The Second Overwatch [Kantai Collection SI]

Chapter 8: “Proportional Response”
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Chapter 8: "Proportional Response"


I wake up in a bed, an actual warm bed for once! You won't believe how good that feels after almost a month of sleeping on a barely padded cave floor. I do, apparently, need sleep… but the specifics are a bit weird. I can handle long periods without sleep but my level of "awareness" depends partially on whether the bridge is crewed and how badly the crew is sleep deprived.

When Gage goes to bed I feel like I'm on the day after an all-nighter and I become noticeably less attentive and slower with my thoughts until he gets back into the CIC. I haven't tested how long I can go on like this, but the moment he's back in my head I am up to my full potential again. Maybe if I had more crew with actual shifts I could be awake permanently.

Yet, it seems that I can sleep and there is some benefit to it. If I actually slept enough then I maintain my attention regardless of whether Gage is on deck or not. This is how I managed to get the 42 hour march done and then was coherent enough for combat. I slept immediately before I set off and Gage slept "in transit", even if pretty badly due to the stress. The captain can also operate most of my systems even if I'm asleep so we end up doing shifts so that at least one of us is awake at all times.

I sit up on the bed, stretch and head out to the bathroom. I haven't needed the "porcelain throne" since becoming a ship, but I prefer taking daily showers. Probably due to the lack of infrastructure on the island, the hotel had its own well, electric pump and both an electric and solar heater which means running hot water! I even found a few towels and unopened shampoo bottles in the storage shack!

That was refreshing and luckily a shower doesn't count for "flooding" risk when water gets in the eyes or mouth. I get out, dry my hair with a hairdryer built into the wall and absent- mindedly make my hair. Wait, how did I do that, exactly? I've never had long hair before and I've never even seen how a bun is made. Apparently, you start with a ponytail and then wrap it around itself in a certain way before folding it in somehow to avoid needing a pin. The head rigging is technically a hairpin, but I don't keep it summoned all the time.

I expected that my hair would end up "fixed" the moment I summoned my rigging, kind of like with magical girl transformations. A quick test shows that it is exactly how it works, but I also just know how to do my hair… and how to put on a bra correctly from the first try.

This is convenient, I guess, but mostly terrifying. That is not just muscle memory, that's a skill. This means that the information was added directly into my head without me noticing. As in, my mind was significantly altered without my consent. Was it only additive or are there things that were changed or removed?

Am I taking this so well because I'm being low emotional as usual or was my mind changed to be more accepting of my circumstances? Would I miss my family or general social interaction more if my mind wasn't changed? Would I freeze or panic instead of fighting if I was the old me? Do I now like different things? Would I consider some things that I used to enjoy as boring or unappealing now? Am I now more or less of a people person than I was? What if I now feel attracted to different people than I used to? Well, while I definitely preferred women I was so low libido before that I might've been practically an ace, so the question is more like if I can now get significantly attracted to anyone at all, but potayto-potahto.

Would that even matter post- change anyway? Maybe not being "me" is a bit more literal than I initially intended. Can I even be considered as the same person that I was before? Am I a guy turned into a ship or am I a near "blank slate" shipgirl given memories of a guy? Maybe even both? I could be a new entity made from a fusion of two minds.

I guess that from a certain perspective a month ago was my first birthday, the first day of a completely new being. I will try to recover "old me's" stuff if I can, but if it turns out that he never existed or is still around then… it is a literal new start for me, I'm Epsi "for real" now. I don't think that I should even inform anyone of my past, it would only cause confusion and potentially disdain.

I push these thoughts out of my head, splash my face with cold water and head out to get dressed and cook something for breakfast. The fridge was empty, but the island had quite a few fruit plants both wild and abandoned while the kitchen still had salt and spices in shakers. The result ended up a bit experimental, but edible and even arguably tasty. Let's just hope that I get recovered quickly, I miss the food that I'm used to and roasted coconut flesh would get old pretty fast.


As I haven't been attacked immediately I had the time to start setting everything up. I made a short trip to the other island to recover the leftover units that maintained the AWACS Manta. After that I distributed marine corgis and vehicles loaded with AA all across Pitcairn. I have no doubt in my head that I'd get attacked eventually, if not after killing the Wo then after starting the broadcasts. Hidden CIWS and AA missile launchers all across the island should hopefully handle a wave or two of bombers. Can't afford to let this island also burn down if I am to stay here long term.

The resource haul from the battle was substantial, but primarily consisted of scrap steel. Destroyers, cruisers and PT boats were destroyed in the water and, while I managed to recover them, some of the materials were ruined by rapid corrosion. Rusted iron is still iron, but my refineries are pretty slow with converting it to usable state. What could be easily salvaged was processed as a priority while the rest was left for later when I got the time.

A similar situation occurred with the battleship. It is no longer accurate to call this salvaging as it was more like processing metal ore. Fire and blast damage was so extensive that all possible wiring melted and fused with the bulkheads. The steel was "intact", but high temperatures caused deformation, buckling and unpredictable embrittlement which meant that it had to be processed more thoroughly before use. Essentially, the only "intact" thing that I could take from her was the 254 to 305 mm armor belt made entirely from abyss corrupted metal.

Wo's situation was much better, the fire damage occurred on the flight deck and her internal systems were mostly intact. I could recover a lot of unspent munitions for her various guns and a significant quantity of fuel in the form of both avgas and oil. Her aircraft and their maintenance components were primarily made of aluminum which is required for me to create aerial drones.

I'm uncomfortable with this, I'd be "salvaging" people. Well, at the very least they looked close enough to a human that I am getting second thoughts on processing them down for materials. What's worse is that Wo was most likely a shipgirl as well. I found the "USS Bunker Hill" plaque in addition to a few damaged documents on the bridge. They were burnt and near unreadable, but they mentioned her as one of the "Essex class" carriers. Taking her supplies is one thing, but rendering her down for metal and wiring feels almost like cannibalism.

The issue is, she has the metal and equipment that would require the least processing to use and I have no idea how much time I have. I'd be breaking her down and materials would be sent to the printers, but I'm not putting her flesh in my mouth, so it shouldn't count as cannibalism, right? It is more like… disassembling a mechanoid in Rimworld… or something.

Ok, fine, it is just an excuse. This is objectively wrong, but I don't really have a choice here. This was a person and I'm taking her apart and turning her into building supplies. I might get fucking tried in Hague for that, but the alternative is that I won't live long enough for anyone to find me otherwise. I still reserve the right to not watch as the Wo is reduced to metallic components by swarms of tiny robot dogs.

Besides the abyssal ships there was some spare metal on the island as well. Locals used aluminum hulled boats, lots of quad bikes with engines made from higher grade steels and they also had a significant quantity of corrugated metal plates in the buildings. All in all, I now had enough aluminum for three more Mantas or eight Albatrosses. I picked the "more Mantas" option primarily to abuse their flight ceiling advantage against the abbies.

Magical sparkly shipgirl bullshit allows me to somewhat compensate for the missing trace materials and superalloys with more of the "primary" material, but it is limited by type of production. I have basically six kinds of non-interchangeable resources that I need to function:

  1. Fuel to run my drones, emergency power generation and production of polymers
  2. Explosives that I need to print ammunition for my guns and drones
  3. Steel which I need for damage control, to print and maintain land vehicles and produce bots
  4. Aluminum that is used for all aerial units
  5. Pure silicon monocrystals and copper for electronics and CPUs needed for every drone, guided weapon and some of my critical internal system maintenance and repair
  6. Uranium, plutonium or thorium for fuel rods and nukes, but I won't run out of those in a while and I can't process nuclear fuels directly. I'll need a separate refinery and breeder reactors

Specifically, I can replace "all" of the secondary material requirements for anything that I can make with these six in the correct proportion. It doesn't matter if I salvaged Torpex from torpedoes or nitro-gunpowder from machineguns, it just magically turns into the chemicals needed to make rocket propellant for missiles. A Bear tank is also agnostic to what steel it is made of, be it from engine blocks, battleship armor or metal roof tiles. It just magically ends up with the type designated in blueprints and also gets some metallo-ceramic armor tiles "on the house".

The main concerns are inefficiencies and "quality" of materials. Rebar and corrugated metal sheets don't provide as much "usable" metal equivalent as engine blocks or uncorrupted ship structural elements. I tried outright eating metallic components, but all that happens is that they end up in the same refinery hoppers as where the drones deposit their salvage, making it pointless.

To replace electronics in a tank with more steel I'd need to almost double the steel's material requirements. Manta's jet engines cost like a Manta and a half in aluminum if I don't have any nickel-chromium superalloys left. Yes, the material is lost in violation of all laws of conservation, the result masses less than the ingredients. Lacking processors and wiring does anything from more than tripling the price to making it impossible to produce at all, but I had a significant supply of the former and in the worst case I can just eat a shitton of sand and wait for a month or two for new CPUs to be produced.


My overall supply situation was decent, I've spent only a couple hundred shells total which would need replacement but they are on a backburner at the very edge of the production queue. I've also spent over half of my laser guided surface attack missiles to kill that BB. They are cheaper than cruise missiles, but they'd still take up to half a week to replace. With limited utility against larger ships they are not a priority either.

The main priority after the radio tower components are the three mantas followed by the total overhaul of my land forces. I have a lot of steel, a lot of it is unrefined and it is still not enough to set up my own HQ and resource production. But it is more than enough to fill up my land unit stores. I have 30 "slots" for "useful" land units and 40 spots locked for infantry haulers. I currently have 10 Seal light vehicles, 5 Walruses and a Bear tank in addition to my infantry complement being only half of maximum.

Out of those 30 slots I want 5 Bear tanks, 10 Mule logistic vehicles and the remaining 15 being Walruses. Seals are kind of useless, they are cheaper on materials and slightly faster in water but they are slower on land and have less engine power, next to no armor and a significantly smaller fuel tank. The production order says that I'd need two and a half months for all of this. Logistic vehicles come first and once the slots start filling up I'll start scrapping the seals for walruses. Pretty sure that's not what "seal clubbing" means, but the Captain found it amusing.

My plan is the following: I am deconstructing Wo entirely while cruisers and destroyers are broken up into larger segments. Uncorrupted and unrusted materials are taken out as a priority. Afterwards, I produce components for a stationary generator and the radio tower. The generator goes into the Christian's Cave to protect it from shelling while the radio tower is placed directly on top of the cave as it is the highest point of the island.

The remaining unprocessed materials would also be hauled into the cave and processed as time allows. Luckily, the production and the recycling machines are separate so I'm not compromising too much here. Two Mules would be printed as priority to haul fuel and ammunition from me to the AA drones without having them return "home" daily. Afterwards I'll focus on making Mantas while I'd be slowly chipping at the mountain of steel wreckage.

The radio tower was not too hard to make, the most complicated system is just the weather- proofed radio transceiver which is a relatively small box compared to the rest of it. The structure itself needed a significant quantity of copper wiring and steel components. Most of them didn't even need to be printed as they were cut out directly from the uncorrupted structural elements of abyssal ships.

