Yeah, and that will require focusing more on the internal than the external. The last time there was a dwarf quest and it looked like people outside were gonna get fucked, they sprang to heading out there and fighting, not just entrenching more.
We really can't do that. If Morgoth win his war (and the Host of the West do not come), the Dwarves are fucked no matter how well entrenched they are.
We have to fight, we can't ignore the war occuring just outside our walls.

Beside, if we did that, there would be no Last Stand of Azaghâl, and that would be a shame.

EDIT: Belay that, we would be playing as Durin's Folk, not Belegost or Nogrod.
Wouldn't we be really far from the action though?
 
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GG to the House of Beor voters, thanks for the fun contest. While Durin's Folk didn't win, I'm still very excited to see where this all goes. Aurë entuluva!
 
*looks in*
Oooh, a Silmarillion Quest. Ambitious.
The only one I remember was any good was Sayle's Fall of Gondolin, and that had an isekai'd proto-Istari from a different universe with much more permissive rules of engagement.
*pulls up deckchair*
I'll be lurking.
Morgoth couldn't do shit about Gondolin. He needed it to be betrayed to have a chance. Menegroth also made a fairly good go at it; Morgoth needed Fëanor's help to even break the outermost line of defenses for a single servant.
Incorrect about Gondolin. The Hidden City survived so long because Morgoth couldn't find it; as soon as he did, he razed it to the fucking ground.
What Dark Abstraction said.

Gondolin survived the ruin of the Noldor due to secrecy and obscurity and the vigilance of the Eagles, not strength of arms. Even with badasses like Glorfindel and Ecthelion resident, they couldn't stand against Angband. Once it's location was betrayed to Morgoth Bauglir, dude sent Balrogs and multiple Dragons to wreck the place. Look up the Beast of Gondolin; Melkor was handing the things out like party favors.

This isn't like Naglorond where one of the greatest Maia ever invested her power in keeping the place inviolate while her husband lived. Ulmo of the Valar literally sent Turgon a warning by way of Tuor that the Doom of Mandos was approaching it's fulfillment, and that he should evac to the Havens of Sirion, where Ulmo's power could give them some protection.

Dude refused. Dude died.

EDIT
To expand on this, Turgon the Wise, second son of Fingolfin, and last king of the Noldor, was generally considered a standup dude, and one with foresight as High Elves go. He discovered the site for Gondolin when Ulmo of the Valar literally guided him to this location.

Yet when the same Valar who has been watching his back and keeping him alive sends him a warning that it'a time to run because Morgoth Will Be Coming, the stupid fucker stays put and gets most of his people killed.

This is characteristic of the Noldorin.
For all their greatness, their knowledge and technical expertise and abilities, the Noldor almost to a man lacked common sense.
 
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*looks in*
Oooh, a Silmarillion Quest. Ambitious.
The only one I remember was any good was Sayle's Fall of Gondolin, and that had an isekai'd proto-Istari from a different universe with much more permissive rules of engagement.
*pulls up deckchair*
I'll be lurking.


What Dark Abstraction said.

Gondolin survived the ruin of the Noldor due to secrecy and obscurity and the vigilance of the Eagles, not strength of arms. Even with badasses like Glorfindel and Ecthelion resident, they couldn't stand against Angband. Once it's location was betrayed to Morgoth Bauglir, dude sent Balrogs and multiple Dragons to wreck the place. Look up the Beast of Gondolin; Melkor was handing the things out like party favors.

This isn't like Naglorond where one of the greatest Maia ever invested her power in keeping the place inviolate while her husband lived. Ulmo of the Valar literally sent Turgon a warning by way of Tuor that the Doom of Mandos was approaching it's fulfillment, and that he should evac to the Havens of Sirion, where Ulmo's power could give them some protection.

Dude refused. Dude died.

EDIT
To expand on this, Turgon the Wise, second son of Fingolfin, and last king of the Noldor, was generally considered a standup dude, and one with foresight as High Elves go. He discovered the site for Gondolin when Ulmo of the Valar literally guided him to this location.

Yet when the same Valar who has been watching his back and keeping him alive sends him a warning that it'a time to run because Morgoth Will Be Coming, the stupid fucker stays put and gets most of his people killed.

