Then, he spent some time lounging around and utilizing Reflection on the survivors scattered around the hospital; its memory-sampling effects were imperfect and focused on procedural and muscle memories, but sufficient finesse allowed him to divine certain basic facts about the world, over his first day's course.
Good on him for using his magic to get good intelligence.

This world, its inhabitants called Earth; a divisive planet of countless nations. For millennia, nothing remarkable happened, aside from the usual course of civilization. Strife, science, society. Then, about a decade and a half ago, the Undeath epidemic occurred. Its cause, as everyone agreed, was when the 'masquerade' of the vampires was undone. These creatures, having long lived in mankind's shadow and content to feast parasitically on people, were also capable of something called Viscerality: the alteration of anatomy and other magics of the flesh. After their discovery, mankind wished not only to stamp out these creatures for safety's sake but also to claim their incredible power.

However, although Earth's governments cooperated, the vampires did not wish to face extinction. One of their elders made a threat: if this persecution went on to last, or if he died, a terrible calamity would be unleashed, and cripple the world forevermore. On something called a 'TV' he warned mankind not to disregard his warning.

His threat fell on deaf ears. Humanity ignored the threat.

This was the result: an almost incurable spore-like disease spread over the Earth's continents and oceans overnight, almost nowhere untouched. All alive were infected, and death was the disease's main trigger: any who perished soon came back as zombies and then became a part of the horde, and those bitten by the dead would inevitably die as well, swelling the ranks. Civilization did not fall instantly. Resistance was mounted, and the world's armies had the technology to prevent total decay. However, even with all these measures, the threat was still serious and complicated by the fact that some of the dead mutated superior strains: organic weapons, and worst of all, intellect.
Humanity screwed itself over through it's greed and fear which is depressingly not too surprising. The magical bio engineered civilization damage from the vampires is a cool backstory though.

So, inevitably global civilization deteriorated over time, and rumors say its original form persists only in several walled-off enclaves across the world. Ironically, according to Scott's testimony based on something he'd once heard from his father, most of the vampires who could afford this sort of measure fled to the safety of the cities for the same reason as other humans: as a claim of safety from the undead, as well as to have easier access to prey. There were even some rumors the cities were an intrigue made by elder vampires concealed among the wealthy leaders of mankind; farms disguised as bastions, glowing brightly and brilliantly to attract scared and pliable food.
That's going to be interesting to look into.

There was more, however. All vampires could choose their diet, although they were invariably naturally parasitic. One could feed on blood, and another on negative emotions; each type of sustenance a vampire subscribed to came with its associated power as well as a thematic weakness, such as an enhanced body and vulnerability to sunlight for those who drank blood. It was said some skilled elders could sometimes transfer weaknesses, such as feasting on blood and bad emotions but only suffering from sunlight to a more extreme degree, although this seemed unreliable or apocryphal. Even if correct, he doubted Daria was an elder vampire; those were usually also Visceralists.
The lore and abilities of vampires is really neat.

It does bear repeating that a rather significant portion of the zombie population has superhuman abilities; they're not a simple or straightforward threat. This can include superhuman physiques or mutations like what you'd expect from Left 4 Dead, but can also include 'hero units' that can command the hordes with spreadable pheromones and who have an intellect and instincts to capitalize on this better than even a human being might've in their position. The zombies have some hierarchy with the low-level mindless drones at the bottom, empowered lieutenants with animal cunning in the middle, and truly intelligent and often fearsomely mutated 'warlords' at the top.

Or sometimes a zombie mutates to be an armored fifteen-meter-tall spider-beast that spews the zombie spores everywhere and kills only with its presence. That can happen as well, and has been the end of more than one urban center.
Animals are affected, although thankfully insects and most reptiles and amphibians are exempt; the disease is hard-coded to focus on mammals, especially hominids. However, when the epidemic first spread, all corpses insufficiently treated rose from their graves, which gave the hordes a rather sizeable population boost; that alongside early conflicts and vampiric terrorism mostly allowed the zombie warlords to get the ball rolling.