A mere week after the battle it was completed. Strangely, the tower (and the generator) wasn't scaled down like my drones, components upsized to "normal" the moment they were placed and yet my tiny construction bots had no issue moving, welding and riveting steel beams thousands of times their size and working hundreds of meters in the air. My head literally hurts from thinking about how that should work, but apparently from their perspective everything looks fine and properly sized so I just sigh, fuel the generator in the cave and turn the thing on.

I transmit unencrypted audio in a certain range of frequencies picked from the list of the ones most used and avoiding frequencies used by the abbies. Even if I can't decipher what I'm receiving I can still detect where I'm getting more transmissions and which ones might contain more data. I could just broadband it, but this should be plenty noticeable and I don't want to cause too much interference.

The message was compiled by captain Gage, it is as "official" as it gets. We agreed that while I'm not technically drafted or enlisted I would still be allowed to present myself as an officer/ship of UEC. He would advise me on how to act and he would take full responsibility for me if UEC actually exists here. Gage would also make a document with me as a civilian specialist that he has full authority to hire.

The specifics are finicky, but the logic is the following: Gage is technically not in the UEC military anymore, he was dishonorably discharged for insubordination but then it was changed to honorable discharge years later when it turned out that his hunch to not bomb a potential makeshift hospital was proven to be correct. As such, he's not a Commander in the UEC navy, he's a Commander in Draziw Group PMC. Captain is his role btw, not rank.

On paper I'd be hired by Draziw Group PMC and Commander Gage can give me the rank up to equivalent to him. Draziw PMC is hired by the UEC government for the Horus Overwatch Program and apparently that legally applies the duties and privileges of the UEC military to me as the program is operated under the UEC directly rather than just the corpos. They are more literal "soldiers for hire" than commonly expected from mercenaries.

Weirdly capitalistic for a society formed from fighting "the rich", but I won't question it for now… Basically I don't need to make an oath, but the legal system would act as if I made an oath and got enlisted for as long as I'm hired… and I could just resign or renegotiate once we get saved. I won't be getting any veteran benefits from this, but I don't care about that and I guess this… works for now. At least that would differentiate me from civilian transmissions.

I've seen multiple high altitude flybys of unknown drones both before and after I started transmitting. First I tried to run into a clearing and wave at them, but they never responded and I eventually stopped reacting quite as enthusiastically. I don't feel… [betrayed]… as they are most likely flying autonomously and there's no one behind the wheel to respond. This does mean that human civilization is still standing, so I'm hopeful for a quick rescue.

No one has yet responded to my transmission… except the Princess. With a fleet. Honestly, she'd be inept if she didn't, I was blasting an unencrypted message with the content of "I'm a stranded kanmusu, please save me or tell me where to go" rephrased to sound official. She'd likely send the fleet even if I didn't transmit considering the whole Wo situation.

First movements started about a week after the battle when a slightly tattered fleet of abyssal ships landed on her island. It is likely that the response was delayed because she didn't have any spare ships and she struck the moment they had a chance to refuel and repair.

A fleet was formed around a Re- class flagship, a horrifying creature vaguely resembling a child in a hoodie with a massive white tail. The escorts were two light carriers that looked like Wo- hats fused to a baby's body, four light cruisers that looked like a helmeted head on two arms with huge gun turrets on shoulders, two heavy cruisers that looked like thin women with a single horn and guns sitting on two tentacles growing out of their backs at waist level, and eighteen fishy destroyers… although these ones are slightly more whale- shaped.

I don't like Re, I don't like how she looks at my loitering drones maniacally with that repulsive (ba dum tss) smile. I don't like how these ships are also commonly portrayed as crazy and powerful. She would reach me in mere 14 hours but she'd probably be in strike range way before that. I have a choice to make here. If I sink her far away or above a deep spot then I won't be able to recover materials, but if I let her get close she could torch the island and wreck the transmitter.

I could hide and ambush her with cruise missiles, but it is likely that she'd start bombing the island from range. I could also shoot down all of her aircraft, but there's a chance that she would prefer to retreat instead of getting closer. I can't really afford to let her bomb the radio tower so I'll have to bank on her being aggressive. Re are supposed to be crazy, so it would make sense for her to rush, right?

I ordered my aircraft to load up for the anti-ship roles. The four mantas would be loaded with two 1000 and two 2000 kg laser guided bombs each which is a quarter of my aircraft bomb supply. They are so heavily loaded that I'll actually have to use the launch catapults for once. The plan is that they can fly above ww2 AA and precision strike from beyond the effective range. When out of munitions they'd provide the guidance for the hammerhead cruise missiles.

This might be overkill, my Hammerhead missiles carry 450 kg of explosives and the torpedoes that I've recovered carry around 300-350 kg of Torpex and can probably oneshot a destroyer. Then again, I'm facing a Re which is basically a fusion of multiple capital ships. That's not just an assumption, the drone camera glitches and shows three different ships overlaid and clipped into each other when I switch between modes. All two ton bombs would go straight at her, smaller bombs would go at escort carriers and maybe heavy cruisers while others should hopefully panic and flee without their flagship.

For air defense I'm filling up my three remaining Albatrosses with four AA missiles each and I'll leave them loitering over the island. If they launch bombers they'd get eaten by missiles both from the ground and from the air. If Re tries to start with fighters then I'll bait them over the AA walruses. I'd prefer to equip them with autocannons and save on missiles, but both me and Gage would be needed to coordinate the manta strikes and I straight up don't trust the drone AI to dogfight in an intelligent manner.

Well, Re's fleet is 65 km and they are launching the aircraft. The spot is a bit deep but not too bad. Time to show her who's the boss of this island…


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Perspective: Sydney, HMAS Waterhen naval base briefing room


Presenter: "Three weeks ago on February 14th one of our reconnaissance drones took the following images of Pitcairn island."

The slide shows an aerial view of the island and then switches to a zoomed in image of a spot on the south- eastern edge of the landmass. There are three white, gray and black pixelated blobs surrounded by much less pixelated devastation. Slides continue to change to show the difference in time

Presenter: "We believe that the minor abyssal garrison on the island was taken out by another abyssal actor. As you can see from the comparisons between photos, the signatures of the elite Wo and Ta class cease moving while the new signature continues moving across the island and engaging lighter surface elements. By the level of digital distortion and secondary evidence we initially suspected that the new entity is either in a Demon or Princess category."

Presenter: "The entity has significantly reduced their digital distortion effect through unknown means, but it was insufficient to take a coherent image. During and after the battle we observed cruiser equivalent naval artillery, incendiary aerial bombs, signs of land vehicles, turboprop aircraft and flying wing jet aircraft with reduced radar cross section. ONI has decided to temporarily name her Pitcairn Princess."

The slide shifts again, now displaying an aerial photo of a radio tower on the northernmost peak of the island. A laser pointer circles around the image of the tower.

Presenter: "Within just a week of appearance, the Pitcairn Princess has completed the first structure on the island. It is a large radio transmitter which projects a prerecorded message on a loop. The message claims that 'ACC Epsilon' of the 'Coalition navy' is stranded without functional navigation tools and requests extraction or navigational information to reach an allied port. No ships with that name have ever been built and no organization or alliance known as UEC exists in our records."

Presenter: "ONI calls this behavior 'Siren Song' and it refers to any coherent abyssal transmissions directed externally rather than between abyssal ships. The most well known examples of this are the taunting of shipgirls, allied naval forces and civilians during combat, transmissions from delusional abyssals who believe that WW2 hasn't ended to their wartime home ports, and the territorial displays of the Northern Princess."

Presenter: "There have been at least four cases when abyssals attempted to utilize that behavior as lures. Some princesses have transmitted false SOS signals, surrenders and truces, but each time they attacked the moment personnel reached their effective engagement ranges. We believe that Pitcairn Princess is either attempting to attract prey or is delusional and attempting to contact a home port that doesn't exist. Responding to her would merely direct her raids at us."

The slide changes to a satellite image of the ocean surface with multiple pixelated blobs leaving wakes behind them.

Presenter: "Our biggest concern and the reason for this discussion occurred today when the Polynesian Battleship Princess dispatched a sizable battlegroup against the Pitcairn Princess. By matching distortion signature similarities, secondary evidence and post- event data, the fleet consisted of a Re-class, two light carriers, half a dozen cruisers and up to twenty destroyers."

Presenter: "At 18:10 the fleet approached within 65 kilometers from the island and started deploying aircraft. The Pitcairn Princess responded immediately by launching four of her 'stealth jets' while leaving three of the propeller-based aircraft in reserve. Jet aircraft completely avoided contact with the Re's fighters through altitude advantage and attacked the battlegroup directly. Re's bombers and fighters focused on reaching the island but were wiped out in seconds by previously undetected defensive installations."

Next slide shows the abyssal formation partially obscured by smoke coming from the burning flagship.

Presenter: "This is Re… taken out entirely with only three high altitude bombing runs. Based on the size of the explosions, these are likely bombs in multiple ton range. Here we can see one of the heavy cruisers attempting to rally the remaining forces, but what followed were five confirmed missile launches. Two hit the intact Nu- class light carrier and three hit the second flagship and the forces started dispersing and retreating which allowed us to narrow down the more precise composition. Pitcairn Princess wins via effectively decapitating the fleet by sinking only four ships."

Presenter: "Now, stealth jets, AA seekers and cruise missiles would already be unprecedented when every shipgirl and abyssal operates with at best late WW2 tech… if we hadn't encountered the Modern Carrier Princess three months prior. We initially suspected the MCP to be the Russian Kuznetsov carrier which was lost with all hands during the Blood Week, but the analysis suggests that the weapons and aircraft utilized by the Pitcairn Princess have near identical performance to the MCP. As Kuznetsov's two sister ships are still active steel hulls in PLAN, the theory is no longer considered accurate."

Presenter: "The biggest threat is the MCP's capability to rapidly build up defenses and capture multiple islands at once. Most Princesses maintain a single base with at most a few outposts on the closest islands, along internal shipping routes or as resupply points for raiders. Modern Carrier Princess has already built and entrenched three bases since she has been detected and is expanding for more. The quantity of modern coastal defenses that she builds makes it prohibitively expensive to dislodge her islands without significant modern ship support."

Presenter: "If Pitcairn Princess is similar, we can't afford to let her entrench and start spreading. We believe that her setup is progressing slower due to material shortage as she hasn't invaded and defeated an established princess, unlike the MCP. However, once she sets up she'd be in a convenient striking range for most of Australia's East Coast and the shipping lanes with New Zealand and South America would be in danger."