This is characteristic of the Noldorin.
For all their greatness, their knowledge and technical expertise and abilities, the Noldor almost to a man lacked common sense.
First off, Nargothrond and Doriath are not, in fact, the same place. Nargothrond was Finrod's city; it's the one that fell to Glaurung, while Doriath was the large forest in central Beleriand with its capital at Menegroth ruled by Thingol and Melian.

Secondly, this is the same bizarre take and it hasn't gotten any more sensible in the last day and a half. Gondolin fell due to the acts of Maeglin, not anything Morgoth planned. Sure, once he was literally handed the secret to it's strongest layer of defense and it's second in command actively undermined its defenses, he easily* took out Gondolin, but that's not the same thing at all. I have no idea how this works, any more than Maedhros easily took out Doriath because he struck after Melian died.

*Read: not easily at all. Reminder that he lost several of his strongest Ainur in the battle, irreplaceable, and the beast of Gondolin actually fled the day pretty early.
 
First off, Nargothrond and Doriath are not, in fact, the same place. Nargothrond was Finrod's city; it's the one that fell to Glaurung, while Doriath was the large forest in central Beleriand with its capital at Menegroth ruled by Thingol and Melian.
.
Mea culpa on mixing up Nargothrond and Doriath.
Secondly, this is the same bizarre take and it hasn't gotten any more sensible in the last day and a half. Gondolin fell due to the acts of Maeglin, not anything Morgoth planned. Sure, once he was literally handed the secret to it's strongest layer of defense and it's second in command actively undermined its defenses, he easily* took out Gondolin, but that's not the same thing at all. I have no idea how this works, any more than Maedhros easily took out Doriath because he struck after Melian died.

*Read: not easily at all. Reminder that he lost several of his strongest Ainur in the battle, irreplaceable, and the beast of Gondolin actually fled the day pretty early.
This is Tuor's account of how he came to Gondolin:
Long time did Tuor and Voronwë seek for the city of that folk, until after many days they came upon a deep dale amid the hills. Here went the river over a very stony bed with much rush and noise, and it was curtained with a heavy growth of alders; but the walls of the dale were sheer, for they were nigh to some mountains which Voronwë knew not. There in the green wall that Gnome found an opening like a great door with sloping sides, and this was cloaked with thick bushes and long-tangled undergrowth; yet Voronwë's piercing sight might not be deceived. Nonetheless it is said that such a magic had its builders set about it (by aid of Ulmo whose power ran in that river even if the dread of Melko fared upon its banks) that none save of the blood of the Noldoli might light on it thus by chance; nor would Tuor have found it ever but for the steadfastness of that Gnome Voronwë. Now the Gondothlim made their abode thus secret out of dread of Melko; yet even so no few of the braver Noldoli would slip down the river Sirion from those mountains, and if many perished so by Melko's evil, many finding this magic passage came at last to the City of Stone and swelled its people.

Greatly did Tuor and Voronwë rejoice to find this gate, yet entering they found there a way dark, rough-going, and circuitous; and long time they travelled faltering within its tunnels. It was full of fearsome echoes, and there a countless stepping of feet would come behind them, so that Voronwë became adread, and said: 'It is Melko's goblins, the Orcs of the hills.' Then would they run, falling over stones in the blackness, till they perceived it was but the deceit of the place. Thus did they come, after it seemed a measureless time of fearful groping, to a place where a far light glimmered, and making for this gleam they came to a gate like that by which they had entered, but in no way overgrown. Then they passed into the sunlight and could for a while see nought, but instantly a great gong sounded and there was a clash of armour, and behold, they were surrounded by warriors in steel. Then they looked up and could see, and lo! they were at the foot of steep hills, and these hills made a great circle wherein lay a wide plain, and set therein, not rightly at the midmost but rather nearer to that place where they stood, was a great hill with a level top, and upon that summit rose a city in the new light of the morning.

Then Voronwë spoke to the guard of the Gondothlim, and his speech they comprehended, for it was the sweet tongue of the Gnomes. Then spoke Tuor also and questioned where they might be, and who might be the folk in arms who stood about, for he was in amaze and wondered much at the goodly fashion of their weapons. Then it was said to him by one of that company: 'We are the guardians of the issue of the Way of Escape. Rejoice that ye have found it, for behold before you the City of Seven Names where all who war with Melko may find hope.'
Gondolin's primary defenses were it's secrecy. This was reinforced by their alliance with the Eagles who kept the airspace in the area clear. We know this because we saw Hurin unintentionally led Melkor to the Encircling Mountains, and after that it was just a matter of time till someone slipped up.

