Cycle 12.1
[X] Plan dew it
-[X] [Officer] Violet d'Iris, Solar Princess
--[X] [Martial] Recruit Regiment.
---[X] Gawain (Camp Barracks)
----[X] 2nd Andernian Guards
-----[X] (Royals) Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).
-----[X] (Tigers) Lily Guard Battalion.
-----[X] (Easters) Lily Guard Battalion.
-----[X] (Panthers) Lily Guard Battalion.
-[X] Radana, Camellia Knight
--[X] [Diplomacy] House Divided. It's time to step in and try to negotiate with your sister to end this standoff. Requires two (2) progress. This option will begin the end of the start.
-[X] [Character] Kat, Hyacinth Prism
--[X] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[X] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
-[X] [Officer] Violet d'Iris, Solar Princess
--[X] [Martial] Recruit Regiment.
---[X] Gawain (Camp Barracks)
----[X] 2nd Andernian Guards
-----[X] (Royals) Lily Guard Battalion. A skirmish infantry unit that can hold their ground surprisingly well, and boost anti-air capabilities in addition. Requires Arms Facility (Lily Guard).
-----[X] (Tigers) Lily Guard Battalion.
-----[X] (Easters) Lily Guard Battalion.
-----[X] (Panthers) Lily Guard Battalion.
-[X] Radana, Camellia Knight
--[X] [Diplomacy] House Divided. It's time to step in and try to negotiate with your sister to end this standoff. Requires two (2) progress. This option will begin the end of the start.
-[X] [Character] Kat, Hyacinth Prism
--[X] [Learning] Design Ship. Break out pencils and call up interested naval contractors to kickstart the race to create, prototype, and sell an entirely new spaceship design for your forces. Cost varies.
---[X] Cruiser. Large voidships that traverse the stars and make up the bulk of any fleet that crosses systems. Requires six (6) progress.
Kat smiled widely and toothily, looking almost feral with how she addressed the assembled Prisms. "Right fuckers, here it is! Our first big job!" She hollered to them and they cheered back, the loud noise nearly blowing out the microphone of any listening bugs. "We've got the greenlight to start designing a cruiser! Hell fucking yes!"
There was another round of celebrations before one of them paused to note the specific wording used by their leader. "Design? Not build?" They pointed out and this invoked more than a few curious looks. "Wouldn't it be best if we actually made it as well? Especially with, well…" Their voice trailed off with an uneasy note that was then picked up another.
"The ongoing conflict within House Iris could be resolved quicker with such aid, were it to occur in time." A long pause, then they finally voiced something that had been bothered them and many others for a while. "Yet doing so, to put such greater weapons of destruction in hands that may be turned against own people, it...unsettles me so. Especially when we finally talk about a scale beyond what could be considered reasonable within a single star system."
"But it is reasonable and necessary," A third threw back, spinning around to face them with a fierce look. "Not only that, it is our duty! Our oaths as Prisms are to make and consecrate sacred tools that which we entrust to the Brilliance Knights to fulfill their blessed undertakings. To shirk away from providing what is needed, that is sacrilege!"
"But the very same teachings which grant us holy knowledge also provide us with cautionary tale aplenty, about the disaster that which nearly ended ourselves because of pure recklessness," They growled back and took an aggressive step. "So it is indeed not just wisdom to take heed, but a duty to refuse to provide that which would cause unnecessary escalation. We Prisms should forge only what is needed, not what is asked."
"I wasn't aware that such traitorous thoughts could plague our order!"
"I wasn't aware that we had such disgusting warmongers in our ranks either!"
Kat could feel her eye twitch when once again, the assembled 'learned artisans' nearly came to blows with each other over this topic. Though perhaps she should have expected it, given that this is a very old theological debate among Prisms, the eternal skepticism of need versus want. While the Prisms would never dare declare themselves as anything but a unified collective from which blessed solarium came forth, many rightfully doubted it so. In truth, their organization was firmly divided between that fine line between tools for keeping the peace, and tools for waging a war.
The Hyacinth Prism supposed that this argument was a rather open secret to those who know the Prisms well, that these prideful makers sometimes couldn't see eye to eye. Yet it could be pointed out that such disagreements were hardly anything novel or shocking, given that the Brilliance Knights could have their own conflicts as well. And was House Iris not in the throes of such a standoff now?
There were divisions everywhere, and of all types. Kat mulled on this for a moment before deciding enough was enough and lifted her hammer. It slammed down on the ever-abused worktable with a loud crack and she raised her voice in tandem. "SHUT UP AND PIPE DOWN! YOU'RE PISSING ME OFF!"
