Addio pointed out in Discord that if we don't keep the earbuds it's completely possible one of the military people will use them on us and learn we've been deceiving them.
Obviously, although the worry you should actually be having is other, better divination stuff they might have.
With that in mind, @Wolfy , thoughts on integrating Safety Pin testing into your plan? We don't need a fancy Mask for this, the bare minimum should suffice.
I would rather give it to military unless it is an actually useful artifact. Giving stuff to them has value, so unless we have an idea of what relic does, best to pawn it out and make value with other things.

As for making masks out of glasses or earphones; sure? There are two main things that come to mind, more important being that masks are one per person while relics are not, and we would be losing that. The second one is that we might want to wait for enhanced relics for better result, although we can also enhance resulting masks so it doesn't really matter I guess. Neither of these are that important, but on the other hand making a Mask out of a relic is not time sensitive, so we can do it whenever.

I'm somewhat ambivalent on it.
On further reflection, I think we're going about this the completely wrong way.

It may be that the limiting factor for Dwindling is not Japhris' capacity as an Arcanist - we're already choosing to Dwindle less than we could have - but our ability to withstand the forest's retaliation. We currently believe that we can Dwindle as much as we want so long as we spread out the harm to separate sections of forest, but it's very likely this doesn't scale infinitely. In that sense, going all-in on Arcanism has a potentially much lower cap than believed.
We are spreading our Dwindling, making our primary limiting factor Japhris' range, as well as her skill with what we have at hand. Increasing her Arcanist skill should not only help her with these, but also deepen her expertize on Mana and how we can get the most out of the forest. I am not expecting it to do much right now, but to open new paths in future strategy.

The issue with Crown, as Prospalz pointed out earlier, is that it conceptually hinders our artifice. Which is not terrible to work around, but is still a thing. I'm still on fence on if I really like or somewhat don't care about Verdant Crown, I keep flip flopping between the two.

That being said thats pretty much my plan with what/if for Crown so yeah, sure.
 
I would rather give it to military unless it is an actually useful artifact.

I agree that we should hand it over unless it's important to us, but we can pop it in a Mask to check what it does, then pull it out and keep it (if it's good) or hand it over (if it's not). No need for guesswork. That's why I didn't suggest Masking the other small Relics (glasses & earphones), the point of the proposal isn't to enhance the Relic, but to gain information about it.
 
[X] Plan Minimax plus social

[X] Errantry Kit

I want to note that although armor can't stack exponentially, I think you could use up to 4x dwindling by having each armor empowered separately - that would probably make every member of the team equal or better to pre-update crimson lost dorian in durability and melee combat. Also I'm a bit iffy about if the labcoat is worth upgrading
 
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If you are doing Lab cloak, it would make sense to upgrade Musorov's mask as well
maybe instead of social Cloak enhancement?
 
Huh, after re-reading I and I think many other people made a wrong assumption about how dwindling stacks.

[ ] Enhance Relic: [Choose Relic] (1 Dwindling per) [...] After one use, it generally doubles its overall power or expands its versatility slightly. It falls off slightly with multiple uses
so actually multiple dwindling may be highly efficient for pretty much any relic, not just verdant crown. So eg. Noble cloak with 7x might scale to double all movement speed while (with Import spend) giving much greater social bonus than Webweaver did. 7X on a single armor might make the wearer nigh-invulnerable (to peer level threats at least). 7X Headphones might equal a 60-potential information gathering mask in usefulness.
 
