The Rim and the Hammer (Exalted/Warhammer Quest)

[X] Speak to the strange god, he might know much of what you wish to know, need to know given the dangers of this world
 
s glinted as though with threads of gold... in the eight pointed mark of the Unconquered Sun
Every chaos worshipper "what the absolute fuck am I looking at?"

"Please don't hurt me, don't drown me! He made me! I didn't want to lead you ill, but He's too strong, so strong! He wears away mountains and drinks seas. What hope does a small god like me have against such might?"
Now, there are forest spirits in Norse. But this one is a bit sus. Usually even local non-chaos beings are... much more gnarly. What Exalts would consider a 'forest god' is mentioned in Wulfrik books, it's a titanic treant so big it has to crawl through forest to hide and terrifies even Norskans.

[X] Write in: You will speak with the strange god and it's accommodations will be comfortable, but also watched and warded.

And this is why we need inquisition/dedicated mages.

@DragonParadox are we using 2nd edition charms or 3rd?
 
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[X] Speak to the strange god, he might know much of what you wish to know, need to know given the dangers of this world
 
Another thing is note about the Mice of the Sun, is that as written in 2E, they're comedically powerful.

That's because they have all the solar exalts' anima powers. Now one of those powers is the Eclipse's ability to learn any splat's charms. Including solaroids…
 
Another thing is note about the Mice of the Sun, is that as written in 2E, they're comedically powerful.

That's because they have all the solar exalts' anima powers. Now one of those powers is the Eclipse's ability to learn any splat's charms. Including solaroids…

The latter power is based off vows and agreements that are inherent to Creation, these ones will be a bit more limited, I think I can safely say that without spoilers.
 
As the next vote is fast approaching, I wanted to think on the next steps a bit.

Martial: probably scout the remaining west/north. It's a choice between khornates and whatever's in the north (nothin good).
for the rest I would go for raising army power through whatever action has lover DC (griffons?).
If possible, I would also like to start organizing Martial Art dojos. Sure, it's only goof for enlightened mortals, but still good for those that don't have innate charms of DB. Even things like Terrestrial Hero Style would be pretty good, not to mention elemental dragon styles.

Diplomacy: looking for more local allies is a must of course. If some enemy already pops up I would go for mercenaries for land bullwark. Really, a lot of choices here are higher DC. Probably heal the diplomat first? Maybe give a speech? for anything else, city god aid is pretty much mandatory.

Stewardship: probably more economic options with wine and forges, which would go well with finding more local contact and ability to arm mercenaries/militia. Growth buildup is also low DC and better to do as early as possible.
I would also probably start planning for a smaller guest/wingless quarter? To house/use them without our people disliking it as much.

Piety: Well, we dodged some nasty shit here. I would concentrate on healing the advisor here and maybe more information gathering. Festival is also a good idea. Though, to be more IC I would hold on dealing with more local gods for a bit.

Intrigue: we are just summoning the advisor. Though, I would go for bigger info network.

Learning: probably dredge up dragon armor first, there seem to be battles coming up soon. Dredging up archives seems most prudent with it's low DC. Higher Education is very good, but I'm not sure we have the time, probably shore up army first? In general it's a must.
To that end, maybe something like classes for already enlightened sorcerers to teach each other limited selection of useful spells? We should make sure each sorcerer knows at least 1 combat spell and non-winged ones (do we have those) know at least 1 escape/fly one.
 
[X] Speak to the strange god, he might know much of what you wish to know, need to know given the dangers of this world
 
[X] Speak to the strange god, he might know much of what you wish to know, need to know given the dangers of this world
 
Mice of the Sun being active is a great thing. They will to a lot of soft power things to discourage chaos worship. And the Zenith caste anima power to prevent necromancy, and smite demons.

And been thinking about what we should dedicate our first personal action to next turn. The task I am thinking of would be most helpful is taking stock of the local herbs, to develop essence enlightening potions. Everybody that can skip the years of training to awaken their essence is big win, and we also have the option of testing what effects essence awaking has on the locals.
 
What are those mice of the sun?
They're a thing in Exalted. They're intelligent mouse-shaped things that are imbued with the power of the Unconquered Sun. And, as stated, this power manifest in possessing the Anima Banner effects/powers of every Caste of Solar Exalt. So they can expend Essence to suddenly appear supernaturally terrifying, smite Demons, burn a corpse to ash in seconds and guarantee the spirit passes on, see Essence lines or spiritually sanctify and enforce pacts between individuals.

Exalted has weird stuff like that.
 
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Is there a dog version?
Don't know about dogs, but the First Age Solars created a species of dinosaur that literally pisses cocaine. Even without the Great Curse, the Solar Exalted of that time were pretty batshit just from being people who had both the infinite ability and divine mandate to do whatever the hell they wanted to; the Great Curse just twisted their pursuits towards the hellishly destructive.
 
Don't know about dogs, but the First Age Solars created a species of dinosaur that literally pisses cocaine. Even without the Great Curse, the Solar Exalted of that time were pretty batshit just from being people who had both the infinite ability and divine mandate to do whatever the hell they wanted to; the Great Curse just twisted their pursuits towards the hellishly destructive.
Bit of a meme their, those dinosaurs are extreme examples of bio-engineering, they can take raw food and turn it into whatever the particular dinosaur makes. From the anti-ageing drugs, to common cold cures.
 
[X] Speak to the strange god, he might know much of what you wish to know, need to know given the dangers of this world
 
[X] Get rid of it, it is likely tainted, a trick inside a trick

Nope. Get a taste of Gaia's fury, nurgling.
 
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