Presenter: "While we can perform long range bombing of the island, history has proven this to be inefficient against princesses and it might provoke her to entrench faster. The only way to guarantee success is to support the operation with a Kanmusu strike team. In just over a month, we will be receiving the USN Kanmusu Corp detachment initially reserved for a probing strike against the New Battleship Princess, but I propose that we should instead deal with the Pitcairn situation first…"

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Well this got interesting

So due to her ecm, she got labelled as a princess and is thus now a target for attack… well this can only go poorly
 
Well this got interesting

So due to her ecm, she got labelled as a princess and is thus now a target for attack… well this can only go poorly

It is less about ECM and more about wearing abyssal materials. The reason why the distortion level decreased but didn't go to zero is because Epsi took off the armor but kept the knife on her body to be used as a survival tool.
 
It is less about ECM and more about wearing abyssal materials. The reason why the distortion level decreased but didn't go to zero is because Epsi took off the armor but kept the knife on her body to be used as a survival tool.
MC, out-of-character: Hey! I don't see anything in the rules about how wearing the skin of demons I've killed and fighting with a sharpened bone ripped from a corpse should penalise my diplomacy rolls.
DM: Just roll the damn dice.
MC: *Rolls 7 on d20*
DM: OK, you can roll initiative now.
MC: *Grumbles*
 
Yeah… this isn't going to bit them in the butt at all. Military assumption idiots, if responding might attract them to attack just spiff the location or use a com satellite.
*fox grumbles*
 
Well, hopefully this ends better than the last siren song kanmusu fic. I mean, it will because worst case scenario she has nukes and an abyssal wouldnt have hesitated to nuke them but nuking a kanmusu squadron wouldnt be ideal lol. Most likely, she'll get some transmission to them?

Also, if contacting her might attract raids just use a buoy proxy or a comms sat, moron, ugh.
 
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Also, if contacting her might attract raids just use a buoy proxy or a comms sat, moron, ugh.

...just spiff the location or use a com satellite.

You do raise a point with which Epsi would be very unhappy during the post factum talks. The main reason for the first strike is that contacting a princess might cause the loss of the surprise factor. A Princess might take off and move straight for the buoy or react in some other way which would ruin the attack plan. The bias here is that they are assuming that she is the second data point due to the Modern Carrier Princess and thus they have an illusion of knowing what she is and what she does.
 
I neer was that much in shipgirl lore. What size are they exactly? Are they "human" sized with mini fighters etc with normal loads or are they "ship" sized while the rest has normal proportions?
 
I neer was that much in shipgirl lore. What size are they exactly? Are they "human" sized with mini fighters etc with normal loads or are they "ship" sized while the rest has normal proportions?

There is no concrete canon lore, every story does its own thing. Specifically in this story I'm going for human sized approach of the KC Anime. Cruisers are sized as average height for women in their home nations while Yamato would be 1.8 meters tall and Epsi is around 1.82. I mention that Epsi manages to live in a human sized building and the radio tower "upsizes" to be larger than her. Abyssal and shipgirl derived materials can be considered to be enchanted with context- sensitive magic. Epsi's land infrastructure would upsize to normal and the same would apply to units fielded from island bases. In turn, units and resources of normal size would shrink if Epsi takes them on board.

For Ag's REINTE visit the shipgirls would also be human- sized, but they'd be noticeably taller than average. Cruisers would be taller than average while someone like Yamato and Iowa would be scraping at two meters tall.
 
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I hope the misunderstanding with the human forces doesn't last long. I understand being cautious, but if the misunderstanding isn't resolved, this might become a three sided war.
 
Chapter 9: "We’re out of enemy fire. Is friendly ok?"
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Chapter 9: "We're out of enemy fire. Is friendly ok?"


Well, I won. I probably wouldn't be here if I didn't, but my somewhat half baked plan worked beyond expectations. In many KC stories, the abyssals form hierarchical structures but not true chains of command because they base them on strength and/or instinct to follow the strongest abyssal available. Thus, a beheading strike should've been greatly effective. And it was, but I ended up expending a bit more of the advanced munitions to capitalize on it than what I initially expected because Re was a lot tankier than I thought.

I directed my bomber strikes primarily at the Re- class, but she just refused to sink until I was forced to expend almost all the aerial bombs in the strike package on her. This cut into the reserves that I planned to use on the light carriers and I had to dip into five of my Hammerheads to finish off the "disembodied Wo- hats" and the cruiser that I presumed to be the second in command based on behavior.

The loss of the command structure had a profound effect as all remaining ships scattered and turned back towards their home island. I could have sunk more, but I didn't want to expend any more resources than I needed. All in all, I bagged Re, two CVLs and a cruiser of some kind. They were far from intact, one of the bombs actually broke the keel of the light carrier and it sank in two pieces. Pillage then burn, but then again my goal was to make them fuck off for a while to win time to get rescued instead of farming resources.

Speaking of, the ships sank around 65 kilometers away from Pitcairn, which for comparison is around a third of the way to the nearest island. Going there and back "on foot" by marching across the bottom of the sea would take over a day and with the speed at which the abyssal internals rust that would cost me most of the haul.

Instead, I decided to print "marine salvage airbags". I didn't have blueprints for them, but I did have all the components to MacGyver something vaguely similar to the concept. Essentially, I printed a bunch of huge airtight "bags" from some hardy plastic plus a few compressors, equipped some Walruses with the latter and patched up my helmet.

I sailed out to the wreckage, left the Walruses on the surface, dropped the air pipes from them to the ocean floor and dismissed my rigging to sink to the bottom. There I attached the bags to the individual pieces of large wreckage or to bundles of smaller components and then I filled them with air until they floated to the surface. Well, relatively large, they are all vaguely human sized so it was easier in some aspects. Once refloated they could be roped together and tugged all the way back to Pitcairn after I used the same flotation method to get myself above the surface.

I managed to salvage fast enough to keep most of the larger debris usable, but due to the extreme damage the quality was …lacking. Aluminum in the torn open and flooded carriers started oxidizing into a reddish rocky substance… which it shouldn't do because the aluminum oxide layer on the surface of the metal is inert and doesn't normally spread like rust on steroids. I guess that's what the game called "bauxite", magically rusted aluminum salvage.

The damage to the systems was exceptional, the only non- raw material salvage from a Re was her keel and about two thirds of her armor. Everything else was too shredded by the blasts to be usable beyond printer feedstock. Carriers and the lone cruiser had less subsystem damage but their superstructures were so wrecked that I had to account for them breaking apart during refloating.

All in all I now had significantly more steel, even if still not processed, not enough for the HQ and hopefully unneeded once I'm rescued. The newly available aluminum would allow me to make more aircraft so I decided to print out another three Albatrosses which brings the reaper drone ripoff wing to 6.

I could've printed another Manta and a couple cruise missiles to replace some of the ones that I expended, but I figured that I had enough of those in storage for now. Several cheaper drones would carry more ordnance than one expensive drone. In addition, I'd probably need the aircraft sooner than a full complement of land units.

My current build schedule is two Mules for logi purposes, guided bomb resupply, two Mantas, three Albatrosses followed by a ton of Walruses in that exact order. This will all take almost three months to make so I'd probably not get to complete the latter half of the queue before anything else happens. Hopefully it is a rescue, but knowing my luck it would probably be another subjugation attempt from the resident Princess.

As the swarms of engineer bots were disassembling the wrecks I finally had a chance to reload the cruise missile VLS cells. I'll be honest, I don't like how they are placed. The whole system is set up in the most awkward way possible. Once missile launch order is given the deck crew bots grab what they can and scatter to the edges of the deck or shelter in the structure if they are close to the access points. I already launched all my planes by that point so the crew bots were only there to be ready for the quick refueling and rearmament so they could leave quickly. But if they weren't, the choice would be either to delay the launch significantly or to suffer attrition and damage to any aircraft still on the flight deck.

One VLS cluster is placed in an open area in the aft where it is very convenient to keep aircraft. The other VLS cluster sits almost in the middle, right next to the carrier island. Windows on the bridge literally shake and get covered in gross- looking yellowish soot during launch. In shipgirl terms, I get tinnitus and hot sparks flying directly into my face. Who the fuck thought that it was a good idea?

All missiles that I've spent earlier came from that central VLS cluster and the reloading process is also a pain in the ass. I need almost two dozen engineers that haul a disassembled crane on deck, attach it at special hardpoints and assemble it. There it slowly extracts the expended case boxes and loads the new missiles one by one in a multi-hour operation that can't be done safely if the ocean is not perfectly still. Good thing that shipgirls can stand on solid ground, huh?


I want a refit. I like having cruise missiles, but I'd prefer for them to be on my escorts rather than scorching the right sleeve of my uniform and being a huge magazine detonation hazard sitting right in the middle of me. The cells are uncomfortably close to a few hangar spots, an important section of engineering and the further armored wall of… the… cryo bay…

"Hey, Captain. Are you sure that you are my only crew member?"

"Oy." he replies, stating that Horus Overwatch program has always intended to have only one operative per site and there are no logs for the cryo bay's storage.

"Yes, but have you actually physically checked?"

"…"

"Oh my fucking… go and check the cryo bay! We might be struggling alone for no reason!"

Aaaand guess what? I do have a crew. A full complement, actually. All 60 of them counting the captain. The issue? They are all frozen and I don't have the resources to revive all of them at once. The specific issue is a bit unintuitive, but thankfully as someone deeply interested in hard science fiction I actually have enough context to wade through the dense jargon of the documentation and condense it down.

There are multiple ways to put a human into stasis, but what I'm dealing with is people frozen in liquid nitrogen. You don't need to eat or breathe, maintenance is relatively cheap and shelf life is in the low thousands of years if need be. Oh, you're also technically dead while frozen as all biological processes cease and the flesh acts more like glass. This is why the people going through it are nicknamed "corpsicles". You literally die and get revived rather than "going to sleep".

Even with non-toxic antifreeze chemicals, each organ has to be frozen and thawed out at different rates. The brain is actually so complex and consists of so many different condition-sensitive tissue structures that different parts of it have to be frozen and thawed out differently. This is hard and expensive to do, so the brain and critical organs are prioritized over the rest.

Even when done perfectly, there's still some damage to cells and organelles inside cells. A few that weren't frozen in just the right way, a few that weren't sufficiently saturated in antifreeze and so on and so forth. Most of the large structures are intact, but there's still severe accumulative cellular and subcellular level damage which makes simple "unfreezing" non- viable… unless you want to drool for a few hours and then die from widespread organ failure before the day's end.

The only way to safely defrost a corpsicle is with medical nanomachines that are capable of correcting the damage in real time and precision reheating specific tissues. The main issue? It is the damage on the same scale as the one caused by aging, just more widespread. If you can viably defrost a corpsicle, you can also treat most age related conditions and cancers with the same technology effectively making you immortal, which kind of makes most of the advantages of cryostasis pointless.

Apparently, UEC laws treat this medication almost as if it is turbo-crack, not because it is addictive but because of its direct association with the hyper rich. It is easier to get morphine than a permit to use anti-aging drugs. I have enough of this "revival juice" for two people. This stuff biodegrades in the human body so it can only be used on one person and I have no way to manufacture it on board.