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Huh, after re-reading I and I think many other people made a wrong assumption about how dwindling stacks.


so actually multiple dwindling may be highly efficient for pretty much any relic, not just verdant crown. So eg. Noble cloak with 7x might scale to double all movement speed while giving much greater social bonus than Webweaver did. 7X on a single armor might make the wearer nigh-invulnerable (to peer level threats at least). 7X Headphones might equal a 60-potential information gathering mask in usefulness.
Maybe. If we're getting some Uber relic though it should be something that can help the entire party(like the headphones). That's why I spread things out in my initial derided proposal(Utility and Balance). I was trying to be fair-minded with the loot, Make sure as much of the party as possible gets things that can facilitate their growth in supernatural power(I'm not sure how well I achieved that goal in hindsight). Linneas may be fine as a vassal below us but Musorov has curiosity to indulge and wants to help Demimonde and we have no idea what Japhris's ambitions are unless I've forgotten something.
------
Tangentially for the thread in general I've got another idea for the Linneas abilities that synergize with ours pile. Wood Elementalism. Some kind of nature and plants magic.
 
The top 3 plans are as follows.

Plan Minimax+Social(8 Votes):

Keep the Glasses and the earphones.
Get the cloak with social boosts(1 Dwindling 2 import)
Put the rest of the dwindlings into Japhris's mask(6 Dwindling).
Test the functionality of the safety pin by incorporating it into a mask before determining whether or not to keep it.

Plan Solomon(5 Votes):

Get the cloak with social boosts(1 Dwindling 2 import)
Buff our Artificing Mask(1 Dwindling)
Buff and keep the earphones/pen/glasses(3 Dwindlings total)

Create a magic-use themed mask and spend two dwindlings on it. This mask grants access to a generic magic system of DNDish versatility if the wearer possesses no magic. Otherwise it buffs a magic users talent/skill/power, prioritizing their areas of weakness.
Either Japhris or Dorian will use the Magician at all times, depending on which of Viscerality + Kingship or Arcane Magic are needed in the situation. Alternatively, one of them can Moderately Fixate the Magician (to Potential ~65!) if Dorian deems the risk of FInal Fixation low. Decide in-character who will do so.

Plan Arboreal Sovereign(4 Votes):

Get the cloak with social boosts(1 Dwindling 2 Import)
Keep the Earphones/Glasses, enhance the earphones(1 Dwindling)
Make some kind of divination or cogition enhancing mask such as Screentime or the thinking cap.
Get the Verdant Crown at a minimum of 4 dwindlings of power and a maximum of 5 dwindlings 6 Import

Use the newly made divination/thinker mask and the earphones to determine how much dwindlings and effort should be invested in the creation of the crown vs enhancing Japhris's mask for the purpose of maximizing our ability to do dwindlings.
 
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Lets talk about establishing baseline. In my opinion, baseline is something like: each person gets a 70 Potential Mask(Arcanist, Musorov's Mask, CL and Icarelian), we get Artificer to 70 as well for future worlds, we get good armor and we get a couple more interesting artifacts. In total, each mask takes about 6 Dwindlings, so 30 Dwindlings total, armor takes about 3~5 Dwindlings and interesting relics are variable, but lets say upwards to 10 Dwindling. These will cost some Import as well, but lets ignore that for now.

So to get our baseline, something we can be happy about, we need a total of 45 Dwindlings. This update gave us 7, with option to go for 20 if we want to face the wrath of forest. Our main goal, going forward, should certainly be to slowly and safely gain these Dwindlings and things until we have them all. Magnum Opus, the plan of getting insane amount of mana to get some insane stuff, should be secondary in a way. While opportunity to get there is something we should work towards, ultimately Street means that our ascension is just a matter of time.

One thing we might consider doing is creating a Mana generation mask, and then pushing it to 50-70. If we get to ~one Dwindling per day from that Mask, we are pretty much good going forward, as this will establish a strong baseline for our stuff as long as Japhris is around.
 
Also, lets talk about scale. The forest is covering entire world. One city block gives us 3-4 Dwindlings if fully drained. Assuming that amount of Mana is roughly similar everywhere, there are, what, quadrillions of Dwindlings worth of mana lying around? Needless to say, that is a lot of mana. For reference, I would consider a total haul of 1000 Dwindlings to be well beyond my expectations.