What Maeglin did was tell Morgoth's forces how to get through the Encircling Mountains.
[••••••••••••]
Behold now many years have gone since Tuor was lost amid the foothills and deserted by those Noldoli; yet many years too have gone since to Melko's ears came first those strange tidings – faint were they and various in form – of a man wandering amid the dales of the waters of Sirion. Now Melko was not much afraid of the race of Men in those days of his great power, and for this reason did Ulmo work through one of this kindred for the better deceiving of Melko, seeing that no Valar and scarce any of the Eldar or Noldoli might stir unmarked of his vigilance. Yet nonetheless foreboding smote that ill heart at the tidings, and he got together a mighty army of spies: sons of the Orcs were there with eyes of yellow and green like cats that could pierce all glooms and see through mist or fog or night; snakes that could go everywhither and search all crannies or the deepest pits or the highest peaks, listen to every whisper that ran in the grass or echoed in the hills; wolves there were and ravening dogs and great weasels full of the thirst of blood whose nostrils could take scent moons old through running water, or whose eyes find among shingle footsteps that had passed a lifetime since; owls came and falcons whose keen glances might descry by day or night the fluttering of small birds in all the woods of the world, and the movement of every mouse or vole or rat that crept or dwelt throughout the Earth. All these he summoned to his Hall of Iron, and they came in multitudes. Thence he sent them over the Earth to seek this man who had escaped from the Land of Shadows, but yet far more curiously and more intently to search out the dwelling of the Noldoli that had escaped his thraldom; for these his heart burnt to destroy or to enslave.

Now while Tuor dwelt in happiness and in great increase of knowledge and might in Gondolin, these creatures through the years untiring nosed among the stones and rocks, hunted the forests and the heaths, espied the airs and lofty places, tracked all the paths about the dales and plains, and neither let nor stayed. From this hunt they brought a wealth of tidings to Melko – indeed among many hidden things that they dragged to light they discovered that 'Way of Escape' whereby Tuor and Voronwë entered aforetime. Nor had they done so save by constraining some of the less stout of the Noldoli with dire threats of torment to join in that great ransacking; for because of the magic about that gate no folk of Melko unaided by the Gnomes could come to it. Yet now they had pried of late far into its tunnels and captured within many of the Noldoli creeping there to flee from thraldom. They had scaled too the Encircling Hills at certain places and gazed upon the beauty of the city of Gondolin and the strength of Amon Gwareth from afar; but into the plain they could not win for the vigilance of its guardians and the difficulty of those mountains. Indeed the Gondothlim were mighty archers, and bows they made of a marvel of power. Therewith they might shoot an arrow into heaven seven times as far as could the best bowman among Men shoot at a mark upon the ground; and they would have suffered no falcon to hover long over their plain or snake to crawl therein; for they liked not creatures of blood, broodlings of Melko.

[••••••••••••]
Now it so chanced that not long after Meglin went to the hills for the getting of ore, and straying in the mountains alone was taken by some of the Orcs prowling there, and they would do him evil and terrible hurt, knowing him to be a man of the Gondothlim. This was however unknown of Tuor's watchers. But evil came into the heart of Meglin, and he said to his captors: 'Know then that I am Meglin son of Eöl, who had to wife Isfin sister of Turgon king of the Gondothlim.' But they said: 'What is that to us?' And Meglin answered: 'Much is that to you; for if you slay me, be it speedy or slow, ye will lose great tidings concerning the city of Gondolin that your master would rejoice to hear.' Then the Orcs stayed their hands, and said they would give him life if the matters he opened to them seemed to merit that; and Meglin told them of all the fashion of that plain and city, of its walls and their height and thickness, and the valour of its gates; of the host of men at arms who now obeyed Turgon he spoke, and the countless hoard of weapons gathered for their equipment, of the engines of war and the venomous fires.

Then the Orcs were wroth, and having heard these matters were yet for slaying him there and then as one who impudently enlarged the power of his miserable folk to the mockery of the great might and puissance of Melko; but Meglin catching at a straw said: 'Think ye not that ye would rather pleasure your master if ye bore to his feet so noble a captive, that he might hear my tidings of himself and judge of their verity?'