As a Coalition flagship, I apparently have all authorization to manufacture it (even Gage doesn't have that permit), but the nanites are all uniquely tagged with advanced blockchain systems for tracking. The only way to produce the stuff is to construct a separate factory, four out of five parts of which consist of a massive server farm to mine the hashes to allow for nanite production. I have nowhere near the microchips for this. Fucking crypto- medicine, I have no words besides profanities to comment on this.

This is annoying, but arguably equally bad part of this situation is that the corpsicle pods are unlabeled and there is no way to tell who is inside. I have to play crew gacha and even then I can only process one crewman at a time in a defrosting process that lasts almost a week. Well, let's roll the dice then…


I picked the closest pod to the cryo bay's door and an engineer bot was tasked with hauling it out of the armored and refrigerated compartment to a special slot in the medbay for the automated systems to start defrosting the occupant. A week later the pod door opened revealing a new crew fairy with relatively short brown hair and wearing a somewhat ugly gray jumpsuit with an orange name tag stating "Specialist Essi". She's a tomboyish swarm robotics and cyberwarfare specialist, but practically she's the head engineer now. Score!

The second pod contained a fairy with way shorter dark brown hair, a 5 o-clock shadow of a beard and a somewhat thick british accent. Essi actually speaks way less accentuated english… by which I mean she says "hey" as opposed to "oy" unlike my other two captains. Yep, I rolled another captain, Commander Myrick. He was present during the initial UEC invasion of Taurus against the APA decades before Gage's mission.

There was a bit of friction between Gage and Myrick shortly after the latter woke up. It was mostly about Gage no longer technically being in the military and thus something about changing the command structure. My position was apparently not under question, in fact Myrick argued that I should technically outrank them both by virtue of being a ship. He was mildly upset that I didn't want to enlist, but he did understand my motivation for this.

The three of us decided that command should stay as is at least until we're safe enough to even contemplate the alternative. The new crew found some less hideous uniforms which were vaguely similar to my shipgirl outfit and Gage (who decided to keep his spacesuit on for some reason) debriefed them on the peculiarities of our new nature. Myrick would be the captain of the second shift, and in case of emergencies he would also pilot the combat drones.

Alcohol was involved and I have no idea where Gage managed to get a bottle of whiskey, but apparently I get drunk along with the crew even if I don't drink myself. Conversion of the effect is not quite direct as I feel barely tipsy when two out of three of my crew are incapacitated, but I'm sleepy when drunk and I basically lost the rest of that productive day.

As this all took several weeks, it became painfully obvious that I'm here for an even longer haul than I initially thought. If I haven't been contacted yet it likely means that humanity doesn't have the capability to send anyone or they can't afford to contact me due to abyssal magical jamming or something else.

At the same time, the longer I sit on this island, the more likely the princess is to attack me personally. I could flee from her, but I don't know where to go and I'd lose all of my accumulated resources. I need to continuously improve my ability to defend myself.

Unfortunately, I'm bottlenecked by my printer array. Even though Essi can optimize some things, I am still limited by how fast it produces parts for the units. At the same time, I don't really have much to do personally. Yes, my engineering bay is chugging but my human hands are not occupied and I have a lot of unused abyssal steel lying around.

I decided that if abyssal steel armor and weapons were so successful before, then I could spend some of my idle time improving them. They won't be my primary weapon, rather they'd be the tool of last resort. Any further improvements would make me too heavy to float, but I don't need to float when I'm on an island, right? I don't intend to make a last stand here if the Princess herself shows up, but it is better to have that capability and not need it.

First I decided to do something with the melee weapons. Blades worked decently well, but they break and bend easily when facing steel hulls of the abyssals. I decided that the best solution is to have more material in the weapon with a larger and thicker structure, but that would make it worse at cutting or piercing. Bludgeoning it is then.

I ended up making something resembling a flanged mace as I've read somewhere that flanges are supposed to help with breaking through medieval armor. Abyssals are not medieval knights, but hopefully at least something would translate into practice. I also hope that it won't break. I used Re's spine for most of it and that thing survived a near direct hit with a two ton aerial bomb.

The second piece of gear that I've designed myself was a shield. I noticed that I had a lot of battleship armor but no knowledge of how to shape it in a way that I could wear effectively. Re also had way more "hide" than her body size suggested, she provided almost three times the armor compared to the BB that I've killed before.

I designed it in the general shape of a large curved board while trying to copy a roman scutum. My intent was to have it large enough to cover me entirely from one side while being as thick as practical to stop battleship shells. After all, I'm facing a battleship princess. Even if she doesn't know where to shoot when I'm hiding in the woods, I still don't want to get killed by a random blind shot. I ended up triple layering a mix of battleship armors, any heavier and I'd need both arms to maneuver it.

With Essi's appearance the four of us finally had enough expertise to overhaul the armor suit itself. The helmet and the breastplate were reinforced with the leftovers of the first battleship's armor while thinner plates taken from cruisers and CLVs ended up turned into armguards, greaves and some protection for the stomach in a way that still allowed me to bend the torso. Special flaps were also added to allow the summoning of the torso rigging through the added waist protection. The helmet would unfortunately still prevent the use of the ECM and radars, but what can you do? I'll just keep it off my head until the last minute.

Her magnum opus in this project were the armored mittens and braces. Armored gloves are too complex to homebrew easily, so we ended up with a fully articulated thumb and index finger while the three other fingers were bundled together. This would still allow me to hold things while protecting my hands.

The braces were a genius use of the extra ship spines that I couldn't use for armor. They connect to the mittens via a clever hinge on the wrist and distribute shock loads across my entire arm while also providing additional support and spacing for the armor there. This should prevent me from harming myself when using melee weapons or resorting to punches.


Over a month has already passed since my battle with the Re. Still no response from anyone to my SOS transmission. Essi has started working on attempting to crack the compression protocols on the signals that we were getting as well as seeing if she could interface with the Earth observation satellites. She expects that it would take another several months to get anything. While she is a cyberwarfare specialist, the local encryption is so outdated it might as well be alien.

I was getting more and more unnerved by the recent ramp up in the activity on the Battleship Princesses island. There was a general increase in patrols after the battle, but they never passed closer than 120 km from Pitcairn and generally avoided this direction. She also sent three blue-eyed Wo- class ships to sit around a tiny island halfway between us and try to intentionally hunt down my scouting drones.

Today a fleet detachment with another Re has returned to the Princess and all three of the Wo were called back along with the majority of the patrols. The storm above the Princess intensified and it became harder to maneuver a Manta close enough to see what was going on while being beyond the effective range.

Still, in the last image of the Princess that I could get she could be seen staring straight in my direction. It doesn't take a genius to know that she's likely planning to do something nasty to me. If she decided to lead everything she has here then I won't win unless I decide to spend a few nukes, and even then it would likely not be enough. As Operation Crossroads showed, ships are quite resistant to the direct effects of a nuke, it is the crews that are vulnerable.

I started packing. I recalled all of my land drones and grabbed a few large sacks from the hotel's storage before filling them with things that I thought I'd need. Dried fruits, smoked fish, towels, some minimal cooking utensils, stuff like that. Not that I need any of this to survive, but I'd prefer to have these if I end up in the wilderness again. The supplies would sit in the cave and I'll grab them the moment the Princess decides to make her move.

There has been a lull in human drone flights as well, so I was very excited when one of them appeared on my radar. It started circling the island and I dropped everything, ran to the radio tower and ignited an emergency flare. It started circling the radio tower and shortly I received a new surface contact from the AWACS Albatross that I had in the air. Just over a thousand km South South West, and a strong one! Significantly different from the signatures of abyssals.

I redirected one of the two patrolling Albatrosses towards the radar signature. As it got closer I started resolving other radar returns which had a similar weirdness to them as the abbies. Radar picked up both the weirdly semi-transparent ship- sized signature and a much smaller radar return while the larger signals "clipped" through each other due to them being too close.

The drone intentionally slowed down and moved into a standing pattern at the edge of the visual range. With its camera I could resolve a flat bed of a modern steel hull amphibious assault ship with barely visible tiny frames of kanmusu streaming out of it and taking escort positions. That's a shipgirl tender, most likely.

I started compiling the greetings message and reconfiguring the tower for narrow-band when another signature appeared on radar. This time it was aerial and massive, a huge aircraft going at almost 15 kilometers above the ocean, well in the stratosphere. Wait, there's another one lagging behind it.

Suddenly the warnings on the Albatross blared a missile lock alarm and the camera detected the kanmusu tender launching a surface to air missile in the drone's direction. Myrick immediately took the controls, armed the flares and turned the drone back. With a precisely timed burst of countermeasures and a hard turn he managed to notch the first missile, but the ship fired another two and a relatively slow propeller driven aircraft couldn't avoid the third one.

Then my radio and radar filled with noise. I was being actively jammed and having trouble finding the source. Oh no. I have an awful sense of deja vu, as if I've read about something like this. I started broadband transmitting requests for a ceasefire. I continued calling again and again for almost an hour both from the tower and from my own radio emitters since the jamming didn't stop.

While the external comms and radar were jammed, I could still operate the other aerial drone somehow. Apparently, drone control systems are narrowband, robust and powerful enough to burn through the interference. The second AWACS Albatross was also being actively jammed, but you can't jam optics and thermals which had an excellent view of incoming anti ship missiles the moment they came in visual range.

They were too close to dodge, I enabled all of my CIWS and AA missile launchers but my primary point defense fire controls are radar based and thus the effectiveness was significantly degraded. I managed to shoot down one, but two hit me directly and I was knocked to the ground and plunged into the world of pain.

I got back to my senses stunned and already flat in the dirt with both captains telling me not to stand up quickly. One of the missiles detonated in an airburst and shredded a part of the radar and ECM assembly while the other impacted me to the starboard aft and took out both of the starboard electric engines.

I struggled to sit up as damage reports flooded in. I lost one of the three phased array radars, the entire shipboard ECM package and both conventional and satellite communication transmitters. I have a huge breach to the starboard aft (back right side of the ship) and all starboard propulsion is down. Screws, shafts and engines embedded deep in the hull are shredded. I am no longer seaworthy unless the hole is patched up and at least one of the engines is restored which will take days. Without the starboard engines I'd be stuck doing donuts in the water.

I finally managed to sit up. I'm covered in dirt and ash, there's a crater where I was standing before I was hit and there's a lot of metal debris scattered around. One of the debris pieces looks like a part of my shoe. I look down and stare dumbfounded at my right leg. It is missing from just under the knee.

My eyes go wide and I start breathing faster and faster. My thoughts tangle up as I start to panic, but fairies shouting from inside my head snap me out of it. I am a fucking ship, this is not a leg, this is a propulsion unit. I'm not bleeding, I'm not dying. I can still do something.

