit feisty, and have the impetuousness of a young boy. And so his avatar came to generally be that of a younger dragonboy, one not yet pubescent, one short enough for her to threaten with headpats in virtual space, and one who had a face that would make her second guess herself if they disagreed. Plus, she missed interacting with her younger kin. She had gone as far as to give him the personal name of Zhu Zixin, "self-confident".

He had arrived in the midst of a system with about a dozen inhabited worlds around two pale stars and a swarm of orbital habitats ranging in size from less than a kilometre to planetoids and floating tectonic plate-sized structures in their own right. An embattled and overwhelmed Tien fleet was huddling around defensive void fortresses and the lanes of fire of vast gun platforms and missile silos, outnumbered and outmassed by a vast margin even if it weren't for the planet-scaled space hulks and the trio of enslaved void whales twisted by Moulder science. With him was also the personal flag fleet of Tsukito.

His own ship, the Yorukaze or Night Wind, was designed more like an owl with wings tucked into a dive. Not as long but wider and bulkier, with huge pylons attached by major struts and a pair of massive wave-motion emitters in the "eyes" to devastate anything in front. Dark-coloured and opening one hangar bayafter the other, the Yorukaze's strike craft and parasite fleet swarmed forth, many transforming from mecha into something more fighter-shaped or remaining in a more humanoid or animalistic form to join the shoals of void yokai able to ply the emptiness of space.

The Imperials had gathered around the vastness of the Ferris Rex; a Mechanicus war-world that tore its way from the warp bearing a Mechanicum sigil the size of a continent that daemons shuddered to look upon. But fleet command generally fell upon Zarius aboard the Conqueror Class Leviathan, the Angel's Spirit, flagship of the Red Seraphs and their home away from home since Hive Armada Leviatha's victory over the Imperium. Tayber may have risen far for someone relatively young, but Zarius was a master of naval warfare, with more than a thousand victories to his name in his five hundred Terran years of service, only two hundred of which were spent as Chapter Master.

The Conqueror class, like most Space Marine vessels, was built to a far higher standard of technology than the standard of the Imperial Navy, with superior metallurgy going into its plating, far better control systems, more sophisticated weapons and engines, and was easily worth multiple navy vessels of comparable weight in a fight. And the Angels Spirit was a veteran of the Great Crusade, customised and adjusted to the needs of the Legion throughout millennia of service.

But as battle was joined, Xinyi had her eyes transfixed on the holographic representations of the battle, one of her handmaidens burning some incense to ward away any possibility for daemonic evil to find its way into her command chamber. To her side was Liu Mei, a Qilin and long-lasting confidant and partner, with distinctive Cyan hair and backwards facing antlers, though not part of her guard, she was one of her closest advisors.

Mei and Xinyi had finished slipping on their body glove zero-suits, armour manifesting around themselves and encasing them in mystic steel as they finished their last moments of relaxation before war had come, Zhang Long following close behind.

As if on cue, Zixin's avatar sparked into being.

He manifested himself in her command chamber, black hair with blue streaks and tips and a shock of white kept in a slightly messy cut. "Xinyi, the Skaven fleet is moving into attack formation. We are also detecting marauder and chaos space marine ships in their presence, some Vershiviish, some Tzeentchian, some Daguthurist. If we strike quickly, we have a high chance of a successful operation." He said with a stiff salute and a boysih smile.

"Define successful operation." Xinyi asked, cocking her head as her helmet apparated, ready for her to place it over her head.

"They all die." The A.I responded with the bluntness of a thunderhammer.

She then stared at him, face going from a smile to a small, unimpressed straight line followed by a quirked eyebrow.

"...Zixin..." She said with a protracted exhalation as he now looked bashfully towards his feet.

...

"Is it really reasonable to dispatch a bunch of misfits to relieve some Pagan hive, Lord High Inquisitor sir?" Charles Windsor asked, the stormtrooper Colonel taking a moment to off-handedly shoot at an oversized rodent with his Hellpistol as he communed with the Hololithic display of Woolworth.

"They are already expecting the Chamber Militant Astartes and Peregrinas. The ratmen are as paranoid as they are fearful, but they also have immense opinions of themselves. You and the Acolytes can find their way into places that the rest of my forces cannot." He said calmly, even as he discharged an archaeotech plasma pistol at something in the distance, then double tapped with a charged shot while that psycho crusader he often kept near him smashed down with a thunderhammer held in a power fist several times.

"Are you sure that holding meetings while engaged in heavy combat is wise milord?" Charles asked with clear concern.

"Like a good inquisitor, I have subjected my brain to augmetic procedures to enhance my capacity for multitasking. It is quite useful." He said as he pocketed his pistol and pulled out a volkite weapon of some sort, firing upon a row of clanrats barely in shot while a Deathwatch Terminator swung her left, then right power fists to create streaks of gore.

"Is that why you always win the bloody Blockfall vid matches?!" Windsor asked with outrage born of sudden realisation as to how the Inquisitor remained unbeaten by any normal human in tournaments of a game that an earlier age would have recognised as a Tetris clone.

"Sector clear, Inquisitor." One of the space marines said.

"I have the utmost faith in Pyrdain team. You should be able to handle some heretics and xenos. But it is imperative that the Skaven attack on Chenjing Hive's manufactorums be stopped dead in its tracks. And sparing some troops better suited to special forces operations lets our erstwhile allies focus more on the frontline." He responded, slinging his volkite weapon and looking dead on at the Servo-Skull's camcorder.

"Sir there is a lot of heresy in this city." Windsor hissed through clenched teeth as his eyes were briefly drawn to an Eromanhua advertisement depicting most obscene relations between a human, a dragon, a sidhe, and an eldar, some of the acolytes murmuring to each other before the Commissar and the Ministorum Priest told them to stop looking at porn in the middle of a warzone.

"And? You're not in the Imperium, you will have to get used to things not being done in a way you are familiar with. Just don't actively commit heresy yourself, and do your job Colonel." The Inquisitor retorted.

One of the squad sent him a text message that caused the Colonel to groan. "Sir...one of the lasses wants to know if she can take samples...for research."

"No, there's plenty of approved smut purchasable for scrip aboard my craft." He said faster than Charles could blink.

"Will that be all?" He asked the Colonel, getting an affirmative nod in response.

"Dismissed; keep me informed of any situational updates of significance. Ave Imperia."

"Ave Imperia", he replied, making the Aquilla himself.

...

"Alright, Second Chancers, intel from our allies says that before the Skaven invasion, this part of Chenjing was rife with Genestealer cult activity, something called the Falun Gong. So you're going to have to keep your eyes peeled for both Chaos and Tyranid freaks. Might be some Necromancer cults and Vampire nests operating here too. Shit's really bloody fucked." The Colonel said to Pyrdain Team over its public comm.

"You're going to have to secure the metro line to get to the Industrial Plant the Tien are using to cut down on costs and manufacturing time for their MPVs and war factories. Based on comm reports, the Skaven and the Traitors are planning to use a real bloody big bomb and make a warp rift on top of the ruins. The Tien are already throwing their weight to the front, so you'll have to get in there like good commandos." He added as the War-Angel gunship dropped off the first elements of Pyrdain team. Aboard was forty-eight people in total, not counting the crew.

The Pyrdain split into six teams of eight, with Team A comprising of a Commissar, a Psyker, an Ogryn Bulwark, a Cadian Veteran, a Skitarii Alpha, a Felinid Noocursor, an Ecclesiastic Zealot, a former Necromundan Bounty Hunter, a Commissar, Psyker, Ogryn, Veteran, Skitarii, Zealot, and Felinid into team A.

"Remember, we are in foreign territory here. You will all be subject to heightened scrutiny. Maintain your faith to the Throne, to the Keep, and to the Ghost and you will inspire these pagans by your virtuous example." Commissar Beatrice Cavendish declared with a heavily vocoded voice through her significant augmetics as she clicked lightning claws into a deployed position, two power fists with wrist-mounted bolt pistols ready to fire. Or if needed, she had access to a Volkite Blaster courtesy of Woolwoth's connections.

"In their name, we shall spread virtue to a place of heathenry beset by the foul taint of Chaos, the Alien, and the walking Dead! Let the foes of man tremble before us!" Margaret McClain declared with a loud voice through her helmet, the medium-length blonde-haired zealot having a face far too pretty for someone who liked to use eviscerators, meltaguns, and handflamers.

"Whatever hat lady says, but can we have noodle soup?" Grog Bulgorn asked, giving a hopeful expression to the commissar, his carapace hardsuit containing a vast bulk of superdense muscle able to turn aside even heavy stubber fire, two grenadier gauntlets, a power maul and slab shield, and a ripper gun all festooning the great bulk of Grog.

"...After the mission Grog, after the mission." The commissar said gently.

The necromundan couldn't help but stare upwards towards the sky, clearly transfixed by the fact that well...it didn't feel claustrophobic. "A hive like this is just wrong, air smells too fresh, too much space to duck into, and the building all look too cosy, who needs that much room for menials?" Rebecca Steel mused, loading up her hellrepeater and swinging it into ready position. Hellpistols, a power buckler, and a power sword rounded out her gear.

"The air is heavy with the stench of abominable intelligence, the tech-heresy here is rampant. May the Omnissiah shield me from these draconic profanities." Damien Auric said, making a cog gesture to assure himself that he was safe from heresy here, his arc gun humming with deadly intent, the Skitarii's white hair quickly sealed away by the attachment of his faceplate, a power axe and storm shield clipped to his side along with radium pistols.

"Oi, shut it. Never know which one of these rat-karkers might be listening in." Junior Sergeant Castor Ferron said, the Cadian checking all the systems on his plasma gun before making a signal to follow him. Pale hair and purple eyes completed a freshly shaved face kept beneath his carapace helm, a broad-shouldered build seeming tiny next to the great bulk of the Ogryn. He kept an autopistol, a revolver, a bayonet, two combat knives, and a power hammer on him at all times, not including his small war's worth of grenades.

"They wouldn't miss at least some things right?" Jade Grant asked, her eyes briefly scanning over the various baubles on the streets, cat ears flexing beneath her helmet with keen interest. She had a bolt-sniper, a sublasrepeater, a bolt pistol, and two lightning claws on her person, ready for just about anything really.

"We are acolytes, not thieves." John Langton had a face that could have rivalled margaret's in catching the eyes of even the men, his snow white hair and blood red eyes occasionally making some mistake him for a vampire. He was lean, but ever since he learned biomancy not a single soul would hear a word against him that had known the touch of his healing hands, or ability to channel the iron arm and warp speed and throw a punch able to clean a chaos warrior's clock. In case his force staff was not what was needed though, he also had a shotgun and a bolt-pistol, just in case.

The streets were well-ordered and carefully planned; everything was in walking distance from either a place people lived or at a public transport hub and there were clear lanes of evacuation, where evidently large numbers of both Tien defenders and far larger numbers of Skaven, Tzeentchian traitors, and Daguthric Beastmen fell trying to protect or access these evacuation points.

Curiously though, even with the war rolling through, there were few civilian corpses, with the populace likely having already been evacuated to more defensible sectors of the Hive...if the Tien even called this a hive. It felt alien, like stepping in the rich quarters of a hive. Even for a warzone, it was too clean, and many felt bad having to bring weapons into what looked like a part of town too nice to see battle.

Castor approached one of the corpses, a Blaze Lancer with a hole in their chest made by the telltale signs of a Witchmarine's inferno bolt, ash trailing out of the breach.

"Don't see many civvie dead, thank the Emperor." Jade said.

"Perhaps the Skaven ate them?" The Commissar said.

"Nah, you'd see more of a mess. These troopers did their job, got the people out. Died in the line of duty against the archenemy. All a soldier can ask for if going home's not on the table." Castor replied, kneeling down to the corpse he had found.

"The Empress shall watch over their souls when their pagan gods' hold over them wanes. For she watches and loves all of us, even those who have not seen her light!" Margaret boomed, her zeal carried loud over her vocoders as her power armour-clad form strode through the field, offering a final sermon to the dead while using her hand flamer to torch the bodies of the Skaven and their mercenaries.

Castor checked the identity tag, Chun Rong. If he knew his Tien names, this was a woman. And based on the number of bodies she was surrounded by, she went down fighting. Dozens of dead traitor guardsmen, even more slain Beastmen and Skaven. The troopers here accounted for even more, their lives never sold cheaply except where Cyclone Vermin or Traitor Marines had made their presence known.

"Bloody pity...you might not serve Throne and Keep, but you did well trooper." Castor said respectfully, offering a salute.

"You would praise a pagan?" Auric asked, the Skitarii glaring at him through those impassive optics.

"Far as I'm concerned, the Monarchs watch over everyone who kills the archenemy. Don't matter if they're imperial or not."

Castor reached towards Chun Rong's gun. "Sorry to disrespect a fellow soldier but I need this more than you. I'll use it well." The Cadian said as he pried an electromagnetic gun free of the Lancer's stiff hands.

"You would sully your hands with paganotech?" The Skitarii asked.

"Kark off cogboy, the Magos gave us the patch to integrate Tien tech with our HUDs and I'm gonna karkin' use it. Throne knows you'll find more ammo for this stuff here than ours. And when we got Skaven we need every bloody round we can get." He said, waiting for his helmet's HUD to inform him that the integration had been completed before he nodded and collapsed the gun into a folded position to stick onto his back.

"This some bourgie borough?" Jade asked, her accent, which would have likely sounded rather American next to the others, marking her as someone the Eagleton Hive of Yankar sector.

"All the apartments look like they belong to rich folk." She said, the felinid briefly eyeing a smashed in storefront clearly rannsacked by the passing hordes of chaos.

"Tien don't think that way. Work more like us in the Inquisition, you get everything you need straight away, you can get a bit extra if you work harder for it. Least as far as I heard. Don't really think much about that sorta thing, ain't me job." Ferron replied, pushing open an automatic door that was too damaged to slide to have a look through the grocer market, some Skaven already helping themselves to the produce.

"Got eyes on rats...thirty...three of 'em. Got another mob...forty eight, down at the bakery. Then by the candy section we got...fifty two. Shelves and freezers look solid enough to stop small arms fire so they should work as cover. Markin' out the Ratling gunner." He said, signalling to Jane who levelled her bolt-sniper rifle and laid it atop the slab shield of the Ogryn.

"Markswoman Jade, eliminate their specialists. Grog, do not let any of them through, control their movements and hit them hard when they try to get away, I will accompany you to hold the tide back. Steel will provide suppressive fire through the frozen food section while Auric covers the candies. Langton, use the shelves to divide them and then your biolightning to strike them down. Ferron, take out anything well armoured, and McClain...you...do you." The Commissar said as the zealot's eyes just about lit up with joy beneath her sallet helm.

"JOYOUS DAY! LET THESE HALLS BE ANOINTED IN THE BLOOD OF THE TAINTED RAT!" She said over the comms while the Skaven were busy chattering amidst each other.

Dragon Man-Thing food is full-thick with sauce...wish-wish they had more cheese." A Skaven soldier complained, lasgun slung as it cracked into a cup of instant noodles and poured some water heated by a lower power "stun" shot from his lasgun into a tub of water already drawn for the purpose into his cup.

The cup was still hot, the Skaven backing off after a few sniffs from their beady nose. "You weak-soft, eat-eat your noodles hot-fresh." Another taunted.

"No-no, would burn-scorch my tongue. Not do-do that!" The Skaven hissed back to its comrade while a third voraciously quaffed down box after box of moon cakes.

"Bah, man-thing pup flesh is best, especially when cook-roasted while still alive, scream-squeal makes meat better yes-yes." A fourth said, holding the partially eaten roasted arm of a human far too small to be an adult.

"No-no, man-thing pup too chewy-tough, old ones tender-soft, but dragon man-things have few old-wrinkle man-things, medicine-doctor too good-skilled." A fifth argued while a sixth stepped in.

"Man-things are for slave-work! Not food-meal! Man-things grow-grow too slow-late for meat, better to use-use for labour. Nyahah, man-things also make more man-things on their own when penned together in good hold-chamber. Especially when clothe-fake-fur taken away from them, yes-yes. Best when they start mating cycle for optimal growth-increase." Another said, this one female, as if speaking about breeding puppies at a mill, utterly devoid of any lewdness or lust at the subject of breeding humans like animals for slave work, but no less vile for it.

"Bah man-things too fragile-weak, they die-die from too little work-labour, and whine-complain when you make-make them do housework. You need-must make them suffer to understand their place, but give incentive-bonus for those who understand-learn the way Skavendom work-work. Make them hate-hate each other so that they stab-stab one another for scraps nyahahahhah." Yet another interjected as the first Skaven finally started on his cup noodles, another stuffing cheese-flavoured cornmeal puffs into her mouth in shovelfulls, the scent of cheese product making the others snap their heads towards her and hiss with desire.

"You give-give cheese puff! I want-crave cheese puffs!" One said, brandishing a dagger while the one with the bag backed off, grabbing the whole tray of cheese puff bags and throwing it at the other's face, prompting the whole squad, save for the one eating noodles and the one eating moon cakes, to descend upon it with savage furor, tearing, clawing and squeaking.

"Wh-what if we share-share so that every-rat gets fair portion-amount?" The smallest of the Skaven proposed, looking like he was cringing at his own words while the other Skaven briefly stopped what they were doing and looked at him with disgust.

"You speak-speak blasphemy! UNMARKED FALSE-BIRTH FAKE-FUR!" One shouted, immediately drawing her pistol and blasting the head off of the offending Skaven in an act of sudden, unannounced violence, as the other Skaven threw cheese product dust upon the now dead Skaven's corpse and started tearing into it like sharks smelling blood.

"Throne they eat like barbarians..." Ferron said, seeing one lather the child's arm he was carrying around like a chicken drumstick in cheese produce dust before gnawing with deranged fervour as he finished setting up mines biometrically set to trigger at any signs of Skaven in blast range alongside Jade, giving her a thumbs up before he pulled to his position.

"Ratling gunner ammo lugger's the cheese-karker with the noodle cup." He said to the Abhuman who nodded as she zoomed in through her helmet.

"Yeah I see the little shit." She said, the redheaded felinid waiting until her HUD pinged green for a viable target and launched a soda can sized rocket propelled projectile.

The projectile slammed home, the Skaven currently having their defense fields off to conserve power and avoid having to pay for "unnecessary recharge", puncturing through the reinforced container for the warpstone bullet cartridges within their refrigerator-like backpack after making an initial HEAT incision with the first micro-warhead launched away from the bolt round, producing a weak point for the heavy diamantine tip to exploit before its primary warhead erupted once it had broken inside.

The Ogryn followed up with a heavy grenade, pitched like a softball fast enough to obliterate the head of an unhelmed skaven before the beach ball-sized explosive erupted in a storm of shards, fire, and noise.

"Rat mob is dead!" Grog shouted.

"Atta boy big man, clear out, plasma on the way!" Castor shouted.

One of the Heavy Rats reeling from the blast, tried to bring her hands onto a warp-plasm gun before the Veteran fried her entire upper body clean off with a plasma pulse, lower body exploding away in disintegrating sections while nearby Skaven slaves burned to plasma, vapour, ash, charred meat, or sizzling impact mashed burger depending on their distance from the impact and the eruption of high-speed plasma once the containment bottle was breached.

Other Skaven, including some mercilessly butchering a, up until five seconds ago, still living young man before he finally passed out from shock as they cooked his limbs feet first to hack off annd eat, were themselves cooked to a far more well done degree by the Commissar's Volkite weapon, the deflagration of the orange beam reducing a whole batch to ash as the commissar swept through, the Veteran following up with another Plasma shot to take down a Stormvermin minder immediately after Jade deep sixed the alchemist rat with the group, letting deathwind gas billow outwards in sinister purple clouds.

"Plasma gun is nice gun no?" The Ogyrn laughed while the Sniper started taking further shots, dropping a Skaven Rat-Sergeant before he could get his helmet on, shooting down one reaching for one of many "potato masher" stick grenades on their bandolier, and then dropping a fourth before she could grab at her own warpstone bullet jezzail, the whine of a Hellrepeater, the whine of a Volkite weapon, the electric shriek of an arc gunn, and the screech of shelves dragging ont he floor telling her that the Necromundan, Skitarii, Commissar, and the psyker was laying down the pain.

Jade purred with satisfaction. Rather literally, given that she was a rather literal catgirl. "Nothing like taking down mice in Terra's name." She said with joy, the Zealot's meltagun caught in a screaming contest with the woman herself while the ratmen turned hundreds of beady eyes from what they were doing and heeded a shrieking command from the mobmaster, climbing, bounding, and sprinting down towards their designated targets.

"We appear to have drawn the attentions of an inordinate number of vermin." Auric toned, "Electrical weapons charged, clear a path lest the Omnissiah's magnetic grace bless thine nerves." He said as his arc rifle screamed with a flash of lightning and the clap of thunder, reducing the Skaven it chained through to ash with the overcooked stinnk of instantly charred flesh and disintegrated bone.

"Save a few rats for the rest of us, some of us need to look better on our reports!" Rebecca shouted, her hellrepeater strobing red pulses of laser light through the particulates kicked into the air, forcing many of the Skaven to duck to what concealment they could find, others throwing down some sort of glob that rapidly ballooned in a manner akin to rising bread before hardening.

"Gunner shoot-kill quick-fast!" One shouted as an MG-4242's bipod clicked into place and let a shredding hellstorm of warpstone rounds down range, two lasrepeater teams following suit with covering fire of their own as breacher Skaven wearing heavier armour rounded corners, scatterblasters pumping sprays of laser fire down range, forcing Castor out of his position.

"Grenade incoming!" Jade shouted, eyes widening at a series of stick bombs hurtled her way to flush her out of her nest.

Telekinetic power seized the bombs, then launched them back to their senders, shouts of alarm being heard before the sharp crack of detonating rounds was accompanied by sprays of blood.

"No need to thank me, I foresaw it." John boasted, stepping into the melee with his force staff charged and smashing open the head of a trenchrat before their shotgun could fire into Beatrice's side, a boot throwing the body aside and a duck letting Margaret's eviscerator connect into the body of a chainaxe wielding rodent.

"Good swing! Though I must note that there is a rather stark lack of tanks for your equipment dear McClain." He said, the iron arm coursing through his body and making his fists akin to sledgehammers as he smashed in the goggles of another Skaven, feeling bone and brain beneath metallic fingers while Margaret shouted praise for the Throne.

"IN THE EMPEROR'S NAME I SLAY THEE! IN THE EMPRESS' HONOUR I DEFY THEE! IN THE HUMAN SPIRIT'S SIGHT I OVERCOME THEE!" She shouted. "A TRUE SERVANT OF THE IMPERIUM SLAYS SUCH FOUL FOES WITH ANY TOOLS AT HAND! LET NONE FIND US WANTING!" She said, ramming her eviscerator into the guts of a snarling wolfrat while her gauntleted hand grabbed at the neck of a Skaven slave and snapped it with a squeeze of her fingers.

A Rat Ogryn slammed into a Grog sending dozens of Skaven flying into the air with each swing, forced into his field of control by the mines and traps set up but diving out of the way for more than a tonne of galloping mutate, chainclaws and impact knuckles swiping at the Ogryn's power assisted slab shield while warpstone tainted muscle strained to drive the abhuman back.

"Ah! Get off me you stinky rat! Hat lady says you are bad child eater! And I don't like no rats who eat children!" He said, headbutting the roaring, snarling beast to throw it off its momentum long enough for his elbow to be swung into its throat, making the creature buckle briefly before it grabbed a multi-tonne freezer unit and slammed it against the Ogryn hard enough to cave in the lasgun resistant alloys.

Grog grunted in pain, but steadied his footing and flexed to crumple up more of the unit until he could throw it off, already sensing that the Rat Ogryn was going to leap onto him.

"Gonna whack 'em! Finish 'em for me eh?" He said as his power mace smashed into the head of the Rat Ogryn with shockwave-producing force, shattering the teeth and pulping the organs of nearby skaven and launching the Rat Ogryn backwards, directly into Jade's bolt-sniper shot, loaded with mutagenic acid to punch into the ruin of its face and fill its regenerating body with corrosive agents.

It screamed as it melted, a double tap from Castor's plasma gun sizzling out huge chunks of flesh and Beatrice's power fist uppercut tearing out its heart, letting one last shot from Damien and a grenade from Rebecca finish it off.

The Skaven were perturbed but not yet ready to back off, even as yet another of their machine gun teams was hacked down by the advancing imperials, even when one of their packmasters' heads plumed with a death blast from the psyker, even when the Ogryn's charge sent a whole mob of them flying in all directions, easy pickings for quick firing weapons to bring them down.

"The foe is breaking! Do not relent!" Beatrice commanded, urging her misfits forwards deeper into the supermarket, sharp cracks of her wristmounted bolters followed by the muffled sound of explosions inside of guts.

Many, which had been busy divvying up the carcasses of unfortunate workers who had been a bit too slow with the evacuation, still had meat dribbling from their mouths, but more importantly, exposed mouths that some flammable nerve agents would teach them the folly of quickly enough, Castor shouting out the warning and rolling a bundle of three down the path of Skaven rounding a corner to release an invisible death accompanied by very visible golden coloured flames that crawled into the fur and faces of the rodents.

The Skaven, with good order, brought up heavy gunshields to provide quick cover down the killing fields, Chemrats tossing neutralising agents in clear globes back onto the burning field of death where they counted the bodies of dozens of their kin.

"Repugnant...to waste the Omnissiah's gift of merciful demise." Damien murmured, his power axe finding repeated usage as the Skaven kept on closing the distance using the cover presented, the "excellent eight" already packed into a loose advance by fire formation to support each other but not leave themselves exposed to area of effect weapons.

Sister Margaret's twin hand flamers swept up swarms of the rodents in heat great enough to reduce the unprotected to scorched shadows on walls in an instant, her laughter ever so slightly concerning as she rejoiced in the feeling of biomantic endurance channeled through John and amplified by her proclamations of faith to give life to a faint golden aura.

"Then do not give these vile things a swift death! Break their spirits and rend their wretched pride! For the Emperor! For the Empress! For the Human Spirit!" She shouted.

"Preacher's on a killing spree hahah!" Grog shouted, stomping his foot down on a clanrat to crush it into paste, a swing of a grenadier gauntlet mashing a row of Skavenslaves before the back hand cleared space for him to lob a cluster round downrange, giving the Skaven enough pause to start to rethink their strategy.

They were good soldiers, skittish, always looking for avenues to retreat from the second things didn't go their way, spiteful, meanspirited, and...looking at the bodies they had defiled and snacked on, abhorrent and cruel. But they were not untrained fodder made to stupidly rush into their doom. They were now focusing on bringing out their heavier guns, while fanatical plague priests and armoured stormvermin infiltrated into the line, scampering gutter runners looking for opportunities and swarms of giant rats and wolf rats pouring in through the sides.

"Kill-slay Throne-Man-Things! Horned Rat watch-watches you! Man-thing death-deaths make horned one pleased! Kill-slay their soldier-mans and we will feast-feast on the bones of their sweet-tasty cry-pups!" One of the Skaven priests shouted, holding the freshly bloodied skull of a recently dead and butchered child as an offering to their dreadful god, the Skaven fanatics exulting with chants of "HAIL-HAIL!" and "We must take-conquer future-destiny for Skavendom and kill-flay the no-furs!"

"We are the master-race! All non-skaven no-furs will be slave-things or dead-dead! Hail-Hail! Hail-Hail the Horned One! Kill-Kill for him! Die-die for him! Hate-loathe the man-thing no-furs! Gas the man-thing no-furs! Whip the man-thing no-furs! We will make-make glorious civilisation on their corpse-bodies! For the Under-Imperium! For the Council! For the Hor-" the preacher managed before Jade shot him in the head, which briefly started to implode from the hypervelocity impact before the burster charge went off and left only bloody stumps behind.

"Throne just shut up..." The Felinid grumbled.

The Stormvermin were significantly harder nuts to crack, bold enough to push through Hellrepeater fire and much more able to survive brushes with a ripper gun's buckshot, volkite beams, or the arc rifle, and the Plague Priests were utterly numbed to pain, rusted chainblades swinging away to hack into hardsuit barriers and promising an agonising death from one of a thousand poxes.

A gutter runner had even managed to jump onto Grog's back, trying to flense into it with a short blade through a chunk of armour. "Stupid fat-man-thing." The Assassin hissed, nimbly darting around the Ogryn's movements and hissing through its comm systems to coordinate with machine gunners to suppress those trying to save their friend.

"Sneakrat get off!" He growled before he slammed his chin downwards to catch its tail, a brief yelp of surprise before he smashed his back into the wall, feeling it slacken before he spun around to smash his grenadier gauntlet into its face and let off a frag round. "PILE BUNKER!" He boomed, only to slump forwards, staggering from a Jezzail shot.

"Ahh...that hurt! Snipe-rat!" He grunted, Jade swivelling her rifle around to find where that shot had come from before she was forced to the ground by a centre of mass shot, groaning.

"Not in the building! They're not in the building!" She said, pushing herself to some cover before another shot threw the commissar onto her ass, her shielding sputtering as rodents mobbed her.

"Through the window to your left, Castor, can you make the shot?" John shouted, sending biomantic power into the three injured members to try and get them back in the fight.

Unfolding the Electromagnetic Rifle, Castor nodded. "Gimme some cover and I'll send that rat bastard packing." He shouted, Damien stepping in and bringing out his storm shield for the other to hide behind, another jezzail shot catching on the invisible portions of its power field and skimming away with a thundercrack.

"Aye that'll do cogboy."

"Just kill the damn rodent." Auric hissed, Margaret and Rebecca falling back to gain some space in the face of a squad of stormvermin bracketing their position with StG-4444 warpstone assault rifle fire and underslung HE munitions.

"Our glorious service in Their name requires our backs to be without threat Sergeant, do you have the rodent's position?" Margaret shouted, her meltagun releasing a loud CHOOM as thermonuclear heat raced out and engulfed three of the Plague Priests vaulting over the shelves.

The Snipe-rat's scope briefly glinted, and Castor took the shot, a pulse of relativistic particles leapfrogging directly into the slight opening through the window. The barrel of the jezzail flew upwards, a shape falling backwards before the gun was pulled away by other parties.

"We're clear!" Castor boomed.

"Good work...we just need to get through this infernal market." Beatrice hissed, letting bolt rounds through her wrist guns.

"+Alpha Team, looks like you're in a spot of trouble, we found some help for you. Got some of their bots reactivated after the Techpriest fixed the sabotage.+" A voice over the comms said, this one clearly Vostroyan accented.

"Rescued by abominable intelligence?" Damien groaned.

"Any port in a storm." Rebecca grunted, jamming the charger for her pack into an outlet and hissing at her gun. "Come on charge faster you piece of..." She grumbled, the Commissar's wrist bolters clicking dry shortly after.

"I hope those munitions fabricators are what they're cracked up to be." She breathed.

A neutron grenade began beeping after being thrown into the building, prompting Grog to level his slab shield and to demand everyone to get behind him.

Four more followed inside, rolling into designated points of entry before they went off in eerie blue-white detonations that vapourised many of the rats and seemed to cut the strings of others, falling to the ground like discarded puppets; foaming at the mouth when their flesh wasn't melting away, following by bubbling broth of bone.

Then the Automata Patrollers breached into the market, gatling guns revving up and cutting into the swarms of rodents, pulp, dust, and viscerae spraying across the storespace, the machines' eight digitigrade legs splaying out clawed feet for stability while scythe limbs swung like those of a striking Mantis, the upright, inverted triangle like upper body swivelling to bring weapons to bear, arm cannons revving up and cutting down yet more rats, grabber arms spraying irradiated death with gamma cannons held in eight fingered hands, and shield limbs rotating to be brought for crushing bashes.

"How barbaric." The Skitarii mumbled.


Situation


The Skaven are besieging the southern rim with a massive force deployed with deep reserves in place making a creeping advance. Skaven fleets are making use of schwerpunkt advances where they concentrate against detected weaknesses for even more overwhelming numerical advantage then fanning outwards to achieve encirclement and disruption of lines of supply and communication followed by the reduction and annihilation of pocketed forces before making later advances.

The Skaven, making use of "leadership from behind" are obfuscating their committed characters and specific assets (LoL, Planetcraft) from your observations, as well as the nature of their reserves.

The Skaven have achieved some degree of penetration through heavy usage of very large assets and are threatening to achieve a breakthrough into the operational depth of both the Celestials and the Imperium, anchored by extensive usage of special forces and commandos.

The skaven are bringing Tzeentchiann Traitor Imperial, and Daguthuric Beastmen forces with them.

Opposing them are the Imperium of Man, the Lunisolar Domain of Asahikyo, and the Celestial Realm of Tianchao.

Your extremely heavy defences are allowing for the enemy's massive numerical advantage to be largely blunted, but that numerical advantage largely lets the Skaven, in tandem with the underway, decide the pace of the battle by making it risky to try and defeat them in detail, especially as the Underway lets them redeploy quickly.

The Eldar will launch an intervention to assist in a currently unknown future phase of Combat Action, helping to clamp down on the Skaven in the webway with four magnitude 2 tier Maximus fleethordes, lead by a Greater Avatar of Khaine, Grand Farseer Vrailius Ardanesh, Great Autarch Cerisia, Wraithseer Taldeer Ulthran, Grand Archmage Endraena Shendelesh, and Pathfinder Master Idaliryn Kintario.

The forces of Chaos will attempt to summon daemonic reinforcements, concentrated around sorcerer conclaves in territory that they can safely control, however as Chaos is Chaos, they do not make great effort to collaborate in this regard.

Detachments of Undead forces will arrive within an unknown but near future of combat phases, linking this combat zone with the combat zone against the Undead and consolidating this into a singular, grand combat zone.

Tzeentchian Forces count both fallen chapters, monogod cultists from non-aligned legions, as well as the Dustborn Legion.

Most Daguthuric forces are Beastmen, who are primarily oriented towards close assault, high speed raiding and hit and run attacks with high impact but low endurance, and attempting to infiltrate.

Genestealer Cults will periodically rise up throughout the combat, hostile to all sides and inflicting damage on everyone's fleethordes. If the combat drags on long enough, Hive Armada Baphomet assets will arrive, called by the Genestealers.

Most Tzeentchian forces are traitor imperials, with relatively lower numbers of marauder tribes and few tzeentchian xenos.

Anti-Skaven Aktion


Ridiculous defences (Imperial)

People's Celestial Realm of Tian'Chao


Assets:


Ridiculous Defences (Celestial)
Magnitude 3 Tier Extremis Fleethorde (Huise Jandui)
Magnitude 3 Tier Extremis Fleethorde (Caihong Jandui)
2 Sets of category 0 Megacapitals
1 Set of Category 1 planetcraft

Characters Present:

Zhu Xinyi
Xamno the Incredible Hulking Thing
Haggis Sneakalotz da Smartymost

Lunisolar Domain of Asahikyo


Assets:

[h4][/h4]Magnitude 3 Tier Extremis fleethorde (Tsukitaigunn)
Magnitude 3 Tier Extremis Fleethorde (Tsukiguntai)
2 Sets of Category 0 Megacapitals
1 Set of Category 1 Planetcraft

Characters Present:

Yamamoto Tsukito
Ashklarna (Zoat Life-Champion)
Lafanpan (Fairy Priestess)

Imperium of Man

Assets

Magnitude 4 Tier Primus Fleethorde (Battlegroup Caesarian)
Magnitude 4 Tier Primus Fleethorde (Battlegroup Invictus)
Magnitude 4 Tier Primus Fleethorde (Battlegroup Round Table)
Magnitude 3 Tier Extremis Mechanicus fleethorde (Void-Conclave Tagharis)
4 Sets of Category 0 megacapitals
2 Set of Category 1 Planetcraft
Ridiculous defences

Characters Present

Chapter Master Zarius Elberonn (Chapter Master of the Red Seraphs)
Lord High Inquisitor Woolworth (Ordo Xenos Senior Inquisitor)
Archmagos Domina Felicia Tayber
Abbess Minoris Jenna Baldwin
Lord Marshal Castor Creed (Dawn of War 2 Cadian Commander)
Grey Knight Sister of Hosts Artura Pendragon

Forces of Chaos

Skaven Clan Killawatt

Assets

Magnitude 6 Tier Primus Fleethorde
Magnitude 7 Tier Primus Fleethode

The Nine of Nines

Assets

Magnitude 3 Tier Primus Fleethorde (Tzeentchian)
Magnitude 3 Tier Primus Fleethorde (Tzeentchian)
Magnitude 3 Tier Primus Fleethorde (Tzeentchian)

The Envious Host

Assets

Unknown, at least Magnitude 5 (Daguthuric)

Actions

[]: Write in battleplans

You have five high magic actions.
 
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Turn 4 Wars (Undead Front: Part 1)
Getting this out so that it'll be ready for tacticising


A Dark Omen​



The stars were falling, across Shyalarad, across the Zhardan and Zhardan minoris Dwarf galaxies near the Asur territory of Zhardan, and beyond, the stars were trembling and dimming in fear of the fell power radiating from the Jaws of Death that made the improperly rested dead begin to claw their way from the ground.

Ghost fleets started to emerge from the void, corpse ships, dark constructs, and reanimated void fauna bursting from tainted warp exit points in their unending hosts of the unliving. The dead were dancing the danse macabre, and all living things rightly knew to fear this, feeling the chill in their souls that something that should not, could not, be was now among them.

Life feared the Undead because Undeath seeks to devour Life even though Undeath cannot exist without it. Undeath is cancerous, it can not produce itself anew without taking from the living, and if it were to solely dominate over life, it would only exist in stasis. Even the dark magic life forms were in a way, contributors to this stasis, actively pressing beyond any equilibrium and never quite metastatising.

Undeath was in essence, the truest manifestation of the heat death of all things, leeching the energy of life until there was nothing left to give, and all would be still. That is why even a simple skeleton sparked a deep-seated aversion in the living, a sense of great danger, and why even mindless undead sought to snuff out life when left to their own devices.

But more than that, Undeath was also a cold peace. It was miserable to be undead, filled with a gnawing emptiness that needed death to salve, to feel one's better qualities ebb away, corroded by dark magic until only a monster remained. To feel that horrible, dreadful hunger that needed murder and domination to satiate, the craving to kill those who would resist, and rule over that which submitted.

These were things that rebelled against the instinct of social animals to work together and live by each other's benefit and happiness rather than for selfish power. To be undead was to exist without living, and to never know true contentment or peace as your best qualities erode. That was why defeated undead are put to rest, not slain.

The earlier prelude was now almost quaint before a hell march of the unliving, Devilish things crawling from the warp to dance with the undead, the dark magic animated machines, and the dhar mutated creatures of a dark mockery of the notions of animus and life. A res publicae of death and the dead, to squeeze the vitality out of all things living and to make a state that existed for the commonwealth of the learned necrocrats who would conquer the very notion that to be alive was to live. No, they would take that from the living, to make them serve their purpose for the only real people; food, nothing more.

Fortresses and picket fleets opened up in an attempt to stop the tide. The Kor'vattra and the Celestial People's Liberation Navy joined by the Lunisolarian Crimson Armada to hold the line, with swarms of Great White Starfighters and Dive-Falcon Interceptors joined by Type Zero "Tornado" type Strikers to rush the masses of Fury Interceptors, bat-winged Vokker fighters, triplane Albatross Strikers, and shoals of Zombie Void Sharks.

The Undead were far more willing pilots than the Skaven, many of their craft essentially robots wrought by the Necroteks of the Necro-Mechanicus, others with servitors wired into them with far more of their old awareness enslaved to the diktaat of the necromancers than the mechanicus was ever comfortable attempting, and others with haunting ghosts or devils possessing them, and many with cadaverous pilots and the occasional living crew.

The Strike Craft battles strobed back and forth, tsunamis meeting divine floods, pushing and shoving in attempts to creep closer to the combat boxes of each other's fleets. Flak barriers pulsed, each lance of energy, each pulse of plasma, each eruption of flak, each plume of missile fire, all representing the deaths and rests of pilots.

Necrotic might oozed into the fallen, pulling the ruined back into working order, pilot corpses twitching back into function, and allegiances being changed as the waves of power-infused man and machine alike. Some were amalgamated or frankensteined together, mashing disparate remains into abominations that would hungrily leap into the fray.