Artillery isn't effective against all zombie types; the major hordes can often have artillery of their own, or more insidious means of avoiding damage. It becomes even worse if a horde leader personally sets out to capture and infect, say, military personnel so they retain their skills and the ability to use and maintain advanced equipment. There is very much ships and aircraft under zombie control, and the hordes can utilize them rather well to fulfill their ethos, which seems to be simply to consume and spread endlessly.

Even if you significantly damage a horde, it can have replicators or cannibals who'll eat the leftovers of their comrades to add to their mass or spawn new units. It's worth noting the world didn't fall instantly; some countries are still holding on impressively well, and there are cities or countrysides almost entirely clear of zombies. About one third of the world is no longer inhabited and under effective control by the Undead, but that was a process of years of conquests by the zombies, rather than one instantaneous calamity.

Most of the survivors are worried, but it seems the actual trends vary; on average, it's the worry of people living during a world war, rather than a full and impending extinction event. There are nomads who don't want to be zombified but also don't want to travel to a city because of the paranoia they might be controlled by some vampiric oligarchs in secret. There are warlords who steer hordes towards enclaves in attempts of shattering their defenses to no avail.
So even with the undead having superpowers and infecting mammals it's not a complete apocalyptic scenario just a civilization collapse that's made life on earth a lot worse.

Tidbits from Discord

Some of the stories Scott told you about what zombies can do seem far-fetched.
You can almost buy a zombie so large and strong it can demolish a building as large and well-fortified as a castle on its own; but zombies that can fly by shooting pressurized blood and transform into bony rotor blades to scythe through ranks of fleeing civilians? That seems too silly to be real.
Surely no virus could make something like that.

From what Scott told you and what you gathered yourself, Viscerality requires genetic alteration by a Visceralist, although the pre-calamity governments figured out some hacks, such as butchering the corpses of vampires to get partial access to their powers and implants, often manifested as Visceral armament or symbiotic armors. There are very few of these left.

Also yes, this is a Tokyo Ghoul meets Left for Dead world. Isn't it wonderful?
That's so awesome and I'm really loving this world.
 
[X] Plan Scavenger
-[X] Go outside to salvage for one of these divinatory tools you saw the survivors use in the memories, a TV. Try to stay clear of the zombies, lest you need to negotiate with one of their warlords later. Find out from Scott potential areas to go for salvage.
-[X] Craft Mask.
--[X] Screentime: The mask's base is a sleek, flat panel repurposed from one such TV. Colours dancing across the screen in tune with the wearer's emotions. Twisted cables vein around the edges, securing the frame in place. The eyes emit a soft, otherworldly luminance shifting with patterns - ever changing, never repeating.
--[X] Set your goal, and the mask shall show you what you seek. Vision of you traversing towards the execution of your goal fills you, a map etching into your mind. Works specifically in regards to a physical location or person. With greater potential invested comes greater finetuning over the visions.
--[X] Rewind the visions and rewatch them at will, as long as the power of colours last. Furthermore, also gain the ability to record everything the wearers personally sees wearing the mask.
--[X] The energy of the colours imbued in the mask grow dim after each vision. It must recharge allowing for about three visions' worth each day. Capable of being supercharged using the Artificer's Face's reserves, at the risk of the screen potentially shattering..
-[X] Your intentions are to use this divination mask to find out more leads about Viscerality before the Street beckons you to leave.
-[X] Recruit Scott
--[X] Unveil the magic of the masks. Use a vision in conjunction to map Scott, using Glass Webweaver to help finetune the goal. Aim to win him over, lending him Crimson Lost. Determine, the how of it.
--[X] As you teach him its use, do not be upfront about the true nature of masks. Explain to him that the powers are an extension of you channeled through them, subject to your will.
--[X] Finally, confide to him that Daria is a vampire. Make sure that he doesn't blow the cover, yet. Tell him you want to first acquire Viscerality and then confront her. You're worried you might not be able to prevent casualties as you are. Ask him to join you in your hunt.
--[X] If the Mask's Vision indicates instead Daria to be the path to acquire Viscerality, keep training Scott on using Crimson Lost in secret - keeping him as another ace up your hands. And then disclose to Daria about having powers with a demonstration, using a vision towards this end to inform your approach. Sell to her the versatility and power she poses to gain from your masks, used with your permission.


