[X] Use Tilt the Scales to make Spidey's next attack on this turn Precise

I would suggest we go for the old tilt and stun combo like we did with wrecker, but this guy seems like he's probably got a decent bonus to stamina. Oddly Just Lucky might be somewhat working against Spider-man here because Thunderball might keep attacking Owlsey unless he can pass the Focus check of 13 to get past Just Lucky's first effect as opposed to being baited into attacking the webhead by his quips.
 
[X] Use Tilt the Scales to make Spidey's next attack on this turn Precise
 
Gonna be honest with you guys, Dungeons and Dragons got away from me tonight and it's late now. Anything I write would be crap. I'll hit you tomorrow with something that isn't crap. <3
 
010 - Foundations M
Unanimous Winner: Use Tilt the Scales to make Spidey's next attack on this turn Precise

Number of voters: 8

OOC: Well, first of all, congrats to all of us on hitting 100 pages! What a milestone! I'm glad we made it this far together. Secondly, sorry I missed the Energy total for last post. I've been sick this weekend, unfortunately, so a lot of things have been slipping my mind. Let's just go ahead and get that out of the way...

6/12 Energy remaining.

You exert your influence out over Spider-man and focus on him making contact with the intent to harm Thunderball. You're hoping that's what he decides to do with this opportunity and not... well, literally anything else, because the boon won't last. You start to long for Quentin's telepathic link to better coordinate these offenses, or at least some level of greater teamwork, and that's when it hits you; the exact lesson Mr. Cage was trying to teach! It seemed a bit foolish at the time to deny one of the most powerful resources your team has, but if they keep up the division of students there's a good chance you won't have him by your fourth year of college, and who knows what happens if you decide to continue pursuing a medical degree beyond that, or if he decides to work with you after school. Especially with you, learning to predict and anticipate your teammates' critical thinking in combat would be an incredible boon toward making sure your powers aren't going to waste and are achieving their maximum potential.

"All right, big guy. You need a time out!" Spider-man uses the momentum of a swing on his web to drive a kick into Thunderball's temple, and the chain-swinging maniac literally goes down like a sack of wet earth. You're both a little stunned. Even Owlsley's panicked screaming from the car dies down. Spidey sticks to an opposite building and observes the situation from above for a moment, before finally hopping down. His eyes squint as he looks over Thunderball, then he stands back up with a relieved exhale. "Well, you're safe for now, Owlsley," he projects, taking just a second to catch eyes with you. You take the hint and call 9-1-1 on your work phone. "Cops should be on their way soon, and our new friend Thunnnnderball is out cold."

"How the fuck do you know my name!?" he panics.

"Psshhh," Spidey just rolles his eyes, which admittedly looks weird, "I'm Spider-man. I know a lotta stuff you don't think I should."

"Don't talk so big Peter Parker. I know ALL about you!"

That makes him freeze up for a second. When he returns to motion, instead of the relaxed and casual stance he usually has post-fight, he's ramrod-straight with his arms crossed over his chest. You can't see Owlsley's reaction. You can't see him at all, actually, and the only reason you can hear him is because he's shrieking. You wonder if anyone nearby caught him mentioning Spider-man's name. Your eyes pan over the street as you continue your hushed call to the NYPD, but it's pretty barren. People seem to have learned, once you hear super-hero stuff it's wiser to give them a wide berth than it is to try and rubberneck. A few dedicated fans might try to get footage, but between the bad angle and the unpredictability of that ball on the chain, you suppose they opted out. You feel relief escape your chest in an exhaled breath.

"Careful, Owlie," Spider-man's tone is neither friendly nor neighborhood, "right now Oscorp and I have a deal. Keep talkin' like that, and the deal might just be off the table." You hear metal rocking, and between that and Owlsley dropping his voice, you can't catch what he says, but you can hear Spider-man. You can see the klyntar practically roiling along his skin. "DON'T BE SO SMUG!" Your call to the police is finally through. You think you might've heard more wrenching metal with Spider-man's roar, but you can't be sure why. Your vantage point is awful. You can't hear Owlsley anymore. Is he still trying to rattle Peter? Or is he just silent for... other reasons?

How Do You React? (CHOOSE UP TO TWO)
[ ] Approach Spider-man and try to diffuse the situation
[ ] Use Tilt the Scales to extend the effects of Just Lucky, I Guess to Owlsley
[ ] Take your leave of a bad situation
[ ] Use Tilt the Scales to try and help Spider-man keep his cool

- This option is the result of a good Focus check to read Spidey's motives; 12 + 6 = 18! An Heroic success!
[ ] Write-in
 
[X] Approach Spider-man and try to diffuse the situation
Owlsley you moron. What good outcome could there possibly be from taunting superstrong teenager who seems to have hit his edgy phase? Why would you think that ends well for you?
 
[X] Use Tilt the Scales to try and help Spider-man keep his cool
[X] Approach Spider-man and try to diffuse the situation

We could use this to ask what Owlsley say in order to make Peter aware of his reaction later.

Say can our lucky power make people forget Peter and Gwen's identities?
Looking up Norman Osborn, that guy is better off dead.
 
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Say can our lucky power make people forget Peter and Gwen's identities?

Unlikely to happen in this quest. Interesting idea though. I could see a comics writer pulling that out for the Omega-level-mutant-equivalent version of whatever Vilina is. But she's unlikely to ever become that powerful in this quest in the fist place, and ultimately there's nothing stopping them from remembering later or something. Vilina works mostly in the moment.
 
[X] Use Tilt the Scales to try and help Spider-man keep his cool
[X] Approach Spider-man and try to diffuse the situation
 
Guess in the future if we're going to do missions related to powerful or public companies, always disable security cameras or bugs and trackers.
 
Especially with you, learning to predict and anticipate your teammates' critical thinking in combat would be an incredible boon toward making sure your powers aren't going to waste and are achieving their maximum potential.

Hm. Possible future mundane trait, maybe? Get a Focus check (that's the relevant skill, right?) to figure out allies' plans for the next turn by reading body language and stuff, or something like that?
Guess in the future if we're going to do missions related to powerful or public companies, always disable security cameras or bugs and trackers.

I mean, to be fair, "Peter & Gwen literally remove their fucking masks while we're in the building" was not on the list of scenarios we expected to have any need to plan for.
 
I mean, to be fair, "Peter & Gwen literally remove their fucking masks while we're in the building" was not on the list of scenarios we expected to have any need to plan for.
True but she learn from this lesson with all the problems currently cause by revealing one's identity.
Hope the big league fix the issue somehow.
 
[X] Use Tilt the Scales to try and help Spider-man keep his cool
[X] Approach Spider-man and try to diffuse the situation
 
[X] Use Tilt the Scales to try and help Spider-man keep his cool
[X] Approach Spider-man and try to diffuse the situation
 
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