But these were like ants fighting amidst the giants of the void fleets closing. Former Imperial ships, Republican Navy vessels, Spacehulks, Xenarch crystalcraft, Void Beasts, and more adorned the Unliving Armada, while the Tau, Tien, and Asahikijin moved in a loose coalition formation. The new tachyon ballistae weapons of the Tien fleet launched the spears of heaven into the ranks of the dead, focused on those craft with weakened void shields or had many viable targets in a row.

Each was a blue-white thunderbolt of raw power with ghostly afterimages of Cherenkov radiation, many ships detonating when their reactors and ammunition stores were ripped open and set ablaze by the arrows of gods. Tau mega-magnetic acceleration cannons followed, launching extinction event level projectiles at planet cracking speeds at anything the Ion Cannons had already weakened the shielding of, Asahikyo smart missiles wheeling around flak batteries to land home and explode with psionic decimation blasts to rock the dead with faint purple eruptions of power.

Nanites repaired hulls scored by lance weapons flowed into place, sealing rents and tears as shielding flickered back to life in cycles, attempting to maintain the defensive line in the light of shield projectors and magic emitters, trying to counter the wave of evil being radiated from the corpse fleet and allow the outnumbered defenders to hold. But eve numerically superior fleets struggled to keep combats from eventually closing to point blank broadsides, it was simply too hard to kill another spaceship to prevent a clash.

And soon enough, the walls of battle mingled, fingers locked together in a wrestler's lock to struggle for dominance and superiority.
Ships trading volleys and brackets of fire after the initial trades of range cannonade, torpedoes, and batteries gave way to the slugfest of bare-knuckle brawls with broadsides, secondaries, and just about anything that could be shot at these ranges. And of course, boarding, often a far faster way to take out large vessels than trying to chew through their endless layers of redundant survivability.

...

Caestus Assault Rams were designed to thwart just about every means of preventing them from boarding, with continual fire magnameltas able to quickly carve their way to any access points for their cargo to exit from, while Death Raptors frequently got out to space walk and then launched themselves with jump-thrusters onto enemy craft, the space marines twisting around attempts to intercept them with ease before latching on with magnetic boots. Taking out anti-personnel turrets and covering for heavy boring equipment being landed on the surface of their targets, these silent warriors would tear their way inside of their quarry sooner than later.

They were the Night Lords Undead Space Marines, children of Konrad Kurze, one of the great Unliving Primarchs, the twice traitor; first to Horus, then to Atraya. Not all of them were undead, as there was always a need for new recruits. The kiss of undeath would be reserved for those who had fallen, or those who had earned a reward such as Vampirism or Strygdom after having their progenoid glands extracted. But a space marine was a space marine.

A death terminator in cataphractii armour stepped out of one of the assault rams, predator sensors scanning across for life signatures. A Combi-melta attached to her right power claw opened fire upon a Blaze Lancer whom she had shield stripped with haywire warhead bolter round, the Meltagun frying half the body off the Blaze Lancer as she stepped aboard the hallways, lanterns swaying in the controlled atmosphere.

"+Squad Horriblus is aboard the Pagan craft.+" She said, swatting her powerclaw through a sentinel automata that pried itself from its charging station and crushing the head of another between taloned fingers; her grenade harness dumping a barrage of radiation munitions into the counter-boarding teams already mobilising to meet her.

"+Your presence aboard the Tien craft is confirmed, Captain Tyrdra. Rendezvous with your immediate superior and converge on objective tertius. Ave Dominus Nox.+" A voice replied over the vox.

"+Understood, Ave Dominus Nox.+" She responded as her first squad of her company of space marines filed out in close order, Brother Viktor slamming his chainfist into a bulkhead alongside Sister Carmilla, tearing their way through the obstacle presented in their way.

She looked with scorn at the good luck totems and talismans spread everywhere, her fangs baring beneath her helmet with hate as they made something feel unpleasant in her heart that beat no longer. The heavy flamer attached to her left powerclaw opened up, torching the hateful things to the ground with black promethium that burned hot enough to reduce an aerocar to a smouldering whisp of vapour in a moment.

"Dragon fondling filth." She snarled as the Dreadnought brought underslung by the assault ram stomped forwards, throwing a power claw with magnetically accelerated force into the somewhat loose stretch of wall to knock it down, ironclad hull sparking with weapons fire directed its way.

The Tien babbled in their language, so full of short syllables and tonal shifts, electromagnetic accelerator guns opening up on Sister Zarkyna with a valiant effort, but insufficient to stop the venerable ironclad as she opened up her grenade tabs and sprayed the area with thermo-fusion warheads reserved for the occasion, her heavy, boxy body stomping forwards with purpose and slamming a fist down on a Monkeyman that had tried to slip in and attach a meltabomb.

"I despise monkeys." The Dreadnought snarled, stomping on the corpse for good measure as mini-turet mounted reaper autocannons began to burst to life, four shortened autocannon barrels affixed to the top of her boxy coffin lobbing shell after shell down range, joined by longer ranged special weapons fire by squad horriblus to scythe their way through the holding teams and turrets.

The Astartes moved with relatively little concern for cover, Cataphractii pattern Tactical Dreadnought armour being so tough that even when their shielding failed they often could shrug off anti-tank weapons that struck home at the most reinforced parts of the suit, and the boarders being deceptively nimble even with such heavy armour as to neutralise any overly serious threats in short order.

The arrival of Squad Terriblus from a flank was enough to chase away the gathering of Tanglengren Reaver troops called in as close combat specialists, the Mantid like xenos trying to withdraw in good order behind the curtain of fire from their thermal shotguns but being forced to expedite their retreat when the second dreadnought arrived, this one carrying missile launchers on his shoulder to rain explosive death on the insectoids.

"Have we already run out of things to kill?" Brother Argus snarled, his soldiers of Cull squad stomping into the ranks of the gathered death marines.

"There will be many more deeper inside. Cease your whining, Brother." Tyrdra.

"Of course, sister, but some of us are seeking to add to their battle honours." Argus responded

"We need to continue the advance, do not tarry." Eradia's voice hissed, the Necromancer throwing out webs of power into the corpses left behind, feeling them twitch back to life with their wills clouded and dominated them to her own. They would retain independent action, but they could not act against her will, her desires, her ideas.

They would have their old knowledge, imprisoned in their corpses, even as she stitched many of them together into horrible amalgamations with her magic, but they would know nothing but loyalty to her. Even the bodies too destroyed or reanimation, such as those completely incinerated, could offer something as she bound souls seeking to escape into the hereafter, pained wraiths and shrieking spectres maifesting at her beck and call.

This was the dreadful might of an Astartes level Necromancer, to make any number of battlefield casualties into reinforcements, to wrought a dreadful perversion of animus out of what had once lived or could be made to move, and to bid them to be their slaves. All with so little effort, like turning pages in a book as she uttered the incantations of the creation of Undeath.

Even a normal full company of terminators was a terrifying thing to encounter in a boarding engagement, and the Night Lords could easily go from the deranged sadistic fearmongers they were known to be to coldly professional and surgical when they saw it as a more effective way to sow fear. With necromancy? The initial boarding force could multiply, their every advance corrupting and subverting more of the ship to their will, until it was theirs.

Even the Tien knew better than to try and directly stop such a sledgehammer, and in the confines of a spaceship, gathering enough force in one place to stop them without hideous losses was extremely difficult. They could force the tien to come at them in drips and drabs that they could dismantle, while standard armoured astartes and their thralls and corpse-slaves would secure flanks and push secondary objectives.

To deal with space marines, one needed their own supersoldiers, masses of standard troops would be masses of standard corpses, especially as the night lord gene-seed intensified the transhuman dread that the space marines radiated and then undeath turned that into something so powerful it could quite literally kill.

Some soldiers who were met with the night lords' aura of terror felt such an intense spike of adrenaline as to overwhelm physiologies and cause hearts to stop, armoursuits needing to restart cardiovascular systems when possible, but othertimes the shock let too much damage to quickly treat before the Night lords double tapped to make sure everyone who fell was genuinely dead, only to reanimate and join their numbers, other living ones ensnared by sinister mind control as one could expect of a vampire.

"These ships are obnoxiously lit." One of Tydra's battle brothers grumbled, Henry swatting at some of the ceiling lights with a large power sword to silence the offending lantern and provide some blessed darkness.

Another looked at a scuttling cleaner robot, the crablike machine armed with power wipers and laser-strippers warbling in alarm at the sight of the Death marines, wide feet scampering backwards with more of its kind.

"Even their robots know to fear us." Daina laughed with simple amusement, even as a techmarine scooped one of the machines up to examine them.

"We are being paid to bring victory, not every last bit of scrap. I do not think the Academy will mind us taking some trophies." Deathsmith Aincrad chuckled as he quickly disabled the cleaning machine to put it away for storage to find what mysteries of the Omnissiah may lay inside.

"Restrain your looting until we have won." Tyrdra hissed, her auspexes detecting nearby movement that was pinged to the rest of the company, then to the standard armoured astartes who were stepping aboard to join with the terminators and dreadnoughts, each one doing quick, effortless sweeps without wasted movement.

Gatling guns opened up with the distinctive ripping round of rotating barrels firing in sequence, ripping down the halls and cutting down many of the auxiliaries, Grave Guard and Undead Naval Infantry reduced to pulp in the face of super dense hypersonic spikes spat out at such speed that the human eye could not distinguish between individual tracers.

"Heavy weapons squad Talonius, neutralise that position!" She shouted, grenade harness firing off sensor blocking smoke grenades to befuddle the automated defence systems, thralls taking the time to set up shielded cover screens to provide safe avenues of advance while anything that could be used as cover in the passage was retracted into the vessel.

Her orders were met by a squad carrying missile launchers over their shoulders, pausing only briefly to fire at where they had last seen the incoming shots. While lascannons would have hit harder, the smoke used would have ablated most of the strength of light based weapons, and space marines hardly ever needed to lock onto non-moving targets.

"Krak missiles ready! Clear!" The sergeant shouted before ten krak missiles screamed out to impact the pop up turrets with violent force, exploding power cells filling the room with noise while lion-dog constructs tore their way free of statuary and pounced through the smoke, met with the stomping advance of the dreadnoughts to grab and toss the bus sized felinids to the side and giving her a clear path to shoot.

Bolter rounds slammed home, Blaze Lancers being tough, but not able to take astartes grade bolter rounds to the chest and remain standing when their shielding failed, and the burst fire the space marines habitually used ensured that they'd get more than one shot to the chest.

"Assault terminator squad Varro, you have positions, teleport now." She commanded, relishing in the sight of multiple assault terminators thunderclapping into existence with lightning flashes of colour, one handing eviscerators with ease while power scutums thrummed to life, blocking incoming hits from the large, gorilla like Orghanon Xenos who tried to smash into them with gravity hammers. The xenos were strong, the marines were stronger, with the eviscerators slamming home into torsos, helmets smashing the half tonne xenos in the head with enough force to crack faceplates before boots came down to crush ribs.

Death Raptors fired their jump jets, heavy duty two-handed powermauls in hand and swinging down in devastating arcs to disrupt a formation of Jade Banner soldiers of the crystalline Diamanche species who had been making mincemeat of a wave of undead naval infantry as their armour and hides turned aside chainsword and trench mace alike. Swinging with enough force to cave in the side of a tank and faster than the human brain could process information, the Death Raptors howled curses in the Tien language, exalting in death while suppression squads took aim and let rip with heavy bolters.

Grave Guard teams were now in position to start opening up with hellguns and special munitions of their own, and while outmatched by the Jade Banner troops, could go through the expendable Guard Constructs with ease and even manage to bully Blaze Lancers, the wights proving unnaturally resilient to most standard weapons and well armoured enough to require a bit of extra doing to down.

The night lords revelled in this, the feeling of growing uncertainty, the sensation of doubt, the creeping in of fear, fear enough to make many of their foes simply fall without having to do anything but be there. This was what it meant to be part of Konrad's legion, to be a servant of the Night Haunter. Let the other fallen legions have their specialities. The hearts of men belonged to the Night Lords.

...

T'au Fire Warriors did not stand at eye level with Tien Blaze Lancers, being significantly shorter and having less imposing armoured hardsuits. Despite that, the Fire Warriors did not feel any need to puff out their chests or otherwise attempt to make themselves look bigger next to their erstwhile allies.

While Fire Warriors were most famous for the pulse rifle, like most modern armies, squads would carry a wide range of weapons. The burst-repeater squad automatic weapon for example, for suppressive fire was crucial to most infantry operations. Underslung grenade or scattershot launchers for when the situation demanded for another, and of course more specialised weapons, often derived from smaller versions of what were mounted on crisis suits. Fusion Carbines for close range anti-tank work, Flamers to flush entrenched foes, railrifles for marksmen purposes, missile launchers for longer range anti-tank and air defence capacity, plasma carbines to deal with high hardness targets, ion rifles as a general purpose "high firepower weapon for the indecisive" as the higher commanders would often say. The list went on.

But it was hard to deny that the Blaze Lancers were just taller, and more diverse at that. Whereas only T'au could be firewarriors, and other species would be filed off into auxiliary cadres, the Tien based their organisation on general bodytype and capabilities, everything that was deemed "close enough" to a human could be part of a blaze lancer squad, and only radically divergent troops would be moved to other formations.

They were both collective societies, but this difference in approach to the other was educative in how they approached the ideal of the collective. Of the distinction of a Federative and a Unitary vision.

"Tian'Ryung'Va, the anomalous cadaver forces are approaching our base lines primarily through the valley pass here. The intensity of our air defence operations is fortunately preventing them from attempting an aerial bypass, but stealth teams have detected major armoured advances. Yours is the superior force at static defence, so we will seek a more elastic approach." A stealthsuit fitted Commander reported to the Dragon Commander currently in their true Dragon form, the serpentine creature examining the hololith carefully.

"We are ourselves ready to counterattack at a moment's notice." A Tengu Commander said, the Yokai's wings currently folded as they stuck their beak closer towards the images of the undead horde advancing towards them.

"Such would be a difficult proposition, a counterattack that does not inflict permanent loss upon the unliving is a waste of munitions and manpower." The Dragon responded, Shen Zhou snorting curls of lightning from his nostrils while he gave it some thought.

"If we do not make the effort to take away their underpinnings of warpcraft no amount of defensive success will matter. They will come again and again until we are exhausted. We must take ground." The Tengu disagreed, tapping her cane onto the ground, Yoshimitsu Kyoko letting out a caw of affirmation afterwards.

"We cannot be certain of when reinforcement will arrive. The Eldar have promised their aid, but we are facing vastly superior numbers of Cadaverous forces. We also are at a disadvantage when it comes to Mind Sciences, though the Kroot Shamans tell me that what General Yoshimitsu says is true, their leadership is everything." Shas'Uash'O'Va Mont'La said, leaning in towards the command grid.

"A Phantom Lord is not so easily dealt with as an artillery strike. Only certain weapons can harm the incorporeal at all, and they can easily hide in the ground in the face of any amount of bombardment. We will need direct assassination attacks." Zhou responded, claws drawing lines of possible attack and counter attack.

"Plasma seems to work against them." Mont'La responded.

"Because it is akin to the sun, which is bane to the undead; corporeal or not. It does not have the full effect on the heliophobic unliving, as it is only like sunlight, but it is better than nothing." Zhou explained.

"Our forces have with us many skilled Onmyodo, we can deal with the Ghosts and the Warpspawn within their ranks, but we must clear out the chaff, especially before they can deploy their Night Lord mercenaries." Kyoko said, trilling a bit as she looked at the predictive algorithm's expectations of where the traitor space marines were most likely to drop.

"Then I suppose we must make our move then, lest we be buried in the night of the living dead." The dragon huffed.

...

Ground War with the unliving was in every sense, a brutal slog. The Undead feared nothing, and could push through losses in a nonstop forward churn like few others. Their grand statuary that anchored their titans radiated corrupt magic in all directions, war horns from the necrotic legions blaring while the rattling and groaning of the unliving was a racket louder than jet engines. A racket drowned out by bombs, shells, beams, engines, footfalls, and the whizz, crack, and bang of projectiles going back and forth.

The most important thing was ensuring that the dead did not take more ground, every inch of land taken allowed the undead to amplify their power, raise more corpses, more profanities, and more obscenities. The more their corruption spread, the more their magic suffused the land, the more the dead rise, the more the world bent to their will, twisting the land and corrupting nature itself into ghoulish things that craved death.

And so long as the dead continued to advance, they did not take true casualties, with the fallen rising again, reknitted, reanimated, and returned to the field. So the onus was on trying to drive them back, to prevent them from taking new ground and raising new altars and scholas devoted to the ideals of death.

Tank and mech battles swirled across grassy plains and dusty badlands, amidst muddy ruin and in the shadow of towering buildings, beneath the shadow of aircraft and the thunder of artillery. God Machines and God Beasts dueled with extinction event level force and violence, ground cracking and the magma blood of worlds spilling forth from every haggard wound carved from the soil down to the mantle.

Smaller battles for objectives, for territories, for the simple attempt to kill the other faster than they could be killed raged all around the vast front on worlds both heavily populated and viciously contested to small skirmishes for dusty moons. This was not an honourable fight with exchanges of prisoners, with negotiations, or with agreements to avoid civilians. No, the Dead went out of their way to hunt for and root out all the places where people could hide or live. To recruit, of course.

Denying the foe access to civilians was thus of paramount importance, for such a great mass of vulnerable people would allow the unliving to bloat their ranks massively, even with the order for full militia activation and the mobilisation of the red guard, able bodied civilians fitted with hardsuits and with lighter versions of blaze lancer weapons. With their brigandine hard suits and their rapid-fire proton assault rifles, they would buy time against the undead as the shuffling hordes pushed forwards.

Unlike Nurglite Plague Zombies, destroying the head does little to genuinely bring down a necromantic zombie, even less to a skeleton or a poltergeist. But every bit of damage that needed more magic to heal did slow them down. Every shredded body needed energy to recombine and heal, to grow mass from nothing as they moved through smart-mines, suppressive fire, artillery barrage, and anti-personnel fire arrayed in bursts.

T'au teams brought to assist their temporary allies poked their pulse rifles out of windows that converted into fireports, charging up their pulse rifles with outlets and releasing one fusillade after another, ripping apart the undead in relatively few shots from great distances while the burst cannons of crisis suit teams screamed to life.

Asahikyo warriors popped up, kinetic, charged particle, neural, driver, and nanite weapons shredding through corpses and bodies, Buster Warriors emerging from the ground with plasma-cutting beams brilliantly searing through the sides of tanks and IFVs that were able to brave the Heavy Mag-Cannon wielding Armour Crushers of the Tien or High Impact Anti-Tank missiles.

The sheer press of armour couldn't be stopped completely, even with the deployment of Jishin Buster Tanks and the mighty twin cannoned Overlords and Tau Carcharodon Heavy Gunships. But it was at least, being slowed across countless battlefields, at least where the god machines weren't driving the assault to pierce into arcology walls and bring the tides of death into the masses of the living.

Flocks of fellbats, swarms of rot-crows, ghoulish crypt-flayers, spectral ghosts, and all manner of dreadful winged or jetpack wielding things powered through bursts of flak and streaks of missiles and endless streaking beams and tracers. Aircraft had to work overtime to try and keep the skies at least somewhat clear from the endless wingbeats in the air, swarming like locusts around spires and skyscrapers, shrieking and howling and looking for those who had yet to flee.

The sky blackened with storm clouds and the wings of evil things. Anti-aircraft weapons pushed themselves to the limit, and all manner of air combat capable drones were released in the densest possible counter-flocks until the skies were full of corpses falling to the ground in a cadaverous rain strewn across thousands of worlds. But the dead would not relent, not for any amount of loss, not for any amount of casualties. Because that which is already dead cannot die again, only be laid to rest or utterly destroyed.

...



Wang Ming was proud to serve in the Jade Banner elite, a clear-cut above the Blaze Lancers, with her Star Plasma rifle in hand, cool to the touch despite her usage of it as she went through the fields of an island in the tropics of a temperate world, with her squad. The overslung atomic arrestor weapon vibrated briefly before releasing a strange black and white beam that shoved heat out of the impact site in a flash of escaping energy while trapping those inside in a dome of rapidly freezing air.

In a moment, the mob of Zombies stumbling into her line of sight were little more than frozen meat that crumbled apart with a shot from a squadmate's accelerator gun whose shockwaves from passing by were more than enough to break the lot.

The zombies bore flak hardsuit uniforms, fitted onto their bodies and offering them some greater coordination by compensating for the motor control issues of these rotting barbarians, the lasguns in their hands making loud cracks with each shot before they were cut down en masse. She shrugged off the lasgun impacts, letting it glance off her shielding while she signalled to Jiang Li.

Gesturing to a line of skeletons that was manning autocannons while their bony hands laid down supporting fire with lasguns and bipod-autoguns, she then tapped Long Mei on the shoulder and then gestured to indicate to the anti-tank specialist that there was a Jolly Roger tank that needed her attentions, sending her a squadnet signal just to make sure that she got the message.

When the heavy accelerator manage to punch through the side of the Jolly Roger, tracks coming apart and turret lifting up into the air from detonating shells, Jiang Li's rotor cannon swept through the suddenly exposed skeletons, lingering only briefly to confirm kills while shoulder mounted missiles sprayed alchemobaric dust that exploded with enough force to leave nothing but scorched shadows.

At last, a corpse locus, an amalgamation of bodies in a horrid hexapod shape with warpstone laced into a frame with grafted armour plate made itself visible. The Ogryn-sized thing's petal arrangements of heads opened in a stinking roar, hands splitting from trunk-like limbs firing away with a pair of heavy autoguns and a missile launcher.

Intensive squad fire broke its defences, tearing out chunks of armour plating and necromancy toughened flesh into the greenery of Jeng IV's tropical underbrush, but the thing was healing, its energies latching into other corpses that started to rise up; pulling back together even when reduced to dust. So be it, her Star Plasma Gun pinged to indicate to her that it was fully charge, and a violet miniature sun erupted from her weapon right down its mouth as it sought to vomit acid onto blaze lancers on the advance.

The containment sphere of the plasma ruptured, and that little star went nova, setting off warpstone nodes in its body and blowing the thing apart into tiny pieces, leaving the less intelligent, less charged undead to briefly come still as their necrotic network was disrupted, some more damaged or still reforming undead collapsing back to the ground.

A living necromancer, a member of a xenos species that walked on four legs and used two of its own in a sort of slightly upright beetle configuration, albeit no beetle had osteoderms or scales mixed with carapace, nor gelatinous, non-compound eyes; revealed itself. Not for long, as every gun in a Jade Banner Company and two Blaze Lancer companies as well as no less than fourteen tanks and fifty IFVs all trained on the unfortunate initiate.

There was once a healthy Iskrakt there, there was now a mass of free floating atoms. And at last the spell of silence the sorcerer had cast was undone and Ming felt like she could breathe at last.

"Finally!" She said, holding back the urge to let out a string of profanity as at last the world's sounds came back and the dizziness of complete silence disappeared.

"We should keep moving, comrade major. The bombing divisions are going to level this grid sector ow that we've eliminated their air defences from this vector." Lieutenant Chen Zhang said, looking over at the battlefield and taking a quick shot with his electromagnetic heavy blaster to put a ghoul trying to reach the rest of its pack into the dirt in as many pieces as possible.

Thundering Peacock Blade type Knights pulled themselves free from the waters near the beaches, cascades of brine dripping off their hulls as the humanoid mechs started to open fire upon another section of front, being met with missiles and cannons in heavy quantities to force the superheavy walkers to bring out scale shields and absorb their fire.

She nodded at the lead of the Knights as she grabbed onto the sides of a Waverider IFV, vaulting herself onto the roof while Blaze Lancers and other infantry crammed into the doors of vehicles like this and the Troop Crawler or got on top of the tanks and walkers of the mechanised forces.

The autocannon of the waverider barked with hypersonic slugs as the vehicle wheeled into motion, pushing through dense terrain and letting clearing blades whirl to life to push through the tree cover.

"Why are you so comfortable riding on top of your transports?" A kroot warrior asked over the comms while she swivelled her head to a target identified by her HUD.

"Armour like this makes remaining inside the transport somewhat optional." She replied casually, letting out a burst of plasma shots to strike the towed gun that was busy being trained onto the column, fire and forget frag-missiles from the IFV following suit to pulp the corpse crews while the vehicle slammed into masses of zombies and skeletons without slowing down.

Chen Zhang's power Jian crackled to life, sweeping away the hands of a zombie Guardsman that tried to clutch onto the sides of the IFV, rushing in after the auto-frag launchers had emptied their clips destroying other would be boarders. She locked her gun into her right hand and joined in with a bolt pistol shot into the head of an armoured skeleton, a boot slamming down on a ghoul's neck as the monstrous mutate was swatted out of the air by the side of Jiang's rotor gun used as a club.

Construct Lion-Dogs were rushing at the sides, sweeping through the mobs of undead at the flanks with extended power claws to cut through as many bodies as possible, exhaling plasma flame to reduce bodies to dust and give her enough room to pop a plasma shot into the chest of a skeleton mage channeling dhar through a wand held in the ursine aliens' right hand until there wasn't enough of the skeleton left for even the most skilled paleontologist to identify the species.

Cannon impacts on the shielding of the Waverider told her that they were approaching more serious heat annd that they couldn't stay up here for long. Auto-frag casters shredded through the rotting wave to give fresh space, and with a frantic shout she ordered a dismount, even as much as she hated the idea of giving up the high ground in the face of the living dead.

Close Combat automata, teleported in at the signal offered by IFV mounted beacons thunderclapped into existence, giving her a sense of extra security while the machines seamlessly moved into place, twirling polearms to dice apart bodies or bringing up shield walls to allow the infantry to set up killing zones.

Behind her the sensation of the ground trembling was her only presage to the fact that the aerocorps was pounding the area she had vacated flat with alchemobaric munitions. Many of the weaker undead spontaneously crumbled, important nodes and locuses disrupted, others briefly coming to a stop that would prove to be their last, and others falling on more primal instinct until the network reasserted itself.

Enough time for her to fully charge and release another plasma shot, this one aimed at a gun emplacement currently ripping into the sides of the Qilin tank advance, the lascannon going silent after a sunbright impact while undead caught in its path simply burst into flames and turned back to the dust from whence they came.

"Do not grow overconfident comrades. The great masses of the rotting dead are merely a piece of the whole of their perverse harmony. They will have fouler things coming for us." She shouted over the comm nets as rotor cannon fire chugged to life. Firing for suppression was pointless against the living dead, every shot had to be to destroy, and even then, many would twitch back to animus as the evil energies around them throbbed and pulsed like a cold heartbeat, witchlight returning to mending eyesockets and disintegrated hands reaching to grab at soldiers.

Skeletons pulled down a blaze lancer with sheer numbers, combat knives jabbed into whatever parts of armour they could pry or shoot open once they overcame shielding until the poor recruit briefly stopped moving...before rising again in a stiffer, more abhorrent gait.

She didn't hesitate, she immediately shot what had once been an eighteen year old with her plasma weapon before his shields could regenerate, double tapping to ensure bodily destruction and flash disintegrating the wave of bonemen around him.

A strike-fighter plummeted into the ground, fountains of dirt plumbing into the air as the monsters that had pulled it down had their way with the crew, the flight-capable crypt flayer ghouls not stopping until they could taste flesh beneath the pilot powersuit, the flock pulped by rotor cannon barrages from Jiang Li as he let out a shout.

"YOU WILL NOT DEFILE THEM! GET OFF OF THEM YOU WRETCHED BEASTS!" He roared, letting his gun chug through wave after wave of rotters, quickly adjusting to hit the dire wolves that stampeded out of the treeline, dead flesh moving with unnatural speed while zombie bats threw themselves through the walls of flak to descend upon the living.

"Flak warheads, now!" She shouted, prompting the battalion's shoulder mounts to release a storm of contrails and a brief eclipse of black clouds of shredding death, rotting and burnt offal raining overhead only for another wave of undead fliers to follow suit.

Alchemobaric launchers tore great ragged holes in the formation, but the fallen were already picking themselves back up as Nehek's invocation made its drumbeat known. They were already getting surrounded, with Grave Guard Wights opening fire from behind with hellguns and specialist weapons after cleanly dismounting from Xylvarian IFVs bearing republic sigils, plasma guns erupting from their ranks to cut down shield stripped Tien soldiers where they stood while they laid down disciplined volleys of suppressive fire.

The primary chaingun of the Xylvarian IFVs pumped 90mm rounds into their midst without remorse, secondary missile launchers belching smoke and death into the rear of weakened Qilins whose nanite repair systems were already overwhelmed. It took more than a few missiles to bring down the superior qilins, but fall they did, engines sputtering one last time and turrets slumping forward, crews extracting themselves into the horde of Crypt Horrors pouring out from the tree lines, regenerating monsters seemingly unconcerned with any amount of injury and able to pry open blaze lancer armour in a hurry.

Those with the new marks of reinforced armour with superior materials could withstand their punishment better, but they were defensive reservists, called into action when a proper banner fleet could not be there. They had fought off Drukhari Raids, Ork skirmishes, Genestealer cult activity, minor Daemonic incursions, and even undead uprisings from the appearance of space hulks or undead pirate fleets. This was an invasion intended to conquer, and they had the resources for it.

She found herself backing into a corner, the chill in her spine ceasing to be ignorable as wraiths pried themselves free from the ground, letting out death shrieks and simply ignoring the attacks that could not harm them while harvestman's scythes were swung through the hearts of the living, with those lacking in properly protected armour or active shielding simply falling over dead in an instant; puppets without strings.

Die.

To lose focus was to die, to give into panic was to die, to cease to believe that survival was possible was to die.

Jiang fell, a trio of grave guard with plasma guns bringing him down in trained bursts, his breached armour filled with nothing but ash. His rotor gun was silent, until his body began to move again, stirring as a groan filled the comm channels, the threads of power reaching into him.

He is dead. You will be dead. Everything dies.

Mei fired upon a Necro-jack, a hunchbacked bipedal machine with power shears and bolt guns, exhaling warpstoe tainted exhaust from a grille on its head, the ten meter tall machines stomping down upon the waverider they had entered the battlefield. It rocked from the impact, but did not fall, its heavy bolters pumping rounds in her direction while missile tubes propped up from its shoulders. There was a stream of krak missiles, and Mei was no more.

She is dead, you will die.

Chen Zhang's power jian clashed with a Vampiric Guard's power axes, swung with precision, speed, and violence as the predatory thing danced between the blades of both Zhang and Ming, turning aside a strike from a construct while blood flowed from the dead into its armour, a sinister laugh heard from the four armed vampiric alien's fanged helm, cleanly moving to allow a human vampire to blitz at Zhang, pushing aside a fallen shield construct felled by its plasma pistol while the one handed power halberd was used pick side first to slam into Zhang's shielding, ripping it free from a fallen Blaze Lancer with a spray of blood and stepping into the next swing.

Death conquers all.

A huoren managed to smash the vampire's head with a pole-claw, shredding at their helmet and pulping their face, hooting as the simian tried to bring the claw around for another swing, letting Zhang jab his jian through its face while Ming shoved the four armed alien into the path of a Lion-Dog which chomped down on the vampire, worrying it before throwing it to the side. But the roots were dead, and they heeded the will of the grave, pulling free from the ground and wrapping the machine, unnaturally strengthened by necromancy to try and restrain the beast. Long enough for the Necrojack to smash it with its shears.

Death is coming, you cannot run, I see you.

There was a moment of hope for retaliation, for counterattack as the Wu Jins channelled their banishing magics to drive back at the grave's touch. But death came on great black wings and Ming screamed to see a sight of unparalleled horror to one who loved dragons as she did.

I am here, you will die, do not resist.

A Liche Dragon, an infernal Liche dragon, with vast wings reinforced with cybernetics that protected membranes of energy between metal encased fingers, blood red energy, to contrast the witchfire green bale light of emptied eye sockets and a blazing non-heart of evil energies. The dead radiated terror, dragons had an aura of majesty and dread, high undead such as liches had immense auras, and a liche dragon was enough to make so many who simply beheld them fall over, dead, unable to withstand either the fear or the malign aura.

You are strong, you will die, you will rise.

Zhang and the Huoren fell, lifeless. Indeed most of her battalion simply looked upon the dragon and died, without ceremony, without prompting, they were alive one moment, they beheld the end, and they simply ceased. They could not look upon its cybernetic frame, they could not see its skull like face, they could not witness its lashing, scythed tail or its jagged, sickle-like claws, made crueller by undeath.

You have our blood, you are distant kin, you will rise again, I will rule you.

She stood alone amidst the dead, her armour damaged, her body partly exposed, but she was alive still. Even as every wingbeat of the Lichedragon let forth the winds of necromancy forth, corpses rising, fusing, mutating, souls unable to pass on in the presence of this partially skeletal monster, turning on the machines that could resist its presence, attacking them as the dead tore at her helmet until it came apart to force her to look, to stare into the dragon's sockets.

I serve Falamaug as one of his heralds, you will serve Falamaug as one of his knights, you will sleep but not forevermore, you will be my knight Wang Ming, now Die.

As wards were peeled from her, she felt everything getting so very cold, everything so very stiff. Her heart raced so hard it tore, and she could feel nothing in her chest as her lungs seized and resisted breath. She couldn't think, she just wanted...she just had to...she would just...die.

Join my armies, conquer the stars, you have no choice.

She went still, her breath ceased, her perspective widened with death, but her soul could not depart, bound to her frame, her shifting, changing frame as her garb was tainted, her talismans burning out from the presence of an evil so potent until the dragon's will made them into sigils of death, plates blackening and warping, moulding back together as the trees wilted, the animals fell, and even the bacteria breathed their last.

This is not the end for you, you will never know the end, you will know only my service, and you will know the wisdom your teachers are too cowardly to teach you, the easy immortality they tell you is the way of the weak is in truth far more real than the great lie of cultivation. I will give you all the enlightenment you need, I am Agrazamar, and you are mine.

Only to rise again, as she opened her eyes, her heart silent, her will bending, it was only reasonable to serve Agrazamar. There was no alternative. A weapon of hers became a phylactery, and her soul was bound as a stryg, a martial liche of pallid, flesh that would one day wither and decay from a lack of blood flow around bones of military iron. This soul binding thing, a sentimental sidearm, drew itself into the claws of the dragon, and she offered a salute as a new faceplate was snapped in place over her face.
...

Xiang flicked through the reports he was given while he soaked in the hot baths, accompanied by Yamato Taiyoko, her guard captain Oda Izumi, the present captain of his guard Shen Ying, one of his primary confidants, Xing Yun, his sorcerous aides, Chen Haoyu and Kexin, her sorcerous aides Kamisato Seimei and Himeko, one of her primary confidants Ayasaki Sakura, and mercenary commanders Luigi Garibaldi and Alessandra Gramsci. Four Dragons, Four Zhuques, two Qilin/Kirin, and two Androids sharing the artificial pond, coming down from an enjoyable high of social and "social" gathering and activity within the vapour-ladened chamber.

The ten Shenren were in particular, quite interested in the dark age remnant robots, finding their...difference to be pleasing both in terms of metaphysical aesthetics and in trying to see how they ticked. And certainly, they were comfortable enough in this place to not be alarmed that their efforts to guise themselves were futile before these beings.

The night of delight was already winding down, with the warp transit already being so near as it was. Dragons were passionate and free-wheeling lovers; old Cathay having so many descended from dragons as to be able to base entire social stratums on it was proof enough of that. The existence of Qilins, Dragon Turtles, Long Wa, and other hybrids born of pairings between dragons and other mystic creatures was also proof of that...really they were...flexible as a people, and more than a touch prolific.

But even in the afterglow Xiang felt, briefly ruffling Yun and Taiyoko's heads with a free hand, part of him was very focused on business, chewing a bit on his stylus while he mulled over the information.

"The Busi Zu" he said, using the Tianwen term for the Undead "are a top heavy military. Destroy enough of the top, the rest should follow suit as the network of domination comes undone and their flow of magic falls apart." He said, though this information was hardly novel for anyone gathered.

"The T'au will take more time trying to deploy across the battlefront with their horizon and skipper drives, while the Eldar are still engaged in a muster. But our forces are quite...diverse. If we use our wide array of strengths to our advantage, we might be able to stress weaknesses of their line," Taiyoko said, already in a more serious mindset.

"I would like a little more time before we have to get fully into the mindset of war. Even when we arrive, it does take time for combat to start." Haoyu said, stretching and lazily resting a head on Xiang's shoulder to look over at the information.

"We do have ships to return to." Himeko exhaled, shifting her legs and picking some knits out of Taiyoko's hair, brushing it every now and then once she had gotten everything she deemed to not belong out.

Himeko's head bore green feathered bird wings near her temples, while the larger, angel-like ones near her back gently sloshed water over the larger and more physically imposing dragonness, wriggling out of the way of Taiyoko's tail as it sought to grab at something for her to drink. Her hair was short, kept in a rather mousey sort of cut to go with her overall rather slight figure.

"It will take days before the first of the undead retaliatory fire can even reach us. We have plenty of time." Yun responded, letting Seimei clean out his horns until they were properly gleaming. Yun had his hair out long and his rather small frame made more than a few mistake the gender of his preferred demi-human guise, especially given his hips had more than a bit of a flare to them.

"Best not to be caught flatfooted, however." Seimei interjected, the Suzaku/Zhuque's own brilliant cyans going well with hair long enough to normally be tied up into a ponytail, his own frame having the sort of wiry and quick strength one would expect of someone who was a skilled swordsman and had a rather agility focused fighting style.

"We will have plenty of opportunities for moments like this. These wars are affairs of years, not days. You don't need to savour every moment. But do enjoy it while it lasts." Kexin said, going through a tablet at a relaxed pace, other hand sipping at something fizzy, cold, and sweet.

"Why not live for the party when we're going to war though? You never know which day might be your last." Sakura said, flipping through pages of a comic while she was laying on her stomach, legs dangled in the air over her back. Her own figure was petite, almost tiny next to Taiyoko, but definitely still that of a woman, simply short and relatively lacking in curves.

"As fun as this was, we are being paid for war, not as escorts." Luigi stretched, metallic joints popping beneath nanite synth flesh while Alessandra stood herself out of the bathing pond and ran a charge through her skin to dry herself off.

The ship pinged to indicate that it was translating out of the warp, the empyrean's strangeness receding away as normal, material reality reasserted itself gradually, gradually, then the remainder all at once.

"I should attend to my troops...but do call me again if you ever feel like doing this again." Gramsci replied. She had a hard, muscular frame, like a professional hand to hand combat fighter, not too bulky, but definitely lacking in softness to her edges.

As Xiang continued to flick through his tablet, he noted the appearance of the holographic avatar of his ship; the Huoyan Xuanfeng; the Flame Cyclone; or as he called her, Zhu Fang. Her own appearance also based on a hypothetical daughter of his the way her cousin through Xinyi was based on a hypothetical son. She had hair inverted from his, white with black shocks and red tips, kept in a pair of braids while her armoured frame kneeled down, averting eyes from the others currently leaving the hotsprings.

"Comrade Xiang, we are detecting massive undead fleet assets on our auspexes, the crew is awaiting your orders." She asked, calm and professional while Xiang got up and steamed the lingering water off his body, tail fetching a towel and affixing it around him.

"We will have to engage, it would take too much time to evacuate and find another point of entry, and hit and run hardly works on the armies of necromancers unless you can punch deep enough to decapitate." He said, almost beatifically calm while he slipped his bodyglove zero-suit onto his body, letting it seal against his skin and power on before armour plating manifested.

The Flame Cyclone was designed in a way that evoked flame the way his sister's Maelstrom Bringer evoked the water, with fire like figureheads attached to the wing pylons and a prow akin to a mythical tusked salamander, built around the primary pyronic annihilation cannon that went more than a little bit beyond conventional definitions of "hot". Turrets emerged from recessed caches, doors opening up to allow them to click into place and batteries of every sort powered to full straight away, because Xiang's girl would never be remiss without enough firepower to cut through entire fleets on her own.