I look to the right and see that the radio tower has collapsed. A missile has hit it in the foundation and all the relevant equipment is shredded.

"How fast can we fix the radio? Can I still control the drones?"

"Oy! Oy oy oy."

"Oh thank fuck, I have redundant control transmitters. We need to arrange for them to transmit unencrypted audio on broadband."

"Hey!"

"What do you mean this is impossible? They ARE radios. Firmware? What idiot coded that?! We HAVE to have a method of communication working or we will die here! Can you make a patch and reflash them or deploy another more generalized transmitter? It doesn't have to be good, it just has to send and hopefully receive unencrypted transmissions."

"Hey, hey!"

"Alright, work on it. I'll get you the time."

I curse under my breath, pop the smoke from the countermeasure launchers and start moving on all fours towards the cave while ordering the remaining Albatross to start jamming the human drone. Another wave of cruise missiles showed up on the optics but by then I managed to get into the cave. Two missiles land near to the tower remnants while the third one steers off vaguely in the direction of the AWACS jammer before I toggle the emitter and it loses the lock. Radiation seeker, huh?

The hostile jamming has finally passed and I managed to triangulate where it was coming from. I was targeted by a satellite in low orbit and the reason why it stopped was because it moved too far down its orbit to cover my region. If I wasn't so scared I'd be impressed.

Why are they pulling all of this against me? I'm not an Abyssal Princess… right? I almost feel… [betrayed], but this has to be a misunderstanding, right. I look out of the cave entrance and see a B-52 far in the sky dropping hundreds of incendiary bombs across the entire island. In less than a minute the lightly forested paradise is engulfed in an inferno.

But when it rains, it pours. At this exact moment the Battleship Princess decides to make her move. The radar return is spotty, but the fact that the abyssal storm is moving towards Pitcairn is hard to miss. I compare distances and speeds. Abbies would be here in 14 hours, but shipgirls would only be here in 16-17 hours. I am incapable of fleeing, even if I manage to contact the kanmusu I'll still be forced to fight the Princess in a last stand alone.

"Alright everyone, change of priority. The breached sections need to be sealed, we can't set sail before we get overtaken anyway. I'm making a simple prosthetic, downing the armor and we will make our last stand here on Pitcairn. We need to deploy the land units the moment we're under cover of the storm so that they don't get bombed by humans. All crew to secondary CIC. Prepare for long term NBC conditions habitation. I will avoid using the "canned sunshine" for as long as reasonable, but I don't favor our chances without it."
 
Ah yes. The Fuckening is about to commence.

The shipgirls arriving two to three hours after the Abyssals means they'd first have to be worried that they would be dealing with Abyssal reinforcement, then happy that the Abyss was softening up their target for them.

With build time queues listed in months though, Epsilon only has what she has on hand to deal with this mess.

I do like how the human military is one hundred percent confident in their assessment of how this is going to go down. I can't wait for the realization to kick in.
 
I do hope that whoever decided that our girl is a-priori Abyssal gets fucked.
 
I hope the military brass who decided this gets fucked with a rusty chainsaw. Moron.
The satellite is impressive tho.
I really want a direct human PoV when the nukes get deployed tho. I crave it.
 
I really want a direct human PoV when the nukes get deployed tho. I crave it.

I was thinking of making the next update mostly from the perspective of the Battleship Princess at first, but I might end up having a bunch of perspective shifts between human command/kanmusu (probably Iowa, she's a flagship of shipgirl forces here), Epsi and the Hime. I hope it won't be too disorienting. I hope that obvious break lines should help.

With build time queues listed in months though, Epsilon only has what she has on hand to deal with this mess.

Epsi currently has 6 Mantas, 5 Albatrosses, 3 of each helicopter that won't be used directly or they'd get shot down by ship AA, two logistic Mules, a single Bear tank, 5 Walruses and 10 Seals. She also has 16 VLS missile cells, 4 of which are loaded with nukes and the rest with conventional cruise missiles. She has two more nukes and 11 more Hammerheads in storage, but she won't be able to reload in mid- battle anyway so it doesn't matter much

Considering that she's fighting a battleship princess, the Bear tank would be there mostly for moral support with its 120mm gun or 125 mm indirect fire artillery piece. Too short ranged and too weak to truly challenge a BB. Walruses and Seals would all have AA missiles, radars and mobile AA guns (basically mini-CIWS) to absorb at least some of the aircraft waves from several Wo- class and at least one Re, but unlike the first battle with a Re the volume of aircraft would be too high to no-sell, especially accounting for AA missile reload rates on both Epsi and the rovers. Also due to the abyssal storm she won't be able to use Mantas from beyond the AA effective range to bomb the abbies with no losses. This entire battle won't go well for either side...
 
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If only she had the full equipment, she could snipe the runways with the plasma railguns (tho I'm unsure as to how good they are at beyond horizon shooting)
and the phased array laser CIWS ofc

If she had full crew and equipment then the strike package would include up to 70 Mantas and she wouldn't even need to dip into the cruise missiles to wipe most of the "chaff" support ships of the BB Princess in one pass. Plasma piston railguns aren't MARAUDER- derived, they are "just railguns" where the plasma is what is being accelerated by the rails and it pushes a conventional projectile rather than accelerating the projectile directly (I'm refluffing the shit out of the weird discrepancy in technology between Gaea Mission and CC2, just fyi). They'd have higher range and better time to target than her current guns, but they'd be mutually exclusive with guided shells. CIWS is always a weapon of last resort, so if she is using CIWS then things are definitely not going perfectly regardless whether it is laser or gun based.
 
Well, I'd be honest I expected for this to take longer. The final version of Epsi is finally completed. This is now her canon appearance and I will rewrite the descriptions to fit it. Most notably, the tablet is now thinner and has rubber bumpers like all modern military tablets, the patch is added on the tablet and moved from the chest to the sleeve and the digital camo is ditched. What do you guys think?


The pictures didn't load for me. Can you give linkes or smth?
 
The pictures didn't load for me. Can you give linkes or smth?

I am aware of the issue. All discord links evaporated when they added a two day timer. I'll replace the links when I have the time and opportunity, likely with or after the next story update. If you can't wait, find me on Spyder's or PASI discord channel and ping me, I'll then PM them to you. Alternatively, if you are on MatterBeam's toughsf discord you can find them posted in my worldbuilding channel.
 
Chapter 10: "Maxim 20"
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Chapter 10: "Maxim 20"

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Perspective: Commander James Mitchell, USS Peleliu bridge

Commander James Mitchell couldn't stop himself from pacing. He didn't like this whole situation, but he couldn't really put his finger on the particular problem with it. It was just… weird. It made sense, but some aspects of this were… questionable. The entire operation was holding on more assumptions than he'd like.

For one, killing a Princess before she manages to dig in makes sense, especially if her type is known to be expansionistic. However, if you can't permanently hold the island then she could reappear again. The idea is that Pitcairn Princess hasn't had the chance to make any alliances yet and thus no one would re-summon her, but how much can that assumption be trusted even without accounting for the wildcard of self-summoning?

Secondly, high command has strangely altered his fleet composition for this operation. Two of his fleet carrier girls had to be temporarily moved to another USN kanmusu fleet while he received Iowa's battleship team and three Atlanta sisters. They were fighting a CARRIER princess and they had to give up almost all of their carriers and being told to just compensate with some cruisers with good AA.

Thirdly, he was under orders to not attempt communication with the Pitcairn Princess. She was doing the Siren Song of the type that is rare among the abyssals. Command was adamant about this being an intentional trap and there were several cases of abyssals using SOS transmissions or requests for parley to lure human forces out of position, but this would still be disregarding the possibilities of the first non- violent contact with an abyssal.

The reasoning was that attempting communications would cause the Princess to move and thus the initial strike would miss, but it still felt wrong somehow. Oh well, they couldn't backpedal now. The B-52s have already struck and apparently wounded her while incendiary bombs would clear out the foliage and reveal any coastal defenses so that they can be engaged by the shipgirls. This was an unconventional use of a B-52 since they don't usually carry napalm, but nothing else was available that could get all the way out here without a modern carrier and all of those were busy.



The Pitcairn Princess has predictably survived the strike, but the goal was never to kill her with it anyway. Princesses are incredibly resilient to strategic bombardment. It was to make her take cover and clear obstructions. Any lasting damage would just be a nice bonus. And judging by the debris, the bonus was lucky indeed.



Abyssals are as small as a human but as sturdy as a ship even if you don't account for digital systems disruption. Any weapon that can harm a ship has trouble tracking a human sized target going 25-30 knots while any weapon that could hit a human would barely tickle a warship. It doesn't mean that human weapons are useless, they are just less effective. Quite a few overconfident abyssal destroyers and light cruisers were killed with anti-tank weapons during the Blood Week, for example.

PBP's involvement was unfortunate, but predictable and accounted for. She took the vast majority of her navy and moved on Pitcairn. It was significantly more than what the kanmusu fleet could take with minimal losses, but they were far enough away to disengage in the worst case.

She was hostile towards the new Hime and Mitchell wasn't going to give them a reason to unite against an external threat. The Kanmusu fleet would wait for them to kill each other and then move in for a cleanup. The "winner" would end up weakened, wounded and with depleted ammunition reserves.

Once their battle had begun he realized why he hadn't taken the carriers. He also found himself cheering for the BB-Hime if only because it quickly became apparent that he didn't want to fight whatever the hell Pitcairn was. The moment the Battleship Princesses fleet got in range the new royalty has scored her first blood by sinking a Wo and damaging two others. Her planes were incredibly fast and she could reliably hit actively evading targets with level bombing from high altitude.

PBP's carriers prepared a massed alpha strike and sent over 450 aircraft in a huge wave. That's more aircraft than what the US fielded during the Battle of Midway, it would've been enough to overwhelm even a sizable modern military base! Yet within only two minutes of contact almost half of them were already shot down. Pitcairn's AA was insane, he was hoping that she over- invested in it and had only limited coastal defenses.

The Battleship Princess likely realized that she couldn't kill Pitcairn at range so she took her "royal guard", left her carriers and picked up her pace. Pitcairn tried to bomb her, but it was ineffective and BB-Hime was about to get close and personal. If that new goth deathboat was a wimp at close range then that's a wrap and USN would most likely have to retreat to avoid fighting most of the BB's fleet. If not, then Pitcairn might be even scarier to deal with than initially thought.


A voice transmission is heard from the speakers: "Admiral, the Polynesian Battleship Princess is about to make landfall. I'm seeing a lot of cruise missile launches, at least 14."

Commander Mitchell nods and speaks into the intercom: "Thank you, Intrepid. Continue observations."

"Sir, yes, sir" replies the shipgirl via the radio

The kanmusu called him admiral, but this was only a position, not rank. Some shipgirl admirals were actual admirals, such as the infamous admiral Richardson, but most were captains or commanders like him. It is because being a "shipgirl admiral" doesn't only require the normal qualifications for the position, but also a high degree of personal charisma and at least somewhat decent looks.