All at once, the arguments were silenced and Kat growled, definitely not happy despite being in her comfort space. "Enough with the bellyaching and whining, save that when we don't have work. Which we do and it comes straight from the top as well. Meaning that the decision's wholly out of our hands now that we've been ordered by the voice of House Iris herself." That was enough to immediately quench any further embers, even for the most passionate of doubters.
When the command to make something came from the bloodline of the one who discovered solarium, no Prism in their right mind would refuse.
A few hung their heads in defeat and their leader scoffed, lifting to rest her hammer against a shoulder. "If you wanna compete, then think of whatever unlucky few are over on the other side. Think about what they're doing and make something better. Hell, go even further beyond that, go and build something to kick in the teeth of whatever other power wants to face House Iris!"
That definitely was the little kick needed to reignite the spark and soon, the Prisms were animatedly discussing their newest project. Kat regained her grin and reflected that building their first cruiser definitely fit this discussion, with how the type was what marked the start of expansion. Now it was up to these experts to make the ship perfect for the role.
Create a Design Plan!
[ ] Plan ____
-[ ] Template
-[ ] Weapons
-[ ] Defenses
-[ ] Name
-[ ] Template
-[ ] Weapons
-[ ] Defenses
-[ ] Name
Choose a Template
-[ ] [Template] Light Cruiser Mk1 The nightmare of many destroyer captains, this cruiser design focuses around anti-ship capabilities and is deadly in force.
-[ ] [Template] Heavy Cruiser Mk1 Having plenty of defensive modules means that a cruiser structured around this style can withstand attacks to outlast their opponents.
Hull: 60
Offensive Modules: 2
Defensive Modules: 1
Hangers: 1
Escorts: 10
Offensive Modules: 2
Defensive Modules: 1
Hangers: 1
Escorts: 10
-[ ] [Template] Heavy Cruiser Mk1 Having plenty of defensive modules means that a cruiser structured around this style can withstand attacks to outlast their opponents.
Hull: 60
Offensive Modules: 1
Defensive Modules: 2
Hangers: 1
Escorts: 10
Offensive Modules: 1
Defensive Modules: 2
Hangers: 1
Escorts: 10
None
Choose Weapons
-[ ] [Weapons] Arrowhead Missiles Mk1 A common and versatile automated reloading system that is popular throughout members of the United Empire for its ease in usage.
Slots: 1
Stage: Long
Attack Modifiers: +10 Missile
Target: Point Defense
Damage: 2
Stage: Long
Attack Modifiers: +10 Missile
Target: Point Defense
Damage: 2
None
-[ ] [Weapons] Sword Cannon Mk1 When it comes to firing hunks of steel hurtling through space, the United Empire certainly has no shortage of lovers for the most popular design out there.
Slots: 1
Stage: Medium
Attack Modifiers: +10 Ballistic
Target: Armor
Damage: 3
Stage: Medium
Attack Modifiers: +10 Ballistic
Target: Armor
Damage: 3
None
Choose Defenses
-[ ] [Defenses] Mage Turrets Mk1 Threat detection software swiftly identifies incoming dangers and spins up linked turret systems to rapidly fill the air with a protective layer of lead.
-[ ] [Defenses] Kite Armor Mk1 All that stands between the crew and the void is often times a simple block of steel that will shield them from being shot into the vacuum of space.
Slots: 1
Defense Modifiers: +10 Point Defense
Special: May make a +0 Ballistics attack in Close range against Armor for a Damage 1 attack.
Defense Modifiers: +10 Point Defense
Special: May make a +0 Ballistics attack in Close range against Armor for a Damage 1 attack.
-[ ] [Defenses] Kite Armor Mk1 All that stands between the crew and the void is often times a simple block of steel that will shield them from being shot into the vacuum of space.
Slots: 1
Defense Modifiers: +10 Armor
Special: None
Defense Modifiers: +10 Armor
Special: None
None
Finish it with a Name!
-[ ] [Name] ____ Class Cruiser Mk1
--[ ] Design Company (Optional)
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- Improved offense or improved defense, that is the question indeed. But do note that these models both have more Hull and Hangers than destroyers, so either way, definite improvements. Also more Escorts. This symbolizes the 'basic' line of naval warfare.- EDIT: Forgot to mention this at the time, but you can double stack modules on ships unlike aircraft/troops. So if you want to go double Ballistics or double AA, so long as it fits within the available modules, it should be valid.
14 hour moratorium to make a cruiser design.
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