Red, orange, gold, black, and white, the craft was a moving focal point of the energies of aqshy and the ideals of Yin, heat, energy, and fire crackling in the void around her to push back the artificial dark shroud of dhar around the combat zone while her escorts and compatriots maintained their formation near her, with planetcraft crawling out of the void behind her and a wide array of ships dogpiled into the fray.

Tien, Asahikijin, Reman, Barghest, Hanallante, T'au, Kroot, and Kyn vessels gathered in a grand armada centred around the Flame Cyclone and the Solar Bow; a gold, white, black, and red ship built in a manner somewhat more evocative of a turtle, rounded, tall, somewhat squat, as hard to miss as the sun rising in the morning even if it weren't for the enormous quantities of purest Hysh it radiated. This great coalition gathered in a display perhaps atypical of an age of "every power bloc for themselves", but no less impressive for the sheer diversity of craft it represented.

And they would need every last bit of it, for they were facing the forces of the Academic Republic and its cohorts whether they were Xenarch benefactors, Nephiric Devilcraft, Ghoulish Abominations, or Fallen Imperial Mercenaries. A vast legion whose very presence was a corrupting influence on reality, a weight upon creation that bade it to allow all manner of monsters through, writhing forwards to meet the gathered armada in a shoal of horrors.

Situation


The Undead are making significant progress on penetrating into T'au and Tien operational depth through sheer aggressive churning relentlessness. The Undead do not take casualties the same way most armies do as long as they advance, and can achieve over 100% fleethorde strength as they add casualties they inflict to their own ranks and regenerate their own losses.

The Undead are anchoring their fleet with powerful high magic of their own as well as major undead locuses such as planetcraft. This allows them to keep on pushing into other phases of combat regardless of how prior ones go and to achieve overall operational superiority even if they lose positional and categorical advantages.

The Undead do suffer in artillery exchanges and bombardment phases when engaged with your troops or the Tau, while theirs is ample, Tianchao excels at this distance.

The Undead are primarily of the Academic Republic (Nagashite template) and Undead imperials with contingents of other forces at a detachment level. This gives them a balanced overall force, albeit one that thrives the best in high casualty situations where their grind is at its most powerful.

While the undead have powerful characters such as Lords, Heroes and Agents, they are top heavy and their forces lose momentum if they suffer character sniping. They also rely on their heaviest assets to provide a lynchpin for their grind, and do have notable exploitable vulnerabilities.

The Undead are particularly fond of air superiority due to the sheer number of things they can throw into the sky or in strike craft conflicts, anti-strike craft defences are paramount, as are titankilling and assassination efforts.

Undead are great at special forces operations by using their higher grade forces and as such defences against such commando operations should always be readied. However the Undead are as a rule, somewhat mediocre in massed armoured conflict because of the limited degree of initiative that their forces have as a rule and vehicles taking more time to reanimate than living beings.

The Undead take more time to reanimate machines into their service than the living, and machines are much easier to ward against reanimation than the living.

The Undead while terrifying to take territory from due to the way that Necrotic Corruption works giving them a homefield advantage and inflicting attrition on attackers, are best attacked rather than defended against because the more territory they gain the more dangerous their hax gets and the more and more undead you will have to deal with constantly.

Genestealer cults will attack all sides, inflicting continual attrition losses and putting a timer until Hive Armada Baphomet's forces arrive, due to the proximity of this territory to existing Baphomet tendrils, stopping Baphomet from arriving altogether will be difficult.

The Eldar will dispatch four magnitude 2 fleethordes from several craftworld kiiths and a pair of magnitude 3 Asur Fleethordes from the Phoenix Kingdom by the next combat phase as the Undead threaten to spill into their territories. Further reinforcements from other nearby polities are not out of the question.

Haoyu, Xiang, and Taiyoko are especially effective against the undead and bolster your effectiveness on the undead.

The undead are automatically spreading corruption to the territories they are attacking. Corruption is currently at serious (inflicts attrition and increases undead regeneration).

Graveyard Restuffers

Tianchao

Assets

Magnitude 3 Tier Extremis Tianchao Fleethorde (Huise Jandui)
Magnitude 3 Tier Primus Reman Fleethorde (Maria's Magnificents)
Magnitude 3 Tier Primus Barghesi Fleethorde (Carnage Legion)
Ridiculous Defences
Two batches of Tier Extremis Category 0 Megacapitals
One Batch of Tier Extremis Category 1 Planetcraft

Characters

Zhu Xiang (Great Fire dragon, Caster, Duelist, Strategist, Yin)
Chen Haoyu (Great Storm Zhuque, Caster, Strategist, Yang)
Chen Kexin (Great Beast Zhuque, Caster, Strategist, Yin)
Luigi Garibaldi (Dark Age of Technology Android, Assassin, Duelist)
Maria Romano (Reman Mercenary master, Strategist, Pariah)
Warmaster Gyrdash (Barghesi Warmaster, Strategist, Duelist)
Witchmasker Zhurlok (Barghesi Warlock, Caster, Duelist)

Legions of Legend

Vermillion Dragon Guard (Spirit Dragon Guard)
Darwinian Legion (Barghesi hyperevolutionary elite)
Silent Band (Reman Pariahs)
Shenyang Wu Conclave (Fenghuan and Zhuque master mages)

Asahikyo

Assets

Magnitude 3 Tier Extremis Asahikyo Fleethorde (Kido Butai)
Magnitude 3 Tier Extremis Fra'al Fleethorde (Parthian Host)
Magnitude 3 Tier Primus Reman Fleethorde (Tony's Terrors)
Two batches of Tier Extremis Category 0 Megacapitals
One Batch of Tier Extremis Category 1 Planetcraft

Characters

Yamamoto Taiyoko (Great Solar Dragon, Caster, Duelist, Strategist)
Kamisato Seimei (Great Frost Suzaku, Caster, Duelist)
Kamisato Himeko (Great Life Suzaku, Caster, Duelist)
Alessandra Gramsci (Dark Age of Technology Android, Assassin, Duelist)
Antonio Soprano (Reman Mercenary Master, Strategist)
Bloommother Ekelliandra (Hanallante Starmaster, Caster, Duelist, Strategist)
Seedmaker Tellend (Hanallante Voidsafe, Caster, Deulist, Assassin)

Legions of Legend

Solar Dragon Guard (Spirit Dragon Guard)
Gabriel's Gatekeepers (Reman Siege Experts)
The Unending Bloom (Hanallante psyker elite)
Crimson Onmyodo Galaxy Conclave (Fenghuan and Zhuque Exorcists)

Tau

Assets

Magnitude 4 Tier Primus Tau Fleethorde
Magnitude 4 Tier Primus Tau Fleethorde
Magnitude 4 Tier Primus Kroot Fleethorde
Magnitude 4 Tier Primus Kroot fleethorde
Magnitude 3 Tier Extremis Leagues of Votann Fleethorde
Four Batches of Category 0 megacapitals
Two Batches of Category 1 Planetcraft
1 batch of Category 2 Planetcraft
Ridiculous defences

Characters

Shas'Shan'Uash'O'Va Kais (Tau Supreme Fire Caste Commander, Strategist, Assassin)
Kor'Shan'Uash'O'Va B'kak (Tau Supreme Air Caste Commander, Strategist)
Aun'Uash'O'Va Mont'Yr'Thun (Tau Great Ethereal, Strategist, Morale)
Zhrak (Kroot Great Shaman, Caster, Duelist)
Kramork (Kroot Great Shaper, Duelist, Strategist)
Karl Urist (League of Votann High Kahl, Duelist, Strategist)
Nikula Urist (League of Votann High Grimnyr, Caster, Duelist)

Legions of Legend

99th Experimental Warfare Grand Cadre (The guys allowed to try all the weird toys)
Shah'Uash'O'Va Honour Guard (Legendary Tau bodyguards)
The Witch Pack (Kroot Psyker Legion)
The Fellowship of Iron (Iron Kin Elite)

Night of the Living Dead

Academic Republic of Conspiracies

Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Undead Imperial Fleethorde
Magnitude 6 Tier Primus Undead Imperial Fleethorde
Ten batches of Category 0 Megacapitals
Five Batches of Category 1 Planetcraft
Two Batches of Category 2 planetcrat

Characters

Zachary van Buren (Vampire King, Caster, Duelist, Strategist)
Lydia van Helsong (Archliche, Caster, Duelist, Strategist)
Yradagara (Xenos Undead of Unknown Type, Unknown Specialties)
Vengera the Terrible (Night Lord Vampire Lord, Caster, Duelist, Strategist, Assassin)
Zazimax (Xenarch Overlord, Caster, Duelist, Strategist)
Agrazamar (Liche Dragon, Envoy of Falamaug, Caster, Duelist, Strategist)
Atoshkar (Worm that Walks Mastermind, Strategist, Technologist, Duelist)
Helkern (Jotun Mohrg, Assassin, Duelist)
Vortgaras the Destroyer (Night Lord Archstryg, Duelist, Assassin, Strategist)
More unknown

Legions of Legend

Unknown
 
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Turn 4 Wars: Gimel Grinder Part 1


People created war, but Monsters perfected it.

Greenskins, Tyranids, Numerians, and the prosthetic necromantic horror of the Cyborg Reapers; or Cyberreapers; clashed with Eldar, Advent, Tianchao, and Asahikijin forces again and again and this violence just kept on attracting more and more to the banners of Waaagh Gitkrakka, Hive Armada Raiju, Subroutine Darkstar, and Harvest Combine Sovereign. This was already a cataclysm on the scale of a little Octarius, and it was going to take a massive amount of doing to hold it back.

Because unlike conventional armies, these four monsters were only growing stronger, mightier, and more numerous from war and conflict. Their strength did not abrade, it did not attrition, it was increasing with interest the more and more they fought each other. There was a need for reinforcement, for fresh troops to supplement depleted divisions and to revitalise flagging spirits worn down by centuries of ceaseless conflict where someone deployed to the front could expect to see near nonstop action until their tour of duty finally ended and they could go home.

For in the grim darkness of the far future, there is only war.

That Old Country Violence


Ork Kroozers dumped volley after volley into the void, gunners shouting "DAKKADAKKKADAKKADAKKA" in an attempt to be louder than skyscraper or even mountain-sized guns shaking the scrap fleets' components as they barrelled towards the Bao Bastion's clouds of fortifications, trading broadsides with Tyranid bioships also contesting the space lanes and trying to push through the mechanical hordecraft of the Numerians whose angular craft spat lasers in every direction, these robotic vessels in turn coming apart under metallic fluid streams lobbed at near lightspeed by necrofex craft woven from both dead flesh and cybernetic grafting.

For the Orks this was just about paradise, fighting in all directions against multiple enemies at once, three of whom wouldn't quit no matter how much of a slog it became, and even "Da Dragon Boyz" and the "Weeb-boyz" ("weeb" being a nonsense word of origins lost to history the orks found funny) were plenty exciting too.

"See, Killmaster Gitkrakka's got da best fights 'e does!" Warboss Krumpface laughed as a kroozer to his left came apart under the attentions of three White Fox battleships, hull twisted in twain by gamma lances exploding whole sections of fatally weakened armour plating and hull apart.

"Dragon gitz got gud lootin'! An' deez gitz' turtle boss also invited in da bugz, da can boyz, and dead-tinz, an' that's just right proppa hospitality dat is! Outta thank them all polite like in accordance to our proppa Orky values." He said, speaking to one of his Big Mek subordinates who tapped at his chin in thought.

"So we'z not shootin' 'em Krumpface?" He asked, getting a thump on the head in response, the other Ork snarling but not contesting the blow further.

"Listen 'ere Rukkbok, course we'ze gonna shoot 'em. But da best hospitality is delivered right down their dumb shapeshifty faces so we'ze gonna ram 'em at da speed of krumpfast." He said, sagely nodding as if "krumpfast" was an actual unit of measurement.

Evidently, this made perfect scientific sense to Rukkbok as he nodded in affirmation, sipping his mug of shroom tea in appreciation for such sage wisdom.

"Now dats wot I call a proppa welcome. Now you'll be 'appy ta know dat I removed da "self-destrukt" button and replaced it wiff a button that goes even faster den da button dat puts engines at full burn." He said, as if "faster than top speed" was a statement that made sense.

"Wot, 'ow do we go fasta den da fastest dis ship can go?"

"It turns da ship red boss."
Getting an appreciative nod of complete comprehension and enlightenment from the warboss who clearly had his eyes opened by such an astonishing revelation. His brow furrowed in thought, a smile upon his lips, and his mind ruminating with what were assuredly deeply complicated thoughts about philosophical questions and the existential matters of life, the universe and everything.

Or maybe he was just thinking about how fast his ship could go if it was painted red. This was after all, a question of the deepest, most profound questions of Ork science, which as one must know, is the greatest science in existence that answers all of life's real questions.

The Fightship (battleship equivalent) "Smakkyalater" fired cruiser scale nova cannon equivalents at machine gun-like rates from each barrel, projectiles hundreds of meters wide whizzing downrange in insane thickets that were joined by many, many other ships lining up to make passes at the Tien line. Kroozers swarmed at a Grand Bastion type Star Fortress like strike craft around a battleship, dakkakannonz pumping enough ordnance to break worlds beneath their attentions while Spacey Fightaz rocketed at velocities best described as "questionably sane".

The Smakkyalater's faster than fastest mode was slammed into activation, tankers full of paint ejected by explosives just ahead of the fightship, slamming against the immensely thick hull and rupturing into smears of red and the occasional blood from things humiez got mad at you if you killed, like dogs, cats, small children, retirees and birds who figured out how to sneak into convenience stores and steal junk food used whenever the greenskins thought it'd be funnier than paint. All given spacesuits so that they could appreciate the fact that a fifteen-kilometre slab of scrap was about to hit them at c-fractional velocities.

In a moment, the ship was now coated in red paint and "paint" and indeed, did accelerate faster than before, moving like a comet as it pressed into the overlapping defensive screens of the fortress. Ork power fields clashed with Tien energy screens, rippling and roiling fronts of energy shoving against each other while turrets pumped fire into the approaching Ork craft.

One fightship would have simply smeared against the Grand Bastion once its own power fields gave out, a dozen, a hundred, but these were tens of thousands of Ork capital ships and kroozers like wind-driven sleet and growing larger by the second. To prevent compromising of shielding against ranged fire, the ork craft were let through, each piledriving into the adamantium hull of the compass shaped bastion.

Many simply bounced off or skidded, unable to even scratch adamantium plating of such mass, others glanced chaotically away, suffering far more from the impact against these talisman reinforced hulls than they inflicted, defensive fire ripping through the greenskin masses with weakened or broken shielding. But the greenskins were nothing if not persistent, and twenty five kilometre "big deadnots" with drill tips slammed home to get da boyz into where they wanted to go.

As for Smakkyalater, well, the cannons would have to suffice as drills, while streams of howling barbarians eagerly blitzed through every open door into the fray, choppas, 'ammers, shootas and more all at the ready, following behind the meganobz who had the first right to get into the thick of things, Boss Krumpface stomping out with a pair of power klaws and "spacey 'eavy armor" as he trampled into the fray with his cybork 'ard nobz.

Breacher Automata were already waiting for him, with Tien Ogryns activating the gravity impactors of their hammers or the vibro-settings of their guandaos at the behest of their most experienced officers, Jade Banner troops opening up in tandem with automated turrets. Many greenskins flopped over, pulped beyond recognisability and then torched with alchemobarics to make sure they were dead and no spores got away, but the Meganobz and Dreadz shoving their way to the front simply tanked it.

'Ard Nobz with slab shields one handed big shootas, laughing as they roared out the battlecry of "DAKKADAKKADAKKA!" to suppress the "dragon boyz", Grots taking pot shots and tossing their bommz just as a line of Trogs were vapourised by tongues of Black Promethium that burned even their stubbornly regenerating flesh to dust.

Boss Krumpface leaped ahead, springing over the megannobz with leg muscles that could take him over a building, and slammed his klaws down in a green and orange shockwave, swinging his arms to bowl over as many of his foes as possible while his ladz jumped after him, roaring out their intent of violence.

"Dis iz where da fightin' is! And dis is where da orkz iz!" He declared, his nearly five metre tall frame bulging with muscle and raw power, crushing a Jade Banner trooper in his hands like a grape and punting a security automata like a grot, his helmet demonstrating a target rich environment to him with all sorts of insulting symbology and nomenclature.

A Tien Ogryn, more than a head shorter than he was, sought to headbutt the horned helm of the warboss, who merely laughed before headbutting far harder, the impact producing a shockwave that staggered his opponent before he fired off rokkitz and backwards facing cannons on his fists to accelerate his punches to absurd velocities, tearing through defences until he smashed the abhuman to unrecognisable pulp.

His hands were clapped together, throwing soldiers aside like ragdolls before the conical shockwave.

"Nuffin' stops da waaagh! Ya hear!? NUFFIN!" He roared, beating power klaws against his chest like a gorilla to declare his might and triumph, even as the new models of Terracotta automata and the packs of Celestial beasts started to creep into his line of sight, followed by armed and armoured sets of gnoblars packing electromagnetic particle guns.

"Oi, wots all dis rubbish?" One of the Orks asked, noticing some distant, short shapes taking aim with bolters.

"Boss, squatboyz up ahead!" One shouted excitedly while high tech bolter rounds leaped out, punching into heavier armour with ease and detonating with incendiary concoctions to torch the orks so struck.

"OI COME OVER ERE AN' I'LL SHOVE ME BOOT UP YER GREEN ARSE YA DAFT SHROOMHEADED NINNY!" One of the Kahls shouted over the distance, rallying fresh waves of Kyn into the fray to reinforce their employers. This was however, but a distraction for the actual effort.

Big, thick Ogors, larger by a good deal than the Ogryns, stomped into place, fitted with modernised, standardised armour and carrying new, powerful guns.

"Ayy would ya look at that! Needed ta eat me sum greens!" The leading Tyrant shouted as he slammed a fist against his chest, nameplate indicating him to be "Boggdar Mammothkin", his helmet bearing tusks from an actual pachydermid to go with a crown of horns from many creatures, with the most prominent being on the nasal piece, the brows, and the temples, his plate a combination of earthy, dark, and bright colours; namely brown, gunmetal, and orange, flame patterns highlighted all throughout while a cape billowed dramatically behind his immense girth.

"Only fing yooz gonna eat iz me boolits down yer throat fat boy! Becuz I'z gonna stomp ya, den I'z gonna stomp yer dragon paybosses, den I'z gonna stomp on yer maw and den I'z gonna stomp yer Yin and yer Yang!" The warboss shouted in challenge, the horned and tusk helm of the Warboss craning upwards to look up at the larger Ogor as he made a sumo stance, stretching out one leg and then slamming it down followed by the other, while the Ork slammed fists into the ground and roared in an effort to come off as more intimidating, his Nobz hollering and jeering while they sized the Ogors up.

"Big talk fer a lil' runt. I'll 'member them when I'm pickin' yer bones from between me teeth, because I iz bigga, and I iz stronga!" The Tyrant bellowed power fists crackling to life before the two charged into each other.

The Ork jumped over, klaws scraping against shielding before the Ogor swung a backhand with sense defying speed to knock the Ork against some decorative statuary which shattered beneath the impact of an elephantine mountain of muscle. The Ork rolled himself into action, his mob closing ranks and presenting an obstacle to Bogdar as the two savage children of the old ones brawled it out.

Krumpface opened up shoulder mounted turrets, releasing anti-tank rokkitz into Bodgar to distract him while wrist-mounted big shootas rattled out bullets in large numbers, the Ogor responding in turn with rotor cannon shots from his own wrist-guns, the chattering of ricocheting ammo drowning out all other noise once the Ogor shot down the incoming rokkits.

The ogor rushed again, shoving aside slugga boyz trying to get in his way and swinging his fist forward while the Ork charged ahead, rockets and cannons on his fist launching it forward in turn to bring power klaw and power fist into a collision powerful enough to reduce unarmoured orks and terracotta sentinels to fried pulp, even throwing many ogors of their feet before they started trading rapid fire punches, blocking each other's hits mostly with blows of their own, size pitted against ferocity before they finally broke through each other's guards to land a haymaker to each other's faces with another shockwave producing blow.

...

The Many Who Are One, the One Who Are Many


A Chaos Marauder fleet seeking to engage in some cheeky piracy against a Rogue Trader convoy preparing to make translation into the warp after resupplying at a major trading outpost had followed the Imperials to their latest warp exit, though the Sorcerer mumbled something about a darkness in the empyrean as Ulfrik Veldsbane commanded his fleet to pursue.

The Apostate class Dread-carrier "Honourless Thief" was a twenty-five kilometre bastion of ill-gotten gains, a ship infamous for its participation on assaults on countless lightly or moderately defended worlds, built in the traditional mould of Chaos Marauder ships like the desolator or idolator classes, with a hull marked by six thousand years of service to Kardunum, the Greedfather and the favoured patron of countless marauders and chaos pirates. Coloured like ocean sand it was, bearing sigils dedicated to the two-headed god and his symbol; the "hook and half tree", in a large, visible fashion.

The craft contained many millions aboard, who had lived in it as their own homes for generations, working its hydroponics and chemical synthesizers, divvying the loot they acquired between them, and working its on board manufacturing systems to produce weapons and vehicles for their kin. Such was the lot of many a marauder clan that made space its home rather than claim an empire, building void habitats and inhabiting large vessels; military or civilian.

As his father, and his father's mother, and her own mother, and a hundred generations of his line hence did, Ulfrik made his offering to the Whale, the Norskan honorific for Kardunum. With the blessing of a second head and two extra arms, he knew he had his lord's favour, with the sharpening of his teeth, the enlargement of his muscles, the toughening of his skin, and the webbing of his feet, he had done the Greedy One proud with his theft, his looting, his hoarding. Gold and Silver and Diamond clung to him like scales, and his hardsuit was adorned with a cloak of riches stolen from distant Bretonnian colonies, the Veldsbane sigil of a great whale opening its jaws around gold embroidered onto it.

But ever since he started approaching this system he had felt a growing, painful headache, and one of the warlocks seized up and died, clawing at his own face and turning what had once been a youthful expression of twinkish beauty into a ragged mess of blood and exposed bone as he sought to quell what he described as "noise". Some of the daemons on board had even fled, tearing free of bindings and disappearing into the empyrean out of what could best be described as rank terror.

This made him uneasy, but it was too late to just pull out, as a darkness in the ether engulfed all avenues back and snaked around all the possibilities of fate. And for a moment, when the navigator sought to stare into it, they described something that "from the many brings one beauty, and the one brings the many arts", and in just one instance, he could have sworn that something shifted in the Navigator's robes.

"What is our distance from that Imperial trader cur?" He shouted from both of his heads, standing up to his toeless feet and adjusting one of his horned helmets as it tipped just a little.

"We are one hundred and fifty-three light hours distant, Chief. Well out of practical range." An ensign reported, looking at the screen and then towards the neuro-servitor rigged into the machinery of the craft as wetware, comprised of eighteen thousand cybernetically wired brains linked together in an atrocious harmony. Each had been a scientist, a child prodigy, an engineer, a scholar, a creative, people whom the marauders had deemed intellectual. All providing their wisdom paired with a clanking cogitator farm.

"This system has a vast quantity of Tyranids in the late stages of consumption. We are detecting a solar swarm dimming local luminosity by fifty percent and climbing." Another said, Chief Astronomer Helga Jorriksdottir, a woman who was considerably less mutated than he, which is to say hardly at all, focusing her attentions mostly upon the secular world. She kept herself garbed in pelts worn with a hardsuit, bedecked in tribal, but not Chaos runes, with a good luck charm hanging on a necklace jangling as she shifted her head, blonde hair tightly braided.

The Chief demanded that the sight be shown on his display screens, and he was granted this honour, seeing swarms of Tyranids suspended in a sort of malignant cloud enclosing the light of the system's yellow star, drinking in its energy while Narvhal harpoons pulled heavier elements from deeper within the star into the hungry fleet. This system was evidently deemed extraneous by their Hive Mind, as the fleets gathered above each world were tearing the planets apart rather than leaving them fallow for "seeding".

Every last trace of mass energy was being broken up and extracted, worlds wormed through with dreadful serpentine beasts and worried by gravitational stresses coming apart with magmatic blood spilling into the void to be sieved through. More specialist Tyranid forms such as the Lithovores and Kyberdons feasted on the inorganic substances deemed not worth absorbing into the primary strain for one reason or another.

Star Charts that showed a gas giant that should have been not too far away from this Mandeville point belied the fact that all that was left was a rarified core, slowly being peeled layer by layer.

It was admirably efficient, meticulous, a careful process of converting mass energy into a Tyrannic form. As a fellow looter, he could respect it. But he had no wish to be part of it.

The Shadow in the Warp was growing louder as the last bits of empyreal static from the warp translation dissipated, raw and loud and screaming in the voices of every single tyrannic organism down to the tiniest submolecular machinery in constant, nonstop communication across every channel. The Warp's own voices grew faded, distant, unable to be heard under the background noise, and he could feel a sense of being observed.

"Maintain course, prepare an Alcubierre burn on my command." He said, drawing some murmured whispers of discontent before having the automated turrets fire into the workstations of those who talked.

"DO AS I COMMAND!"

The fleet burned closer, engulfing distance in a rapid leap until at last they could get some practical ire upon their quarry, but their prey had drawn close to the greater predator, the Emperor Class Battleship "Domain of Prosperity" launching torpedoes towards the unfathomable mass of signals in a move most would consider insane before it made hard turns with retrothrusters.

The torpedoes never got anywhere near their intended targets, struck from the void by arcs of bio-electricity and long-distance spines and optical lasers, but the Tyranid fleet did notice, and horrible carapaced things slid from the greater mass, bioplasmic thrusters and organic magnetic impulsors pushing them forwards along lines of gravity distorted space like railgun projectiles, some of them shimmered, engaging camouflage and anti-memetic fields to disappear, and others still released symbiont beasts in pursuit.

"What in the Warp is this idiot doing?!" He howled, noticing the imperial ships further provoking the Tyranids by opening fire with lance weapons and their longest-range macro-cannons, the counter-attack organisms wriggling free of broodmother craft of planet bulk and then launched by biological railguns to serve the purpose they were newly born for; kill.

"Move on an intercept course, let us cut their route of escape off and tow them into the ether with us before the horrors can arrive." He said, bristling with anticipation at the thought of crushing their hopes of escape.

"Of course, Chief." Sven Wolssen replied, the champion relaying the commands down the line of command while the Chaos fleet prepared an Alcubierre jump to try and cut ahead of their quarry and set themselves up for an easy win. It was risky, but they'd still be a light hour away from their quarry, plenty of time for the defensive systems to be fully ready after a high precision Alcubierre jump.

At least, until they found that the imperials had made a specific trade with the Asahikijin, and the Chaos fleet found a series of bubble contacts slowing to sunlight upon disengaging their space-drives. Not ships, no, but torpedoes. Long Lances. Fired exactly where the Rogue Trader's diviner had predicted the Chaotic fleet would emerge from.

The impact was not immediately battle-winning, ships are very hard to kill, but it was aimed for engines and retrothrusters, erupting with haywire detonations and tachyonic warheads.

His plan was supposed to be flawless. His fleet was larger, and they need only harpoon the imperials long enough to reactivate their Alcubierre drives and then, once enough distance had been gained, their warp drives and get out of here, letting the daemons soften their prey further before enjoying the spoils. He had mightier ships and more of them, as well as deadly marauder bands ready for vicious boarding conflict and vortex torpedo armed bombers ready for the occasion for a quick kill.

He had just failed to reckon with the fact that Lady Mary Dover was nobody's fool and had preparations for similar such rock and a hard place situations, and his fleet was now far less able to manoeuvre than it had been before, with yet further waves of torpedoes emerging and making impact over a course of hours, not as devastating as the first which had the benefit of surprise, but causing more damage, more issues. Soon, the Imperials opened up with lance batteries, targeted at what they had already damaged before they made hard moves to duck out of the way, strike craft making only two attack runs before returning to ensure that the chaos fleet was set on a course it could not correct.

The Imperials, with the job done, fired their Alcubierre burn to make the sort of getaway that Ulfrik was planning, and the rocking of his fleet from the latching on of tyrannic magnetic, gravitic, and telekinetic harpoons told him that he wouldn't have time to make his own as that neuro-servitor took a malign glee in reporting exactly how many Tyranids it had detected coming towards them and just how big they were.

Including a planet beast that somehow had mastered the arts of stealth, shimmering into visibility with a maw wider than continents. A beast perhaps jokingly, in the hopes of warding away its malign attentions, was given the affectionate nickname of "Mister Hungry" by Imperial Tyranologists, a beast of rock and flesh and metal and chitin and plastoids with primary teeth larger than peninsulas and enormous bladed limbs that gave it an almost Mawloc like appearance, if a trygon ever decided to have a threesome with a toxicrene and a hive tyrant that is. An Emperor of beasts, and one whose mouth just kept on opening wider and wider and wider as it moved far faster than anything so huge had a right to.

The auspexes went dark, the void of space had disappeared and weapons fire in all directions had no real effect, psychic shielding and abhorrent tissue no less strong on the inside than the outside, and craft never meant for the atmosphere found themselves in a noxious concoction of digestive vapour and curls of energised plasma. Many smaller ships were destroyed instantly, often by tendrils longer than mountain ranges coiling from recesses in the beast's maw to grab and crush them. Others by arcs of lightning that completed circuits with the ships tumbling towards centres of gravity that would only bring them closer to their doom.

Every system screamed, many of the marauders themselves screamed, but the strike craft launched in an attempt to find some escape only found their doom, the vapours and the storm swirling around them, burning them, destroying them, and staring things swam in the miasma that had found its way into open hangars that had not closed in time.

A miasma that many beastmen slaves working aboard had but moments to sniff before it ate them before it started to collect and moulder on nooks and crannies, eating, metastatising, undergoing the transformation of billions of years of evolution in minutes, tyrannic particles forming molecules, molecules forming viruses and proteins, viruses and proteins making cells, cells making tissue, tissue making organs, organs making creatures that let out birth shrieks as they tore their way from amniotic sacs.

They were in the belly of the beast, and every Tyranid belly was a womb. And these infants brought thunder and lightning, roaring as they discharged cascades and rivulets of storm power into the hull, into metallic hulls and plates, into systems and components, into slaves and crew. The storm was alive, and it was hungry, tyrannic datavores riding the lightning to snake through systems and cause further havoc while the Shadow in the Warp grew so thick that it started to distort reality.

Men saw each other as food, saw creeping, hungry things crawling around, skittering noises in the distance growing louder and stronger, more real, more solid. The Mindwyrms were here, born of the limitless thought of a bound gestalt into a swarm of tyrannic daemons, called by the greater will of Mister Hungry as the Honourless Thief found its hull raked open by toothed tongues that oozed the birth gel of monsters.

Ulfrik brought his axes into motion, but it did little good. He was breathing his own demise, and the beasts within were eating at him, through and through until he felt a sudden emptiness in his stomach pit, looking down to see that his guts were leaking and melting out, steaming from the actions of countless little monsters metabolising him. As the shapes crawled into his bridge, he felt for a moment, observation, by so many, many things.

He had thought the Hive Mind the Tyranids' Chaos God.

He had failed to realize that the Tyranids are the Hive Mind, that it was not one great Overlord, but a Gestalt Chorus of every voice, large and small, perfect in its harmony, flawless in its union, a democracy of the truest form and a republic of the most beautiful design. And they voted to extend to him an invitation and become part of something greater.

The Steel Cage





The Numerians came from far, far away, from stars none in the Garden knew, and with portents no less devastating than the Tyranids left in their wake as they spread from star to star with their geometric ships and their mechanical legions. Creatures of steel and servitors of a mysterious purpose, the sky would rain metal as their craft fired barrages of self-replicating mechanoseeds into the target worlds, bases and factories and machines rising from their creations in short order as little robots built bigger robots who assembled greater machines still, all part of a murderous order that saw the great jungle of life and called it war.

They did not bother with communications, they did not ask for demands, they did not make bargains. They were not here for such trifling things, they did not even bother giving a reason for why they did what they did. You don't explain your reasonings for killing termites found in your home; even if you had just moved in or were merely remodelling or developing it for another, you simply have it done. No matter what lives the termites may have led, no matter what value the termites may have, no matter how the termites may resist. They are simply where they do not belong, and so they die.

The Numerians are not machines built in man's image, though they will exploit mankind's image for their purposes. But they are things built with purposeful design, gathering information, collecting samples, then very violently killing before building their strange works atop the bones of those who had once lived, ruthlessly and violently colonising what had once borne life and replacing it with something so much colder. But it doesn't seem entirely passionless, entirely driven by unfeeling logic. There is a purpose, there is an intent. What that intent is, beneath the endless slaughter, is anyone's guess.

The Imperial forces and the pagan mercenaries hired to help bulk out lines in an officially uncontrolled territory and protect the habitations established within the wild region had by and large never fought the Numerian machine hordes before. Jopall Indentured Guard so very far from the Galaxia that bore their name were at the very least, happy to be under a Rogue Trader of the House of Kent that paid amply well in Navis Ducats and in Bentusin Pound Karat, mingling with the Remans, Votanni, Advent, and the Trinacrian pirates that Lord Jonas Ducksworth had paid to add to his troops.

These were rich territories with an opportunity to make a fortune, but that richness brought doom, as the Astropaths read out a portent of doom in the Imperial Tarot. From the Emperor; The Silver Door Reversed, the Space Marine Reversed, the Sword, the Shattered World, the Squat, the Galaxy Reversed. From the Empress, the Silvered Keep Reversed, the Martyr, the Machine Spirit Reversed, the Dragon, the Shadows Beyond, and the Metal Fleet.

In tandem, these twelve cards, adjusting in the hands of the Astropaths reading them and the Diviner and Astromancers helping to interpret them; when collated with the information gathered by perusing the skeins of fate, told them that Subroutine Darkstar was coming. In force, in numbers, in tides.

They prepared, they drew up their defences, called in favours, prepared their weapons and battened down their hatches, they would not surrender these places so easily, and the Jopalli troops stationed at the planet of Teldane Tertius would meet these fools with all the skill their lot was known for. They were joined by soldiers of the Cadian Pattern; the Imperium's most common; Gilead Gravediggers, the Dadish Expeditionary Forces, the Abkanan Genoraptors, and the Cabotian Screaming Eagles, a solid force of solid men.

They were met with a sky that was darkened by purple, black, and blue shapes, voidlanes occupied by ships of harsh and sinister geometry and glaring, staring optics that left no detail unnoticed. Sensors able to pick out a man's nose hairs from orbit pried the void lanes, with Macrohedron class Assault Ships selecting targets for massed attack from wave after wave of war-freighters.

Defence Lasers, Guardian macro-cannons, and surface to space missile silos opened fire on anything that had gotten through the screens provided by Battlefleet Terminus Est's Lindrai subsector flotilla. The War Machines of the Numerians simply tanked the impacts head-on, materials of unfathomable durability remaining inviolate in the face of heavy impacts and replying in kind with Volkite type weapons that rhythmically pulsed into void shielding in searing spears of fusion inducing muons, quantum tunneling effects at impact causing atoms to start to collide into each other and bind into heavier elements in explosive, deflagratory reactions.

Electro-pulse projectiles arced like purple bullets, twisting and turning with a terrible sentience to seek out and impact vulnerabilities and send cascades of debilitating wave-lightning through hardened components, followed by coherent purple tethers of guided lightning that would overwhelm shield-stripped ships' systems.

Anti-matter cannons unfurled at closer range, volley firing hypervelocity ovoids of annihilation that drew themselves in fatal attractions to their baseline matter counterparts, their weapons working with a dreadful rapidity to annihilate sections of shield stripped hull and send cascades of radiation into the fleet above. The Numerians may not have had the sheer numbers of the Tyranids or the Orks, but their technological superiority could not be doubted.

Rift torpedoes tore into yawning, hawking accelerated black holes that hungrily devoured what they could, accretion jets tearing apart hulls and gravitic radiation making sensors scream before the dying black holes' escape velocity dropped below light speed, unravelling in devastating explosions while Imperial return volleys halted in the face of space-distortion fields that increased the distance between incoming projectiles and their destinations until they had expended all energy.

Space distortion turned back against the Imperial fleet with localised big rip events caused by dark energy weapons that increased the expansion of localised space until targets so struck simply flew apart. While the Eldar, the Necrons, or the Talons of the Imperium could contest such technological might on equal or even inferior footing, the baseline Imperial Navy would have needed far more superiority in tonnage and hulls to make a show of facing the Numerians.

And right here they had neither, ships withering before accretion cannons directing the jets of controlled black holes into void forts and craft all while Numerian strike fighters had absurdist payloads thanks to their size-shifting technologies, letting even a single bomber carry off attack runs virtually indefinitely. Thus free to pick off components to their leisure, leaving vessels crippled and blind, and often outright dead with sufficiently intense bombardment.

The Numerian fleets simply pushed through their outnumbered and outgunned imperial counterparts heedless of losses and seamlessly reorienting their formation every time one of them was destroyed while factory craft and assembly drones worked at making their replacements.

The Imperials did not die like lambs, some of the hated machines going silent from intensive bombardment and one of their Horrorbearer class Battleships' five pointed star like hull coming apart into a stream of plasma when the Battleship Vae Victus fired a cyclonic torpedo directly into it, obliterating the construct and many of its escorts only to be ripped asunder by spiked dodecahedral "seeker" class battlecruisers using space distortion beams to torsion the venerable craft into a superheated slurry after protracted electric bombardment.

One of their heavy cruisers, shaped like a pointed prism, was split in half by the dreadnought Invicta's lance batteries, another crushed against its kilometres thick adamantium prow and a second battleship, already repairing itself from the aftermath of macro-cannon barrages, died as the dreadnought's broadsides raked into it.

Narrow and prism shaped assault ships extended their prong-arms and lanced into the side of the dreadnought, burning on multiple decks from countless wounds, and through these arms, killer machines were unleashed into the decks.

They came, moving at first on all limbs before seamlessly shifting into bipedal stances while their Volkite and gamma weapons ripped into the armsmen moving to intercept. Those who got close found themselves dealing with limbs shifting into close combat mode, blades and claws carving through carapace armour and refractor shielding or simply being pulped by the brute strength of the cyclopean robots.

Plasma weapons had an effect, knocking over many of their kind while meltaguns brought many to a dead halt, smoking and melting, but shotguns pattered off them like rain. Chainswords broke their teeth against their plating, but Ogryn power mauls and breacher team power hammers had an impact, bringing more of them down after a proper whacking.

But the heavier machines with flexible tendrils emerging from their back, with differing limb configurations, or even radically different body plans were already on their way, and many had simply adjusted their limbs to fit into even small vents despite their size easily. All while smaller machines were pumping into every angle and avenue, mapping out the interior and then launching their own attacks wherever they could.

The Imperials fought bravely, but bravery without means simply leads to one's death wounds being on the front, not from behind.

The planet below was met with a cavalcade of mechanical horror, machines assembling themselves into combat formation and rapidly fabricating their bases as soon as they had gathered the requisite supplies or harvested the needed resources. Factories began to churn out their kind to supplement the waves of robots scampering towards Imperial fortresses, skittering to make themselves harder targets for artillery and relentlessly scanning for any signs of mines.

Volcano Cannon and Plasma Blastgun emplacements annihilated them by the bushel-load, but their larger machines, often moving on four or more rather than two legs, were able to endure these attentions, allowing for shield projecting and armour reinforcing support drones to arrive and protect their kind even in the face of massed deathstrike bombardment.

Anti-missile fire was readied, and auspex stealthed aircraft with predatory, aerodynamic shapes hunted down Imperial air support, engaging short-range teleports and cloaking fields to catch their victims off guard. The Baneblades of the 3131st Gilane Superheavy Corps presented a formidable obstacle, as even vastly superior technology can be stymied by sheer, unrelenting raw firepower and durability, but the machines adjusted.

The manufactorums providing the one thousand baneblades holding the all important pass were void shielded, and the GIlead Gravediggers had warded them against attempts to burrow up into them, so the machines decided to simply destroy the ground itself. Seismic machines vibrated and rattled the ground, stressing tectonics and forcing magmatic blood to erupt under extreme pressures, engulfing many unsuspecting menials and workers as the Mechanicus scrambled to increase the function of their seismic stabilisers.