So, what's the takeaway. First is that we can have a truly major gain with relatively insignificant amount of power. We don't need to destroy the ecosystem, or truly do something super major. Second is that in most extreme case, we are becoming absolute super gods. Not realistic, but who knows.

Third, and most important, is that there is a ton of power, and that usually means that there are certain beings holding that power. Elf mages worth thousands of Dwindlings, super kaijus worth million of Dwindligns etc. These might pose a danger, but they are also a potential opportunity, both as a hunt targets and as something we can potentially engage diplomatically. With Japhris being half-elf(perhaps implying that full elves are behind this?) we might have some interesting diplomacy/trading opportunities.
 
Something worth exploring is why relics only appear in the cities. Is Mana is most dense in the former settlements, or is it evenly spread throughout the forest? What is special about human made artifacts that collects enough mana to generate the supernatural effects?

Since the survivors have been studying & reverse-engineering salvaged Relics, I would expect them to have a guess about what's going on. If we can put Musorov into play he might be able to draw some new conclusions from their data. Certainly he could devise some experiments the locals couldn't do without help from Japhris
 
Something worth exploring is why relics only appear in the cities. Is Mana is most dense in the former settlements, or is it evenly spread throughout the forest? What is special about human made artifacts that collects enough mana to generate the supernatural effects?
Maybe the right question is why humans are not affected by the lifeforce / evolutionary effect that seems to affect all other life
 
Something worth exploring is why relics only appear in the cities. Is Mana is most dense in the former settlements, or is it evenly spread throughout the forest? What is special about human made artifacts that collects enough mana to generate the supernatural effects?

Since the survivors have been studying & reverse-engineering salvaged Relics, I would expect them to have a guess about what's going on. If we can put Musorov into play he might be able to draw some new conclusions from their data. Certainly he could devise some experiments the locals couldn't do without help from Japhris
I don't think that relics are only appearing in cities; monsters attacking our camps are sort of living relics that were created in forest. I think it is more that a) cities have more actual items with concrete purpose and b) it is easier and safer to search through ruins and c) most forest relics are trees and animals that you need to actually kill, and thus can't really collect and use.
Maybe the right question is why humans are not affected by the lifeforce / evolutionary effect that seems to affect all other life
Whose to say that they aren't? It is most likely that people get turned into monsters if infused with enough mana.

It could be that humans are naturally less capable of interacting with mana due to either stronger egos, or because it is natural force and we went away from nature.
 
I don't think that relics are only appearing in cities;
The Scour Old City said:
"Where Forest and civilization meet, relics often form in high quantities, especially in mundane matter which somehow becomes attuned with anomalous capabilities."
I'm inclined to take this at its word and infer that the location where the Forest meets civilized lands has at minimum a markedly higher rate of Relics, whereas, for instance, individual abandoned camps located in the wood would be markedly less likely to have Relics.
(They have relic-scanners; they would know if trees were equally likely to be relics as objects in ruins are.)
Although this suggests relics don't only appear in cities, it does suggest that the civilization is in some way related to the process; I'd suppose for the reason suggested, that something about the interaction between Forest and places-that-were-civilized causes it. (ie: perhaps civilized areas have mana with an opposite charge to Forest mana, and this causes it to clump into objects more easily; or the civilization-tainted mana and forest mana attract themselves and don't mix well, resulting in constant currents of mana near the border. Probably the real answer isn't the latter, since it has to explain why the Jacket looked curiously untouched)
 
Here's a mask writeup Birdsie said seemed fine

Mask of the Osteomancer

Externalize - Extend and retract bone outside your body painlessly and without any form of injury, including things like calcium deficiency or reduced bone density. This is mass limited, and reaching the mass limit will dissolve older externalized bone to make room for the new mass. Mass limit, precision, and speed of externalized bone protrusions scale with invested potential. Severed protrusions cause pain that diminishes proportional to invested potential but no actual injury. Example applications of extended bone include shaping it into sharp tendrils that can burrow through the ground to attack enemies from below(a good sneak attack tactic if you extend bone from your feet), making it rigid or flexible in arbitrary locations, branching and splitting it, and creation of things like shoes and armor.

