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I think overall the thread consensus is that we won't resort to blood, but if there's a chance to give the figurative screws to the Von Liebwitzes in specific...well we'll hardly arrgue either. No need to rush it either, dwarves have long memories after all.
 
Even a small but developed solland as a elector countship would be useful for us . Mainly by helping with trade and keeping the local gribbles down and maybe even help the local holds including us altough i doubt that their armies will be big compared to other elector counts .

Maybe the traditional 10000 state troops that are deployable and other troops are local "militias" and maybe a few knight orders i guess are also possible but thats about it on deployable manpower.

The issue is we will need a decent elector count for it to be honest wich wont be fun to find and was part of the reason why i was suggesting magnus for it to be honest, he probably wouldnt be a great elector count but he could appoint a council to run things is my thought atleast. Im pretty sure alot of the reason it wasnt resettled was cause the main lines of the elector countships were killed off during the greenskin attacks and the runefang was lost aswell .
 
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Hmm... thought I just had regarding this: when Solland is restored (and it is definitely a case of when, not if) Wissenland is likely going to have a permanent enemy in pretty much every vote thereafter. Even the most level headed potential Elector is not going to overlook that Wissenland is, from their viewpoint, squatting on their lands.

Sure, it probably won't escalate to serious armed conflict; the Von Liebwitz's land grab has seen to that. However that doesn't stop Solland causing issues through votes or economic means. Plus Wissenland can't respond militarily so long as we make it clear we will help defend our ally and, provided we get our trade routes properly set up, Solland can have a robust enough economy from the trade that Wissenland also can't put the screws to them through economic means either.
 
When one cannot wide, build tall. Or deep.

Would it be possible to offer towns and cities in Solland expanded underground infrastructure? Ie a robust sewer system that can provide for 10x the then population, above ground public washing and bathing facilities connected to said sewers, and perhaps fortified underground positions and outposts, maybe a barracks for "rat catchers" and "beastmen inspectors" that can do patrols and maybe get skaven pelts for some kind of incentive system? Combine that with above ground urban planning and district specialization, that could do wonders.

Also, maybe we could help design and build contained city block-size fortified apartment blocks. Build them three or four stories high (higher if we install medieval-style hamster wheel elevator platforms to lift people higher), made of mostly stone to protect from fire. Designed with protection in mind, as well as Dawi quality cleanliness/health. Could also include public washing/bathing inside them for obvious benefit. I've put some thought into this but i don't have time to do an omake to do it justice, if anybody wants to play with this idea feel free to.

Also, if we're going to do a huge Ranger survey of Solland at any point in the near future, part of looking for sites for future settlement should be stable and secure bedrock. Thinking of how older sections of Paris can't build tall due to centuries of catacombs and underground hollows, but the newer sections farther out can bc they don't have such a history. Or how the Pyramids could have only been built where they die to the higher bedrock in the area to hold the weight. Could be useful for future settlements, but I'm not even sure its possible with warhammer tech yet.
 
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We should also see about introducing ourselves to the rest of the Elector Counts come to think of it. It would let us start leveraging things to make the vote in 2313 go our way.
 
Would it be possible to offer towns and cities in Solland expanded underground infrastructure? Ie a robust sewer system that can provide for 10x the then population, above ground public washing and bathing facilities connected to said sewers, and perhaps fortified underground positions and outposts, maybe a barracks for "rat catchers" and "beastmen inspectors" that can do patrols and maybe get skaven pelts for some kind of incentive system? Combine that with above ground urban planning and district specialization, that could do wonders.
You could try setting up Solland so that its urban planners are both meritocratic, and have some teeth.
As in. People aren't gonna bypass them and make quick and shoddy constructions.

Would fit well alongside the Village Councils, and the Local Defence Committees.
 
Mulling over the earlier discussion on game-changing inventions, I was trying to think of what single item within the Dawi's current ability to produce would have the most effect. And what I came up with was the Bouncing Betty landmine. After all, if any species is detail-oriented and obsessive enough to make use of minefields safely, it's the Dawi.

It wouldn't be much use against Skaven, between their technical ability and underground battlefields. But against greenskins? I'm genuinely having a hard time coming up with an effective countermeasure on the greenskins' part, provided the Dawi use weight triggers of "grown orc or above". You could vastly limit possible approach avenues to Karaks, have rangers plant them down in front of Waaaghs as they move - swathes of orcs gunned down without ever seeing a dwarf.