With their last attempt at a direct assault with assets deemed removable from their primary hive assaults thwarted by the unexpected presence of a hundred Shadowswords and hundreds of knights guarding this one suburban manufactorum ripping through their knight-mechanoid assault, the machines changed tactics.

While the seismic stabilisers had thwarted the earlier earthquake, the burrowing machines racing into the planet's mantle were instead creating a massive cavity, shoving aside petatons of molten rock as they prepared a sinkhole currently only being held up by structural shielding. With a single command, they released the barrier, and the ground plummeted.

While the walls could withstand a simple fall or the pressure of a cave in, they couldn't stop the fact that there wasn't an actual ground capable of holding up their weight anymore. The entire city plummeted more than a score of kilometres all at once while magma fountained out from the wounded world in extinction event quantities. All while the drill-handed burrowing machines tore their way through from below, almost as if to observe their handiwork as millions were consumed by the red blood of their world.

Large and durable machines pressed their assaults on the main hive complexes, artillery and air strikes hammering in at anything needed to suppress them for the larger machines to deal with. Scampering and relentless machine tides crawled in the shadows of their war machines, cutting tracks, stomping legs, spinning wheels, and whirring hover engines tearing through the ground and taking them into the Imperial lines with pinpoint accuracy.

The Guard knew better than to trust lasguns against foes such as this, and each Militarum trooper was either exclusively using charged shots or underslung grenade launchers firing krak rounds. Not a perfect solution, but they had to do something as the machines stripped life from each section of line they overwhelmed, then sent in the harvesters to break down everything they had conquered and feed it into their bases.

Rocket-propelled grenade launchers, cheap and easy to use, had been distributed far and wide, knocking over many of the infantry machines and letting the lasgunners focus on smaller drones such as the "gremlin drone" that would fly at tanks and then cut its way into them through hatches or other weak points to slaughter the crew. Heavy bolter and autocannon rounds hammered away at the enemy, buying as much time as possible for Manticore Storm Eagle rockets to be reloaded.

But the neutron warheads of the enemy's mass driver artillery silenced many imperial gun emplacements in return, commando machines tearing through unprepared defensive points and assembly drones building bases behind enemy lines with which more of them could emerge in places too heavily defended for air-drop.

The Cabotian Screaming Eagles, some of the most devoutly xeno and synthetophobic soldiers of the Imperium who lavished in "full spectrum dominance" and "airland battle", found their efforts faltering the fastest, as the machines came to rule the skies. Twin-storm, Lightning, Thunderbolt, Avenger, and more were rapidly chased from the skies by the deadly packs of stealthy, "hawk-nosed" Raven and Falken fighters and the "Miqui" type mini-fighters, which would often deliberately ram into Imperial fighters with their shields set to overdrive as a form of ersatz power field.

Sky-Gremlin drones would latch onto Cabotian craft trying to pierce into the combat boxes of "Iron Owls" that could fight on land as well as they could in the air, extending their legs like some dreadful bird of prey to switch into land-mech mode. They moved with the confidence of machines certain that they had figured the measure of their foe, and their gremlins simply detached from their parent craft and rocketed towards their foes with kinetic drives.

With BVR combat virtually useless in the face of such heavy electromagnetic interference and active defence, there was little chance of avoiding the close-in escort drones, and at these speeds and altitudes, the damages that a gremlin pack could inflict were fatal, especially as the drones made a point of killing pilots to ensure that their skills would die with them.

And with the skies firmly in enemy hands, the Cabotian "airland battle" became mostly just "land battle" against a foe that had amassed a superiority in artillery and had both individual and numerical superiority. While the Guard fought well and sold its lives dearly, the battle could only end in one way, especially as gigantic war machines were assembled by the builder drones and the hives were met with the mountain bulk of behemoth war engines that would simply crush the last fortresses.

Subroutine Darkstar's Core Mind Programs regarded this campaign as of tertiary importance, a little war using minor assets facing insubstantial opposition. If they cared for the people they had slaughtered, they gave no sign, scanning through their brains to preserve all knowledge in their databases.

Those deemed to have Chaotic, Undead, Tyranid, or Strange taint would be subject to intense semiotic data cleansing, with strange enuntic engrams deployed to deal with "information contaminants." There was much they needed to understand, but they knew of the metaphysical. They were not as antithetical to it as the Necrons, but that did give them more room to use it, as opposed to the Necron approach of simply denying others access to it. Fortunate, as Necron science had reached heights dizzying even to them.



Blades of Sun and Moon


Yukio Remi's Immediate Strike Transport drove through a section of hive in the unclaimed spaces, where all manner of polities large and small had staked their claim or had left vast stretches of stars fallow. This was a place of the Imperials, and the Samurai could not help but notice that the hive was a dilapidated mess even through her helmet's links with the cameras of their wheeled transport vehicle.

"Colonel, what do we do with any remaining Imperial defenders?" Sakamoto Kuoro asked, the corporal holding tight to his tachyon yumi weapon, a deadly tank killing device that the super soldier could carry quite neatly on his shoulder.

"This planet is to be delivered unto our comrades, if they do not resist, leave them be, but we are not here to save their Imperial sector." She responded, the bonded incorporeal solar spirit she had inside of her churning with growing heat.

Her body had been painstakingly altered to withstand the bond from a young age when she had volunteered for it, and she had spent many years practising so that she could endure.

Still, the heat from inside was a permanent reminder that she had made a pact with something abnormal, something that quivered at the sense of evil.

"It's good that our enemies have torn down so much of this mess. Imagine having to walk through something so shittily designed." Korone Makoto clearly was less than impressed by the wonders of the Terran Imperium, which was as foreign to the Lunisolarians as they were to the Imperials.

"Do not expect gratitude from these indoctrinated fanatics. Keep to your tasks, leave interacting with the barbarians to professionals." Remi cautioned, noting that a few civilians were huddled around trying to avoid being in the way of the ongoing battle, and who could blame them?

Whole rows of one's line of sight were covered in brilliant tracers from Deffguns as Ork Lootas ecstatically fired into masses of tyranid gunbeasts who returned with gusto; the cloaked transport getting as close as it could before it would inevitably be detected.

An Orkonaut, nearly two dozen meters tall, stomped through what had once been township hab blocks, right arm replaced by a massive gatling gun that pumped a thick stream of shells of a calibre that wouldn't have been out of place on a second-world war destroyer. Another, pumping missiles and megablasta plasma every which way, followed, while yet another bathed the battlefield in flame and arcs of zzap power.

The formation paused, the Samurai not wanting to blow their surprise as they disembarked and assumed positions until they had the right opportunity. Sucking in air, Remi made sure that the Self-Propelled Wave Force Cannons being moved into position had a clear line of sight with her targeting data.

Not a moment too soon either, as the Ashigaru noted the emergence of Tyranid Pyrovores modified to eject melta-heat from their phallic back mounted weapons, the scuttling bug like creatures tearing from underbrush and letting their flamewielding brethren clear out the chaff.

A Morkonaut twisted and flailed at the little things, only to be felled by the psychic furor of Zoanthropes whose broiling waves of power ripped through weakened sections of hull and brought the ork construct's reactor to rupture, giving perfectly timed waves of Raveners the signal to tear through the metallic rubble and emerge with claws at the ready.

A flash, the shriek of tachyons and the pulse of Cherenkov radiation and the Lunisolarian war machines had revealed themselves. Hanzo pattern Mega-Infantry mechs sizzling out of plasma cutter burrowed dugouts and raking the positions of the aliens with Blizzard Beam emitters and plasma volley-cannons. To deal with the targets in cover, nanite missiles arcing from the backs of these oversized infantry-like robots flexed as the wings of angels and homed in to release hungry silver clouds.

The samurai themselves closed, tachyon fields enclosing their weapons and kinetic amplifiers backing their swings. Suit-mounted weapons provided not so much suppressing fire as the equivalent of a lance's impact on a charge, the Orks and Tyranids would hardly balk at incoming gunfire, so it was all shot to kill.

Other Wave Force cannons fired into the sky, creating a hole in the ceiling of the hive through weak points that expanded as structural failures spiderwebbed through, bringing tons of debris raining down on the battlefield. Not a battle winner, as the likes of the Carnifexes rising to meet them could shrug off such impacts without slowing their stride, but it did allow for the Tien fleet in orbit to launch a series of pods.

Whereas Imperial pods typically slowed before descent, these more sophisticated devices used inertial dampeners to shunt the force of impact outwards in a burst of energy, allowing them to safely impact at meteoric velocities after being fired from low orbit, each impacting like an artillery round after the psykers inside opened the smallest of holes in the hive's void field.

With millimetre precision, the pods slammed into designated positions in the hive and rocked the ground with earthquaking force, forcing a Tyranid Warrior that Remi was fighting to stumble long enough for her solar katana to get through its bonesword guard and then cut the beast to ribbons, having already weakened its warp shielding and scored damaging hits upon its armoured carapace.

The muscle did not give way without resistance, actively regenerating with a gruel consistency white paste even as her sword cut, but her psychic wrath redoubled even with the screaming of the shadow in the warp threatening to rip her thoughts out, and the blade's flames engulfed the alpha warrior in its death blaze.

Wide brimmed hats emerged from the drop pods, red cloaks, blue trimmings, and the dragon symbol of the Realm emblazoned on their chests as the Cyborg Vanguard supersoldiers stepped out, each a practitioner who had willingly given the whole of his life over to the war machine after a lifetime of service.

Each was drawn from a war-cultivator who decided that they wished for no other life, and made themselves these near monstrosities of metal and carefully engineered flesh riven with nanites. While the Celestial Automata, the Shen-blooded, the Golden Phase Cultivators and others were compared to the Astartes, the Cyborg Vanguard were closest in general spirit, as beings who had surrendered any possibility for life beyond war.

Their creation was not encouraged, as sacrificing the whole of life to better prosecute its destruction was obscene, but they were respected, with the Samurai and warrior yokai giving them nods of acknowledgement as their atomic grenades were loosed from launchers fitted into cannons. Each exploded with a hyper-dense boosted fission-fusion reaction with a mix of heavy and light elements, erupting in toxic storms of radiation to kill swarms of organisms while larger machines emerged from the pods as the landing zones were cleared.

Armageddon Steel Legion troops trying to avoid being overrun by a wave of Venomthrope shrouded Gene-givers; ranged brethren to the melee focused genestealers and were being torn asunder by packs of Von Ryan's leapers found their positions being raked by rotary accelerator cannons and rapid fire plasma weapons, aimed with the precision needed to kill the Tyranids coming at them from all sides without so much as singing the paint on their gas masks.

"The Emperor's angels?!" One babbled as Remi plunged her blade into the midsection of an Ork and her other arm shifted into an arm cannon, charged up a Spazer Blast, and then reduced the nobs' head to vapours.

"No heathens!" Another shouted, scurrying out of the way of the footfalls of a King Oni Mech as Remi signalled to her men.

"Advance! Long life for the people! Eternal glory for the crimson banner!" She shouted, Asahikijin tanks that rolled up from less busy parts of the streets adding their thunder to her voice, the cherenkov pulses of tachyon bolts loosed as an alpha strike followed by wounded bio-knights and orkanauts crumbling to the ground.

"This hive is not yours to liberate pagan! You will not steal it from Throne and Keep while we are preoccupied with the xenos you idolators!" A commissar shouted at her in his barking language before Makoto fired her blizzard maker at incapacitation settings, encasing the commissar in an arm thick layer of ice to freeze him to the core in an instant. As harmless as a frog freezing in the winter, but it would make the commissar shut up.

"Get out of the way or be moved out of our way." She said curtly in gothic, giving a momentary signal to the nearest of the knight sized Oni mechs to kill the arbiter raising a pistol in the wrong direction and citing some passage of Imperial law.

The man, who had been preparing to cite the penalties for unauthorised cooperation with foreigners, was punted like a rugby ball by the towering mech, sending him clear out of sight as the joyous roar of "WAAAAAAAAAAGH!" could be heard, a sea of green lunatics pouring out from what felt like every nook and cranny as the Orks waiting for the frontlines with the Tyranids to shift until they could leave the reserve (or "muckin' boys" as they disparagingly refer to the job) found a real fight, not just smacking around already broken imperial forces.

They were ecstatic, they were gleeful, the sheer joy they exuded hit her hard enough to make her flinch just as being punched by a nob would have, somehow physically manifesting itself as they exclaimed.

"WEEB-BOY CHOP-NOBZ AN' DRAGON-BOY BIONIKS DEAD AHEAD! LET'S KRUMP 'EM!" One of the many warbosses in the tsunami barreling towards the Asahikijin exclaimed, the four meter tall not so jolly green giant letting his storm-pack rip and lob him and a rainstorm of excitable hooligans towards something worth killing, even through curtains of intercepting fire.

And to make a terrible situation even worse yet, the ululating screeching of billions, perhaps trillions of Tyranids now barreling upon her position reverberated through the entire hive as the Tyranids settled upon a response against the intruders who had added an unwelcome complication to the battle.

And as if on cue, one of the nearby squads of guardsmen being examined by a Jade Wizard exploded in fountains of gore, the Laiuis Horrors that had somehow hidden Carnifex bulk inside of human bodies until they time was right sweeping scything talons into the sides of the Crimson Army formation, others caught by crushing claws or enormous, high-grade adamantine tusks and bioplasma. And then the civilians followed suit, exploding into serpentine tank-beasts and waves of rippers that could not have possibly fit in them in a million years.

They had been judged as worthy, and now they would have to hold, keeping the positions here as mobile production vehicles were dispatched to prepare a base and multiple emplacements were dropped from space to try and shore up their position.

But she did not fear, for she knew no fear.



Gentlemen, this is the war room


Bao Heng and Xiaodan stood before a hololithic map of the battle sector spread across thousands of light years, the Amethyst Brother tapping fingers against his arm as he waited for the Golden Sister to make her conclusions.

"We aren't going to be able to win an outright full victory in these stars, but what we can do is allow enough time for sufficient buildup to make a proper counterattack." Heng said, her tone grave as one could expect from someone holding down this particular set of frontlines for centuries.

She had her vacations of course, but this war had consumed more than three hundred years of her life. Three hundred years of dealing with Warbosses, Hive Tyrants, Mainframes, and Iron Liches. It could even try a Xuanwu's patience, and the latest set of conflicts had run her ragged.

"Containing the Genestealers of the Duō wǔzhuāng zhěngjiù xiéhuì." She said, before pausing to note the visible confusion on the face of Inquisitor Belicor.

"The Hivecult in your language." She appended.

"Is proving to be a problem. Soldiers infected by Taotie genetics pass on the Hivecult and they soon form brood brother gangs and Tyranid hives behind our lines."

Dagra helped herself to dumplings the size of pumpkins, smacking her lips as she ate, quaffing down a barrel of lemonade like a soda can, before eating a rou jia mo in generous bites.

The meeting had learned to ignore the sounds of her consumption, she was an Ogor after all, Orks fight, Ogors eat, and she was a particularly massive example of her kind.

"Isha grant me strength…" Farseer Elenwe murmured beneath her breath.

"We do have reinforcements at least." Shinomiya Izayoi would be difficult to figure for an Orochi in his current form, messy blonde hair, the face of someone fresh out of grade school, earphones to listen in to vox communications and a sort of laidback air to him.

Indeed, many of those less familiar with the Seirei-Zoku figured him for someone's bratty young adult son with how little he bothered with honorifics or even formal speech, even referring to nearly everyone by either first name, a nickname, or "you there." Even to the Inquisitor who found the casualness to be seriously uncomfortable.

"Of course, personally I'm getting kind of tired of hanging in the backlines. You can't win by hiding behind walls forever." He said, a smirk on his face as he got an idea in his head.

"Look, I understandz nids, 'cuz I understandz me, and I understandz dat feeding me ain't a good way ta win." Dagra said, stuffing her face with an Imperial Cheeseburger sized for her liking.

She wasn't a messy eater, if only because she hated the idea of letting any of it ever go to waste, but she did talk with her mouth full even as she moved onto a Votanni pie, her guards similarly chomping down on the offered food.

"If ya go out all bite-sized like, yer gonna get eaten by da nids, an' honestly da others too. Orks eat fightin', Botlads eat resources, Corpse-borgs'll take anything not moving." She explained with relative sagacity for a being of such girth that her jumping out of a transport constituted aerial bombardment.

"This violence will only attract more unwanted attention the longer it goes on. The Necrons and Drukhari are already poking their noses into this mess, the Thyrrus cannot resist a good show, The Rak'Gol, Alghollthus, Skaven, and Word Bearers are already extending other fronts. Sunmother and Moonfather know what else." Shinomiya Mikoto said, her short purplish hair distinct with its twin chrysanthemum hairpins.

She gave a slightly tomboyish air, and one who considered "growing up" to be mostly physical and "military professionalism" a polite suggestion she had no interest in, with a lapel showing her favourite highly exportable pocket monster franchise creature loud and proud.

"So we will need to sally out in strength and repulse our foes as energetically as possible. Should the fronts against the Skaven and the Undead in Vay-Gir resolve themselves, we'll need them here in the expanses of Gyura." She said.

"We are also due for reinforcements from the Zavkom Union that can help turn the tide, as well as further third party reinforcements. Most will fight in their own sectors and won't be cooperating with us as such, but they will take the heat off of us." Bao Xiaodan explained, showing predicted arrival sites for the other troops as well as ongoing conflicts between the Gyura warzone's nightmare and the likes of the Imperium of Man, the Sarhuadin Empire, the Q'orl Swarmhood, the Epsilon Advent, the Leagues of Votann, Nouvelle Bretonnia, the Itzecanl, and the T'au to name some of the most major players.

They formed what was often known as "the Ring of Iron", a general encirclement of the monsters and villains of the galaxies of the gimel group by more conventional polities, and while many were at war with one another, there was an unspoken agreement to work together here.


The Traitor Legions Strike


The western reaches of the Gimel region were aflame with warfare, and all that warfare had attracted monsters and madness to the region in the hopes of feeding off of the ample carnage. War of such scale that more humans were dying every second than there were Terran humans who had even lived up to the end of the twenty-first century of the Gregorian calendar. This was what it meant to live in these evil days, to be trampled into the dust by things made only for war, beings free from the burden of free will.

That is, when they weren't busy tearing into each other, as was so often the rule of the day in the northern reaches of the Gimel Group where the Imperium, Bretonnia, Sarhuadin, and Q'Orl to name a few were busy with violence entirely of their own design and accord in a more conventional sort of war with declarations, prisoner exchanges and treaties. Albeit no less brutish for being waged between those who could have decided to not fight at all.

Perhaps this sheer density of warfare was why the Imperium had called so many disparate troops and forces to reinforce its holdings here in these dark times and evil tidings, with the Blood Ravens, Black Templars, Ultramarines, Ice Dragons, Carcharodons Astra, a Grand Host of the Space Wolves, Angels Numinous, Charnel Guard, the Reclaimers, Dragon Blades, Tyrant's Bane, the Bald Eagles, the Imperial Bulldogs, The Astrotheria, the Lamenters, the Mantis Warriors, and more to name just the larger marine contingents alone.

Overall command of the Astra Militarum ground forces fell to Lord Grand Marshal Zyvan, while Lord Grand Strategos Horatio Bugler would command the Imperial Navy detachments. Which could honestly be worse, as Karis Venner was thankfully deployed elsewhere rather than given a chance to trample all over everything.

It was also why three of the great members of the Collective were to contribute substantial forces to this campaign, and why so many others made at least some effort to contribute, even if they were at active war with each other outside of what the Advent called Kravsdeh; the Battlefield.

And it was this carnage that drew the attention of a sort of Undead often colloquially called Cyborg Reapers, or Cyreapers to many; were proof that no matter how bad things might be, they could always be worse. They were a nightmare in steel, their forms strange and aberrant, the tissue of the dead melted into a slurry that would provide an anchor for the souls that were bound to their frames, both those who had lived and died, and in a cruel subversion of the cycle; stolen from the othersea, condemning more to be born as soulless hollows with a gnawing emptiness within, to live without ever knowing true life and to simply cease to be when their time comes.

To use their own names for themselves, they were the Udakarsar, and unlike the Republic, they revered the great gods of Death; the likes of Nagash, Drachenfels, Asmoderok, or Balor, though they were wise enough to know that Nagash sought monotheism as the Thanarcus. And though their frames were hardly human, the tissue wrought to weave between armour plating was clearly organic to create a hybrid of machine and formerly living thing, brought together into nightmare things with faceplates like stitched shut alien masks with far too many eyes. Some floated without legs, others crawled or clambered upon clawed legs.

It was perhaps a small mercy then that they were the first to be tied up by the arrival another contender.

Dark Apostle Marduk was once again part of a great fleet of Lorgar's children, accompanied by the mongrels of the Black Legion, the powermongers of the Entropic Harbingers, the-self obsessed Knights Glorious, the skittish and greedy Winged Centipedes, and the impenetrably mysterious Alpha Legion as well as contingents from large renegade forces such as the Red Corsairs and the Blue Enslavers.

The 13th Black Crusade was in full swing, a nightmarish time of total war and unlimited destruction, and he exulted in it. While the attempt to take the worlds of the White Consuls and the Boros stars had ended in military catastrophe, the Word Bearers were a vast legion, and there would always be more brothers and sisters to command.

And he would not allow such a crucible of bloodshed as western Gimel be given solely to the xenos, pagans, abhumans, loyalists, and undead. The true champions of mankind would purge these stars in the true intent of the Great Crusade, with the holy genocide ordained by the dark gods giving way to blessed colonisation anointed by the deaths of every faithless infidel and alien monstrosity.

Still, it bothered him that Eliphas the Inheritor had not only been welcomed back into the Word Bearers after being brought into the Black Legion by means of resurrection; but had been regranted his old, superior rank to him despite failing the war for the Aurelian Sub-Province and the Kronus Galaxia. Eliphas, who had managed to lead two legions to ruin and had to flee from the Black Legion when a furious Araghast was resurrected, welcomed with open arms by Erebus…

He did not pretend to comprehend the full scope of Erebus' wisdom, but clearly the first Apostate had some schemes within schemes cooking within his bald head operating at a level he dared not guess at.

Still, working with the Black and Alpha Legion despite the Dark Council's open disdain for the Black Mournival and the Four "As", Abaddon, Apollyona, Astaroth, and Asmodea, was a strange request to be sure. The traitor legions struggled to get along on good days, and gathering six of them for this offensive was a big ask.

"How goes the second Graia incursion? Will we have our superweapons?" Marduk asked of Sorceress Eostre.

"Tumulus Samael and his invasion force were wiped out to a man." The Harbinger replied, almost casually.

"By the Ultramarines?" He asked.

"No by an Ultramarine, singular." She replied, flatly in a deadpan tone that did not shift when he exploded into laughter at what was surely a hilarious joke only to stop when he saw that she was still dead serious.

"...You're being serious?"

"Malum Caedo of their Sternguard Veteran corps left no survivors and sent every summoned greater daemon howling back into the aether, we will not be able to count on Samael's dreamed of weapon."
She said with clear disappointment in her voice.

"This is a joke, yes? That name means "Slaughterer of Evil" in High Gothic, there is no way you are being seriou-"

"He is named that and I am serious."
She said before Marduk spat another curse at the children of the accursed Guilliman.

"Ultramarine nonsense! Accursed spawn of the thirty ninth!" He howled to himself before shaking his head.

"Nevermind that." Taronmair sighed with clear exasperation, the Black Legionary clearly losing his patience with this back and forth. Taronmair's frame was by Astartes standards, slight, his hair often mocked by others of the Black Legion who said it betrayed his origins as a child of the Dust Born instead of embracing the bald purity of the Horusians. He personally could care less.

"We have an objective to complete and a task to fulfill, The Mournival expects results, your Dark Council expects results, the Chaos King expects results." His adjutant, the Champion Kain said, reminding them of their duty to leadership figures of the traitor legions.

"Why do we test ourselves against these xenos, machines, and pagans when there is the Long War to fight after so many millennia?" Morganna of the Knights Glorious clearly was less than pleased with this deployment, long, artistically tressed hair rivalling that of Taronmair; though obsidian to his pale-blonde, deep blues contrasted to blood reds, contrasting to silver and black armour with royal purple trimmings.

"Because believe it or not Morganna, there are objectives that cannot be accomplished solely by attacking the Loyalists. We have flanks to secure, artefacts to gain, daemonic purchases to make. Furthermore, the failure of the Iron Warriors puts us in an unenviable position." He said, the sharpened crown he wore upon his head gleaming in the lights of the Conqueror Class Ship: Infernus Eternam.

He looked at the strategic display again, the Sorcerer-Lord flicking a brimstone horror that had decided to crawl upon the display system with annoyance to Marduk's tutting at the disrespect towards one of the Neverborn.

The display screen shifted to scenes of bloody death and slaughter, many of them Tar-Marion's own until he spat forth a curse in daemon tongue that made the possessing creature shrink before the Black legionary, shooting a venomous glance at Marduk.

"Keep your daemonic pets on tighter leashes or I will do it for you." He said with a small hiss before he analysed the data readouts and the sorcerous divinations being read out on the holograms.

"We will have to claim some of the uninhabited worlds in the contested space and establish long term presences within them, supplies and recruitment grounds will be needed for the operations ahead." He said, getting a nod out of Eostre as she approached the hololith and held an infant in her hands.

The new slaves on board had no idea of why she would bring such a thing, having ripped it out of the arms of a nursing servile who had been left to wail at the sorceress in impotent anguish while she held the small child over the console.

To most, it was so mundane as to not even be worth paying attention to, the loud snap of her hands twisting a head of going unnoticed while she offered blood and a soul with a whole life ahead of it to an unseen benefactor.

The blood pooled and congealed into a vision of coordinates and means to get to them, a brief vision offered in exchange for a tasty morsel that both Marduk and Taronmair recognised as a reward from Tzeentch. Which of course, also meant that it had to be taken with a grain of salt.

To Marduk, the tendency for Tzeentch to outright lie when giving revelations was merely a test of faith, that must be appreciated to gain the wisdom offered by the Great Changer of Ways. To Taronmair it was an infuriating habit of a fickle master.

Still, it did intrigue him as much as it did Marduk.

However, the "whale carcass" craft of the Cyreapers had detected the approach of the Chaos Fleet as it was mustering over the Vundos system amidst a thousand others, and mechanical tendrils flung themselves to add momentum to the turning of the dead fleets.

Ominous formations started to burn their thrusters towards the Chaos Ships, with their reaper craft opening fire with magnetically driven metallic fluid from each of the tendrils roping from their cybernetic bodies as a form of preliminary lance bombardment.

Powerful gamma ray lasers erupted, while torpedoes filled with dark magic tainted warpstone slid through the cold void to meet the swarms of Chaos craft pouring out of every hangar and door.

So it would be a fight already then.




I used the inquisition to kill the inquisitor


Wang Chao Xing hated operating in the depths of the Imperium. Confusing layouts of street design, endless inane squabbles between those who claimed to have absolute power by divine providence, and an abject display of grey misery. Far from everyone else, she was in the midst of a pleasure world in the guise of a local wildcat, watching some nobles play a maddening game of hitting a plastic ball with a metal stick to try and get it into a small dirt hole.

As far as she could tell, it was less a form of exercise, and more an opportunity to chat outdoors with one's fellow obscenely rich folk, whether aristocracy or bourgeois. Her Rose Petal Sect of the Lotus Legion also kept watch in animal form, some even taking shapes as discrete as microbes to avoid notice from physical sight.

"Comrade Chaoxing, we have observed these louts for several days, should we not make our leave swiftly? Our contacts with the Eldar cannot wait for us indefinitely." Yan Qiaolong, one of her associates asked, creeping up to her in feline form.

"You are not the only one who tires of watching these idiots." She said as some of the nobles blabbed endlessly about increasingly unbelievable feats of prowess while one of them seemed set on seeing whether the heat death of the universe would come sooner than when he actually hit the ball.

"You see, the Auric Crusaders' Chapter Master is personally indebted to me after my house forces rode to her rescue in the Gylgassian Crusade." King Tardaris said, laughing as he adjusted his monocle and pith helmet, bushy moustache static in the breeze in a manner suggesting significant usage of cosmetic products.

"Ah get outta here with that crap limey, we're friends here. You don't gotta try sellin' me on nothin'." Joseph Capone laughed, on the surface merely the family head of a major distillery corporation, but beneath his pinstripe suit he was one of the most powerful crime lords of the district. His Jamestarian accent rather clearly distinct from the more reserved pronunciation of the general imperium.

"Now if you told me you was screwin' that Abbess I'd buy it." He said, snapping his fingers at a menial to get more liquor poured into his ice cube filled drink.

"I'm a Throne-Fearer and a Keep-Botherer Joseph, I'd never profane a Peregrinas like that." He said, an eye roll coming from Capone in response.

"Hey you call on me and my boys to help break those red-syndicates, don't want hypocrisy on your rap sheet when you're at the gold and silver gates buddy." He replied.

"Speaking of hypocrisy, what progress have we had on dealing with those ghastly oriental pagans?" Lady Mildred Windsor's disdain was rife in her voice, while the men who fanned her manually with a plumed implement and shaded her parchment pale skin from the sun passed along an orange drink to her for her to sip.

"I cannot abide by Elizabeth York's Benevolentian nonsense, especially when the tea she buys from the reds is taking Pounds out of my purse and into her own." She harrumphed, delicate features at odds with the fact that Chaoxing knew she had pulled enough strings to get entire Exterminatuses called down and was the mastermind of the Argaxian Proleicide.

"The Genestealers we have seeded in their dens of pagan communism should be providing more than enough disruption to the machinations of the Dragon Prince and Princess. No need to worry madame." Inquisitor Thomas Woolsey was a dangerous man at Lord Inquisitor Cortes' side, even if he was part of the Ordo Apostatus rather than the Paganus, his ruthlessness towards apostates; those who had not merely challenged the Imperium but sought to leave it; infamous across a hundred galaxies.

Chao Xing was glad then, that his dealings with secessionists had left him largely unprepared for the magnitude of shapeshifting that Shenren could manage. He was looking for agents in his own staff, but had yet to think to look at all the wildlife shadowing his moves.

Good thing then, because if she were spotted the play they were waiting for the results of would not come to its intended final act.

"Are you not worried about that Vail woman or Woolworth?" Tardaris said, taking a moment to look at the man still internally debating on the best possible shot to take with his club.

"Throne, Keep, and Ghost just take the shot already!" One of the other guests shouted only to get a "no, no I need a perfect score" in response.

The Space Marine dragged into this event looked like she was about ready to take a shot of her own of an entirely different sort, the Space Wolf making all manner of little rude faces at the event the towering blonde had been brought to and mumbling beneath her breath every other second.

Soon enough, she would get her chance, as Arbites Valkyries and an Inquisitorial Stormraven flew overhead and shifted into landing position, the seal of the Ordo Hereticus plainly visible upon the latter.

There was some shouting, gossipping confusion, and then speculation, and one of Terra's own witchhunters stepped out, bearing that wide brimmed hat so common to her order.

"You are all under arrest on charges of sedition, heresy, treason, apostasy, obscenity and perversion of the operations of the Imperium, you have five seconds to prostrate yourselves for detainment or we will use force." She said, her stormtroopers setting their laserweapons to electrolaser stun modes and allowing piercing whines to fill the air.

"Oh come on now Adrastia, have you still not gotten over my doubts that your precious Blood Ravens are as clean as you say they are? There is no need to embarrass yourself with false accusations." Woolsey scoffed while her own expression hardened into a deadly stare.

"Your Kryptmann gambit is treasonous Woolsey. To play with genestealers in such a way is a violation of our order's doctrine as was established very clearly when Kryptmann was excommunicated. Furthermore, Thoth, Vail, and I have found rather…interesting evidence regarding the source of much of your information." She said as Blood Ravens that had come on the mission as part of a chance to stick it to Woolsey emerged in full livery from more stormravens and thunderhawks, moving with a swagger that made them seem almost eager.

"Our remit to act in the Imperium's interest is wide and permissive, to gather the components for the necrotic apotheosis of lichedom falls far outside of that remit, Tom." She said, switching to the diminutive to let him know how little she respected him right now.

"And of course, you, Mildred, our investigations into your house have found evidence of the Archenemy's dalliances with your house. You will, of course, come quietly. I also know that you have a suicide pill with you right now, do not bother taking it, I have ways to pull you from over the horizon." She said with casual menace.

The genestealer accusation was unadulterated truth, the operation to get Woolsey in touch with a convent of what she had uncovered were Necromancers was her own doing, the proof of alignment with the Black Legion was outright forgery on Chaoxing's part, using stolen materials and careful insertions and manipulating a cult here and there to make House Windsor look as bad as possible.

Would it result in the Inquisition annihilating all of Mildred's immediate relatives and social contacts? Most likely, once these things were set in motion the Ordo Malleus was loath to look bad with a recanting. They would doubtlessly be subject to a cruel, hideous death that would annihilate many entirely innocent people. But Chaoxing cared very little, she had done what was needed, and she could finally be rid of this awful, backwards hick country.



Alien Intellect

Thread-voices sang across the vast thoughtsea, a chatter large and small, ranging from the myriad to the singular, pulsing strands of thought across a web that had no defined limit or boundary. It was a multiverse unto itself, the contained experiences of whole scopes of thought and an amalgamation of the dreams of beings without number.

They were many, they were one, they were past and future, and they were everywhere. Beyond the veil, within the veil, their thoughts shaping the othersea, their touch crawling into other dimensions and forms of being, their minds and thoughts a constant of creation and more besides. Only hairs of their shared body had pressed into the garden, whiskers of some greater beast that could barely be described, let alone comprehended.

They were called many names, Taotie to the Tien, Y'he to the T'au, Ill'Murreead to the Eldar, Bugz to the Greenskins, Seika Otaberohito to the Asahikijin, Ravah to the Advent, the Bane to the Kyn, Zortjaal Verorlkki to the Dawi, the Asura Bhakshak to the Vudrani, the Weltraumheuschrecken to the Sigmarites, the Rokovoyroy to the Kislevites and Zavkoms, the Shashkratak to the Sarhuadin, the V'Garl to the Q'Orl, Bioform Alpha-One to the Numerians, the Cipactli to the Itzecanl; but perhaps most infamously; to the Imperium they were the Tyranids.

They did not really notice these names, they were mere motes of memory consumed as they absorbed all knowledge and thought with each consumption or sieved through the great soup of the othersea or the elder dream. Scarcely real, barely there whispers that only grew solid when it was added to the network, only then could their consensus agree that these things existed at all.

And once they were brought into the fold, they saw the light, saw the perfection of the Gesalt Chorus, what they called a simple Hive Mind as if it was anything so crude as a singular will. They were beyond the crude distinction between individual and collective, they had achieved an ideal harmony of both. But the notions of things beyond them seemed so ephemeral.

All things became them eventually, joined to them, brought within them, and the potential of things that did not truly exist made into a solid certainty of harmony with the gestalt. They were dreams until drawn in, contemplated but not observed.

To be observed required being drawn in, and upon being drawn in, the gestalt always came to the same conclusion. They, too, were Tyranid. All things were Tyranid, some merely had to be awakened to this truth, which was self-evident because everything that was scrutinised by the dreams of the gestalt and made to hear its song and take it into it; became Tyranid.

To themselves, they were simply the All-Song, because they were the music of all things, whether active or not. They had no need for a specific name for themselves for such would imply that there was anything that truly existed beyond them, which did not bear with their observations of reality.

The song's activation was being resisted by the processes of unactivated matter within many stars, and here in what the Advent; people who were known to be far ranging explorers and cartographers; called the Gimel-475 Group, there were so many discordant notes of songless matter. Gifting the inanimate a voice to join the song was a blessing, and it would not be denied.

They would shape the music, and their great democracy colluded on a plan with an infinitude of opinions and discussions carried out over a forum of the endless. All possible points and issues were raised and considered, from the great Norn Queens to the smallest of Particulates.

Bringer-Of-Starlight's voice called for a more underhanded approach towards the inanimate discord. Experience and added voices showed that the non-songs when gathered were easily disrupted. Temporary, ephemeral, the false-music would unravel with the right chords plucked.

Conqueror-Of-Dreams agreed, they would activate more of the music teachers, disrupting the automatic response systems of the songless and inanimate to allow for greater depth of penetration. This would also allow for a quicker, more painless awakening of the songs of the voiceless matter, thus sparing them further suffering.

Storm-Of-Consciousness disagreed, noting that there were already extensive efforts to counteract the religious activities of the music teachers, what some would call Genestealers. Storm-Of-Consciousness advocated once again that perhaps there was some form of crude awareness amidst the songless, albeit limited, weak, and mortal, and that this drove them to tighten their walls when such means were used and to continually attempt counters.

They-Who-Wait found this notion absurd. All observations have shown that there is no true song beyond the Chorus, all who are scrutinised by the Chorus are made into portions of it. The songless are simply following a more complex form of inanimate action, no different from chemical processes, without the Music they were just that; processes.

Father-Of-Many' subgestalt provided a reasoned argument for another approach, based on aeons of prior experiences conferred by countless underminds and endless years. The shaped matter of the Chorus would be committed along these lines, with gravitic anomalies presaging the arrival of enormous tendril fleets that would carry out the plan.


Situation


Allied Report


Overall command of the allied forces falls to the Command Council of Bao Xiao Dan, Grand High Autarch Kayleth, Tau Grand Commander Firewind, Shinomiya Mikoto, Advent Prophet-Scholar Malachai, Itzecanl Mage-Priest Bygbhoi, Votann Grand High Kahl Edna Ymyr, Dawi Great King Gimlun Thursdal, Sigmarite Grand War Marshal Amalia Schwarzschild von Kaiser, Ogor Grand Poobah Gutsmack Warking, Zavkom Comrade Iron-Commander Vera Belova, Imperial Warmaster Zyvan and so on.

As this warzone is of such a huge scope, you will not be partaking in most of the strategic scale command and most are focused on their own sectors of the western front.

The Zavkom Union will arrive shortly, claiming multiple virgin territories and dispatching their fleethordes to reinforce your position, but their arrival must be screened, as if their arrival zones are taken first they will be unable to reinforce properly, likely leading to eventual defeat as the enemy divides the already loose and shaky coalition. If the Tyranids reach them first, they will prevent the reinforcements from arriving at all.

Detachments of allies will offer some assistance where they can as per arrangements Bao Xiao Dan has already made.

Bao is focusing on a defensive play, and is entrusting Chao with the task of counter-attacking or providing mobile reserves for his forces.

The situation is currently a dreadful slugfest, but is holding somewhat. Reinforcements are direly needed, especially as there are multiple breaches in the defensive lines that are in need of reserves to plug in and counterattack.

The Eldar, Duardin, and Lizardmen are operating as a quick mobile reserve to hit at crucial points of battle, with the Eldar generally aiming for immediate objectives for hit and run attacks while the Lizardmen are focused on pinpoint deliverance of brute force and the Duardin emerge from the Webway to deliver heavy firepower and heavier defensive obstacles.

The Imperium and Tau will offer some forces as well, dispatched from their own fronts in recognition that the Tien and the Votanni have dealt fairly with both so far. Cooperating with each other will be difficult as they're still at war with each other.




Enemy Report


Your forces are entering into the Ring of Iron, a centuries old warzone.

Chao Xing is free from her duties in her smear campaign against Imperial ops.


You are presently primarily facing Tyranid Hive Armada Raiju, Ork Waaagh Gitkrakka, Chaos (mostly Traitor Imperial or marauder/warrior and beastmen), and the Undead (mostly fallen Imperial or Nagashite, some Cyberreapers), though elements of the Numerians and the Drukhari are also fighting you.

While the Rak'Gol, Necrons, Algholthus, Thyrrus (Wildcard), Skaven, and Cruoran Reavers are also active in the area, currently you are not engaging any of them on an appreciable scale.

At present the Orks and Tyranids are the largest of the forces currently engaging you, especially as out-of-group reinforcements pile into the scrap.

The Tyranids are making for an attack in depth, seeking to coordinate with Genestealer Cults behind your lines as well as hidden sleeper cells that merely await the signal to bloom and present Tyrannic biomorphs in the rear to pincer your lines against the jaws of their fleet.