Now this seemed good to the Orcs, and they returned from the mountains about Gondolin to the Hills of Iron and the dark halls of Melko; thither they haled Meglin with them, and now was he in a sore dread. But when he knelt before the black throne of Melko in terror of the grimness of the shapes about him, of the wolves that sat beneath that chair and of the adders that twined about its legs, Melko bade him speak. Then told he those tidings, and Melko hearkening spoke very fair to him, that the insolence of his heart in great measure returned.

Now the end of this was that Melko aided by the cunning of Meglin devised a plan for the overthrow of Gondolin. For this Meglin's reward was to be a great captaincy among the Orcs – yet Melko purposed not in his heart to fulfil such a promise – but Tuor and Eärendel should Melko burn, and Idril be given to Meglin's arms – and such promises was that evil one fain to redeem. Yet as meed of treachery did Melko threaten Meglin with the torment of the Balrogs. Now these were demons with whips of flame and claws of steel by whom he tormented those of the Noldoli who durst withstand him in anything – and the Eldar have called them Malkarauki. But the rede that Meglin gave to Melko was that not all the host of the Orcs nor the Balrogs in their fierceness might by assault or siege hope ever to overthrow the walls and gates of Gondolin even if they availed to win unto the plain without. Therefore he counselled Melko to devise out of his sorceries a succour for his warriors in their endeavour. From the greatness of his wealth of metals and his powers of fire he bid him make beasts like snakes and dragons of irresistible might that should overcreep the Encircling Hills and lap that plain and its fair city in flame and death.

Then Meglin was bidden fare home lest at his absence men suspect somewhat; but Melko wove about him the spell of bottomless dread, and he had thereafter neither joy nor quiet in his heart. Nonetheless he wore a fair mask of good liking and gaiety, so that men said: 'Meglin is softened', and he was held in less disfavour; yet Idril feared him the more. Now Meglin said: 'I have laboured much and am minded to rest, and to join in the dance and the song and the merrymakings of the folk', and he went no more quarrying stone or ore in the hills: yet in sooth he sought herein to drown his fear and disquiet. A dread possessed him that Melko was ever at hand, and this came of the spell; and he durst never again wander amid the mines lest he again fall in with the Orcs and be bidden once more to the terrors of the halls of darkness.

Now the years fare by, and egged by Idril Tuor keepeth ever at his secret delving; but seeing that the leaguer of spies hath grown thinner Turgon dwelleth more at ease and in less fear. Yet these years are filled by Melko in the utmost ferment of labour, and all the thrall-folk of the Noldoli must dig unceasingly for metals while Melko sitteth and deviseth fires and calleth flames and smokes to come from the lower heats, nor doth he suffer any of the Noldoli to stray ever a foot from their places of bondage. Then on a time Melko assembled all his most cunning smiths and sorcerers, and of iron and flame they wrought a host of monsters such as have only at that time been seen and shall not again be till the Great End. Some were all of iron so cunningly linked that they might flow like slow rivers of metal or coil themselves around and above all obstacles before them, and these were filled in their innermost depths with the grimmest of the Orcs with scimitars and spears; others of bronze and copper were given hearts and spirits of blazing fire, and they blasted all that stood before them with the terror of their snorting or trampled whatso escaped the ardour of their breath; yet others were creatures of pure flame that writhed like ropes of molten metal, and they brought to ruin whatever fabric they came nigh, and iron and stone melted before them and became as water, and upon them rode the Balrogs in hundreds; and these were the most dire of all those monsters which Melko devised against Gondolin.

Now when the seventh summer had gone since the treason of Meglin, and Eärendel was yet of very tender years though a valorous child, Melko withdrew all his spies, for every path and corner of the mountains was now known to him; yet the Gondothlim thought in their unwariness that Melko would no longer seek against them, perceiving their might and the impregnable strength of their dwelling.

It's not like it would ultimately have made much difference in the long run; sooner or later Morgoth's dragons were going to figure out how to fly, and the sack would probably have been worse if the attack had been led by flying dragons instead of ground. The refugee column wouldn't have survived if Glorfindel had to duel not only a Balrog but flying firebreathing dragons.

When Ulmo Lord of the Waters, the Valar who led you personally to the vale of Tumladen, who has watched over your city for over four hundred years and who has a fountain dedicated to him in your city square......when that guy sends you word by two handpicked messengers, one a man and the other an elf of your city that it's time to go, that the mightiest of his kin is coming upon you, and you refuse to move?

You are a bloody dunderhead.