Boneshaping - Touch and self targeted modification of the qualities of bone with capabilities identical to a bone-restricted version of viscerality.(Maybe bone protrusions count as touching a target I'm not sure if they should out of the gate) Capabilities scale with invested potential. Modifications made to the self's bones are carried over into bone creatd from Externalize.
 
If you want Visc mask, you can just make "Visceralist's Mask" that would boost it directly, generate biomass and do some personal emotional manipulation.

Speaking of which, we should really look into training boost Mask at some point. Theater Child is sort of it, but not quite, and I feel that our skill levels will unlock a lot of potential if we were to focus there.
 
If you want Visc mask, you can just make "Visceralist's Mask" that would boost it directly, generate biomass and do some personal emotional manipulation.

Speaking of which, we should really look into training boost Mask at some point. Theater Child is sort of it, but not quite, and I feel that our skill levels will unlock a lot of potential if we were to focus there.

If I haven't made it obvious by now(Edit: Or you're not on Discord), I'm fixated on coming up with masks for Linneas that are synergistic with our current capabilities(Particularly Visceralism) and can be useful on their own in a fight for whenever the next opportunity comes up. The mask of the Osteomancer is meant for Linneas since I don't think we've got enough development to just initiate him into Visceralism. Even if we did the bone mask could be a force multiplier for him like the blood mask is for us. Also Blood cells come from bone marrow so surely there's synergy possibilities there. You could also do some kind of Wood Elementalism/Plant Magic mask for if we make forays into weird visceralism made plants. Or yet another blood mask though the idea grates on me.

Edit: This one is for Gamaliel Synergy. An Anti-Magic/Dispelling Mask


If you abandon or lower the priority of the useful in a fight requirement I've got two other ideas

The Mask of the Psychonaut with the supernatural consciousness altering drugs(Which might make new viscerality modifications possible, and can act as a force multiplier for the emotional manipulation aspect of viscerality), the dreamspace inventory, and the minions based on personality aspects as potential abilities.

A mask that does power-sharing and a touchsight aura that makes the wearer count as touching anything within for the purpose of effects that target via touch. The best I've got for a theme for a mask like that is Connections/Communication. The point of this mask is to massively the range at which we can use viscerality by sharing the aura with us.
 
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Why just not turn him into a Bard? His thing right now is buffing other people so we can lean into that.
That's not a bad idea and is worth adding to the list. Here's his original writeup in Rihaku's plan to clarify his ability though
Linneas gains supernatural effectiveness when acting to assist, support or bolster his King's direct actions.
-By himself weaker than a normal Pawn, when fighting at his King's side he gains exceptional fortune and tactical acuity. By acting as hype-man or opening act, his King's diss tracks land with uncommon severity. Or, by exhorting his liege directly with spirited verbal encouragement, he can moderately improve the outcomes of Dorian's magical projects, including usages of Contamination or Viscerality.
 
Tbh, I think its fine if he just wears our utility masks. Frontline with CL, scout with Midnight etc. I think that is more personal in a way than actually making him his own mask, although we do lose out on Fixation benefits.

We need following masks:
  • Training Mask: No need to explain, I don't think. Skills are super powerful, and they are yet another multiplayer to our power. We can also lend it to other members of our team, so give it to Japhris to grind Arcanist magic, doctor for his stuff etc. Prehaps Theater Child can be upgraded into this?
  • Anti-Somber Mask: Honestly, we are well overdue here
  • Storage Mask: Ditto
  • Mana Generation Mask: So we can keep on Dwindling after this world, and also to get more Dwindlings here
  • Travel Mask: Something with AoE flight for our entire team. Maybe upgraded version of Spectre that turns our entire team ethereal and lets us fly together
  • Charisma Mask/Glass Webweaver: Honestly, we can just turn back and pick Webweaver back up. We are getting to powerlevels where its anti-magic will actually be relevant, and charisma buff will be powerful charisma relics. Fuck, now I want to go and retroactively make it so we made Glass Webweaver during last vote...
  • 2nd Copy of Artificer: For redundancy purposes, we already lost that mask twice in 100 words, its becoming a trend
What's general consensus on making Webweaver? I would like to revisit it in next vote or whenever we have time to make masks.