The latter is a far tertiary concern of course, but the median age of captains is in the late 30s while for admirals it is almost 60. While shipgirls don't mind working with older folks, they bond faster and better with people who aren't nearing retirement age. It is mostly for purposes of morale. Shipgirls are known to perform better when they have stronger interpersonal connections and "liking your CO" is one of the stronger options. Of course, no soliciting rules apply… on both sides.

Suddenly the black storm clouds of the Abyssal Maelstrom were illuminated by something beyond the horizon. Then there was a second flash of light as the command staff and Mitchell himself were coming to terms with what they were seeing. One of the younger officers passed a tablet displaying the feed from one of the drones. Two mushroom clouds were slowly growing out of where the elite abyssal carriers used to be.

Intrepid's concerned if not outright scared voice comes over the intercom "...Admiral?"

Commander Mitchell takes a moment to collect himself before he starts giving orders. "Don't panic. All fleet, advance at full speed! By the time we are in range there would likely be a winner. If it is Pitcairn, we need to hit her before she can launch again! Someone get the Command on the line!"


_________________________________________

Perspective: Polynesian Battleship Princess

Oh, that upstart princess was going to die and I was going to savor every moment! You don't kill my subjects and get away with it, you just don't. And all of those annoying transmissions, was she really dumb enough to think that humans would fall for such an obvious lure? She had the spirit, I guess, but many young princesses died by pissing off someone powerful, be it other princesses or Traitors. And this time such a newbie just so happened to provoke me.

I admit, she does have a fight in her even if she fights like an absolute coward like the rest of the sky cancer. If only she apologized and kneeled then I would've considered sparing her, maybe even letting her join up after she paid for the losses she has caused. But after this battle I had no intention of letting her go. She was going to die painfully begging for mercy at my heels! Does she not know how expensive a Re is?!

Her shelling was annoying, her jet bombers were annoying and this goddamn island is also annoying as it is completely surrounded by cliffs except for one spot. As we were about to reach a tiny concrete pier we were met by a wave of missiles. They weren't too bad, kind of like fast flying torpedoes. Painful, but nothing serious for a Princess. Just a flesh wound.

For a Princess, not for a normal battleship. All three of my remaining girls were damaged and I ordered them to stay in the water right as the newbie sent another wave of jets. I managed to finally down two of them but my girls were all disabled. Oh, it was on!

My rigging easily lifted me onto the island and carried me up the hill to its interior. The Storm had already cleared out all of the smoke and all of the trees had burned down so there was nowhere to hide! Come out, little Princess, wherever you are…

Wow, there's just absolute fuckall here. Judging by the resistance I expected massive batteries of triple A, but there are no permanent abyssal structures anywhere. It is just an island full of small craters, human rubble and charcoal black tree trunks. And I can't get rid of the feeling that I'm being watched.

Movement! I turn and flinch fire a volley from all of my guns into a huge plate of abyss steel charging into me. Abyss, I can see Re's face embedded in it! The shots stagger it, but it continues its rush and my rigging steps in to respond to the challenge. It catches the chunk of black metal in two of its massive muscular arms, but whatever is behind it smashes something into its shoulder disabling one of the main caliber turrets.

I find myself swallowing nervously. She… she is horrifying. I've heard of princesses that are heavily armored, but this is ridiculous. Her head is a bullet shaped chunk of abyss steel covered in tiny red eyes and welded to her heavily armored torso in a way that prohibits it from turning.

There is no grace or elegance to her, she is just an amalgam of pieces welded onto a base that is too obstructed to see. I swear, I can see faces of the ships that she has killed appear and disappear in the reflections. Her gear is also weirdly gray and regular for an abyssal, almost as if she was a new convert.

My rigging grunts in pain and pushes the enemy away, but she is too heavy to be thrown. Instead she pushes back against it and to my astonishment my symbiotic beast is nearly evenly matched. She manages to strike at the beast's leg with her mace which leaves her open to a punch that sends her flying backwards and digging a trench with her back.

She stands back up and half stumbles, her side armor is partially caved in around her chest and stomach. We both stare sizing each other up until a protective cover flips up on her rigging and a missile flies out into the sky. I was hit by way more than that, this won't save her. At the same time her rigging started disappearing in an orange glow of heated metal.

"What? You want to surrender already? I haven't given you a chance!" I gloat

Instead she lunges at me, not my rigging but at my physical form. I manage to barely dodge away from the swing and she's forced to evade a strike from my Beast and retreats a couple meters. "This is almost fun! If only you weren't such a creepy weirdo!"

She proceeds to flip me off and jumps backwards onto her back and covers herself with her shield like a blanket. What the fu…

Flash, blinding flash brighter than a thousand suns followed immediately by a punch that blows the air out of your lungs and causes even a battleship's ears to ring. When my vision returns I find myself over a hundred meters away lying against a tree trunk while everything in the background is on fire. I am on fire as well, the wood in my deck paneling is burning. Now I know what New York was babbling about…

I look towards the enemy princess, she struggles to stand up. She throws her shield away and starts to slowly approach me. I tried to stand up, but the concussive force damaged my rudders and drive shafts. The engines were also misaligned by the blast and damcon was struggling to restore them. I was immobilized. She approaches me and detaches her helmet.

Her eyes glow with unholy teal flame, but the glow fades and her skin picks up a more human color. She's not an abyssal.

"Traitor! Do you really think that even other traitors would accept you after this?!"

She sighs, takes a swing and crashes her mace through the head of my beast rigging. "To be a [traitor]…" She speaks for the first time. Another swing disables the remaining main caliber turret. "...you need to have been a part of something…" she swings and with a loud crunch another turret is gone. "...and then abandon it." She turns to me and walks up to my body as I'm struggling to stand up.

"I wasn't given an offer to join. Not [until now]..." her eyes flash with teal fire as she winds up another swing. I wince as it lands on my leg and it unnaturally twists sideways. "...and yet I refused. Abyss demands unfocused hate and over-generalization. I was slighted by specific people, not all of humanity. As for kanmusu…" I scream as my shoulder is caved in. "...they are not traitors for they were never on my side. They are [legal enemy combatants]..."


_________________________________________
Perspective: USS Iowa

The abyssal maelstrom above the island started rapidly dissipating and Iowa couldn't guess if it was a good or a bad thing. It likely meant that the Battleship Princess had lost. The rest of BB- hime's fleet also realized that and they were starting to disperse.

Unintelligible radio noise of the last nuke's interference finally clears enough for a broadband transmission to pass through: "...I repeat. Attention, USN vessels. You are committing an act of war against the Coalition. If you continue your hostilities or approach closer than 20 kilometers then I WILL ESCALATE…" followed by a sigh and a much quieter mumbling when the person behind the transmission forgets to disable the mic as hopeless frustration overtakes them "...come on, come on, please, respond. I don't want to have to kill you…"

Iowa takes a glance at the rest of her fleet who are slowing down in confusion. The surprise factor is long gone so there was no reason to not do this. Especially since this entire situation rubbed her the wrong way. "...This is USS Iowa, identify yourself."

The message shifts to the frequency that the American battleship has just used. "This is ACC Epsilon of the United Earth Coalition…" what follows is an audible sigh "...was it THAT hard to reply like this hours ago before the strategic bombers? What have I done to you?! Why did you bomb a shipgirl?!"

A male voice appears over the unencrypted channel "This is Commander Mitchell. Epsilon, can you confirm that you are not an abyssal?"

"I am positive...what even is this question? My eyes don't glow and my skin is normal- looking. Also what abyssal would light flares and wave at observation drones while sending a distress signal?!" the stranded shipgirl replies with barely contained annoyance.

"How can you explain abyssal digital interference around you?" the commander presses the subject.

"I am currently in close proximity to large quantities of objects made from abyssal materials. However, you should have had plenty of opportunities to verify my nature beforehand. I was transmitting for over a month and waving at the drones! There were over two dozen drone flights, has none of them managed to get a picture when I wasn't handling abbie corpses?!" still annoyed Epsi responds

"We can investigate what went wrong and where after the fact. Epsilon, stop jamming the drone and move away from abyssal materials so that it can observe you and verify your claim." Commander Mitchell states as he relents and decides to give her the benefit of the doubt

"Negative. I'm compensating for the damage you've caused. If I remove these items then I'd be mobility-killed and vulnerable…" Epsilon deadpans

"You fixed yourself with abyss steel?!" Iowa exclaims in disbelief and horror which cuts off Epsilon's explanation.

"...No, I made a peg leg out of Re's spine because you blew half of my engines clean off. I couldn't make myself seaworthy fast enough to escape so I had to improvise. Anyway, you have a carrier girl and I'm taking off most of my improvised armor for repairs. I'm allowing you to send a single flight to verify my nature. Be advised, I am still armed and I will retaliate if you bomb me again." Epsilon replies, offering an alternative.


A flight of hellcats detaches from the USN fleet cap and sets off towards the island. The shipgirls are tense and quiet, waiting for Intrepid to break out the news. "...I see the red signal flare… and I see her! Oh… oh my god, the poor thing! I see a… carrier of unknown layout with moderate to heavy damage that is absolutely surrounded in partial abyssal corpses. She doesn't… feel abyssal herself, at least for the most part. She has white hair, but her eyes aren't glowing and she's not porcelain white. I can also see the dead or disabled battleship princess."

The shipgirls look between each other in horror as the realization has finally set in without any space left for the doubt. "...Epsilon, sit tight. We'll pull you out of this mess." Iowa states with determination

Epsilon replies: "Negative, Iowa. Your nation has committed an act of war against the Coalition. Do not approach. Approaching closer than 20 km will be considered as escalation, as will further violations of the airspace above Pitcairn."

Iowa can't find the words for a few moments, before she manages to say "I'm really sorry that this happened. Please let me get closer and talk with you, I'm sure I can…"

"NO! Stay back!" Epsi replies with her voice betraying fear as it trembles.

Iowa opens her mouth… but then closes it as she doesn't know what to say. Commander Mitchell's voice over encrypted comms pulls her back into reality: "Iowa, Intrepid, you're recalled to the Peleliu. Everyone else, stay where you are and wait. We'll let her cool off and maybe we can talk her down afterwards." The shipgirls respond with a series of somewhat hesitant acknowledgements as the battleship and the carrier head back for the steel hull ship.


=====
On board of the Peleliu, ready room
=====

The ready room has a whiteboard and a screen with several rows of chairs positioned kind of like in a military version of a classroom. Commander Mitchell is standing in front of the screen while Iowa and Intrepid are seated in the front row. There is no one else in the room.

Commander clears his throat and starts speaking: "I've called you here to testify regarding Epsilon's current state. Be aware that we are being recorded and streamed to the PEOC. Mr President hopes that this may help him to reach a decision. A decision on whether to neutralize Epsilon or if diplomacy is still feasible."

