But then how get Luthien waifu in marriage alliance?
Finrod is actually the best option for this. Finrod and Doriath got along fine; picking him won't lock us out of later making alliances with doriath, but the feanorians almost certainly will, as cool as maedhros is, and the dwarves won't help on that score but also won't really interfere there.
[] Plan The Advent of Men
[] You send a party to closely investigate the northernmost river of this land, which your outriders say rushes like a roaring river. A strange road of stone runs along it's side, rising up into the mountains. (Hunters will gather one less month of food this turn)(Chance to begin Questline:
The Sons of the Stone)
--[] Leader Beor
[] You send a party westwards, towards a mighty river which flows both north and south.
(Hunters will gather one less month of food this turn) (Chance to begin Questline: The Spirits of Fire)
--[]Leader Beor
[] You organize a great force of roughly twenty men to ride about the boundaries of this new land and closely search it for any sign of the Shadow. A skilled tracker is necessary to do so.
(Hunters will gather two less months of food this turn)(Great chance to begin Questline: The Forest Dwellers)(Small chance to begin Questline: The Shadow Follows)
--[] Leader Beor
[] You organize a sizable force to search for the lost Men in the near reaches of the Blue Mountains. (Hunters will gather two months less of food this turn, chance of losing Men)
--[] Leader Baran
[] Support the Spears, at least for a time. Food is well needed, and by giving the hunters public support in the near future, you can better gather resources this year.
(Increased food gain for two turns, Bonus to all Hunter votes, Rangers get one extra action next turn)
--[] Leader Baran
[] The Wise have stories to tell of times much like this, and troubles much like these. (Chance to gain a +20 to all rolls for a turn)
--[] Leader Belen
[] You give extra rations to the women and children, that they might quicker recover from the harshness of the mountains (Requires an extra month of food)
[] You personally speak to them, attempting to allay their fears and calm them.
[] You give extra rations to the elderly and the Wise, that the memory of where we have been does not fade before it can be passed on. (Requires an extra month of food)(Increase the influence of the Wise)
I think this gets us the best stuff:
Beor is our main tool early on, especially for establishing our diplomatic relations. As such, we should pur him on those tasks while we have him; we'll be able to get at least decent relations with all out neighbiors
Baran is our best bet for increasing our available population; the second one's increased chance to rescue them is worth the few potential losses, especially since baran is relevant skills. He's also the onyl leader really available for the support vote, so he'll have to handle that unless we want a global malus.
Belen will be very critical once we meet the noldor, but in the meantime he's best suited to buffing our first impressions with a nice +20 roll.
Humans had a huge mortality problem, which lead to losses of lore that they would seek after for ages hence; feeding the elderly and wise, which also server to help balance out the support of the spears. Similarly, there aren't so many of use that we can afford to let the children die off. Beor's diplomacy action is honestly mostly filler, so I could be persuaded to change it, but I think it's the best bang for our buck; these aren't worth using up an AP to get more of.
My main concern is food. If the hunter bonuses don't pan out, this will use up our surplus; I could consider removing one of the food decreasing votes, like hunting in the blue mountains, if the additional hunting strength doesn't matter.