Hmm yeah come to think of it, dorian has probably never engaged in the sort of superhuman one-on-one melee combat that CL vs Zenith would provide

edit: but actually crimson lost has direct combat skill enhancement baked in, so this may not be necessary either way
 
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If we train contamination, I think it combined with where CL already is gives enough combat power that we don't need to focus on it right now. (okay, contamination blasting may be a very risky attack, but it's very good for a last resort backup weapon)
Likewise viscerality training does not seem urgent. So that would free up more time for grinding up a better artificer mask or a creativity mask, social with Andrei or making use of the opportunity to train singing
The issue with Contamination is that it is currently random, so using it as an attack vector is unreliable. At worst it could buff opponent. Overall I think that CL combat training is not negotiable, and even going down to 3 day is a lot of risk. We could just die.

The issue is that we just have so many things to train that we have to cut some to focus on others. Viscerality in particular is something I feel we need to make room for to keep improvement because it gets better at higher levels, especially now when high level of Viscerality and Contamination are liable to have insane synergy.

We could lower relaxation from 7 to 4 to make 3 days of space for train singing I suppose? I would rather get rid of stress debuff first, it is kinda important.
Training with the Zenith opponent works more to improve our combat skill, which is relevant because Dorian is kind of a nerd. A revolutionary Tony Stark type of nerd, but a nerd nonetheless. He likely doesn't have extensive combat experience, and would benefit from sparring in a low stakes environment.
We have 4+ in a combat skill and CL provides additional combat skill so we are not helpless. But we need to be better than just "not helpless", yeah.
 
So the expected viscerality gain from monofocus is +.15.. split that into just 3 days and it's like +.02 to maybe +.05 at best

I think first patching up creativity so we could combine it with something to boost effectiveness, eg. singing (here), or maybe comboing with contamination, would be far more efficient (alternatively, we're likely to run into something on the next world(s) that cause strong emotions and thus gives a better opportunity for viscerality)
 
It should be noted - you don't need LCDs if you want a clairvoyant mask. Sensory and ocular masks are easy to make! Just make the eye sockets large to put emphasis on them as an integral theme of its identity. Give it some twist like a third eye - preferably made from a rare material like a gem - and suddenly you have a clairvoyant mask!
 
So the expected viscerality gain from monofocus is +.15.. split that into just 3 days and it's like +.02 to maybe +.05 at best

I think first patching up creativity so we could combine it with something to boost effectiveness, eg. singing (here), or maybe comboing with contamination, would be far more efficient (alternatively, we're likely to run into something on the next world(s) that cause strong emotions and thus gives a better opportunity for viscerality)
I don't think that is for whole three week session. I would expect that to be day's worth of training for 1>2. Birdsie, could you clarify this?

But if you guys don't like it I can always change to 4 day CL training 2 day singing.
 
The issue with Contamination is that it is currently random, so using it as an attack vector is unreliable. At worst it could buff opponent. Overall I think that CL combat training is not negotiable, and even going down to 3 day is a lot of risk. We could just die.

Contamination isn't "random" per se, it is based on Dorians internal desires. If he wants someone hurt, they will be hurt. If he wants someone buffed, they will be buffed. If it was truly random, getting something like Facelessness trees is such a low probability. It'd be one possibility among countless, but what Dorian desired was to get his masks back. So Contamination provided.
 
Can we finalize current timesheet so we can get that part over with? I don't find it that interesting so I'd prefer if we got over it sooner rather than later.

Current timesheet is

>1w relax + interact with Andrei
>1w train Contamination + Tower research
>3d CL Zentih training
>3d Viscerality training
>1d craft Masks: Clairvoyance Mask, Creativity Mask, Storage Mask

Add or remove things you want
 
weeell the leading plans have 2 votes currently so it may be a bit early to finalize. I'd just want to get rid of the viscerality training
(viscerality gains being so slow does seem strange, but similar slowness from "normal training" was mentioned in earlier updates too and it does seem to pretty clearly say that "monofocus, with a crit success, gives +.3")
 
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if it's 0.15 per day then it would definitely be worth doing. The slowness does seem extreme but maybe uninspired training just sucks with viscerality (at least for an early streetwalker who hops worlds in rapid succession)
 
I'm assuming that is even if it is 0.15/0.3 per day? What would you do with those three days?