If our time here is short, I'd focus on the things that we can get from this world. Leave the vampire woman alone for the time being. I am absolutely game on larping as an elder vampire though. It would be so fun.

I'd appreciate feedback on how to improve Screentime - or expand its capabilities. I figured a more direct scrying tool might be world breaking or require more from us.

Edit: I also added Joe's and Wolfy's masks to the mask list. Maybe we should threadmark it as well for easier access for the questors?
 
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[X] Plan Scavenger


it's embarrassing how easy it is to get my vote. did i even read the entire plan before voting for it?
 
Seems like thread is too scarred to larp as vampire. It is always funny trying to see SV struggle with position of weakness.

So what then. We either go for Viscerality or we don't. We either resolve Daria or we don't. We need to decide on what we desire and then execute. If we don't super want Viscosity, we can just walk out with Scott and then setup a base somewhere safe and just craft couple of mask before leaving. If we want it, we can either create something for divination to find clues or go for Daria. There is also plan in which we research Zombie Virus cure mask and then globally advertise it to get facetime for Glass.

So those would be:

Plan Minimum: Convince Scott and couple of other people to strike out. Create a small outpost, and craft what masks you can. Leave world once you are done.
-Pros: Fairly safe. Gain value
-Cons: Very boring. Don't expect major increase in power
Plan Maximum: As per above, however focus your efforts on creating Mask that can cure Zombie Virus. Using humans around you as test subjects, iterate until you have mask that can detect zombie virus or whatever triggers change, then craft mask that can detect and remove Virus. Craft as much of those as we can, then try to distribute them and globally advertise them before we go
-Pros: Should get us major Facetime for Glass should we succeed
-Cons: Somewhat boring. We might be incapable of accomplishing this. Distribution stage might get us targeted by zombie spec ops ninja gigantic spiders or shadow cabal vampire lords
Plan Plot: Solve Daria. Spy on her to deduce if she is a threat or an asset, then either diplomacy her or kill her. Based on her info either proceed with one of above or go for Viscosity
-Pros: Magic system, yay. If we are worried about Daria we can craft mask that let us beat melee fighter. If we want to kill or capture her crafting mask that exploits her vampiric weakness should be simple
-Cons: We too have to sleep
Plan PoV You are 18 in America: Leave the base and strike out on your own. Craft divination mask that would let you seek out Viscerality artifacts and the such then go searching.
-Pros: Avoids Daria. Yay magic system. Gatcha
-Cons: Random Viscerality artifacts are likely to be guarded. We might fail at Gatcha

My preference would always be solving Daria. Plot points are usually there for a reason so I would expect it to be the easiest way to enter whole Viscerality part of the story. If you are too afraid to approach and talk to the girl, completely understandable by the way, we could stalk her from the distance and craft tools that would let us subdue her if she doesn't want to talk with us.

I still think that figuring out mask that deals with zombie spores is likely to give us most power, so pursing that is likely to be more fruitful than pursing Viscerality.
 
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Seems like thread is too scarred to larp as vampire. It is always funny trying to see SV struggle with position of weakness.

So what then. We either go for Viscerality or we don't. We either resolve Daria or we don't. We need to decide on what we desire and then execute. If we don't super want Viscosity, we can just walk out with Scott and then setup a base somewhere safe and just craft couple of mask before leaving. If we want it, we can either create something for divination to find clues or go for Daria. There is also plan in which we research Zombie Virus cure mask and then globally advertise it to get facetime for Glass.