Of course, the trouble is that it would have to go through the guild approval process, but it does make me wonder what landmine-esque tech the guild already has in development.
 
Mulling over the earlier discussion on game-changing inventions, I was trying to think of what single item within the Dawi's current ability to produce would have the most effect. And what I came up with was the Bouncing Betty landmine. After all, if any species is detail-oriented and obsessive enough to make use of minefields safely, it's the Dawi.

It wouldn't be much use against Skaven, between their technical ability and underground battlefields. But against greenskins? I'm genuinely having a hard time coming up with an effective countermeasure on the greenskins' part, provided the Dawi use weight triggers of "grown orc or above". You could vastly limit possible approach avenues to Karaks, have rangers plant them down in front of Waaaghs as they move - swathes of orcs gunned down without ever seeing a dwarf.

Of course, the trouble is that it would have to go through the guild approval process, but it does make me wonder what landmine-esque tech the guild already has in development.
Good idea. Only problems I can see are that Orcs like to use goblins to soften up the enemy anyways so that might cause preemptive detonations, and that Orcs are VERY hardy. Re-attach an army via hammer and nails hardy. It might be less cost effective to plant an explosive that 'might' go off and 'might' kill an orc than simply throwing it into the usual blasting charges variety
 
Good idea. Only problems I can see are that Orcs like to use goblins to soften up the enemy anyways so that might cause preemptive detonations, and that Orcs are VERY hardy. Re-attach an army via hammer and nails hardy. It might be less cost effective to plant an explosive that 'might' go off and 'might' kill an orc than simply throwing it into the usual blasting charges variety
If we are able to change the amount of weight needed to trigger the mines, we can have specialized mines that trigger when the right target steps on the pressure plate. For example, some lighter mines could be primed for goblins and, some heavier armor piercing mines could be used for Black Orcs.
 
You cross your arms in annoyance. "That's it then. So Wissenland got what it wanted, and we can't do anything about it?"

The Elector Count sighs. "The Von Liebwitz Family has always been good at this sort of thing. They know that the Empire wants peace and nobody wants to start a war over a fallen province. Especially not with the rumours of the Skaven emerging from below. If you want anything, you will have to deal with them directly."

Ok so, we can probably throw any hope of getting the full province reconstituted out the window, at least diplomatically. Still though, there are many ways we can get back at them, mostly economically. Building that canal in the Border Princes is one idea. We could also make sure that most of the trade gets routed anywhere else other than Wissenland. Not like the Sollanders are going to like making the Von Liebwitz richer.

In terms of what border we should aim for, we should probably at minimum get the ruined border towns in the center of Solland. Rohrhof, Sochtenau and Pal. But ideally, we should aim to get all the towns along the border, so Salmfahre, Truben and Erbhausen.

No overt war with Wissenland definitely, let's focus on doing the best we can with the Skaven. Then when all the dwarfs see how useful we are and like us way more than they like Wissenland, we pursue a trade war with Wissenland. Ambitious and vindictive I know, but we're dwarfs so its IC.
 
@Mayto The expedition to Dum will be in 2311, but the actions that we take during that turn will influence the expedition (i.e. if we take [] Import an arsenal from Zhufbar we will take some of those weapons to the expedition)?
 
I mean, we could. But turning one of the single most vital trade routes for the Karaz Ankor, and a very important overland one for the Empire, into a minefield would be widely considered to be a pretty atrociously bad idea.
could just ask for approval to close the trade lane and mine the pass in advance of orc wagghhhs?
 
could just ask for approval to close the trade lane and mine the pass in advance of orc wagghhhs?
Communications, and overland travel in general, are pretty slow in Warhammer. Like, Bokri's current trip over to Karaz-a-Karak is a journey of several weeks. It would take months from initially spotting the WAAAGH! to informing both the Empire and all the World's Edge Holds who depend on the Old Dwarf Road that runs through Black Fire Pass for their imported grains, to them deliberating over whether to allow us to do that instead of just marshaling armies and Throngs to kill the Orcs the old-fashioned way, to us actually completing mining of the pass. In all likelihood, even if all this succeeded without any unexpected or entirely expected delays, the WAAAGH! would have already gotten through by the time we even started laying down the mines.

