It takes time for you to get an audience with the head of the clan. He wouldn't normally accept audience with a child, but the idea that there is a traitorous thief in the clan has his blood boiling with rage. You tell him the location of the wealth and he sends a runner to retrieve it as evidence.
"Bring me Genl, wife of Forren!"
Your mother was brought forward, uninformed as to your accusation and confused as to your presence.
"You are accused by your own son of having stolen from the clan and hoarded this wealth for yourself. How do you plead?"
Offload the blame onto you 58+20=78 yes she does
"It was all the boy, Tymin, always sneaking around, skulking in places he has no reason to be. How would I even commit such thefts, I spend my time in the home, ensuring that my husband is comfortable when he returns from trading trips. You can ask my neighbors."
Does he learn of her duplicity 5+10=15 nope
"Very well."
How does he react 36-10=26 badly
"Tymin, son of Forren, for the crime of stealing from the clan you are hereby banished! Your beard will be shorn. Bring forth the cursed shears, let no hair stand upon his chin forever more!"
You try to struggle, to resist, but you are too small and the burley black beard that has graced your face since infancy is removed as a sign of disgrace.
"If you as discovered in the lands claimed by the Blacklocks clan after this day you will be killed. Now, be gone."
You rush to your parent's home as quickly as possible, but your father has already heard the news.
How does he react 37 he doesn't want to kill you himself
He looks upon your bald face with unveiled contempt. Loading you down with enough supplies to keep you alive he publically disowns you. You receive an oil-cloth cloak, belt knife, pamphlets your father had prepared for future trading journeys on the languages of the Avari and Variags, rations, water-skin and a map. Taken from his trading pack.
With just enough supplies and knowledge that exile isn't a direct death sentence, and with your shorn face making all who see you think you a child of men, you set out into the world, five and twenty years ahead of schedule.
You've heard that the Variag ride across the land, as well as boating up and down the rivers, raiding and trading as they go. The increased mobility would certainly allow you to travel places faster, and there's a good chance that you'd have access to a forge there. The Avari on the other hand are known for their ability to survive in all climates, as well as remain unseen, going there would likely give you the skills to survive to adulthood.
Where do you try to go?
[ ] Write in
[ ] The Avari
[ ] The Variag
As you travel you try to (bear in mind skill sets)
[ ] Remain unseen so as to avoid detection by possible enemies
[ ] Move as quickly as possible so as to not be at risk for long
[ ] Trap and gather as much food as possible so as to be comfortable as you can
You also focus on
[ ] Further study of the Avari language
[ ] Further study of Easterling language
[ ] Improving disguise, trying to look like a man rather than a beardless dwarf
[ ] Learning survival skills, in case you run out of rations before you run into any other people
You ponder the events of the day, the reactions were impossible to predict, yet somehow you can't help but think that you should have predicted them anyway. You feel an ambition growing to
[ ] Get bloody revenge
[ ] Make your own life
[ ] Gain the respect of other dwarven clans to spite the Blacklocks
AN: I've been adding stuff to the character sheet before, but these are somewhat important.
Trait added: No Good Deed Goes Unpunished. Doing the right thing cost you everything, -15 to any roll that is considered 'doing the right thing'
Enemy added: You mother Genl, and the Clanhead of the Blacklocks
Teacher lost: Forren and Genl
Parents lost: Forren and Genl
Name changed: No longer son of Forren, of the Blacklocks clan
Reputation changed: Exile, +20 to social rolls that involve other outcasts or groups that historically accept them, -20 to social rolls for groups that exile people or consider themselves to morally superior to mix with exiles.
Inventory added: Oilcloth Cloak (you won't get wet), belt knife (useful tool or for unseen strikes, which don't count as combat), language pamphlets (Avarin, Easterling), rations (three weeks), water skin, map.