So those would be:

Plan Minimum: Convince Scott and couple of other people to strike out. Create a small outpost, and craft what masks you can. Leave world once you are done.
-Pros: Fairly safe. Gain value
-Cons: Very boring. Don't expect major increase in power
Plan Maximum: As per above, however focus your efforts on creating Mask that can cure Zombie Virus. Using humans around you as test subjects, iterate until you have mask that can detect zombie virus or whatever triggers change, then craft mask that can detect and remove Virus. Craft as much of those as we can, then try to distribute them and globally advertise them before we go
-Pros: Should get us major Facetime for Glass should we succeed
-Cons: Somewhat boring. We might be incapable of accomplishing this. Distribution stage might get us targeted by zombie spec ops ninja gigantic spiders or shadow cabal vampire lords
Plan Plot: Solve Daria. Spy on her to deduce if she is a threat or an asset, then either diplomacy her or kill her. Based on her info either proceed with one of above or go for Viscosity
-Pros: Magic system, yay. If we are worried about Daria we can craft mask that let us beat melee fighter. If we want to kill or capture her crafting mask that exploits her vampiric weakness should be simple
-Cons: We too have to sleep
Plan PoV You are 18 in America: Leave the base and strike out on your own. Craft divination mask that would let you seek out Viscerality artifacts and the such then go searching.
-Pros: Avoids Daria. Yay magic system. Gatcha
-Cons: Random Viscerality artifacts are likely to be guarded. We might fail at Gatcha

My preference would always be solving Daria. Plot points are usually there for a reason so I would expect it to be the easiest way to enter whole Viscerality part of the story. If you are too afraid to approach and talk to the girl, completely understandable by the way, we could stalk her from the distance and craft tools that would let us subdue her if she doesn't want to talk with us.

I still think that figuring out mask that deals with zombie spores is likely to give us most power, so pursing that is likely to be more fruitful than pursing Viscerality.

Given that the virus was made with Viscerality it still seems like a good way to try to cure it.

Though now that I think about it we should at least try our existing blood powers on the problem before we spend several updates hunting down Viscerality.

As for Daria maybe if we swap to the showy "I'm not from around here" footing then we won't need to pretend to be a vampire? I was mostly into it as a way to convince her we wouldn't be anti-vampire the way she'd assume Earth's humans to be.
 
Given that the virus was made with Viscerality it still seems like a good way to try to cure it.
Ah, not quite. With Masks and some work we should be capable of iterating through designs until we find one that can correctly identify the Virus, and once we know what it actually is we can make a mask that specifically eliminates it. On the other hand getting to Viscerality is not easy to begin with, and then you'd have to be capable of doing something with that power system that locals couldn't accomplish. The only way I could see it be done is by using FB on Viscerality, which is not a bad thing in general, mind. Like gene edited thralls are great Mask targets.
Though now that I think about it we should at least try our existing blood powers on the problem before we spend several updates hunting down Viscerality.
I don't think that Crimson Lost can do much here. Battle tendency and blood manipulation are just straight up not useful in this scenario and healing is on macrolevel so it should be weak against something like Virus, so you are left with bloodsense hopefully manage to detect the Virus.

Like one thing to note is that super medicine this worlds possesses is, as far as general population is concerned, generally incapable of doing much against Virus.
As for Daria maybe if we swap to the showy "I'm not from around here" footing then we won't need to pretend to be a vampire? I was mostly into it as a way to convince her we wouldn't be anti-vampire the way she'd assume Earth's humans to be.
That's a fair point and indeed something I've considered - if we out her and she calls out acting out her assumption would be that we are human vampire hunter or something like that, so she might get lethal. On the other hand, having some mystery to us would make her hesitant to act, so having her guess which faction we belong to and what we can do should make her more likely to talk, and moment we get there Glass just takes over.

We could just play it safe and do more recon, craft a mask that would beat us cqc fighter with specific weaknesses we think she has, and only then talk with Daria.
 
What if we turn a possible Viscerality related item into components for a Mask? If the find is not an item and something like a group of people we could do a mask workaround as well after claiming more knowledge of it, or symbolic approaches..


I'm torn between larping too, it is pretty important to follow up on plot. But a divination mask could be the true boon in the world, something that would pay forward to the other worlds helping Dorian ground himself in whatever setting he finds himself in - within reason.

Figuring out the clues would also be an interesting way for quest engagement, with everyone think tanking out the meaning.
 
