The Quest for Middle Earth (LotR Quest)

Red means that that has been rolled already. Nothing remains to be rolled. Though, if you guys want to spend half your Destiny Points you could re-roll one of the really bad sets like Jeweling.
 
4 - Timeskip results and event
If there is one thing that has become clear to you in the last five years, it's that you hate jeweling. Probably the only reason you kept at it was to be able to better judge the quality of any gems you come across in the future. Half a decade worth of effort and you've barely improved at all.

You spent less time on smithing, yet you've come almost twice as far. You can now proudly say that you have the skill of a competently average smith. You aren't likely to mess something up with your incompetence, which is good since a lot of things could be aided by the use of a smith's skills. You might be able to develop this into something like creation of specialized tools or locks.

Though intense study you picked up the slack in your study of the lore of your people and now know as much as any average adult dwarf of your clan. There are some who say that you will be the next loremaster of the Blacklocks clan. Perhaps they're right, given that you even have an impressive grasp of the lore of Arda and your runes have progressed enough that you have begun to understand a few of the enchanted artifacts you have seen. You fear that the time will soon come when your father will have nothing left to teach you about runes and lore.

In your spare time you have sought out your mother in the arts of deception and disguise, in only a few years you have already mastered the basics. You suspect that aside from the clan scouts and the women that there are few in the mountain hold that could match your skill at diverting attention and concealing intent. Yet something troubles you, you begin to suspect your mother, you do not trust her.

You sought out other children to play with, they were receptive at first, but after inviting them on two failed attempts to find adventure in forgotten places the children abandoned you. You then began to investigate your mother.

Mother rolls 20+20+10=50
You roll 49+15+10=74
250+15xp


After following her for weeks, investigating her movements, you discover that she has been secretly slipping small amounts of wealth from the crafting halls and stealing from outgoing trade caravans, and then depositing them in a secret cache hidden in an abandoned mine shaft. She has clearly been at this for some years, there are several chests of gold and small gems, some silk and an enchanted dagger.

What do you do?

[ ] Write in
[ ] Move all the wealth to a secret location, keep it for yourself
[ ] Confront your mother about the stolen wealth and demand a cut
[ ] Confront your mother and demand she own up to her actions
[ ] Report her actions to the clan head
[ ] Report the wealth to the clan head but leave your mother's part out of it
 
Last edited:
[X] Move all the wealth to a secret location, keep it for yourself

Obviously, deception and disguise is not the only thing we learned from mother.
 
we might be a kid but i dont think we can get away with that . that action makes enimeies of both our mom and the dwarven group at large
Only if we get caught. The clan doesn't know it's missing, they don't exactly have double entry accounting. And a thief can't report the theft of their stash, assuming she could even figure out that we took it.
 
[X] Confront your mother about the stolen wealth and demand a cut
-[x] ask her the reasons why as well. If her answers are favorable to you, tell her that it might a be a good idea to start 'organizing'.

-yes! dwarven mafia here we come!
 
New [X] Confront your mother about the stolen wealth and demand a cut
-[x] ask her the reasons why as well. If her answers are favorable to you, tell her that it might a be a good idea to start 'organizing'.
 
[X] Confront your mother about the stolen wealth and demand a cut

We're going down the sneaky path.

How do we do that if we wreck our own trainer?
 
You people are cold and ruthless, turning your mother in to the authorities, knowing that she'll be killed for it. A cunning ploy to remove your competition by proxy. :cool:
 
I'll change my vote to give a clear winner.

[X] Confront your mother about the stolen wealth and demand a cut
 
Alright. I'm kind of excited for this because I have ideas either way. So I'm going to roll between the two to decide the winner. And we're reporting her
yinko threw 1 2-faced dice. Reason: Winner Total: 1
1 1
 
5 - Consequences
It takes time for you to get an audience with the head of the clan. He wouldn't normally accept audience with a child, but the idea that there is a traitorous thief in the clan has his blood boiling with rage. You tell him the location of the wealth and he sends a runner to retrieve it as evidence.