As an aside, it is obvious now that we couldn't Contaminate DKs weapons because they were relics. I wonder if he got them in elf world, or is his whole order just high on mana.
 

Tiering that list with my current Outlook on Priorities for them(lower is better/higher priority)

1. Storage Mask of Some kind(Psychonaut, Miniaturization, Spatial Manipulation, whatever works)
2. Anti Somber Masks(We have a party after all)
3. Training Mask
4. Spare Copy of Artificers Face
5. Glass Webweaver
6. Mana Generation Mask
7. Travel Mask
 
Taure - The Sea Urchin
[X] Plan Minimax + Social
-[X] Give back six artifacts, keep Glasses and Earphones
--[X] Test out Pin by incorporating it into a Mask before giving it away
-[X] Enhance Mask (Arcanist's Mask): 6 Dwindlings
-[X] Enhanced Noble Cloak: 1 Dwindling, 2 Import

---

The Sea Urchin

The Pin, it seemed, didn't do anything - at least nothing short-term - so they handed it over once everyone rendezvoused.

"Given the common aphorism, 'pull the pin,' it might've been a red herring," the doctor theorized, musing out loud, rather than on the radio. "Or it had a function akin to energy accumulation, with the pin being pulled only once you wished to discharge that energy. Or, by putting the pin in something, you might make it easier to return to?"

The city was divided into north and south by a vast river, called the Airet. They were crossing a bridge over the estuary now alongside three other search teams, each one on watch for wildlife. One had already crossed, one was moving ahead of them, and one was waiting behind them, covering the rear as everyone else crossed.

Hundreds of yards under the concrete walkway, the torrential waters rushed with undiminished ferocity, seeking union with the sea. The flow was disrupted in a great number of locations where hydrophilic organisms made themselves a stationary home, including mutated cycads and trees of titanic size, some of their crowns reaching almost the same level as the bridge. The doctor made a casual remark of seeing tadpoles the size of puppy dogs, deep beneath the surface, amidst vast groves of giant kelp. There were fish swarms further out, where pine woods had colonized the beaches, and cypresses started to convert the near sections of the sea into a twisted mangrove.

The forest was merciless. Ruthless. It had invaded even the seawater, despite the salt's inimicality to life.

'Everything wishes to proliferate, to become more and more,' the earphones said. 'Life included.'

Curious, he asked once again.

'There is a predator out in those waters; once a humble organism, it awoke to something like sapience when the forest filled it with great vitality. It sensed your intercession here and now contemplates when to emerge and feast on you.'

"You've taken a liking to those earphones, haven't you, Dorian?" asked Japhris with a wide, cheerful smile, unaware of what Dorian heard.

"We're in danger," Dorian remarked calmly.

She stared at him. Andrei looked over, as did Linneas after a moment, tearing his eyes away from the front of the bridge.

"Danger?" asked the doctor, stopping abruptly and removing the helmet's faceplate, to better mount his mask if needed.

As if counter-alerted, the sea produced a sudden avalanche of sound, like a great tsunami had formed within the span of a second and fallen on the banks. Great waves of foam broke against the trees on the beachside, like a sudden buffeting of wind across the branches, as mangroves were forcefully uprooted and ripped from their comfortable resting positions, as a titanic beast rose from the turbulent waves. It seemed deceptively small and insignificant compared to most of the forest trees around them, but its size became terrifying when contemplated on a relative scale, as the creature was bigger than most of the surviving buildings they'd visited.