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We could just play it safe and do more recon, craft a mask that would beat us cqc fighter with specific weaknesses we think she has, and only then talk with Daria.
If we had lots of time I'd definitely back this, but given the time crunch I'm more reluctant.
Still, as you said it seems like the voters overall are quite cautious on this matter so I'm willing to compromise. Depends on what others would find reassuring.
 
If we had lots of time I'd definitely back this, but given the time crunch I'm more reluctant.
Still, as you said it seems like the voters overall are quite cautious on this matter so I'm willing to compromise. Depends on what others would find reassuring.
Indeed. We come back to initial question - what do we want to accomplish and how much we want to risk. In abstract risk is more important than reward; useful as it might Viscerality is ultimately just another magic system and we can find another down the (literal in this case) lane. Just surviving and getting out of verse with 5-6 masks, a gun and some advanced medicine is what I'd describe as "good enough" for our first stint.

Two things that would elevate it above good enough would be obtaining Viscerality and getting Facetime. Three actually, just getting some Viscerality graft for stats would also be nice. How much we want to risk for those? Which is the one we gun for? We need to answer these before we start executing. For me it is fine to just chill and stabilize, boring as it may be. On the other hand I do prefer following up with the plot, even as it may end up with Daria ripping our face off.
 
I would like to fight at least one rotor zombie before we make it out of this world.

that's what counts as a win for me, experiencing the breadth of the world before leaving for the new.
That's why I kinda want to leave the farmstead hospital behind. Leave Daria and the survivors to symbiotically make use of each other.
 
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I really like the divination mask, but I am concerned with weaponizing facelessness now (I should be one to talk 😅 ) The divination parts are nicely balanced, but I think we'd need a drawback for the secondary power to limit maybe at least? Or scrap weaponised aspect all together. For materials, maybe for thematic ties we can have Dorian enter an abandoned house and take apart this divination tool called TV he learned about last update.
I figured drawing on Facelessness was a drawback in itself (and wasn't concerned about the ethics of it because it was purpose-designed for killing Supernatural Zombies of the not-boosted-Int variety with the bonuses of cleaning up facelessness around us and being decent divination).
But, of course, a non-facelessness version viable for this aim is possible too- just use a witch's cauldron-divination sort of theme instead, with the same vision-moving restriction but replacing the faceless thing with a slow and easily-dispelled (by mask standards) curse of eventual death that the zombies, lacking versatility, will have no recourse against or means to detect.
Two things that would elevate it above good enough would be obtaining Viscerality and getting Facetime. Three actually, just getting some Viscerality graft for stats would also be nice. How much we want to risk for those? Which is the one we gun for? We need to answer these before we start executing. For me it is fine to just chill and stabilize, boring as it may be. On the other hand I do prefer following up with the plot, even as it may end up with Daria ripping our face off.
I think if we play our cards right there are other ways we can benefit past that good enough- we have a whole world of people ~without supernatural powers, so our masks are the only game in town; meaning, we can design our masks to be useful-to-us-if-widely-proliferated and expect that to happen.
(like faith-generating-and-using masks or whatever, and then we make a mask to siphon from this collective and don't give them any tools for making masks other than the kind we want them using.)
 
-[] Considering using one of the visions focusing on Daria as a test subject, along with webweaver finetuning afterwards.

Added this bit on request. Fits well with our boy's characterization, and lets us decide next vote how we want to proceed.

Edit:
It should also be noted that Screentime has some thematic material advantage going for it. And the drawbacks mean that we'd get more use out of it right away.
 
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Birdsie has confirmed the following Mask is viable via Discord, though the effects will of course be limited to start:

Thinking Cap -
*Given at least a somewhat realistic goal in mind, the thinking cap provides a powerful, supernaturally intuitive hunch on how one might go about fulfilling that goal, especially with regards to physical location - if one desired to become a Visceralist, prolonged use of the Cap could point them towards an area where a powerful and reasonable Visceralist resides.
*Also augments perception and deduction skills to a substantial degree.

This is great as it gives us a basically confirmed means of initiating the Acquire Visceralism plotline without the currently-immense risk of dead ends.