Yes, Morgoth lost Balrogs in the sack of Gondolin. He had Balrogs to lose. According to the text of the Fall of Gondolin, the force that destroyed Gondolin had hundreds. And I'm pretty sure those were not the entirety of the Balrogs under his command. He literally subverted members of the celestial choir during Creation. And others joined him; Sauron was a Maia of Aule before he defected. Then there were the dragons, and other things...

Melkor apparently means He Who Arises In Might. Dude may not be as personally buff as Tulkas, but lives up to the name, in cunning and force.

Pride is a hell of a drug.
Or why you don't use WIS as a dump stat.
 
Pride is a hell of a drug.
"Pride goeth before the fall" says a Book Tolkien took rather seriously....
1st age elves for all their issues were pretty hardcore dudes who regularly fought the setting's equivalent of fallen angels, dragons, and demons.
I will again cite Fingolfin fighting Morgoth (Satan) in hand-to-hand-combat, and wounding him multiple times. If he hadn't stumbled, he might have left Morgoth even more wrecked. As it was, his death-blow lamed Morgoth permanently.
 
I don't have first-hand knowledge of it, but I recall reading something about the whole "hundreds of balrogs" thing being an earlier invention superceded in notes and works like Lord of the Rings, where one Balrog is a fatal challenge for an Istar and there were only between 3 and 7 balrogs or something along those lines. The "balrogs" of the Fall of Gondolin were unclearly retconned into being lesser demons/fallen spirits of some kind, though doubtless still powerful; a being as powerful as a balrog wouldn't be leading some random mop-up patrol around the outskirts of Gondolin while the battle itself was still raging, but a weak being wouldn't have been the setup for the heroic sacrifice for the sake of another that Glorfindel made.

Take that with a few grains of salt. I may be misremembering something or the source may have been misinformed. I just felt like chiming in, since it's broadly a part of the discussion.
 
Playing as humans...

Well, this will suck in many ways. That isn't to say that we won't be effective: We are damn near the only thing on our side of the field that can replace its numbers in any meaningful fashion. But we are going to be reaped like wheat and our reproductive capacity is going to be fully necessary.

How do we really optimize ourselves here?
 
@KnightDisciple To be fair that was in a suicidal blood-charge described as something people literally thought was the Vala Oromë coming to the field verses a Morgoth that had spent himself in uncounted ages weaving Discord into Arda Marred and had been cornered and pummeled by all of the Valar and thrown in chains and then had been almost devoured by Ungoliant and then was pushed into besieged Angband by the Noldor and spent four centuries investing himself in new monsters and armaments to overcome their hosts.
 
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We don't; we play for what makes a good story.
That can make for a very short quest indeed. And losing, whatever Dwarf Fortress may tell us, isn't always fun.

I'd like a good story that also doesn't feel like a personal tragedy every single update. Bad turns, sure, but there should be some light on the horizon to hope for.
JRR was changing his mind right up to the day he died. And, if there is an afterlife, probably has rewritten things an additional fifteen times by now.

I would say that we shouldn't necessarily toss out an idea just because it had fallen out of his favor. Just use what seems to work.
 
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Yes, Morgoth lost Balrogs in the sack of Gondolin. He had Balrogs to lose. According to the text of the Fall of Gondolin, the force that destroyed Gondolin had hundreds. And I'm pretty sure those were not the entirety of the Balrogs under his command. He literally subverted members of the celestial choir during Creation. And others joined him; Sauron was a Maia of Aule before he defected. Then there were the dragons, and other things...

Didn't Tolkien say there were, like, 7 Balrogs total?

It's been a long time since I read the Silmarillion, though, on account of it being the Silmarillion.
 
We'll see; my questing philosophy is always narrativist over mechanics and it hasn't steered me wrong yet.

I'm also not a huge fan of min-maxing.
Min-maxing is different from optimization, or is at least a very narrow subset of it.

With min-maxing you are effectively trying to break the fundamental math of the world by taking things into the absurd and are willing to neuter yourself in every other respect to do it. You more or less end up piloting a mockery of existence that doesn't even make sense. With optimization you are merely trying to make something genuinely good without massive sacrifice or an obscene exploitation of the rules. You can actually conceptualize how the thing would and should actually work.

I'll min-max with the best of them as a creative exercise but I rarely ever play such a thing. Optimization, though, just makes you feel good because you aren't dead weight and can actualy fulfill your desired function.