If it was .15 per day, the only correct play would be to go 30 days of Viscerality training because that's absurd lol. That would be an increase of 4.5, rocketing us up from Novice to well beyond Apprentice. That's on a low roll btw.
 
I still think we'd get superior Viscerality progress with a passion quest of sorts.

Creativity might be out. But Dorian's ideals remain..

Instead of a steady grind we can do something more directed which is always more interesting to read about.


Edit: What if Dorian really feels passion about the research - could that in turn progress Viscerality? He was a mad scientist equivalent in his world too that with the dirty nuke tech.
 
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Creativity might be out. But Dorian's ideals remain..
We got mask crafting back! Combine a creativity mask with relaxation to mitigate stress penalties, and creativity should not be totally out for too much longer
(I'm noting this because I think at least a basic level of creativity should make passion quests much easier to come up with, and in the longer term both maskcrafting and Contamination would strongly benefit from it)

------------

okay, I read back on viscerality gains and this was the rate during Post-Awakening:
Choose your actions and decide how much time you wish to spend on them - one a day at most is recommended, and is the basis on which these descriptions are written. For instance, spending two days on training Viscerality will let you reach [1.0] no matter what.
[...]
[ ] Train Viscerality - Viscerality - Novice [0.6]
*Expected Results: +.2
*Potential (Critical) Results: +.4
A 30x slowdown from novice to apprentice would be absurd, and while a 33% speed reduction is lower than what I would have expected (it would make that 30 days = tier 4 viscerality skill seem realistic) it's far closer than the alternative.
So I'm fine with that plan now as is (if only because this would be our first time ever actually training viscerality the "default" way, settling any uncertainty once and for all)

[X] Plan A Little Bit of Everything
 
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[X] Be Honest
[X] Craft Masks
-[X] A mask that augments creativity. Since Creativity is limited at this time, the design consists of the most tropey creativity mask possible: aimless rainbow paint.
-[X] A storage mask, using one of the previously-considered designs
-[X] Optionally, a general repair mask or a mask that lets you treat rocks as living things, to give repairing a Tower(with Viscerality, in the latter case) a shot.
[X] Rest and Relaxation.
 
Training Viscerality is not very productive and Dorian just went through a very stressful, if hopeful experience. Let's just r&r and recover some Stress before it cripples him.

[X] Plan Simple and Good
-Be honest with Musurov, he's our main font of creativity
-Wear your Artificer's mask a lot
-Rest and relax for two weeks. If Dorian feels fully rested earlier, use the extra time to train Contamination or talk with Musurov (his choice)
-Train Contamination for one week
-At the tail end of the month, when Artificer's potential is as high as possible, craft analogues of Screentime and a creativity-enhancing mask. While wearing the creativity-enhancing mask, consider whether you might be able to use Masks and Viscerality combined to heal or otherwise interact with a Tower (as per @JOEbob 's post)

We have midnight musurov and high stats from CL, our marginal power increase from training for one month would be modest and risks Dorian's stress entering a critical level.
 
We got mask crafting back! Combine a creativity mask with relaxation to mitigate stress penalties, and creativity should not be totally out for too much longer
(I'm noting this because I think at least a basic level of creativity should make passion quests much easier to come up with, and in the longer term both maskcrafting and Contamination would strongly benefit from it)

------------

okay, I read back on viscerality gains and this was the rate during Post-Awakening:

A 30x slowdown from novice to apprentice would be absurd, and while a 33% speed reduction is lower than what I would have expected (it would make that 30 days = tier 4 viscerality skill seem realistic) it's far closer than the alternative.
So I'm fine with that plan now as is (if only because this would be our first time ever actually training viscerality the "default" way, settling any uncertainty once and for all)

[X] Plan A Little Bit of Everything
I wonder what is 6 > 7 rate. 0.05 per day? We are rather close to Master level Mask making.
 
We got mask crafting back! Combine a creativity mask with relaxation to mitigate stress penalties, and creativity should not be totally out for too much longer
(I'm noting this because I think at least a basic level of creativity should make passion quests much easier to come up with, and in the longer term both maskcrafting and Contamination would strongly benefit from it)

I think if we focus on cannibalising the blank masks to just upgrading Artificer it will give us stronger returns for whatever future masks we do make with it.