It didn't resemble a tiger or a wolf as one might've expected of the forest's beasts, or even a fish or lizard or some other organism that may enjoy the water, but rather, something almost like a ginormous black exoskeletal globe, with hundreds if not thousands of frightfully straight and sharp black spines protruding from its form, accounting for more than nine-tenths of its effective volume; a ball no larger than a van, that stood on spikes as long as some buildings were tall.

"A sea urchin..." whispered the doctor, eyes wide with astonishment and wonder, "How can it maintain such a size?"

His eyes narrowed with intense focus, as if wishing to observe the creature's body in more detail, then widened.

With horror.

Dorian noticed it as well, a moment later with Viscerally augmented vision.

On the sea urchin's spikes were men, speared like meat on a shish-kebab, or beads on an amulet. Alive, still, somehow. Their limbs moved languidly, clutching to the spikes for even a faint repose from gravity now that they weren't submerged. Their mouths coughed out water. Hundreds of people, if not thousands.

"How is that possible?" uttered Dorian with disbelief.

To Dorian's sides, Japhris and Linneas were reacting with delay - from this distance, it took a moment to comprehend what the writhing figures were. Linneas blanched slightly, then hardened his features, while Japhris' eyes widened with fear.

"I don't know, Dorian," admitted the doctor with a cold voice. "From what I can see from over here, it has somehow connected itself to their bodily tissue, with small dark clusters of nerve - or perhaps capillaries. I don't know what benefit it derives from keeping its victims alive like this."

'It feeds on misery,' the earphones helpfully provided when asked about the sea urchin. 'It is not attacking yet, drinking in the shock and horror your reactions provide.'

'A sea urchin. Once it dwelled on the bottom of the ocean. Then it became the epicenter of something like a Dwindling.'

'A monster of nature. It wishes to feed.'

The earphones fell into silent static when asked to tell more.

The radio buzzed, as the squad leader's voice asked them, "Team three, why have you stopped?"

"Look at the damn sea with your binoculars, sarge," answered Dorian, after a moment's delay.

There was a moment of silence.

"Holy mother of fuck, what the fuck is that thing?" asked someone else.

"Cut the chatter," the sergeant interrupted, and immediately started to give out commands, "Teams three and four, hurry along the bridge. Beat a full retreat. No telling when this thing starts to attack. One and two, maintain observation of the target. We're retreating north, we have a fallback with the assault platoon here."

"I don't know if the assault platoon can fucking take this thing in a fight, sergeant," one of the other team leaders radioed.

"If they can't, then we're all screwed anyway," the sergeant said. "Now move it."

They did, running as fast as they could across the bridge, dropping excess equipment as needed - all calm and caution abandoned. As a natural consequence of his enhancements, Dorian was an edge faster than anyone else on his team, but made sure not to sprint too far ahead.

This reaction, however, caused the ball to start rolling towards them. The sea urchin moved, spikes tearing across the wilderness, uninhibited by trees. It tore through the plants on top of the river and left behind a path of ruination, the victims on its skewers screaming and crying loudly as they were wheeled around faster than a car, or spun like tops, in the case of those on its sides. Its spikes came out of the waters with countless small amphibian creatures impaled, leaving behind quickly expanding crimson waters. However, unlike humans, it had no interest in them, allowing them to slide free instead of integrating them with itself and making sure they stayed alive.

Dorian's teammates almost reached the bridge's northern end. The other teams ahead of them had shamelessly already started running down towards the assault team rendezvous, as it was clear no amount of fire support from their mundane firearms would even scratch the monster - let alone slow down its movement.

That was when the monstrous sea urchin started climbing the gorge the river had carved out. Its dark skewers burrowed into the earth and rock, tearing into the cliffside, as it slowly and meticulously crawled upwards like a wheel on tape. There was no doubt in Dorian's mind that if nothing was done to save them, team four would become its newest victims; they were over a hundred meters behind, and the monster almost already caught up with them. As soon as it finished climbing, it'd have to turn one corner to move onto the bridge, and then it'd have a straight line to roll across - it'd likely catch team four as they were on the exact spot Dorian was standing on right now.