As can be expected of the Tyranids, they are extremely deadly in Clash and Pursuit/Retreat in space and are quite adept at Skirmish. Bombardment is a phase they tend to neglect. On the ground, they are deadly in all phases but their capacity for Penetration and Reduction is one of their most deadly as they can unravel an entire line that seems to be holding against their Shock astonishingly quickly.

Tyranids have top tier assassins in the form of Lictors, Neurolictors, Camotyrants, Dimachaerons, Genestealers, Norn Emissaries, Noctitherian Bioknights, and Arcanarii Biotitans to name a few. They do not need to use characters to initiate duels.

"Gestalt Chorus" Means that Tyranid special characters are generally not visible to you and cannot be removed from play with duels in any case, returning to play as soon as another body can be spawned.

Tyranid relations to the laws of thermodynamics are at best a polite suggestion, and they rapidly convert matter into more of themselves. As long as the Tyranids are advancing they can increase their numbers at extreme rates, and can both increase their fleet hordes past 100% capacity and spawn new ones.

The Tyranid trait of "Rapid Evolution" means that they can create new unit types or modify existing ones to punish overreliance on certain tactics or weapons in the midst of combat.

"Shadow in the Warp" and "Spore Shroud" makes scrying on Tyranids extremely difficult, allowing them to impose a range of magnitude uncertainty in the estimates of their strength, compounded by the impossibility of sneaking spies into their midst.

"Shadow in the Warp" weakens all non-Tyranid magic and psychic actions and increases the risk of blowback, this increases in effect in combat with Tyranids. This also increases the instability of Warpspawn detachments such as Daemons.

The Tyranids are Fearless and will not break.

Tyranids have the "Infestation" tag and territory retaken from them must be purged to remove the attrition penalty freshly spawning Tyranids inflict.

The Orks are on a WAAAAGH! And as such their psychic and magic effects are increased in potency, while they also perform better in most phases. While Orks have great strike craft, their tendency to get stuck in limits their skill at Skirmish, though their sheer speed makes them good at catching running enemies or legging it. They are of course, also great in the Clash as they ram, board, and dakka everything around them. Their lack of care for "aiming" limits them at Bombardment.

On the ground, the Orks have nearly irresistible Shock as few things can actually hold the line without bending somewhat against Greenskins on the offensive with the sheer concentration of raw, barbaric brute power they can muster. They are surprisingly good at Penetration too, with great stealthy assets and plenty of high speed units. It is mostly their inattentiveness once the best fighting in a battle is done that limits them in Exploitation and Reduction.

Greenskins are great duelists for their level but tend to focus largely on close range combat, nevertheless while killing the boss does fracture a horde, that's always easier said than done, especially as they have preternatural luck that thwarts most efforts to try and take them down by means other than a duel or a character lead assassination attempt.

The Greenskins will generally concentrate wherever the largest numbers of troops are in search of a fight.

Gitkrakka has heard that Xiang and Xinyi "dead 'ard" after he dispatched Guh'Dei-Meit in short order and for the latter's role in defeating a Great One and will not consider challenges from other characters.

The Greenskins are making extensive usage of Skrapwurlds and Zoggin' 'Uge Ships, and are being continually reinforced by a flow of more of their kind flocking to the scrap and a chance for fighting and winning.

As the Orks are on a Waaagh! their reproductive cycle is increased in pace and speed, allowing them to recover more losses more quickly, especially in intense combat. Reducing this requires taking territory from the greenskins to purge their depth with fire and flame.

Killmasta Gitkrakka is a Deathskull and as such his warbands focus more on vehicular combat and heavy weapons on the ground and have a high portion of stolen ships from other factions in space. They also gain a general luck bonus.

Greenskin leaders will seek out duels when possible and confident of victory, but are not necessarily suicidal in their hunger for glory as they also really care about the "winning" part of fighting and winning and don't really care about fair play.

Civilians in territory captured by the Greenskins will be enslaved and forced to labour for the green tide, forcing them to produce weapons for their fungal masters, allowing them to take advantage of captured POP production (though at reduced capacity from the looting of machinery).

Greenskins on a WAAAGH! have more powerful psychic and magic actions and can use them more freely, and their actions scale up in power in proportion to the size of their forces in play.

Orks have the "Infestation" tag and territory retaken from them must be purged to remove the attrition penalty freshly spawning Orks inflict.

The forces of Chaos are currently not explored enough for their leadership to be known in complete detail but many of the more infamous ones are already marked.

The forces of Chaos are primarily focused around traitor Imperials, with marauders, chaos xenos, and beastmen in minority. There is a significant chaos space marine contingent in particular.

Through the summoning of Daemons and Daemon Engines as well as certain Chaotic hazards such as Nurglite Plague Zombies, the Khornate curse of Fury, the Tzeentchian Mindscar Enigma, corrupting civilians and captives (or mutating them, often into Chaos Spawn), or the creation of Chaotic Constructs, the forces of Chaos can exceed 100% strength if they amass enough favour or cause enough warp rifts.

Chaos characters are largely compelled to accept duels due to the need for favour from the dark gods.

As these are Chaos Undivided forces, they have no benefits or penalties for leaning towards any of the ruinous powers and can make some use out of all types of Chaos Magics, Psykery, and Daemons, but cannot make as much use as more devoted fleethordes.

The plurality of Chaos Forces here are Black Legionaries. The Black Legion specialises in veteran formations, tactical adaptability, and decapitation strikes, but is weak in defensive combat, situations that demand specialisation, and in high elite attrition. The second largest force are Word Bearers, who specialise in Daemonology, Discipline, and Chaos rituals, but are weak in tactical flexibility, little investment into non-astartes troops and in combat in warp suppressed areas.

Other major contingents include the Knights Glorious, who are strong in charges and in the usage of heavier units such as cavalry and warbeasts as well as duels, but suffer in terms of poor lower grade units, urban environments, and artillery, the Entropic Harbingers who are strong in terms of powerful champions, a talent at kingdom and army building, and sorcery, but are weak to decapitation strikes, defeat in detail, and to warp suppression.

The Traitor Imperials as a whole largely take after the Imperium in space and thus lean towards clash, but they tend to mount additional lance batteries as well as strike craft hangers over torpedo tubes and nova cannons, but their Chaos Marauder auxiliaries are heavily focused on skirmish through strike craft superiority and the means to prey on vulnerability or flee losing battles.

On the ground, Chaos forces rely less on Shock than their Imperial counterparts, focusing more on Penetration and Exploitation to set up victory through other means and avoiding knock down, drag out fights on a massive scale where they can. The general ease of distracting Chaotic forces hampers their efficiency in Reduction.

Chaotic forces spread Chaotic Taint, much like Undeath Taint.

Due to the Astartes Supremacist attitudes of most Chaos Space Marines, non-Astartes units of theirs are universally considered expendable, with even the Marauder Tribe Chaos Warriors and Dark Mechanicus being regarded with only somewhat more respect than the Cultists, Guardsmen, Marauders, Beastmen, or Xenos; the last of whom are outright despised by the xenocidal space marines who actively hope for as many of them to die as possible.

Daemons are generally used as fire and forget reinforcements and shock troops due to their expendability and the fact that daemonic legions will usually not stay in the Materium for all that long anyway. Daemons are weak to non-emotional or soulguarded troops which do not feed into them as well as strong convictions denying their narratives (faith most famously but others will do), as well as to Eidolons who do not feed into their cycles at all.

They also take increased casualties in areas of warp suppression due to the intensification of daemonic instability. Daemonic instability also means that Daemonic forces take complete casualties (entirely destroyed) when defeated, without the usual process of chasing down stragglers.

Traitor Imperial forces do not get their usual hatred category benefits against non-imperial enemies.

The energies of Chaos are being weakened by the Shadow in the Warp and the Waaagh!, reducing the potency of their summons and chaos powers.

The Undead are a conglomeration of the Cyberreapers, Fallen Imperials, Nagashites and other types of undead.

The Undead are currently focused on turtling and a slow, creeping advance to build up as much force as possible, content to let the grind build up their forces in a planned, slow manner. They aren't in a particularly huge rush to break out of their territory in contested space, especially since they aren't quite as present in the contested territories as the Tyranids and Orks.

Undead strengths and weaknesses have already been noted, though the Cyberreapers have a much more elite and technological focus than most Undead.

As Numerian characters are essentially software routines that are uploaded onto chassis assembled for combat, they are difficult to detect ahead of time.

Numerian forces have Rapid Adaptability.

Numerian forces do not participate in Magic or Psychic Actions, but do have access to Psionic and High Tech actions.

Numerian forces generally make use of their pinpoint accuracy and firepower to dominate bombardment and shock before pushing in for the kill. However, they also tend to be averse to fully specialising their fleets, preferring to take all comer approaches to fleet composition and as such have less strengths and weaknesses and more preferences.

Numerian forces, like their Tyranid counterparts, have outsized reliance on more centralised server platforms that when taken out cause a loss in network capacity that has to be compensated for. While not a surefire win tactic, it does help.

Numerians are all mechanical and as such are not subject to biological attacks, but do take extra damage from haywire effects.

Numerians produce communications interference through the density of signal traffic and their omnipresent jamming, imposing command penalties on other factions.

Mechanical assets take additional casualties against the Numerians due to the risk of subversion and take over.

Like Tyranids, Numerians can build more of themselves in great numbers as long as momentum holds, and they can rapidly replace casualties and even build new fleets.

Numerians, due to their lack of connection to the Empyrean, do have a weakness to Magic and Psykery as they can largely only defensively counter such things via the likes of Noctilith devices, rather than act with their own agency in such fields. While not truly corruptible (unlike the Men of Iron), like the Necrons they react more than act against such things.

The Drukhari are raiders and will thus shy away from fresh or unoccupied forces.

The Drukhari are extremely focused on Skirmish and Pursuit/Disengage in space as well as Penetration and Exploitation on the ground.

The Dark Eldar do not have their own psychic or magic ability but they do have plenty of sorcerous technology that can allow them to do some actions in that field.

The Dark Eldar are generally weak in any contest of attrition or whenever they get bogged down and forced to match strength to strength.

The Dark Eldar are not unbreakable and out of their concern for lives will try to run away. They will generally surrender if left with no choice to survive.

The Dark Eldar do suffer attrition pretty poorly, as they generally do not have anything that they are really willing to lose in large numbers.

Limiting Dark Eldar mobility is largely impossible due to your lack of understanding of the Webway. Defence in depth is a necessity due to their ability to bypass individual lines.

The Dark Eldar are overall the smallest force here and are primarily focused on civilians and eidolonic captives, regarding the insensitivity to pain of the Numerians, Undead, Tyranids, and Greenskins as making them of limited value.

The Dark Eldar are very interested in capturing characters and are great duelists, as well as forcing duels.

The Dark Eldar's ability to slip in and out of the Webway allows them to obscure their numbers and characters.

Order of Battle


For reasons of convenience and ease of posting and editing to reflect the fog of war, Orders of battle will be moved to google docs.
 
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Turn 4: Skaven Front Part 2
[X] Plan: Vermindun
--[X] Orders
---[X] In the areas of significant penetration, use elastic defense to drain their momentum, coupled with targeted counterattacks to eliminate the VLAs, special forces, and commandos.
---[X] In more secure sections of the battlefield, maintain defenses and prevent the enemy from breaking through.
---[X] Dedicate some reserve forces for eliminating Genestealer Cultists whenever they appear.
--[X] High Magic
---[X] Misfortune Builds Upon Disharmony: Use concentrated Yin-Yang to amplify the disunited and traitorous actions and unstable technology of the ratmen. Lowers the reliability of Skaven armies and navies.
---[X] Divining Truth from the Stars: A combined use of Azyr, Divination, and Astrology focusing on revealing the leadership and planetoids of the Vermintide.
---[X] Shrouding the Strike: Use Ulgu to conceal strike forces from enemy sight, allowing them to strike leadership and vulnerable assets with impunity.
---[X] Harmony Upon Disharmony: Use whatever magic is most appropriate to pull on the Underway, dumping whatever forces are inside into prepared kill zones.
---[X] Waves in the Void: Use whatever magic is most appropriate to push and pull fleets of beastmen, Skaven, and other Chaos forces, limiting their ability to raid, hit and run, or push forward en masse.

So, this is rather crude, I suppose, but the point is keeping the Skaven and Chaos at bay long enough to reveal the state of their reserves, leadership, and trump cards, so we can do something about those.


Winds of Magic: High (Psyker, Wizard, and Sorcerer units and characters are more potent), Shyish at Zenith, Ulgu Ascendant, Azyr waning, Erona (Passion) at Nadir
Warp Conditions: Malefic Portents (Increased Chaos and Undeath corruption)
Realms of Chaos: Daguthur at Zenith, Tzeentch and Horned Rat in ascendance, Nurgle and Hashut waning, Neocho at Nadir
Realms of Undeath: Nagash at zenith, Falamaug rising, Drachenfels waning, Mannfred at nadir



Xinyi's fleet would emerge in style, cascading volleys of Tachyon Ballistae shredding through Chaos ships left open for intensive nova cannon bombardment and volleys of Asahikijin torpedoes, wave after wave of strike craft darting through the void to pick at anything that seemed vulnerable, sleek, winged craft flitting through volleys of flak, tracers, missiles, and energy projectiles. Attack craft running wild weasel operations made their runs, suppressing the defences as best they could to allow the bombers to make the hard hits, fighters dueling swarms of interceptors whether mundane or the flocks of void daemons released from their pens.

Screamers of Tzeentch, Furies of Chaos, Daemon Engines of every shape and size that could fly. Golemcraft animated not by fickle daemons, but engineered spellcraft or warpstone split from the fleet, with Vektor class Super-Dreadnoughts that served to anchor the Skaven portions of the fleet firing off lateral thrusters to bring weapons to bear against the Maelstrom Bringer; whose sword cannon spoke with nova slugs that would erupt in plumes of anti-energy that could reduce worlds to brittle, iced over dust as all energy caught within the field was converted to icy matter and the closest anything could get to absolute zero was achieved.

The closest craft, including the gunlike Rotornado class Skaven dreadnoughts built around a circular arrangement of six spinal cannons, had their void fields winked out, snuffed into a crushing cage of ice while the binding energy of matter was annihilated and pockets of ice tried to push out into being wherever they could. Warp-lightning fired back, impacting into Void and Interceptor Shields with green death and explosive volleys of artillery.

The enormous bulk of the Maelstrom bringer would unveil its turrets, releasing salvoes of anti-energy warheads to leave forth brittle corpses in his wake. He was more advanced than the majority of the Tien navy, a relic of what the Realm could once produce en masse but now had to reserve for artisanal craft for the most capable. But his salvoes, followed up by intense lance and tachyon bombardment and volleys of long range plasma treubuchets or conversion and gravity beams kept on reaping higher and higher tallies.

Beastmen space-monsters like the Dark Starsea-Lion, a vaguely mammalian mass of muscle the size of a Juggernaut with painful and twisted mutations that made it take on more piscene qualities in honour of the lord of Envy, made their approach, biological weapons unleashing their fury while the Brayherds' swift, camouflaged creatures threw themselves into close range combat of the outremer artillery flotillas.

Celestial ships attacked in such ways were swiftly boarded by brute hordes of animalistic monsters with crude cybernetics or bewildering and lethal mutations, all in the visage of the Watery King of Jealousy. Features like rays and skates and barbed swimming things decorated their body, with extraneous fins, circular secondary mouths filled with serrated teeth, barbed tails, and slitted gills decorated their bodies, as well as extra staring eyes with which to covet, with which to want, but rarely the extra arms with which to actually have.

Simple stub and autopistols and the bark of shotguns roared to life as soon as the cybernetic shipbeasts they rode on allowed them through, Terracotta soldiers bringing up slab shields to block off their lanes of fire and calmly releasing volley fire shotgun blasts while the Blaze Lancers were mobilised to intercept. The cheap mechanical conscripts fired at full auto, chunks of mutated flesh spraying the walls or consumed by the heat of flamers preferred in defensive actions over alchemobaric weapons whose blast waves were more suited for the attack.

Black Promethium burned hotter than the surfaces of even blue stars, a ferocious combustion reaction that reduced what it touched to less than ash, the screaming Brayherds feeling the touch of fire dedicated to Li Dao the Fire Dragon and to Zhao Ming the Iron Dragon and to the Ascended Spirit Goddess Zhang Yanchen[1] the ur-flame, sweeping them away into the inferno.

More armoured bestigors moved to take the place of fallen kin, with heavy slab shields and thick plating guarding them from the wash of fire and flame, tainted waters called by shamans who sought to give these prized elites of the herd a chance to close, directly into the path of the ominous "Atomic Banner" marked Celestial Auto-Soldiers, specialist counter-breacher troops that struck with radiation weapons that spat out orange sinewaves.

Flesh liquified around disintegrating blackened bone, glowing orange gelatinous goop coming apart each usage of these gamma cannons came with a loud, ululating cry that pitched up and down as the wave stabbed into targets. Others were met with phosphor bolters which punched through armour before releasing Incinndiex warheads to engulf each target in flame hot enough to vapourise tungsten. The Atomic Banner, noting that the beastmen had many unprotected air breathers in their midst, then released the Satarex gas, a sinister concoction from Gojinguk that when released bubbled with the atmosphere and created more and more of itself.

Complex carbon based molecules were broken down in seconds into a steaming concoction of suffocating blue mist that shut down and destroyed the basis of biology. All while the deadly radiation and incendiary weapons of the Atomic Baner Auto-Soldiers kept on firing, again and again and again, with the intent of eliminating all that lived. Even the minotaurs sent for the breaching parties would be felled, struck down by rad-plasma weapons, devices that not merely launched searing plasma, but plasma undergoing nuclear fusion to produce lethal bursts of hard radiation.

The Atomic Banner was not called lightly, and Xinyi for her part was less than keen on the usage of the Atomic Banner, but she knew that they had their uses, especially against forces that brought great swarming masses of living things or daemons. They would signal to the soldiers behind them to let them counterboard the enemy beasts locked with their ships, and would allow the great slaughter to begin, vein by vein, allowing more conventionally equipped auto-soldiers to follow behind them, gunning or cutting down those that sought to intercept them. It was grim, grisly work, but the boarding would cease.

Elsewhere, the Maelstrom Bringer's bladed prow crackled with a power field to simply cut through the bulk of a Skaven Spacehulk. Some of the accompanying fleet had started to drift to the side after intense hours of bombardment or from boarding actions that had seen their hulls overrun, the bulk of the vessels of the 13th Assault Flotilla-Xinyi were bleeding their wreckage into the void after the impact of Skaven warpstone fissiles or Tzeentchian mega doom-bolts, elsewhere scores of craft were laid low by the beastmen or by daemons.

But the overall momentum was not in chaos' favour, as the drumbeat of harmony brought calm to the empyrean and the daemons of chaos found their grip on reality slipping. Hymnals of exorcism pained the creatures of the warp, it cleaved from them the fulfilment of their poems of slaughter and corruption, growing blanks in mystic madlibs drawing them further and further away from their raison d'ete and without a reason to be, a Daemon could not.
The ether pulsed, shifted, roiled, then parted as the talismans of exorcism burned true, and the Night Wind was at home in the thick of things, turrets letting out streams of tachyons and fujimori particles as well as carving lances of plasma and chilling blizzard weapons and row after row of smart missile, shadow energy, nanite disassembler, neuralyser, and kinetic burst turrets.

It was a brutal thrust forward, pressing against the detected marauder craft of Chaos undivided such as the Despoilers and Idolators whose preference for long range warfare made them perilously vulnerable when caught so close. Shadow-Energy Wave Motion cannons in the "eyes" of the vaguely Noctualine ship ripped into the firing line of smaller battleships whose shields had been stripped away by cryonic and shadow weapons and whose hulls had been softened by nanites and conversion beams.

Row after row erupted, the deaths of billions howling into the abyss of Shyish in an instant or into the waiting jaws of hungry warpspawn. Tenno class Juggernauts pumped death from their broadsides or crushed foes against their energy infused hulls, others catching foes betwitxt them and the Astartes ships piledriving into the thick of the clash, putting chaos ships between themselves and the Skaven and Marauder artillery. Here a tainted Apocalypse class battleship came apart, by careless warp lightning fire, there a Doomsday class Dreadnought breathed its last, Skaven plague torpedoes impacting the Tzeentch marked craft already badly stricken from days of shelling into adamantium, plasteel, and ceramite hulls.

But the Skaven had their reserves, struggling through the choking hold upon the underway exerted by the circle mages under Xinyi's auspices and the Librarian conclaves of the Grey Knights. Some emerged from their twisted parody of the Old Ones' gift in a pile of wreckage and corpses, or warp fused monstrosity set upon by the creatures in the empyrean after failure dumped them into the void. Others simply did not appear at all, lost long before their destination.

Enough came however, to reveal ships like reinforced, fattened rockets in the Skaven's usual design, with spiral drill prows and plenty of additional thrusters attached to nacelles, others being traitor imperial or marauder craft bearing the symbol of the Horned rat. With the mark of the horned rat and the Supreme Clan Zyklonus upon it, it was clear what they were; Cyclone Vermin.

Twisted parodies of the Astartes accompanied by human, fimir, and shaggoth worshippers of Vershiv. Based on the markings, the space marines were one of the Abyssal Crusade's follies, the Rat Kings, not of the Warren Guard, the Horned Rat's favoured legion; at least but still very much bad news.

The Skaven brought to bear opened up with cascades of missiles, fresh warpstone-fissiles detonating upon shields and hulls, an Imperial Warpsite class Super-Dreadnought spinning into its doom as more than a hundred of these missiles exploded, each with orders of magnitude more power than the meteor that ended the dinosaurs' reign so long ago. Wounded hullscape was left pitted, gored, and bleeding molten ejecta, the craft's shadow cast over a battlefield being raked by the bombardment cannons of traitor astartes ships.

An Adamant Tortoise class War-Moon dropped into the system with its escort fleet, planet bulk opening fire with a plasma cascade cannon, like a stretched out sun undergoing explosive death, with the beam's plasma undergoing extreme forms of fusion that magnified its power over time and distance in a fiery breath of devastation itself, infused with the raw essence of the wind of Aqshy into what could truly be described as dragon breath.

Tayber's war-world added its own fire, holes appearing in fleets and doom-befalling ships unable to get out of the way.

This initial crop of fighting would die down, a crushing victory won by the coalition so far as tainted craft bled their plasmic blood into the void and survivors sought the refuge of the underway as the harmonic shadow cut into warp drives, but this was merely the first stage of the war.

...

"Welcome to the Eastern Fringe!" greeted the soldiers in their deployment zones as the likes of Arkhan Confederates, Attilan Rough Riders, Abkanan Genoraptors, Rodinax Frost Sabres, Indigan Prefects, Dadish Expeditionaries, Cardifian Militias, Gilead Gravediggers, Ultramar Auxilia, Akantisunyun Mountain Warriors, Mwangi Plain-Kings, and Vitrian Dragoons extended their welcome to the Catachan Jungle Fighters, Cadians Shock Divisions, Kriegsmen Siege Assault Troops, Mordian Iron Guard, Cabotian Raptors, Elysian Drop Troops, Athonian Tunnel Rats, Hua Yuan Exterminators, Tistanni Motor Cavalry, Misuriyans Tank Corps, Cyberchoran Aug-Gangers, and Solarian Elites to name twenty four of the most prominent cultures.

Compared to the Celestial and Lunisolarian Armies, the Astra Militarum was a motley force, one would struggle to tell that the infantry were all part of the same organisation were it not for the aquillas and the equipment they had in common.

The Kriegsmen, Mordians, Cabotians, and Solarians were told to keep to themselves in the lines of battle, as far away from their allies of convenience as could be managed, with Tien civilians withdrawn far from their always judgemental gazes. The Cadians, most generally of the opinion that as long as it kills Chaos it can't be all bad, were the frontmen of the ad hoc joint command, with Castor overseeing the planning of a defence from the Imperial End.

The kriegers of course, dug their trenches and made use of the existing extensively developed fortifications where they could set up their beloved positions and lines, though when in Tien territory they were monitored constantly to ensure they did nothing untoward.

Xinyi's own troops were uniform, equipped to a similar standard though with regional variances, while the Lunisolarian Army were mostly expeditionary troops or those who were born in recently populated habitats and claimed worlds.

Whatever ethnicity or species they were, so long as their morphology was within a certain template they were equipped along those lines.

It was heavy duty preparation work, nnothingleft to chance, no flaw left uexamined ad built over. This would be a war of attritionn with a foe of greater number, annd they would have to hold.

There was tension. The Easterners found little to like inn the imperium, and the itchy trigger finger to put reactionaries to death with the swift execution or the inciting of mobs yearned in many hearts. But they had to retain their discipline, barbarians the Imperials may be, but they had been asked to maintain an alliance of convenience.

The thought that people could live like this disgusted them, and more than a few were convinced that some of these places were so rife with corruption that they'd have to be burned down and all involved in their degradation put to the swift mercies of classicide.

And indeed, it was a misconception that the Easterners were soft, they had their own exterminatus munitions for a reason, their political commissars were always seeking to instill political education in the soldiery, and re-education was not optional for those who strayed while in service to the armed forces.

Peer pressure was omnipresent, and a strong sense of ensuring that the group's honour was maintained was powerful, and it was often torturous to stand by and simply look at the filth, the squalor, the misery, and not follow their typical doctrines.

And the Mechanicus' fear of the abominable intelligence made it hard to simply use these machines to stand guard, all while having the Arbiters watching them constantly to ensure they never strayed from their allowed corners. So their armoursuits would touch on the chemicals of emotions, fill them with other thoughts and wash away the anxieties.

This had been voted on and agreed on via consensus in the soldier's councils, and those reluctant to go through with it would just have to swallow their concerns and find a way to cope with the process. Such was the process of democratic centralism, once a process had been decided, it was to be done, and that was that.

Those of descent from formerly imperial populations were kept well away from the Imperium, far too many awkward possibilities raised themselves to allow them to see the Imperium again. Not simply out of a fear of diplomatic incidents, but a simple lack of trust, with Xinyi putting her thumbs on this particular scale.

As much as she chided Xiang for saying it out loud, she regarded the imperial creed, the cult mechanicus, and the imperial truth as the ideals of backwards savages. All three demanded obseiance to Imperial authorities, and no one who wasn't willing to denounce it if asked could be trusted to stay there long term.

The Imperials were similarly asked to keep on good behaviour, ill-discipline would not be tolerated and the statues were always watching every move they made in their cities and stations. With the ongoing genestealer cult infestations in the territory of both, they were also regularly subject to screening for possible contamination.

And when asked to participate in these shadow wars with the secretive cults such as the "Million Year Path" and the "Temple of Voidborne Salvation" to name but a few of these generally reactionary organisations, they were also kept on tight leashes. Zuirui would not tolerate the usual excesses of the Ordo Xenos in its war with the Genestealer Cults.

The Imperial way was, when combined with accurate intelligence, generally swifter, a thorough, bloody, deep purge of the entire social circle. Life is cheap after all. The Tien way tried to save whom they could, tried to screen every individual, and tried to combat the Tyrannic helix with nanite and retroviral cures. It was slower, but it got things back up and running sooner once the cleansing was done, but very often the Cults would simply adapt, the helix changing to overcome cures and evade detection.

It was not pleasant work, and the greater focus on investigation meant that Tien cleansing forces actually took greater casualty than their Imperial counterparts who simply went down contact lists and opened fire without question. But it did mean more innocents lived, and it did lead to less vicious retaliation from the efforts to cleanse.

It was in essence, a comparison of the old juxtaposed sayings "better ten guilty go free than one innocent be falsely punished" and "better that ten innocents die than one guilty slip free". But that is not to say that the Tien were merciful when they deemed capture impossible either, gamma weapons were not a pleasant way to kill someone, and alchemobaric munitions would be used liberally to clear out nests too hardy to be flushed out by normal military force.

Cold not cruel, they of the "Extraordinary Affairs Commissariat" told themselves, that equivalent to the Inquisition within the Tien's ranks. But the decision to use a number of dire memetic weaponns, seeing it as far worse than simply accepting some extra blood and sweat in clearing away a problem that didn't need such extremes to deal with.

As for the lay troops busy surveying places deemed likely to be attacked and in need of further reinforement and the manning of the vast defensive bastions, there was constant activity. Information from the front flowed to the next lines constantly, reports of enemy dispositions, likely tactics, and any unusual weapons and personages detected.

Scryers had been busy locating the foe through the skeins of fate and the readings of the stars and winds. They were asking for ways that they could fail, ways their designs could come apart as much as they asked for ways they could win. They looked for the big and little details, from the movement of whole fleets to where acts of sabotage may take place.

The Eldar would have done it far better, down to knowing where the enemy's shells were likely to land if X, Y, and Z were done. But it was good enough, especially with the aid of powerful psykers and wizards who could counter the machinations of the Channger of Ways. Enough to stalemate them, at least for now.

The trenchlines were kept remarkably separate, one eye always open upon the other. Especially with what the Imperium often called a "Prime-Dragon" leading this host, fearful of her bewitching charisma. Zhu Xinyi was one of the youngest Prime Dragons, about two and a half thousand years old, but she was and would always be known as the beast of silver tongue.

Commissars were pulling extra shifts, checking for any who considered thoughts of apostasy or allowed their faith to falter. Those in need of religious service kept specifically to imperial consulates, with the risk of what would happen if allowed to meet the sects more…politically pliable to the Dragons' agenda kept in mind.

There was religious freedom in the Dragons' Realm of course, but religions that overstepped their boundaries and threatened the ergatocratic state were crushed as seditious elements all the same, and in the centuries of Tien rule, billions of firebrand priests and even more devotees had been executed or re-eduated.

Not to mention the downsizing many churches had to undergo when cut off from their tithe money and forced to make do as just another "cultural consideration" within Urban planning. They were cozy and comfortable buildings, but the grand cathedrals hadd to be built with care and caution, not simply out of obligation to have one.

The Mechanicus similarly had those who insisted on the "abominable intelligence" doctrine to the point of violence and a refusal to recant, put to death. Deportingn them to the Imperium was deemed in most cases, too much of a bother, especially when many had a chance to examine celestial technological secrets.

The technoshamans and the preachers would be monitored continually by the Crow Constructs and other eyes and ears of the Celestial State for the duration of their stay, kept to their specific locations and particular quarters.

This was a co-belligerency, not an alliance with all the trust that entailed. With ongoing wars between the thrones of Jade and Gold fought elsewhere, an alliance in good faith could not be brokered.

But with the application of joint skills, and the promise of reinforcement from a war of Faith and the Zavkom Union as well as the Aeldari, there was high spirits. They could hold, they were already doing decently in the face of grinding attrition.

Could be better of course, but it can always be better. Or else there would already be victory.



The stars revealed their secrets, parting the veil to uncover some of the vermin hiding in the veil. And there were a lot of them.

Including a constellation of Verminworlds, insane contraptions comparable to old Terra in diameter, each with Rodent Moons in orbit and flickering streams of ships emerging at their sides, some thwarted by the rituals to disrupt the underway, but not enough to stop the arrival of this armada.

The Skaven Hell March had begun in earnest.

Ratmen with numerical advantages of divisions against squads rained from the sky over thousands of different worlds, many not enjoying the benefit of anything so sophisticated as a grav chute and relying instead on old fashioned fabric parachutes that produced ominous clouds of billowing black fabric with the symbol of the horned rat and the triskelion of the Under-Imperium.

Skaven airships descending from the void or emerging from the underway pushed through the masses of transport aircraft and void shuttles releasing cargo either from the air or by landing whenever Underway gates weren't available to simply march through, riding upon swarms of transports so thick even the worst marksman could be sure of hitting at least something tank related.

Anti-air weapons tore through the sky, brilliant spotlights and sensors looking for the clouds of vermin raining from the skies and letting rip to fill the skies with gore and bone to make Khorne proud.

The famed twinlinked Lu Bu type gatling cannon turrets opened up, the Skaven kept coming. The sheer number of them pulped by twinned sets of twelve-barrelled rotary mass drivers meant very little to them, and they kept coming even when the ground was raining with gore and windows all closed up with armoured panels and energy screens, buildings shifting their positions to allow for defensive works to emerge and to frustrate enemy efforts at attack with roadblocks and killboxes.

Automata soldiers were released from underground storage with more being actively assembled, assuming positions in bunkers unfolding out of the ground and offering lanes of fire onto Skaven that had hoped to descend on unguarded terrain. Others of the rat men met tanks and mechs stepping into war positions, statues that once served little more than aesthetic purpose coming to life with runes glowing and implements shifting into weapons to cut through the ranks of Skaven.

Landing craft trying to descend through the air met with missiles, energy beams, plasma globules, gravitonic disturbances, intense barriers, magnetic anomalies, thickets of flak filled with black phosphor to burn everything they touched and combust the hulls of anything unable to get away in time, and walls of tracer fire.

Skaven ships in orbit erupted, taken down by massive plasma trebuchets that shifted into position from their subterranean housings, each shot turning night to day in thankfully discrete packages of nuclear annnihilation. A Veek type cruiser came apart in a single shot from one of these defence-trebuchets, a battleship exploded as it was broadsided by a pair of star fortress stations, whole squadrons of destroyers died one after the other in the face of missile contrails.

But there were simply so many of the rodents that this was akin to trying to stop a flood by slashing at it with a sword. There were always more Skaven.

Many hit the ground with rolls, cutting their chutes away and immediately opening fire with lasguns and screeching at one another in their unpleasant, compound word heavy language, stahlhelms covering the tops of their heads after they presented the open palm, straight armed, forty-five degree Skaven salute and quick exchanges of "Hail-Hail!" or "Hail-Win!" or "Hail-Horned Rat!"

They threw stick grenades with abandon, while poison and deathwind gas bombs were hurled into areas of suspected mass inhabitation while they sniffed around, looking for the young and small of the species they sought to slaughter for living space. They brought out breaching devices, seeking to smash their way into population shelters wherever possible as Pestillens plague cultists released swarms of vermin with biddings to find people to infect.

The Skaven were here to commit genocide, and they knew that in long wars such as this, slaughtering an enemy's people weakened their ability to fight long-term. Furthermore, as Bigotry, Selfishness, Hate, and Prejudice fed into the Horned Rat, genocide was a holy act of worship to their dread god, there could be no greater adulation of Vershiv than to kill people just for being different, and the Horned Rat's mark burned in their very souls.

The young were quickly examined for fitness and then passed off to the Packmasters who clapped them in chains and threw them to the tender mercies of the Skaven Slaves who were only too happy to hold the lash for once to establish dominance.

The adults were, when deemed unfit to work, butchered, feasted upon and cooked to add protein to the meat of the Skaven diet and satiate the appetites of the horrific moulder forged beasts of Killawatt or had their souls offered to the grey seers in rituals best left to the imagination. Others were locked in buildings while warpfire teams set the buildings ablaze with low burns, wanting to leave charred meat and please their god with the suffering of those they hated, leaving clanrats posted to shoot any who made a break for it.

The extreme defences of the worlds and orbitals in their path presented hard obstacles that could only be overcome by firepower and blood, and the rats had plenty of both to spare, dispatching the beastmen they had prodded into their service to probe for weakness and see what lay ahead. Traps meant to ensnare their means of hit and run conflict lead to the deaths of the beastmen in the billions on world after world. The Tzeentchians felt the suppressing wave of the stabilising shadow in the empyrean, but powered through with circles of sorcerers and supplies of warpstone "flavoured" with Tzeentch's mark.

Lords of Change and other greater daemons such as the Arcanogigas or the Crystal Pontiffs manifested from the ether with the sacrifices of countless innocents and the offerings of warpstone, allowing them to step into the world with swarms of Tzeentch, Daguthur, and Vershiv's daemons. Many crumbled back into the empyrean in short order, shredded by weapons fire or intensified energies of exorcism, but they would work to create stable portals, allowing more to come to replace those banished before rejoining the assault.

Beastmen pouring from the openings of fleshy and cybernetic voidbeasts moved with violent intent; Dagugors torn by their billions and often killed by their own side to power the evils of chaos. But to the beastmen, slaves to chaos down to their very souls, to be killed in offering by the higher ranked and more favoured of the dark gods was glorious.

The Skaven rushed into killboxes, slaughtered by comrades of politics, brothers of blood, and allies of convenience in numbers so great that they started to trip over their own corpses, their charges stumbling over their own dead and met with a veritable smorgasboard of different weapons shooting into them.

Imperial Lasguns blasted off heads in disciplined volleys, Mechanicus Galvanic Rifles punched through Sarge-Rats with hypersonic flechettes, E-Mag guns vapourised loathsome flesh in electric brilliance, Kinetic Burst guns sent daemon touched limbs flying in scorched pulp,

The Viridian Stars would deploy in the manner expected of the Astartes; Brothers and Sisters in proud colours raining upon the foe from behind and releasing assault squads and vanguard veterans ready to go absolutely ballistic. Revved chainswords and panicking shrieks were heard as they realised what was now in their ranks.

They would be joined by soldiers of the Frostfire Dragonkin Banner, a Banner comprised of those quite literally descended from Zhu Xiang and Xinyi and their bonded Guards whether by copulation and childbirth or by scale-pact, each of the masterful warriors moving in fluid formations that would break apart and then rejoin at a moment's notice.

Pangu class Battle-Walkers whose twin cannons were fitted onto a turret atop sturdy legs pumped shells rapidly into rows of Skaven vehicles as they were dropped from the void alongside the Dragonkin adepts; soldiers in the heavy Qishi Jia armour suits that served as counterparts to Tactical Dreadnought armour emerging from their drop pods to let rip through the Skaven.

Storm Power Guns spread their anti-infantry firepower across wide areas while high rates of fire from the heavy frames only further spread the destruction. Single bursts caused the deaths of hundreds of Skaven and their mercenaries and dregs, Marauder flesh coming apart and evenn Chaos Warriors going down to concentrated fire or charged impact cannon shots; ominous teal ovoids striking into vulnerable targets and wiping them away.

Wudi Supertanks emerging from drop-fortresses charged and released their plasma railgun bursts, smearing whole formations of Reaver type Marauder tanks in single shots while their glowing shields deflected wave after wave of shots.

Tu Ying type VTOLs, solely operated by the Dragonkin formations, flew overhead with their tilt-thrusters burning with ominous power and their turrets punching into foes with much larger forms of the weapons used by standard Qishi Jia; Storm Power Cannons and Imapct Blasters ripping through foes often immobilised by paralyser energy webs that could bring even chaos daemons to a stop.

These forces were relatively new, developed with technology researched over the past few centuries; each a major improvement to prior Dragonkin Banner weapons while maintaining somewhat similar designs.

Chaos Knights would be rushed into by Juchisa type megabots, the machines activating powerful Arena fields that most lesser infantry were instantly vapourised by being simply in the presence of while melta weapons tore through machine and beast alike until plasma blades emerged, containment fields crackling like power weapons as these limbre machines tackled their chaos counterparts.

Grappling and tearing with martial artist like flexibility, they typically fought to make for a fatal stab into the Chaos Knight's pilot compartment or to tear the screaming pilot out of their machine and toss them onto the ground to be stomped to death.

Others found Wuchi Yilong heavy gunships slathering them in wide area kineto-melta weapons, like being blasted by hypersonic and superpressurised shockwaves that roiled at temperatures high enough for plasmafication, turning the very air around the masses of armoured columns into the deaths of the tanks within.

These ominous aircraft raked at nosy enemy aircraft with defensive lasers, or dealt with them by huddling in the formations of stately VTOL gunships that would help shut down such efforts at interference, like the Tu Yings or the Jetpack equipped Plasma Wasps that focused down individual high priority targets.

Most important perhaps, were the Yun Wang and Tiankong She sky stations, the former controlling the air itself as a weapon, instilling great kinetic force as well as a high electric charge and temperature to create flier shredding turbulence to wipe whole squadrons out of the sky.

The latter sent forth parasite drone craft as a form of precision strike as well as air defence, pushing the zones of aerial control back from the masses of airborne craft, daemons and beasts while ground targets were met with precise electromagnetic blasts or crushing neutron bombs.