[X] Plan Sherlock
-[X] Craft Mask
-[X] Thinking Cap:
*Given at least a somewhat realistic goal in mind, the thinking cap provides a powerful, supernaturally intuitive hunch on how one might go about fulfilling that goal, especially with regards to physical location - if one desired to become a Visceralist, prolonged use of the Cap could point them towards an area where a powerful and reasonable Visceralist resides.
*Also augments perception and deduction skills to a substantial degree.
-[X] Intention: The purpose of this mask is to give Dorian supernatural information on how best to acquire Viscerality. Sacrifice the secondary clause if necessary.
-[X] Recruit Scott
-[X] Intention: Now that Dorian's gotten a good read of Scott and trusts him somewhat, I feel more comfortable lending him the Crimson Lost. Use the Thinking Cap to double-check your read of him, then use Glass Webweaver to charm him. Dorian himself should be adroit enough to manage the specifics but one avenue could be this: Tell him discreetly that we know Daria is a vampire; the best way to save everyone here is for us to acquire Viscerality in order to counter any damage she might do when confronted. Fill him in on the power of our Masks, implying strongly that they can't be used without our approval, then prepare to set out in whichever direction the Thinking Cap prompts us for the "Acquire Viscerality" goal.
-[X] If the Cap points towards interacting with Daria as the most effective means of acquiring Viscerality, instead prepare to confront her with carrot and stick in hand: train with Scott in secret, then a demonstration of our Masks' power and the versatility they could grant her with our permission.
 
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At least for my part, I would like to follow Daria's plot and see if she knows of any nearby Viceralists if there is one, along with the places of interest and areas to avoid

So I propose this plan:
Plan: Vampire Negotiations
[X] Accuse Daria - Accuse Daria of being a vampire to her face. This might result in a bloodbath if you aren't careful.
-[X] Private - Do so away from the survivors, to ensure she can't take hostages if she feels cornered.
--[X] With Crinson Lost pretend to be a traveling Vampire, introduce yourself properly and then ask him for information about the terrain (Places of Interest, Areas to Avoid, Viceralists nearby if there are any)
-[X] Craft Mask
--[X] Screentime: The mask's base is a sleek, flat panel repurposed from one such TV. Colours dancing across the screen in tune with the wearer's emotions. Twisted cables vein around the edges, securing the frame in place. The eyes emit a soft, otherworldly luminance shifting with patterns -ever changing, never repeating.
--[X] See fragmented visuals, cryptic glimpses to places or things aligned with the wearer's current interest. Clues or impressions that they must interpret to understand the full picture. With greater potential invested, comes more focus and clarity of these glimpses.
--[X] The energy of the colours imbued in the mask grow dim after each vision. It must recharge allowing for about three visions' worth each day. Capable of being supercharged using the Artificer's Face's reserves, at the risk of the screen potentially shattering..
-[X] Your intentions are to use this divination mask to find out more leads about Viscerality before the Street beckons you to leave.

[X] Plan Scavenger

I like this one too
I would like to fight at least one rotor zombie before we make it out of this world.

that's what counts as a win for me, experiencing the breadth of the world before leaving for the new.
That's why I kinda want to leave the farmstead hospital behind. Leave Daria and the survivors to symbiotically make use of each other.
In this I prefer not to alter the Status Que unnecessarily and align Daria against Dorian
 
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I'm not opposed to the idea of a tv-based divination mask (though are tvs really divinatory tools? a compass- or map-based one, or even a smartphone-based one, seem way better in that regard), but one that grants cryptic visual hints could be entirely counterproductive here.

*By virtue of being cryptic, we can easily misinterpret the hints and end up haring off in the wrong direction anyway, failing to resolve the problem that a divinatory mask was supposed to solve!
*Fighting over interpretations of the cryptic visions will splinter effective plans and waste the plan writers' time.
*Because it only grants visions, there is a large chance of the data provided being useless without additional sidequests. For example, it could show us the city we need to go to, but unless we can figure out a city's identity simply by seeing it, we still wouldn't have any idea which direction to go, which is what we actually need.