Both shipgirls seem appalled by that even being a consideration. The blonde and starry- eyed battleship speaks up: "Sir, we can't just kill her, she is one of us! She is just scared!"

"She is also a nuclear armed belligerent." A male voice states from the speaker. "Epsilon has displayed the possession of and willingness to use nuclear weapons. From that point on, every threat she makes is a nuclear threat. There is no space for half measures, either we can talk her down or she needs to be neutralized before she can launch. Do we have any estimates on how many nukes she still has and if she is still capable of launching?"

"I… I believe she has at least two." says the carrier girl with a light brown ponytail. "My pilots caught her during the missile reloading process. She has two clearly visible clusters of eight vertical launchers each on her flight deck. Fourteen of them had opened protective caps, so two were likely in reserve. She was fighting for her life, so she has likely used up all of her loaded conventional missiles."

"And can she launch?" the man continues his question

"More likely than not. She has suffered significant damage, but the areas near the launchers are the least affected." Intrepid replies

A somewhat different male voice asks a related question: "Do we know the range of her missiles?"

This time Iowa decides to reply: "They looked very similar to Tomahawks in both size and speed. From what I know about MCP, her cruise missiles were never fired from beyond 1500 miles. This is less than half the distance to both New Zealand and Hawaii."

Commander Mitchell adds his opinion: "However, we don't know if it is the only type of missile that Epsilon has. It might also be possible that they might have extended range making the estimate unreliable. I believe that we can't afford to take the risk and assume that she can't hit anything."

The speaker asks with the voice of an older woman: "What about Epsilon's mental state? How likely do you think she is to fall?"

Intrepid responds almost immediately "She didn't look quite as bad as Zeppy in 2019. Epsilon is obviously affected by the abyss, but she is still there. She didn't have an eye glow, she didn't appear pale and… while she felt a bit wrong, it was tolerable. She also didn't seem erratic when speaking with Iowa. She was annoyed and scared, but she didn't appear angry or completely unreasonable. I believe that we'd risk the fall more if we strike again."

"She is unlikely to be resummoned if she is killed." states the first male voice

"Yes, but sunk shipgirls can return as abyssals and self-summons are a thing. She might also launch a retaliation strike if she detects incoming missiles before they hit." Iowa counters

The speaker is quiet for more than ten seconds, after which a completely different male voice states an order: "I need you to try and talk Epsilon down and I'll need live transcripts of your attempts. If she starts falling then the solution is clear, but I'll be damned if we don't at least try to solve this peacefully"

"Yes, Mr President." Both shipgirls say in unison and stand up from their seats. They appear determined to do their best as this is about as good of an outcome as they could have hoped for.


=====
Shortly, Iowa outside of the kanmusu tender
=====

Iowa clears her throat and starts transmitting: "Epsi, can you hear me?"

"This is Epsilon. I can hear you loud and clear, Iowa."

"Have you managed to calm down?" asks the battleship

"I am calm, and I have been calm previously. This is not an emotional decision." Epsi replies with a deadpan

"But you called us specifically to save you, right? Why don't you want me to save you" Iowa pleads

Epsi lists down her reasons with all the passion of an underpaid grad school teacher: "I am too wounded to resist at close range and I can't trust you to not attempt to subdue me as I'm weakened. You and your government have every incentive to do that. You don't want me to have nukes while I won't give them up. I represent a range of technologies that your people may not have that I don't want to share. I am also a very convenient scapegoat in this situation. If I surrender then I'd most likely be disappeared or worse, and no one in the world has the clout to guarantee my safety. In other words, I refuse to stand down at this time as to me it practically means death. Please don't come closer."

Intrepid places her hand on her ear as she listens to a transmission directed at her, then signs and states: "Epsilon, we… we fear that you might fall to the abyss. We can't just leave you alone in this state."

The reply is blunt: "The Abyss has made its offer, I considered it unacceptable." A few shipgirls gasp and Intrepid doesn't respond as she is both stunned and listening to instructions

"Look…" Epsilon continues as it becomes clear that USN won't respond immediately "...I understand your concern. After my recent exploits it also doesn't take a genius to know that I'm probably being targeted by ICBMs. We have a radio contact now, I won't be mad if you periodically poked me with a "have you turned yet" inquiry. Once I sufficiently patch myself up we could discuss further de-escalation. And if I do turn then you can probably kill me since it won't be me anyway."

"Would you at least accept help with the repairs?" asks Iowa

"Even if I trusted you, I wouldn't want anyone else here. Battleship Princess damaged my second reactor's coolant loops. There is no threat of meltdown, but I'm bleeding internally with highly toxic and mildly radioactive molten lithium-beryllium-fluoride salts. I am stable and my damcon can handle this in time. I also have the resources to repair most of this mess. Just leave me alone for a couple weeks and we may talk further. Epsilon, out."
 
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Battle for Pitcairn Princess disambiguation post
======================================================================
Battle for Pitcairn Princess disambiguation post.

This is intended as a meta overview of the event to explain what exactly happened from an outside perspective. This is in essence backstage info and a combat log structured by timeline, kind of like in Dwarf Fortress. It shows the background simulation that I went through to model the battle.

You DON'T have to read this, the story post has all the story relevant parts. This is primarily internal notes for people who feel confused from POV shifts or fans of spreadsheets.

____________
UEC forces, assets and equipment

-ACC Epsilon (DCVN-821): shipboard ECM lost, 1 out of 3 radars lost, 2 out of 4 engines disabled with moderate damage, 2 out of 4 screws and drive shafts completely destroyed, major starboard-aft hull breach. Unseaworthy, but fully combat capable
-6 Manta jet UAVs, payload varies
-5 Albatross UAVs, 2 with full load of air to air missiles, 3 with AWACS, countermeasures and extra fuel
-3 Petrel cargo tiltrotors- airlifts some land units into starting positions, loads up with all air to air missiles and joins Albatrosses in the cap, grounded and stowed the moment enemy ship AA gets in range
-3 Razorbill attack helicopters- loaded with AA missiles, grounded and stowed the moment enemy ship AA gets in range
-1 Bear tank with 125mm artillery piece, near useless beyond being a distraction
-5 Walrus UGV- AA guns, radar subsystem and countermeasures
-10 Seal UGV- AA missiles, radar subsystem and countermeasures
-2 Mule logistics UGV- ammunition resupply role for land units
-25 Hinny AAV- marine hauler, drops off Corgi bots and then returns and sits out the battle
-Hundreds of Corgi bot marines- observation role, hidden across the island

Special munition reserves:
-16 VLS cells with 4 nukes and 12 conventional cruise missiles
-Storage with 2 nukes and 11 Hammerheads, reloading during battle is impossible
-30 guided torpedoes
-48 laser guided 2 ton aerial bombs, cripples normal capital ships assuming direct hit
-72 laser guided 1 ton aerial bombs, cripples cruisers assuming direct hit
-"Low hundreds" of laser guided 500 kg aerial bombs, cripples destroyers assuming direct hit
-600 main caliber 180mm shells
-4800 secondaries 76mm shells
-AA guided missiles- hundreds, unlikely to run out in battle but limited in rearming speed
-CIWS rounds, unguided rockets, improvised unguided "drop tank" bombs, etc are assumed too numerous to expend fully during this battle and thus not counted in simulation

____________
Abyssal forces

Carriers:

Standard Carrier Wo-Class Flagship (yellow)- 1 vessel. Aircraft- 36 fighters, 36 dive bombers and 18 torpedo planes
Standard Carrier Wo-Class (blue)- 5 vessels. Aircraft- 36 fighters, 36 dive bombers and 18 torpedo planes each
Light Carrier Nu-Class- 7 vessels, 24 fighters, 9 torpedo planes each

Total fighters (including Re): 424
Total dive bombers (including Re): 256
Total torpedo bombers (including Re): 191

Battleships:

Polynesian Battleship Princess- Battleship Symbiotic Hime- type abyssal princess, self- amalgamated (aka represents no ship, installation or event)
Battleship Ru-Class (blue)- 2 vessels
Battleship Ta-Class (green)- 2 vessels
Battleship Re-Class Elite (red)- 1 vessel

Cruisers- 25 abyssal cruisers of various types, classes are irrelevant for the event
Destroyers- 80 abyssal destroyers of various types, classes are irrelevant for the event

Fleet subdivisions:

Princess formation: Princess, battleships, their cruiser and DD escorts
Carrier formation: All the Wo with escorts
Re formation: Re with light carriers and escorts

____________
US navy kanmusu corps forces

Conventional ships (1 ship):

USS Peleliu (LHA-5/KMT-3)-"Kanmusu Tender", converted amphibious assault ship. Provides modern AA, ECM, helicopter and observation drone flight deck. Carries the "Shipgirl Admiral" (role, not rank), making it the flagship of the fleet

Kanmusu Carriers (1 ship):

USS Intrepid (CV-11)- The Fighting "I"/The Dry "I", Essex- class carrier

Kanmusu Battleships (3 ships):

USS Iowa (BB-61)- Iowa class fast battleship. "Kanmusu Flagship" aka shipgirl fleet CO
USS South Dakota (BB-57)- South Dakota class fast battleship
USS Massachusetts (BB-59)- South Dakota class fast battleship

Kanmusu Cruisers (12 ships):

USS Baltimore (CA-68)- Baltimore-class heavy cruiser
USS Boston (CA-69)- Baltimore-class heavy cruiser
USS Bremerton (CA-130)- Baltimore-class heavy cruiser
USS Wichita- unique Wichita-class heavy cruiser
USS New Orleans (CL/CA-32)- New Orleans-class cruiser
USS San Francisco (CL/CA-38)- New Orleans-class cruiser
USS Savannah (CL-42)- Brooklyn-class light cruiser
USS Honolulu (CL-48)- Brooklyn-class light cruiser
USS Helena (CL-50)- Brooklyn-class light cruiser
USS Atlanta (CL-51)- Atlanta class light cruiser
USS San Diego (CL-53)- Atlanta class light cruiser
USS Juneau (CL-52)- Atlanta class light cruiser

Kanmusu Destroyers (14 ships):

USS Hoel (DD-533)- Fletcher-class destroyer, Taffy 3
USS Heermann (DD-532)- Fletcher-class destroyer, Taffy 3
USS Johnston (DD-557)- Fletcher-class destroyer, Taffy 3
USS John C. Butler (DE-339)- John C. Butler-class destroyer escort, Taffy 3
USS Dennis (DE-405)- John C. Butler-class destroyer escort, Taffy 3
USS Raymond (DE-341)- John C. Butler-class destroyer escort, Taffy 3
USS Samuel B. Roberts (DE-413)- John C. Butler-class destroyer escort, Taffy 3
USS Gainard (DD-706)- Allen M. Sumner-class destroyer
USS Soley (DD-707)- Allen M. Sumner-class destroyer
USS O'Brien (DD-725)- Allen M. Sumner-class destroyer
USS Mayo (DD-422)- Benson-class destroyer
USS Laffey (DD-459)- Benson-class destroyer
USS Parker (DD-604)- Benson-class destroyer
USS Bailey (DD-492)- Benson-class destroyer

____________
Strategic plans for the battle:

Epsilon: focus down the Princess, focus down larger capital ships, bleed the abyssal fleet dry with bombers, deplete abyssal fighters and launch capability as fast as possible, stall with nukes until comms are restored or for as long as practical. No reserves, "kitchen sink" everything except nukes. Current objective: survive

BB-Hime: approach the island as a singular fleet until carriers are in effective range. Split off carriers around 40-50 km to optimize for safety and time to target. Leave most escorts with carriers to shield against possible kanmusu flanking. Suppress Pitcairn Princess with carriers while rushing with BBs and forcing the landing. Engage Pitcairn Princess on the ground.