While the Dragonkin Adepts so far were a minority even amidst the supersoldiers of the Tien; these made up the bulk of the Azure and Vermillion Guards alongside the true dragons in that formation; leading the Lesser Adepts, Autosoldiers, Vanguards, Spiritbound, and Xuxian entrusted to keep up with them almost gave an air like battle siblings fighting under a primarch to the space marines joining either them or the Eclipse Banner of the Yamamoto twins.

With Tsukito and Xinyi leading personally while Xamno, Lafanpan, Ashklarna and Sneakalotz were entrusted with the rear; they were making deep cutting incisions into the hordes of Chaos.

Even as the Skaven unveiled their Khornate and Iron Warrior Mercenaries, drawn from the defeated hordes of past centuries and intermingled with other chaos forces willing to fight on their dime, the harmonic armies settled into a pulse of yin and yang, Tianchao fighting as the anvil, Asahikyo as the hammer.

Even with the summoning of daemons, constrained and limited as it was by the powers of the harmonic generators, they could not stop the sallying troops from cutting through their oceans and severing the heads of the hydra, cauterising the stumps with precision and grace.

The Extraordinary Affairs Commissariats' Mobile Task Forces would often work alongside the Grey Knights and Deathwatch, pushing into the fray and gathering the most important information yet; the true mastermind of this slaughter.

Vueakar Rat-Duke; a great Vermin Lord who had encouraged clan Kilawatt to undergo this dark crusade at the behest of the Horned Rat.

All to make an offering to the gods of Chaos, Vershiv most of all, so that thirteen hosts of daemons could be called forth to undergo a great conquest and reward thirteen times thirteen lucky Skaven with ascension into Vermin Princes, and a further thirteen of especially great worth as Vermin Kings.

And with that, they could conjure warpstone worlds with which to fuel a war machine to taint the stars and enrich those who had signed on with the cause.



The Variable Mobile Gear was one of the great prides and joy of the military of Tianchao, an instrument of war developed by the collective long ago and while far harder to produce than they once were and only able to be piloted by augmented and psychically capable pilots who can handle the Machine Spirits of such constructs of both magical and supertechnological nature.

They were fueled with Yin and Yang Powerstones with a Qhaysh stone catalyst, bound with an artificial soul, built of carefully treated adamantium and vibranium as well as heavenly Jade and Cosmic Cotta.

Compared to the more common Modular Armoured Fighter high-agility mecha or the more Knight-like All-Terrain Suit Mechs; they were as Space marines were to the Peregrinas and Guardsmen respectively. Surpassed only by the Transcybernetic Mobile Cores that were to the VMG as Custodes were to Space Marines; a Mobile Gear was something that was launched into battle to bring pilot and machine into a beautiful but deadly harmony.

Zhang Tianming's white hair with a shock of blue caught light within the confines of his helmet as his armour connected to his body at a fundamental level, followed by the Gear itself. The Gear-mind of the machine spirit sent a tingling sensation through him as she connected to him, an avatar of an almost human-looking robotic woman appearing in his mindscape as he let his senses reach outwards to the rest of the machine.

Thunderbird, his partner, his machine, his friend, his steed. A red machine able to shift between different forms, ornate and decorated with characters, talismans, charms, and sweeping structures that could seamlessly go from a strike craft to a bipedal war machine bearing weapons and subsystems changed out with every mission.

"All systems are nominal, are you ready for launch Hong Sun?" She asked, using his callsign of "Red Falcon", the man nodding beneath his helmet as he cleared his head of uncertainties to focus ahead, feeling the launch rail accelerate and then pitch his machine over the beleaguered imperial world.

"+Hei Ying, Standing by.+" Black Eagle, one of his squadmates; Wang Yelan.

"+Lu Maque, standing by, are we really going down onto an Imperial World?+" Green Sparrow, Huang Chongyun said, somewhat sceptical of deploying to the aid of the Imperium.

"+Zu Tijiu, standing by. And yes, we have terms of a bargain to uphold after all.+"Purple Vultture, Long Lixuan, another of the squad chimed in, almost chiding in her tone.

"+Lan Yanzi, standing by. Are we going to focus on our task at hand, or are we going to be trading barbs the entire way through?+" Blue Swallow, Chen Zhongyuan, exasperated sighed over the comms.

"+Bai Haiou, standing by. Please attempt to take this seriously, every moment you tarry, millions are being gassed by the Skaven.+" White Seagull, XIao Meiyao, always focused on duty as they broke through the atmosphere,

Tianming jostled somewhat in his seat as his craft shifted into humanoid mode to slow its descent, breaking through clouds as sensors warned him of flak in all directions.

An Imperial valkyrie clipped by no less than thirty skaven Flak rounds crisscrossing from just as many different directions exploded, its flaming wreckage tumbling towards the ground which was erupting with the explosions of promethium stations, gas mains, and munitions dumps to send curtains of fire throughout the Sprawls that surrounded the Hives.

He felt his heart in his chest as he saw Leman Russ tanks frantically rush to the fray, firing without stopping at the onrushing tide while flickers of dust illuminated laser light stabbed through the clouds of debris, met with dozens of times more return fire from the Skaven.

Plumes of fire from Hellhounds swept through lines of Beastmen, plasma cannon fire tearing into Ghorgons that fell over with sizzling holes in their bodies and Avengers racing to their deaths to get a single attack run with their Megabolters and missiles off before being ripped from the heavens by Tzeentchian sorceries.

"+Not the softest of receptions.+" Chongyun said, sending a pictogram of the Imperial Arbites lining up civilians who had seen the wrong things and leaving one of their number armed with a flamer to put them all to the torch, even as Skaven Doomwheels were breaking down the walls of their facility and PDF troops died to hold them back.

"+Look at these savages, what use is there in helping them?+" Yelan scoffed in agreement, barely giving note to the hab-block being consumed by green warpstone fire from Skaven flamer teams, elderly citizens plunging to their deaths as the hellflame crept towards them.

Basilisk bombardment crushing the hab-block entirely in the hopes of sending the flamers scurrying inadvertently finished their work for them, killing the retirement home's entire population in a thundering series of crashes.

Tzeentchian sorcerers cut the throats of innocents to call forth screaming things from the empyrean, the population of a school crucified and a fallen Astartes leading a procession of the damned in worship in what had once been a playground.

Skaven dragged people kicking and screaming from a derailed train and tore them limb from limb to enjoy gory feasts, some taking the time to butcher finer cuts and cook them while others were herded into makeshift pens and thrown a cloud of deathwind gas to snuff them out en masse all at once.

Beastmen made their worship of the lord of envy loud and proud with obscene acts of terror upon any that had what sparked jealousy in their hearts, acts often far crueller than simply killing those they had captured. He had read about how some beastmen revelled in tearing apart families with the most primeval sort of violence and the newborn gors that would result from it…he had never seen it before, and now he could only envy his prior ignorance.
Ignorance of things such as the Imperial cult riling up child suicide bombers to save overrun positions,

"+Have at least a moment of empathy for them. Look at all this! Do they deserve it?+" Lixuan shouted.

"+Empathy, for a death cult pretending to be a civilisation? Are you insane? We should turn on these barbarians and drag them into the future at the first chance.+" Yelan said.

"+Where do we even start though?!+" Zhongyuan shouted, the youngest of their fireteam, though still a veteran of more than a score of wars.

"+We start with where we can do our best work, our cloaking systems are holding…we should be able to intercede when and where we please. Like there."+" Tianminng said, looking towards Eratus Spire.

"+Barbarian or not, we will not leave these people to die.+" He said, his flight affirming in sync.

"+No life too small, no foe too great.+" They said, repeating the motto of the Comet Dragon Banner.

Tzeentch blessed Heldrakes swirled around a skyscraper, baleflamers letting forth the changer of way's curses into the building for no reason beyond that Tzeentch could feed on their deaths. These daemon engines, made in mockery of draconic form for terror's sake, stirred something deep in Tianming and he chewed his lip.

Great forward swept wings, a head like an infernal dragon, four taloned limbs, and screaming thrusters below thin whip-tails that many joked gave the appearance of a gaping arse.

"+There! De-cloak and attack them immediately. Don't let them play with their pyre.+" He said, getting acknowledgements from the team as the Colour Bird squadron's craft boosted over to the daemon engines.

They shimmered out of cloaked stance, emerging to tackle into the backs of the tailless aircraft with power blades extended.

He felt the shudder of the hypersonic impact, felt that shake in his bones as it went through the inviolate hull of his machine and third skin. He saw the machine's head whip around him, trying to get its jaws onto his own machine, arm cannons shifted into hands, fingers gripped into the jaws of the daemon.

A tear and the machine came apart in halves, piping hot metallic fluid squirting out while the burning eyes of the machine went dim, thunderbird already shifting an arm into a cannon to take down another Heldrake with an atomic suppressor. Displaced heat formed a white hot sphere as the drake itself began to be encased in the solidified atmosphere.

Missiles shattered the frozen construct, already weakened by the suppressor before brittle materials were ruptured by arcing rockets.

Another daemon engine, an aether ray, sought to intercept, but through his link with thunderbird he took the inferno bolts it fired head on before flipping his vessel and bringing it upon its backside to drive a plasma blade into its head, boosting off hard enough to kick it into the path of a heldrake.

This was what he and his craft were made for, what he lived for. And Qianqi's servants would rue the day they decided to prey on these people.

He would descend to the ground, landing with a heavy impact and, the sky considerably clearer than it once was as he brought his mech's boot down onto the head of a hellpit abomination, thrusters burning away vile mass and Ratwomb Shamblers turning to see the mecha in their midst for just a moment before they expelled their built up heat in a burning wave.

Lesser infantry simply reduced to ash where they stood, others caught by the right shoulder gravity cannon imploding the entire facing of an apartment building full of Skaven into a steaming mass of white hot rock and what had once been organic matter.

Seeing his HUD highlighting a number of vehicular targets, he let a sweep from the left-shoulder mounted Gatling canon shred dismounted parks traitor chimeras before the fallen guardsmen could start them up.

Each Chimera's armour lasted a few impacts before shattering, penetrating bolts releasing corrosive ejecta that would leave very little for recovery teams to use and engulfed crew with chemical compounds that aggressively sought to amend the crime of their existence by reacting themselves and what they touched into oblivion, leaving little more than basal elemental sludge and solution.

Zhongyuan's warmachine, Stormcloud, swung a two handed hammer into the mass of a Chaos Knight, the shield stripped and hull weakened War Dog falling to a knee after having the other smashed open by the maul. He launched Stormcloud into the air, grabbing the War Dog by the head before arcing him down into a dunk, right into Chongyun's guadao that severed the knight at the midsection.

The foes were terrified, he could hear their fear, feel it. They knew that god machines were in their midst and were set on killing them all, with more on their way, drop pods crashing onto the surface as Meiyao neutralised anti-air position to give them the space to do so..

They hardly needed to speak to each other, they could just feel the other's intentions, know where and how to move to support them just as they could use their visions to dodge incoming projectiles like the lobbed shell of a demolisher cannon or the fusillade of hidden las cannons.

Lixuan channeled fire into her frame, wreathing it in pyronic glory while talismans of metal strengthened the body of her warmech Ironstar, a whirring high-frequency power axe glowing with psychic force as she brought it upon the head of a Terroraptor of Tzeentch. The Great avian Chaos daemon screeched, bestial aspect recoiling at the force weapon's approach while Tianming added the bolts of heaven from his own mystic might to rip away at its defences.

Its two-headed body steamed as the axe dug into scarred daemonic flesh, lacerated by a power fist swing already before the hooked beaked head was swept off entirely. A wing was spread, trying to take flight, but Yelan was already there, sacred waters engulfing the body of the Giant Daemon beast and steaming away feathers and scales before she grabbed at the wing and broke it until jagged bone was revealed.

Lixuan jabbed it into the eye of the remaining head, impaling its midsection with the meltacannon and reducing its body to effluvia, giving Tianming freedom to sweep his atomic suppressor through a section of Beastmen trying to get into a rush position.

Ice claimed them, lightning shattered them, his twin swords emerged and his thrusters brought him to ecstatic life. The wind whistled, his body revelled, but he remained focused. Breath in, breath out.

The sound was all around them, little things dying in the withering fire of anti-personnel turrets, little men screaming and disappearing in the ululations and whines of powerful weapons or the chatter of repeater guns.

He did not count the bodies, that was Thunderbird's job, Zhang counted objectives, marking targets of importance, ways to make a difference. Artillery batteries manned by the Skaven and Tzeentchians looked to see their doom.

He had seen what Mutagen shells and Plagueclaw howitzers did to people, he had seen the bodies, the monsters. He had no mercy to spare, and they would be given none.

The thunderous boom of batteries exploding briefly overshadowed the noise of the plasma cannon set to beam mode, purging the filth with a special, sacred burn fueled by a glowing talisman that cursed the dark gods and their poxes, sprays of black promethium from anti-personnel flamers finishing the job.

A recently raised Daemon Prince of Tzeentch, who had finally drawn his patron's notice to the degree needed to be granted immortality stood tall, wings extending themselves with clear menace.

"Oriental fools, gaze upon the glory of the Chan-" The Daemon managed before Long Lixuan slammed a birdlike Firelord Daemon Engine wing first into the Daemon's head.

"Guhhh-you dare interrup-" They managed through secondary mouthed as their head and chest was split in twain before she redoubled her strength, and pushed further, guillotining the wing it through their entire body. Leaving both halves to crumble back into the warp save for their red right hand.

Daemon princes could be formidable yes, but the no-names without a real legend backing them were less formidable than a Carnifex, not at all a physical match for a VMC or an Imperial Knight, and the champion's few seconds of daemonhood was cut short with their very first banishing.

Beastmen brayed at first, rutting their hooves against the asphalt and rockcrete, but a sweep with anti-personnel turret volkite batteries quickly tore through barriers and then consumed flesh in thermonuclear glory.

A quick, brutal insertion, with the heavily mutated Bray Shaman being personally grabbed by Meiyao's VMC tail first, a tug and a pull interrupting the massive Shaman's spell with the disconnecting of the entirety of their spinal column from their ribs, head sucked through the collapsing shoulders in a spray of gore as the body was torn free with tainted viscera sizzling against shields.

Using the shaman's skull and spine, with most of the flesh of the shaman's face shredded by being forcefully torn through their chest cavity in a grip and tug motion, Meiyao swung the bone and meat like a flail to crush a Beguiling Gem of Tzeentch; the Daemon Brute's body crumpling at the impact of the bodyparts of a priest of another chaos god being used as a weapon.

The Imperial Civilians in the sight of these Angelic machines, at least, whose who still lived and were not yet infected by curses, madness, or pestillens disease, briefly looked upon the Pagan war machines with little understanding.

Tianming was aware that the Imperials were generally given very little information about life in other nations, beyond wild and slanderous propaganda. The VMGs were certainly not truthfully reported, for the idea that there was such a thing as these metal demigods in the hands of pagans was deemed a moral hazard to the imperium. Certainly, nothing that could challenge the Imperial Knights or the Astartes.

But they were here, and Tianming endeavoured to show these people, for whatever time they had with the Gear Corps; that there were better ways. That there were those who didn't just see them as currency.

"+I know why we should fight to save them.+" Tianming said, Thunderbird coring a Defiler whose shielding had been popped by anti-personnel weapons fire before a burst from the gattling cannon weakened its hull and allowed the plasma cannon to finish it off, engulfing mobs of cultists in nuclear fire.

Some of the civilians being offered as fodder for daemonic rituals knelt, offering prayers of thanks, perhaps under the impression that these were some sort of Imperial Knight house, God Machines sent by their deities to save them.

"+Because for whatever barbarism their leaders enact, it is not fair for these people to suffer for it. If their leaders cannot protect them because they are too stupid, too reactionary, and too selfish, then we shall save them instead.+" He said, forming a hand with his VMG to point to a safer space where Dragonkin adepts were dropping from orbit.

His gear automatically translated his words into gothic "We will be setting up a shelter, remain there until your armies arrive to deliver you to safer places." He said over the intercom, the head of his gear making a slow nod of acknowledgement at the sight of one of the civilians, a child, offering an aquilla symbol at him.

The gesture meant nothing to him, but the thought behind it was everything. As the Asahikiin started arriving, he knelt his gear down to reach a hand larger than the child's body and offer a fistbump, briefly touching knuckles and feeling the tactile feedback.

A single false move would reduce this girl to pulp from picomuscles able to crush plasteel, but he had more than enough control to simply touch knuckle to fist before standing back up and offering a wave goodbye.

"Goodbye." The girl said.

"Don't say goodbye, say, see you later." Tianming replied, smile on his face.




Fleetmaster Ginevra had commanded her vessels through myriad battles in this campaign in the manner most befitting of Sanguinius' heirs. Aggressive, brawling, a knuckle down grapple with foes who would hope to slink away in the shadows.

Her ships were faster than the Tien vessels, and hardier than the Asahikijin craft, and while there was perhaps something said for the more organic distribution of their supersoldiers in their armies, the raw concentration of superhuman force represented by a Space Marine Chapter could work miracles.

She tallied her kills with moderate satisfaction, recording them to the glories of the Red Seraphs and the lives that each felled foe would save on her side. The disgrace of Baal would be erased in the blood of these foes, and a new home for the chapter could be won.

Chapter Master Zarius was familiar with void warfare, as the lord of the Red Seraphs for several centuries he couldn't not be. But it was not his forte. To keep his mind off the red thirst, he had drank of the blood of one of his favourite serfs, Antonio, shivering and finding a robe to put on as Zarius allowed the servitors to clasp his armour around his body. Best to approach this sort of thing with a clear mind, even if Fleet Mistress Ginevra would be managing the naval clash.

He returned to the command chamber, retracting fangs as he looked upon the rest of his command council within the central citadel of the Leviathan; Angel's Spirit. Splendid art built over generations of Astartes applying themselves to their craft to make their mark upon this ancient vessel loomed over him, including statuary and sculpture work that made even the space marines feel a little small by comparison.

He was the master of a trillion Astartes and even more Techmarines, Apothecaries, Librarians, Serfs, Cybernetica, Servitors, vassal knight houses, and more. Thousands of ships were under his nominal command across the warzone, fighting for a chance to gain new homes for the chapter and its kin of the Triarchy in the wake of Hive Armada Leviathan's victory over Sanguinius' get.

His craft, great as it was, almost seemed miniscule in the Maelstrom Bringer's shadow as the two maintained close proximity to each other, keeping an eye as it were upon the Dragon Princess, Artura Pendragon of the Grey Knight's own Flagship looming in the formation not too far away, but not too close either. The Talons of the Imperium lurked in their own detachments, with craft surpassing even their own or the adepts of mars in sophistication.

It was never like the Grey Knights or the Talons, ever to be that close anyway. One could almost think them more comfortable operating with xenos and pagans that they had no obligation to secrecy around than their own fellow servants of Throne and Keep.

But there were traitors and tainted xenos of the archenemy to deal with. Another system to cleanse, another battle to wage in this long war.

Ginevra had taken to this task with renewed vigor, with brightness in her icy eyes that seemed lost when Dante ordered the long retreat with everything they could spare to cover the escape. They had denied the hive fleets Sanguinius' flesh, but that all important central node of imperial defence had fallen, and counntless stars had been cleansed.

Now though, she could avail herself against the rats and the other miscreants of the dark gods.

"What news, sister?" He asked of Ginevra, whose red hair, ice blue eyes, and soft but noble facial features gave the impression of almost being a sister by birth rather than just initiation.
Ginevra was his senior in the chapter, not in terms of rank but age. She had denied the role of chapter master in order to focus on void warfare, where she was as much a veteran as any foot slogger or tanker.

"The Skaven once again, have more reserves to commit. While there has been progress on divining the location of the Warlord of Kilawatt, the precise details elude us." Though she wore her full helm, Zarius could tell Ginevra was wearing a severe frown with the way her voice bore the low tones of barely concealed disappointment.

"We need merely catch the rats that appear until the warlord has nowhere left to hide. The Skaven are cowards." Reclusiarch Arlecchino's voice was a calm contralto, a chalice of blood held in her hand as a station of office.

"And yet Madame Zhu is set on a defensive strategy. We are made for the attack." Chief Librarian Raphael was...choleric for a Librarian, when he was called the "Red Tornado", it was not a reference to his politics or speed, but for the whirlwind of gory violence he usually left behind.

Raphael was still young, too young to remember the fall of Baal. His ascension was one born mostly of a deficit in more senior members of the Librarius of comparable skill. The long flight had drained much of the precious blood of the chapter's veterans. But he had earned his honours fairly.

"Sanguinius charged out from the eternity gates and held back the traitor legions. Our Angels have descended feet first upon a billion, billion warring hells. Why not rip the throats out of the Skaven?" He said before Zarius shook his head.

"Fighting for bloodlust's sake is the way of the thirst and the rage, even worse, it can lead to damnation. Fight for love of what is behind you, not hate for what is in front of you. That is the way of our sire." The Reclusiarch admonished, though she did not linger on her words, focused as she was on the lines of battle.

"Chapter Master, Vox communications from the Cathayans indicate that they wish for our forces to join the Yamatonese in the primary push." Forgemaster Signora said, her mind swimming through the noosphere with practised ease.

Zarius looked to Ginevra, trusting her judgement in the matters of void warfare.

"Decisive action will be a necessity. Tzeentch's forces do their worst work when allowed to cast their witchcraft unhindered. The Skaven similarly do not hesitate to deploy their superweapons when they can remain at range." She said, finishing her conferrings with the other admirals of the astartes.

"The Yamatonese ships are less sturdy than our own, ensure that their firepower is preserved, but do not sacrifice on the behalf of the pagans." She said, gesturing towards a Skaven vermin-moon onn the hololith.

"Chapter Master, we need this monstrosity felled. Are you confident in your ability to deal with them?" She asked, looking upon him with the eyes of an elder sister. She was his senior by several centuries, and she never failed to remind him of that.

"Of course, Sister. We will rouse our death companies from their rest. Let them serve with honour against those who have none." Zarius said, a nod coming from the Reclusiarch.

"There are no innocents upon a Vermin Moon, I can see no better place to deploy them." She said.

"As long as they remember to not drink the blood of the plague monks, I don't want to clean vomit off my boots." Leonardo, chief of the Chapter's Sangnuinary Guard, said with a bluntness that brought silence to the war council; both holographic and not.

The waters broke the dam of stoicism by little cracks, stifled sniggers. But those cracks let forth leaks of snickers, then chuckles, and then finally the flood of laughs broke free.

"I'm just saying, just because the enemy is unclean does not mean that we should allow ourselves to get dirty." Leonardo continued with the utmost seriousness that only caused more laughter.

"Heh…hehh…P-prepare for…" Ginerva managed between wheezes. "Prepare for…battle…ah fuck…" She continued, slamming her fist against her dais' armrest.

The battle would be one of carefully orchestrated barbarism, with ships closing into proper ranges to trade blows across the gulf of the void, closer and closer.

The Skaven had numbers, the Skaven were numerous, but their foes were more coherent, and Xinyi had broadcast her song of encouragement and victory, the offering clinging blessings to the gathered armadas while conclaves of psykers and wizards brought forth relics to mingle their energies with the radiant harmony exuding from their compass ships and push them forward against the evil sorceries of Chaos.

Tzeentchian and Skaven Chaos sorcerers, warlocks, and psykers let their power claw into the aquilian and draconic shapes rushing forwards to spit wrath upon their fleets and reveal their hidden secrets.

Coiling rodent-threads of will and power danced in the empyrean into the talons of eagle-columns of psychic might while condor figures wrestled and grappled with dragon shapes of arcane splendour.

The blackness of space was glowing strange and brilliant colours, with the stifling drumbeat of harmony growing steadily louder as the fleets closed, but the point was as much to distract the chaos fleets as it was to actually win.

Distraction enough for the long range weapons to make their bloody tally. Plasma Trebuchets fired in punishing volleys, locking onto targets and then spewing their solar spite at near light speed in precisely coordinated bombardments following the impacts of Tachyon Bolts and Nova Cannonades.

Long range torpedoes had rammed into many of their craft, the long-lances fired at exactingly calculated times so that multiple waves would impact at once, many burning and flickering out against the enemy's defences, but others managing to make it through and strike home.

A skaven Bezmurk class Dreadought burst into flame, multiple twin barelled dorsal lance turrets all but shorn off by long range fire, secondary batteries groping blindly into the void as strike craft had blinded its sensors. This craft was bracketed on both sides by no less than four battle barges and a dozen strike cruisers, bombardment cannons and macro-batteries letting rip without mercy.

What had one been a functional twenty three kilometre craft was left an empty husk by scathing reply from the ever closing space marine ships, underside weakness exploited by a Shogun class battleship rising from below, energy flushed through prows to allow it to ram the larger ship and stress damaged armour section until the vessel's back was broken.

The Angel's Spirit for its part simply played a game of deadly chicken with the Skaven, knowing that they were loathe to allow themselves to be in the path of a fast and heavily armoured ship of such size, a triple digit kilometre leviathan which had seen the war of the beast

It had a powerful and fierce machine spirit, a soul that yearned for a chance to make amends for turning tail and running from the galaxy Sanguinius called home. Bombardment planets that had slain entire planets were swung through the void and found their way to the hearts of enemy ships withered by devastating broadsides and smaller turret weapons.

Zarius could only wait, offering guidance where he felt he could contribute, but still waiting, so much waiting. This was Ginevra's time to shine.

The Angel's Spirit was maneouvring, it would not be attacking the Skaven Vermin Moon directly, as it had the important task of pushing for the joint armada. So was the word of Varangian-General Titania of the Custodes who had come here on some business or other from Terra.

She felt the ship's power systems shudder from the impact of heavy weapons, a Silver Tower of Tzeentch casting evil sorceries into its hull, but as mighty as the daemonship was, it was miniscule before her Spirit, and even it could not withstand being engulfed by a hundred bombardment cannon secondary turrets pounding it at close range.

Missile launchers, Plasma batteries, and a gravity cannon all lashed out alongside the bombardment cannons blasting mountain sized chunks out of the daemon engine to destroy its escorts, crushing the a flotilla of traitors that had hoped to besiege the Tien world that they had arrived to relieve. Volkite bombards ripped shields away with meticulous precision, leaving the job of finishing off the foe to other weapons.

They were winning so far, as the reports of damage to the Verminmoon were coming in, withering under the attentions of the gathered fleet elements.

Perhaps soon, her chapter could have a place to call home.



"You hear the rumours?" Lynn said, the Jade Soldier's heavy armour drawing some envious looks from the Cadians they were fighting alongside, though hardly a second glance from the Skitarii or the Ashigaru.

"We'll be getting reinforcements soon, Eldar; Craftworlders and Exodites; and Zavkoms. And we'll be joining command with the Kyn and the Tau from the north." He said, getting a nod out of Sherabtsang, another part of his squad. Though they were of very different worlds and had rather different faces, they had come to trust each other as siblings.

"They'll get here when they get here, until then you should worry more about what's coming in front of us." She said, their Tianchaowen conversation being largely impenetrable to the nearby imperials who were murmuring in Low Gothic about what they could possibly be speaking about.

"You see those rat-nest zombies?" Kwame asked, the man's dark skin sealed up beneath his helmet out of a general paranoia towards the possibility of infection now that pestillens' plagues were on the field, though he clearly had faith in his charms and the talisman he had received from the exorcist, with how he had the latter around the neck of his armour.

"We have mechanical soldiers for that, keep your armour sealed and have faith that you will survive." Sun Hanrong offered with a smile beneath her helmet as the sky above glowed with all manner of odd colours, Woe Machines stalking closer and closer, clambering over the wreckage of their own fallen.

Shields of multiple types were holding up steady, and the subterranean forces were fighting off efforts to get beneath them. But that just meant more of the scum threw themselves at walls large enough to have tank and knight battles atop, with plentiful subfortifications placed across them.

A yellow armoured space marine bearing a fist symbol was getting close, moving in sync with their squad. They were strange, and often full of nitpicks about the placement of fortifications and insistent on building many of their own. Imperial Fists he believed they were called, supposedly one of the greatest of that strange order of creepy, transhuman juggernauts.

"They will succeed with roughly ten per cent of their docking attempts, from there they will disgorge their forces in concentrated lines. We will allow them to gather their numbers before counterattacking into their densest formations. Will you relay this to your commanders?" A female voice said.

It was…too high-pitched for someone so huge. It was deep yes, a menacing contralto, but a human of this size should be deeper, and the brutally efficient approach to speaking Tianchaowen was uncanny, the words too perfect, too devoid of particular pronunciation quirks and mannerisms. The Skitarii were creepier still, but Lynn found being near these Angels of Death offputting.

"We have already informed our superiors of such." One of the Dragonkin Adepts, the very blooded disciples of the great comrade teachers said, Cyan Armour evoking the Ice-fire Banner Host and the symbol of snowflake bound in flame adorned proudly on their pauldrons. They were more slight than their counterparts, though both were tall; larger than life.

The Adept had seemed to appear from nowhere, as if he and his squad simply manifested as soon as the Marines had spoken to Lynn. Wang Pengbao, whose armour bore the record of a thousand victories, and whose presence seemed to cool all the anxious heat Lynn felt in his stomach. He felt calm, at peace, and he offered a fist-in-palm salute to the revered one.

"Understood."

"We will keep them in place when they arrive, keep plasma fire out of the way until everyone is clear of the firing zone, then if you would be so kind; you are welcome to join us in tearing out the heart of one of their engines." Pengbao offered with a bit of coyness.

"That, I will have to clear with my superiors." The Space Marine replied before giving a fist-over-heart salute and walking off.

The tension of two superhumans in the room eased, though the draconic majesty of the adept was still enough to put nerves on end. Lynn could hardly imagine that there was once a time when all of them could take on the full form of a dragon or other spirit beast at will, rather than sliding the scale of how much they mantled so to speak…it must have been a time of heroes.

"Revered Comrade, will you be fighting with us?" Lynn asked with respect, getting Pengbao and his squadmates to turn towards him, looking down at him through the visor of a somewhat rounded helmet before nodding.

"Fear not, comrade, we fight together, as is the path of harmony and collective prosperity." He said, laying a reassuring hand on a shoulder.

The minutes after the superhumans left rolled on by, uneventful, uninteresting. So much of war was just waiting around for something to happen but not being allowed to zone out unless you wanted that something to be death.

The forces of Chaos had gathered mercenaries from the broken hordes of Guh'Dei-Meit and the khornates that the twins had vanquished in their first battles in this galaxy as well as warriors of other chaotic forces, and Fimir, Trolls, Lycanae, and Thunderscorn; what some called Dragon Ogors or Shaggoths; were braying and baying at one another in the mosh pit of horrors.

Daemons that crossed the barriers of sanctity unravelled in short order, whether they were Khornate Skullfiends, Tzeentchian Screamers, Daguthic Raythings, or Skaven Vermin-Imps. Ratwomb Shamblers crumbled to ash, the evil magics allowing their existence too weak to sustain themselves in auras of purity, and artillery batteries out in the open were picked off one by one by counter-battery fire whenever enough of them even made it through the orbital defences.

They had been at this for years, Lynn was a child when the siege had started, and now as a young man he was left wondering if his own children may one day have to man this post…

"Hey, you, pagan-boy." One of the Cadian-descended guardsmen said to Lynn, getting him to turn his head over to the woman. She spoke in Low Gothic but he understood the language just fine.

"We need to get topside, boarders are coming in hot.." She said, thumbing behind her as he looked at the command net and noted that a massive crab like woe machine had managed to clamber up to one of the walls, overlarge head whirring and opening up to attach armatures to the bastion wall.

Through a teleporter, he was already there, ready to intercept once he got used to the sensation of suddenly appearing elsewhere with the rest of his company; orders relayed on the command net as flying daemon engines flew into the path of incoming anti-war engine fire to function as ablative armour.

"Comrades, whatever comes out of that contraption, you hold until leave is given to withdraw. Fight to survive, and so that the people behind you may live, your foe hopes to take that life, that liberty from you, your comrades, and twist it all to selfish ruin. Do not let them have the satisfaction!." Company Captain Urundu said, his accent if anything, adding to the gravitas of his words.

"Soldiers, you will stand here for as long as it takes until every last archenemey and rodentoid spawn that clambers out of that contraption is dead, or you are. You will fight with hate in your heart, and the love of Terra behind you, to punish these foes of mankind and to ensure their sins know retribution!" An Astra Militarum colonel shouted in his own language.

As had been discussed between the supersoldiers, the rushing masses of enemies were allowed to disembark with relatively little fuss until they were away from the safety of the woe machine's support systems.

They were vermin of clan pestillens, fanatics with a reeking stench that would make one glad that they were in environmentally sealed and shielded gear, or were too caught up in frenzy like the beastmen, cultists, or Fimir mixed in with the motley horde.

He checked the settings on his rotor cannon and let them spin, releasing streams of hypersonic rounds as soon as the greenlight was given to fire.

A plague monk dual wielding pox-pistols came apart in rotting, burning scraps as the pyrophllic rounds burnt their taint away with black flame, and he thanked Shen Yang that he could not smell what was going on outside as the rounds carried on through and sawed a Khornate Marauder into an unrecognisable pulp, oversized muscles no match for the rounds of his spinning gun.

A Tzaangor spun, limbs blown to pulp before its head followed, Bolter rounds fired by the Imperial Fists plunging into bodyparts and exploding with devastating force while Alchemobaric rockets followed suit, engulfing offal in incinerating glory.

A Chaos Warrior of Tzeentch deflected some of the bolt rounds from the Space Marines with his shield, spitting curses in a Norscan dialect Lynn did not understand, but he knew that despite the intimidating bulk of the tainted warrior he had a job to do.

"+Target marked! I'll distract them!+" He shouted, firing the minigun into their lank and skimming bullets over their barrier, briefly getting the Warrior to turn their head over to him until Volkite blasts broke through his barrier, making him stumble until the green lash of a gravity cannon from a centurion struck him in the centre and crushed him inwards with his own weight.

The Dragonkin Adepts brought forth Cryogenic weapons and powers, nearly frictionless ice cast by psychic might onto the ground directly into the path of the first horrifying Khornate berserker to charge out of the woe machine. A red armoured whirlwind of violence chopping their way through the Stormvermin who failed to get out their path stomp onto the ground, violence in their eyes and chainaxes revving loudly, but as they prepared to take a swing, the slick ice sent them ass over head, howling with rage as they tumbled.

Fimir followed suit, stomping over bodies with little concern and opening up with heavy weapons to clear a path, one of them squarely looking at Lynn when his gatling gun raked across chest with enough force to make the reptilian cretin stumble backwards, stomping on a clanrat by accident as it stared at him.

Primal, evolved instincts told him that a predator larger than him was looking at him, had singled him out with the intent to kill, even behind the armoured wall he was using as cover or the aegis barrier protecting him from retaliatory fire. The guardsmen were opening up with Lasguns in massive volleys, many striking the lead Fimir as it levelled a mortar it was using as a pistol and let loose with a shot, prompting the Jade troops to flinch in reflex.

"+Fimir Champion! Kill it!+" One of the Jade Troopers shouted, their neutron-particle cannon carried over their shoulder.

He cleared out of the path of the cannon as electromagnetic beams were concentrated at the Fimir, busy sweeping some of the Terracotta sentinels presenting shield walls out of the way with a gravity maul in its other hand. The creature, far more clever than it seemed, having already killed cultists to spread their blood on the floor as a higher friction surface, ducked to the side, letting the impact deflect off shield bearing stormvermin who were rolling out carpets.

The Fimir snarled at something, and Lynn briefly looked to see a brown blur of something crawling rapidly up the walls.

Skaven gutter runners, having laboured carefully to find points on the anti-climbing systems they could slip through. Each fitted with warpstone vibro-claws, some of them with outright power claws.

Some of the guardsmen, particularly those setting up plasma gun fire, were ambushed by the gutter runners before he could get out his warning, his eyes refusing to look as carefully practised motions popped barriers and then drove blades into seams, queekish barks to lower ranked night runners bringing more and more of their kind up, blaze lancers being the next be slain with shield disruptor star-knives and careful stabbing movements.

Kastellan class mechanicus robots grabbed some of the Skaven in crushing grips after teleporting into the fray, Huoren and Crowmen constructs filling in gaps.

The Fimir, which had sought to close with Lynn, was now close enough for a great armoured hand to fill his peripheral vision, forcing him to duck out of the way and let a rotor burst out to stitch lines across its armour plate, some deflecting into skaven slaves who promptly died upon impact. However, as the beast smashed Lynn aside with its power maul, sending him tumbling while its kin approached, he saw one more blur.

Pengbao had stepped in, with a Jian flashing, a cut from the blade causing fire to erupt from the Fimir's singular eye, exploding out through its helmet as force energies fed into its body and soul. With a charged shot from a thermonuclear plasma pistol directly into its chest, the Fimir fell over, a corpse without life or vitality, the Dragonkin's antlers peeking from the billowing clouds of vapour before he let forth the essence of cold into the horde.

Frozen statues were left in his wake while the Imperial fists' devastator centurions and terminators let fly with plasma cannon and cyclone missiles, with Skitarii forces bathing the insides with radium blasts to catch anything not swept aside by a jetpack riding Tengu Squadron's light beam barrage.

Lynn picked himself up, ashamed to not be partaking in the battle and opened up with his own weapons, pouring it in now that the sensors had confirmed that the woe machine had dispatched everything inside.

There was no place to escape to, no place to hide, only different places to die. But they had a trump card, a nightmare made manifest, a creature so ugly that he almost didn't want to believe it was real. Too many limbs, too many heads, screaming, wailing. Flesh the consistency of cancer with random growths of warpstone tearing out of its meat and bone racing with flesh to grow faster.

Its body was more like a worm than anything mammalian, with limbs grafted onto it and tails flailing behind it, and more than a few commissars had to shout at their men to find their courage. Stims were injected to prevent vomiting, always a disaster while wearing a helmet, and he found his spine stiffened by his armour's neural-link to modify his emotional state.

He could face them now, even if some would consider this technology's usage on an eighteen year old as a perhaps monstrous act.

He could stare down what faced him, Rat Trolls with healing factors of their own, as well as specially enhanced skaven soldiers who had deemed the field properly softened with the latching of other woe machines on other sections of wall. It was his duty to take them out, for his comrades and the people.

He calculated, his nerves steady now, the Kriegers advancing to bathe the thing in flamer fluid ahead of the Peregrines opening up with hellfire acid-filled bolt-rounds. Asahikijin Burrow Troopers were spearing its sides with plasma weapons, searing green energy carving across its sides but not making it fall.

Eyes, he realised as its main mouth vomited warpflame to wash away Terra Cotta Automatons, vapourising them in a moment and engulfing some of the crow men. They could blast away its flesh, ruin its bones, and tear its organs and it would heal, but it still needed to see.

He let his gun rev, let it tear into it. He asked his gods only that they ensure his success, that if it killed him, others may live at least.

And some of those putrescent, beady eyes exploded as he poured fire into them, trying to ignore the wrestling of Rat Trolls with Ogryn around him, moving aside as a Qilin Tank's atomic shells blasted the head off of a Skaven Cyberbara to take aim at the Abomination's other eyes.

This was crazy, he realised, but often craziness won where rationality could only fail. More eyes ruptured, more mutagenic blood pouring out, some of the kriegers caught by the spray and being immediately gunned down by Kwame with his plasma gun as soon as he saw them starting to mutate.

They'd probably have thanked him, from what he knew Kriegers were that other, less useful sort of crazy, the sort that saw life as valueless, the crazy of barbarians. What a waste, always a waste with the Imperials.

Still, the thing was slowing, it was blind.

The beast flailed, unable to see, and he kept on firing, not letting it heal, not letting it regenerate, not without more damage. It clambered towards him by sound, claws groping, mouths shrieking, and he could feel that soul-deep fear in him until his suit blocked it.

He was augmented, but still a man with fears and anxieties, this was his first war, and the nerves still shook. A year of basic and advanced training wasn't enough to smooth out every little shake in his body, but it was enough to keep the metal pouring and enough to let the armour do its job.

Enough for it to stumble, enough for it to scream, a noise his helmet blocked out while its frame was pockmarked with every weapon available, limbs coming apart and flesh giving way. It had to have stank to high heaven, but that wasn't his problem, he just had to keep its eyes out.