But, even assuming we were able to get a mass agreement to turn Black Fire Pass into a minefield, and we did that quickly enough to be finished before the Orcs arrived, and that the landmines were even able to do noticeable harm to their fighting strength, then what? We'll have to clear all the unexploded mines away so that trade can resume, and if a single one gets missed and kills a dwarf or human caravaneer, that's going to be a Grudge or a legal demand for recompense levied against us.

At no level is this idea even remotely practical. Better results would be achieved if we got an air-wing of Gyro-bombers and just carpet-bombed the Orcs with Drakegun fuel incendiaries while they're confined to the pass.
 
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If we put landmines anywhere near black fire pass it would have to be "off the road".

Traders stay on the road, but greenskins probably don't.

They would eventually figure out that the road is safe, but until they learn that lesson, they'll take some casualties.
And when they do, it will either slow down their advance or hurt their morale.
 
Personally I do not think mines are worth it. The orcs will just use goblins as living mind sweepers and the powder and metal that goes into the average mine is probably worth more to us than the life of the goblin it will kill is worth it to the warboss. Mines at their core are not attrition weapons, they are terror weapons, but greenskins are more likely to find other greenskins exploding funny than frightening IMO.
 
Plus, for those of you that might claim that Maple isn't a thing in Warhammer fantasy, I request that you peruse this link and in particular this bit "Wood Elves stamp their coins with leaves, using oak leaves for gold, maple for silver, and leaves from other trees like birch, pecan, or fruit trees to depict bronze or copper coins."

That's right, we got maple, which means...MAPLE SYRUP AND MAPLE SUGAR CANDY!!!...no I am not addicted or projecting that addiction onto my omake, what are you talking about?
...I actually thought that outside the insane floral diversity of Athel Loren (which is justified by the mystical tree-teleportation thing they have in the worldroots that span the fucking globe) only the Dark Elves had maple syrup. Might be fanon, but iirc it's one of the few luxuries Naggaroth produces and they're spitefully insistent on it being kept to them and them alone.
 
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Personally I do not think mines are worth it. The orcs will just use goblins as living mind sweepers and the powder and metal that goes into the average mine is probably worth more to us than the life of the goblin it will kill is worth it to the warboss. Mines at their core are not attrition weapons, they are terror weapons, but greenskins are more likely to find other greenskins exploding funny than frightening IMO.
even just getting rid of goblins is useful as no one should ever underestimate a massive wave of cannon fodder being removed.
 
even just getting rid of goblins is useful as no one should ever underestimate a massive wave of cannon fodder being removed.

I do not think mines make a good use of explosives for anti-horde tactics in any case, you are better off just shooting grapeshot at them. Push comes to shove if the goblins complain too loudly the warboss can just use snotlings and at that point we are we are spending powder, metal and factory time to singe the orcs rations. :V
 
Personally I do not think mines are worth it. The orcs will just use goblins as living mind sweepers and the powder and metal that goes into the average mine is probably worth more to us than the life of the goblin it will kill is worth it to the warboss. Mines at their core are not attrition weapons, they are terror weapons, but greenskins are more likely to find other greenskins exploding funny than frightening IMO.
...specially designed tunnel mines though for Skaven might be worth it. The leaders are still absolutely going to drive their subordinates through them, but as munitions (claymores maybe?) that Ironbreakers can leave behind them as they retreat, they may serve to 'tip the scales' of the calculus that is always running in the head of every Skaven alive - am I more likely to die from obeying my leader or by trying to murder him?
 
On the Wissenland mess, simplest solution would be to just make the bits of Solland not in their hands defensible and prosperous


And in a century Solland revanchists will be having a go at Wissenland every other decade. Leave umgi territorial disputes to umgi. We just want a stable neighbor and we got that
 
One thing I kind of want to do (besides the more realistic option of introducing ourselves to the rest of the Elector Counts) is seeing if we can set up a Solland College of Engineering.

Is it motivated by spite more than any good sense? Absolutely. But the idea of setting up a competitor to Nuln to spite Wissenland makes me feel all warm and fuzzy inside.
 
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