Kanmusu forces: wait at 230 km for the abyssals to fight each other to avoid enemy team ups. Observe, engage the tired "winner" if feasible

____________
Additional factors:

Abyssal Maelstrom: BB-Hime is projecting a weather anomaly. The effect stretches for 120 km centered around the Princess. The anomaly produces a layer of black colored storm clouds at the altitude of 7600 meters in addition to heavy rain and winds that intensify closer to the Princess. Cloud layer effectively enforces a flight ceiling preventing aircraft from flying, observing or bombing through it. Maelstrom makes the Princess near immune to aerial level bombing, even laser guided. Conditions within the anomaly produce mild to severe weather flight hazards. Lighting conditions are set to between "overcast" and "night battle" (Epsilon is immune to lighting conditions).

Deforestation: while the fires have mostly passed, firebombing of the island has nearly completely removed the tree cover. Remaining charred trunks provide only limited concealment.

ECM: Epsilon's ground radar and aerial AWACS units are jamming comms and radar systems in close proximity to Pitcairn. Abyssal radar based fire control systems have significantly reduced capability and commonly detect phantom signatures. Abyssal aircraft command and coordination is severely impeded. Epsilon's shipboard ECM is disabled. Epsi's units are immune to their own ECM.

Smoke: Epsilon and her ground units are regularly applying modern smoke launchers that cover most of the island in optically dense white haze. Optic based fire controls are severely degraded. Bomber accuracy and target acquisition is severely degraded. A wide spread of land units with AA makes counter-fire targeting significantly less effective at hitting anything important. Epsi's units are immune to their own smoke.

Nuclear strike: anything within the immediate nuclear fireball is insta-killed regardless of class with no leftover debris, no saves possible. Any vessel within thermal flash and high intensity shockwave range loses all "soft" external subsystems (radar, fire control, aircraft on the flight deck, exposed crew), takes damage to "hard" surface systems (turrets, bridge) and risks catching fire. Initial ionizing radiation flash affects smaller ships more. Ships with external fallout lose crew over time on flight deck, damcon and maintenance tasks. Ships with internal fallout lose crew at unsustainable rates until decontaminated. Ships with more hull damage get more internal fallout. Causes Nuclear Blackout on all radio and radar equipment within range for several minutes. Epsilon's robotic crew is immune to radiation. Epsilon's organic crew is immune to internal fallout if secondary CIC is intact.

____________
Combat log.

=====

Preparations:

Epsilon launches cap, distributes units, launches first strike package

Abyssal carriers prepare deck aviation for Alpha Strike

=====
T: 0

BB-Hime's fleet enters the 100 km range from the island moving at 20 knots (37 km/h). Carriers start launching the cap and alpha strike package.

Immediate incoming Manta strike package: 6 jets, 12 two ton bombs, 12 one ton bombs. Battle plan: level bombing fleet carriers.

Strike results: Proximity to the Princess disrupts precision guidance. One normal Wo- critical hit with 3 two ton bombs, keel broken and sinking. Two normal Wo- medium damage, damage to flight deck, burning. Launch of further aircraft disabled until extinguished.

No Manta aircraft losses, strike package returning for rearmament.
Manta maximum speed: 2400 km/h, 2,5 minutes one way
Manta rearmament time: 30-40 minutes
Total time until Manta are available again: 45 minutes

=====
T: 0h 30min

Outbound abyssal strike package: 316 fighter-bombers, 148 bombers. Battle plan: alpha strike

Piston Prop aircraft speed: 300 km/h, 40 minutes one way

=====
T: 0h 45min

Mantas rearmed for endurance air to air combat: two 20mm autocannons, two unguided missile pods each. Mantas joining cap

=====
T: 1h 10min

Inbound abyssal strike package. Aircraft enter ECM range. Aircraft observe heavy smoke, surface target acquisition impeded.

Abyssal strike package enters missile range.

-SAM firing, four volleys of 14 launches each: extreme hit rate, 56 abyssal aircraft downed. SAM ammunition depleted
-Air to Air cap firing, four volleys of 8 launches each: extreme hit rate. 32 abyssal aircraft downed. Cap standoff missiles depleted. Helicopters hiding, turboprops avoiding contact
-76mm secondaries firing: medium hit rate, 100 shells expended, 44 abyssal aircraft downed. Epsilon takes cave shelter, carrier CIWS unavailable

Abyssal strike package enters Pitcairn airspace, 332 aircraft

CIWS engaging, 5 autocannons: high hit rate. Abyssals lose 5 aircraft every 10 seconds
6 Mantas engaging dogfight: Two ace operators + carrier attention - high effectiveness. Abyssals lose 9 aircraft every 10 seconds

Abyssal strike package engaging. Comms disrupted, visuals disrupted, high losses expected. Decision: minimize time in combat area, attempt counter- AA bombing if possible, blind bombing if not.

Aerial combat duration: 80 seconds

Blind bombing volley: 332 strikes.

Targeted hits: 2 Walrus CIWS lost
Random hits: 3 Seal SAM launchers lost. Seals without missiles can't be detected for counter- AA bombing

Abyssal strike package escaped the combat area, returning for rearmament.
Remaining abyssal aircraft: 255
Return trip- 57 km, 11.4 minutes
Rearmament- 1 hour

Mantas don't pursue, recovering and rearming for a strike. Cap landing for rearmament.

=====
T: 1h 20min

Princess detaches her battleship formation from the fleet and accelerates to 25 knots. Arrival in 65 minutes

Re and carriers remain at 50 km.

One Wo fails to contain fire, moderate damage progresses to severe and avgas cooks off. Wo is still present but considered mission- killed.

=====
T: 1h 50min

Outbound Manta strike package: 6 jets, 12 two ton bombs, 12 one ton bombs. Battle plan: level bombing the Princess.

Severe weather conditions at the eye of the maelstrom prevent accurate targeting. Princess immune to bombing.

Lucky hit: one 2 ton bomb ends up off course and impacts a Ta battleship laterally. The hit detonates ammo inside one main caliber turret, one secondary caliber turret and a deep ammo storage. Ta's keel is broken, she's sinking.

Mantas return for rearmament. Next use available in 35 minutes

=====
T: 1h 59min

Princess enters within 20 km from the island. This is within the range of battleship main guns. Princess and her ships are within jamming range and can't utilize radar fire controls.

Princess decides to take sporadic potshots at the island due to the lack of better targeting data. While she can fire every 40-45 seconds, volleys occur every 2-3 minutes for ammo conservation. This is ineffective against few distributed land units.

Epsilon engages the cruisers and destroyers with 180mm and 76mm guns. She has 26 minutes vs 12 destroyers and 4 cruisers. 520 out of 600 main caliber rounds are expended. 4700 secondaries shells expended, secondaries empty. All destroyer and cruiser escorts sunk or disabled, low damage to battleship surface structures on remaining capitals.

=====
T: 2h 20min

Princess is close enough for the Maelstrom to start dissipating the smoke. Smoke effectiveness is reduced.

Epsilon's engineering succeeds at fabricating backup communication system, it is kept inside for the duration of the battle

Epsilon launches cruise missile strike. Target: Princess and her battleships. All 12 cruise missiles launched.

Ta 1: two cruise missile hits, moderate damage. On fire.
Ru 1: two cruise missile hits, severe damage. On fire. Ammo racked, sinking
Ru 2: two cruise missile hits, severe damage. Drive shafts destroyed, immobilized
Princess: 6 missile hits. Low to moderate damage. Front main caliber turret ring jammed.

Epsilon launches two nuclear cruise missiles.

Target 1: Re- class.

Within fireball: Re class hit directly and entirely vaporized
Within heavy damage distance: All 7 Nu- class lose all aircraft on deck and in the air. 5 Nu- class CVL on fire. A quarter of escorts suffer moderate to high damage
Within moderate damage distance: remaining escorts suffer low to moderate damage

Target 2: Elite Wo- class flagship

Within fireball: Elite Wo- class flagship hit directly and entirely vaporized
Within heavy damage distance: All Wo- class carriers lose all aircraft on deck and in the air. Heavily damaged Wo starts sinking. Moderate damaged Wo suffers high internal fallout exposure. A third of escorts suffer moderate to high damage
Within moderate damage distance: remaining escorts suffer low to moderate damage

All Epsilon's land units are recalled into the cave

=====
T: 2h 25min

Princess reaches the island and makes landfall.

Incoming Manta strike package: 6 jets, 12 two ton bombs, 12 one ton bombs. Battle plan: clear chaff, spend the rest on princess.

Ta 1 is hit by 4 two ton bombs, keel broken and sinking. Ru 2 hit by 5 one ton bombs, all guns disabled and severely on fire. Princess is immune to bombardment.

Two Manta shot down, remaining aircraft retreat out of AA range.

Maelstrom wind clears smoke completely while all land units are sheltering and are unable to reapply it, smoke effect nullified.

=====
T: 2h 30min

Princess detects Epsilon and fires the main caliber. At extremely close range most of the salvo misses, the rest is blocked by Epsilon's shield.

Epsilon engages the Princess in melee. She is comparably strong but slower than the Princess due to the injury.

Princess suffers light structural damage

Epsilon suffers moderate structural damage

Epsilon launches a nuclear cruise missile to 500 m altitude with command to hold until further orders. Epsilon stalls time with melee while she unsummons the rigging.

Epsilon jumps backwards, falls on her back and covers herself with the shield. Nuke detonates as it flies directly above her.

Fireball: nuke detonated high enough for the fireball to not touch the ground. Fallout is negligible
High damage range: Epsilon is protected from nukeflash by the shield. Epsilon loses all soft surface systems from the shockwave. Princess is thrown hundreds of meters by the shockwave suffering moderate structural damage. Princess is immobilized. Princess loses all surface systems including the bridge and is on fire!

Epsilon discards the shield, approaches the stunned Princess and beats her to death over the next 15 minutes with her mace.

=====
T: 2h 45min

Epsilon finally manages to successfully contact Kanmusu forces

Remaining abyssals attempt to flee

Epsilon removes most of the armor and starts reloading the missiles
 
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