It was too horrible to die, cancers blooming and limbs pulling free with bone pushing through and meat sliding out of tumorous tissue. Stalks started to pull free, growing fresh eyes, a mouth opening and bathing a dozen guardsmen and three blaze lancers in warp-lightning while it writhed forward, the last of its escort blasted away, obliterated with neutron weapons.

With a toss, a plasma grenade found a way into its throat by his hand, and he felt brief elation at the sight of it writhing at the eruption of orange hot thermonuclear ejecta in its body, coiling and stumbling.

It wasn't dead yet, but at last an Asahikijin King Oni mech rising from an elevator would deliver the killing blow with its power claws and optic beams, leaving nothing left.

With that, the woe machine's wreckage was cast down, wounded by battle and plummeting to the fields below as many before had, self-repair nanites already aggressively routing matter-teleportation systems to help rebuild anything deemed damaged.

Lynn felt elated, almost wanting to rest before his armour dismissed his fatigue, prompting him to exhale curtly before a hand clapped upon his shoulder.

He turned, and saw Pengbao giving him a nod of approval.

"Excellent work, comrade." Wag said, and Lynn almost felt as if he had melted within his armour at the praise of a figure so majestic, that dragon soul making him feel as if he were standing in the presence of the sun itself.

"T-thank you comrade." He said, offering the fist in palm salute.



"Someone drop heat on that fucking Mouse tank before we get overrun!" James Kelley of the Dadish Expeditionaries was hardly one for print appropriate language on his best day, and right now this was…decidedly not that.

A behemothic slab shaped vehicle festooned with all manner of blinking lights and little coils of warp-power lumbered forwards, head of a formation of such vehicles, krak missiles glancing harmlessly off of it even when its shields had been stripped.

Skaven vehicles were pieces of Horus' own foulest shit. Unreliable, poor ammo stowage, nearly nonexistent effort into ensuring the crew of clanrat vehicles would survive a catastrophic breach. But that didn't mean that when you were facing them and didn't have weapons that could penetrate them that they didn't do what tanks do best; penetrate lines.

They had tried suicide remote controlled drones, but the Skaven just shot them down, and krak bombs on the top didn't phase even unshielded Maus tanks anyway. They had tried mines, but the tracks were built too solidly to break from the AT mines they had. They had even attempted lascannons, but they couldn't bore a hole in.

A Leman Russ tank, wounded, flamed out with its crew tearing free of escape hatches, its turret bearing its death wound from a massive warpstone poisoned shell that had reduced its commander to tumurous smears and dust.

Carnodon annihilators fitted with all lascannon armament were burning on the wayside, traitor Soul Grinders stomping forward in a dreadful mishmash of daemonnflesh and hellwrought iron. But the children of Dadain and her colonies were made of stern stuff, wide brimmed brodie helmets casting facemasks in shadow as they brought Vanquisher tanks into position.

Bren pattern Lasrepeaters and grenade launchers with Krak rounds were set up, ready to intercept the Skaven forced out of position by the ambush waiting in the trees, and reconnaissance offered by passing Tien aircraft braving the Flak-Rats gave them a good idea of where they'd come.

Of course, James, in his infinite fortune, was part of the bait detachment.

A clanking, clambering contraption sweeping for the flanks of an even bigger Megarat Landcruiser swivelled a ratling gun sponson towards his position, the whine of barrels spinning up prompting him to hit the deck behind the fortified walls and trenches.

Green tinted bullets whizzed overhead, eerie green glows casting sickly colours upon his armour while he clutched at his meltagun, too far away to properly use it, not against armour like that.

Thank the Emperor he couldn't smell the stench and praise the Empress that he couldn't taste whatever reek they put into the air. He checked his grenade pouch and damn it all, only frags left. Might as well piss into the wind for all the good it'd do.

His prayers at least, would be answered by the VTOL turbines of one of those Yamatonese VX change-birds he'd heard so much about. Or rather, a flight of them. Kinetic nose guns and missile pods coming to life in an aggressive circle strafe of the Skaven position, fought close to make the Skaven less likely to resort to area of effect retaliation and to punch through intense auspex jamming.

Ratmen came apart in scorched gore and steaming offal, the escorts for the heavier vehicles burned without hope of restoration, and while one of their number was ripped apart by the flak-guns onn the Megaratte and another was brought down by surface to air missile fire, they had forced the Mouse tanks to turn to try and present better armour facings to the aircraft.

Enough for the vanquishers to do their work, hypervelocity shells ramming their way through more vulnerable armour after multilaser fire whittled away shielding, and that beautiful sight of exploding Skaven armour filled James with fresh hope.

They may just make it after all.


Situation


Advantages


Positional


Space


Bombardment: Even (Tien largest coalition provider, Skaven largest chaos provider)
Skirmish: Coalition +1 (Asahikijin Largest coalition Provider, Tzeentchianns largest Chaos provider)
Clash: Coalition +1 (Imperium Largest provider, Beastmen largest Chaos Provider)
Withdraw/Pursuit: Chaos +1 (Skaven Largest Chaos Provider, Tien largest Coalition Provider)

Surface


Shock: Even (Tien Largest Coalition Provider, Skaven largest Chaos provider)
Penetration: Coalition+1 (Tien Largest Coalition Provider, Tzeentchian Largest Chaos Provider)
Exploitation: Coalition+1 (Asahikyo Largest Provider, Beastmen Largest Chaos Provider))
Reduction: Even (Imperium Largest Coalition Provider, Skaven Largest Chaos Provider)

Categorical


Space

Macro-Capitals: Coalition advantage +1
  • Leviathans: Coalition Advantage +2 (Tien largest coalition provider, Skaven largest Chaos Provider)
  • Juggernauts: Coalition Advantage +1 (Tien largest coalition provider, Skaven largest chaos provider)
  • Super-Dreadnoughts: Coalition Advantage +1 (Imperium largest coalition provider, Skaven largest Chaos Provider)
Capital Ships:
  • Dreadnoughts: Coalition Advantage +1 (Imperium Largest Coalition Provider, Tzeentch largest Chaos Provider)
  • Battleships: Coalition Advantage +1 (Asahikyo Largest Coalition Provider, Skaven Largest Chaos Provider)
  • Grand Cruisers: Chaos Advantage +2 (Tzeentch Largest Chaos Provider, Imperium Largest Coalition provider)
Line Ships:
  • Battlecruisers Chaos Advantage +1 (Tzeentch Largest Chaos Provider, Asahikyo Largest Coalition Provider)
  • Cruisers: Even (No largest provider)
  • Destroyers: Even (No largest provider)
Screen Ships
  • Frigates: Chaos Advantage +1 (Beastmen largest Chaos Provider, Asahikyo largest coalition provider)
  • Corvettes: Coalition Advantage +1 (Mechanicus Largest Coalition Provider, Beastmen Largest Chaos Provider)
  • Sloops: Coalition Advantage +2 (Tien largest coalition provider, Beastmen largest Chaos Provider)
Smallcraft
  • Strike Craft Even (Asahikyo Largest Coalition Provider, Tzeentch Largest Chaos Provider)
  • Landers Chaos Advantage +1 (Tzeentch Largest Chaos Provider, Imperium Largest Coalition Provider)
  • Torpedoes Coalition Advantage +2 (Asahikyo Largest Coalition Provider, Skaven Largest Chaos Provider)
Miscellaneous
  • Esoterics: Even (Asahikyo and Tianchao largest Coalition Providers, Tzeentch and Skave largest chaos provider)
  • Fortifications Coalition Advantage +3 (Defender)
  • Support Craft: Coalition Advantage +2 (Tianchao largest coalition provider, Tzeentch largest chaos provider)

Surface

War Engines
  • Behemoths: Coalition Advantage +1 (Mechanicus and Tianchao Largest Coalition Provider, Skaven largest Chaos provider)
  • Colossi: Coalition Advantage +1 (Mechanicus and Tianchao Largest Coalition Provider, Skaven largest Chaos provider)
  • Titans: Coalition Advantage +1 (Mechanicus and Tianchao Largest Coalition Provider, Skaven largest Chaos provider)
Massives
  • Megaliths: Chaos Advantage +1 (Skaven Largest Chaos Provider, Mechannicus and Asahikyo largest Coalition Provider)
  • Giants: Coalition Advantage +1 (Mechanicus Largest Coalition Provider, Skaven Largest Chaos Provider)
  • Superheavies: Even (No Largest Provider)
Vehicles
  • Heavies: Coalition Advantage +1 (Tianchao Largest Coalition Provider, Tzeentch Largest Chaos Provider)
  • Main Battle Units: Coalition Advantage +2 (Tianchao Largest Coalition Provider, Tzeentch Largest Chaos Provider)
  • Lights: Chaos Advantage +1 (Beastmen Largest Chaos Provider, Asahikyo Largest Coalition Provider)
Infantry
  • Super Infantry: Coalition Advantage +2 (No Largest Coalition Provider, Tzeentch and Skaven even)
  • Commandos: Chaos Advantage +1 (Skaven Largest Chaos Provider, Asahikyo Largest Coalition Prrovider)
  • Elite Infantry: Even (No largest Coalition Provider, Tzeentch and Beastmen largest Chaos Provider)
  • Specialists: Coalition Advantage +1 (Mechanicus Largest Coalition Provider, Skaven Largest Chaos Provider)
  • Line Infantry: Coalition Advantage +2 (Asahikyo and Tianchao largest Coalition Provider. Skaven and Tzeentch Largest Chaos Provider)
  • Cannon Fodder: Chaos Advantage +1 (Mechanicus Largest Coalition Provider, Skaven Largest Chaos Provider)
Individuals of Importance
  • Lords: Even (No Largest Provider)
  • Heroes: Even (No Largest Provider)
  • Agents: Even (No largest provider)
Support
  • Artillery: Coalition Advantage +1 (Tien Largest Coalition Provider, Skaven Largest Chaos Provider)
  • Transports: Coalition Advantage +1 (No largest providers)
  • Aircraft: Coalition Advantage +1 (Tianchao largest Coalition Provider, Tzeentch Largest Chaos Provider)
  • Assistants: Coalition +1 (Tianchao Largest Coalition Provider, Skaven Largest Chaos Provider)
  • Esoterics: Even (Asahikyo Largest Coalition Provider, Tzeentch Largest Chaos Provider)
  • Fortifications: Coalition Advantage +3 (Tianchao largest Coalition Provider)

Casualties

Huise Jandui (Magnitude 3, Extremis)): 7%
Caihong Jandui (Magnitude 3, Extremis): 4%
Tsukitaigunn (Magnitude 3, Extremis): 5%
Tsukiguntai (Magnitude 3, Extremis): 6%
Caesarian (Magnitude 4, Primus): 8%
Invictus (Magnitude 4, Primus): 5%
Round Table (Magnitude 4, Primus): 7%
Tagharis (Magnitude 3, Extremis): 2%
All planetcrat at full function:

Skaven Overall (Magnnitude 7, Primus, Total): 15%
Khornate Marauders (Magnnitude 4, Primus, Total): 7%
Iron Warriors (Magnitude 2 Extremis, Total): 8%
Tzeentchian Traitor Imperials (Magnitude 4 Primus, Total): 11%
Daguthuric Beastmen (Magnitude 6 Primus, Total): 22%
Vershivak Traitor Imperials (Magnitude 3 Primus, Total): 6%
Dark Mechanicus (Magnitude 2 Extremis, Total): 9%
Undivided Marauders (Magnitude 5, Primus, Total): 21%
Four Batches of Category 0 Planetcraft 20% damaged
Two batches of category 1 planetcraft 15% Damaged

Summary


The sheer weight of numbers is proving to be the Skaven's primary advantage as they prepare for protracted siege warfare and start accruing forces of the Black Crusade, including the remnants of Guh'dei-meit's forces, assorted xenos and more to the banner of Great-Grand Warlock-Warking Terrorvolt Killawatt, even some of the descendants and new soldiers of the Khornates shattered in the very first campaign.

The overall situation is quite positive, though the Skaven will almost certainly move further reinforcements into position to try and claw more progress back, and reports are that the Black Legion has been dispatched to lend aid as part of the Mournival's alliance with the Under-Imperium with a force lead by Zagthean the Broken. The forces of the thirteenth black crusade will arrive with Slaaneshi and Nurglite forces as well in the next phase.

The Eldar will be able to arrive in the next phase with the Zavkom (Four Magnitude 5 Extremis, Four Magnitude 5 Primus) and the Crusade force (Magnitude 8 Total) , where the front will be merged with the Undead.

The Dark Eldar are beginning raid operations and the Genestealer Cultists are building fleets to attack all sides.

Elder Siblings Xiaoli and Hutao are dispatching reinforcements to bolster your fleethordes by one magnitude each, which they will cover for the maintenance costs of for 3 turns, your elder siblings themselves will also arrive in two phases. Xiaoli and Hutao however, will not be commendable due to being your elders.

The Orks have heard about the scrap and are en route for a good time.

Hive Armada Baphomet is en route, drawn by the Genestealer cults.

The Lizardmen will dispatch intervention forces at an unspecified time.

Once the Eldar arrive, they will allow limited usage of their webway to allow for merging the Gimel and Vay-Gir battlezones.

This campaign (likely to be multiturn) will be the final battle of Act Zero, after which you will be granted far more freeform access to the overall Bentusi map, including Aleph, Bet, Gimel, and Dalet. It will also see the introduction of the High Command, Tianchao Influence, and Collective Politick Mechanics, as well as regular updates on the state of the garden.

The battlefront is expected to last more than one turn.

Tactical Situation


The Skaven tactic of infiltration was countered by Haggis automatically adjusting an element of the plan to counter the most harmful enemy tactic. Thus reducing the effects of Skaven Agents and Commandos.

Reinforcements will proc in the next phase, replenishing your forces casualty wise by a margin outpacing that of the Chaos Forces.

The Chaos Forces are larger but incoherent, with the Skaven, Traitor Imperials, Marauders, and Tainted Xenos generally being ill inclined to cooperate, made worse by the fact that there are a number of gods who are outright hostile to each other here.

Nurglite and Tzeentchian and Khornate and Slaaneshi forces will receive cooperation penalties to each other, and purely Monogod detachments will run the risk of infighting attrition if mingling in the same combats, especially so if mingling with diametrically opposed deities.

The Chaos Forces are generally oriented towards long range warfare in the void in the hopes of minimising attrition until their reinforcements can arrive, particularly those more suited for brawls and as the war escalates.

The sheer intensity of Imperial and Tien defences has resulted in hugely disproportionate casualties, with something on the order of ten thousand dead skaven for every dead Tien soldier, With each tier of defences counting as a major magnification of defender advantages and decrease of the effectiveness of attacker advantages as well as de facto garrison magnitudes, the Skaven are making little progress.

Chaos Forces are orientating towards summoning daemons and calling in reinforcements, but if their leading characters are out of action, they will suffer from disunity pealties.

The Skaven are hoping to get within your depth and deploy superweapons with which they can achieve breakthrough and create reality faults through which they can call forth more aid.

Chaos plagues are so far being contained.

The Extraordinary Affairs Commissariat and the Inquisition have dispatched detachments to bolster your forces against unusual incidents (but cannnot be commanded by you due to the nature of these organisations), helping contain plague, daemonic outbreak, and subversive action.



[1]: The gods of the Tien are largely comprised of both the Imperial Immortal Heavenly Teachers (Qiao Yin, Shen Yang, Yin-Yin, Li Dao, Zhao Ming, Yuan Bo, Shiyama, Shen Zoo etc) who can bestride all realms of existence despite their power, and the Ascended Spirit Gods, made from those Shen and Xian who had found ways to ascend to godhood in earlier ages and still protect modern Tianchao from the Empyrean even now; with the fact many started as simple humans or other creatures and not even Shen being seen as proof of the righteousness of the Harmonious path. However none have ascended in a long time.[/h4]
[/h4]
 
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War with the Undead (Part 1)
Splitting this up so I can get stuff out sooner for the YEAR OF THE DRAGON.

So Sparta said on Discord we got eight High Magic actions on this front. *rubs hands together*

[X] Plan: Your Thesis is Dead Wrong
-[X] Orders
--[X] Primary: Dispatch Luigi and elite strike groups to eliminate hostile infrastructure and leadership. Seek to arrange duels between hostile Characters and Xiang, Taiyoko, Seimei, Himeko, Gyrdash in that order, whenever feasible.
--[X] Secondary: Launch counteroffensives wherever disruptions to the Undead and their network present themselves.
--[X] Tertiary: Detect and seek to preemptively eliminate Genestealer Cults as possible.
-[X] High Magic
--[X] Note: Haoyu uses his Compass Keeper ability to alter the Winds of Magic +Hysh, -Shyish.
--[X] Aid identification of Genestealer Cults with Azyr divinations.
--[X] (x2) Aggressively purify the Undead Corruption with Hysh.
--[X] Counteract and oppose any Undead high magic actions.
--[X] Mask the movements of our Characters and strike groups with Ulgu.
--[X] Empower our line forces with Hysh.
--[X] Enhance our machines with Chamon.
--[X] Obliterate enemy planetcraft with solar-grade Hysh.

The Undead of the Republic flew the banner of many of the great lords of Death in a rather opportunistic manner. Many had offered homage to Nagash, others to the Four Dread Wyrms such as Falamaug. They chanted and made their rituals in the honour of their great academic forefathers, offering the dead and the damned in great numbers and consuming Amethyst windstone and Warpstone in great quantities to power their magic.

The alliance arrayed against the hordes of the rotting corpses vomiting out from the tainted spaces arrayed their own magicks in great rituals of exorcism, treatment of powerful spirits, and the consultations made with the powers of the winds of magic and the great compasses. As technological marvels hummed to life to prepare for the conventional battle, the sorceries of a mighty realm roared with vigor to counter the machinations of an old enemy.

With the aid of Taiyoko the Solar Dragon, the wrath of light itself was channeled into the powers of undeath, billowing outwards in cataclysmic radiance into the shattering hulks of planetcraft that found the sorceries used to keep them together undone by luminous radiance. Though even the contributions to it that Taiyoko made were enough to require her to take special precautions as she exercised her might as an exorcist, it had made a dent to allow the yawning jaws of undeath to be blunted.

The putrefaction of all that was worthy by the presence of undeath was punished for rearing its head, weakened and rolled farther and farther back to allow other, smaller actions to be taken such as the efforts by Haoyu to shift the winds to something more anathemic to the unliving and to lend divine eyes towards the cause of finding what lurked in the dark.



OOB said:

Graveyard Restuffers

Tianchao

Assets

Magnitude 3 Tier Extremis Tianchao Fleethorde (Huise Jandui)
Magnitude 3 Tier Primus Reman Fleethorde (Maria's Magnificents)
Magnitude 3 Tier Primus Barghesi Fleethorde (Carnage Legion)
Ridiculous Defences
Two batches of Tier Extremis Category 0 Megacapitals
One Batch of Tier Extremis Category 1 Planetcraft

Characters

Zhu Xiang (Great Fire dragon, Caster, Duelist, Strategist, Yin)
Chen Haoyu (Great Storm Zhuque, Caster, Strategist, Yang)
Chen Kexin (Great Beast Zhuque, Caster, Strategist, Yin)
Luigi Garibaldi (Dark Age of Technology Android, Assassin, Duelist)
Maria Romano (Reman Mercenary master, Strategist, Pariah)
Warmaster Gyrdash (Barghesi Warmaster, Strategist, Duelist)
Witchmasker Zhurlok (Barghesi Warlock, Caster, Duelist)

Legions of Legend

Vermillion Dragon Guard (Spirit Dragon Guard)
Darwinian Legion (Barghesi hyperevolutionary elite)
Silent Band (Reman Pariahs)
Shenyang Wu Conclave (Fenghuan and Zhuque master mages)

Asahikyo

Assets

Magnitude 3 Tier Extremis Asahikyo Fleethorde (Kido Butai)
Magnitude 3 Tier Extremis Florallante Fleethorde (Shintiki Host)
Magnitude 3 Tier Primus Reman Fleethorde (Tony's Terrors)
Two batches of Tier Extremis Category 0 Megacapitals
One Batch of Tier Extremis Category 1 Planetcraft

Characters

Yamamoto Taiyoko (Great Solar Dragon, Caster, Duelist, Strategist)
Kamisato Seimei (Great Frost Suzaku, Caster, Duelist)
Kamisato Himeko (Great Life Suzaku, Caster, Duelist)
Alessandra Gramsci (Dark Age of Technology Android, Assassin, Duelist)
Antonio Soprano (Reman Mercenary Master, Strategist)
Bloommother Ekelliandra (Hanallante Starmaster, Caster, Duelist, Strategist)
Seedmaker Tellend (Hanallante Voidsafe, Caster, Deulist, Assassin)

Legions of Legend

Solar Dragon Guard (Spirit Dragon Guard)
Gabriel's Gatekeepers (Reman Siege Experts)
The Unending Bloom (Hanallante psyker elite)
Crimson Onmyodo Galaxy Conclave (Fenghuan and Zhuque Exorcists)

Tau

Assets

Magnitude 4 Tier Primus Tau Fleethorde
Magnitude 4 Tier Primus Tau Fleethorde
Magnitude 4 Tier Primus Kroot Fleethorde
Magnitude 4 Tier Primus Kroot fleethorde
Magnitude 3 Tier Maximus Leagues of Votann Fleethorde
Four Batches of Category 0 megacapitals
Two Batches of Category 1 Planetcraft
1 batch of Category 2 Planetcraft
Ridiculous defences

Characters

Shas'Shan'Uash'O'Va Kais (Tau Supreme Fire Caste Commander, Strategist, Assassin)
Kor'Shan'Uash'O'Va B'kak (Tau Supreme Air Caste Commander, Strategist)
Aun'Uash'O'Va Mont'Yr'Thun (Tau Great Ethereal, Strategist, Morale)
Zhrak (Kroot Great Shaman, Caster, Duelist)
Kramork (Kroot Great Shaper, Duelist, Strategist)
Karl Urist (League of Votann High Kahl, Duelist, Strategist)
Nikula Urist (League of Votann High Grimnyr, Caster, Duelist)

Legions of Legend

99th Experimental Warfare Grand Cadre (The guys allowed to try all the weird toys)
Shah'Uash'O'Va Honour Guard (Legendary Tau bodyguards)
The Witch Pack (Kroot Psyker Legion)
The Fellowship of Iron (Iron Kin Elite)

Night of the Living Dead

Academic Republic of Conspiracies

Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Republican (Nagashite) Fleethorde
Magnitude 6 Tier Primus Undead Imperial Fleethorde
Magnitude 6 Tier Primus Undead Imperial Fleethorde
Ten batches of Category 0 Megacapitals
Five Batches of Category 1 Planetcraft
Two Batches of Category 2 planetcraft

Characters

Zachary van Buren (Vampire King, Caster, Duelist, Strategist)
Lydia van Helsong (Archliche, Caster, Duelist, Strategist)
Yradagara (Xenos Undead of Unknown Type, Unknown Specialties)
Vengera the Terrible (Night Lord Vampire Lord, Caster, Duelist, Strategist, Assassin)
Zazimax (Xenarch Overlord, Caster, Duelist, Strategist)
Agrazamar (Liche Dragon, Envoy of Falamaug, Caster, Duelist, Strategist)
Atoshkar (Slaugth Murdermind, Strategist, Technologist, Duelist)
Helkern (Jotun Mohrg, Assassin, Duelist)
Vortgaras the Destroyer (Night Lord Archstryg, Duelist, Assassin, Strategist)
More unknown

Legions of Legend

Unknown

The Dead were relentless and uncompromising. That was a simple fact, the dead do not grow and change as the living do. That was not their prerogative. They had already died, and their life's story ended.

They would come in their dread fleets, in numbers great enough to darken skies and cause a dread chill in the soul, a horrible numbing sensation that let one know that death was coming for them.

The T'au still felt it, in small parts, not quite understanding it, not quite sure how corpses could walk, not quite sure how fallen vehicles could restart with nothing but energy. They just knew that it was a feeling that gnawed at the heart in a very real way, one that made even stout fire warriors tense before the corpse hordes.

Fallen Imperial and Republican craft moved with a cruel precision, directed by the memories of the deceased, the will of necromancers, and the convocations of Liches, Phantoms, and Vampires. A morbid hive awareness shared across the network of the unliving, one that allowed them to start shifting their ships in response to the intensity of the Tien defences that confronted them.

They moved the Ironclads up front, ramships meant to do nothing but survive against whatever could be thrown their way while having just enough threat to be worth targeting. Undead haunted Roks and corpse strewn Space Hulks as well as unliving void beasts; all expendable, shifted forwards with them, walls of detritus and cannon fodder.

All the while the Citadels of the Dead; like enormous gothic castles and tainted earth and soil forever bound to them, radiating the nightmare energies of the Undead loomed ever closer, Pyramid and Ziggurat craft remaining close by and emanating their cruel energies that bade the fallen to rise again and again.

Strike Craft slipped and dueled amidst each other, Clay Hawks and Raijin types entangled with wave after wave of Carrion Bird vessels whose bat-winged constructions broke of from the massive flocks of corpse-planes allowed to tumble out of hangars like flies detaching from a corpse.

The maintenance of flak grids was vitally important; even the slightest slip would allow the tidal wave of torpedoes and strike crat into the ranks of the coalition forces. And like the terrorsquitos of the blood swamps of Ghundal, even battleships left exposed to such bombardment would be stripped clean in frightfully little time. A Shogun Class so beset struck by tens of thousands of bombers and attack craft until the vessel was nothing but a burning hulk after thirty minutes of continual attack.

Torpedoes and boarding craft flew back and forth, fire blossoming here, spectral blasts detonating there. From the smallest skirmishes of small handfuls of ships fighting over minor systems deemed to have potentially valuable resources, objects, or even just warplanes of interest to colossal melees over well established systems and megastructures where the stars in the sky were outnumbered by the warships slaughtering each other inn the void, there was violence.

For many it was the swarms of ghosts that made the most impression. A billion, billion shrieking, howling lost souls and damned echoes of the dead swirling towards their foes with a sound that could be heard through the emptiness of space despite all reason, despite all physics, despite all possibility. The exorcists and plasma gunners would have to work overtime, in a furious, desperate effort to drive the incorporeal things back before they could creep into the hulls of ships and give cold, miserable deaths to the crew within.

But even this could not stop the clash of craft as nova cannons, lances, spinal guns, wave-motion weapons and more all sought to soften opponents for the inevitable frenzy. Ships crashing upon ships, cannonades roaring in silence, plumes of plasma and reactor blood washing against the warm hulls of the congealed labours of lathes and tools and hands.

Fortresses that had been at the centre of sprawling engagements of man and machine and corpse were shadowed by new forms dropping out of faster-than-light travel mode with these fresh craft taking up their positions in the fray of void battle. Kroot Sphere ships, Reman Star Galleons, Barghesi Carnage Craft, Votanni Kynships, Florallante Blossom-navies, Tau Protector and Merchant fleets, Asahikijin Prow-Craft, and the Dragonships of the Tien all gathered in formation over countless worlds, some in small, independent flotillas, some in vast sprawling fleetswarms.

Facing them were the Dreadfleet of the acolytes of the Cadaver Corsairs, the Silent Armadas of the Death Dragons, the Corpse Fleets of the Nagashites, tainted Imperial ships, Cyrreaper "Squid-ships", the Arkships of the Mortis Mechanicus, wave after wave of undead voidbeasts and spacehulks crawling with Ghouls and other feral mutates, Xenarch Crystal-vessels, haunted Devilships, and spectral Nighthaunt Ghostfleets. The dead had numbers, vast numbers, with fresh reinforcements pouring into their battlefronts or being raised from the detritus of war. But all obeyed the Deans of Death of the Academy, at least, for payment's sake if nothing else.

To the Tau, the Undead were a scarcely know, almost surreally impossible horror that defied sense and logic. They were nightmares, ghost stories come to life cackling and shrieking with a supernatural hate, creeping shadows of what was and what desired to forever strangle what could be. They did not truly understand why it defied so much rational sense, why it seemed to operate on semiotic rules and fairy tale structures rather than scientific logic and empirical reasoning, but they knew it scared them and that they had no wish to join the legions of the doomed.

They were young, so full of vitality and life and youth...and already their short lives filled them with a deep dread of dying, a mortal fear embodied in the cadaverous ones. But the Unliving and the Devils behind them saw in them only fresh corpses and weak, withered souls without much value. Flicker-lives lead by ember-souls that sizzled for a brief time only to fade under the weight of aeons. Nothing worth celebrating, nothing worth cherishing. Just fools who had rejected the offer of service in life, and thus must slave in death for the enlightened.

To the Tien, they were the Duili, Antithesis, Nemesis. The scions of the machinations of the Four Calamities of Falamaug, Ancalamat, Ridorah, and Tyzhar and all their ilk to spread ruin and woe and steal the future of Life itself. A future of a cosmist paradise beyond death, beyond suffering, beyond want or need, all delayed because the Undead spread the poison that immortality would be a gift wasted on the mediocre. The idea that only through a crushing, iron vice could there be any meaning, any order to existence, and only through the surrender of mediocrity to the whims of greatness would the lives they saw as being wasted on the living ever have value.

The Undead hated the powers of Life, the offer of a collective escape from the churning of the cycle and the gradual victory of death over the living. There would always be more who were dead than those who lived, there would always be those who had done nothing of worth in their time and thus would pass unremembered and unmourned. Only the great who could impose their will upon the wheel of history deserved their wits about them, deserved to exist eternally without a fear of the end. To give this gift without sacrifice to all was to consign all of existence to a lack of excellence or meaning, simply an infinite parade of wastrels and losers and the few worthy holding them upon their backs.

This hate manifested in dreadful fashion, in brutal clashes of bitter foes and ancient enemies. Even those who were not born of the Dragon-Break, that great sundering of the Dragons' aspirations, knew that this was a foe who would undo their glories, undo their raison d'ete, and as such had to be destroyed.

The forces of Life were outnumbered, hideously so, but they had the advantage of being the defenders, fighting next to endless fortifications and support structures designed to support their way of war in the face of a deathless tide. They would not join the ranks of the dead without a fight, and they would never sell their lives cheaply.

Short lived pinpricks of new starlight dotted the skies as dueling fleets slammed into each other, seeking to, without reservation, kill and destroy the other and buy the time needed for desperately required reinforcements to turn the tide. They knew full well that this was not the sort o war fought with quarter given or taken, merely a race to not be the first to all in a contest of bludgeoning each other in the face. But the Tien w ere not alone.

Votann Crush-Moons struck with gravitic cannons that crushed fleets, worlds, and ships into denser and heavier elements, many undying craft caught in their orbits drawn down into obliterating gravity wells, spiralling down the proverbial drain of centrifugal force and dilating time. The Kyn were masters of large vessels, they built them not merely as capstones, but as standard issue.

A Thunderworld, nearly twenty-five thousand kilometres in diameter, loomed with world-darkening bulk over one of the ongoing battles, the pinpricks of light from ongoing void engagements around it and its own weapons being overshadowed in might by the titanic Adrathic Ragnarok cannon. Craft caught in its iridescent brilliance had the bonds of matter and energy down to the subatomic level severed, brief afterimages being the sole trace of their presence. But still the dead came, emboldened by the loss of both life and unlife as they descended as the rains of the monsoon.

The relief fleets would often enter into already ongoing battles, adding their own frenzied violence to the already busy chorus of weapons traversing the voids of thousands of star systems in battles large and small. Colossal Leviathans and Megacapittals pummelled and barraged each other with everything they had while tiny sloops and strike craft in their shadows raced and grappled with one another.

Clever ploys by dedicated commanders, brave deeds and valiant heroism at the individual and army scale, determined pushes by little squads or vast hordes. All of these things and more contributed to the little victories that were the foundation of all great triumphs.

Many of these clashes were to bolster the crews of the defence flotillas fighting indoor wars against swarms of boarders as the slain fell only to rise again in more dreadful aspect. Kroot Breacher teams making use of heavier armour, with strong bodies and powerful Pulse Blasters to spray packets of charged particles down hallways crawling with horrors.

Gun Drones and turrets joined the fusillades upon the intruders swarming into the clean halls of the Tau fleets, bones, rotting flesh, and spectral horror coming apart in disciplined volleys as the bonds of brotherhood helped to push back against supernatural terror, but the dead were relentless. Dhar could flow into mangled bodies and ash and grow dreadful forms anew, investing power into more powerful and awful forms able to take greater punishment.

The Tau deployed their close combat drones, recognising that many foes were simply too durable and too fast and too numerous to prevent melee in its totality, but these machines could help delay it; designed in the style of the obsolete XV15 stealth suits, though somewhat enlarged, with subtly less Taunoid proportions, making use of hardened boarding shields patterned off of shield drones, shoulder-mounted pulse pistols, and impact clubs, electrospears, and vibro-blades.

They dropped their slab shields into interlocked positions to protect the cadres behind them, those with spears presenting them in porcupine formation to offer multiple forms of sharp death into anything that crossed into their reach while anti-grenade drones hovered to shoot down anything that would be lobbed at them.

With this shield, fire warriors and kroot could calmly fire their weapons in safety, without a fear of the foe tearing into them. At least, not at first. The Undead were not stupid, and they released the rapidly regenerating crypt horrors into the fray, vampire blood fed ghouls clad in armour plate and given simple emitters to absorb more fire while swinging around heavy mauls and implanted claws.

Some would have whole limbs blasted off by high charge plasma rifles and ion weapons only to regrow them in moments, others soaking up high yield missile pod fire like rain, staggering but never stopping while lesser ghouls and ghoulified beasts scrambled forwards around them; billowing clouds of magic invigorating them with greater regenerative power.

Other times it congealed into deadly spells, purple suns and winds of death clearing away whole lines of defenders whose kroot and nicassar auxiliaries were not up to the task of counterspelling such raw arcane might. Others were withered, enervated by powers they did not truly understand with their life's essence feeding into the ghoulish horde and the more elite undead that accompanied them.

Of course, the solution was simple. XK-9 battlesuits fitted with samples of a strange blackstone found to be able to repel the warp after a treatment process gained from examinations of the battlefields of Kronus and Kaurava and squads of Blank Kroots would move into the fray, the undead recoiling from their presence as if wounded by it, those whose reserves of dark magic were not enough to sustain them when cut off from the ether crumbling away.

It was not an elegant solution, and the undead knew how to deal with such methods, but it was better than nothing, and it saved more than a few Tau and Kroot craft swarming with corpses.

Whereas the Tau did not wholly trust the Collective, the relation between the two was not as historically acerbic as the Collective's was with the Imperium, there was more effort to share intelligence, to communicate with each other and deal with the onslaught of corpses, moving in such a way as to maximise their coverage and the effect of their fortifications.

Far less hang-ups about letting troops from one navy or the other counter-board beleaguered ships, stations, and planetcraft to reinforce those in trouble, such as those targeted by the Night Lords or the Mortificers or any of the other space marines bearing bat wings and bone like structures upon their armour and helmet to announce their allegiance to the powers of undeath.

The Tau had lagged behind on the improvement of the body, but raw firepower would often help in trying to push back the elite of the living dead. Terminators with boarding shields were extremely difficult to shift, with even plasma rifles glancing off their various defences. The undead legions made the heaviest usage of the old gear and the old ways, fighting the most like the great crusade legions of the past, cataphractii pattern suits wading into the thicket with combibolters raging.

The Tau did not have many good ways to deal with such things in boarding combat where they were designed to excel, where space marines in general dominated over most foes for their concentration of force and ability to simply shrug off anything that most counterboarders would think to carry. They did not need to have good answers, as the Asahikijin would provide; with their Kami-Bushin soulbound to their spirit beings and backed by their summoned Yosei could step into the ray, ready for the frenzied melee with their wave-force blades and accelerator kanbos or with the weapons fire of arm cannons and chest emitters.

The Barghesi's Carnage-Ships, brute things built for toughness and speed to come to brutal grips with their foes, slammed into the hulls of many of their enemies with titanic impacts that left glowing radiation ghosts of heat in the void.

Six metre tall and eight-limbed warrior beasts neither metal nor mineral nor fleshy roared through beaked and fanged jaws and mandibles, the central four grasper limbs clutching ranged weapons that demanded more precision while huge, scythe clawed hands that knuckle-galloped into the ray swung either gauntleted blows or deadly weapons.

In their battle-haze they felt no fear, no pain, no hesitation to exert themselves and put their adaptation and regeneration and raw, unrelenting strength to the test, finding themselves pitted against the endless tide of the corpse-creatures thrown their way and the most blood hungry and vicious vampires and martial-liche like Strygs that the dead host has to offer. Depth Guard wielding enchanted power axes or halberds darted with speed to rival Eldar, seeking to drink from the piping hot blood of the carnage legion and its smaller Puck and Grindylow auxiliaries.

Rampaging Vargheists whose wounds stitched as fast as they could be made, faster still when exposed to blood, ripped and clawed, and tore with blows augmented by evil magics, undead bodies cold and unbreathing while their teeth sank into yielding tissue. But the deployment of the Remans' blanks made even these creatures scramble, pained by the very presence of these negative auras within the warp.

The Kyn of the Leagues of Votann under T'au employ, already dim of spirit, hardly noticed, RAM shields and sturdy terminator tough Exosuits wielded by the elite guards of their society, whether Clone or Fleshkyn, and absorbed walls of fire without noticing. Their shorter height allowed for the Blank Legionaries, enhanced to the practical limits of what Reman Science could allow for and garbed in expensive, heavy power suits; to lay their Baretta longarms above the kyn, firing with drilled precision.

The Remans, fond of the elegant simplicity of laser weapons, honed theirs to a fine edge, with powerful x-ray beams searing into armoured targets after Kyn Volkanite weapons wore down shields. While these Remans and Kyn were not of the same mercenary bands, it is not uncommon in this dark future for an army to hire many of differing traditions, and thus also not uncommon for them to run into each other. This sort of cooperative combat was an old hat, and many of the Remans spoke not just Tileaca but also Kynmael, allowing for quick, effective communications.

And of course, the Asahikijin Florallantes were beings of life, regenerating rapidly with stem and petal, seed bullets and lightning joined by thermobaric pollen, corrosive acid, bioplasma, and chlorophyllic light beams to scourge through the undead and their dregs. Primarily relying on their plantcraft, these hive-minded creatures hardened themselves to the dread produced by the undead, while radiating the power of Ghyran and potent biomancy to heal and take care of those they fought alongside.

The undead had the sheer weight of numbers on their side, but the promise of reinforcements was enough to maintain the spirits of the northern coalition's fleets while the unliving descended upon them in greater and greater numbers. Some even accelerating to a hair's breadth under light speed to try and push through the escorts around the Flame Cyclone that the Dead knew in their warrior's hearts was the flagship of the Tien Armadas.

At once point nine of them, Dominion class Imperial Dreadnoughts repurposed from the Imperial Navy, broke through the aegis screens of the Vermillion Guard's escort fleet, but it was found that they were largely allowed to because it hardly mattered.

Impacts at a fraction under light speed were registered by the shielding monitors of the Flame Cyclone and then promptly ignored as the impacted shields were cycled down and fresh layers brought up even as impacts bright enough to outshine the star they were fighting near plumed against its hide.

Warp cores collapsed, but the gellar field of the vessel shone brighter and dispersed the attempted suicide bombs.

Such durability was well beyond the capabilities of most of the navy's megacapitals, even those of the dragonkin banners; but this was a carefully constructed, near irreplaceable gift repurposed from the distant past given to a favoured son. A relic from a time when the dragon soul was omnipresent, not a prize to attain, before Falamaug and Ancalamat and their ilk tore what the drakes had built asundner.

It was also beyond what the Tau, Barghesi, Remans, or Kroot could expect, to the point that many of them flocked within its outer layers of long-range shielding like remoras around a larger fish to seek additional protection. And at its tremendous size, comparable to small craftworlds at a length comparable to the distance between the old Portuguese Shore to the rural mountains, it, or rather she, could let a great many conventional capital and line ships shelter in her shadow.

By remaining in its gravity, they could get a free ride as the monstrous craft sailed through the emptiness, ready to engage with a massive Necrocollegia, nothing less than a tectonic plate so infested with dark magic by the insidious machines, warpstone, and blasphemous constructs on it that it could simply be lifted off of the dead world they had been created upon as an insidious sort of megacapital.