"Bring me Genl, wife of Forren!"

Your mother was brought forward, uninformed as to your accusation and confused as to your presence.

"You are accused by your own son of having stolen from the clan and hoarded this wealth for yourself. How do you plead?"

Offload the blame onto you 58+20=78 yes she does

"It was all the boy, Tymin, always sneaking around, skulking in places he has no reason to be. How would I even commit such thefts, I spend my time in the home, ensuring that my husband is comfortable when he returns from trading trips. You can ask my neighbors."

Does he learn of her duplicity 5+10=15 nope

"Very well."

How does he react 36-10=26 badly

"Tymin, son of Forren, for the crime of stealing from the clan you are hereby banished! Your beard will be shorn. Bring forth the cursed shears, let no hair stand upon his chin forever more!"

You try to struggle, to resist, but you are too small and the burley black beard that has graced your face since infancy is removed as a sign of disgrace.

"If you as discovered in the lands claimed by the Blacklocks clan after this day you will be killed. Now, be gone."

You rush to your parent's home as quickly as possible, but your father has already heard the news.

How does he react 37 he doesn't want to kill you himself

He looks upon your bald face with unveiled contempt. Loading you down with enough supplies to keep you alive he publically disowns you. You receive an oil-cloth cloak, belt knife, pamphlets your father had prepared for future trading journeys on the languages of the Avari and Variags, rations, water-skin and a map. Taken from his trading pack.


With just enough supplies and knowledge that exile isn't a direct death sentence, and with your shorn face making all who see you think you a child of men, you set out into the world, five and twenty years ahead of schedule.

You've heard that the Variag ride across the land, as well as boating up and down the rivers, raiding and trading as they go. The increased mobility would certainly allow you to travel places faster, and there's a good chance that you'd have access to a forge there. The Avari on the other hand are known for their ability to survive in all climates, as well as remain unseen, going there would likely give you the skills to survive to adulthood.

Where do you try to go?

[ ] Write in
[ ] The Avari
[ ] The Variag

As you travel you try to (bear in mind skill sets)

[ ] Remain unseen so as to avoid detection by possible enemies
[ ] Move as quickly as possible so as to not be at risk for long
[ ] Trap and gather as much food as possible so as to be comfortable as you can

You also focus on

[ ] Further study of the Avari language
[ ] Further study of Easterling language
[ ] Improving disguise, trying to look like a man rather than a beardless dwarf
[ ] Learning survival skills, in case you run out of rations before you run into any other people

You ponder the events of the day, the reactions were impossible to predict, yet somehow you can't help but think that you should have predicted them anyway. You feel an ambition growing to

[ ] Get bloody revenge
[ ] Make your own life
[ ] Gain the respect of other dwarven clans to spite the Blacklocks

AN: I've been adding stuff to the character sheet before, but these are somewhat important.
Trait added: No Good Deed Goes Unpunished. Doing the right thing cost you everything, -15 to any roll that is considered 'doing the right thing'
Enemy added: You mother Genl, and the Clanhead of the Blacklocks
Teacher lost: Forren and Genl
Parents lost: Forren and Genl
Name changed: No longer son of Forren, of the Blacklocks clan
Reputation changed: Exile, +20 to social rolls that involve other outcasts or groups that historically accept them, -20 to social rolls for groups that exile people or consider themselves to morally superior to mix with exiles.
Inventory added: Oilcloth Cloak (you won't get wet), belt knife (useful tool or for unseen strikes, which don't count as combat), language pamphlets (Avarin, Easterling), rations (three weeks), water skin, map.
 
[X] The Variag
[X] Remain unseen so as to avoid detection by possible enemies
[X] Learning survival skills, in case you run out of rations before you run into any other people
[X] Get bloody revenge
 
Back
Top