"How can it even sense us?" asked Andrei with an uncharacteristically irritated growl. "It shouldn't have such a capability!"

"I didn't want to tell you, but it feeds on misery," answered Dorian, huffing as he ran. "Perhaps it is spatially aware of where its food is coming from."

That must've been why it chose to climb the other bank, rather than attempting to move on an intercept course. Team four, realizing they're about to get left behind and face doom, must've produced a far more poignant meal. This meant it wasn't too smart or tactical, either - simply a dull creature, enhanced beyond wit.

"Magical demon sea urchins," Linneas muttered disbelievingly as he continued to sprint. "Just what we needed."

"Should we try fighting instead?" asked Japhris, clearly concerned not only for herself but also for the wellbeing of the team behind them. "We caused this. The Dwindlings must've attracted this monster." At the argument, Dorian's feet slidded as he stopped running. This caused Linneas and Japhris, then Andrei, to do the same.

Annoyed by how much of a note the argument struck with him, Dorian considered how to slow the beast down. Slaying it outright seemed like it could be a near-impossible task, at least not without support to act as a distraction or a good opportunity. "Can you use the forest's mana to reify some barriers? Preferably on the bridge itself?"

"With the new mask, yes," she answered with a confident nod. She sounded determined, as if fighting this evil were her purpose in life.

"Don't do that," interrupted Andrei immediately. "It'll crush them with ease. Instead, wait for it to almost climb up, and then crush the bridge by destroying its supports. It'll need to climb down and then climb back up, providing us with double the time to escape."

"Won't that kill off team four as well?" asked Japhris.

The doctor shook his head. "They're wearing power armor, so I should be able to pull them in with Fulminance even from this distance. They'll break some bones, but it's better than what the urchin will do to them. We'll have some questions to answer, though."

"What if we waited?" asked Dorian. "Until it's on the bridge? Then drop it so it dies or gets hurt from the fall?"

"Too much risk," said Andrei, shaking his head. "Also, it'll fall into water and plant life, which'll cushion its fall. I doubt this'd work on land either since its spikes look flexible enough that it should be able to amortize virtually any fall. If you wanted to kill it, you'd have to attack that core at the center with a truly powerful attack."

Away from them, the sea urchin was almost finished climbing - and team four was only about halfway across the bridge.

---

Tactics advisable.

[ ] Break the Bridge (Early) - Direct Japhris and use Gamaliel Contamination Protocol to collapse the bridge such that it'll slow the monster down, denying it the ability to cross in pursuit of you. Essentially triples the time you have to escape and plan, if it succeeds.

[ ] Break the Bridge (Late) - A riskier gambit. Wait until the sea urchin's on the bridge itself, to drop it from a vast height in hopes of inflicting some extra damage on it. This is unlikely to slay it, but might further slow it down by snapping some of its spines.

[ ] Mana Missile - A suicidal gambit if it doesn't work. Otherwise, an excellent idea. Instead of collapsing bridges, order Japhris to accumulate mana and attack the creature's core with the collected power. With the improved Arcanist's Mask, she's almost assured to slay the monster if her missile hits its center, or grievously harm it otherwise.

[ ] Slay the Beast - An avenue undiscussed with your comrades, perhaps because it sounds almost suicidal on paper: attack the creature directly. It has some fine control over its spikes, but you are faster than any human it has ever met. If you can catch onto one of its spikes and avoid falling off from turbulence, you'll be able to climb to its core. From there, as Andrei said, all it'll take is a truly powerful attack.

Don the Crimson Lost, and become a Hunter instead.

[ ] Try Gamaliel Contamination - Directly on the creature itself, or its surroundings.
-[ ] How? (Write-in)

[ ] Write-in
 
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