For that reason I can't support the Screentime mask. It has the potential to muddy the waters further instead of simply clarifying what we need to do to acquire Viscerality.
 
[X] Potemkin's Vampire

I dislike the cryptic visions greatly and I would rather just larp as a vampire. Glass is great for this, please just use it to extract shit from this woman.

Edit:
[X] Plan Sherlock
This is fine as well I guess.
 
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I really loved the idea with Scott so I really want to implement the tactics in mine. If there aren't any objections?
because I'm a cheating cheater

-[] Recruit Scott
--[] Unveil the magic of the masks. Use a vision in conjunction to map Scott, using Glass Webweaver to help finetune the goal. Aim to win him over, lending him Crimson Lost. Determine, the how of it.
--[] As you teach him its use, do not be upfront about the true nature of masks. Explain to him that the powers are an extension of you channeled through them, subject to your will.
--[] Finally, confide to him that Daria is a vampire. Make sure that he doesn't blow the cover, yet. Tell him you want to first acquire Viscerality and then confront her. You're worried you might not be able to prevent casualties as you are. Ask him to join you in your hunt.



I'm willing to change the vision mechanics too. Help me out? While still keeping it powerful enough right away.
The Tv part was inspired by Dorian's reaction about the world wide message through Tv. He could only interpret it as scrying I think.

Edit: Mechanic change on feedback in Discord

--[] Set your goal, and the mask shall show you what you seek. Vision of you traversing towards the execution of your goal fills you, a map etching into your mind. Works specifically in regards to a physical location or person. With greater potential invested comes greater fine-tuning over the visions.
-[] Rewind the visions and rewatch them at will, as long as the power of colours last. Furthermore, also gain the ability to record everything the wearers personally sees wearing the mask.


I'm keeping the thrice ruling though I'm afraid.

--[] The energy of the colours imbued in the mask grow dim after each vision. It must recharge allowing for about three visions' worth each day. Capable of being supercharged using the Artificer's Face's reserves, at the risk of the screen potentially shattering..


They who Watch had some interesting musings about the Mask mechanic in Discord.

1) How often do we actually expect to need to use this mask daily? It's not like we'll be re-using it over and over and over again, so it doesn't really need that many uses.
2) Having a limited number of uses could actually make it better as that way more of its power is focused, sure we could do a thousand tiny looks a day or we could force that potential energy/power into just three visions with vastly more range, accuracy and usefulness.
3) Our mask is a TV, if we don't get as much as we'd like from the vision I'd imagine with us only having a few per day we can aim to rewatch them for additional details more easily than if we had dozens of little shit hints
 
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[X] Potemkin's Vampire
[X] Plan Sherlock


The first will be funny and is in line with Dorian's boldness, the latter's a practical if greedy plan. One thing Dorian should be worried about whether or not he successfully becomes a Visceralist is being infected with Undeath or becoming a carrier of other pathogens. If the Street isn't done with him - he can still see and hear its stones, so he has reason to believe that's the case - then there's a risk of spreading the plague to other worlds. Not considering or caring about this would negatively impact his already-reckless characterization.
 
[X] Potemkin's Vampire

I'm going with this one because it ultimately gives a better answer to the question driving Dorian's actions at this point (at least, from my point of view).

"Do we actually care about this world?"

Sure, what happened is a tragedy but it doesn't really involve the man. Whatever conflict which drove him lies a world - or many worlds, probably - away right now. This place is utterly incidental if not for the possibility of maybe acquiring Viscerality, which seems a rather interesting boon to combine with the properties of Crimson Lotus and general healing or physical improvement.

That Daria seems to be a vampire might give access to that magical system. Whether she's predatory, a white sheep or something in between for the people of this Earth...doesn't concern us.
 
[X] Plan Scavenger
I am fine with both of the masks but I think I prefer this plan over the other one and the straight confrontation seems far too risky.
Edit looking over the new scavenger looks better then I remember it being
 
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[X] Plan Sherlock

I've thought it over and Sherlock has more action in it so that's the one I'm going to vote for.
 
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