Suffering through lower tier masks would be painful. We don't need the blank masks not when we can just make new ones from superior Tower materials.
 
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I disagree about resting for two weeks. We would probably die out of a boredom. I do agree about not needing CL training due to Musurov, I don't think of that.

That being said, if we consider that 0.2 and 0.15 are applicable to Contamination, we might push to get that to Skill 2 in about 11 days of grind. Likewise, we can get Viscerality up to 2 in 6 days. We should probably take these milestones in consideration to ensure that we end on them for maximum value, so rather than voting for "train Contamination for x days" we should probably vote "train Contamination to 2" then swap to Viscerality training.

Depends what a crit is - likely a 90+? With a little luck we might get both of these in 15 days, which leaves five days for resting and one day to make masks. Leaving this world with zero stress, Viscerality 2, Contamination 2 and Artificer/Screen would be quite a huge win.

So

-[] Honest
-[] Create Screen/Creativity/Storage masks
-[] Train Contamination to 2
-[] Rest till our stress drops to low
-[] Train Viscerality to 2
-[] Rest until we lose stress completely

would be the vote
 
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I wonder what is 6 > 7 rate. 0.05 per day? We are rather close to Master level Mask making.
Since skill is bounded from above, I'd expect the training rate to decrease hyperbolically, the limit being 7 for an unenhanced human and 10 for a super-god. So it would likely be much lower than 0.05 per day.

Also I wonder whether the difficulty increase is smooth or stepped per level.

If we assume the current rate of 0.15 per day to be accurate, we now have 2 concrete datapoints for estimating viscerality advancement speed as a function of current skill level. Let's assume a constant training rate, and a difficulty f(x) where x is the current skill level. Then the defined integral of f(x) between the starting and endpoints should have the same value for any 1-day interval.

F(0.8) - F(0.6) = F(1.15) - F(1.0). If we just plug the natural exponential function here (whose derivative is just itself), we get e^0.8 - e^0.6 = e^1.15 - e^1.0 which works out to 0.4034 = 0.4399. That is only a 10% relative error! Remarkably low given this was my first blind guess and there are likely a lot of confounding factors. So it seems like, for low levels at least, this is a strong hypothesis for how skill difficulty scales

Let's assume this is true. Then 21 days of viscerality training would get viscerality skill to 2.4 - 2.5.
Also if the same scale applied to maskcrafting, we would need e^7 - e^6.8 = 199 units of training, and with that same "base training rate" of 0.4 it would take 400 days of maskcrafting to reach 7. (maybe more if dorian relied on a more powerful Artificer's Face before, and it seems unlikely that it's truly a flat exponential curve all the way to the human limit)
 
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I don't think that difficulty increases inside a tier i.e. going from 6.0 to 6.1 is likely the same as going from 6.9 to 7.0.

At this rate we should just craft training mask before doing all this training, given how this is turning out I expect to get a lot of mileage out of it.
 
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...Is he, though? wasn't Fencing one of his skills even without CL?
-At the tail end of the month, when Artificer's potential is as high as possible, craft analogues of Screentime and a creativity-enhancing mask. While wearing the creativity-enhancing mask, consider whether you might be able to use Masks and Viscerality combined to heal or otherwise interact with a Tower (as per @JOEbob 's post)
all else being equal, I think it'd be better to try to interact with the Towers sooner into the month- near the middle, maybe. The towers are powerful and big, so if we Can heal them, there'll probable be more to heal than we actually can get through, and if it seems like a high-yield investment we'll want Dorian to have the time to spend a week or two on it rather than a day or two.
I'd also suggest putting in more mask-crafting under the 'wear artificer' header- Masks grow by doing, so I'd expect that to yield potential too, and we can just sell the spares off to someone in this world with a valuable. In similar vein, I'd frontload the creativity Mask; we can make a second one if Dorian can do better at the end of the month. With how much skill Dorian has at Maskcraft (not to mention previous mentions that Dorian's Maskcraft was an example of something viscerality would benefit from), I'd expect that with his creativity back low-stakes Maskmaking would make up at least part of his leisure activities.
 
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