I've had different experiences than you in RP, it seems.
 
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Playing as humans...

Well, this will suck in many ways. That isn't to say that we won't be effective: We are damn near the only thing on our side of the field that can replace its numbers in any meaningful fashion. But we are going to be reaped like wheat and our reproductive capacity is going to be fully necessary.

How do we really optimize ourselves here?
Patience, a good (OOC) eugenics program with the other Houses, shamelessly throwing ourselves at the feet of an elder race to get us up to snuff, and gathering stuff and experience and men from outside Beleriand rather than where all the enemy heroes and the guy who can curse families is a start.
 
Patience, a good (OOC) eugenics program with the other Houses, shamelessly throwing ourselves at the feet of an elder race to get us up to snuff, and gathering stuff and experience and men from outside Beleriand rather than where all the enemy heroes and the guy who can curse families is a start.

Okay but what if we didn't engage in eugenics?
 
Patience, a good (OOC) eugenics program with the other Houses, shamelessly throwing ourselves at the feet of an elder race to get us up to snuff, and gathering stuff and experience and men from outside Beleriand rather than where all the enemy heroes and the guy who can curse families is a start.

Lets not do eugenics, actually. Eugenics is a bad thing.
 
Didn't Tolkien say there were, like, 7 Balrogs total?

It's been a long time since I read the Silmarillion, though, on account of it being the Silmarillion.
In his later notes that his son found he says that there should be no more than 3 or 7 total as it would be too OP (it took only seven to drive back Ungoliant, the number three most dangerous thing after Morgoth and Sauron).

Also yeah, no eugenics, let's do actual useful science like guns instead.

When Eru blesses a nation it is everyone in that nation. Pretty sure Tolkien foresaw the implications of a master human race.
 
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I don't have first-hand knowledge of it, but I recall reading something about the whole "hundreds of balrogs" thing being an earlier invention superceded in notes and works like Lord of the Rings, where one Balrog is a fatal challenge for an Istar and there were only between 3 and 7 balrogs or something along those lines.
Oh Tolkien kept changing his mind about the numbers and disposition in his letters and notes. It was never translated to the stories though. Feanor still got jumped and mortally wounded by Gothmog and a host of Balrogs. Morgoth still got saved from Ungoliant by the advent of an entire host of Balrogs.

The wiki article is fairly well sourced:
Tolkien's conception of Balrogs changed over time. In all his early writing, they are numerous. A host of a thousand of them is mentioned in the Quenta Silmarillion,[11] while at the storming of Gondolin Balrogs in the hundreds ride on the backs of the Dragons.[12] They are roughly of twice[13] human size,[14] and were occasionally killed in battle by Elves and Men.[15] They were fierce demons, associated with fire, armed with fiery whips of many thongs and claws like steel, and Morgoth delighted in using them to torture his captives.[16] They were loyal to Morgoth, and once came out of hiding to save him from capture.

In the published version of The Lord of the Rings, however, Balrogs became altogether more sinister and more powerful. Christopher Tolkiennotes the difference, saying that in earlier versions they were "less terrible and certainly more destructible". He quotes a very late margin note[17] that was not incorporated into the text saying "at most seven" ever existed;[18] though in the Annals of Aman, written as late as 1958, after the publication of The Lord of the Rings, Melkor still commands "a host of Balrogs".[19] In later writings they ceased to be creatures, but are instead Maiar, lesser Ainur like Gandalf or Sauron, spirits of fire whom Melkor had corrupted before the creation of the World.[3] Power of the order of Gandalf's was necessary to destroy them,[20] and as Maiar, only their physical forms could be destroyed.
Balrog - Wikipedia
In his later notes that his son found he says that there should be no more than 3 or 7 total as it would be too OP (it took only seven to drive back Ungoliant, the number three most dangerous thing after Morgoth and Sauron).

Also yeah, no eugenics, let's do actual useful science like guns instead.
When Eru blesses a nation it is everyone in that nation. Pretty sure Tolkien foresaw the implications of a master human race.
See above.
It's noted that he still writes in the Annals of Aman about hosts of Balrogs, and the Annals were written in 1958.
After the LOTR.

As for guns, let's not.
Thematically incogruent for the setting. There's a reason the only maybe-gunpowder we see used by the forces of Good are when Gandalf makes fireworks for the entertainment of hobbits.
 
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