The issue with Contamination is that it is currently random, so using it as an attack vector is unreliable. At worst it could buff opponent. Overall I think that CL combat training is not negotiable, and even going down to 3 day is a lot of risk. We could just die.If we train contamination, I think it combined with where CL already is gives enough combat power that we don't need to focus on it right now. (okay, contamination blasting may be a very risky attack, but it's very good for a last resort backup weapon)
Likewise viscerality training does not seem urgent. So that would free up more time for grinding up a better artificer mask or a creativity mask, social with Andrei or making use of the opportunity to train singing
We have 4+ in a combat skill and CL provides additional combat skill so we are not helpless. But we need to be better than just "not helpless", yeah.Training with the Zenith opponent works more to improve our combat skill, which is relevant because Dorian is kind of a nerd. A revolutionary Tony Stark type of nerd, but a nerd nonetheless. He likely doesn't have extensive combat experience, and would benefit from sparring in a low stakes environment.
I don't think that is for whole three week session. I would expect that to be day's worth of training for 1>2. Birdsie, could you clarify this?So the expected viscerality gain from monofocus is +.15.. split that into just 3 days and it's like +.02 to maybe +.05 at best
I think first patching up creativity so we could combine it with something to boost effectiveness, eg. singing (here), or maybe comboing with contamination, would be far more efficient (alternatively, we're likely to run into something on the next world(s) that cause strong emotions and thus gives a better opportunity for viscerality)
The issue with Contamination is that it is currently random, so using it as an attack vector is unreliable. At worst it could buff opponent. Overall I think that CL combat training is not negotiable, and even going down to 3 day is a lot of risk. We could just die.
I'm assuming that is even if it is 0.15/0.3 per day? What would you do with those three days?
It would obviously go down after 2, come on.If it was .15 per day, the only correct play would be to go 30 days of Viscerality training because that's absurd lol. That would be an increase of 4.5, rocketing us up from Novice to well beyond Apprentice. That's on a low roll btw.
We got mask crafting back! Combine a creativity mask with relaxation to mitigate stress penalties, and creativity should not be totally out for too much longer
A 30x slowdown from novice to apprentice would be absurd, and while a 33% speed reduction is lower than what I would have expected (it would make that 30 days = tier 4 viscerality skill seem realistic) it's far closer than the alternative.Choose your actions and decide how much time you wish to spend on them - one a day at most is recommended, and is the basis on which these descriptions are written. For instance, spending two days on training Viscerality will let you reach [1.0] no matter what.
[...]
[ ] Train Viscerality - Viscerality - Novice [0.6]
*Expected Results: +.2
*Potential (Critical) Results: +.4
I wonder what is 6 > 7 rate. 0.05 per day? We are rather close to Master level Mask making.We got mask crafting back! Combine a creativity mask with relaxation to mitigate stress penalties, and creativity should not be totally out for too much longer
(I'm noting this because I think at least a basic level of creativity should make passion quests much easier to come up with, and in the longer term both maskcrafting and Contamination would strongly benefit from it)
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okay, I read back on viscerality gains and this was the rate during Post-Awakening:
A 30x slowdown from novice to apprentice would be absurd, and while a 33% speed reduction is lower than what I would have expected (it would make that 30 days = tier 4 viscerality skill seem realistic) it's far closer than the alternative.
So I'm fine with that plan now as is (if only because this would be our first time ever actually training viscerality the "default" way, settling any uncertainty once and for all)
[X] Plan A Little Bit of Everything
We got mask crafting back! Combine a creativity mask with relaxation to mitigate stress penalties, and creativity should not be totally out for too much longer
(I'm noting this because I think at least a basic level of creativity should make passion quests much easier to come up with, and in the longer term both maskcrafting and Contamination would strongly benefit from it)
Since skill is bounded from above, I'd expect the training rate to decrease hyperbolically, the limit being 7 for an unenhanced human and 10 for a super-god. So it would likely be much lower than 0.05 per day.I wonder what is 6 > 7 rate. 0.05 per day? We are rather close to Master level Mask making.
...Is he, though? wasn't Fencing one of his skills even without CL?someone said:
all else being equal, I think it'd be better to try to interact with the Towers sooner into the month- near the middle, maybe. The towers are powerful and big, so if we Can heal them, there'll probable be more to heal than we actually can get through, and if it seems like a high-yield investment we'll want Dorian to have the time to spend a week or two on it rather than a day or two.-At the tail end of the month, when Artificer's potential is as high as possible, craft analogues of Screentime and a creativity-enhancing mask. While wearing the creativity-enhancing mask, consider whether you might be able to use Masks and Viscerality combined to heal or otherwise interact with a Tower (as per @JOEbob 's post)