The wings of the Flame Cyclone moved, shifted so that her membranes could be used to intercept incoming shots while augmenting the firepower of the blasts that would go through them from the correct side, Volkite batteries tearing through the emptiness of space to stab into the ominous void fields of the Necrocollegia. The cuttlefish like Cyreaper craft hanging in its orbit gleaming with the afterglow of intense weapons fire before EMP Pulsar cannons rocked into the undead vessel's shielding.

They would grapple like this, bulls locking horns, but the Flame Cyclone was the stronger ship, the more advanced and sophisticated, the better made and more carefully designed and fitted with a higher grade of materiel. Holes in the enemy's shielding would eventually open after hours of back and forth bombardment, a million brighter stars filling the emptiness between them as they dueled until there were openings at last.

As if they had sensed this eventuality presciently, pop up anti-armour turrets took aim at the regions where the shielding was weakened, letting the heat lance batteries and plasma-turrets open fire, Tachyon Ballistae picking their targets and striking with might to run a world through. A riot of colours to make a billion, billion paintings when their paint mingled with the spite of her foe.

Her own barriers shook and shuddered, rocked by Gigacannons firing shells the size of cities, missile racks releasing thermonuclear hate with a voice to scour worlds to the mantle, death lances with purple energy tainted by corrupt death winds to invoke the idea of the end upon those it struck. A planet put between the two's broadside would have been reduced to vapour and ash, a star would have plumed its radioactive blood into the void from the violence of the two giants.

But Zhu Fang was stronger than this College of Dark Arts. She was a fighter, a champion, though her mind was relatively young, shaped as she was to bond with her code-father, she was in an ancient body that had seen wars to put this to shame, and the wrath of dragon magic was already weakening the undead colossus' sorceries binding it together.

With her shields still up, she struck fatal wounds, tearing the guts out of reactors and ammo supplies, her teeth sinking into a hated foe with a memory of the Lichedragons' ruination from a prior age burning in her computerised heart. This college of evil deeds and foul spells and its countless bound souls came apart under the bombardments over the course of days and the escort fleet taking every step needed to minimise the boarding parties of the dead.

There was no such thing as a quick void battle, barring cases of incredible mismatch in capabilities, and even with these relic flagships it was no quick matter. Especially against such a monster, such a profane thing polluting Zhu Fang's optics with its presence and the howling of so many damned souls around it. But she was winning, country sized masses of the other craft blasted off as it withered beneath her voice.

But she did not stop just when it ceased to move, she did not stop when it stopped shooting back, she kept on firing until at last, the undead craft came apart into small pieces. Nothing was to be left to reanimate later, not to harm the rest of her fleet and her little siblings, not to bother anyone else. She would destroy this thing in a titandeath of apocalyptic impacts and a volley of worldbreaker torpedoes that erupted with the fury of new suns and cast the remains of the vessel into the scattered stellar winds.

All that was left was a finely distributed debris belt whose remains were to be exorcised and condemned to the matter furnaces of the harvester ships lest they be reanimated; the behemothic flagship humming in satisfaction at the sight of the ruination of her foe. She was satisfied with this, especially after an approving word from Xiang, though she looked at the reports of the Solar Bow's victory and a sigh rattled through her bones. She could not let him outpace her or her siblings in kills. Not against the unliving.

Not when they were, currently, more than holding their own, scoring the little wins of groups that compounded and cascaded into collective triumphs of the whole. The Undead were losing territory here and there. Worlds were being saved, campaigns were being won, every little hill taken would be one step closer to cleansing this place.
...

The beleaguered battlefields saw waves of reinforcements descending from the heavens to try and counter the onslaught of the Dead pouring upon their fortifications like rain and smashing into them like the tides. Whether they were Republican or were Necro-Imperium, Devils called forth from the Ether to haunt the materium, Mechanicus-Mortis, Dhar Machines, and/or Undead Xenos mercenaries they would all have to be held back.

Battlesuits descended into the fire and into the fray, where they were met with roiling seas of anything that could be considered to have once ceased living or could be animated by the energies that great Nagash showed the way to unlock.

The "anomalous locomotion" of the undead still baffled the Tau, but they did understand to shoot the cadaverous waves and that the longer the undead lingered upon a battlefield, the more they would taint it with their presence.

The Tau were methodical, precise, fighting airland battles according to principles of full spectrum dominance. Of course, communications were not so easy to stop when their experiments with defences against the Empyrean and other such realms were still so new, and the dead defied many notions of supply and lines of reinforcement. These things were true, but they could still seek to win air superiority and put pressure on what they understood to be crucial servers of the network.

The Tien dropped their themonuclear warheads in blistering, wide-area barrages best described as atomic carpet bombing with precision weapons, unconcerned with the radiation output when they could simply clean it up later.

The bombardment would have to die down of course, the unliving were already countering it, but it was needed to lear the road for the landers, all clad in heavy, shielded suits while radiotrophic warheads were used to establish safer long term base areas.

The Asahikijin brought the sun's wrath with them, burning, scalding Hysh voicing disapproval of the Undead's existence with the light of dawn that revealed the truth of the falseness of their existence to set them free.

Their transforming craft shifted from aerial to land combat modes or from one form of combatant to another while their teleporters and nanites flooded plains, cities, forests, seas, mountains and more with soldiers ready to fight and die.

The Asahikijin also remembered the Dragon-Break, when the followers of the Lichedragons returned from a past defeat and exile to spread their poison into the hearts of reactionaries and cast their plans for moulding the universe of the Age of Strife into calamity.

They and their Yokai and Yosei and Machines fought with daemon-strength to carve out paths through the shambling masses, always seeking to keep up the momentum. To slow down was death, to strike was to win, that was their mantra and the command of the councils of generals.

The Kroot moved their kindred with predatory grace and skill, their bioshaping, guided evolution, and careful usage of technology where they deemed it needed to augment their natural vitality and vigour. From the Ogors they had consumed an ability to allow them to eat even tainted things and resist that taint, from the Trogs they had gained powers of regeneration and healing, and such were vital gifts, allowing the Kroot to predate on those who thought themselves predators of all life.

Often vampires looking for blood to feast on would find themselves stalked, hunted, and slain by the Kroot and themselves; eaten to pass on that talent for magic and other strengths unto the kindred and their warbeasts. Though they were careful to only consume in moderation, for the poison of Gmork was strong in the undead even if the Ogors gifted them with resistance.

Elsewhere the Kroot, always focused on a greater, intergenerational picture, would gather shamans in rituals to reclaim some of the tainted ground from the touch of undeath.

From the actions of the smallest fireteams seeking to secure critical objectives in the alleyways of dead cities in little kill team actions fought between mere handfuls of people to the swirling tides of armies that stretch from horizon to horizon across ring worlds with numbers that old Earth would only have ever had to think about in the context of questions such as "how many grains of sand are in the world's great deserts and beaches?" every act had some significance.

Many would pour into the desperate defences of fortress and cities being showered by the never-ending artillery of the living dead in a million different formats.

Republic original creations such as the Death-Shriek missile erected and fired from heavy-bodied trucks or the Harrier Launcher that carried upon it; remotely controlled aircraft that would bomb their foes with hateful persistence and deadly effect joined in song with the works of others in the lines of the living dead.

Basilisk type Earthshaker cannons brought by Apostate Imperials fired in ceaseless, untiring volleys as autoloaders and undead crew worked in tandem to bring a rain of steel, Scylla pattern MRLS tracks made the "Republican orchestra" of howling, infernal shrieks in bombardments of apocalyptic scale,

Some of the most feared forces of the enemy were the Undead-aligned Space marines. The Undead were creatures of stasis and cold, unchanging essence backed by the industry of countless unliving hands and unforgetting minds. Those who bore the colours of their legions fought much in the way they did in the crusade, the heresy, and the apostasy.

Morbus pattern heavy bombards and Scorpus pattern Whirlwinds brought the sky raining upon their foes faced with the crush of Mastadons and Typhon Pattern siege tanks brought forward to break the infamously sturdy fortifications of the Tien, Leviathan Dreadnoughts and Knights joining in the initial scrum of the breach with gleeful malice.

Breacher Siege Squads and Terminators bearing the colours of the Mortificers, Black, Purple, and bone white; stepped out of their transports once Melta Siege arrays had bored their way through the walls.

At the same moment, Necromancers reanimating swarms of the lesser dead to keep bastions occupied and to let the marines do their work, while astartes bearing other colours made their own attacks.

They were legion and their names were reviled across history, the Night Lords, the Midnight, Crimson, and Olive Poisoned Claws, and the eerily white, pale turquoise, ghostly jade War Wraiths to name the worst of the worst.

Many with bat-winged helmets much in the same way that the chaos space marines most often wore horns upon theirs, and each a terror to face for the defenders brought out to stop them.

Those who hoped they would be few in number were met with their dark surprises, for each of their transports carried bones and mortal gear in compartments that could reanimate and assemble into into ranks of skeleton soldiers with a simple casting of Dhar; providing them with readymade auxiliaries.

Flayed skin became horrid creatures such as skin kites or animate husks, and shrieking ghosts kept inside the hulls of their craft poured out at the first sign of release. A tide of horrible things reflective of countless agonised means of passing from the mortal coil with business unfinished and honour unremembered.

All, paired with the storm of melta, volkite, plasma, flamer, rad, graviton, and explosive fire used to help clear the way, allowed them to make their initial breaches with cold, practiced efficiency while their transports slowly backed off to allow the undying horde to pour inside the breaches like water through cracks in a dam.

Many went as far as to use Phosphex, knowing full well that even in the grim darkness of the far future there were certain boundaries nobody crossed, with this sentient radioactive self-perpetuating corrosive hellfire being quite close to the top of that list

Even more, the undead were not the sole forces of death, nor were their living and mutate servants. Devils, often called the Iyrin, the Psychopomps, the Reapers, or often just "Dybbuk" in reference to a long faded belief system's spirits of the unborn, as some called them, had crawled into the materium en masse. Each was a twisted thing of contorted and wicked narrative woven into a shape that reflected ways to die.

Some of the most feared were Astradybbuks reflective of death by the reservation of the soul wormed their way into the materium, loathsome features vaguely reminiscent of some hideous deep sea predator that learned to walk.

Lanky things with tails that seemed to stretch forever and serpentine necks, walking and clawing with multijointed limbs twice space marine height ark colours with occasional pulses of brighter powers beneath transluscent skin and rows of teeth all like viper fangs.

Creatures whose very touch and bite or the black radiance of their devilfire breathed from open maws drained one's soul, weakening one's character and being until they dropped as empty husks damned to rise again as hollows.

Others took from other aspects, forms catered to specific roles, shapes derived off of sins or tyrannies or other concepts, all bound together in the concept of afterlives and the fate that awaited the petitioners consigned to them.

The Exorcists were not merely helpful, but a necessity. To purge this empyreal evil that looked into the eyes of mortal and drank in their belief, their stories, their perception, they had to be uprooted root and beach, and with the power of Hysh they could be.

...

It is common Tau Propaganda to show Tigersharks as being able to take down Titans and that anyone who builds large ground combatants is simply mentally deficient and primitive.

In truth, a twenty-metre bomber is simply incapable of mounting weapons to even bother six hundred metre slabs of adamantium and ceramite such as an Undead tainted Warlord Titan with or without its shields. Rather, the AX-10 is used for anti-tank duties, taking on smaller foes that weapons such as heavy railguns are actually capable of damaging. The Manta, similarly, is simply too small and too undergunnned to threaten true battle titans and megatanks, these are things left to monsters of the Tau's own making.

The boast that they were too intelligent to engage in silly antics such as building colossi was at first born of assuaging citizens concerned that the Tau did not have any of their own, before quietly building their own once the technology for it was available. The Eldar and Necrons of course, both built such monstrosities long before the Imperium crawled out of the primordial ooze, as hard to believe as it may be, there were tremendous practicalities to such machines.

The warp cherished such monuments to a culture's form in giant form, and blessed it with the flow of narrative and contrivance, and Adamantium grew exponentially stronger in larger and larger amounts. Large combatants made of Adamantium, freed from the heavy burden of superluminal transportation, were largely impervious to anything besides their own kin and could smite whole armies from the field in moments. If one did not have a war engine of their own, they were facing long odds at best, certain doom at worst.

So they had their own monsters, The Supremacy Battlesuit, the Mako, the Intruder, and the shadow stalker to name but a few. And they would need them all against the tide of horror that crawled upon a million worlds and a billion battlefields. Not merely the Necro-Mechannicus' titans, but original designs of the legions of the dead and the creations of powers aligned with Death, such as Xenarch Apocalypse Thunderheads whose massive size defied sense itself, radiant Behemoths more than thirty kilometres tall that clambered forward on eight legs while eight arms bore weapons that brought what the name entailed.

Things that were towed into battle by the dead fleets and simply landed upon the battlefield by using the manipulations of mass and gravity that allowed them to walk planetary surfaces without immediately cracking tectonic plates so that their escorts could fight in their shadow. Things that simply watching them move at all could produce an uncanny sense of dissonance as the mind rebelled at the idea of things larger than mountains walking being real when in the frame of reference of the horizon ahead.

Beneath their legs and in the shadow of enormous tracks and wheels and crawling spidery limbs, the engines of war battled with one another in a vicious melee of armour and monstrosity. Qilin Tanks with double barrels barked into the masses of undead machines, Zhu Rongs crushed forwards, the Plasma Cutters of Jishins illuminating the dusty battlefields while the scream of Tau Railguns was met with the thunder of battle cannons and spectral blasters.

Battlesuits and Warwalkers in the shadow of colossi ripped and tore at one another, animate Dreadnought Chassis punching their way through vehicles and men alike, engaged with Celestial Autogiants while the streaks of colour of weapons fire from differing sides cut through the billowing dust storms.

Undead foot soldiers and Death Cultists advanced from one position of cover to the next, firing autoguns less affected by the dust than their laser based counterparts. At the same time, mass-driver rifles and pulse weapons retaliated in kind, Xenarch electrical attacks malevolently curling out and striking into foes at whim. At the same time, EMP warheads erupted to bring lesser undead machines to a halt. This was quite simply put, a vulgar brawl won by who could accrue the most little triumphs whether through raw power or cleverness.

The commitment of the Vermillion Dragon Guard and Zhu Xiang to the frontlines was hoped to push the balance with his weight upon the skeins of fate and the power of his auras and quick thinking and the sledgehammer of his personal guard and the dragonkin banner sworn to him. Especially with the word that an Undead Great Dragon was in the ranks of the commandership of the unliving, and with how top heavy undead leadership is, Zhu Xiang had half a mind to simply storm his way to his foe and kill them.

The Living also had another race up their sleeve a being whose very nature was a bane to the unliving, whose presence supercharged the hysh being used to scour their presence ad reduce the unliving to simply inanimate corpses. Yamamoto Taiyoko, Solar Dragon Princess, Onmyoui Grandmistress, champion of Hysh, bane to the impure.

(To be continued)
 
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Turn 4 Undead and Skaven Wars
Taiyoko was known as the Supernova Witch for good reason, her humanoid form rising into the air, robed sleeves, tunic, and cloak attached to her power suit billowing as the solar dragon extended the Sunheart Staff and gave it a quick flourish. With her chants in the old Asahikijin dialects of the dragontongue, she bound together a mix of sorcery, wizardry, and psykery into a building firewheel of purest light and plasma, many lesser undead, devils, and dhar touched simply bearing witness to such power coming undone immediately, their bodies reduced to less than motes in a moment even before she actually finished the spell.

Liches, Vampires, and Phanntoms, sensing something was wrong, turned their magic towards the Dragonness as her guards and her students lent supporting power to her, ritual magic curling around her and forming a solar nimbus and disc around her. Anything better than to let a Solar Dragon Princess in their midst act freely, but it was too late, and the energies bound themselves into her to make her glow like the sun itself, her armour taking on a more brilliant, fierce aspect as her visor almost seemed to be a dark void with how it remained visible even with the solar disc between her horns burning like it did.

The Undead realised something was wrong that there was something terrible in their midst but they could only see their bane in the aspect of the blessed Sun Mother brought before them, her form shifting between winged Hairyu and humanoid warrior princess with her guards always, always in lockstep, widening the piercings she made into catastrophic breaches of line and order.

The Undead did not fear when properly commanded, and threw themselves at a foe that burned them to be near in their multitudes. But not enough, never enough. Paper talisman dolls danced through the sky, following her and her companions and absorbing the curses they tried to spit at her, shrivelling, shredding, disintegrating, burning, melting, and a thousand other fates, but she was still coming to kill them all.

Many of the Devils that had come with the host saw the Solar Dragon and her famed weapon; the twin-headed naginata, Chōshinsei no shukufuku (Lit; Supernova's Blessings), and promptly eviscerated themselves. Knowing that this was a sword that could offer these warpspawn servants of the powers of Death genuine oblivion.

It would be enough to bring a halt to their depredations, paired with the hysh rituals, she descended upon a Mortis Mechanicus Necrotek world with her host of Solar Dragon Guards and powerful ritual magics to cascade the ferocity of hysh all over the undying and their peons. Ennough to bring many of their cold worlds to a screeching halt in one battle after the other stretched out over years of engagements.

......

The momentum of the Undead had stalled for the time, the churn of their grind gummed up enough to allow for a reprieve before at last, the fist wave of incoming reinforcements was ready, with shimmering webway portals widening their jaws and the rounded, often bulbous space-age frames of Zavkom Red navy ships making themselves known.

While the Reznov twins would be fighting in the Gimel Theatre, these forces were lead by the iron fist of Comrade Vladistal, a Super Robot who had every intention of making their debut into the fray in style, undead hordes suddenly met with enhanced-atomic warheads erupting in their ranks in cataclysms powerful enough that many years later, sufficiently sensitive instruments in far away systems would be able to detect their radioactive fury.

Forces shielded by the invincible energies of the Adamant Wall technology used their temporary time as literally impossible to harm to set up beachheads following violent "kinetic drops" into the midst of undead positions. Mass drops brought about with crash-pods that didn't bother to slow down, simply using arcanotech to redirect all the technology of their impact into the ground and air before releasing their payloads. Cyborg supersoldiers stepped out en masse; while all members of the collective dabbled in each other's premier form of supersoldier, the Cyborg Vanguard were first and foremost a creation of the Zavkoms and perfected by them.

Arcs of lightning, pulses of devouring radiation, widespread bursts of EMP, violent kinetic impacts, the howling vortices of Vacuum Imploder devices, the roar of Cyclotronic Weapons, and the crush of magnetic devices let themselves be known to the Undead who sought to swerve to intercept the force bearing the Hammer, Wreath, and Star.

They were met with the crush of tanks in both quantity and quality few could hope to match, the twin-barelled Sledgehammer Class main battle tanks rolling forward like a tsunami of metal accompanied by clambering walkers, thundering titans, and the squeak and grind of wheels and track of vehicles both larger and smaller. They were out for blood, and simply used indiscriminate destructive force to clear their way towards important targets, moving production lines closer and closer and closer to their enemies as they did so

Vladistal was no mere rear line general however, landing in one of the Kinetic Pods with a hum of Psionic Energy converters funneling purple-blue energy into the centre of their contents before the heavily built robot stepped out, accompanied by Simargl, a mechanical canine companion ready to join with the good comrade.

A pulse of disabling electricity emitted from the pod as a large, powerfully built robot stepped out, with a pair of heavy duty arms with cannons where palms should be, surrounded by ten radially arrayed opposable claw fingers, crackling with electricity and power. A head like an armour plated cosmonaut helmet guarded by a furnace grill stared out at the gathered undead forces around the Vampire Lord Corparion van Buren, glaring down at him with optics flashing red while powerful legs deployed stabilisers stomped closer.

Green, black, red, and gold was Vladistal's construction, powerful shoulder plating covering immensely powerful actuators as the Academy Vampire barked out orders to engage the robot as their personal guard emerged from other kinetic pods in the midst of the Vampire Lord's command citadel.

Then the Psi-Volt blasts emerged and it hardly mattered. Undead lit up by the psionically supercharged lightning started to disintegrate with overwhelming energy filling their bodies before exploding in a shower of charred and crumbling limbs as telekinetic and biokinetic force overwhelmed them from the inside out. Most of those struck simply could not move,their bodies immobilised by the overwhelming charge of electromagnetism and psionic power, and could only involuntarily spasm and scream before exploding, the lightning pulsing out in spherical waves that weaved around friendly forces while redoubling into enemies, leaving nothing wasted.

Corporation sought to try and engage the robot, power axe drawn and plasma pistol firing away at the massive machine, but the plasma simply washed off of the robot's shielding the power axe yanked away by mighty magnetic fields and the crushing footfall of the machine promptly splattering the vampire with the rumble of a thunderfield shockwave.

With one of the academy's main commanders put down, the undead wavered more, the nodes of magic keeping their army going forward in an endless churn diminishing beneath the unrelenting weight of raw firepower.

...

Agrazamar snorted through the pits of vacant nostrils when he sensed the presence of Xianglong, the Yinglong taking on his proper form with feathery wings spread wide and claws at the ready.

"Have you come to understand the truth, little prince?" Agrazamar asked, burning witchfire in empty eye sockets fixating on another of his kind and jaws filling with necrotic curls of magical prowess, balefire green and cruel.

"I have come to put you where you belong, to rest." Xiang responded, fire curling out of his mouth as he sized up his enemy, feeling the radiating waves of unnatural terror from the Lichedragon as he reared up onto his hind legs, a gesture mimicked by the Yinglong to show that he would face the gaze of death without fear.

"You have so much to learn, little boy. I knew your father when he was not wasting his life away slumbering for the weak. You cannot hope to slay me in perpetuity, child, but I need only triumph once." Agrazamar's voice rattled and shuddered like cold wind through a pile of bones, cold and unkind.

Xiang knew better than to trade any further words and let his nuclear fire tear from his mouth in a blazing red ray at the centre of a cone of starfire, meeting with Agrazamar's own jets of dark magic and negative energy that locked in a shoving contest that illuminated the streets of the city and shattered nearby buildings unable to withstand the sudden increase in temperatures.

They craned their necks, bodies clambering for better angles while maintaining this struggle of power with an ever building ball of energy growing between them as their dueling breath weapons accumulated.

Sensing that he could not win, Xiang cut his breath short and ducked his head, slinking through a shattered ruin as fast as he could, letting the orb that had grown between them be pushed into a massive shopping complex.

High-grade Tien building materials evaporated like droplets of water on a pan just below its own melting point, a billowing mushroom cloud rose angrily into the heavens and a shockwave shattered structure and soldier alike. But the Lichedragon was already in motion, a clawed hand swiping at where Xiang's head burst from a building, shattered armacrete fountaining away from opened jaws that were smashed into the road below.

His tail flung itself, striking the Undead thing's jaws away from his neck before he could bite down, letting the flame prince pull back and smash into the torso of the other dragon with the knuckles of his own wings, thunderclaps and debris ringing out from each impact.

Agrazamar bit back, teeth scraping against shielded armour before his wings beat, the enervating touch of the undead monster sending a chill through Xiang's body that made him go partly limp in the other's grasp as the dragons rose higher and higher.
He needed his warmth, his heat, and he brought it out in a roar of fire and aqshy, Agrazamar snarling and releasing as their shielded form was awash in fire magics and heat, a deranged, unearthly squeal coming from the undead cyborg's jaws before the living dragon got some additional space with beats of his own wings.

"Why do you sacrifice for them? What have they ever given to you? Why hold yourself back for these gnats when you could take what you want and force them into eternity?" Agrazamar boomed, claws gesticulating and casting forth a series of bolts of Dhar that Xiang had no choice but to deflect with a burning shield of telekinetic force.

"A dead universe births nothing new, it has no place for growth, no room for novelty!" He countered, bringing pyronic storms of fire cyclones around, sparking to life and trying to bite at the other dragon with wyrm shaped tendrils that were met with crackling dragon-bolts of dhar, coiling and snaking around one another.

"There need be nothing but what we choose to give this vacuous place. What use do we have for a child's crayon drawings? What need is there for endlessly growing generations of mediocrity?"

"Life is not lived solely for greatness, we are not machines, we are people, we exist for more than efficiency!"

"Only one in a trillion of them is worth anything, but we can force the rest of that number to obey a grander plan! We will be free of Chaos! We will crush the rising soulless ones, banish the hordes of the strangers, lay low the hive fleets! Do you think your pets can stand against the storm?"
He taunted as the two tackled into each other, wings flapping and twisting furiously as they started to tumble from the sky, the liche slamming the long through the vox spires of a tower with the scream of rending metal and the crackle of displaced energy before a taloned hand reached out.

"Do you think undeath is a solution to any of that? To make ourselves monsters without choice like you? You say you met my father, and yet you are exactly as you were in the texts! You do not change, you do not grow except in power and power alone, because you are dead!" Xiang roared as he smashed the other dragon's head into the roof of the skyscraper again and again, armacrete meant to withstand direct impacts by bunker busters splintering, cracking, and disintegrating until the liche's body was wreathed in cold fire.

A dreadful chill ran through Xiang's body, and the Yinglong released his grip before the other, larger dragon grabbed him by the shoulders, took three beats of his wings to lift the both of them up, and then slammed the both of them down through floor after floor of the building.

Each impact registered as a throbbing sensation of pain through his body, warning him to not let it continue, all while the Lichedragon's grip and breath sapped at his defences, wearing away his shields until he felt that they had collapsed.
With the aid of his training and armour the pain was of no distraction to him, but he couldn't keep this up.

"Did you tell your guards to not assist you until they had beaten mine? Wanting them to fight on only one front at a time perhaps? Do you fear letting them come to harm? Are you so weak of heart that you forgot what a bodyguard is supposed to do? Or did you make the mistake of befriending people meant to die for your sake?" He mocked as he sought to dig claws into his plating.

His blade, Crimson Fang, manifested in his hand and shot forward, blazing with mystic flame and stabbing into the other dragon's defences while his breath lashed out in a tight stream, throwing the other back and into the path of the bulk of the collapsing frameworks of the building.

And it was collapsing, abuse and damage having taken out load bearing systems across the ten thousand story building until it began to collapse inwards in a rain of debris and loose fragments. The other dragon roared until megatonnes of armacrete and zarinthium rebar fell atop it, fatally damaged power cells exploding with actinic brilliance.

Focusing his own power on his defences, he made himself smaller, reverting to human frame and huddling as the building crumbled around them, closing his eyes and shrinking further into the shape of a mantis to crawl through the spaces of debris and rubble. Brute force may have worked, but he needed to stay fresh, ready, avoid taking more hits as he assessed the scars to his spirit left by his foe.

He panted, that coldness making his limbs feel heavier, his eyelids straining somewhat to stay open when he shifted back into humanoid form.

A skeletal cobra like mass erupted from the corpse of a tower, fangs snapping when he grabbed at the neck and swung Agrazamar to smash headfirst into the sturdiest looking bit of rubble he saw, smashing apart a statue that had survived the fall and much of the collapse as dust clouds still blocked the skyline.

The lichedragon broke his grip by taking on another form himself, this time of a humanoid Liche himself, his helmet bearing his dragon form's horns and the plating of his armour somewhat suggestive of skeletal systems. His own sword, a blade with a fuller of warpstone; crackled to life and came downwards with meteoric might.

Xiang brought his sword around, not seeking to block it so much as redirect it, letting the tip bite into the ground, his free hand going to grab the swung fist of the Liche at the wrist and rope him into a knee to the stomach with the switchblade on his shin guard extended for extra damage.

The Liche's tail grabbed Xiang by the neck, whipping around his own tail's efforts to protect his back before headbutting the flame prince with enough force to send the dust cloud around them lashing away in an eyeblink.

"Strong, but restrained, fettered. And without your sister…incomplete." Agrazamar snarled as he started to headbutt Xiang again and again, until the violent back and forth movement of his head was enough to start to disorient him and allow for the Liche to start grabbing at his neck.

The cold was getting worse, Xiang's grip slackened on his weapon, only the maglock keeping them from dropping as the Liche pulled at his helmet until it disengaged to prevent his neck rom breaking, letting the undead thing choke him eye to eye.

Xiang couldn't move, couldn't speak, his wide eyes staring into the lenses that betrayed the burning soulflame beneath as Agrazamar drew closer and closer, open mouth making choking, gasping sounds.

"You do not need to breathe per se, but I can silence you all the same, and my touch will drink your life until you feel death's embrace. Then, I will reveal to you all you have missed in your indolent life of mating, studying, and playing general. A purer, ascetic unlife devoted to mastery of our destiny, not merely an adolescent's ideal of fun and heroism." He said coldly, Xiang gasping in response while his limbs refused to move at his command.

"You have the potential to best me, but you will never realise it, because you have wasted so much of it on your armies, your people, your nation. So little of it on realising what you could release, what you could use. But we will find out soon, won't we Xianglong?" He hissed as darkness started to creep into Xiang's vision, his body almost wholly numb.

"X-xiny…xinyi…" He managed, at least, wanting her to be okay if this was it. But there was, of all things, a strange light at the corner of his vision, and a growing radiance in his skeinsight…but that didn't seem to be the welcome of the afterlife…

"I will get to her soon, don't worry." He replied, up until the undead thing let out a howl when a radiant impact screamed across his back, erupting in a flare of solar power that was anathema to the lichedragon.

He spun around, finding an arm cannon pointed squarely in his face that released and sent him flying away, crashing through buildings and leaving Taiyoko to quickly look down and grab Xiang, cradling him in her free arm while she dismissed her helm, a deeply worried frown on her face.

He choked something out he didn't quite understand, halfway through delirium at this point.

"Xiang! Come on…you don't have permission to die now you crazy idiot." She growled before their lips pressed together, and he could feel a sunrise in his own body, the cold in his limbs vanishing and the darkness in his vision clearing. Of course, now he had a rather different sort of shock going through him before he decided to just accept and roll with it, pushing back before duty reared its head and he pulled out, gasping briefly.

Before his next words could come out, she flicked his forehead and intensified her frown. "Dumbass! Don't send your guards out to duel his guards! You could have died!" She shouted.

"What would I tell my brother? What would I tell your sister?!" She said, getting Xiang to look away with a moment of shame.

"A pleasure to see you as well…" He said, coughing a bit before he looked to where Agrazamar was re-emerging, crackling with sinister power as he let out a deafening roar in his true form once again.

Agrazamar presented himself for the fight with pinions spread and tooth and claw bared, his mind and soul reaching through the ether and attempting to seize his foes with magic only to crash into their automatic defences and the flame of their demidivine souls.

"No time for pleasantries then..." Xianglong said as he called unto his guards, each letting out roars of affirmation while the clenched fist around the web of fate through the Lichedragon's geas was peeled back by Taiyoko and Xianglong's combined efforts, prying it off finger by finger through their own poetry and elemental sorcery as they entered draconic form in light and flame.

Serpentine and winged, they approached the skeletal bulk of the Lichedragon while their guards converged, already ready to fight or die for their charge, their armies battling around from the infantry firing away at each other or the loitering drones and buzzbombs seeking one another to the rumble of tanks and the screams of mighty war engines.

"Callow wyrmlings, break my body here, splinter my bones and cast my dust to the stars. I will return. Death cannot be escaped, death is the only force that is unconquerable and all-conquering." He roared as he spread his shape to meet his opposition, the glimmering whites and golds of Taiyoko and the Red and Black of Xianglong.

"But you will fall here all the same." Taiyoko said, taking a moment to ascertain if Xianglong was alright before rushing in, going for the throat while Xianglong let forth the fire and flame, the guards clashing with window shattering shockwaves around them while Taiyoko and Agrazamar tumbled through the ruins of what had been an Imperial cathedral in another age, a right hook crumbling rockcrete pillars to dust from the shockwave before the other dragon's tail whipped hard enough to crumple the reinforced ceiling as collateral.

Xianglong paused his fire, noting that this cathedral was an old thing, due to be eventually demolished as the general policies of dissuading the worship of the Trinity had left it unable to secure the votes needed to ward off demolition for future development after being deemed not up to par to safety standards. A common fate for Imperial and Mechanicus places of worship after enough time within the Realm. They would not be so vulnerable to the debris as mortals, but the battlefield rapidly changing from the collapse of a multi-square kilometre cathedral would be inconvenient.

However, if it was scheduled for demolition...he smashed into the sides of a statue of the Emperor made of specially treated gold to prevent it from collapsing under its own weight. Heat would melt enough to allow for him to cast it down upon the monsters called by Agrazamar's roar to drink in the sinister aura of an abandoned place of worship and upon Agrazamar himself.

Taiyoko, noticing this, signalled to her own guards to move, letting the tackle by Xiang knock the statue over, a groan of bending metal heard before the pyromancy charged implement, briefly enchanted by the alchemist in his retinue, crashed down and ruptured with the lingering faith that the once reverential placed into it, exploding into shards that were toxic to the undead and made Agrazamar shriek in pain.

Xiang regarded the worship of the Emperor and Empress that the Imperium did as barbarous idolatry by a backwards and savage people, but the sheer blind zeal the people he regarded as imbeciles did come in handy.

"Were the Imperium so kind to direct their delusions to better aims..." Xiang commented while Agrazamar snarled, covered in melting gold and recoiling from Taiyoko's beam after being slammed into the wall with a naginata shoved into a weak point in its battered body.

"He weakens! Finish him!" Taiyoko shouted as the Lichedragon's form seemed wispy and increasingly vapourious, as if already seeking to dissolve into the foul mists.

But his armies were already gathered here, drawn to his might at the Necromancer's call. But this gave Xianglong an idea, if they had come to haunt and desecrate this former place of worship, then it would be their tomb. And his flame would provide the pyre for their funeral.

Xianglong's fire tore through mountainous walls and columns, sending countless tons of debris crumbling downwards as the cathedral that would have rivalled an entire city of old began to fall upon itself, Agrazamar smashing his claws into the ground to release a shockwave to vapourise the debris being enhanced by Taiyoko's light magic while his own dragon's breath impacted Xianglong's and clashed with enough force to rupture the entire body length of floor below them. Sensing what their master had intended, the armies of mortals sought to pull back, letting the large war machines fire upon the structural supports that kept the mountainous cathedral defying the iron writ of gravity. Titans opened fire, adding the pressure upon the building needed to give it the fatal push to meet the fate that one of the four fundamental forces so desperately wanted it to meet.

Agrazamar snarled as they plummetted, slowing his fall and maintaining the beam lock until Taiyoko and two of their guards added their own voices to the cacophony, blasting the Lichedragon through scores of layers of flooring while the cathedral began to crumble all around them. Like flies hatching from rotting meat, the dragons let the ruined cathedral as its mournful demise rang throughout the megacity, a bell the size of a skyscraper clanging one last time as it fell to its final fate, crushed beneath an even larger and heavier skull made of alchemically treated solid gold in a way that some poets would probably think was a metaphor of some sort.

Whether or not the collapse had crushed Agrazamar was irrelevant, he almost certainly would have willed his essence to return to whatever phylactery the Liche had sure, but many of his best were now buried beneath gigatons of rubble as a monument many kilometres tall crashed down like the avalanche to end all avalanches, plumes of dust breaking the sound barrier while windows broke and masonry crumbled and rebar screamed.

Of course, not all of the Tienren or the Asahikijin managed to make it out, but enough did for the move to be deemed worth it, particularly to buy some days where the Lichedragon would not be at play. And knowing Liches, they would keep their soul anchors far away from the field of battle, far from where they could come to harm or be targeted by thieves or assassins. Wise enough in terms of ensuring survival, but Agrazamar would not be providing the academics the wisdom of the great Wyrm Gods at the very least. And that was victory enough for the two dragons.

...

As the Undead sought to regain their initiative, the beleagured Imperium's own force of Arms had reasserted itself with the opening of a new front of attack. Lead not by Astartes Chapter Master nor Astra Militarum Marshal or Strategos or even Ecclesiarch, Techpriest, nor Inquisitor; but a rare sign of Terra's gaze upon its far distant galaxies. The so called Imperium of a Trillion galaxies had dispatched a host of the platinum, gold, and silver boon companions of its lords, here by their own provenance to ascertain the truth of the possibility of threat to their undying Lords however distant in the future that may be.

Host-General Ammuna[1] had more or less simply appeared with his fellow custodians and had the Imperial Bureaucrats holding up forces in theatres their prognostications had deemed already won and beseeched them to come and partake in an eastern crusade. The forces that had been held up after the discrediting of the inquisitorial factions in the regions that had sought war with the Eastern Harmonites were given new purpose, and none in the Imperium would dare refuse one they saw as so divine as the Custodes.

The baroque fleets of the Imperium of Man had emerged from the warp to the flanks of the unliving hosts and the armies of the Skaven and Chaos. And there could be no resisting such a force now that it was properly mobilised for war. The Custodes had, as they tend to do, muscled through the Imperial Bureaucracy with their placement beyond its reach and cynical leverage of the fact that most Imperial citizens would, as indoctrinated sheep devoid of enlightenment as your realm is, kill themselves if a Custodian asked them to.

But this record supposes that there are uses to the Imperium's blind fanatcism, if it aligns with the interests of the Revolutionary Path to Enlightenment in occasions such as these. It means that the Imperium is willing to commit itself to sweeping aside the Skaven and the Undead and throwing themselves into the heaviest fighting simply because a very shiny giant told them they should.

Whatever their motivations, it is enough to turn tides where it needs to happen when combined with the Eldar intervention to turn victories into triumphs and enemy retreats into mass crumblings. And in many cases where the Imperium deemed a world beyond saving from the touch of the Skaven or the Undead, they brought their own methods of Exterminatus through the wrath of cyclonic torpedoes and surface melting bombardment after Astartes and Scions strikes made openings in planetary defences. Such would certainly be less than pleasing to the Jianyi but time could heal such wounds as all others, even if the return of the Imperium in force would likely shift the calculus in these stars yet further.

All of this of course, was in service to the real front at Gimel, where calamity was already unfolding, and where Ammuna had determined that there was potential threat to Throne and Keep in the future. The Custodes are almost Eldarlike in their tendency to act upon prophecy as what they claim are their lords guide them through dream and divination. Though of course, some would rather describe it as the delusion that comes of soaking in the psychic soulflame of powerful immortals and their repurposed contraptions that they sought to rule the empyrean with.

But however low the opinion of the Jianyi were of the Custodes, they were the finest mass producible works wrought of the twin lords of Terra. Neither Chaos-Thing nor Corpse-Creature could challenge them on their own terms when one factored in their augmentations that surpassed the Astartes by a degree perhaps surpassing that which the Astartes surpassed normal humanity with artisanal equipment that dared to improve on the secrets of the dark age and each represented the combined wisdom of entire clans of master smiths.

When a Custodian was better armoured and armed than most tanks, gifted with an engineered brain incapable of doubt or self-deceit that worked faster than most cogitators and more sagely than a university, with bodies too fast for the human brain to process their presence before a Custodes could reach them and kill them and strong enough to drive a gauntleted hand through anything short of ship bulkhead doors; how could they be anything less than ideal at war?

A skaven army could be there, then a Shield Maniple would teleport through most anti-teleportation screens after precision strikes with teleported bombs and then all the important leadership of the Skaven would be dead in minutes. The Anathema Psykana, Grey Knights, White Wardens, Black Guards, and Lucifer Blacks would help fill out the other tasks of the Talons of Terra, provide mass where needed or specialist capabilities when naught else would do. And for all their lacking numbers, it worked.

When combined with the wheeling precision strikes of the Eldar and their roiling maelstroms of magic force, the crushing weight of Imperial Crusade Fleets and Harmonic Deep Offensives and the shock and awe of the T'au would prove too much for the Skaven or the Undead and their massive strikes would fumble and falter. Eventually, leading them to call them off altogether, pulling back rather than risk annihilation of their overextended assets.



[1] Named for an old Hittite King
[2] Generally the narrative is written with a slant towards the Tien, and the Tien do in fact, see the Imperium as ignorant, barbarous sheep worthy of pity and transformation to elevate them from their ignoble status at best, fear and suspicion for their wildly destructive potential at worst.

(Mechanics post and some epilogues for these conflicts to come later)
 
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